EverDrive Forum

General => SD2SNES => Topic started by: claudiosperes on April 22, 2016, 05:32 PM

Title: SD2SNES REVISION G ???
Post by: claudiosperes on April 22, 2016, 05:32 PM
Hello everybody, I wonder about the Revision G ?? what's different?

(http://i.imgur.com/m90vO4U.jpg)
Title: Re: SD2SNES REVISION G ???
Post by: rafaelalvesals on April 22, 2016, 05:44 PM
maybe just a mistake when update the date of the batch, the letter F and G are side by side on the keyboard and remember, ikari said that F was the last one, so no more hardware updates and if you look at the board of Rev F and Rev G, its exacly the same.
Title: Re: SD2SNES REVISION G ???
Post by: OneBagTravel on April 22, 2016, 09:11 PM
The picture didn't load for me for some reason. In case others were having the problem:

http://i.imgur.com/m90vO4U.jpg

Krikzz care to comment??
Title: Re: SD2SNES REVISION G ???
Post by: claudiosperes on April 22, 2016, 09:50 PM
The picture didn't load for me for some reason. In case others were having the problem:

http://i.imgur.com/m90vO4U.jpg

Krikzz care to comment??

I could fix the image with your link, thank you ... I think change a letter of review by typo would be very strange kkkkk
Title: Re: SD2SNES REVISION G ???
Post by: loxbus on April 23, 2016, 07:09 PM
Thats a good question.

It's not a typo as previously mentioned, as it says G 2015.
Where-as revision F says 2014.

Krikzz ?
Title: Re: SD2SNES REVISION G ???
Post by: dvd2vcd on April 24, 2016, 10:43 PM
I also wanna know whats new with rev G..
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 25, 2016, 11:09 AM
The difference from Rev.F is that the DAC runs at 5V to improve on the MSU1 volume issue. See also http://forums.nesdev.com/viewtopic.php?p=155367#p155367
Rev.G is otherwise identical in capabilities and compatibility as no core hardware has been altered.
Title: Re: SD2SNES REVISION G ???
Post by: claudiosperes on April 25, 2016, 05:52 PM
Thanks IKARI  :D
Title: Re: SD2SNES REVISION G ???
Post by: Link83 on April 25, 2016, 10:09 PM
The difference from Rev.F is that the DAC runs at 5V to improve on the MSU1 volume issue. See also http://forums.nesdev.com/viewtopic.php?p=155367#p155367
Rev.G is otherwise identical in capabilities and compatibility as no core hardware has been altered.
Thanks for the info ikari_01 :) Is it possible to mod an earlier revision to feed 5V to the DAC? (Like the earlier mod (http://krikzz.com/forum/index.php?topic=1777.msg18303#msg18303) for E1/E2 revisions to improve picture quality on 1CHIP consoles)
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 26, 2016, 10:05 AM
Yeah, you could remove FB341 and run a wire from a 5V spot to the LEFT pad of the vacant footprint.
Title: Re: SD2SNES REVISION G ???
Post by: MockyLock on April 26, 2016, 11:11 AM
So this mod is also for rev.F, right ?
Could you post some pics/how to for the mod please ?
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 26, 2016, 12:20 PM
I've done the mod on my rev. F. Here are some pictures.

(http://fs5.directupload.net/images/160426/temp/9o66ntf3.jpg) (http://www.directupload.net/file/d/4337/9o66ntf3_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/qxeafn8x.jpg) (http://www.directupload.net/file/d/4337/qxeafn8x_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/viiswfot.jpg) (http://www.directupload.net/file/d/4337/viiswfot_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/gzji2ujo.jpg) (http://www.directupload.net/file/d/4337/gzji2ujo_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/a6ezo8wk.jpg) (http://www.directupload.net/file/d/4337/a6ezo8wk_jpg.htm)

Greetings
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 01:15 PM
Wasn't C391 one of two parts added in last rev? Can't check @work... OK, so I jump another rev today as it seems :P

EDIT: Yeah it was. Nvm ^^
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 26, 2016, 01:23 PM
Wasn't C391 one of two parts added in last rev? Can't check @work... OK, so I jump another rev today as it seems :P

I think it was C391 on the back and L391 on the front.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 01:27 PM
Correct. OK, will try that @ home. Did you notice any difference?
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 26, 2016, 01:52 PM
I've tested the whole thing, but now The music in MSU-1 games cracks and I don't know why
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 01:58 PM
@ikari_01: Any clue whats wrong?
/me cancels today's plans for now
@claudiosperes: Any pic from the PCB's other side for us? :D
Title: Re: SD2SNES REVISION G ???
Post by: TheShadowRunner on April 26, 2016, 02:13 PM
I've tested the whole thing, but now The music in MSU-1 games cracks and I don't know why
Probably your 5v source point..?
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 26, 2016, 02:13 PM
Maybe running the 5V through the ferrite bead (that was just removed) could help. Just take care you never connect 3.3V and 5V ;)
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 02:22 PM
So the original RevG has FB341 still there, just feeded with 5V?
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 26, 2016, 02:26 PM
Now it works, I've connected it with the pic12f629 5v and the cracking is gone.

(http://fs5.directupload.net/images/160426/temp/5fuyy5at.jpg) (http://www.directupload.net/file/d/4337/5fuyy5at_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/sev78gad.jpg) (http://www.directupload.net/file/d/4337/sev78gad_jpg.htm)
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 02:31 PM
I'd really like to see how the PCB is contracted on RevG ^^ I modded my RevE 1:1 already and that mod should be 1:1 what was changed too.
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 26, 2016, 02:35 PM
You are right, I forgot to mention that it would be better to get 5V from behind L391. In the original design, FB341 remains but the connection from the 3 vias (3.3V) is removed. Instead the 5V line at the bottom of the PCB (going from PIC12F629 to the 14-pin debug port) is tapped and connected to FB341.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 02:42 PM
So best way would be turning the FB341 about 90° to keep it still active, but disconnected from 3.3V and then solder a cable the way D4v3WTF did it to the now free side?
Or maybe I could cut the line of 3.3V with a knife and then solder even more easily to it...
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 26, 2016, 02:49 PM
FB341 probably isn't that important for 5V operation because it has already been filtered at the input (L391). But it can't hurt either. It can still slightly improve noise performance on 1chip consoles.
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 26, 2016, 03:04 PM
Okay, I've changed it again to match Ikaris suggestion. With the FB341 attached, it sounds a bit better I think. Thank you Ikari!

(http://fs5.directupload.net/images/160426/temp/gzji2ujo.jpg) (http://www.directupload.net/file/d/4337/gzji2ujo_jpg.htm)

(http://fs5.directupload.net/images/160426/temp/a6ezo8wk.jpg) (http://www.directupload.net/file/d/4337/a6ezo8wk_jpg.htm)
Title: Re: SD2SNES REVISION G ???
Post by: TheShadowRunner on April 26, 2016, 03:05 PM
Yeah good idea, cut the trace between letters F and B (or B and 3) at the FB341 marking, and join 5v from the PIC12F629.

I'm wondering if it's really necessary though, I find MSU volume to be just fine (the mix between original effects and MSU music seems well balanced to me, for CT/megaman/Fzero, etc), and I don't even use the new "MSU volume boost" feature from 1.7!
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 04:20 PM
I tend to say that some db more would be quite nice. (Some more BASE would rock even more, but that seems to be the SNES' fault) Aaaand the main thing is sd2snes is more silent than Higan/BSNES which makes it difficult to maintain one hack for everything. OK, will try my luck today. I have a 1 Chip SNES Jr and maaaany PAL ones, we will see ^^

(I use the boost feature @minimal, but the sound becomes distorted by that in my case)
Title: Re: SD2SNES REVISION G ???
Post by: rafaelalvesals on April 26, 2016, 05:27 PM
I'd really like to see how the PCB is contracted on RevG ^^ I modded my RevE 1:1 already and that mod should be 1:1 what was changed too.

here is the pics of mine =)

(https://i.imgsafe.org/7ce976c.jpg)
(https://i.imgsafe.org/75bf02a.jpg)
(https://i.imgsafe.org/79b085e.jpg)
(https://i.imgsafe.org/8376d1d.jpg)
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 26, 2016, 05:39 PM
Nice, thx ^^
I assume that the small connector to the front side next to the text "R341" is directly connected to the upper right leg of U331 then... At least thats what I believe to see on the pics ^^

EDIT:
OK, turned the FB341 by 90° and soldered a new line to the upper right pin of the PIC12F629 aka the same way @D4v3WTF did it. Works fine, sounds fine and seems a bit louder, too. Now I went back to 0 db vol increase and I like it ^^

I proudly intruduce my ikari_01 hand made Rev.E2 .... errr F .... G I mean ^^
(https://i.imgsafe.org/25c6eab.jpg)
(https://i.imgsafe.org/2a230e8.jpg)
Title: Re: SD2SNES REVISION G ???
Post by: wprpalmeida on April 26, 2016, 09:37 PM
You are right, I forgot to mention that it would be better to get 5V from behind L391. In the original design, FB341 remains but the connection from the 3 vias (3.3V) is removed. Instead the 5V line at the bottom of the PCB (going from PIC12F629 to the 14-pin debug port) is tapped and connected to FB341.

like this?
(http://i.imgur.com/hrklCCD.png)


here is the pics of mine =)

(https://i.imgsafe.org/7ce976c.jpg)
(https://i.imgsafe.org/75bf02a.jpg)
(https://i.imgsafe.org/79b085e.jpg)
(https://i.imgsafe.org/8376d1d.jpg)

Rafael, you got yours from krikzz, correct? Did you have to pay the import taxes? How long did it take to arrive?
Title: Re: SD2SNES REVISION G ???
Post by: iwasaperson on April 27, 2016, 01:08 AM
Just did D4v3WTF's mod on my Rev. F with some solid core 26AWG magnet wire I have laying around. Works perfectly.

I hate working with SMD components though.

Also to ikari_01, are you planning on uploading the schematics for Rev. G on your git repo?
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 27, 2016, 01:33 AM
/me finally realized what the logo on his sd2snes means and where he knows it from...
Check ikari_01's avatar in here :P
Title: Re: SD2SNES REVISION G ???
Post by: SmokeMonster on April 27, 2016, 01:37 AM
Thanks for posting the great pictures and explanations :D

MSU-1 is my favorite feature, so I did this too. Took 2 minutes start to finish. I used a snip of kynar (http://www.amazon.com/dp/B006C4AYGS/) wire.

(http://s32.postimg.org/9hb2xn3yd/DSC5824.jpg) (http://postimg.org/image/gxacjfrnl/full/)

(http://s32.postimg.org/jbt1cdt51/DSC5824_2.jpg) (http://s32.postimg.org/jbt1cdt51/DSC5824_2.jpg)

(http://s32.postimg.org/6bmcd2cw5/DSC5828.jpg) (http://postimg.org/image/axigleyf5/full/)
Title: Re: SD2SNES REVISION G ???
Post by: iwasaperson on April 27, 2016, 01:38 AM
/me finally realized what the logo on his sd2snes means and where he knows it from...
Check ikari_01's avatar in here :P

You mean it's not a snail?
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 27, 2016, 01:41 AM
Sure it is, but I never realized where I saw it before and why it's on there. Now I know ^^
Title: Re: SD2SNES REVISION G ???
Post by: iwasaperson on April 27, 2016, 01:43 AM
Sure it is, but I never realized where I saw it before. Now I know ^^

Now I need to figure out what the deer is.
Title: Re: SD2SNES REVISION G ???
Post by: rafaelalvesals on April 27, 2016, 02:59 AM
Rafael, you got yours from krikzz, correct? Did you have to pay the import taxes? How long did it take to arrive?

Yes it's a Krikzz but i didnt bought from his site, i buy it only the board from his official reseller on brazil (RNBTech) for R$1070 with shipping, if you want, i can send to you his cel number so you can talk to him.

Sure it is, but I never realized where I saw it before. Now I know ^^

Now I need to figure out what the deer is.

The deer is his avatar on another forum, i dont remember now the forum, but i see another day searching stuff about sd2snes.
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 27, 2016, 04:19 PM
http://circuit-board.de
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 27, 2016, 05:19 PM
It's a pun on my last name. ;)

The snail avatar stems from my childhood love, the Master System. ;)
Title: Re: SD2SNES REVISION G ???
Post by: leonquest on April 27, 2016, 05:51 PM
It's a pun on my last name. ;)

The snail avatar stems from my childhood love, the Master System. ;)

The deer is a pun on your last name?

Also, with the snail, were you referring to this?
https://www.youtube.com/watch?v=Um_8L49mR_s
Title: Re: SD2SNES REVISION G ???
Post by: goombakid on April 27, 2016, 07:18 PM
It's a pun on my last name. ;)

The snail avatar stems from my childhood love, the Master System. ;)

I knew that snail looked familiar! Built-in Maze game on the SMS?
Title: Re: SD2SNES REVISION G ???
Post by: OneBagTravel on April 27, 2016, 08:05 PM
I'm glad it's just a slight modification. If Ikari makes a revision that is required for SA-1 or SFX chips then I'll be slightly miffed  ;D
Title: Re: SD2SNES REVISION G ???
Post by: Sarge on April 28, 2016, 12:04 AM
So, is this modification absolutely necessary?  Or does the MSU-1 volume boost do a decent job of making up for the lower volume?  Just curious before I go hacking around with my SD2SNES.
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 28, 2016, 12:24 AM
So, is this modification absolutely necessary?  Or does the MSU-1 volume boost do a decent job of making up for the lower volume?  Just curious before I go hacking around with my SD2SNES.

I've done several tests wit F-Zero MSU-1 and Super Mario World MSU-1 and I think that it has a better and louder sound now. All thanks to Ikari for sharing this with us!
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 28, 2016, 09:38 AM
It's louder, yeah. I am close to say that DKC2 MSU1 is a bit too loud :P I put quite some effort in getting it as loud as possible when I made it.
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on April 28, 2016, 11:58 AM
With the mod the volume should be closer to higan (MSU/S-DSP volume equality at full amplitude).
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 28, 2016, 01:52 PM
dreimer,i have the same revision as you,soldered like yours on the picture,but keeps crackling on the sound.
without the ferrite bead it works.
do you need the ferrite bead soldered?
can someone point me to a new ferrite bead,maybe its broken.
i dont know the values of the ferrite bead.
thx
Title: Re: SD2SNES REVISION G ???
Post by: Sarge on April 28, 2016, 06:11 PM
I've gathered that it's louder, but does the volume boost option do a reasonable job of approximating the mod?  That's all I want to know.

Honestly, I might leave it alone, anyway.  I haven't messed with any of the MSU-1 stuff, so it's not a big deal for me.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on April 29, 2016, 09:42 AM
dreimer,i have the same revision as you,soldered like yours on the picture,but keeps crackling on the sound.
without the ferrite bead it works.
do you need the ferrite bead soldered?
can someone point me to a new ferrite bead,maybe its broken.
i dont know the values of the ferrite bead.
thx

Tbh I never tried without. If it works better for you without then leave it off ^^ It's some kind of extra filtering, but should work without too ^^
Title: Re: SD2SNES REVISION G ???
Post by: MockyLock on April 29, 2016, 09:52 AM
Done that mod.
The sound is louder indeed, and no soud craks for me.
Thank you !
Title: Re: SD2SNES REVISION G ???
Post by: sk8er000 on April 29, 2016, 05:10 PM
Could this mod be done with a rev E1b converted to rev F?
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 29, 2016, 05:47 PM
i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?
Title: Re: SD2SNES REVISION G ???
Post by: TheShadowRunner on April 29, 2016, 06:30 PM
Could this mod be done with a rev E1b converted to rev F?
Yes.

i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?
A picture would be best.
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 29, 2016, 07:14 PM
im tested all msu1 games with the mod and without,like its now is soldered it sound louder,and no cracks in sound,so issue resolved.
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on April 30, 2016, 02:26 AM
Could this mod be done with a rev E1b converted to rev F?
Yes.

i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?
A picture would be best.

It Sounds like he connected 3.3v and 5v!

The correct way is like on dreimers or on mine pictures! If your ferrite is dead, you can do the mod without it. The ferrite isn't necessary,it will work without it too.
Title: Re: SD2SNES REVISION G ???
Post by: SmokeMonster on April 30, 2016, 10:51 AM
There's no need to cut any traces either, correct?
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 30, 2016, 10:55 AM
D4v3WTF,if you look the pcb from above,fb341 in normal position,i soldered the wire to the left side from the ferrite bead.
if i turn the ferrite bead like on your and dreimers picture,i get cracking in sound.
if i use it without the ferrite bead,and solder on the left pad it works,with ferrite bead 90 degrees turned to the left and soldered wire to left-
cracking sound,its strange.
so decided to solder like on dreimer and D4v3WTF picture,and sound is cracking.
what is wrong here,i dont know.

(http://i65.tinypic.com/hs57ae.jpg)

(http://i65.tinypic.com/2rwoneu.jpg)

like this it should be normal,but cracking sound.

Title: Re: SD2SNES REVISION G ???
Post by: bidou67 on April 30, 2016, 12:29 PM
The better and winner is : buy a good xbox 1 modded with excalibur and a big hdd and , with great emulators and a true good romset and it work fine , it costs less and everything games works fine also chip super fx work fine , and you'll even Megadrive and neogeo, everything is perfect and works great to date on xbox 1 snes and megadrive and neogeo , exept the n64 buy a everdrive 64 v 3 yes i admit is useful for this console unit n64  , but for others consoles hardware no justified this expansive linkers snes and megadrive and neogeo working flawless on xbox 1 , emulation is perfect on xbox 1 , many people have understand this ;) this engages only my personal opinion ok ^^
Title: Re: SD2SNES REVISION G ???
Post by: MockyLock on April 30, 2016, 03:03 PM
There 's always a comment like this popping.
We're on a flashcard forum. Meaning people here -normally- likes to play their ROMs on original hardware.
We ALL know here that we could set an XBOX, and many of us did already (personnali i have one set with almost every standard systems emulated from Atari2600 to N64).

So yes we know, we can do different. But that's not the goal here.
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 30, 2016, 03:38 PM
i have almost every system and play always on original hardware.
just played zelda msu1 on real hardware.
emulators is good if you dont want original hardware.
if friends or family come visiting me,they always come and look to my room.
Title: Re: SD2SNES REVISION G ???
Post by: bidou67 on April 30, 2016, 05:30 PM
There 's always a comment like this popping.
We're on a flashcard forum. Meaning people here -normally- likes to play their ROMs on original hardware.
We ALL know here that we could set an XBOX, and many of us did already (personnali i have one set with almost every standard systems emulated from Atari2600 to N64).

So yes we know, we can do different. But that's not the goal here.

i have the real hardware snes and megadrive with sd2snes and mega_everdrive v1 , its expansive and too  many bug and problem hardware and software update with this linkers
I prefer much emulators my xbox 1 all chip all games work fine 100% full speed and compatibility and cheat are operate 100% , its not emulating it 16 years ago, nowadays emulators are a xbox 1 days followed and programmers make us small jewelry shining emulators capable of blushing linkers, one linker is necessary it's the everdrive 64 v3 and the 64drive Because I admit the N64 emulation is not accurate on pc and Xbox1, but for the snes and Megadrive this linkers are no useful , that is my opinion and that of many trust me and i finished all my game in 1990 on original hardware , but  at this time i refinish all my games only on emulation xbox1 , because too many bug and bad software update on linker snes and megadrive
Title: Re: SD2SNES REVISION G ???
Post by: TheShadowRunner on April 30, 2016, 05:47 PM
stay on topic kthx.

fille1976 you're doing it so wrong it's not even funny, you've indeed connected 3.5v and 5v, dumbest idea ever.

What made you think it's what you needed to do?
Nowhere in this thread there's even a hint at something remotely similar, what the hell.

You're actually lucky you didn't kill the SD2SNES or SNES for that matter.
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 30, 2016, 06:33 PM
when i soldered it like dreimer photo,it simply doesnt work.
page 4 this thread 2nd photo of me,thats what it should be,but simply doesnt work.
why,i dont know,soldered like first photo it works fine.
i dont get it,its rev E1B,and i said i hat same rev as dreimer,but he has E2
maybe thats why i doesnt work.
fb341 is on the same place,soldered wire of and placed everything like original.
snes and sd2snes is fine,lucky me.
but why it isnt working and for all others its working?
i gona desolder now just ferrite bead and try without the ferrite bead and solder wire to left pad of ferrite bead.
ikari said thats also good,but better with ferrite bead.
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 30, 2016, 07:20 PM
@shadowrunner,i know,my fault.
do you have suggestion what can be wrong,if i turn the ferrite bead,and solder wire to pic,like it should be,sound is not good.
could it be a bad ferrite bead?
Title: Re: SD2SNES REVISION G ???
Post by: TheShadowRunner on April 30, 2016, 07:50 PM
That's the thing, dreimer doesn't have E2 anymore, he modified it to F.
So with this new mod, he went actually from F to G.

There are 2 additional filtering components between rev E and F.
I guess this is what makes the difference, you're missing those 2 components on E1.

I don't think the ferrite bead can go bad (?).
So you have 3 choices:
1. revert the mod completely.
2. mod your revE2 to revF and then do the mod from this thread
3. solder +5v to left pad, removing the ferrite bead completely, since it seems to be working without cracking sound for you.

But whatever you do, do NOT connect +3.5 and +5V!!
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on April 30, 2016, 08:12 PM
i gona buy rev g,i readed just with rev E1 that i have,there is also problem with chip1 snes,so gona sell it and buy newer revision.
my other snes is away for modding with super cic-igr-50/60 hz and recap.
but just read about other problem,pfff,not happy with it.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on May 01, 2016, 01:17 AM
Exactly TheShadowRunner. The mentioed 1 Chip problems on RevE* are wobbly lines on a few screens and thats what the RevF mod is for (http://krikzz.com/forum/index.php?topic=1777.msg18303#msg18303). Additionally the filters added might really be the solution for your sound problems. Or... you grilled the card by connecting +5V and +3.3V which ikari warned about in here btw ^^ (http://krikzz.com/forum/index.php?topic=5142.msg39335#msg39335 (http://krikzz.com/forum/index.php?topic=5142.msg39335#msg39335)) Just check the RevF mod thread in here or compare yours with mine and you find the spots to solder the new two parts onto. My card works like a charm with those two rev upgrades btw. And btw... my pics are from a RevE*, yeah, but the RevF ones from TheShadowRunner are a good source of information too. Tbh I used em to mod mine ^^ Why do we even discuss here?? If it works without the bead, then dump it and buy the parts for RevF mod and we are set!

And most important... NEVER mod ANYTHING if for you all is fine! I am a MSU1 fanatic and I made the sound compilation for DKC2 and helped a bit on the Zelda MSU Hack, too. So I thought I could need it. If your sound is good for you... keep it original
Title: Re: SD2SNES REVISION G ???
Post by: MockyLock on May 01, 2016, 08:58 AM
Hey dreimer, did i thank you enough for that DKC2 jewel ?
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on May 01, 2016, 08:59 AM
im lucky everything is still fine with my snes and sd2snes,but in a week or 2 i have my good snes back,its chip1 fully recappd and modded,and with rev E1, im probably gona have those problems.
so i can  buy those 2 components,but where to solder them???,or i simply sell it and buy new rev F or G.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on May 01, 2016, 01:44 PM
Hey dreimer, did i thank you enough for that DKC2 jewel ?

As long as you thank Mattrizzle for his patch, too..... thx very much ^^

im lucky everything is still fine with my snes and sd2snes,but in a week or 2 i have my good snes back,its chip1 fully recappd and modded,and with rev E1, im probably gona have those problems.
so i can  buy those 2 components,but where to solder them???,or i simply sell it and buy new rev F or G.

I am no big fan of spoonfeeding. This is what causes ppl not reading the stuff they should have read and connecting 3.3V to 5V or even better one of them to GND. This is what causes completely fucked up PCBs and ppl in forums trying to blame others for their losses. Read the RevF Mod site I linked you to above. There are the parts mentioned which you need, there are PCB scans showing what to solder to where and which traces to firmly cut. There even are some mentioned shops where to buy em.
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on May 01, 2016, 01:53 PM
thx dreimer,but im not 100% sure if i can do it.
just ordered the 2,i do have to cut the trace right beneath r301.
just scraped both the points to copper,and  when the 2 arrive,i just have to solder and cut 1 trace.
from there i can mod it further to G revision,just turn the ferrite bead and solder to leg as shown in the pictures here in this thread?
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on May 01, 2016, 02:36 PM
It's not more difficult than the one you already made. Just some more cutting and scratching ^^ Have fun and good luck
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on May 01, 2016, 02:40 PM
will post a picture off what i did dreimer,i waited only with cutting till both arrives.
because otherwise i cant play anymore now :)
both is scrapped to the copper,the photos arent that good.

(http://i64.tinypic.com/o3ayu.jpg)


(http://i67.tinypic.com/o9esmo.jpg)
Title: Re: SD2SNES REVISION G ???
Post by: lord_raymon on May 01, 2016, 10:39 PM
I made the mod in mine today. I used an smd tantalum capacitor (100uF) and a radial coil (10uH), seems to work fine  ;D
Title: Re: SD2SNES REVISION G ???
Post by: Aether Knight on May 01, 2016, 11:02 PM
The better and winner is : buy a good xbox 1 modded with excalibur and a big hdd and , with great emulators and a true good romset and it work fine , it costs less and everything games works fine also chip super fx work fine , and you'll even Megadrive and neogeo, everything is perfect and works great to date on xbox 1 snes and megadrive and neogeo , exept the n64 buy a everdrive 64 v 3 yes i admit is useful for this console unit n64  , but for others consoles hardware no justified this expansive linkers snes and megadrive and neogeo working flawless on xbox 1 , emulation is perfect on xbox 1 , many people have understand this ;) this engages only my personal opinion ok ^^

(NOTE - This will be my only response as I don't want to derail this thread any further...)

Except there are small nuances in emulated games that go unseen by the untrained, casual eye. Sound is a little off here and some sprite flicker there. Even if you present a game running 100% as the original you are still faced with two, indisputable facts...

1) You are using an xbox controller to cover ALL systems, this is fine if you are comfortable with it (i personally am not) but these classic games were designed with specific controllers in mind. Somehow playing Punch-Out or Super Mario Kart, or any numerous platformers doesn't seem right with an xbox controller, or with any other controller for that matter, except for the intended one. Sure there may be adapters and such so you could use the intended controller, but then you would need to get an adapter for all the systems emulated...and then you have a convoluted mess. (and each adapter for each player? better get a multitap...)

2) LAG. No matter how many claims that your setup is lag free via emulation, there will be lag. and it throws timing off (especially in NES) Its bad enough with the inherent lag on modern displays, but now it compounds with emulation? Yeah, no thanks. Emulation definitely has its place but if there is a better (albeit, more expensive) way to experience retro gaming, then I'd go with that.

Lastly I think its kind of funny with the mentioning of emulation as this mysterious alternative. lol. I myself come from the tail end of the NESticle days and back then that emu couldn't play all games either (and the ones it could play, :::shivers:::) Hmmm...Kind of sounds like the argument now...interesting....

OK. /rant, back to your regularly scheduled discussion...
Title: Re: SD2SNES REVISION G ???
Post by: D4v3WTF on May 02, 2016, 11:42 PM
will post a picture off what i did dreimer,i waited only with cutting till both arrives.
because otherwise i cant play anymore now :)
both is scrapped to the copper,the photos arent that good.

(http://i64.tinypic.com/o3ayu.jpg)


(http://i67.tinypic.com/o9esmo.jpg)

Good luck fille! What you did so far looks really good. The update from Rev. E1/E2 to Rev. G isn't really hard. Just be sure your trace cut is good!

Greetings
Title: Re: SD2SNES REVISION G ???
Post by: Arnold101 on May 03, 2016, 03:10 AM
FB341 probably isn't that important for 5V operation because it has already been filtered at the input (L391). But it can't hurt either. It can still slightly improve noise performance on 1chip consoles.
i'm using a famicom jr. i can remove fb341 to mod it or its reccomended to only turn it and do the mod?

question: the mod simply boost the volume db on msu1 soundtrack or boost the bass? because on my REVF i tested it with dk2 and mario world and the soundtrack and the game effects are equally balanced as is already without the mod. also i tried to set to +3,5db in the sd2snes menu and i don't like the difference from the high volume from the ost compared to lower ingame effects. so for me this mod is useless??
thanks
Title: Re: SD2SNES REVISION G ???
Post by: bidou67 on May 03, 2016, 12:28 PM
The better and winner is : buy a good xbox 1 modded with excalibur and a big hdd and , with great emulators and a true good romset and it work fine , it costs less and everything games works fine also chip super fx work fine , and you'll even Megadrive and neogeo, everything is perfect and works great to date on xbox 1 snes and megadrive and neogeo , exept the n64 buy a everdrive 64 v 3 yes i admit is useful for this console unit n64  , but for others consoles hardware no justified this expansive linkers snes and megadrive and neogeo working flawless on xbox 1 , emulation is perfect on xbox 1 , many people have understand this ;) this engages only my personal opinion ok ^^

(NOTE - This will be my only response as I don't want to derail this thread any further...)

Except there are small nuances in emulated games that go unseen by the untrained, casual eye. Sound is a little off here and some sprite flicker there. Even if you present a game running 100% as the original you are still faced with two, indisputable facts...

1) You are using an xbox controller to cover ALL systems, this is fine if you are comfortable with it (i personally am not) but these classic games were designed with specific controllers in mind. Somehow playing Punch-Out or Super Mario Kart, or any numerous platformers doesn't seem right with an xbox controller, or with any other controller for that matter, except for the intended one. Sure there may be adapters and such so you could use the intended controller, but then you would need to get an adapter for all the systems emulated...and then you have a convoluted mess. (and each adapter for each player? better get a multitap...)

2) LAG. No matter how many claims that your setup is lag free via emulation, there will be lag. and it throws timing off (especially in NES) Its bad enough with the inherent lag on modern displays, but now it compounds with emulation? Yeah, no thanks. Emulation definitely has its place but if there is a better (albeit, more expensive) way to experience retro gaming, then I'd go with that.

Lastly I think its kind of funny with the mentioning of emulation as this mysterious alternative. lol. I myself come from the tail end of the NESticle days and back then that emu couldn't play all games either (and the ones it could play, :::shivers:::) Hmmm...Kind of sounds like the argument now...interesting....

OK. /rant, back to your regularly scheduled discussion...

no lag in emulation snes and megadrive use just the good version of emulator snes and megadrive and and if you properly use options seeting  and cores versions of good emulators snes and megadrive  you will see that nothing lag
see your sd2snes or mega everdrive it is full of bugs in games , i have a sd2snes and i have a mega everdrive , most game bug or not work properly 0.1.7b not work properly and for the OS mega everdive is not accurate some bug with games  , its just my opinion but in emulator xbox1 i have no problem for lag or bug when i use properly the good emulator and use the good options seeting and true good rom set all is fine , exept the controller i admit is not the true controller snes and megadrive i admit but for the rest it working fine
otherwhise its just my opinion about this linkers and price ;) saves much money also not buy this grosse connerie a bouffe pognon a repayer tous les 6 mois une nouvelle révision de linker qui est devenus un sac a poignon commercial  pour engraisser ces gens qui  fabriquent ces multi revision de linker pour vous faire repasser a la caisse , arnaque   , alors emulation 100% oui car c'est gratuit et ça marche mieux sauf sans la vraie manette ça j'admets  ,  person has his opinion to think
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on May 03, 2016, 07:53 PM
jus soldered the 2  to there places and cut the trace.
just have to clean it a bit up.
i started my snes and everythings seems to work fine.
so it seems i made mine from E1 to G,happy,saves me much money.
(http://i64.tinypic.com/2e2m6v8.jpg)

(http://i65.tinypic.com/2euly12.jpg)
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on May 04, 2016, 01:21 AM
See? Was not that difficult. Nice to hear things went finde ^^ Looks well soldered too
Title: Re: SD2SNES REVISION G ???
Post by: Arnold101 on May 04, 2016, 03:02 AM
someone can reply me too??
Title: Re: SD2SNES REVISION G ???
Post by: fille1976 on May 04, 2016, 07:44 AM
yep,it was not that difficult,i have lots of soldering expirience,must only learn to read and understand schematics and all the values and those little but important things.
works now without crackling sound.
im happy that i did it myself,saves me money.
Title: Re: SD2SNES REVISION G ???
Post by: dreimer on May 04, 2016, 11:31 AM
someone can reply me too??

Sure I can. I would keep it because thats what the real Rev.G is made like. All MSU gets a bit louder causing some mods which are extra loud for SD2SNES to be a lil bit too loud maybe. Best way is to use the BSNES patches for Rev.G I guess. Well, that was the goal in theory. DK2 is a bit too loud then, but more Bass is also there. Not that much, but it does some BOOM now ^^ I will go and ask Mattrizzle to make a Patch which is a bit more silent for the Rev.G and BSNES.
Title: Re: SD2SNES REVISION G ???
Post by: Arnold101 on May 04, 2016, 07:49 PM
i'll keep it as is now revf. all the games i have tested are all well balanced with game effects. a louder ost will sound more higher than sound effects....
Title: Re: SD2SNES REVISION G ???
Post by: mario64 on May 25, 2016, 10:06 PM
Hi all. Just completed this mod on my rev F. Question. How do I validate I did it correctly and didn't break anything? I still get sound and video. What would be the symptoms if I did the mod wrong or, for example, have a bad solder connection?
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on May 27, 2016, 11:13 AM
If it still boots and doesn't smoke you can't have gone too wrong. :) MSU-1 audio should still be there (and louder than before). Super Road Blaster, Chrono Trigger MSU1, Donkey Kong Country 2 MSU1, Mega Man X MSU1 should play music regardless of the firmware version, just to give a few examples.
Title: Re: SD2SNES REVISION G ???
Post by: mario64 on May 27, 2016, 04:01 PM
If it still boots and doesn't smoke you can't have gone too wrong. :) MSU-1 audio should still be there (and louder than before). Super Road Blaster, Chrono Trigger MSU1, Donkey Kong Country 2 MSU1, Mega Man X MSU1 should play music regardless of the firmware version, just to give a few examples.
Great thank you. Yep those are all working. Only issue I can see is no audio during the Zelda cinematic
Title: Re: SD2SNES REVISION G ???
Post by: hking0036 on May 31, 2016, 05:32 AM
If it still boots and doesn't smoke you can't have gone too wrong. :) MSU-1 audio should still be there (and louder than before). Super Road Blaster, Chrono Trigger MSU1, Donkey Kong Country 2 MSU1, Mega Man X MSU1 should play music regardless of the firmware version, just to give a few examples.

So for clarification, does this mean we should use bsnes msu1 hacks instead of the sd2snes packed ones because the music is boosted (thinking about doing the fix, but my soldering iron is a little messed up, plus I already have a bunch of sd2snes msu1 hacks). I only ask because I tried to play an sd2snes MMX3 msu1 hack on bsnes and the music was so loud it drowned out the sfx.
Title: Re: SD2SNES REVISION G ???
Post by: ikari_01 on May 31, 2016, 11:34 AM
I'd recommend that. That volume difference shouldn't have been there to begin with  :-[
Title: Re: SD2SNES REVISION G ???
Post by: hking0036 on June 01, 2016, 11:48 PM
I'd recommend that. That volume difference shouldn't have been there to begin with  :-[
alright, if that's the case I might hold off on it just because I already have a set of MSU1 prepared for sd2snes.