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Messages - leonquest

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1
Super EverDrive / Super Everdrive X6??
« on: March 24, 2021, 09:12 PM »
Is it just another fpga going end of life migration or are there any new features planned?

2
FXPAK (SD2SNES) / Re: Genuine or Fake
« on: March 18, 2021, 12:59 AM »
It's a good one. Ikari approved over discord. This thread can be deleted.

3
FXPAK (SD2SNES) / Genuine or Fake
« on: March 18, 2021, 12:54 AM »
Hello All,

I'm trying to purchase a used Sd2snes but I'm not sure if its genuine or not as the owner also bought it used along with a super nt. Any help is greatly appreciated.

https://imgur.com/gallery/ErwU5Fh

4
EverDrive N8 / Re: Everdrive N8 (OG) White artifacts in some games
« on: November 02, 2020, 04:55 PM »
I get white artifacts in some games like Super Mario Bros 1, Metroid, Final Fantasy 1, Gimmick, etc. It's so annoying, they never appear in the emulator, I don't have any cartridges but the EDN8. I have a top loader NES.

This is an old issue that cropped up on v1.16, but was fixed on later versions. Is your top loader nes modded? Is it a clone by any chance? Which fw version are you using? Try the latest FW version and if you still get that contact support through the website, though if I were you, I'd test on another system to rule out your console.

5
Mega EverDrive / Mega Everdrive themes on X3
« on: October 22, 2020, 07:28 PM »
Hello Krikzz,

Are Mega Everdrive Themes only possible on the Pro? or can we have them on the X3 as well?

6
EverDrive 64 / Re: New ED64 3.04 questions
« on: September 11, 2020, 01:12 AM »
Quote
6) OS will automatically boot autautoexec.v64 if such file found in ED64 folder ===> what is this and what does it do?

I presume this means that if there is a ROM named autoexec.v64 in the ED64 folder in sd card it will be booted automatically when you turn on the ED64

Quote
5) System files structure changed  ===> same here, no idea of the benefit?

He means that the folder structure in the ED64 folder was changed:
2.x OS:

3.x OS:


Thanks!

7
EverDrive 64 / New ED64 3.04 questions
« on: September 11, 2020, 12:32 AM »
Hello Krikzz,

First off, thank you for still caring about improving the ED64 even though there are no compatibility or major issues, you rock!

Your change lists are very technical and when taken out of context it can get confusing for non-technicals like me. Could you please help me understand the following changes?

6) OS will automatically boot autautoexec.v64 if such file found in ED64 folder ===> what is this and what does it do?
5) System files structure changed  ===> same here, no idea of the benefit?


8
FXPAK (SD2SNES) / Re: SPC7110?
« on: September 08, 2020, 07:39 AM »
I'm also hoping for this. No word on it though.

According to Wikipedia (https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips) Daikaijuu Monogatari II doesn't use SPC7110, but S-RTC which is already supported and used by the OS rom.

I was actually thinking of Momotaro Dentetsu Happy (mixed the two up)... Looks interesting, some kind of weird board game?

Still, that does't explain why Daikaijuu Monogatari II's translation is being sat upon if its finished... Cause we all could be playing it already...

They're not "sitting on it", its heavily bugged and they haven't been able to fix it.

Source: http://www.dynamic-designs.us/d-dforum/viewtopic.php?f=57&t=1034

9
FXPAK (SD2SNES) / Re: SPC7110?
« on: September 07, 2020, 09:20 PM »
Here is hoping our great heroes redguy, redacted or magno smile down on us peasants and decided to try to port SRG320's FPGA code into the SD2Snes  :D ;D

I have the Mister already but nothing beats playing on original hardware, super game boy included. These guys all deserve patreon donations.

10
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 20, 2020, 08:52 PM »
Does someone have a quick super noob setup guide on how to get this working?

Nevermind, readme is actually pretty damn good!

Yeah, its also drag and drop with Smokemonster's care package:

https://twitter.com/SmokeMonsterTWI/status/1279914402230099969?s=20

Just combine the SD2Snes's latest with the care package, then replace what you have with the Github's latest, and you're done.

11
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 18, 2020, 05:03 PM »
That guy works fast :o. Did redguy change his nickname to redacted?  ;D ;D ;D ;D

12
FXPAK (SD2SNES) / Re: PCB and BOM for the sd2snes mkIII Rev B
« on: July 24, 2020, 12:11 AM »
I'd say tag Ikari directly on twitter for this.

13
Off Topic / Re: Dreamcast Everdrive possible?
« on: July 23, 2020, 02:05 AM »
Sorry if I resume this topic

But now that Mega Everdrive Pro is released, and Everdrive started with CD systems (Mega CD), do you think that Dreamcast and Saturn Everdrive will be possible in a near future?

Any news from krikzz?

Maybe this is not the best place to ask. If you want a straight answer from Krikzz, I think he is more active on twitter. if you geniunely want to know if its possible, then a more technical forum (like nesdev or atariage?, try classic gaming discord?), or a dedicated dreamcast forum would have the kind of audience that could answer your question. In the end, only someone like Krikzz, Kevtris, Brian Parker, etc with hardware design and FPGA experience would be suited to answer your question IF they were aware of the dreamcast's schematics. Don't just believe any forum "expert".

14
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: June 22, 2020, 08:29 PM »
Awesome addition. I wonder if Ikari is planning to merge SGB amd save states into main at some point.

15
EverDrive GBA / Re: Everdrive upgrade program?
« on: May 30, 2020, 07:54 AM »
Is there an upgrade program for ones that bought the X5 to Mini?

Sarcastic comments aside, Stone Age Gamer usually has upgrade programs when an everdrive version becomes obsolete. Follow them on twitter to check when/if it will happen. They also have a discord you can join.

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