EverDrive Forum

General => EverDrive 64 => Topic started by: mook06 on November 15, 2013, 02:11 PM

Title: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 02:11 PM
I thought it would be a good idea to post all our save files that we have tested on the Everdrive 64 in one place.

Some saves need to be "mupenfixed" as i call it, this involves loading the save with mupen to correct the compression issue PJ64 causes, and makes the ED64 have a "fat error".
Other saves even after the mupenfix, need to be byteswapped using ucon64, thanks to Sanni for making a good tutorial on how to do this http://www.assemblergames.com/forums/showthread.php?34316-Game-saves-for-Everdrive-64-thread!&p=514858&viewfull=1#post514858 (http://www.assemblergames.com/forums/showthread.php?34316-Game-saves-for-Everdrive-64-thread!&p=514858&viewfull=1#post514858)

most of these saves are near 100%,and have been taken from random places around the web
all of them are fixed/tested and working for ED64.

Notes:
1080 Snowboarding - Needed mupenfix + byteswap
Legend of Zelda, The - Ocarina of Time - Needed mupenfix + byteswap
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 02:17 PM
 .mpk files have been tested with "Auto Backup ON" set in ED64 - Z trigger for Main Menu -> CPak Manager
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 04:15 PM
couple more tested - fixed and working, im not sure about the castlevania save though, it doesnt seem 100%, not sure though
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 04:17 PM
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Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 04:18 PM
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Title: Re: Save Files tested and working on the ED64
Post by: MockyLock on November 15, 2013, 04:20 PM
I'm waiting for the Perfect Dark save :D
Anyway, it's a really good idea.
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 04:58 PM
thanks, try this perfect dark file and see if it has everything you want
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 05:00 PM
- reuploaded these 4, somehow they were 0kb and corrupt
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 05:01 PM
finally managed to get a majoras mask fla save to work, i ran it through mupen a couple times, plus byteswapped it possibly more than once, im not even sure, trial and error till it worked, hehe
Title: Re: Save Files tested and working on the ED64
Post by: MockyLock on November 15, 2013, 05:14 PM
Woooo GoldenEye too :D
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 05:49 PM
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Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 06:31 PM
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Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 07:37 PM
F-Zero X is not 100% but it has Unlock All Tracks, Vehicles and Difficulties

pokemon snap was a bit difficult, had to pad the file

jet force gemini was also a bit tricky, it works with (U) [f1] version
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 15, 2013, 08:03 PM
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Title: Re: Save Files tested and working on the ED64
Post by: DBloke on November 15, 2013, 09:38 PM
Might be pushing it a little but

Any PAL ones?

Ill upload my Virtual Pro Wrestling 2 save (all characters renamed to English and almost everything unlocked, well everything important) when I grab my ED64 from the pub
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on November 15, 2013, 09:42 PM
Mook06, it's really great that you're doing this, both as a way of letting people experience settings/unlockables that they get from 100% gamesaves, and also because these saves can be used by people to verify that their Everdrive 64 works with saving/loading, if they can't get it to work with the saves they themselves produce.

Hopefully KRIKzz will sticky this, as an always available archive for ED64 users.

BTW, when you've done all the saves you can, it might be an idea to also put them all in one zip file, for easy downloading to anyone who wants them all.
Title: Re: Save Files tested and working on the ED64
Post by: mook06 on November 16, 2013, 03:40 AM
here is a zip with:
007 - The World Is Not Enough (USA).mpk
1080 Snowboarding (Japan, USA) (En,Ja).sra
Banjo-Kazooie (U) (V1.0) [f1].eep
Beetle Adventure Racing! (USA) (En,Fr,De).mpk
Blast Corps (USA) (Rev A).mpk
Bomberman 64 (USA).eep
Castlevania - Legacy of Darkness (USA).mpk
Castlevania (USA) (Rev B).mpk
Conker's Bad Fur Day (U) [!].eep
Diddy Kong Racing (U) (M2) (V1.1) [!].eep
Donkey Kong 64 (U) [f2].eep
Earthworm Jim 3D (USA).eep
F-ZERO X (U) [!].sra
Gauntlet Legends (USA).mpk
GoldenEye 007 (U) [!].eep
Hydro Thunder (USA).mpk
Jet Force Gemini (U) [f1].fla
Kirby 64 - The Crystal Shards (U) [!].eep
Legend of Zelda, The - Majora's Mask (U) [!].fla
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].sra
LEGO Racers (USA).mpk
Mario Golf (U) [!].sra
Mario Kart 64 (U) [!].eep
Mario Party (U) [!].eep
Mario Party 2 (U) [!].eep
Mario Party 3 (U) [!].eep
Mario Tennis (U) [!].eep
Mega Man 64 (USA).fla
Mickey's Speedway USA (USA).eep
Ogre Battle 64 - Person of Lordly Caliber (USA) (Rev A).sra
Paper Mario (U) [!].fla
Perfect Dark (U) (V1.1) [!].eep
Pokemon Snap (U) [!].fla
Pokemon Stadium (U) (V1.1) [!].fla
Pokemon Stadium 2 (U) [!].fla
Road Rash 64 (U) [!].mpk
Rocket - Robot on Wheels (USA).eep
RR64 - Ridge Racer 64 (U) [!].eep
Rush 2 - Extreme Racing USA (U) [!].mpk
San Francisco Rush - Extreme Racing (U) (M3) [!].mpk
Snowboard Kids 2 (USA).eep
Star Wars Episode I - Racer (U) [!].eep
Super Mario 64 (U) [!].eep
Super Smash Bros. (U) [!].sra
Wave Race 64 (USA) (Rev A).eep
Title: Re: Save Files tested and working on the ED64
Post by: AcidRain on November 18, 2013, 10:53 PM
Not sure how many wrestling fans there are in here but does anyone have any good Virtual Pro Wrestling 64 or Virtual Pro Wrestling 2 saves. I know how re-naming and re-costuming every wrestler could be a pain. :-\ So this would help tons. Thnx
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on December 06, 2013, 10:33 PM
Here are a few more savegames.

AUTO
Code: [Select]
AeroGauge (U) [!].txt
Diddy Kong Racing (U) (M2) (V1.1) [!].txt
Doom 64 (U) (V1.1) [!].txt
Duke Nukem 64 (U) [!].txt
GoldenEye 007 (U) [!].txt
Hexen (U) [!].txt
Mortal Kombat Trilogy (U) (V1.2) [!].txt
Penny Racers (U) [!].txt
Quake 64 (U) [!].txt
Rampage - World Tour (U) [!].txt
Rampage 2 - Universal Tour (U) [!].txt
Re-Volt (U) [!].txt
Rush 2 - Extreme Racing USA (U) [!].txt
Turok - Dinosaur Hunter (U) (V1.2) [!].txt
Turok 2 - Seeds of Evil (U) (V1.1).txt

CPAK
Code: [Select]
Automobili Lamborghini (U) [!].mpk
BattleTanx (U) [!].mpk
BattleTanx - Global Assault (U) [!].mpk
Bio F.R.E.A.K.S. (U) [!].mpk
Bust-A-Move '99 (U) [!].mpk
Destruction Derby 64 (U).mpk
Doom 64 (U) (V1.1) [!].mpk
Duke Nukem - ZER0 H0UR (U) [!].mpk
Duke Nukem 64 (U) [!].mpk
Extreme-G (U) [!].mpk
Extreme-G XG2 (U) [!].mpk
Fighting Force 64 (U) [!].mpk
Forsaken 64 (U) [!].mpk
Goemon's Great Adventure (U) [!].mpk
Hexen (U) [!].mpk
Hot Wheels Turbo Racing (U) [!].mpk
Micro Machines 64 Turbo (U) [!].mpk
Mortal Kombat 4 (U) [!].mpk
Penny Racers (U) [!].mpk
Quake 64 (U) [!].mpk
Quake II (U) [!].mpk
Ready 2 Rumble Boxing - Round 2 (U) [!].mpk
San Francisco Rush 2049 (U) [!].mpk
S.C.A.R.S. (U) [!].mpk
Snowboard Kids (U) [!].mpk
South Park (U) [!].mpk
South Park Rally (U) [!].mpk
Space Invaders (U) [!].mpk
Tom Clancy's Rainbow Six (U) [!].mpk
Tony Hawk's Pro Skater (U) (V1.1) [!].mpk
Tony Hawk's Pro Skater 2 (U) [!].mpk
Tony Hawk's Pro Skater 3 (U) [!].mpk
Turok - Dinosaur Hunter (U) (V1.2) [!].mpk
Turok - Rage Wars (U) (V1.1).mpk
Turok 2 - Seeds of Evil (U) (V1.1).mpk
Turok 3 - Shadow of Oblivion (U) [!].mpk
Vigilante 8 (U) [!].mpk
Vigilante 8 - 2nd Offense (U) [!].mpk
WWF No Mercy (U) (V1.1) [!].mpk
WinBack - Covert Operations (U) [!].mpk
Wipeout 64 (U) [!].mpk
World Driver Championship (U) [!].mpk

SAVE
Code: [Select]
Bakuretsu Muteki Bangai-O (J) [!].eep
Banjo-Tooie (U) [!].eep
Bomberman Hero (U) [!].eep
Cruis'n Exotica (U) [!].eep
Cruis'n USA (U) (V1.2) [!].eep
Cruis'n World (U) [!].eep
Donkey Kong 64 (U) [f2].sra
Dr. Mario 64 (U) [!].eep
Excitebike 64 (U) (V1.1).eep
F-1 World Grand Prix (U) [!].eep
Fighter Destiny 2 (U) [!].eep
Fighter's Destiny (U) [!].eep
Killer Instinct Gold (U) (V1.2) [!].eep
MRC - Multi Racing Championship (U) [!].eep
Mischief Makers (U) (V1.1).eep
Mission Impossible (U) [!].eep
New Tetris, The (U) [!].sra
Pilotwings 64 (U) [!].eep
Star Fox 64 (U) (V1.1) [!].eep
Star Soldier - Vanishing Earth (U) [!].eep
Star Wars - Shadows of the Empire (U) (V1.2) [!].eep
Top Gear Overdrive (U) [!].eep
Tsumi to Batsu - Hoshi no Keishousha (J) [!].eep
V-Rally Edition 99 (U) [!].eep
Yoshi's Story (U) (M2) [!].eep

That's it for my part. I hope they all work for you.

I'm still in search for the following savegames:
Code: [Select]
AeroFighters Assault
Bomberman 64 - Arcade Edition
Bomberman 64 - The Second Attack!
Star Wars - Rogue Squadron
Star Wars Episode I - Battle for Naboo

https://drive.google.com/file/d/0B-4b_9McBecZRkp6dUFvVmwxWVU/view?usp=sharing
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 08, 2013, 03:39 PM
That's great, thanks. I take it all the 'AUTO' files (the Gameshark cheat codes) are for infinite health (or similar) and that they all work on the ED64? Can you get one working for Duke Nukem: Zero Hour, please? Preferably PAL, as that's the version I tried (and failed) to get working with a cheat code.

BTW, I take it these cheat codes work with both OS2.x and Saturnu's cheat engine, since they are basically the same cheat engine (from Chilly Willy)? Sorry, I don't have saves for the games that you are you looking for, and sadly the games that (on original cartridge) only save to cartridge have saves that for most people won't be easy to transfer to PC to upload to you, though hopefully someone will manage it.

Please keep adding more saves and codes, as this could build into a very valuable archive for the N64.
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on December 08, 2013, 04:15 PM
The codes in the auto folder usually unlock everything (cars, tracks etc.) or cheats from the in-game cheat menu (e.g. Goldeneye's 24th cheat). I'm too lazy to specify what each GameShark code exactly does. Just google them and you will find out.

Attached is a cpak save for Duke Nukem - ZER0 H0UR (E) und (U) with level select option and the in-game cheat menu enabled.
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 09, 2013, 02:59 PM
The codes in the auto folder usually unlock everything (cars, tracks etc.) or cheats from the in-game cheat menu (e.g. Goldeneye's 24th cheat). I'm too lazy to specify what each GameShark code exactly does. Just google them and you will find out.

Attached is a cpak save for Duke Nukem - ZER0 H0UR (E) und (U) with level select option and the in-game cheat menu enabled.

This is great, thanks, I look forward to trying this when I get home. I love DN:ZH, to me it's one of the best and most overlooked games on the N64, and I always play it in first person view, as I prefer first person shooters to third.

It really is a pity this game didn't prove more popular, as it really deserves a sequel.
Title: Re: Save Files tested and working on the ED64
Post by: DBloke on December 10, 2013, 07:43 AM
^It got a few games like it on PS1
Time to kill and land of the babes
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 10, 2013, 02:29 PM
^It got a few games like it on PS1
Time to kill and land of the babes

I didn't think Time to Kill was nearly as good as Zero Hour. It was still a good game, though, and I never played more than a few levels so perhaps the later levels would have appealed to me more. I've never played Land of the Babes, as far as I can remember, what is that like?

I'll never understand why such a popular franchise as Duke Nukem more or less died after the N64 and PSX games (aside from the odd, low publicity releases, such as Duke Nukem Manhattan Project (a 2D platformer from around 2002) and a version of Duke Nukem 3D for the Game.com handheld), with no real DN shooters being released until Duke Nukem Forever in 2011 (which wasn't a good game, but I don't think it's as bad as some people say) - you'd have thought whoever owns the DN copyright would have made more shooters (and less ambitious* than Duke Nukem Forever, but more fun) to please the fans and earn money.

* 'Ambitious' isn't the right word, actually, since DNF didn't exactly aim for the stars. How did that game take so long (fourteen years) to be released? It went through so many engine changes, and different programming teams, yet it was never exactly pushing the limits of FPS gaming.
Title: Re: Save Files tested and working on the ED64
Post by: Doom on December 11, 2013, 07:23 AM
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 11, 2013, 05:02 PM
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.

I thought that remake has been stopped by whoever owns the Duke Nukem copyright? I saw the demo video they put out of the first level, and it looked amazing, but I was sure they had to abandon it for legal reasons. Am I wrong, or were they later given permission to continue, or what?
Title: Re: Save Files tested and working on the ED64
Post by: Doom on December 11, 2013, 06:31 PM
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.

I thought that remake has been stopped by whoever owns the Duke Nukem copyright? I saw the demo video they put out of the first level, and it looked amazing, but I was sure they had to abandon it for legal reasons. Am I wrong, or were they later given permission to continue, or what?
They were later given permission to continue the project, which I'm really happy for.

On Facebook, there's a Duke Nukem: Reloaded page that's been made that I am pretty sure is legit because Jon St. John, Joe Seigler, Lee Jackson, Terry Nagy and Frederick Schreiber have liked this page, and they're all pretty vital members to Duke's Franchise. I suspect this page is suppose to be kept secret.
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 11, 2013, 07:31 PM
Oh right, that's great! Thanks for posting about it - I still like DN3D (and it's mods), and Duke Nukem 64 (which I think is better than DN3D on the whole), and to me the best DN game ever is Zero Hour, even with it's flaws*.



* The flaws include;

- No mid level checkpoints, even though the levels are sometimes rather long,

- The snipers take off too much health, especially considering that they can sometimes be difficult to spot so you can't always kill them or hide quickly enough to save yourself,

- No bots in multiplayer mode,

- A few places/situations that are sudden death, or nearly sudden death - only a few, but there should be none,

and

- The A.I. of the enemies isn't at all great - they don't like to move very far, for example. On the other hand, the aiming of the enemies is too good, they rarely miss.

Some of these (the first three, and maybe the last ones) were regarded as flaws by the people who made DN:ZH. Two of those people, a programmer and a level designer (one was called Skellington, the other was Doctor Zhivago, I can't remember who was who) used to post on the Gamefaqs forums, and said that they wanted to reduce the damage done by snipers, add some sort of working checkpoint system, maybe add bots (if time allowed) and I think they also commented on the A.I., but I might be mis-remembering that one. Anyway, the game was shipped before they could address the points to their satisfaction.

That reminds me of some things they said about The World is Not Enough, another game of theirs. I'll make a new thread and post it, as it is interesting.
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on December 22, 2013, 01:51 PM
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [f1] (NTSC)

Description:
Game beaten with the filename "Link". Since you can't select the language in-game I created one savegame for each language (deutsch, english, français).

Please note:
Included in the AUTO folder is Winfy's End Credits Fix. The Master Quest rom ist extracted from a GameCube disc. On the GameCube it loads a video instead of the in-game credits. The N64 can't play this video and freezes. With Winfy's End Credits Fix the in-game credits are loaded instead.

EDIT: After further testing it seems as if the GameShark code only works on an emulator. On a real N64 it has no effect.
Please look here on how to patch the rom itself for the credits to work. (http://krikzz.com/forum/index.php?topic=2790.msg28497#msg28497)
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 27, 2013, 05:52 PM
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [f1] (NTSC)

Description:
Game beaten with the filename "Link". Since you can't select the language in-game I created one savegame for each language (deutsch, english, français).

Please note:
Included in the AUTO folder is Winfy's End Credits Fix. The Master Quest rom ist extracted from a GameCube disc. On the GameCube it loads a video instead of the in-game credits. The N64 can't play this video and freezes. With Winfy's End Credits Fix the in-game credits are loaded instead.

EDIT: After further testing it seems as if the GameShark code only works on an emulator. On a real N64 it has no effect.

Does this mean that if you complete OoT: Master Quest on a real N64 (with the N64) then you don't get to see the end credits, instead the game locks up? I take it that at least the user knows he's completed the game, i.e. you get some sort of message or cut scene before the game locks up, and this is all the same whether or not you use the Gameshark codes in your zip file (please don't post spoilers, as I've not yet played OoT, let alone the Master Quest version).
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on December 28, 2013, 05:22 PM
On a real N64 after beating the last boss you see the ending sequence and as soon as the credits are about to start, the game locks up. The GameShark codes in the zip file only work with an emulator.
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on December 28, 2013, 05:31 PM
On a real N64 after beating the last boss you see the ending sequence and as soon as the credits are about to start, the game locks up. The GameShark codes in the zip file only work with an emulator.

Oh well, at least you'd know you've completed it, so it's not a major problem. Thanks for pointing it out.
Title: Re: Save Files tested and working on the ED64
Post by: toxikon on January 11, 2014, 02:49 AM
Would someone be able to explain to me how to use each of these save types?

I see there are CPAK types (.mpk) and SAVE type (.eep, .sra, and .fla).  I'm assuming CPAK are for controller pak saving games, and SAVE types are for cartridge saving games, but I'm not sure how to use each type on the ED64.

Help a noob out?
Title: Re: Save Files tested and working on the ED64
Post by: nuu on January 11, 2014, 06:37 PM
Normally the correct save type is loaded automatically when you start a game, but sometimes you will have to force the correct one for certain games. You can check what save type is used on a game in the menu and you can force a different type by selecting the game without starting it and then press Z and change save type (if you have an older OS you press L/R to switch save type). Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.
Title: Re: Save Files tested and working on the ED64
Post by: Mickkn on February 20, 2014, 02:52 PM
Do anyone have a working .mpk save for Re-Volt (E) (M4) [!] ?
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on February 21, 2014, 09:48 AM
Do anyone have a working .mpk save for Re-Volt (E) (M4) [!] ?
I did not find any 100% savegames. But you can use this GameShark code instead, it does the same:

Code: [Select]
8004ADF7 0001
Save it in an empty txt file and place it in the AUTO folder of your EverDrive.
Title: Re: Save Files tested and working on the ED64
Post by: Mickkn on February 21, 2014, 10:50 AM
Cool, do you know about a Gameshark cheat for more random Golden Eye 007 spawns in multiplayer ?
Title: Re: Save Files tested and working on the ED64
Post by: Kerr Avon on February 21, 2014, 02:57 PM
Cool, do you know about a Gameshark cheat for more random Golden Eye 007 spawns in multiplayer ?

Sorry, no, but have a look at

http://www.shootersforever.com/forums_message_boards/

and

http://www.goldeneyevault.com/

and if you can't find such a hack, then ask at http://www.goldeneyevault.com/viewfile.php?id=202


and don't forget to play the fantastic Goldeneye X

http://www.goldeneyevault.com/viewfile.php?id=202

which adds to the GE multiplayer to Perfect Dark's engine, so you get PD's advantages (bots, the ability to play in any map regardless of the number of players, etc) which might include more random spawnpoints, I don't.
Title: Re: Save Files tested and working on the ED64
Post by: dajackk on February 22, 2014, 08:43 AM
I love you guys right now, thank you so much for the saves.
Title: Re: Save Files tested and working on the ED64
Post by: MKC318403 on February 25, 2014, 01:40 PM
Great post! Very helpful OT  ;D

Does anyone have a working 100% save for WWF No Mercy please?

Would be most grateful!
Title: Re: Save Files tested and working on the ED64
Post by: ISmashedMyController on February 27, 2014, 12:21 AM
Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.

Can you elaborate a little more on this? Is there a place in the menu to copy individual saves down to the controller pack? I couldn't see how this part works.

Thanks!
Title: Re: Save Files tested and working on the ED64
Post by: Mickkn on February 27, 2014, 12:33 AM
If you format the controller pak and enables the Auto Backup in the Z menu. The ED64 will save and load mpk's for each games automatic. It means you will only need 1 controller pak for all the games :)
Title: Re: Save Files tested and working on the ED64
Post by: nuu on February 27, 2014, 01:52 PM
Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.

Can you elaborate a little more on this? Is there a place in the menu to copy individual saves down to the controller pack? I couldn't see how this part works.

Thanks!
No there isn't. Like Mickkn said, now you can use the Auto Backup to load controller pak images automatically for each game. Haven't tried it though.
Title: Virtual Pro Wrestling 2 rename and recostume save HELP!!
Post by: ALKATRAZZ on March 06, 2014, 05:04 AM
I am in desperate need for a Virtual Pro Wrestling 2 save with all characters renamed and recostumed.  I can not get the ones from the emulator to work and I do not know how to bit swap a save.  I can upload a save that needs bit swapped if anyone out here is savvy enough to do this.  It would be a very appreciated service for the virtual pro community.

THE ATTACHED SAVE NEEDS CONVERTED FROM PROJECT64 TO EVERDRIVE.
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on March 06, 2014, 10:06 AM
Here, I byteswapped your save. [attachment removed]
Title: Re: Save Files tested and working on the ED64
Post by: ALKATRAZZ on March 08, 2014, 02:02 AM
Ok that virtual pro wrestling 2 save did not work, I kept getting the usual error for when a emulator save is tried on the everdrive.  Thank you anyway for trying.
Title: Re: Save Files tested and working on the ED64
Post by: ALKATRAZZ on March 08, 2014, 08:31 AM
Not sure how many wrestling fans there are in here but does anyone have any good Virtual Pro Wrestling 64 or Virtual Pro Wrestling 2 saves. I know how re-naming and re-costuming every wrestler could be a pain. :-\ So this would help tons. Thnx

Here is a page that has a link for Virtual Pro Wrestling 64 save with a full unlock, rename and recostume.

http://www.fireproclub.com/forum/viewtopic.php?f=9&t=28408

and here is the post on these forums with the Virtual Pro Wrestling 2 save with a full unlock, rename and recostume.

http://krikzz.com/forum/index.php?topic=1384.0
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on March 09, 2014, 11:37 AM
Here is a save file for San Francisco Rush 2049 (U) with everything unlocked except for the battle mode tracks.

If someone could unlock the rest and reupload the save, I would be very happy. You just need to accumulate 1000 kills in battle mode (multiplayer only). Also it would be nice if someone could convert the save to PAL.
Title: Re: Save Files tested and working on the ED64
Post by: eadmaster on February 07, 2015, 04:28 PM
Hi, i'm looking for the following complete savegames:
Code: [Select]
               AeroGauge (U) [!].eep
Doraemon - Nobita to 3tsu no Seireiseki (J) [!].eep
GT 64 - Championship Edition (U) [!]
Airboarder 64 (E) [f1] (NTSC).eep
                Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]
Knife Edge - Nose Gunner (U) [!]
Last Legion UX (J) [!]
Iggy's Reckin' Balls (U) [!]
Rally Challenge 2000 (U) [!]
Penny Racers (U) [!]
                Wave Race 64 - Shindou Edition (J) (V1.2) [!]
                Super Mario 64 - Shindou Edition (J) [!]

If you have some please upload them here...
Title: Re: Save Files tested and working on the ED64
Post by: pcfreak324 on February 07, 2015, 07:56 PM
Usually you can try to use a savegame for a different version of the game and rename the filename to match your version.

For Zelda, Wave Race and maybe Mario 64, you can use the savegames incluced in this archive:
http://krikzz.com/forum/index.php?topic=1093.msg10936#msg10936

For AeroGauge you can use the cheat from the AUTO-folder to unlock everything:
http://krikzz.com/forum/index.php?topic=1093.msg11660#msg11660

For Penny Racers you need both the cheat from the AUTO-folder and the CPAK-savegame from the above link to unlock everything.
Title: Re: Save Files tested and working on the ED64
Post by: paki on December 28, 2015, 12:08 PM

AUTO
Code: [Select]
AeroGauge (U) [!].txt
Diddy Kong Racing (U) (M2) (V1.1) [!].txt
Doom 64 (U) (V1.1) [!].txt
Duke Nukem 64 (U) [!].txt
GoldenEye 007 (U) [!].txt
Hexen (U) [!].txt
Mortal Kombat Trilogy (U) (V1.2) [!].txt
Penny Racers (U) [!].txt
Quake 64 (U) [!].txt
Rampage - World Tour (U) [!].txt
Rampage 2 - Universal Tour (U) [!].txt
Re-Volt (U) [!].txt
Rush 2 - Extreme Racing USA (U) [!].txt
Turok - Dinosaur Hunter (U) (V1.2) [!].txt
Turok 2 - Seeds of Evil (U) (V1.1).txt

Any chance you could give me the source for the gameshark codes? I googled a bit but couldn't find anything relating to the games I've copied codes for.

Games are: Diddy Kong Racing, Mortal Kombat Trilogy, Quake 64, Rush 2, Goldeneye

Do these codes provide any unfair advantages to any specific player? Using it for an ED that will be used as a party 64, want to make sure the gameplay is fair even though things are unlocked

Thanks
Title: Re: Save Files tested and working on the ED64
Post by: Aroenai on December 29, 2015, 05:30 AM
Anyone have a 100% zelda no densetsu mask of mujura no kamen (J 1.0/1.1) save? Failing that, anyone know how to dump it from a real cart using a gameshark?
Title: Re: Save Files tested and working on the ED64
Post by: paki on May 12, 2016, 01:37 AM
Anyone have a save file for Pokemon Stadium (western) that does NOT have 151 pokemon in the hall of fame? I'm looking for a save that has between 140 and 150 in hall of fame, so that I can obtain the Amnesia Psyduck. Alternatively, if anyone has a copy of the save that has the Amnesia Psyduck on it, I'll accept it! thanks.
Title: Re: Save Files tested and working on the ED64
Post by: n64 on July 07, 2016, 12:30 AM
gameshark codes for goldeneye require the use of an expansion pak.
anyone have codes that DONT require an expansion pak?
Title: Re: Save Files tested and working on the ED64
Post by: abouttreefitty on November 26, 2016, 09:48 PM
Not sure how many wrestling fans there are in here but does anyone have any good Virtual Pro Wrestling 64 or Virtual Pro Wrestling 2 saves. I know how re-naming and re-costuming every wrestler could be a pain. :-\ So this would help tons. Thnx

Here is a page that has a link for Virtual Pro Wrestling 64 save with a full unlock, rename and recostume.

http://www.fireproclub.com/forum/viewtopic.php?f=9&t=28408

and here is the post on these forums with the Virtual Pro Wrestling 2 save with a full unlock, rename and recostume.

http://krikzz.com/forum/index.php?topic=1384.0

Ordered an Everdrive 64 last night. Really excited to get it! It's a long shot, but does anyone have these saves for Virtual Pro Wrestling 64 and VPW 2? The Fire Pro Club link is dead, and the converted VPW2 save looks like it was edited out the post. Thanks!!!
Title: Re: Save Files tested and working on the ED64
Post by: FischOderAal on January 02, 2017, 03:32 PM
here is a zip with:
[..]

I copied the savegames to my ED64 and renamed them according to the name of my ROMs. However, they do not appear to work. Could this be due to the fact that I only have european ROMs? I didn't expect it to have any difference. I only tested Smash Brothers, though.
Title: Re: Save Files tested and working on the ED64
Post by: Tails on February 23, 2017, 04:17 AM
Hey guys thanks for the save but im not sure how to get them to load. I tried many ways but they dont appear to be working for me. Is there a tutorial on how to load them in?
Title: Re: Save Files tested and working on the ED64
Post by: Hexatendo on February 27, 2017, 08:07 PM
Here's Pokemon Stadium 2. http://www.mediafire.com/file/r80py9de84ctpe8/POKEMON+STADIUM+2.fla Only tested this on Project 64, However, I used Saturnu's saveswap for use on the ED64. It has rounds 1 and 2 complete, all non-key items (Including unused ones) stored in both metal and color cases, 99 of each, and all 251 Pokemon stored in the N64 boxes. Let me know if there are any problems, whether I'm missing a pokemon, or you couldn't get the save to work. Oh, and make sure you change the save file name to the name of the ROM you're using and put it in a save file. Enjoy!
Title: Re: Save Files tested and working on the ED64
Post by: ozidual on February 27, 2017, 10:32 PM
It might be a good idea to comment on whether you used cheats to insert any items, etc. into your save file. 

I'm not talking about your completion file Hexatendo, but it did remind me of the 100% complete PAL Zelda OoT save file I downloaded.  They used a cheat to set the number of gold skulltulla tokens to 100 and change a few other things.  It looked good when you loaded it, but there were still gold skulltullas all over the place on maps.  I don't remember any specific glitches this caused, but it never played 100% correctly.
Title: Re: Save Files tested and working on the ED64
Post by: Hexatendo on February 28, 2017, 06:08 PM
Well, you did bring up a fair point.
What I did was downloaded the 100% save (and of course, it was one of those sites that you need an account to download), tested on project 64, then put the (cheated by others) game boy pokemon in the N64 boxes. Then I save edited all the game boy items, and transferred them to the Color and Metal cases. Just to note, all unused items except for Pokedex, Safari Ball (Which are treated as key items, and key items are untransferrable), and the Badges are left as blank. To have less confusion, I put TM55 (Which is the cancel option in Red and Blue) at the very bottom.
Title: Re: Save Files tested and working on the ED64
Post by: mitch200584 on May 03, 2017, 06:57 PM
Anyone have a completed MPK save for Rampage 2: Universal Tour? That'd be really awesome.
Title: Re: Save Files tested and working on the ED64
Post by: astro187 on March 23, 2018, 04:50 PM
Could someone re-upload the master .zip file with the ED64 tested/working save states?  I found the link for ED64_Save_002.zip earlier in the thread but it looks like there was another zip file with more games that is not linked anymore

EDIT: Nevermind.  The download links show up when you are logged in. I was just too noob when I asked this.
Title: Re: Save Files tested and working on the ED64
Post by: leonquest on March 24, 2018, 03:01 PM
We should make this a sticky thread
Title: Re: Save Files tested and working on the ED64
Post by: leonquest on April 08, 2018, 03:04 AM
I have an issue with smash brothers.  Basically every save for every game listed works,  except for smash brothers.

I tried byteswapping it,  then back to big endian.  I confirmed to be using a no-intro rom.

Gameshark codes didn't work either,  maybe I'm not using them correctly?

Anyone has a hacked version of this game with every thing unlocked please?
Title: Re: Save Files tested and working on the ED64
Post by: KlayttoN on January 16, 2019, 08:01 PM
Anyone have a save file for Pokemon Stadium (western) that does NOT have 151 pokemon in the hall of fame? I'm looking for a save that has between 140 and 150 in hall of fame, so that I can obtain the Amnesia Psyduck. Alternatively, if anyone has a copy of the save that has the Amnesia Psyduck on it, I'll accept it! thanks.
Me Too!!
Title: Re: Save Files tested and working on the ED64
Post by: DoTheDonkeyKonga on January 21, 2019, 12:20 AM
Here you go guys.

For those who've been asking for one here's a nearly 100% PAL GoldenEye save. It's my own save game from way back when which I managed to grab from the cartridge. It has most of the cheats unlocked (it might be all of them but I'm not sure) as well as 007 difficulty mode, the two bonus levels - Aztec and Egyptian - and most of the multiplayer unlocks too (again, possibly all of the multiplayer unlocks but I'm not sure). Make sure you use it with the '007 - GoldenEye (Europe)' ROM from the No-Intro set and make sure the ROM name matches the save name exactly.

I've also attached my PAL Star Wars Rogue Squadron save, also from my own cart. It's far from 100% (I was never that good at it!) but is at 'Fleet Admiral' level and (I think) all aircraft and weapon upgrades etc. are unlocked, along with 2 out of the 3 bonus missions. You'll have to either use a cheat code or put some effort in to unlock the Hoth mission, sorry. Use it with the 'Star Wars - Rogue Squadron (Europe) (En,Fr,De)' ROM from No-Intro.

Both saves work perfectly with my ED64 v2.5.

Enjoy  :)

Title: Re: Save Files tested and working on the ED64
Post by: daddylonglegs on January 24, 2020, 07:37 PM
here is a zip with:
007 - The World Is Not Enough (USA).mpk
1080 Snowboarding (Japan, USA) (En,Ja).sra
Banjo-Kazooie (U) (V1.0) [f1].eep
Beetle Adventure Racing! (USA) (En,Fr,De).mpk
Blast Corps (USA) (Rev A).mpk
Bomberman 64 (USA).eep
Castlevania - Legacy of Darkness (USA).mpk
Castlevania (USA) (Rev B).mpk
Conker's Bad Fur Day (U) [!].eep
Diddy Kong Racing (U) (M2) (V1.1) [!].eep
Donkey Kong 64 (U) [f2].eep
Earthworm Jim 3D (USA).eep
F-ZERO X (U) [!].sra
Gauntlet Legends (USA).mpk
GoldenEye 007 (U) [!].eep
Hydro Thunder (USA).mpk
Jet Force Gemini (U) [f1].fla
Kirby 64 - The Crystal Shards (U) [!].eep
Legend of Zelda, The - Majora's Mask (U) [!].fla
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].sra
LEGO Racers (USA).mpk
Mario Golf (U) [!].sra
Mario Kart 64 (U) [!].eep
Mario Party (U) [!].eep
Mario Party 2 (U) [!].eep
Mario Party 3 (U) [!].eep
Mario Tennis (U) [!].eep
Mega Man 64 (USA).fla
Mickey's Speedway USA (USA).eep
Ogre Battle 64 - Person of Lordly Caliber (USA) (Rev A).sra
Paper Mario (U) [!].fla
Perfect Dark (U) (V1.1) [!].eep
Pokemon Snap (U) [!].fla
Pokemon Stadium (U) (V1.1) [!].fla
Pokemon Stadium 2 (U) [!].fla
Road Rash 64 (U) [!].mpk
Rocket - Robot on Wheels (USA).eep
RR64 - Ridge Racer 64 (U) [!].eep
Rush 2 - Extreme Racing USA (U) [!].mpk
San Francisco Rush - Extreme Racing (U) (M3) [!].mpk
Snowboard Kids 2 (USA).eep
Star Wars Episode I - Racer (U) [!].eep
Super Mario 64 (U) [!].eep
Super Smash Bros. (U) [!].sra
Wave Race 64 (USA) (Rev A).eep

Despite the subject stating that these have been tested working on the ED64, absolutely none of them work for me on my brand new ED64 X7. They have the correct file names that match the ROM names in the ED64/SAVE folder. I have no clue why none of these are working. Is my ED64 defective? I bought it directly from Krikzz.
Title: Re: Save Files tested and working on the ED64
Post by: rusty25 on January 26, 2020, 04:37 PM
here is a zip with:
007 - The World Is Not Enough (USA).mpk
1080 Snowboarding (Japan, USA) (En,Ja).sra
Banjo-Kazooie (U) (V1.0) [f1].eep
Beetle Adventure Racing! (USA) (En,Fr,De).mpk
Blast Corps (USA) (Rev A).mpk
Bomberman 64 (USA).eep
Castlevania - Legacy of Darkness (USA).mpk
Castlevania (USA) (Rev B).mpk
Conker's Bad Fur Day (U) [!].eep
Diddy Kong Racing (U) (M2) (V1.1) [!].eep
Donkey Kong 64 (U) [f2].eep
Earthworm Jim 3D (USA).eep
F-ZERO X (U) [!].sra
Gauntlet Legends (USA).mpk
GoldenEye 007 (U) [!].eep
Hydro Thunder (USA).mpk
Jet Force Gemini (U) [f1].fla
Kirby 64 - The Crystal Shards (U) [!].eep
Legend of Zelda, The - Majora's Mask (U) [!].fla
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].sra
LEGO Racers (USA).mpk
Mario Golf (U) [!].sra
Mario Kart 64 (U) [!].eep
Mario Party (U) [!].eep
Mario Party 2 (U) [!].eep
Mario Party 3 (U) [!].eep
Mario Tennis (U) [!].eep
Mega Man 64 (USA).fla
Mickey's Speedway USA (USA).eep
Ogre Battle 64 - Person of Lordly Caliber (USA) (Rev A).sra
Paper Mario (U) [!].fla
Perfect Dark (U) (V1.1) [!].eep
Pokemon Snap (U) [!].fla
Pokemon Stadium (U) (V1.1) [!].fla
Pokemon Stadium 2 (U) [!].fla
Road Rash 64 (U) [!].mpk
Rocket - Robot on Wheels (USA).eep
RR64 - Ridge Racer 64 (U) [!].eep
Rush 2 - Extreme Racing USA (U) [!].mpk
San Francisco Rush - Extreme Racing (U) (M3) [!].mpk
Snowboard Kids 2 (USA).eep
Star Wars Episode I - Racer (U) [!].eep
Super Mario 64 (U) [!].eep
Super Smash Bros. (U) [!].sra
Wave Race 64 (USA) (Rev A).eep

Despite the subject stating that these have been tested working on the ED64, absolutely none of them work for me on my brand new ED64 X7. They have the correct file names that match the ROM names in the ED64/SAVE folder. I have no clue why none of these are working. Is my ED64 defective? I bought it directly from Krikzz.

change the file to srm. simply changing the name of the file to match the game file i have with .srm on the end worked for me. example: gamefile 007 - GoldenEye (USA).n64
              change savefile to 007 - GoldenEye (USA).srm
put the card into the everdrive, go to save file in ed64 file, click on the goldeneye file and select copy to ram. now go and open the game and the save file should be there. hope this helps
Title: Re: Save Files tested and working on the ED64
Post by: callmebob on February 02, 2020, 12:42 AM
I have a v3 and none of these save states work. Tried renaming the .eep to .srm and when I clicked on the save file I could only open with a hex editor. It also said unkown format.

I managed to get one save from my old z64 working though.

Is there something different with the game saves on the v3? Maybe a converter for the saves?
Title: Re: Save Files tested and working on the ED64
Post by: nuu on February 02, 2020, 01:35 PM
These are not "save states".
I don't understand why you would rename to SRM. Goldeneye 007 uses EEPROM 4K to save.
Title: Re: Save Files tested and working on the ED64
Post by: neo207 on March 09, 2020, 08:40 PM
I am using an Everdrive and unlocked A LOT in WWF NO MERCY. I don`t know why, but I lost EVERY SINGLE FILE and I am pretty sure that I do not have a buggy version (ntsc rom). Can anyone provide a 100% WWF No Mercy.fla file in order to add to the save folder?

That would be a huge move. Thanks in advance.
Title: Re: Save Files tested and working on the ED64
Post by: Memo2049 on May 15, 2020, 12:19 PM
Anyone have a 100% zelda no densetsu mask of mujura no kamen (J 1.0/1.1) save? Failing that, anyone know how to dump it from a real cart using a gameshark?

Yes, but can anyone tell how I attach files? I want to share the SAV file of Zelda Mujura no Kamen. Thank you.
Title: Re: Save Files tested and working on the ED64
Post by: Memo2049 on June 07, 2020, 10:37 AM
https://drive.google.com/file/d/15OMxvOKZxF4DOKru2bVKSo9rnSzcFwgd/view?usp=sharing

The Cruis'n Exotica archive is now complete, with all 28 cars (since the existing archive in this forum has nothing).

https://drive.google.com/file/d/1cl-OluZZFqxyzUAnX1VkJgB3G_hMOGGZ/view?usp=sharing
Title: Re: Save Files tested and working on the ED64
Post by: Prince_Ales on June 10, 2020, 12:13 AM
anyone have save games for Donkey Kong 64 and WWF No Mercy in PAL Versions?
Title: Re: Save Files tested and working on the ED64
Post by: Jouletfrancias on August 04, 2020, 05:04 AM
I am using an Everdrive and unlocked A LOT in WWF NO MERCY. I don`t know why, but I lost EVERY SINGLE FILE and I am pretty sure that I do not have a buggy version (ntsc rom). Can anyone provide a 100% WWF No Mercy.fla file in order to add to the save folder?

That would be a huge move. Thanks in advance.

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