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Messages - Rakutenka

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I know VRC6 is supported and works if you have a modded NES. It works fine with the Famicom. I'm not sure about N106 though.

I've had the same glitches, but it's pretty far and few between.

Is anyone else getting a gray screen when launching any of the North American releases of Super Mario Bros. 2 and Super Mario Bros. 3? They worked fine up to 1.22, but now I get a gray screen. Super Spike V'Ball did the same thing too. Castlevania 3 and Contra played fine.


I formatted the SD card and reapplied everything and it works fine now.

EverDrive 64 / Backing up a memory pak on the X7
« on: August 18, 2020, 08:51 AM »
I'm not sure if I totally understand how the backup works for the X7. My understanding is you just have to go into the menu and choose backup the memory pak and it creates a save file for it on the SD card. When I do this and then try to play with a different memory pak in the controller without a save on it, the saves don't show up. (game is Mario Kart 64) I'm trying to backup my ghost data as I have an amazing one a friend made years ago that I don't want to lose. Do I always have to have the same memory pak in it? I was of the understanding that this isn't required.

I've searched on here for a detailed explanation, but none of them really pass the peanut butter and jelly test, so I feel something might be being left out as if all I need is a memory pak in after the backup, why isn't this working? Thanks in advance.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 06, 2020, 03:16 PM »
I don't know if this is the right place to ask, but here is a feature request that I know is a big request:

Would it be possible to make the USB port on the SD2SNES/FXPAK work as a the "External Connector" port on the Gameboy? I know you would either need a proprietary cable or a hub that can relay the signal properly. Then you could hook up a real Gameboy to the cart and play multiplayer games. That would be amazing, but I know the cable is probably reaching the realms of possibly not worth it. One can dream though.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 15, 2020, 02:29 PM »

Having run out of ideas to try, I ended up backing up my SNES build to my PC and used that SD card to put the SGB2 on. That worked perfectly. The card that didn't work was a Sony SR-8C4. (micro SD) I wonder if it has something to do with the controller on the card? I tried it several times and with that card it never worked, so it seems if you are having problems just try another SD card.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 14, 2020, 03:58 AM »

Drag and drop your sgb2*.bin files into that website and compare one of the values that are provided in the readme, just to make sure you have the correct files.

It matches.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 14, 2020, 03:55 AM »

Everything in that image seems to be in order but why is the SGB2 boot only 1kb when it is 256 B?

Windows 10's Explorer won't show a file size smaller than 1KB. If go into the properties of the file it shows it is 256 bytes.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 13, 2020, 10:49 AM »
Ok, that was my mistake. I have a bad cold now and misread the readme. I found the Super Game Boy 2 (Japan).sfc ROM (512k), renamed it to sgb2_snes.bin, but now I just get a black screen when powering on and occasionally I will get an error "/sd2snes/menu.bin Not found." I double checked the SD2SNES directory and it's there. Seems like I took a step backwards.???

Attached is my current screenshot of the SD2SNES directory.

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 13, 2020, 02:29 AM »
That's the one I grabbed. If that works for everyone else on the OG SD2SNES, maybe I did something wrong somewhere else. Any ideas?

Here is the contents of my SD2SNES folder:

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 12, 2020, 01:33 PM »
I could link to the one I downloaded, but I'm not sure if that breaks the rules of the forum, so I will wait for conformation. Is there a way I can check?

FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 12, 2020, 10:48 AM »
I just setup a separate SD card to try this out. The menu and all the games show, but anything I pick just gives the "loading..." message at the bottom and nothing ever happens. Anyone else had this problem? I am using the original SD2SNES.

EverDrive N8 / Re: Who sells complete NES libraries for the N8?
« on: March 18, 2019, 02:51 AM »
Google is coming up with a bunch of Krikzz knockoffs.

I just want  a good source for ROMs. Any companies still selling or  were they shut down?

Maybe get better at Google searches.

I still use the latest official firmware. The RC firmware's each gave me problem after problem whereas the official firmware has been completely stable.

That's the reason I don't want to use a RC version.

It seems there was a release candidate uploaded on 8/24/2018 (, but nothing since then with many release candidates release earlier in the same month. Was there a problem, or should I be using the latest version? I'm still using version 16. 

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