EverDrive Forum

General => EverDrive N8 => Topic started by: Majestic_Lizard on February 27, 2013, 05:11 AM

Title: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on February 27, 2013, 05:11 AM
(http://krikzz.com/pub/support/everdrive-n8/mappers.png)

SkinnV Compatibility Thread (with link to current table) (http://krikzz.com/forum/index.php?topic=340.0)

Some examples of mappers (source: Retrozone):
#    DESCRIPTION                    GAMES
1    Nintendo MMC1 Chipset    1942, Bomberman II, Mega Man II ...
2    ROM (PRG) Switch             Konami games like CastleVania and Stinger
3    VROM (CHR) Switch             Twin Bee, Q*Bert, and many japanese games.
4    Nintendo MMC3 Chipset    Super Mario Bros 2 & 3 (Most used mapper)
5    Nintendo MMC5 Chipset    CastleVania III: Dracula's Curse
7    32kb ROM (PRG) Switch    Wizards & Warriors, Marble Madness, etc.
9    Nintendo MMC2 Chipset    Mike Tyson's Punch-Out!!, and Punch-Out!!
10    Nintendo MMC4 Chipset    Japanese Punch-Out!!, and japanese games.
11    Color Dreams Chipset    Crystal Mines, Tagin' Dragon, Babyboom, etc.

No-Intro NES Header Fix (http://krikzz.com/forum/index.php?topic=393.0)

Based on the information above, you should get a rough idea of potential compatibility.

Please take into consideration that this thread is not intended to criticize the Everdrive product. The purpose of the thread is discuss games with supported mappers that are not working. Hopefully, once we have a list of games on the supported mapper list that are still not working properly, patterns will become obvious to the more advanced users, enabling for improved compatibility in the future.

Obviously, technically advanced users are not obligated to fix non-working games, although it is appreciated if they do. Again, the main purpose of this thread is to make existing problems known. This will save time for trouble shooting purposes and will stop people from thinking that they have bad rom dumps, when a specific game is simply not fully compatible yet.

SkinnyV's list (above) shows which games have supported mappers; it does not state that those games actually work (though one would expect they usually will).

(http://media.tumblr.com/tumblr_m0r6it035S1r9255a.gif)

Here is an incomplete list of games that should be supported, but due to whatever idiosyncrasy in the way the code is implemented, they don't work properly:
* Commando (English and Japanese versions): iNES mapper 2 --->Game crashes shortly after starting.-->Reported to work on some consoles and not others.
* Ai Sensei no Oshiete - Watashi no Hoshi - reported not working by other users


Hack available for clone consoles:
* Rad Racer 2: iNES mapper #4 (MMC3B) --->unique implementation distinguishing it from other MMC3B titles (there is a hack available that makes this work (on clones)!!) (http://www.romhacking.net/hacks/573/)


Note: List above assumes nesos-s2m3 & n8-bios-v4
Note: There are games that are not on the supported mapper list. They will not be discussed here.

Fixed (or discovered working):
No-Intro NES Header Fix (http://krikzz.com/forum/index.php?topic=393.0)
Gauntlet (Tengen) iNES mapper 206 (according to SkinnyV) - Fixed in s2m4. Will not play in clone consoles.
Rad Racer 2: iNES mapper #4 (MMC3B) ---> Fixed in s2m4. Will not play in clone consoles (patched version I find will play in clones).
Abadox: iNES mapper #1 (MMC1B2) ---> This game DOES work, you just need to enable the reset.
Karnov : iNES mapper #206 (Namcot 109)---> Game starts, then the graphics are corrupt // SkinnyV fixed it
Super Xevious: iNES mapper #206 (Namcot 109)---> Game starts, then the graphics are corrupt // SkinnyV fixed it
Babel no Tou (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Jockey (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Mahjong (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Pinball (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Side Pocket (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Super Chinese (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Super Xevious - Gump no Nazo (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Valkyrie no Bouken - Toki no Kagi Densetsu (Japan)   (Incorrect mapper, mapper #4 instead of #206)


Related threads:
http://krikzz.com/forum/index.php?topic=393.0
http://krikzz.com/forum/index.php?topic=335.0
No-Intro NES Header Fix (http://krikzz.com/forum/index.php?topic=393.0)

Tools (hex editors, etc)
NES header repair discussion (http://forums.no-intro.org/viewtopic.php?f=2&t=2320)
ines-header-fixer/ (http://nwserver.ath.cx/wordpress/2012/05/30/ines-header-fixer/)
Nintendulator (http://www.qmtpro.com/~nes/nintendulator/)

Thanks to SkinnyV, Jimmy, and other contributors, for their guidance.



Title: Re: Games Not Working Thread
Post by: SkinnyV on February 27, 2013, 05:31 AM
The list was compiled using Krikzz mapper support info. If Krikzz's mapper chart show Mapper X is supported, then all game using said mapper are then listed as supported. There is no way to make a list accounting for bugs in mapper logic that have yet to be found/noticed. It is merely a tool for people wanting to save time and not wanting to first find the what mapper the game they want to check use, then checking what iNES mapper # it is associated with and then check Krikzz's mapper chart to see if it's supposed to be suported or not.

Also, that list was made with the first S1M1 update and do not account for the 12 or so new mappers Krikzz added on S2M2. Since the new mappers are not listed in the change list, I can't easily update the list to show any change in compatibility.
Title: Re: Games Not Working Thread
Post by: stonie on February 27, 2013, 05:33 AM
ya i told him that star tropics is on a supported mapper at least, so i believe this list is for bugs
Title: Re: Games Not Working Thread
Post by: Majestic_Lizard on February 27, 2013, 05:46 AM
The list was compiled using Krikzz mapper support info. If Krikzz's mapper chart show Mapper X is supported, then all game using said mapper are then listed as supported. There is no way to make a list accounting for bugs in mapper logic that have yet to be found/noticed. It is merely a tool for people wanting to save time and not wanting to first find the what mapper the game they want to check use, then checking what iNES mapper # it is associated with and then check Krikzz's mapper chart to see if it's supposed to be suported or not.

Also, that list was made with the first S1M1 update and do not account for the 12 or so new mappers Krikzz added on S2M2. Since the new mappers are not listed in the change list, I can't easily update the list to show any change in compatibility.

No one is criticizing you or the work you have done. What is being stated is that some games don't work and this is a thread to report those non-working games, that way they can be fixed in the future. The compatibility list you provided is a good starting point, so it was included for that reason.
Title: Re: Games Not Working Thread
Post by: SkinnyV on February 27, 2013, 05:55 AM
I'm not taking it as criticism don't worry. Just wanted to make sure people understood what was the goal of that list (it was made before anyone had received their N8), what was the criteria for a game to be listed as "supported" and the limitation of it.

Knowing the nature of NES mapper logic simulation, people should expect a lot more games that are supposed to be supported according to the official mapper chart from Krikzz or my unofficial compatibility list will turn out to be broken or problematic. Of course those games should be reported so Krikzz can try to figure it out but I do not plan on manually correcting the list to remove a game that is supposed to be supported but are not due to a bug in the way the everdrive simulate the mapper. Such action would not only be time consuming but also because the Everdrive N8 is still really new and those buys will be ironed out anyway.

So don't worry, I am not feeling attacked or anything as I know perfectly the list won't ever be 100% accurate!
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 27, 2013, 06:37 AM
Well, turn out all of those games except for Abadox are using iNES mapper 4 so it's safe to assume something is wrong with MMC3 support. I tried them all and get the same result as you on clean dump. The thing with Startropic 1 and 2 is that they actually use MMC6 and not MMC3. MMC6 doesn't have it's own iNES mapper assigned because it is very similar to MMC3 in the way it behave so it's still listed under mapper 4 but I think I remember that there is a difference in the way it handle the SRAM which could be the culprit for Startropic refusing to register your character and save it.

Edit: After some looking around, MMC6 handle WRAM differently, not sure if it's what is causing the bug in Startropic as I would assume Krikzz would know about it. Here's the info from NESdev's wiki (http://wiki.nesdev.com/w/index.php/MMC6)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: phoenixdownita on February 27, 2013, 07:52 AM
I reached the same conclusion that MMC3 support is a little buggy.
Can anyone check which MMC3 is in use in the games with issues?
According to wikipedia (http://en.wikipedia.org/wiki/Memory_Management_Controller) there are a few revisions (A, B and C) and maybe the bug is only on one of them or maybe N8 simulates only one for now(probably B because it seems Mario World 3 works just fine) hence the games with the other have issues... don't know, just speculating at this point but we do have a case for SNES DSP 1/1A/1B with Pilot Wings breaking attract mode if DSP 1B is use.

Another MMC3 game with some bizarre grafx glitch is Super Xevious (J), it doesn't make it unplayable but it does look a little weird.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 27, 2013, 08:10 AM
The different revision shouldn't be the issue as far as I know. Also, it might be more productive and time saving to add what mapper a game use when adding to the problematic game thread.

Abadox: iNES mapper #1 (MMC1B2)
Karnov : iNES mapper #206 (Namcot 109)
Startropic: iNES mapper #4 (MMC6B)
Zoda's Revenge: StarTropics II: iNES mapper #4 (MMC6B)
Rad Racer 2: iNES mapper #4 (MMC3B)
Uncanny X-Men, The : iNES mapper #2 (74x)
Super Xevious: iNES mapper #206 (Namcot 109)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on February 27, 2013, 08:57 AM
Well, turn out all of those games except for Abadox are using iNES mapper 4 so it's safe to assume something is wrong with MMC3 support. I tried them all and get the same result as you on clean dump. The thing with Startropic 1 and 2 is that they actually use MMC6 and not MMC3. MMC6 doesn't have it's own iNES mapper assigned because it is very similar to MMC3 in the way it behave so it's still listed under mapper 4 but I think I remember that there is a difference in the way it handle the SRAM which could be the culprit for Startropic refusing to register your character and save it.

Edit: After some looking around, MMC6 handle WRAM differently, not sure if it's what is causing the bug in Startropic as I would assume Krikzz would know about it. Here's the info from NESdev's wiki (http://wiki.nesdev.com/w/index.php/MMC6)

LOL. I have a little bit of trouble comprehending all of that. But it seems you are saying the way it is handling memory for saving might be an issue. Well, I really am just talking out of my butt here, but on Wikipedia (not the best source, I know) there is an article that states that MMC6 is distinguished from MMC3 mainly in that MMC6 uses an additional 1 KB of RAM for save data. Could it be that Star Tropics is being handled as an MMC3 game, without that additional 1 KB and that is why it isn't working?
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 27, 2013, 09:17 AM
Only Krikzz will be able to tell us how he implemented MMC3/MMC6. The best source of info on mapper is the NESDev wiki if you are looking for specific info. There's a good change people editing the wikipedia entry are taking their info there anyway.

Update: Good news, after pondering a bit about why some of the ROM were not working, I managed to figure out and fix the issue with Karnov and Super Xevious. Their header was instructing the Everdrive N8 that they were using iNES mapper #4 (MMC3). While MMC3 and Namcot 109 (iNES mapper #206) are similar enough that game can sometime still run when emulated as MMC3, this is incorrect. I corrected  the header and they now seem to run fine. I created IPS patch to fix those issue and updated my No-Intro fix pack to add those games to the list. You can download the pack right here:

No-Intro NES Header Fix (http://krikzz.com/forum/index.php?topic=393.0)

We can now cross those games from the problematic games list but I am now looking the rest of the games from the latest No-Intro set using mapper 206 and I can already say that about half of them are improperly headered. I'll look into them, fix those needed and update the pack later.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: JimmyMz on February 27, 2013, 04:03 PM
removed
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on February 27, 2013, 07:18 PM
{side discussion removed from post}
It sounds like the main games that I would like to see working (Star Tropics and Star Tropics 2), require an additional feature that MMC3 support lacks (that of an additional 1 KB for game saves). I would think that if the mapper support needs to be augmented in someway, that those games probably aren't going to work simply by being edited.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 27, 2013, 07:50 PM
It is not the first 15 bytes jimmy, it's 16 bytes. Also you got to make sure there is a header and not just modify the first 16 bytes of the game code. Of course it is not rocket science or anything special to edit or add header, the reason why I create patch to do it is mainly for user that do not know anything about hex editing or mapper and do not feel like taking time to learn to fix them or hex exit them.

And you are right majestic, Startropic won't be fixed by simple header editing, that's something Krikzz will have to look into.

For those not interested in editing over 20 roms one by one (it's really an hassle), I'll be updating the pack to add a way to put all the problematic rom in a folder and patch them all at the sane time so you don't have to individually modify or patch them.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: JimmyMz on February 27, 2013, 09:06 PM
removed
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 27, 2013, 10:33 PM
Lol of course I see your point. I never explained how to do it as I expected peoples that were interested to already know how to edit header or just do a simple google search. You can use application made to edit header much easier than hex editing though. The main reason behind those fix I post is to save time as I just spend 2 days fixing and testing over 70 games so I can just provide the other with a fast and hassle free solution that I wish I had access to instead of spending hour doing mindless work!
Title: Re: Games Not Working / Bug Reporting Thread
Post by: RickyKustafason on February 28, 2013, 12:09 AM
I appreciate SkinnyV doing this.  Props for the manual testing he is putting in.  This can only make compatibility better.  :)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 28, 2013, 12:12 AM
I'm glad it is useful to some peoples. I sure wished somebody had done it before me!

I tested over 40 games using mapper #206. Most were incorrectly assigned mapper #4. Most of them would not work properly on mapper #4 so I fixed the header of those specific game. Some seemed to work properly even on mapper #4 so for now I'm not going to add them to my No-Intro fix pack. Some surprisingly were working with the incorrect mapper assigned and wouldn't with the proper mapper #206. I find it very curious and will try to find the reason for this (different undocumented revision maybe) but I obviously didn't change anything for those specific games as to not break compatibility. I updated the fix pack for the No-Intro set and the following game are now playable:

Babel no Tou (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Jockey (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Mahjong (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Family Pinball (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Side Pocket (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Super Chinese (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Super Xevious - Gump no Nazo (Japan)   (Incorrect mapper, mapper #4 instead of #206)
Valkyrie no Bouken - Toki no Kagi Densetsu (Japan)   (Incorrect mapper, mapper #4 instead of #206)

I also decided to switch to BPM patching instead using the aging IPS format. It is now possible to patch all the games at once to save time. You can still individually patch them also if you prefer to only patch what you plan on playing with.

New No-Intro fix pack (http://krikzz.com/forum/index.php?topic=393.0)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on February 28, 2013, 01:58 AM
{side discussion removed from post}

I greatly appreciate the work SkinnyV has done.

Just to be clear to those viewing this thread:

(1) This is a thread to report bugs to a community of users with a common interest about a device they all paid for.

(2) The object of this thread is to provide basic data to save more advanced users time in their troubleshooting. The will give people a place to go so that there will not be multiple threads about every obscure game that isn't working.

(3) Even users with little or no technical knowledge (such as myself) can participate by simply reporting if a rom is not working (as I did with Karnov, Star Tropics, and Zoda's Revenge). In the instance of Karnov this contributed to SkinnyV realizing that many games in the no-intro set had headers for the wrong mappers. I also have no real idea why the Star Tropics games don't work, but because I reported it several advanced users, including the developer, are now aware that there is an issue with the mapper support for that game. I'm sure these issues would have been known anyway, but the fact that it was pointed out saved everyone some time.

(4) In reporting errors, it is important to try to be polite and accurate. The idea is to give us a more concrete idea of compatibility, and also to hopefully improve compatibility in the future with that knowledge.

I am trying to learn how to edit headers to fix some of these games, but I'm coming from no understanding at all. Also, the main games that I want to work (Star Tropics 1 & 2) do not have a problem with headers, but with mapper implementation.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: JimmyMz on February 28, 2013, 05:44 AM
removed
Title: Re: Games Not Working / Bug Reporting Thread
Post by: stonie on February 28, 2013, 06:09 AM
lol i get your frustraition there jimmy, i didn't think you ment it that way( and the metaphor about teaching a man to fish was your reminder that your aim was to help) . i will say this though. If you don't want to learn to fix the header to run it now, jsut keep posting problem games and at some point if they can be fixxed through mappers they probly will(and with startropics i know that loopys mapper for the powerpak fixxed this i don't know if it broke other games but if it was done there i bet it will happen for the everdrive at some point) . So ya, if you don't want to learn just continue reporting and has patience. jimmy here was trying to get you around patience though lol.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 28, 2013, 06:14 AM
It's good that people learn how to do it them self, it's not like I'm the only one with the power of switching a few bytes around;D I'll continue to post new fix once I encounter game needing it or if people point out certain game that could be fixed that way. I'm not sure what's the issue. If a users want to do it, they either know how or can read jimmy's post explaining the basic behind it. If they do not feel like messing around with it, do not have the time or any other reason preventing them from figuring out the info needed to fix the header, they'll have the patch i'll post. All the info is there, you have Bootgods database that is packed with PCB and mapper detail for almost all the game and there's the unofficial compatibility list I compiled showing almost all the mapper that game are using (also compiled using Bootgod's database. So it's really a matter of choice.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: stonie on February 28, 2013, 06:17 AM
pretty much i have yet to receive my n8 so i don't know if i am going to wait or take a shot at it, i've messed with hex editors in the past but i have a pretty slow learning curve for that kinda thing lol
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 28, 2013, 06:20 AM
No need for an hex editor, there's manyapplication available to edit the header info using easy to use GUI!
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on February 28, 2013, 07:39 AM
{side discussion removed from post}

Again, thanks to SkinnyV. Really the main games I'm interested in seeing working are the Star Tropics titles and it looks like we'll have to wait for feedback from Krizzk on that one. I only mentioned Karnov because I randomly found that it didn't work (and SkinnyV fixed it). I was more concerned with Star Tropics, and as SkinnyV mentioned, modifying the headers isn't going to fix that one.

I'm sorry I couldn't be of more help, as I'm not familiar with the software and concepts you have been discussing. I'll do what I can, even if that just means reporting that I found something didn't work. As we all know there is a difference between someone saying that they don't understand something and someone refusing to learn how to do something.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: phoenixdownita on February 28, 2013, 08:27 AM
I don't know if what I am doing is correct, probably not, but it seems to "fix" some troubled ROM at least partially (it may be due to the way the patch process works though and if the BPS is short [header only]).

I used SkinnyV patch on ROM "similar" to the target and although sometimes I get a patch failed it seems to work.
For example I found out issues with some of the games english translation and by applying the patch meant for the non translated game to the translation it seems to make it work too (example is Valkyrie no Bouken - Toki no Kagi Densetsu (Japan), the goodset has wrong mapper for both J and trEN, the patch appear to fix both although it returns a failure for the trEN version).

From the size of the BPS file maybe when it works it is because the patch is limited to the header itself, other games seems to have a much more extensive patch and I had mixed results with them (example is Akira, the good set has the correct mapper for J already but the trEN does not work, once patched [although an error comes out] it kind of work ... partially, it locks 10 seconds in).
For Akira I tried to manually patch just the header myslef of the trEN but there's a trainer block which I think is not working (itn may require the original dumper hardware), the unpatched or manually patched trEN simply locks (unpatched is mapper 4, patched I manually put 33 in the right nibbles, N8 info confirms the correctness of the intervention wrt the mapper number)

Anyway, one of the question is about the extensive patching required for some of the games in SkinnyV rar archive (for example Akira's patch is almost as big as the ROM). So did you just add/patched the header or there was some more extensive intervention? (I am referring to all the files that are longer than 1KB).

Thanks for any insight you may provide.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 28, 2013, 09:32 AM
You get patch failed because the CRC of your rom doesn't match. When the patch goal is to swap the currently assigned mapper for another, the patcher will just locate that byte and replace it with another while when the patch is to add extra data (IE a missing header), it create a much larger patch with a lot of the rom content. This could have easily been prevented if I wasn't so tired when I switched to the BPM patching system simply by generating delta mode patch instead of linear mode. Once I noticed it, I just had finished converting all the patch from IPS to BPM and figured it wasn't such a big deal for file that are never really bigger than 200 or 300 kb. But it's something I'll keep in mind in the future (maybe next time I do an update). As for your question about using using those patch for translated rom, if it's just a patch that swap the mapper assigned, it might work but the patch adding the 16bytes header might mess them up. Now that you made me think about it again, I can say there is good chance I'll redo them in delta mode.

Edit: Ok, it was annoying me so I re-generated all the patch with delta mode this time. It's much better now! It actually only took about 15 minutes because I kept all the patched and un-patched rom in my work folder from this morning update. I also corrected a error I made after re-doing the patch in BPM. The patch for Boulder Dash was supposed to be for the USA version, not the Japanese one. Also, Krikzz noticed a problem with the header of Ys3 so I just added it to the latest pack for those who had trouble with the game not saving.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: deksar on February 28, 2013, 01:42 PM
Thank you so much SkinnyV for your No-Intro fixes.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: phoenixdownita on February 28, 2013, 06:50 PM
Thanks SkinnyV I for sure appreciate being spoon fed the fixes.

It almost begs the question if we should build a "giant" patching base that contains all/most ROMS and can either automatically add the header if missing or fix it if present but wrong (it will have to deal with the sometime present "trainer block" that has nothing to do with the game itself or simply detect it for the moment and skip it)

I know it could be a titanic effort but given how many bad ROMs are out there and the fact that sometimes they partially work it's crazy.

I wonder if there's even a ready made executable that can check a given ROM against a DB and check if the header is right or wrong for the game. It would be already OK if I have to chose what game I think the ROM should contain and then let the code try the variants (like J/E/U if such things do exist).

<rant>Anyway I suspect that as a result of the N8 availability NEW and improved ROMSETs (nointro/goodset) will have to come out with the required fixes .... I wonder how were the emulator/other flash cart working so far. Given the kind of issues it seems like that even the original copier would fail on running these ROMs .... </rant>

Please understand that I tend to get mildly OCD on RomSets and although I would end up playing say less than 10% of any set if I know something doesn't work it bugs me .... but in the case of NES I better let it go as there is so much to do that I better focus on the few games I actually care about

Again some other gamer would care about some other games so in the end in a few months we probably would end up with a new, vastly improved, fixed set of ROMs.

In conclusion, thanks to SkinnyV to actually having pinpointed the cause (bad/missing headers) and taken the time to fix it and taken the time to do it at large for the rest of us.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on February 28, 2013, 07:39 PM
The thing is that No-Intro seem to be aware (at least for some roms) of missing header, you can look at this thread for example (http://forums.no-intro.org/viewtopic.php?f=2&t=2320). But it doesn't seem they feel concerned about it. I get a sense from that specific thread that they are contacted regularly about that kind of headers issue and brush it off feeling that since the headers is not part of the original game code and get added for emulation purpose, it is not a prioritie or their responsibility. They also seem to think of going completely headerless for their set with a separate XML for header information which would render the set useless for most thing like flash cart. I saw some guy from the NES development scene try to talk to them but they seem to get ignored. If that ever happen, I can see a new set getting released for flash cart and original hardware but until then, it will be up to people in need to find and correct those thing. I saw an automatic header fixer (ines-header-fixer/ (http://nwserver.ath.cx/wordpress/2012/05/30/ines-header-fixer/)) using bootgod's database that seem very promising but I have yet to try it as it seem to be a python script and I  rarely used python before..
Title: Re: Games Not Working / Bug Reporting Thread
Post by: butfluffy on March 01, 2013, 02:32 AM
a new set for flash carts would be an awesome idea thinking about it. it could be uploaded to most the naughty places :)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 01, 2013, 02:35 AM
Well, if they would take the time to correct the header issue on the currently available set it wouldn't be of any use.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: elmo069 on March 01, 2013, 02:37 AM
The No-Intro NES DAT completely ignores the header. That's why they don't bother fixing headers.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 01, 2013, 02:59 AM
I've got a question about Star Tropics I & II.

I've read that there was a mapper by Loopy that made this work on the Power Pak?
http://home.comcast.net/~olimar/NES/

How similar is the Power Pak to the N8 and could that fix be made to work on the N8?
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 01, 2013, 03:05 AM
Yes, a similar fix can be applied just like Loopy did but the powerpak mapper file and everdrive mapper file are not compatible. But Krikzz will be the one handling that since coding mapper logic for a flash cart is no easy feat. The issue (well Krikzz can correct me on that) is that the MMC3 and MMC6 are almost the same in term of logic. The problem is that because of that huge similarity, the MMC6 and MMC3 share the same iNES mapper # yet they are not the sam. So the issue lie in finding a way to have the Everdrive N8 differentiate between a game using MMC3 and another one using MMC6. It is usually a simple matter of checking the mapper # assigned in the header but in that case we can't just do that since they share the mapper #.

If it was me, what I would do is take one of the unassigned mapper number, re-tag the 2 game that use MMC6 (Only used in Startropic 1&2) with that mapper # and then add it to the Everdrive N8 mapper file. It's not the best way to just take a unused mapper because you never know when that mapper will be assigned to something else but it would be easier and more practical than implementing some kind a CRC check or filename check to detect if it is a game that use MMC6 (plus that would add load time upon booting the game).
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 01, 2013, 04:26 AM
I found some information about the Star Tropics games. It is far too technical for me to understand, but maybe someone else could benefit from it:
http://kevtris.org/mappers/mmc6/index.html
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 01, 2013, 05:41 AM
BTW, the no-intro dump of The Magic of Scheherazade seem to work fine for me. Same thing for The Uncanny X-Men. I think they could be removed from that list as it must be do to a bad dump. Rad Racer 2 is indeed having graphical issue tough.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 01, 2013, 07:10 AM
BTW, the no-intro dump of The Magic of Scheherazade seem to work fine for me. Same thing for The Uncanny X-Men. I think they could be removed from that list as it must be do to a bad dump. Rad Racer 2 is indeed having graphical issue tough.

Done. My roms were corrupted somehow.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: phoenixdownita on March 01, 2013, 07:30 AM
Rad Racer 2 is indeed special, according to http://wiki.nesdev.com/w/index.php/INES


Flags 6
76543210
||||||||
||||+||+- 0xx0: vertical arrangement/horizontal mirroring (CIRAM A10 = PPU A11)
|||| ||   0xx1: horizontal arrangement/vertical mirroring (CIRAM A10 = PPU A10)
|||| ||   1xxx: four-screen VRAM
|||| |+-- 1: SRAM in CPU $6000-$7FFF, if present, is battery backed
|||| +--- 1: 512-byte trainer at $7000-$71FF (stored before PRG data)
++++----- Lower nybble of mapper number


Some mappers, such as MMC1, MMC3, and AxROM, can control nametable mirroring. They ignore bit 0. On the other hand, if bit 3 is true, the cart has 4 KiB of RAM at PPU $2000-$2FFF, and it ignores the mapper's CIRAM A10 output (as in Rad Racer 2). One exception is #218, which uses the four-screen bit to switch between one-screen and V/H mirroring.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: KRIKzz on March 02, 2013, 07:14 PM
Should not be hard to fix mmc6 problem. I working over mega-ed update, after that i will back to N8
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 04:09 AM
I do not think listing game that use an unsupported mapper like Castlevania 3 (USA) would be productive since the reason why they are not working is well known to anyone willing to take a look at the official mapper chart. The US version of Castlevania 3 use MMC5 (iNES mapper #5), the most complex mapper available on the nes. I would suggest just using the translation patch for the japanese version Akumajou Densetsu since it is superior anyway (in my opinion) because of the added sound channel.

As for Kujaku Ou, I suggest checking your rom as the mapper used by this game (iNES mapper #1 - MMC1) is very simple and supported by the Everdrive N8. My Everdrive N8 has no issue running that particular game.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: stonie on March 05, 2013, 04:22 AM
i think it was skinny, i could be wrong, that made an unofficial compatability list based off which games run on which mappers, it shouldn't be too hard to find and it is on this forum somewhere
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 04:23 AM
I do not see the need for such a thread since the mapper chart show all the supported mapper and my unofficial compatibility list also show those games with unsupported mapper (red = unsupported mapper, green = supported). You have a link to that list on your first post of this thread. I also just updated the list to reflect a few new mapper added by Krikzz since the first OS and also edited a few game to show that they are no supported as of now even though their mapper is (Startropic 1 & 2).
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 05, 2013, 05:23 AM
I do not see the need for such a thread since the mapper chart show all the supported mapper and my unofficial compatibility list also show those games with unsupported mapper (red = unsupported mapper, green = supported). You have a link to that list on your first post of this thread. I also just updated the list to reflect a few new mapper added by Krikzz since the first OS and also edited a few game to show that they are no supported as of now even though their mapper is (Startropic 1 & 2).

I reorganized the first post based on your ideas.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 05:26 AM
Cool, might update the link to the compatibility list though as the one you have won't work. You should link to the thread of the unofficial compatibility list instead of directly to the file otherwise you'll have to update the link every time I update the list.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 05, 2013, 05:48 AM
Cool, might update the link to the compatibility list though as the one you have won't work. You should link to the thread of the unofficial compatibility list instead of directly to the file otherwise you'll have to update the link every time I update the list.
If you could give me the links you want here and I'll stick them in.

I think I'll put a link to your in progress thread and then intermittantly update a link to your pdf as time goes by (but with an as of such-and-such date next to it)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 06:00 AM
Well, my thread for the unnoficial compatibility list is always updated so it might be best to just link to that thread.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 06:22 AM
It's the only thread I ever made about the compatibility list. Here: http://krikzz.com/forum/index.php?topic=340.0 (http://krikzz.com/forum/index.php?topic=340.0)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: sammargh on March 05, 2013, 04:19 PM
Krikzz can you add support for mapper 158? It's literally the same as 118 just they gave a single rom this number since it used a different asic. If you set the rom to 118 it works fine but if you use a proper header the game breaks.

http://wiki.nesdev.com/w/index.php/INES_Mapper_118
http://wiki.nesdev.com/w/index.php/INES_Mapper_158
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 05, 2013, 09:36 PM
Well, my thread for the unnoficial compatibility lsit is always updated so it might be best to just link to that thread.

By the way, SkinnyV, what is the story with Gauntlet? Is it mapper 206 or mapper 4? Someone said something about it having an issue similar to Rad Racer 2?
Title: Re: Games Not Working / Bug Reporting Thread
Post by: sammargh on March 05, 2013, 10:06 PM
According to the "master" database it is 206 but it uses 4 screen mirroring like Rad Racer II
http://bootgod.dyndns.org:7777/profile.php?id=473
http://bootgod.dyndns.org:7777/profile.php?id=137

206 is just a modification of mapper 4 but Gauntlet is the only 206 mapper game that uses mirroring
http://wiki.nesdev.com/w/index.php/INES_Mapper_206
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 05, 2013, 10:28 PM
Gauntlet does use mapper #206. The problem with it seem to be that the Everdrive doesn't handle 4-screen VRAM properly as of now (something easily fixed with an update).
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on March 06, 2013, 10:37 PM
Gauntlet does use mapper #206. The problem with it seem to be that the Everdrive doesn't handle 4-screen VRAM properly as of now (something easily fixed with an update).

SkinnyV, there is a hack for Rad Racer 2 that eliminates the 4-screen VRAM issue.  Could a similar hack be implemented for Gauntlet?
http://www.romhacking.net/hacks/573/


Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on March 06, 2013, 11:07 PM
Cool temp solution for Rad Racer 2 but I wouldn't expect anything like that to be done to Gauntlet. In any case, it will be fixed with OS update soon.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Majestic_Lizard on April 11, 2013, 05:59 AM
Star Tropics I & Star Tropics II: Zoda's Revenge now work.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Zdif on May 25, 2013, 10:51 PM
Hey guys!

My NEs N8 everdrive arrived yesterday in perfect condition (thank you very much krikzz!)

However, I am having some issues with my castlevania (usa) rom: When playing, everything works perfectly, except for the stats, which wander from the right to the left side of the screen, then exit there and come back in on the right side?! thats kinda annoying, so i was wondering if some of you had the same troubles?!

thanks for helping!
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Grambo on May 26, 2013, 02:39 AM
NES Mapper MMC5 not yet supported. It's #5 on this chart:
http://krikzz.com/index.php?route=product/product&product_id=59

Hey guys!

My NEs N8 everdrive arrived yesterday in perfect condition (thank you very much krikzz!)

However, I am having some issues with my castlevania (usa) rom: When playing, everything works perfectly, except for the stats, which wander from the right to the left side of the screen, then exit there and come back in on the right side?! thats kinda annoying, so i was wondering if some of you had the same troubles?!

thanks for helping!
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on May 26, 2013, 07:28 AM
He seem to refer to Castlevania 1, the third shouldn't even boot. As for the issue you are having, I would try to load another game and then reload Castlevania. I had weird issue with some game that went away after reloading and never showed again after.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Grambo on May 26, 2013, 08:51 AM
Oops, my bad.
Yeah, if you try and boot Castlevania 3, you'll get a mapper not supported error. Sorry.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Zdif on May 26, 2013, 11:15 AM
Hey thanks for your answers!

strangely, it works perfectly with the european version. I even experienced the same issues with kung fu (had a lot of glitches in the usa version) and battletoads (just got black after the intro): both european versions worked perfectly!

could it be, that it its better to use european roms if you play on a PAL nes? i thought it wouldn't matter if you use USA or European roms (at least it seemed so on my sd2snes)

cheers
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on May 27, 2013, 07:19 AM
Definitely use PAL rom if you are playing on a European nes. The console's timing are different and game can have graphical bug and anomaly when played at the wrong frequency.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: dvd2vcd on May 27, 2013, 08:19 AM
Definitely use PAL rom if you are playing on a European nes. The console's timing are different and game can have graphical bug and anomaly when played at the wrong frequency.
i can vouch for that, lion king pal wont run correctly on my famicom av  :'(
Title: Re: Games Not Working / Bug Reporting Thread
Post by: flashaholic on May 29, 2013, 12:21 PM
Is there some type of command/line in the game coding that sets the timing to either NTSC or PAL? If so, is it possible to hex-edit a rom to make it use NTSC or PAL timing?

Definitely use PAL rom if you are playing on a European nes. The console's timing are different and game can have graphical bug and anomaly when played at the wrong frequency.
i can vouch for that, lion king pal wont run correctly on my famicom av  :'(
Title: Re: Games Not Working / Bug Reporting Thread
Post by: dvd2vcd on May 29, 2013, 03:36 PM
i wouldnt know where to start hex editing a rom, perhaps skinnyV may shed some light but im sure he said before it cannot be done
Title: Re: Games Not Working / Bug Reporting Thread
Post by: butfluffy on May 29, 2013, 04:44 PM
i asked the same sort of question before and i cant rmemeber exactly what the answer was but was something like the ntsc and pal nes are different regarding the way the cpu works and the games couldnt just be region patched. the game would have to be completly reprogrammed for either region.
 if there are usa games that don't work on my pal nes i may end up having to get a usa nes aswell. i wouldn't mind a top loader but i would have to get a rgb modded one because rf only sucks.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on May 30, 2013, 12:06 AM
It is impossible to just hex-edit a rom to switch it to another region. The reason is that the NTSC and PAL NES have different CPU/PPU. They are not clocked at the same frequency speed and since nes game are programmed with a specific clockspeed in mind and rely on that precise number for a multitude of thing, it is not possible to just switch region. Most game will work when played in a differents region but they will usualy play at a slower or faster speed (depending if you are playing on a PAL or NTSC console), music might play with a different pitch/speed and also some random GFX issue might occur. For exampleThe Smurf, which is a PAL game can play on NTSC NES but Gargamel's sprite (the last boss) is messed up andmake it close to impossible to complete the game.

So while it could be possible for an entreprising hacker to convert a game to another region, it would be a very challenging project. Certainly not just a quick hex editing job or something like that unfortunatly.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: butfluffy on May 30, 2013, 03:16 AM
so that being said, proper nes enthusiasts who want to play on real hardware would be better of owning both region consoles imo.
 i would get me an av famicom but they can be rather expensive from what i gather. anyone know a site selling rgb modded usa nes top loaders?
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Travoltron on June 04, 2013, 09:22 PM
Space Shuttle Project (USA); the graphic of the Space Shuttle at the very beginning is all screwed up.

Also, Cheetahmen II needs to be added to the "mapper not supported" pdf.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: wolfpacleader1986 on June 12, 2013, 03:36 PM
Anyone have issues with Galaxian? On the No-Intro set, the first one is saying "Mapper Not Supported", but the REV. A is giving me a black screen. On the latest BIOS and firmware.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: KRIKzz on June 12, 2013, 09:51 PM
Anyone have issues with Galaxian? On the No-Intro set, the first one is saying "Mapper Not Supported", but the REV. A is giving me a black screen. On the latest BIOS and firmware.
I would happy, if you, guys, will use good set before than report about some problems. No-intro set it is already the problem with lots of bad roms. goodset rom works just perfect Galaxian (J) [!].nes
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on June 12, 2013, 11:40 PM
Anyone have issues with Galaxian? On the No-Intro set, the first one is saying "Mapper Not Supported", but the REV. A is giving me a black screen. On the latest BIOS and firmware.
I would happy, if you, guys, will use good set before than report about some problems. No-intro set it is already the problem with lots of bad roms. goodset rom works just perfect Galaxian (J) [!].nes

Goodset are horribly outdated and come with so much crap and bad dump that it should disappear IMO. No-Intro dump are perfect except for a few wrong header which is not part of the original game code. I prefer editing the header of a few good dump than to play an overdump with a good header.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: dvd2vcd on June 12, 2013, 11:43 PM
personally i just use the [!] clean roms from goodsets the
Title: Re: Games Not Working / Bug Reporting Thread
Post by: SkinnyV on June 13, 2013, 12:42 AM
personally i just use the [!] clean roms from goodsets the
  • overdumped roms i dont usually bother with anyway..
Well, the [!]  ''clean'' dump from goodnes are not always clean. For example, the [!] version of Galaxian that is working on the Everdrive N8 is actually an overdump and not a clean dump unlike the No-Intro version. Galaxian is 16kb but the goodnes dump is 24kb. As weird as it sound, that is the only way to run the game on the Everdrive N8 or on most emulator (unless the emu support a database for headerless rom) as of now. Galaxian is actually one of the smallest NES game and use a mere 8K of PRG. Problem is, the ines standard was not designed with such small PRG in mind. This is not really surprised considering how badly thought and flawed the first iNES standard was but what I find stunning is that 8K PRG still doesn't seem  properly supported in the rewritten iNES 2.0 standard which was supposed to fix the shortcoming of iNES 1.0... So as of now, this is one of the exception where we'll need to use a bad dump in order to play a game.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: The_Atomik_Punk! on June 13, 2013, 12:44 AM
Anyone have issues with Galaxian? On the No-Intro set, the first one is saying "Mapper Not Supported", but the REV. A is giving me a black screen. On the latest BIOS and firmware.
I would happy, if you, guys, will use good set before than report about some problems. No-intro set it is already the problem with lots of bad roms. goodset rom works just perfect Galaxian (J) [!].nes

Goodset are horribly outdated and come with so much crap and bad dump that it should disappear IMO. No-Intro dump are perfect except for a few wrong header which is not part of the original game code. I prefer editing the header of a few good dump than to play an overdump with a good header.

I completely agree. I personally don't see why the Goodrom compilations are advised/recommended in the user manuals. There's definitely a lower incidence of error using the No-Intro Sets which are regularly updated/revised, as opposed to being filled with bloated, buggy junk from, I don't know, 1996 or something with the Goodroms.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: KRIKzz on June 13, 2013, 12:55 AM
personally i just use the [!] clean roms from goodsets the
  • overdumped roms i dont usually bother with anyway..
Yeah, pretty easy remove all except [!] from goodset, after that you will take almost same clean romset like no-intro, but in better quality. Personally i prefer to keep whole romset, cuz sometimes [!] may not work by some reasons(some games with protection or some other possible specifics), but some other rom will definately work. Problems with no-intro is a common thing, and not only for nes, i receive feedbacks from no-intro users again and again. I did not used no-intro a lot, but fact that i receive a lot of feedbacks with problems from users who use this romset, makes me think that no-intro have a lot of bad roms. Problems usually disappear when user trying goodset rom
Title: Re: Games Not Working / Bug Reporting Thread
Post by: nuu on June 13, 2013, 02:27 PM
For not mentioning all the bad FDS images No-Intro has. I like No-Intro's philosophy with only clean dumps but they still have a long way to go. And I don't care for their new policy of excluding iNES headers. I consider the header also to be part of the game since it contains info about the cartridge that the rom chip doesn't have.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Jincman on September 02, 2016, 02:18 PM
Space Shuttle Project (USA); the graphic of the Space Shuttle at the very beginning is all screwed up.

This is still an issue ... for whatever reason.

I noticed the scrambled graphics last night ... again.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: GadgetUK on September 02, 2016, 03:35 PM
Space Shuttle Project (USA); the graphic of the Space Shuttle at the very beginning is all screwed up.

This is still an issue ... for whatever reason.

I noticed the scrambled graphics last night ... again.
I think its an issue related to mirroring - I could be wrong, but it looks that way (notice how if you reset it sometimes the bottom half of the shuttle is OK).  I think Mapper 1 gives control to the program over H or V mirroring and I think that probably is used in this game.  I did notice that Adams Family seems to work using the same mapper and the cart DB seems to suggest that has control over mirroring as well but I am not sure without digging into the ROM code to see if that game uses it, or if that has a similar problem or not.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Great Hierophant on September 03, 2016, 07:19 PM
Space Shuttle Project does work correctly on the NES PowerPak.  MMC1 games control mirroring in through the mapper chip.  The type of error I have seen suggests that it is a CHR bankswitching issue, not a mirroring issue.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: GadgetUK on September 03, 2016, 08:05 PM
Space Shuttle Project does work correctly on the NES PowerPak.  MMC1 games control mirroring in through the mapper chip.  The type of error I have seen suggests that it is a CHR bankswitching issue, not a mirroring issue.
Very interesting!  I did wonder what if anything we could do about it.  I spent some time last night looking at the ROM and the header but I didn't get very far.  I don't think it is mirroring because the feature seems to work on other ROMs with the same header and mirror type.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Erizisto on September 04, 2016, 08:58 PM
I played through Space Shuttle Project not too long ago.  The game is playable from start to finish, as none of the gameplay screens are affected by this display problem.

There seems to be only a handful of screens throughout the game that have this issue.  The title screen, the pre-launch cockpit screen, and some (but not all) of the post-mission screens, like the newspaper if I recall correctly.

I found this old forum post that looks like it might explain the issue.  Maybe someone will understand the technical part better than I can.

http://forums.nesdev.com/viewtopic.php?t=4243#p35209

Quote
Part way down the screen its switching which pattern table is used for the background. Those emulators aren't getting that switch so the bottom half is using the same tile set as the top half. Its doing that on scanline ~119 (likely sprite 0 hit) by changing the $C000 MMC1 register to select a 4KB chr bank at $1000.

Hope this helps.  :)
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Retro Rah on October 23, 2016, 10:59 PM
Great work everyone!

Not sure if i am helping or not but i would like to report:

I have not found a working copy of Power Blade 1 OR 2.

Carry on
Title: Re: Games Not Working / Bug Reporting Thread
Post by: thecavalry on October 24, 2016, 11:02 AM
Great work everyone!

Not sure if i am helping or not but i would like to report:

I have not found a working copy of Power Blade 1 OR 2.

Carry on

Dunno why you wanted to resurrect an old post AND create a new post of your own to say the same thing.

You need to find the smokemonster everdrive pack on the epforums. Those copies of Powerblade 1 and 2 work. If that's what you have, redownload the pack. Reformat your sd. Reload the software.
Title: Re: Games Not Working / Bug Reporting Thread
Post by: Retro Rah on October 24, 2016, 07:43 PM
Great work everyone!

Not sure if i am helping or not but i would like to report:

I have not found a working copy of Power Blade 1 OR 2.

Carry on

Dunno why you wanted to resurrect an old post AND create a new post of your own to say the same thing.

You need to find the smokemonster everdrive pack on the epforums. Those copies of Powerblade 1 and 2 work. If that's what you have, redownload the pack. Reformat your sd. Reload the software.

Some things are not for you to understand. Thank you for the information, I will look into it and hopefully achieve my quest!