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Messages - Great Hierophant

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1
EverDrive GG / Re: Everdrive GG x7 compatibility
« on: September 22, 2021, 05:19 AM »
The Excellent Dizzy Collection only plays Panic! Dizzy.  Try playing Dizzy the Adventurer or Go! Dizzy Go! will boot you back to the Codemasters' splash screen, not unlike Ernie Els Golf.

2
EverDrive GG / Re: Everdrive GG x7 compatibility
« on: September 16, 2021, 07:15 AM »
The baseball games use EEPROM.

Ernie Els Golf continually reboots at the Codemasters copyright screen (first screen in the game).  It uses the Codemasters mapper variant but uniquely adds extra SRAM.

3
I have a Joycard Sansui SSS that works just fine navigating my N8 Pro's menus.  The Joycard plugs into the expansion port and games which support reading the bit assigned to "Famicom Player 3" as Player 1 (about 80% of Famicom games at least) work with it as Player 1.  A NES Controller to Famicom Expansion Port must work in the same way unless it is using the bit assigned to Player 2 or 4.

4
EverDrive N8 / Re: EverDrive-N8 PRO bug reports.
« on: June 18, 2021, 10:35 PM »
With an original Famicom, HVC-CPU-07 with a rev. E CPU and rev. E PPU, I have found that the Reset Delay function on to the N8 Pro's menu function does not work.  If you hold down the button, the console will eventually emit a buzz but not go back to the N8 Pro's menu, just the game.  The reset works normally and the Reset Delay function works in my other systems.

5
Check the Exp Volume slider in the AVS menu, it may be too low for you to hear the N8 Pro's expansion audio.  Also check the volume levels of the expansion audio chips in the N8 Pro's menu.

6
EverDrive N8 / Re: Intermittent Errors N8 Pro
« on: December 13, 2020, 07:55 AM »
Try the 3.6V Cartridge IO option under Settings -> System -> Hardware.

7
EverDrive N8 / Re: Is the N8 Pro compatible with the NT Mini Noir?
« on: November 29, 2020, 07:27 PM »
Yes, the N8 Pro is compatible with the Nt Mini Noir.

8
EverDrive N8 / Re: EverDrive-N8 PRO bug reports.
« on: November 22, 2020, 06:19 AM »
Laser Invasion no longer crashes with OSv2.10 at the LaserScope test screen, but it does flash a frame of junk graphics when the options menu is shown.  Updated spreadsheet of issues :

https://docs.google.com/spreadsheets/d/1n0WbGs1ckHygvn3nGduvPriM6ivEGdyud-yatUIQrRw/edit?usp=sharing

9
I am not aware of any limitation from the PC Engine HuCard's slot which would prohibit the implementation of Ten no Koe 2 device.  The HuCard slot has full access to the address and data bus and the enables needed to implement a 2KiB RAM chip, which is what the Ten no Koe provides.  I do not know if the Turbo EverDrive has the capabilities to implement that RAM while running a HuCard game. 

10
The unofficial OS supports storing Backup RAM save files on the SD card. That's better than Ten no Koe Bank.
I didn't know it exists. Does it work with first versions of Turbo ED ?
Thanks

EDIT I found the message in another topic. So it fully replaces the Ten no Koe 2, I don't need it anymore ?

You still need the Ten no Koe 2 if you have a CoreGrafx unless you have the CD-ROM add-on.  Even with the unofficial firmware I do not believe the Turbo EverDrive supports the Ten no Koe 2 (the Expansion Port device), only the Ten no Koe Bank (the HuCard device).  HuCard games only support the Ten no Koe 2 or Backup Booster 1/2 in the absence of a CD-ROM unit.  A CD-ROM game can support the Ten no Koe Bank.  If you imagine how these devices physically work, then it makes sense.

11
EverDrive N8 / Re: Everdrive N8 - Dip Switches on NWC
« on: June 28, 2020, 09:32 AM »
Mapper 99 has dipswitches, but it is tricky or perhaps even impossible to simulate on a flash cart because it repurposes the bits at $4016 and $4017 which are used in different ways in a NES and Famicom versus the Vs. System.

12
EverDrive N8 / Re: Everdrive N8 - Dip Switches on NWC
« on: June 26, 2020, 09:43 PM »
There are more mappers with dipswitch settings than you might think.  Mappers 45, 83 and 90 have dip switches or jumpers, and there are other mappers which the EverDrive N8 doesn't support that also have them.

13
EverDrive N8 / Re: EverDrive N8 Pro Compatibility Issues
« on: June 23, 2020, 08:04 PM »
Found one more bug in Laser Invasion.  When testing the Laser Scope Practice option in the Option Menu, the N8 Pro will frequently crash the game when the light gun trigger is pressed.  I have an original cartridge of this game and it does not crash no matter how many times you press the trigger or how often the game flashes the screen.  I added it to the list.

14
I see a little jitter in the converted cartridge but more in the N8 Pro in your video.  I see none with my N8 Pro and either the Japanese or the translated ROM on an unmodified AV Famicom.

15
Do not expect unlicensed games to run on any EverDrive GB.  Sachen games like Captain Knick-Knack have problems running on even the best emulators due to the lack of knowledge about the bankswitching hardware Sachen used.  If it does not use MBC1, 2, 3 or 5 and is larger than 32KiB, it probably will not work.

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