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Mega EverDrive / Re: Final Fight Japan Intro Issue MD Everdrive Pro
« Last post by Brad83 on Today at 09:31 AM »
It seems that the MegaSD had the same issue and was fixed in Firmware 1.02 (Fix Final fight freezing randomly and on continue screen) Maybe it's a common FPGA issue?
2
FXPAK (SD2SNES) / FXPak Pro Super NT Black Screen
« Last post by ARZK on September 25, 2021, 10:30 PM »
Hi,

I know this was posted before, but I did not find any solution. Problem is, when I put in the cart (without SD card) into my Super NT the screens stays black. There is no error that I do not have inserted any SD card. I tried to so far:
- removed controllers
- firmware 5.0
- jailbreak firmware 7.0
- Option "Launch System Timings"
- Start directly from cart
- Boot sequence delay 0s

I also tried it wih SD card (FAT32 formatted with sd2snes folder in root), but no change. Diagnostics tool also did not work.

Is it possible, that my FXPak is broken? Or does it not contain any firmware by default and my SD cart is not working? Generally it is working, because I used it to update the NT firmware with an adapter.
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FXPAK (SD2SNES) / Re: What should I buy?
« Last post by the_randomizer on September 25, 2021, 09:13 PM »
That sounds like piracy though.

And you think that's stopped people in the past?
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EverDrive 64 / Re: Console Compatibility Project ENHANCED
« Last post by macN64 on September 25, 2021, 08:38 PM »
I think the messed up level models you see with Super Mario 32 could be caused by the camera's far value being a negative number: https://hack64.net/wiki/doku.php?id=super_mario_64:console_compatibility#warping_triangles

I would give this a try to see if it helps:
Find all: 0A 01 00 2D 00 64 96 96 80
Replace with: 0A 01 00 2D 00 64 7F 7F 80
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EverDrive 64 / Re: Will NTSC N64 games on EverDrive 64 allow a PAL N64 to output 60Hz?
« Last post by nuu on September 25, 2021, 12:28 PM »
Most consoles are slightly off spec and refresh rate is seldom constant. NTSC SNES for example has about 60.0988Hz instead of the NTSC standard 59.7275Hz. Atari 2600 and PC-Engine have a very flexible video signal and are probably nightmares for modern scalers, but CRT TVs are not picky.

Although a PAL N64 can output any refresh rate, it will always use PAL color encoding, so your TV must support PAL60 (very common among PAL TVs).
The same is true on NTSC N64 where playing a PAL game usually results in an NTSC50 signal (which most TVs barf on).

There is also a 2% timing difference when playing on the wrong N64 region (NTSC or PAL, there are only 2 regions in the case of N64 hardware). Some games has audible sound stuttering due to this, and speedrunning is not to even think about as the game runs slightly faster or slower. You need either a mod or two N64 systems to play both regions 100% correctly.
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Impossible. There is no way you could have played ''Ultimate Mortal Kombat Trilogy'' with the music patch on the X7, on any X7 for that matter. As Krikzz said, 10 Megabytes is the limit with the 10M ROM TYPE. Without the music patch the game plays fine but it is impossible with the music patch, I tried it once with the music patch on the X7 and I got a black screen after the Sega logo so you had to be mistaken.

Maybe you only played it as a 10M ROM without the music patch and thought you played it with the music patch.
8
Try waiting at least 20 seconds.
Why would that be necessary?
Trouble shooting the problem.
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Mega EverDrive / Re: Pier Solar and CD enhanced audio (audio stuttering)
« Last post by DrTenma on September 25, 2021, 11:54 AM »
Really? :o That's strange.... But I don't think that is something related to Mega SD firmware, to be honest!! I have 3 differents models of Mega Drive/Genesis. A Brazilian Tectoy model 2 (similiar to the Genesis model 1), a Japanese model 1 and a Genesis ("Slim") model 2. I remember it was working because on Tectoy the CD music do not work at all (just the FM version) and I didn't knew (and still don't know) why... I even opened a thread here in the Forum trying to find help.... Then I decided to test the my others consoles and voila, they were working just fine! Sometime ago I was going to to play the game again e noticed the problem we are taking about...

Thank you! I've checked your post, seems that it should work fine with the Rev C, Mega Everdrive Pro v4.06 and the CD of 594.783.168 bytes (and maybe Mega SG 4.7 according to the dates). So I'll check that specific configuration over this weekend :) I hope that works. I'll also search for another CD Rip just in case the 3 I got are all bad.

I'll update the situation.

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If you're planning to play NTSC titles on a PAL unit I wouldn't worry about them running slightly off spec, especially if you're playing directly on a CRT. I spent years doing this (running JPN carts on a PAL N64 via a Passport III adaptor) before getting an NTSC unit and Everdrive, and it was pretty sweet watching the machine reboot into full screen and (damn near) full speed mode.

EDIT: Our NTSC brethren will never quite understand the horrors of unoptimised 50hz letterboxed games we had to endure. It's proper 'Nam flashback material for some of us.
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