EverDrive Forum

General => EverDrive 64 => Topic started by: phoenixdownita on February 18, 2015, 04:34 AM

Title: Up to date Save_db
Post by: phoenixdownita on February 18, 2015, 04:34 AM
Does it exist?
I mean one with all the SaveGame overrides needed for the ED64 to actually, you know, save.
[I have an ED64 v2]

I have the one in the Aleck64 thread and it covers:

N6=1       (Dr. Mario. ROM ID detection)
0xce84793d=3    (Donkey Kong [f2]. CRC detection)
OS=1       (64 Oozumou)
O2=1       (64 Oozumou 2)
0x96BA4EFB=3    (Derby Stallion 64 Beta)
0x19E0E54C=1   (Dragon King)
GL=1       (Getter Love!!)
0x25414DCA=1    (Glover Prototype)
JG=3       (Jinsei Game 64)
SB=1       (King Hill 64 Extreme Snowboarding)
0x21548CA9=3    (Mini Racers Prototype)
PM=1      (Premier Manager 64)
PT=1      (Puyo Puyo 4 Puyo Puyo Party)
R7=2      (Robot Ponkotsu 64 7tsu no Umi no Caramel)
IB=3      (Shigesato Itoi's No. 1 Bass Fishing! Definitive Edition)
T3=2      (Shin Nihon Pro Wrestling Toukon Road 2)
0xBC9B2CC3=5   (Starcraft 64 Prototype)
0xD52FE29D=1   (Donchan Puzzle)
0x6D9D1FE4=1   (Eleven Beat: World Tournament)
0x4248BA87=1   (Kuru Kuru Fever)
0x315C7466=1   (Star Soldier: Vanishing Earth Arcade)
0x90AF8D2C=1   (Tower & Shaft)
0x2F57C9F7=1   (Vivid Dolls)
Title: Re: Up to date Save_db
Post by: pcfreak324 on February 19, 2015, 06:38 PM
Code: [Select]
0x1F95CAAA=3 (Donkey Kong 64 (E) [f1] Boot&Save)
0x0D93BA11=2 (Kirby 64 - The Crystal Shards (E) [!])
0x46039FB4=2 (Kirby 64 - The Crystal Shards (U) [!])
0xFD6907F0=5 (Starcraft 64 German Prototype)
Title: Re: Up to date Save_db
Post by: cheaterdragon1 on February 21, 2015, 12:16 AM
You are technically correct with DK64 F1, but I originally never added it to my list because it's a botched patch job. F2 is the working one, there's really no reason for F1 anymore.

I just took a look at the save file of my US copy of Kirby 64 and it really is EEP16K. I will get that added to the list. I've heard people mention this one before and I didn't think they were right so sorry about that guys.

One last thing before I make any changes, what is the German Starcraft Prototype? I know there's a Prototype of Starcraft floating around which I have added to the save list already, but that's an English NTSC one. No German anywhere as far as I can see.
Title: Re: Up to date Save_db
Post by: Paulweeze on February 21, 2015, 05:18 AM
German Starcraft is a real thing, but I can't remember the exact name to look up and not at home to look up. I don't remember the save type being wrong though. Will have to check later this week 👀
Title: Re: Up to date Save_db
Post by: cheaterdragon1 on February 21, 2015, 06:12 PM
Okay I figured it out. I already had the Starcraft German Prototype the whole time. Starcraft 64 only saw a PAL release in Australia and it's actually one of the most expensive PAL Nintendo 64 games. This German version of the game was found and dumped in 2010 by the Carrot Team. No idea how complete it is though.

And since we're on the topic of Starcraft Prototypes, the US Starcraft Prototype appears to have been dumped in October 1999. The actual retail release for Starcraft 64 was June 2000. If you had a Z64 or V64 back then, then you were able to play Starcraft 64 up to 8 months early! That is neat.

I'll get my save_db list up to date later today! If anyone else has anything else to add to it then please let me know.
Title: Re: Up to date Save_db
Post by: pcfreak324 on February 21, 2015, 11:03 PM
You are technically correct with DK64 F1, but I originally never added it to my list because it's a botched patch job. F2 is the working one, there's really no reason for F1 anymore.
You're right for the NTSC rom but I believe there is no F2 patch for the PAL version of DK64.
Title: Re: Up to date Save_db
Post by: D4v3WTF on February 22, 2015, 01:11 PM
The PAL F1 should be the same as the NTSC F2. If it's true, no need for an PAL F2.