Author Topic: So was ever the 48MB Star Ocean Rom dumped?  (Read 3629 times)

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Offline Richardragon87

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So was ever the 48MB Star Ocean Rom dumped?
« on: January 24, 2019, 01:10 AM »
That being the non compressed version... I searched everywhere and found a site outside of the goodsnes packs though I presume the packs hold a certain of 5 roms of Star Ocean but none of them go up to 48MB they were...

Star Ocean (J)[!].smc
Star Ocean (J) [h1].smc
Star Ocean (J) [h2].smc
Star Ocean (J) [T+Eng1.0_DeJap].smc
Star Ocean (J) [T+EngBetaR1_DeJap].smc

All 5 have the same filesize of 6,291,456 (6.00MB)

I am aware of the SDD-1 patched one which was 15MB if I recall.

But compared to the smc and the patched one what was really lost and is it worth hunting down the RAW file too?
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Offline lee4

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #1 on: January 24, 2019, 01:21 AM »
old days games size count in different units

48 Megabits = 6 Megabytes
96 Megabits = 12 Megabytes

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Offline Richardragon87

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #2 on: January 24, 2019, 01:24 AM »
old days games size count in different units

48 Megabits = 6 Megabytes
96 Megabits = 12 Megabytes

https://www.google.com/search?q=bits+and+bytes

Ah I see... so what really was changed anyway to the common SDD-1 patched one compared to the original one. I went on both and saw no differences...
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Offline lee4

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #3 on: January 24, 2019, 01:33 AM »
48 megabits is compressed version does required SDD-1 chip
96 megabits is uncompressed version does not required SDD-1 chip
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Offline Eyedunno

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #4 on: January 24, 2019, 03:08 AM »
Where's my 24 megabyte version of Super Metroid? I want it for real.

Offline Alvis

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #5 on: January 24, 2019, 07:12 AM »
This kinda crap has been going on since the beginning of computers.

Why does your cellular provider measure your data plan limit in bytes, but measure speed in bits? Why does your operating system compute file sizes using powers of 2, while the company that makes your hard drive uses base-10 magnitudes?

When you're kept confused by incompatible numbering schemes, you can't make informed decisions and are easier to exploit.
« Last Edit: January 24, 2019, 07:24 AM by Alvis »

Offline Richardragon87

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #6 on: January 24, 2019, 07:51 AM »
48 megabits is compressed version does required SDD-1 chip
96 megabits is uncompressed version does not required SDD-1 chip

I guess that the uncompressed SDD-1 chip version was just all the features the SDD-1 chip compressed version had then. Being the effects, digitized speech and likely the graphics used.

Running both as mentioned they ran the same both had cracks in the digitized speech part as well as the speech in the battle results screen.

By cracks I mean audio repeating itself for 1 second then going onto the next part of dialogue, the same thing happens on DBZ Hyper Dimension along with some other games and I think Street Fighter Alpha 2.

The version of SNES I use is a normal PAL one so you can bet the intro of Street Fighter Alpha 2 is running slower while the music goes at normal speed meaning it ends even before Ryu and Ken blast the screen. Same thing would happen with Super Mario RPG and my physically owned Gundam Wing Endless Duel cart as pairing it up with the SD2 SNES running it the intro clearly is lagging behind the music.
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Offline Terminator2k2

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #7 on: January 24, 2019, 07:28 PM »
Where's my 24 megabyte version of Super Metroid? I want it for real.



it is 24meg (megabit) as the rom size is 3 Mbyte

if it was 24 megabyte , back in the day, you would of needed a mortgage to buy it haha
« Last Edit: January 24, 2019, 07:32 PM by Terminator2k2 »

Offline Alvis

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Re: So was ever the 48MB Star Ocean Rom dumped?
« Reply #8 on: January 24, 2019, 09:59 PM »
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if it was 24 megabyte , back in the day, you would of needed a mortgage to buy it haha

Hardly. Neo Geo games were well within that size range at the time. For instance, King of Fighters '94 was 196 megabits (or 24.5 megabytes) and that only cost ~$220 when it came out.

Sure that's a lot more than a SNES game, but it's not eight times more.