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Messages - Kerr Avon

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Fixed, thanks Gothic251 and Ozidual.

EverDrive 64 / Re: Console Compatibility Project ENHANCED
« on: October 25, 2021, 09:33 PM »
Alright Guys were done the Job is finished!

Have Fun y'all! :3

You mention on the Youtube page that "[You are going to be] Adding Ofast support due to Ofast defently giving us more speed and optimations". Does that mean that you will be releasing another version in the future?

EverDrive 64 / Re: Console Compatibility Project ENHANCED
« on: October 24, 2021, 04:13 PM »
Amazing work! Looking forward to seeing this rom being 100% hardware compatible, and since this is such a popular SM64 hack then perhaps this will make the authors of future SM64 hacks realize that N64 fans would like to play the hacks on their real N64s. I can dream...

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: October 17, 2021, 04:20 PM »
So this is a Firefox problem? I personally would never want to touch Chrome or Edge if I could help it.

I have Firefox 93.0 (64 bit), and that lets me download the file OK.

I suppose it might be a problem caused either by ToonShader64's version of Firefox somehow avoiding many mandatory updates, or more likely (but still pretty unlikely) one of his Firefox's installed extensions causing the problem. One thing you quickly learn about Windows PCs is to always have a few different browsers installed, in case of any problems such as this one.

Edit: I should have added, keep one of the browsers (one that you don't normally use) totally unaltered, i. e. don't add any extensions or addons or anything to it. That way, if you do use it to do something that doesn't seem to work on your regular browser(s), then you don't have the worry that any third party addons or extensions might prevent this browser from doing what you want.

EverDrive 64 / Re: Rare Nintendo 64 ROMS
« on: October 16, 2021, 08:11 PM »
I think quite a few people would be pleased to see a fully translated and working version of Animal Crossing on the N64. Hopefully with the ability to manually set the date and time, for those people whose flash cartridges don't have a real time clock.

EverDrive 64 / Re: Yakouchuu II N64 Translation
« on: October 16, 2021, 08:09 PM »
Fascinating, as always  :) Thanks for keeping us updated.

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: October 16, 2021, 06:24 PM »
Try downloading Chrome or Opera, and use that browser to try to download the file, and post the results here.

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: October 15, 2021, 10:43 PM »
The download works for me. When you click on the link, you go to a page with the text

"              Open With"

at the top of the screen, and at the top of the right hand side of the screen are four icons. Click on the third icon in from the right, which is a down arrow, and it should download the archive file OK.

The following line is technically a left-over error from my testing. This build of the game doesn't actually work according to Forest of Illusion, so it's not needed here. Sorry about that!

0x92F0C696=1  (Pachislo DX)

I've just removed that setting from the two Save files in the first post, thanks mate.

Off Topic / Re: Atari 8bit cartridge
« on: October 14, 2021, 09:19 PM »
If Krikzz doesn't want to develop one, then you can still find some Atari 8 bit flash cartridges and similar listed at:

Though that list hasn't been updated in a while, so there may be more solutions now. I've not tried any of them, so I can't recommend any, sorry.

EverDrive 64 / Re: Please help with EverDrive64 X5
« on: October 08, 2021, 03:30 PM »
Yes, most N64 hacks and mods need the expansion pak to be present, or they cannot run. This seems to be true especially for newer hacks/mods.

EverDrive 64 / Re: Smash remix on my PAL n64, can it work?
« on: October 08, 2021, 03:26 PM »
If I was smart, then when the masses were upgrading to LCD TVs, I would have picked up three or four used CRT TVs. People were selling them really cheaply, or even just giving them away, just to get rid of them to make room for their shiny new futuristic LCD TVs. With a (decent) CRT, you get a good picture on the older consoles, no hassle, and three or four of them would probably last me until I die.

From time to time, I do still think of picking up a CRT and setting it up with my older consoles, but it's one of those things, like building an arcade cabinet (and installing MAME, or whatever the current best arcade emulator is, on it), redecorating the house, learning Linux, etc, that I think about when I'm bored but will probably never get around to.

EverDrive 64 / Re: save_db.txt file size issue!
« on: October 07, 2021, 09:43 PM »
I've just updated the save_db.txt user added settings thread at I've been meaning to do it for a good few days, but my life has been too hectic  >:(

Anarkkie, thanks for spotting this problem, and for testing and reducing the save_db.txt file's size.


0x8D3BD49B=1  (SM64 Gamma64_V1.10)

This is for the SM64 mod Gamma64, which is:

"A new fresh experience on SM64, based on early concepts for the game. Basically a new take on SM64, keeping some of the beta concepts back.

This hack is giant & contains 72 stars and 20 courses"


Search for, and click on "Gamma64_V1.10" (or later, if a later version is added) to download the patch.

A very important update today:

Anarkkie has discovered a serious bug that's related to the save_db.txt file. As he puts it:

"It seems whenever the save_db.txt file hits 5kb in size, the EverDrive will start culling out entries and not applying them to games. Whenever I trim excess data to get it down to 4kb, it works as intended again.

This seems to be a file size issue, and not a line count issue.

So it would appear that efficient descriptions, removing unnecessary spaces, some redundant entries, removing the intro text (0=No Save, 1=EEPROM4k, etc.) helps lower file size.

As more entries get found, this may become an issue for people. I'd like to get ahead of the issue and fill you guys in on my findings

To combat this bug, he has created two versions of the save_db.txt file, which are now both in the first post of this thread, use the one that correlates to your Everdive 64's operating system version.

If you want to learn more about this bug, then go to:

Hopefully Krikzz, or someone with access to the OS's source code, can shed more light on this and implement a fix for the OS itself.

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