Author Topic: Max Capacity MicroSD compatible?  (Read 554 times)

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Offline Galron

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Max Capacity MicroSD compatible?
« on: October 14, 2021, 02:47 AM »
Will a 32gb or 64gb or 128gb work... Don't expect needing much larger than 32 or 64 (but sometimes 'larger' is cheaper)... But found 16gb was too small to keep my selection of romhack/translated games (GB, Super Gameboy, GBC, Gameboy Player/GBA enhanced selection, and other special purpose categories), plus full set of games from every region, plus have space for all the categories I use.

Offline Sypran

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Re: Max Capacity MicroSD compatible?
« Reply #1 on: October 14, 2021, 08:30 AM »
32GB certainly works.
For future reference its pretty much always safe to assume 32GB is compatible, as it is the largest of the "SDHC" format.
64GB and higher are SDXC, not always safe to assume they are compatible, but I have seen a post somewhere saying with the EverdriveGB X series they are...

I am curious how 16GB isn't enough, as I am fairly sure every single GB/GBC game (including different regional versions) amounts to < 3GB.  And I'm sure if you included duplicates you'd barely crack 6GB.

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #2 on: October 14, 2021, 07:17 PM »
So basically its had to do with how I sort things...

First layer is "BY Genre", "By series", "Special", and 'unsorted'.

Genre is fairly basic right now and I haven't completed all my sorting there, but its general stuff like RPG, Puzzle, Action-adventure, misc, etc... I put Arcade, platformers and shooters under action category. Each of those get broken down int subcategories as well... In these folders I don't mind mixing and matching GB/GBC, and hybrid games together since they are used primarily for Gameboy Player, and GBA use. That's roughly 244 mb, nothing big yet.

Then 'by series', this is basically by IP, I have most nothing finished there in my categorization... But this would cover IP series like games that have Disney characters but cover more than one genre.

Special is basically split by operating system, or special chips, or interesting quirks, all or most of the GB, SGB, Hybrid, and GBC games. 3d games folder, GB classic folder (only games that were for GB Classic but not Super Gameboy), GB-GBC Hybrid, GBC Enhanced (these are games that were originaly for GB Classic, but got special pallets on the GBC), GBC-GBA Enhanced (games that open extra features if played in GBA, like GBA store in the Zelda Oracle series), GBC Only folder (these are GBC cartridge games, also work in GBA of course), SGB for super gameboy stuff, and folders for games that use SPeech clips and video clips (again 'special technology' in this case, not something you generally expect out of GB/GBC games).

Super Gameboy is also split into its own subfoldres mainly based on region, and 'broken' (usually mapper issues, like Robopon, Roboponcots, because these had special features and used built in IR on the cartridge). A section for "Translated SGB Roms".

Compatiblity issues (these are games that have issues between different versions of GB, and GBA, etc. For example folder for GB only, games that have issues on GBC, a folder for games that have issues on GBA or GBA SP, games that originally had rumble built in (these roms may work with rumble on GBP, but I haven't tested it), folders for IR Port compatible games, motion sensor games, GB camera roms, and "unusable" (these are games which X7 can't handle at all due to lack of mappers).

So far this mainly covers 1.75 gb for all the stuff I have categorized in special, and that includes any overlaps and roms sharing multiple categories.

Unsorted covers a bunch of misc. stuff like betas, SAG rompacks, Gigadump stuff, back up rom patches, 'reskin" category (these are games that got prots across multipel regions but each one has a totally diffedrent reskin like Ghost busters and  Garfield, or Radical Rex based games (Baby T-Rex, Agro Soar, Edd the Duck We're GBack", etc, or Crazy Castle (reskined as anything from Bugs Bunny Mickey Mouse, to Hugo). Many of my rom hacked games (these include color hacks for games, and other fun stuff). Intend to have complete No-Intro set here as well (I have at least partial no-intro set in place but it might be missing some). Lots of homebrew stuff too. THere is an unusable category here too for anything that doesn't work with current mappers on the everdrive (this mostly being unlicensed stuff, and prototypes).

I need to double check that I have all the japanese games from no-intro GB and GBC collecitons, as I may have left those off due to space issues originally.

In anycase my files take up roughly 4.85 gb of data on the 14.8 gb capacity (16 gb micro sd).

There is an extra 9.97 space it seems.

It may be that I already moved roms from a 4gb or 8gb card because japanese and/or european stuff (complete romset) didn't fit on the micro sds I previously used. SO I might have already 'fixed' the issue if I had upgraded to 16gb.


I know I had more troubles with GBA stuff and recently went from I think 64 to 128 gb (for use on my Omega DE) because it takes up more space with the romhacks/translations, GBA Video carts, and other special stuff, ended up taking up 78.6 GB... But that also includes 'some' stuff for Goomba purposes (rumble compatible games) as well (but that's not alot of the space). The general categories I have setup take up 40 gb, but there is full backup of nointro set as well (for case of finding fresh roms for patching in future).

Also I notice I tend to put pc emulators on the micro sds as well for testing roms when I'm adding or patching roms.
« Last Edit: October 14, 2021, 07:27 PM by Galron »

Offline Fuckman

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Re: Max Capacity MicroSD compatible?
« Reply #3 on: October 15, 2021, 08:14 AM »
Try 3rd party softwares to format 64GB-2TB MicroSDs into FAT32.

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #4 on: October 15, 2021, 04:10 PM »
Formating software should work. Although that's not a indication that the operating system can still read space over a certain amount. It really depends.

Offline lee4

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Re: Max Capacity MicroSD compatible?
« Reply #5 on: October 16, 2021, 10:27 AM »
because you post in Everdrive GB forum

Everdrive GB you just need 8GB for retail games in all regions plus rom translations / hacks

the way you talking, is about Everdrive GBA you most like need atleast 32GB just retail games in all regions
but 64GB for rom translations / hacks and emulator stuff
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Offline nuu

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Re: Max Capacity MicroSD compatible?
« Reply #6 on: October 16, 2021, 12:26 PM »
It sounds like he is on EDGB but is using a very wasteful ROM organization method with multiple copies of the same romset many times over. It must take forever to keep up to date unless he is using some kind of automated process.

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #7 on: October 16, 2021, 11:00 PM »
It sounds like he is on EDGB but is using a very wasteful ROM organization method with multiple copies of the same romset many times over. It must take forever to keep up to date unless he is using some kind of automated process.

I own EDGB and EDGB X7.

At the most a single rom tends to be in 3-4 "used" categories, and one 'backup (this is an unsorted no-intro backup, only sorting is by 'region')' (One for its system type GB, GBC, SGB or hybrid (this makes it easier to get to them if I'm using it on a certain system), another for its genre, and another for its series, if applicable). There is a 'technical/special' category but that's got very few items,mostly stuff that won't work on GBAG, or needs specific hardware to work. Where something is incompatible altogether (or with the largest subset of platforms) I don't have them in any other folder, to avoid accidentally useing them when testing something out. So they are only in the special/broken category (or at most also in the no-intro backup)...

Once roms are in place I don't have to change them, or update them.  Other than patching roms and I usually do that manually. But patches don't come out all that much. But yes it took a very long time to do the categorizing. But it really helps me avoiding forgetting the name of something or where I placed it....

Saves are shared by all instances of the same file, as long as the roms shares the same name, no matter what folder it's in.

IF this was a PC i'd use a 'shortcut' file, but that's not possible on a flashcart.
 
Basically the story in short is that I was using a 8gb flashcart before... It was mostly US a few UK stuff, and some translated Japanese stuff... It was covering aroudn 7 gb or so of the microsd in the way I was categorizing things on it... However, I had noticed I had cut out most of the japanese only game roms too, or japanese gamers with considerable differences. Plus a bunch of Indies had come out, and the gigleak which I needed space to add to the card, but it was short...

It added up to roughly  9gb total, to add all that stuff and have the categories... Which is over what can fit on an 8gb rom (which I had been using previously).

I double checked recently and discovered I had traded for a MicroSD from somewhere else (or rather recycled the old one for it) of 16 gb, which covers everything. I just need to still double check if I added Japanese only stuff I hadn't included before.

It's only around 14gb, because I keep the no-intro set backed up on it.

Plus pc emulator, patching software etc on the Micro SD when I'm working with it on the PC.

I know alot of people use straight up alphabetical categorization (like smokemonster packs), but I find that's confusing and slow to find stuff (in order to go through all the pages of roms)... Even he has some redundancies, and miscellaeous confusing folders to follow.
« Last Edit: October 16, 2021, 11:10 PM by Galron »

Offline nuu

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Re: Max Capacity MicroSD compatible?
« Reply #8 on: October 17, 2021, 02:26 PM »
What do you do if you get your hands on a newer no-intro set?

Sorting alphabetically is very problematic yes. It makes games hard to find and you don't remember what games you have been playing.

I sort games after genre which makes games very easy to find, and forces you to look up games that you have never tried before so that you know which genre to sort them under. I leave large unsorted folders for games I'm not familiar with or haven't had time to sort yet. Although I only have one copy of each ROM in a set it still takes forever to do, and updating the set is hell. Especially on systems with large game libraries.

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #9 on: October 17, 2021, 06:48 PM »
What do you do if you get your hands on a newer no-intro set?

Sorting alphabetically is very problematic yes. It makes games hard to find and you don't remember what games you have been playing.

I sort games after genre which makes games very easy to find, and forces you to look up games that you have never tried before so that you know which genre to sort them under. I leave large unsorted folders for games I'm not familiar with or haven't had time to sort yet. Although I only have one copy of each ROM in a set it still takes forever to do, and updating the set is hell. Especially on systems with large game libraries.

What do you do if you get a new No-Intro set?

Only difference is a few new games get added in when those are updated, mainly 3rd party unlicensed indie stuff, recent releases...

All I have to do is delete the older folder put the new folder in... The only reason I have that back up anyways is for making sure I have a list of files available for 'patching' if patch comes out that I'm interested in, to avoid patching my main category files.

Also is easy for basic region stuff... Use search function for "Japan", Europe, "World," USA, etc, and then put them into separate folders.... Then if there is something I'm looking for to sort it into main folders I just use the 'search function' to find it... and copy/paste....

I rarely have to change anything in main categories I use in the main section of the micro sd, because the roms work, and I don't expect them to be replaced... with 'alternate' roms that change anything... if they work I'm not likely going to go out of my way to replace them with a slightly modified 'expanded' no-intro set...

Quote
I sort games after genre which makes games very easy to find, and forces you to look up games that you have never tried before so that you know which genre to sort them under. I leave large unsorted folders for games I'm not familiar with or haven't had time to sort yet. Although I only have one copy of each ROM in a set it still takes forever to do, and updating the set is hell. Especially on systems with large game libraries.

This... this is why genre is my main type of sorting.... I learn more about the games that way, it helps me to try out new games that are 'similar' to ones I enjoy, etc.... It's just all around easier to find stuff... Yes I had large unsorted files, but I've taken the time to sort them when I had free time, at this point there is very little that is left to sort... I'm not gonna be moving or touching or replacing those at this point... Unless its to replace a game that 'doesn't work with a game that does work (if there turns out to be a compatibility issue, or buggy rom, and and a patch is neded to fix it).... That's why I maintain a non-working folder as a type of "genre" just to keep track of the games that won't work....

Like I said, the no-intro set is a back up just to make sure I have fresh clean files for patching available, or replacing any files in main genre folders if any roms accidently are deleted or 'patch corrupted'.

As for 'cross-sorting' taking an example Mario and Luigi's Superstar Saga... Ok right now the best version of the game is with a rumble patch that adds rumble back onto the console itself (if you have a rumble capable flashcart) without having ot use Gameboy Player + gamecube controller... It's now become my ideal main rom for the game... I delete the 'no-intro' unpatched from the category it was in "RPG Genre", and in "Mario Games" IP category. That's the two main categories its in...

I leave patched rom in their place, patch rom is also under 'special category" in the "rumble games" category, so that I'm able to test all the games with rumble abilities, and not have to hunt for rumble games I'll probalby forget about mixed around many different genres...

The clean copy no-intro just remains in no-intro backup folder. Assuming I need it for something, or for future patches. It'll be easy to find wiht 'search function' at my computer if I need to make a new patched rom. THis takes less than 20 seconds really to patch and saved the patched file elsehwere, and then copy and paste the patched files to relevent folders. (Genre, IP, and Rumble) in this case.

But, ya it was several days of work to set up for each flashcart. (I.E consoles)... but once set into place I find my method makes everything easier for me, when testing new games coming out, the genre folders are already there to place it into which ever are applicable. via simple copy and pastes.
« Last Edit: October 17, 2021, 07:05 PM by Galron »

Offline Fuckman

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Re: Max Capacity MicroSD compatible?
« Reply #10 on: October 17, 2021, 07:27 PM »
A realistic problem is, in the near future, we can’t buy MicroSD <64GB easily.
Just like that we can’t find any brand new 2GB MicroSD on sale currently.
That means despite of >32GB necessity, we will have to buy >32GB MicroSD in the future no matter how you think about it.
« Last Edit: October 17, 2021, 07:31 PM by Fuckman »

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #11 on: October 18, 2021, 08:02 AM »
A realistic problem is, in the near future, we can’t buy MicroSD <64GB easily.
Just like that we can’t find any brand new 2GB MicroSD on sale currently.
That means despite of >32GB necessity, we will have to buy >32GB MicroSD in the future no matter how you think about it.

Very true, in most cases as they phase out "smaller' cards, smaller cards become more expensive, while the more common larger cards become cheaper. I've seen sometimes where a 32gb micro sd was cheaper than the 16gb micro sd for example. Sometimes that's caused by sales, on the larger card.

Offline nuu

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Re: Max Capacity MicroSD compatible?
« Reply #12 on: October 18, 2021, 12:00 PM »
That's a problem when our old SD cards breaks yes. I have hopes for a product in the future that allows "spoofing" SD and SDHC technology in the future for old legacy products.

This also makes me think about floppy disks. They are still in production today because there are old expensive machines that use them.



Ok you don't update the whole set. I would prefer to update all ROMs in a set unless I know exactly what ROMs has been changed and added, but it just takes too much time. Especially since I have flashcarts for almost all consoles I own.
The genre sorting is only for clean no-intro ROMs. I have a separate "hacks" folder for any patched ROMs.
« Last Edit: October 18, 2021, 12:03 PM by nuu »

Offline Galron

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Re: Max Capacity MicroSD compatible?
« Reply #13 on: October 19, 2021, 11:07 PM »
Ok you don't update the whole set. I would prefer to update all ROMs in a set unless I know exactly what ROMs has been changed and added, but it just takes too much time. Especially since I have flashcarts for almost all consoles I own.
The genre sorting is only for clean no-intro ROMs. I have a separate "hacks" folder for any patched ROMs.

That's a bit redundantly pointless... the idea of no-intro is that they are tested to be 'perfect' dumps... The only time they update 'no-intro' set is to add in newly discovered roms, roms from indy releases (like Piko Interactive). Generally speaking even in updated romsets, the dates will remain the same as for when they were originally dumped (also check the "hash" to see if they are the same file as well)... It there is no point in replacing the same "hash" with another copy of the same "hash'....

I don't need to update all roms in my genre plus folders if they are already perfect dump roms to begin with.

"goodsets" (which I don't recommend) throw together anything and everything, and can change dumps 'hash' each release... I don't put gooddumps on my flashcarts unless a certain 'rompatch' requires a specific goodset rom, or if the gooddumps have something obscure that haven't been verified and redumped to be included in no-intro sets...

All my hacks tend to go into hacks folders unless its a hack to fix a broken compatibility of a no-intro rom... Like for example no-intro version of Road Rash GB, won't work on GBC or GBA... Neither will the original cartridge... I don't mind including a working copy in my genre folders because otherwise there is no way to enjoy that game on GBC or GBA...
« Last Edit: October 19, 2021, 11:11 PM by Galron »

Offline nuu

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Re: Max Capacity MicroSD compatible?
« Reply #14 on: October 20, 2021, 11:15 AM »
No-intro are supposed to make perfect dumps but in reality they also make mistakes which are sometimes discovered and fixed in a later release.
But you are right about the hashes. I would like to make updating an automated process in the future.

I stopped using the goodset long ago. The no-intro set used to be missing many ROMs, but that's no longer the case so I see little reason to use the goodset anymore.