EverDrive Forum

General => Turbo EverDrive => Topic started by: bozo55 on January 29, 2015, 05:39 AM

Title: Turbo ED V2?
Post by: bozo55 on January 29, 2015, 05:39 AM
I finally got a TG16 and a PCE duo and am looking to get a Turbo ED.

I'm a big ED fan, I have 6 everdrives already (N8 FC, N8 NES, GB v 1.2, Mega ED v1, Super ED v1.6, ED 64 v. 2.0).

I know it's not good business to announce a new ED until it's ready, but... I've already been burned a couple times with the Mega ED v2 and 64 v3 coming out shortly after buying my units.   

What I'm wondering is, are there any plans to release a v2 Turbo ED?  Should I wait?  I would love to see 17.5 Mbit RAM support for Arcade CD ROM titles, and the ability to back up the save RAM (like the Ten No Koe Bank HuCard).

Thanks for any advice you can provide!
Title: Re: Turbo ED V2?
Post by: Greg2600 on January 30, 2015, 07:18 AM
No plans have been mentioned, but there's really not very much extra he could add, functionality wise.
Title: Re: Turbo ED V2?
Post by: Sunray on January 31, 2015, 04:37 PM
Would save states be possible to implement in V2 (and save states to SD)? I would love that feature since very few games support saving and even fewer have the hardware to save on.
Title: Re: Turbo ED V2?
Post by: Captain N on February 07, 2015, 05:07 AM
Maybe some way of doing Game Genie like modifications to the Hucards?
Title: Re: Turbo ED V2?
Post by: princemoonrise on February 07, 2015, 04:15 PM
By virtue of the versatility of the HuCard port, it might be possible to do a lot of things, at least from what I've read.  Supposedly its only missing a couple of pins to be fully CD Rom compatible so I was actually wondering if there could be some kind of CD-Rom emulation done on an FPGA version of a future Turbo Everdrive.  Since the other Everdrives all seem to have had an evolution from non FPGA to a better FPGA version with savestates and faster loading, would it not be logical to go in that direction for the Turbo as well?

Let's see what could be done off the top of my head, some of which was already mentioned here...

- Tennokoe Bank function (back up ram saving)
- Save states ala Mega Everdrive and Everdrive N8 (lets get this implemented for SD2SNES too, please)
- Arcade Card mode (can be used as super system card or arcade card natively,  or if its ROM image is picked in the menu)
- Game Genie/Action Replay functionality without having to patch the ROM
- Improved menu that isn't limited to x amount per directory. Smaller fonts would be nice too.
- Ability to switch button I and II function (confirm and cancel are backwards, unless theres some way to change it Im not aware of)
- WAV playback ala Mega Everdrive (love that feature!)
- PCB design more accommodating for casing add-ons (evenly placed holes or more of them, coincidentally flat/same height components)

I would really, really like to see a followup to the Turbo Everdrive!!

Is there ANY chance of this happening?  Krikzz??  Plzz?  :)
Title: Re: Turbo ED V2?
Post by: SmokeMonster on February 12, 2015, 12:18 AM
Great ideas princemoonrise. I'd love to see any one of those implemented.
Title: Re: Turbo ED V2?
Post by: KRIKzz on February 14, 2015, 03:12 AM
I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented
Title: Re: Turbo ED V2?
Post by: goombakid on February 14, 2015, 05:13 AM
I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented

o_O! I'll take arcade card implementation on a v2. We're not looking for a 2015 release for this, are we? 
Title: Re: Turbo ED V2?
Post by: bozo55 on February 14, 2015, 05:24 AM
I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented

Awesome! Thanks! I think I will get a V1 anyway because I don't want to wait, hehe.  I'm in the process of recapping my PC Engine Duo... lol what a pain in the ass.
Title: Re: Turbo ED V2?
Post by: KRIKzz on February 14, 2015, 05:30 AM
I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented

o_O! I'll take arcade card implementation on a v2. We're not looking for a 2015 release for this, are we? 
I already have working sample (: I guess it will be released in next 2-3 months. By thw way, for turbo-v2 i first time used non altera fpga. This cart like a test polygon for new ideas in architecture development, this is different compared to all other everdrive. I have plans to use this experience in next generation of ed-gb, and i hope in ed-gba also. Very small and energy effective devices (:

(http://storage3.static.itmages.ru/i/15/0214/s_1423884576_8760676_223cddfc9b.jpg) (http://itmages.ru/image/view/2280911/223cddfc)
Title: Re: Turbo ED V2?
Post by: goombakid on February 14, 2015, 06:55 AM

I already have working sample (: I guess it will be released in next 2-3 months. By thw way, for turbo-v2 i first time used non altera fpga. This cart like a test polygon for new ideas in architecture development, this is different compared to all other everdrive. I have plans to use this experience in next generation of ed-gb, and i hope in ed-gba also. Very small and energy effective devices (:

(http://storage3.static.itmages.ru/i/15/0214/s_1423884576_8760676_223cddfc9b.jpg) (http://itmages.ru/image/view/2280911/223cddfc)

With power issues being a main reason for some flashcards not working, something like that which is a bit more energy efficient would be great.

Now...about that arcade card implementation on the v2...:D
Title: Re: Turbo ED V2?
Post by: GreatFunky on February 14, 2015, 11:14 AM
Great news!!
Title: Re: Turbo ED V2?
Post by: goombakid on February 16, 2015, 10:19 AM
KRIKzz. Is it gonna be the same price point of the current TED?
Title: Re: Turbo ED V2?
Post by: KRIKzz on February 16, 2015, 11:03 AM
KRIKzz. Is it gonna be the same price point of the current TED?
Yes
Title: Re: Turbo ED V2?
Post by: MockyLock on February 16, 2015, 02:03 PM
Well, ED64v3, new TurboED, EDGBA, etc... some money to save this year once again...
Title: Re: Turbo ED V2?
Post by: Kaminari on February 16, 2015, 06:52 PM
Nice to see that the USB port won't get in the way of the SuperGrafx switch :b

There are interesting features in the V2 (especially the save states), although I'm sure the BRAM support could be implemented in V1 through a new firmware -- Mooz has been making some progress on that part by the way.

You won't find any Arcade Card ROM dump because there is no Arcade Card "BIOS" per se. Which means it's up to the Everdrive to implement an option to boot either in Super CD mode or Arcade CD mode when loading a System Card 3.

As for native CD support, maybe the Everdrive V2 can load ISO files, but for that it needs embedded RAM, WAV playback and more importantly ADPCM. How is V2 going to emulate the Oki MSM5205 on a simple CoreGrafx? With an FPGA?

Cheers.
Title: Re: Turbo ED V2?
Post by: SamIAm on February 18, 2015, 06:23 AM
Set aside the Arcade Card for a moment. If this could be used to expand the memory of the system, it would have huge implications for translations, particularly of Super System Card 3.0 games. Being able to just deposit the whole English script and all new code in a separate memory space makes the hacking side of game translation fantastically easier.

I really hope such a thing is possible.
Title: Re: Turbo ED V2?
Post by: elmer on February 18, 2015, 06:59 PM
I also really hope that the cartridge RAM-instead-of-Flash is CPU writable too ... especially if we get the whole 8MB that the Street Fighter mapper allows ... it would enable a whole bunch of developer tricks.

Although it would be a lot of work, I'd like to also request Arcade Card functionality if possible ... I'm guessing that you'd just map the Arcade Card's reads and writes into the high area of the RAM.

The TurboED is getting really close to the point where we can put a hacked system card on it and just boot directly from the SD card instead of CD, making it unnecessary to keep on fixing the old CD drives!  :)

And also ... thanks for moving the USB location so that it will be possible to do SuperGrafx development on the TurboED. I'll be first in line to buy one when they're available.
Title: Re: Turbo ED V2?
Post by: SmokeMonster on February 23, 2015, 09:53 PM
The TurboED is getting really close to the point where we can put a hacked system card on it and just boot directly from the SD card instead of CD, making it unnecessary to keep on fixing the old CD drives!  :)
Oh god, now that would be awesome. It's probably not possible though.
Title: Re: Turbo ED V2?
Post by: Greg2600 on February 24, 2015, 02:06 AM
The TurboED is getting really close to the point where we can put a hacked system card on it and just boot directly from the SD card instead of CD, making it unnecessary to keep on fixing the old CD drives!  :)
Oh god, now that would be awesome. It's probably not possible though.

I'm sure the RAM can be utilized on a TED-type device to substitute for the CD standard, Super System, and Arcade RAM up through 2MB.  The problem is how do you get CD audio without the ADPCM chip?  Krikzz would have to add it on the TED somehow.  If somehow he could get that all to work, I'd be first in line to upgrade at higher cost my TED v1.  Otherwise, there's little reason for me to at this time.
Title: Re: Turbo ED V2?
Post by: elmer on February 24, 2015, 03:51 AM
I'm sure the RAM can be utilized on a TED-type device to substitute for the CD standard, Super System, and Arcade RAM up through 2MB.  The problem is how do you get CD audio without the ADPCM chip?
You copy it into from the SD card into the extra RAM on the TED, and then copy it from RAM to the existing CD subsystem for playback.

I'm afraid that I wasn't clear ... I'm thinking of a hack for homebrew development. The extra CPU addressable RAM could be massively useful for the translation crews, too, if they want to use it.

It would be much, much, much harder to actually hack an existing game to use that method instead of the CD. It would probably totally screw up the game's timing. You may need to wait for someone to do a full expansion-port-based add-on if you want to totally replace the CD system for playing the existing games.
Title: Re: Turbo ED V2?
Post by: owlnonymous on February 24, 2015, 08:36 PM
Great news! I have a V1, but I'm in for 1 or 2 of V2. Thanks!
Title: Re: Turbo ED V2?
Post by: wilykat on February 25, 2015, 05:12 AM
It won't be easy to emulate CD-ROM for running games.  The cart connector isn't the best place for it.  For TG-16 with CD base or PCE/CG with interface unit, it may be possible to emulate the separate CD drive by reading and feeding signal to mimic CD loading.  It won't work on any of the Duo system and Duo would need to be modded to have the device installed like the one for 3DO system.

It's too bad the CD-ROM mechansim are very early design, the original one predates CD-R technology by a few years and generally can't read CD-R very well.  Duo can read CD-R a bit better but still a bit hard on the system and spare part are expensive and hard to find.
Title: Re: Turbo ED V2?
Post by: RetroRepair on March 06, 2015, 02:03 PM
I think arcade/system card support would be killer! Especially since some CD games need different versions.
Title: Re: Turbo ED V2?
Post by: elmer on March 06, 2015, 07:32 PM
Hi Krikzz, thanks for the photographs of the prototype boards in your earlier post.

If I read the chip numbers correctly, that means that you're using ...


2 x ALVC16424S 16bit 3.3V-5V transceiver
1 x 50MHz oscillator
1 x Lattice/SiliconBlue iCE40HX1K FPGA (1280 logic cells, 64Kbit embedded RAM).
1 x FTDI FT245RL USB2 to parallel FIFO (up to 1MB/sec).
1 x Micron CellularRAM PSRAM MT45W?MW16
 either ... MT45W4MW16BGX 4MBx16 (8MB)
 or ....... MT45W2MW16BGX 2MBx16 (4MB)
 or ....... MT45W1MW16BGX 1MBx16 (2MB)


Since I can't see a CPU in there, I'm going to assume that you're controlling the whole thing with the PCE's CPU ... which would mean that the cart memory is CPU-writable so that you can load it up from the SD-card in your menu system.

If that is the case ... could you please give us the option to keep that memory CPU-writable once the ROM starts running?

There are a lot of developers and translators that would like some extra RAM on the PCE ... for running a custom System Card 3.0 with 512KB of RAM (or more).

If the whole RAM (4MB or 8MB I'm guessing) were available through a mapper (I'm going to guess that you've implemented the Street Fighter mapper) ... then that would be stunning ... it would allow a whole new generation of PCE homebrew!

Another request would be to allow people/developers to store an "autoboot.pce" ROM image on the SD card so that we can boot straight into a ROM without going through your menu system.

I do hope that you'll consider these requests, and let us know what you're planning ... thanks!
Title: Re: Turbo ED V2?
Post by: pckid on March 08, 2015, 07:26 PM
Nice to see that the USB port won't get in the way of the SuperGrafx switch :b

There are interesting features in the V2 (especially the save states), although I'm sure the BRAM support could be implemented in V1 through a new firmware -- Mooz has been making some progress on that part by the way.

You won't find any Arcade Card ROM dump because there is no Arcade Card "BIOS" per se. Which means it's up to the Everdrive to implement an option to boot either in Super CD mode or Arcade CD mode when loading a System Card 3.

As for native CD support, maybe the Everdrive V2 can load ISO files, but for that it needs embedded RAM, WAV playback and more importantly ADPCM. How is V2 going to emulate the Oki MSM5205 on a simple CoreGrafx? With an FPGA?

Cheers.

Kaminari, you get so strong power with your words. I hope to get a everdrive like your describe :  iso file, and arcard card play run.

i think shubi ll be happy and all necstazy communuty if the messiah krikzz come to bring us this feature !

cheers
Title: Re: Turbo ED V2?
Post by: manorock850 on March 22, 2015, 06:52 AM
Ill be buying them too I just hope the Gameboy Advance have a Dr will support some kind of cheat codes that might be doable vs the new turbo graphics supporting CDs
Title: Re: Turbo ED V2?
Post by: SmokeMonster on April 02, 2015, 12:29 AM
Are there any developments on the V2?  ;D
Title: Re: Turbo ED V2?
Post by: nuu on April 12, 2015, 02:55 PM
I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented
As long as it's possible to write to SD, it should be possible to copy to and from the internal BRAM on a Turbo Everdrive v1 as well. It could be implemented in a future OS update. The BRAM isn't only used by CD games, it's used by HuCard games as well.

But if you are going to support the Populous HuCard in v2 you might as well go ahead and support Tennokoe Bank HuCard too. The mentioned system card features would be nice too. I would definitely buy v2. :)
Title: Re: Turbo ED V2?
Post by: Kaminari on April 12, 2015, 11:46 PM
The TED V2 could really break some new ground by supporting the MCGenjin (http://tailchao.com/Extras/PCE/) hardware mapper, which has been around and documented for a few years now (it's even supported by Mednafen).
Title: Re: Turbo ED V2?
Post by: nuu on April 15, 2015, 04:41 PM
That would be nice, especially now when the USB is more compatible (works on SuperGrafx). Are there any homebrew developed for MCGenjin yet?
Title: Re: Turbo ED V2?
Post by: elmer on April 18, 2015, 08:49 AM
That would be nice, especially now when the USB is more compatible (works on SuperGrafx). Are there any homebrew developed for MCGenjin yet?

I don't personally know of any ... but the new MCGenjin-CD (aka CD StupidCard) that's being prototyped right now is looking mighty interesting for homebrew ... 512KB ROM (for a CD SystemCard image) + 2MB RAM.
Title: Re: Turbo ED V2?
Post by: neorocker7 on May 10, 2015, 06:16 AM
i'd just like to chime in with another vote for Arcade Card support. i have a Turbo Duo, so to play something like Sapphire i'd have to get a PCE/TG16 converter, get the arcade card, and only then would i be able to play a backed up copy, letalone an original copy! it's a huge expense for single pieces of software. Arcade Card (and other RAM card) would guarantee a first day purchase from me, and i already have the first Turbo EverDrive.
Title: Re: Turbo ED V2?
Post by: goombakid on May 10, 2015, 06:54 PM
Any updates, KRIKzz?
Title: Re: Turbo ED V2?
Post by: KRIKzz on May 12, 2015, 02:22 PM
Any updates, KRIKzz?

Will be released from day to day. I had some problems with production, but seems like now all fine
Title: Re: Turbo ED V2?
Post by: nuu on May 12, 2015, 05:42 PM
How does it look like about the requested features? RAM, battery-RAM, Arcade Card support, MC-Genjin mapper etc.
Title: Re: Turbo ED V2?
Post by: KRIKzz on May 14, 2015, 10:58 AM
How does it look like about the requested features? RAM, battery-RAM, Arcade Card support, MC-Genjin mapper etc.

V2 in terms of features will be almost identical to v1. Improved hardware, instant loading, populous support and bit more handy menu is the only advantages
Title: Re: Turbo ED V2?
Post by: nuu on May 14, 2015, 02:58 PM
Populous support means Tennokoe Bank is supported too right? It's also a HuCard with battery-RAM, and is used for backing up your internal BRAM. In that case we can finally move BRAM save files to SD card in the form of Tennokoe Bank save files, if it works like battery-RAM does on other everdrives. What does "improved hardware" mean? Is it still flash or does it use RAM?
Title: Re: Turbo ED V2?
Post by: elmer on May 15, 2015, 07:39 PM
Populous support means Tennokoe Bank is supported too right? It's also a HuCard with battery-RAM, and is used for backing up your internal BRAM. In that case we can finally move BRAM save files to SD card in the form of Tennokoe Bank save files, if it works like battery-RAM does on other everdrives. What does "improved hardware" mean? Is it still flash or does it use RAM?

Is there some reason that you'd want to run the Tennokoe Bank image on TED2 ... the contents of the TED2's RAM will be lost as soon as you turn off the power on the PCE???

Unless that hardware has completely changed from KRIKzz's photos earlier in this thread, there's no battery (not much reason for one).

Again ... unless the hardware has completely changed from KRIKzz's photos earlier in this thread, and from his stated intent for the new TED2 revision, there's no flash chip in there, just a rather nice little RAM chip.

For at least some of us ... having the TED2 use RAM instead of flash is going to be a huge improvement ... it should be able to run a customized Super System Card.
Title: Re: Turbo ED V2?
Post by: nuu on May 16, 2015, 11:50 AM
I was under the impression that he was adding a battery like the NEO PCE Super Flash Cart 128M+SAVE version has. Isn't it needed for Populous and Tennokoe Bank that has on-board battery backed RAM? The reason to support Tennokoe Bank is to be able to backup your BRAM to SD as I said. If the TED had a battery the content wouldn't be lost when turning off.
Title: Re: Turbo ED V2?
Post by: KRIKzz on May 16, 2015, 01:16 PM
Populous support means Tennokoe Bank is supported too right?
I not think so, unless it working exactly same as populous. I don't know how Tennokoe Bank works, and i did not try to implement it, so, i can't say a lot.
TBED v2 does not have battery, but it can backup save ram in same manner like ED64 v2xx and mega-ed v1 (after reset)
Title: Re: Turbo ED V2?
Post by: elmer on May 16, 2015, 06:16 PM
I was under the impression that he was adding a battery like the NEO PCE Super Flash Cart 128M+SAVE version has. Isn't it needed for Populous and Tennokoe Bank that has on-board battery backed RAM? The reason to support Tennokoe Bank is to be able to backup your BRAM to SD as I said. If the TED had a battery the content wouldn't be lost when turning off.

Without the battery, I'm going to guess that TED2's Populous support is going to be limited to just running the actual game properly ... but that any saved games will be lost when you turn off the power.

The TED already has all the hardware that's needed to back up regular BRAM to SD card ... it just needs someone to actually write a program to do it.

KRIKzz has provided sample code for accessing the SD card from the PCE ... and there's at least some development slowly going on to provide full SD card filesystem read/write capability from the PCE.

When that's done, it shouldn't be too hard to write a homebrew backup ROM.

TBED v2 does not have battery, but it can backup save ram in same manner like ED64 v2xx and mega-ed v1 (after reset)

There isn't a hard reset switch on the PCE ... just the two-button "soft-reset" which isn't going flip the HuCard reset signal.

AFAIK, the only way to get back into the TED's menu system is to turn the power off and on again ... which will wipe the RAM ... unless I'm missing something???
Title: Re: Turbo ED V2?
Post by: phoenixdownita on May 16, 2015, 06:31 PM
The TED has a reset button that goes back to the menu.

So save game would work exactly as per the rest of the ED series.
You play, you press reset the TED would save whatever it needs to, once you reload that game TED would also reload the save.
Nothing more nothing less.
Not sure if the savegame creation works in general or if it is only active for Populous (CRC detection, gameId detection or whatever).

If is is based on watching writes at particular locations and assuming the Tennokoe writes the same way as Popluous (same locations, same max size) then it may work already (just load the Tennokoe pce rom), but I doubt it has Krikzz said he didn't even try.
Title: Re: Turbo ED V2?
Post by: elmer on May 16, 2015, 08:39 PM
The TED has a reset button that goes back to the menu.

Doh! ... Silly me, I forgot about that one ... yes, that should work. Cool!

Thanks for the correction.  :)


Title: Re: Turbo ED V2?
Post by: nuu on May 16, 2015, 11:52 PM
The TED already has all the hardware that's needed to back up regular BRAM to SD card ... it just needs someone to actually write a program to do it.

KRIKzz has provided sample code for accessing the SD card from the PCE ... and there's at least some development slowly going on to provide full SD card filesystem read/write capability from the PCE.

When that's done, it shouldn't be too hard to write a homebrew backup ROM.
Indeed a homebrew like that would be much better. It could have a better memory manager than Tennokoe Bank has, with individual file copy. It would be useful for TED v1 owners as well. But I hoped that Tennokoe Bank worked the same way as Populous do, both products are made by Hudson after all.

Not sure if the savegame creation works in general or if it is only active for Populous (CRC detection, gameId detection or whatever).

If is is based on watching writes at particular locations and assuming the Tennokoe writes the same way as Popluous (same locations, same max size) then it may work already (just load the Tennokoe pce rom), but I doubt it has Krikzz said he didn't even try.

I hope you can have one save file for every rom that saves on-board, like for the other everdrives. I bet homebrewers would be interested in it too so you could save to the SD card instead of using up precious BRAM space.

Krikzz where did you find the specs of how populous saves?
Title: Re: Turbo ED V2?
Post by: vmhomeboy on May 17, 2015, 06:30 PM
Will be released from day to day. I had some problems with production, but seems like now all fine

I keep checking the site every day to see if this has been released :)

Will be ordering with a MD Everdrive v3 and Super Everdrive v2.
Title: Re: Turbo ED V2?
Post by: booner99 on May 19, 2015, 05:31 PM
I am too waiting for the V2 of the turbo everdrive. I am also wanting to buy the nes and megadrive all together. Any ideas when I can buy them all together?
Title: Re: Turbo ED V2?
Post by: Link83 on May 21, 2015, 12:58 AM
Looks like the Turbo EverDrive v2 is available to order now!:-
http://shop.krikzz.com/Turbo-EverDrive-v2-TBEDV2.htm
Title: Re: Turbo ED V2?
Post by: bozo55 on May 21, 2015, 02:31 AM
Sweet, thanks for the heads up.  Ordered.
Title: Re: Turbo ED V2?
Post by: phoenixdownita on May 21, 2015, 03:49 AM
Me too.

Not that the V1 is no longer good enough but hey, RAM better than FLASH, it won't wear out that's for sure.
Title: Re: Turbo ED V2?
Post by: nuu on May 21, 2015, 10:28 AM
Sweet, I'm getting one for sure in a while!
4MB RAM, can it be used for Arcade Card Pro? It's only 2304 kB.
Title: Re: Turbo ED V2?
Post by: goombakid on May 21, 2015, 11:17 AM
KRIKzz, does this kill legacy (v1) support now? Any major differences in updating the OS for the v2 that can be implemented for the v1?
Title: Re: Turbo ED V2?
Post by: SmokeMonster on May 21, 2015, 11:08 PM
I just ordered mine too  ;D

Krikzz, could you please list of all of the differences and improvements introduced in V2?

Also, will 3D printed shells made for V1 still fit the V2 design? It looks like they will!
Title: Re: Turbo ED V2?
Post by: BRNexus on May 22, 2015, 02:46 AM
Sweet, I'm getting one for sure in a while!
4MB RAM, can it be used for Arcade Card Pro? It's only 2304 kB.

Sadly no.   Though, I'm wondering if the reason is because it is beyond Krikzz's skills as an engineer, or there is something else beyond Krikzz's control to make it feasible.
Title: Re: Turbo ED V2?
Post by: elmer on May 22, 2015, 06:32 PM
Sadly no.   Though, I'm wondering if the reason is because it is beyond Krikzz's skills as an engineer, or there is something else beyond Krikzz's control to make it feasible.

KRIKzz has already said that Arcade Card support was never part of his original design specs for the TED2.

I can't see why you think that that means that he's suddenly incapable of ever doing it just because people here want him to add it after he's already designed the hardware for this version of the TED.

Are you familiar with the Arcade Card's detailed hardware specs, and how it is very different from the PCE's regular banked-rom-or-ram memory?

Do you have enough experience with FPGAs to make a reasoned choice about the cost/benefits of the various FPGA choices that might fit on the HuCard-sized TED2?

Do you have enough FPGA design experience to be able to estimate how many logic-blocks that KRIKzz is using inside the FPGA to interface the 8-bit PCE memory bus with the 16-bit PSRAM chip?

If there aren't enough spare PLBs to implement Arcade Card support ... are you aware of the physical size difference, the cost difference, and the additional routing-complexity in moving up to the iCE40HX4K FPGA chip?
Title: Re: Turbo ED V2?
Post by: phoenixdownita on May 22, 2015, 07:16 PM
No need to be so defensive involving techno babble in it.

Granted the sentence was poorly phrased but in essence I believe he was asking if KRIKzz may be able to update the firmware to support simulating the Arcade Card Pro.
If it needs a more capable FPGA or not is not even in question yet, if it does then obviously TED v2 will NEVER simulate the Arcade Card, if instead the FPGA is not an issue then it may be that KRIKzz does not know how/what to do yet or simply is not interested. Poor choice of words but I doubt it was his primary language either.

In any case no need to use a wall of technicalities none of which right at this very moment matters.

Peace and love.
Title: Re: Turbo ED V2?
Post by: SmokeMonster on May 22, 2015, 07:26 PM
Sadly no.   Though, I'm wondering if the reason is because it is beyond Krikzz's skills as an engineer, or there is something else beyond Krikzz's control to make it feasible.

KRIKzz has already said that Arcade Card support was never part of his original design specs for the TED2.

I can't see why you think that that means that he's suddenly incapable of ever doing it just because people here want him to add it after he's already designed the hardware for this version of the TED.

Are you familiar with the Arcade Card's detailed hardware specs, and how it is very different from the PCE's regular banked-rom-or-ram memory?

Do you have enough experience with FPGAs to make a reasoned choice about the cost/benefits of the various FPGA choices that might fit on the HuCard-sized TED2?

Do you have enough FPGA design experience to be able to estimate how many logic-blocks that KRIKzz is using inside the FPGA to interface the 8-bit PCE memory bus with the 16-bit PSRAM chip?

If there aren't enough spare PLBs to implement Arcade Card support ... are you aware of the physical size difference, the cost difference, and the additional routing-complexity in moving up to the iCE40HX4K FPGA chip?
You're asking the exact same question as the person you're critiquing, but with jargon.
Title: Re: Turbo ED V2?
Post by: goombakid on May 22, 2015, 07:32 PM
KRIKzz has already said that Arcade Card support was never part of his original design specs for the TED2.

I have plans to release turbo-v2. It will be ram based cart with instant loading and populous support. May be i will implement some ram backup and arcade cards features, but i not sure. Features like wav playback or save states definatelly will not be implemented

No "never" in his original statement, just a possibility of implementation.
Title: Re: Turbo ED V2?
Post by: elmer on May 22, 2015, 09:16 PM
No need to be so defensive involving techno babble in it.

Granted the sentence was poorly phrased but in essence I believe he was asking if KRIKzz may be able to update the firmware to support simulating the Arcade Card Pro.

Maybe, as you say, it was just a poorly phrased translation in the question.

But it is exactly the technical details and choices that are the important part when you're questioning an engineer's skills. The "techno babble" comes with the territory.

Quote
If it needs a more capable FPGA or not is not even in question yet, if it does then obviously TED v2 will NEVER simulate the Arcade Card, if instead the FPGA is not an issue then it may be that KRIKzz does not know how/what to do yet or simply is not interested. Poor choice of words but I doubt it was is primary language either.

Absolutely ... it may yet be possible with the hardware that's in the TED2.

KRIKzz is the person that knows the capabilities and current utilization of his design, and he's the one that gets to make the decision as to whether he's interested in trying to add Arcade Card support, and whether it's worth his time.

There's a huge difference between that and questioning his skill.

Quote
Peace and love.

You're asking the exact same question as the person you're critiquing, but with jargon.

No "never" in his original statement, just a possibility of implementation.

I didn't want to start a flame war. I'm sorry if it sounded that way.
Title: Re: Turbo ED V2?
Post by: KRIKzz on May 23, 2015, 01:50 PM
KRIKzz, does this kill legacy (v1) support now? Any major differences in updating the OS for the v2 that can be implemented for the v1?
Why i should stop make OS updates for v1 now, if i already stoped make OS updates for v1 in the end of 2012 (: Last OS release for v1 working just fine.
OS different is not huge, and some functions require onboard RAM, so, there is nothing to do with v1.

I just ordered mine too  ;D

Krikzz, could you please list of all of the differences and improvements introduced in V2?

Also, will 3D printed shells made for V1 still fit the V2 design? It looks like they will!

How does it look like about the requested features? RAM, battery-RAM, Arcade Card support, MC-Genjin mapper etc.

V2 in terms of features will be almost identical to v1. Improved hardware, instant loading, populous support and bit more handy menu is the only advantages
As for shells: Mounting holes located in same points, but components layout around holes is different. Probably old shels will fit, but i not sure on 100%

Title: Re: Turbo ED V2?
Post by: goombakid on May 23, 2015, 06:59 PM
Why i should stop make OS updates for v1 now, if i already stoped make OS updates for v1 in the end of 2012 (: Last OS release for v1 working just fine.
OS different is not huge, and some functions require onboard RAM, so, there is nothing to do with v1.

Damn, has it been that long? Never noticed, LOL! Thanks, though.
Title: Re: Turbo ED V2?
Post by: Living Dead on May 30, 2015, 07:23 AM
If some of you guys who ordered the TED V2 can verify that it fits with V1 shells, it would be appreciated. I'm planning to get one soon and was thinking about ordering one of the Shapeways shells.
Title: Re: Turbo ED V2?
Post by: Johnny23b on May 30, 2015, 08:01 PM
I own a Turbo Everdrive v1 and the TED v2 looks like it fits in the TED v1 Shell but no guaranty.
Title: Re: Turbo ED V2?
Post by: Living Dead on June 04, 2015, 05:12 AM
It definitely looks like it will, but I was hoping for confirmation from someone who has actually received the TED V2.
Title: Re: Turbo ED V2?
Post by: StarDust4Ever on June 08, 2015, 11:41 PM
Is there any reason to get the new Everdrive over the old one, besides loading time? I don't know of any games that used SRAM to save and those that did used the expansion port to save high scores only, or had an optional password input scren, however long and unweildy, to record progress. But of those required the expansion module to operate and I don't think rewritable RAM would have any effect besides homebrew. RAM could actually mess games up that otherwise worked fine, if for instance due to poor programming a game overwrote critical game data by sending a rougue wrtie command to somewhere in the ROM. Played on ROM or flash ROM, such a game would work, but played on RAM, the "write" event would corrupte the game leading to bug or crash.

I am getting ahead of myself here. Besides one game, Populous, or homebrew that don't yet exist, are there any other games that would take advantage of the Turbo ED V2 if I upgraded, that I cannot emjoy now? BTW, I don't have a turbo-booster with RAM backup, nor do I own a Turbo CD.

I also have the Shapeways 3D-printed shell, thick version. I superglued it in place but I could remove it if needed with a drop or two of acetone on the pegs if I ever decided to upgrade.
Title: Re: Turbo ED V2?
Post by: nuu on June 09, 2015, 12:18 AM
Only Populous and Tennokoe Bank uses battery SRAM. All other games uses passwords and/or BRAM from any of the backup devices. You will have to wait and see what the people who bought the new TED v2 says. We don't know if Tennokoe Bank even works yet. But if it do we may have a way to copy BRAM saves to and from SD.
Title: Re: Turbo ED V2?
Post by: PaulieORF on June 21, 2015, 06:01 AM
If some of you guys who ordered the TED V2 can verify that it fits with V1 shells, it would be appreciated. I'm planning to get one soon and was thinking about ordering one of the Shapeways shells.
The TED v1 shell I got from Shapeways last year does not fit my v2.  I'm sure not all are the same though.  The one I have was a pretty low profile one.  I would think that some which are higher profile and do not contour to the components on the board will work for both.
Title: Re: Turbo ED V2?
Post by: StarDust4Ever on June 21, 2015, 10:51 AM
Thanks for the update. I personally don't see much reason to upgrade at this time and the custom green Shapeways shell is really nice on my v1.2. ::)
Title: Re: Turbo ED V2?
Post by: SmokeMonster on June 24, 2015, 07:02 AM
Sorry guys but V1 shells on V2 TED is starting to look like a dead end without modifying them. There's another thread here: http://www.pcenginefx.com/forums/index.php?topic=19234

A shame.
Title: Re: Turbo ED V2?
Post by: Arnold101 on November 07, 2015, 02:39 AM
 turbo ed 2.4 have arcade card function included inside or not?
Title: Re: Turbo ED V2?
Post by: GreatFunky on November 07, 2015, 09:39 AM
turbo ed 2.4 have arcade card function included inside or not?

No
Title: Re: Turbo ED V2?
Post by: Asbrandt on November 08, 2015, 01:26 AM
Out of curiosity, is 2.4 still un-updateable like the early 2.x?
Title: Re: Turbo ED V2?
Post by: bozo55 on November 10, 2015, 11:48 AM
Out of curiosity, is 2.4 still un-updateable like the early 2.x?

Very likely, updating with a better FPGA will increase the price.
Title: Re: Turbo ED V2?
Post by: BlockABoots on November 11, 2015, 01:03 AM
Any ideas when these will be back in stock anywhere seem to be out of stock atm and have been for the last few weeks?
Title: Re: Turbo ED V2?
Post by: DandySephy on November 11, 2015, 07:33 AM
http://shop.krikzz.com/Turbo-EverDrive-v24-TBEDV2.htm

They have been in stock for the last week.