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FXPAK (SD2SNES) / Re: where are all the good snes rom packs??
« on: October 08, 2020, 02:17 PM »
Edit: Google
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Can someone show me their BIOS folder, so I know what files I'm supposed to have in there, please?
Project Nested uses a JIT+AOT compiler to convert NES games into SNES games. It runs at roughly full speed depending on the game, 60 fps and mapper support.
Main github page: https://github.com/Myself086/Project-Nested
Download: https://github.com/Myself086/Project-Nested/releases
Specifications requirement for reproduction carts and flash carts:
- Up to 8mb of fast ROM, HiROM format.
- 16kb of SRAM.
- Battery if required by the game.
- No co-processor.
Target specs (planned future updates):
- Up to 8mb of slow/fast ROM, HiROM format.
- 0kb to 256kb of SRAM depending on the game and settings.
- Battery if required by the game.
- No co-processor.
Mappers: 0, 1, 2, 4
Compatiblity spreadsheet: https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing
IngameSavestateButtons: SR
IngameLoadstateButtons: SL
Customizing Save/Load Inputs
--
You'll just need to type the input buttons as string (without any spaces):
- `B Y A X` = Buttons
- `u d l r` = Dpad
- `s` = Select (lowercase)
- `S` = Start (uppercase)
- `L R` = Shoulder buttons
### config.yml
*"IngameSavestateButtons"* and *"IngameLoadstateButtons"* variables holds the default inputs for Save/Load, which are:
- **SL** = `Start+L`
- **SR** = `Start+R`
### savestate_inputs.yml
You can define custom inputs for each game you want, you'll need the rom checksum value (different versions has different checksums). Examples:
```
# CHECKSUM: SAVE,LOAD
EF80: XR,XL #dkc1 v1.1 (US)
2BCC: XR,XL #dkc1 v1.1 (US)
0C17: XR,XL #dkc1 v1.0 (JP)
1202: XR,XL #dkc2 (US)
9860: XR,XL #dkc2 (US)
35CE: XR,XL #dkc2 (JP)
B28C: XR,XL #dkc3 (US)
E545: XR,XL #dkc3 (JP)
F8DF: sYR,sYL #super metroid (*)
0C17: AR,AL #super valis (US)
5B4C: AR,AL #super valis (JP)