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Messages - rocketblast

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76
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 14, 2013, 06:02 AM »
Hmm so far this new menu doesn't work on my console.  It is forcing PAL mode and only has a message on the screen saying "Please Power Off".  I'm trying to figure out how to fix that but so far I can't.

I just tried editing the cfg (I don't even know what to edit it in, notepad doesn't seem to favor it, wordpad seems a little better but I'm not confident in it).

Also it wants us to rename SDSAVES to SDSAVE?  I'm not sure.  I tried some more stuff, including putting in SDSAVE folder.. this still defaults to PAL flipping on my 60hz tv and it says to turn off the deck.

I'm going back to version 0.17.   I tried 0.17 again and it works fine.  Seems something is wrong with the 0.18 build or the config file or the directories or it is a PAL region only rom.

77
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 14, 2013, 02:51 AM »
Totally awesome I'm going to put it on my SD card now and try it out.

78
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: December 12, 2013, 02:29 AM »
I guess just edit the list and put in FDS Games in bold and a green highlight all the way across lol.

Compatibility looks great to me.  This list doesn't include FDS am I right?  Because I don't see Doki Doki Panic listed (only game I know the name for on FDS).
All FDS games uses the same mapper, the one for the RAM Adapter. So there's not much point in listing all the FDS games' titles. But some games may have trouble for other reasons. Like multi disk games. I don't know if those work or not though.

Well if I still had an NES deck I'd buy one.  Maybe that will be in my plans in the future.  It's probably difficult to acquire an original one that some dumb kid didn't blow inside of though.
You can have the cartridge connector replaced or get an AV-modded Famicom.

79
Off Topic / Re: Upcomming Everdrives?
« on: December 12, 2013, 02:27 AM »
Testament to how good it is, people still make games for it, the others on the other hand...................

People still make games for Coleco and possibly 5200 as well among other things such as NES, SNES, etc.  coleco is more than likely more ideal and easier to code for.  2600 programs mostly were done in pure ASM and even the original designers had problems porting arcade games to it.  And look at pacman foor 2600, an atrocity, pure garbage.  The 5200 version is more spot on.


Thats because PacMan was rushed, theres a homebrew of it out that fixes its problems
Some one is also working on a 3D game engine for it,
Anyway the 5200 lived for two years then died, didn't even get a release outside the US and was so big, Microsoft had to make a bigger console years later so that they could hold the title of "Biggest console"

As we have all seen in the past, the most powerful console is never really the best.


This internet conversation will not end and might end up spilling out, so can we both agree to disagree on that the 2600 is an awesome machine?

2600 was the most popular home entertainment console Atari ever built (unless I am mistaken and it was the 5200 which was backward compatible, my neighbor had one and I didn't know all that stuff when I was a kid so I often got it confused with 2600 however Food  Fight doesn't exist on 2600 so I'm confident that he owned a 5200 and it was a pretty decent console).

2600 also stayed in mainline toy stores for quite some time even on into mid to late NES glory days.  Toys R Us and Kay Bee had inventory of 2600 consoles and cartridges for quite some time.

Outside of the US I don't know.   All I know is that some UK company bought out full rights to Colecovision and was making it, clones, maybe even clones of 2600 I'm not sure.  I forgot the name of that company, Telegames I think it was if my memory serves right.

But US is the big driver in the gaming market, some argue Japan is as well.  Europe and Australia get the short end of the stick and bare minimum to bargains.  I'm not sure how popular these US consoles were in Japan.  NES did great there, MKIII probably did ok, not sure tho.  As of the past 10 years or something the Japanese seem to not like American consoles as much as their own mainland staple but everyone knows that most of the great video games are made in Canada and the United States.  It's funny how people think Japan makes all of the best stuff when they only develop a small fraction of it compared to North America.

80
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 12, 2013, 12:49 AM »
Next release is going to be awesome.  The region fix is something I was thinking about requesting but he already figured that out on his own :)

81
Off Topic / Re: Upcomming Everdrives?
« on: December 11, 2013, 07:56 PM »
well, after a gb/gbc, i want a gba everdrive. sure there is ez flash iv, but i think gba deserves krikzz quality.

It would need RTC because that is what ez flash lacks.  the best one ever made was m3 perfect since it had all the features, including nand which apparently the ez flash has as well.

82
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: December 11, 2013, 07:42 PM »
Well if I still had an NES deck I'd buy one.  Maybe that will be in my plans in the future.  It's probably difficult to acquire an original one that some dumb kid didn't blow inside of though.

83
Off Topic / Re: Upcomming Everdrives?
« on: December 11, 2013, 07:37 PM »
Testament to how good it is, people still make games for it, the others on the other hand...................

People still make games for Coleco and possibly 5200 as well among other things such as NES, SNES, etc.  coleco is more than likely more ideal and easier to code for.  2600 programs mostly were done in pure ASM and even the original designers had problems porting arcade games to it.  And look at pacman foor 2600, an atrocity, pure garbage.  The 5200 version is more spot on.

I still stand by that the GB/GBC is a more popular choice than all of these and that is proven by the poll.  I would definitely game on a b&w gb system over a 2600 ;)  Better CPU (basically the same CPU the colecovision has in it lol) and better games, better fun factor.  Sure there were some games I thought were neat for 2600 but I was maybe what 7 years old at that time.  In those days, we could sit a hot wheels car on an incline then let it go and be content.

84
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 11, 2013, 06:56 PM »
shortcuts beside a fav list.. hm ^^
to be honest that sounds a bit overdone to me :D

maybe i set up a button to load the last played game.

Yeah I didn't realize it didn't have a button for loading the last played game.  I haven't had a lot of time to try it out yet.  But I played a bit of 40 winks the other day.  Also managed to acquire the latest good set and some other things.  I gotta sort through it all and see what needs to be put on the sd card.

Thanks for doing the fixes for betas/prototypes that should be really cool.  Will lead to a lot less confusion on which 40 winks rom to load and possibly get some other stuff to work.  I notice lots of hacked roms don't work but I do also realize at the same time that a lot of current hacks are specifically made for emulators (with graphics packs, high res and such that you will never get on an N64 console [not that I care, emulation of this system is lacking in other areas so I like flash cart best]). :)

85
Off Topic / Re: Upcomming Everdrives?
« on: December 11, 2013, 08:47 AM »
Atari 2600 blows. 



lol firstly, neither of my cats would approve of that console (nonetheless they would be frightened of the thing) and second, have fun playing poke the dot with the stick :)  5200 > 2600.  Coleco > Atari for that matter :)

86
Off Topic / Re: Upcomming Everdrives?
« on: December 11, 2013, 03:15 AM »
Colecovision, small market.  Atari 5200 I'm not sure how many would buy... Atari 2600 blows.  coleco and 5200 are better.  NeoGeo is expensive and the market is too small to validate making a flash cart for it (if we had arcades still, then ok yeah but we don't).  Jaguar is a good idea but look how difficult it is to sell the skunkboard when they are available, that is a wash.  Suffice to say, if N64 flash cart sales are good that is luck right there.  Although I am having a lot more fun playing my ED641.01 than my SD2SNES both of which Krikzz soldered together :D

GB/GBC one is a good idea since there is an enormous attachment rate even still for those 2 consoles (GB/Pocket/GBC).  Apparantly a lot of people still do play it.  I own one mint condition "brick" Gameboy and one Gameboy pocket that needs a new shell..as well as a Gameboy color.  That system was very very fun to play on and I remember tons of people played pokemon on all 3 I mentioned.  some still do.

Do you know what I wonder though. I wonder if Krikzz could make something for the Sega Dreamcast since people pine over that so much and the current hardware solution is very sub-par (slow data transfer rate).  if the Dreamcast had some replacement for the gd-rom that stored data on hard disk, flash, or ssd, now we would be talking.  Although at that point, people will probably then want a solution for PSX although one can play the full library simply on a PSP.

Well looks to me like GB/GBC device is up next, a welcome addition.  The N8 is pretty awesome too if you ask me and beyond my hopes, in mapper support.  So it looks like it dominates the competition so far.

87
Master EverDrive / Re: any plans for a Sega MkIII compatible version?
« on: December 11, 2013, 03:14 AM »
Neoflash MKIII Myth does MKIII and SMS as well as FM.  I have one and it is great, FM sound is totally amazing on this 8bit system but only supported by a dozen or so games.  And Krikzz is right, SMS didn't sell overly too well.  NES dominated the US in the 80s and probably other markets as well.  I just knew one guy that had an SMS.

88
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: December 11, 2013, 03:01 AM »
Compatibility looks great to me.  This list doesn't include FDS am I right?  Because I don't see Doki Doki Panic listed (only game I know the name for on FDS).

89
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 11, 2013, 01:30 AM »
ah ok,
no it's not outdated savestats aren't working but normal saving is working. ^^

saturnu, how is the testing for v0.1.8 coming along?

90
EverDrive 64 / Re: [release] alternative ED64 Menu
« on: December 10, 2013, 12:16 AM »
ah ok,
no it's not outdated savestats aren't working but normal saving is working. ^^

OK. Thanks for the answers (and for all the work on the OS, which I'm looking forward to trying, along with the enhanced version of Goldeneye's Cradle level http://www.goldeneyevault.com/viewfile.php?id=286).

That level looks very cool.

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