EverDrive Forum

General => EverDrive N8 => Topic started by: Hanafuda on September 08, 2016, 12:40 AM

Title: Compatibility with RetroUSB's AVS??
Post by: Hanafuda on September 08, 2016, 12:40 AM
Looked and didn't see a thread. Has anyone bought RetroUSB's AVS, and have you tested your N8 on it?? I'm not a fan of clone systems, but I have to admit it looks like they did a very good job on this. Slots for NES and Fami, 720p HDMI out, scanlines, and a price point ($185) that has me reconsidering my plans to NESRGB mod my AV Famicom. (which is pristine, and really doesn't deserve to be chopped even if the result is an improvement)
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Great Hierophant on September 08, 2016, 05:11 AM
https://www.youtube.com/watch?v=b9lC68FNqpU
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Hanafuda on September 08, 2016, 05:27 AM
https://www.youtube.com/watch?v=b9lC68FNqpU

Sweet.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Hanafuda on September 08, 2016, 09:51 PM
After watching some more videos about the AVS, I'm not so sure it's all that. I'm also not so sure I would even like the Hi-def NES mod or Analogue NT. NESRGB may be a slightly less sharp image due to it being a conversion of the analog signal, but that has its benefits.

https://www.youtube.com/watch?v=TI60A3DpI6w
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 09, 2016, 12:00 AM
Being that the AVS is an FPGA solution, it has potential to add additional features and be continually updated. For $185 it provides great features, 100% compatibility with Everdrive/Powerpak/NES/Homebrew games, and value to retro enthusiasts -- in my opinion, much more so than the RGB mod and framemeister.

The NES-RGB solution loses some fidelity converting from analog to digital and requires expensive add-on hardware like the Framemeister to provide comparable high definition fidelity. It's definitely playing second chair to both the Hi-def NES and AVS, for me. (MUCH more expensive, less visual fidelity, no future updates outside of framemeister profiles). I have both an AVS and a Hi-def NES kit on order.

Hi-def NES and AVS both do not have any inherent lag introduced with the high def digital video output. --And both are compatible with Everdrive and all other NES games.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Great Hierophant on September 09, 2016, 03:08 AM
Being that the AVS is an FPGA solution, it has potential to add additional features and be continually updated. For $185 it provides great features, 100% compatibility with Everdrive/Powerpak/NES/Homebrew games, and value to retro enthusiasts -- in my opinion, much more so than the RGB mod and framemeister.

The NES-RGB solution loses some fidelity converting from analog to digital and requires expensive add-on hardware like the Framemeister to provide comparable high definition fidelity. It's definitely playing second chair to both the Hi-def NES and AVS, for me. (MUCH more expensive, less visual fidelity, no future updates outside of framemeister profiles). I have both an AVS and a Hi-def NES kit on order.

Hi-def NES and AVS both do not have any inherent lag introduced with the high def digital video output. --And both are compatible with Everdrive and all other NES games.

The Framemeister is a much more cost-effective solution if you have several RGB capable or modded systems you wish to hook up to your TV.  But if you are focused mainly on the NES, you may be better off buying an AVS. 

The AVS is not 100% compatible with the NES library, absent extraordinary measures there are 11 games that fail to work with the AVS. These are the games that require the Zapper and R.O.B.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Hanafuda on September 09, 2016, 05:10 AM
You both have some good points. One thing that concerned me after watching that video above (My Life in Gaming on NESRGB vs. Hi-Def NES) was the 'shimmer' effect on horizontal scrolling and uneven pixel sizes in any non-integer display ratio, but that there wasn't an integer ratio that produces a proper aspect ratio. The NESRGB mod doesn't have this problem.

Also, as for NESRGB's "no future updates", that's because it accomplishes all the console should do, i.e. output RGB. Any updates would be on the scaler end of things, which I need anyway because besides my AV Famicom there's also a bunch of other 240p output consoles here that need it too. 

In this more recent video specifically about the AVS, they had some very positive things to say, and again some not  so great (when comparing against NESRGB).

https://www.youtube.com/watch?v=lGSidnlOhd4

As they conclude, it's a nice compromise at a reasonable price for what it does.  It's tempting for me, as I'd really rather that my AV Fami remain unmolested. It's pretty nice. (pics (http://krikzz.com/forum/index.php?topic=773))
Title: Re: Compatibility with RetroUSB's AVS??
Post by: hunterk on September 09, 2016, 10:25 PM
If I were in your shoes, I wouldn't want to mess with that sweet Famicom. Just FYI, Framemeisters do a pretty good job with composite, as well. so RGB-modding isn't absolutely necessary.

If it's a strictly either/or situation, I would recommend a Framemeister because it looks great and works with everything. I have an SNES over RGB, an N64 over svideo and a Wii over component running through mine.

I also preordered an AVS because my Analogue Nt has issues with my N8...
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Hanafuda on September 10, 2016, 04:26 AM
If I were in your shoes ....

You cleared the haze a bit for me there. I appreciate your perspective on this situation. I think you're right about my AV Famicom ... I'm not gonna mod it. I get back to Japan every 2-3 years for vacation, so next time I'll just get another one, in more typical condition (which in Japan, would still be pretty good - they tend to take better care of their stuff).

As for the Framemeister, I think I'm gonna have to take that plunge too. I've been holding off because 1) it's been out for 5 years now, and I was hoping we'd see a 4k upgraded version announced soon, and 2) the dollar/yen rate has made it more expensive over the last year. But I also have a bunch of other consoles here that output 240p, so I definitely need the Framemeister. The only other retro console so far with an HDMI solution is the N64 (which needs it lol).

Thanks.

Title: Re: Compatibility with RetroUSB's AVS??
Post by: hunterk on September 13, 2016, 08:02 PM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Thomas83Lin on September 14, 2016, 03:45 AM
I've been holding off on the AVS, If anyone could test Ultima Exdous, I'd appreciate it. Its got horizontal line glitches on the hi def kit. I'd like to see if they happen on the AVS too. Here's a video of the problem. Its happens on Org Cart and N8, either is fine to test for the problem

https://www.youtube.com/watch?v=izHbbEa385U
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Slashbunny on September 14, 2016, 06:12 AM
I got my AVS yesterday and tried it with the EverDrive N8. After playing Gun-Nac for about 30 minutes, I had a freeze. I tried Castlevania 3 and had the same problem in about the same period of time. The AVS was plugged into the USB to AC adapter. Pressing the AVS menu hotkey didn't do anything.

I played Castlevania 3 with an original cart on the AVS for over an hour without any issues, so it doesn't appear it's an issue with the AVS.

I also was one of the people with random freezing issues with the Analogue NT. So I wonder if there is some other compatibility issues with the AVS as well or perhaps my EverDrive N8 is the thing that's the problem (I'm using SanDisk Ultra 16GB Class 10 SDHC UHS-I card in it with current No-Intro ROMs).
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 14, 2016, 11:30 AM
Reformat the sd-card and restore the OS and ROMs from an original source. DO NOT just copy them from the card to your computer and then back again.

Download a new copy of the latest OS from the site here, and load the roms from wherever you store them on your pc. Then, test to eliminate the possibility that it is structure/file corruption on your card. Then test with a different SD card, if you have one, that is a different brand and possibly not UHS-I.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: ginoscope on September 14, 2016, 04:04 PM
I've been holding off on the AVS, If anyone could test Ultima Exdous, I'd appreciate it. Its got horizontal line glitches on the hi def kit. I'd like to see if they happen on the AVS too. Here's a video of the problem. Its happens on Org Cart and N8, either is fine to test for the problem

https://www.youtube.com/watch?v=izHbbEa385U

I just tested the org cart of Ultima Exodus on my AVS and I did not see those horizontal lines from that video.  It's a pretty good system for the price.  I have a nesrgb and a high def nes and I am quite impressed with the AVS.  Every cart I have thrown at it has worked just fine.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: mario64 on September 14, 2016, 05:47 PM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
You mention expansion audio. Does Retro USB have its own expansion audio support or does it rely on the N8?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: ginoscope on September 14, 2016, 07:53 PM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
You mention expansion audio. Does Retro USB have its own expansion audio support or does it rely on the N8?

AVS will just play what the cartridge sends into it.  If you are using a famicom cart with expansion audio it will play the audio.  If you use a famicom/NES n8 the audio will also be played. 
Title: Re: Compatibility with RetroUSB's AVS??
Post by: mario64 on September 14, 2016, 10:03 PM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
You mention expansion audio. Does Retro USB have its own expansion audio support or does it rely on the N8?

AVS will just play what the cartridge sends into it.  If you are using a famicom cart with expansion audio it will play the audio.  If you use a famicom/NES n8 the audio will also be played.
That doesn't really answer my question. An actual AV Famicom cannot play expansion audio from Konami VRC7 games when using the N8 because that mapper has not been fully implemented. HiDef NES, however, can because it has built in expansion audio support. My question is, does Retro USB have its own expansion audio support or does it rely on the cart?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: hunterk on September 14, 2016, 10:26 PM
No, the AVS just has an analog-to-digital converter and pipes whatever audio comes from the cart into the HDMI stream. In the case of VRC7, you will get sound effects but no expansion audio. Akumajou Densetsu and Gimmick! sound great, though. As always with the N8, FDS expansion audio isn't awesome but it's (sometimes) better than nothing. FDSStick+RAM adapter sound perfect.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: mario64 on September 14, 2016, 11:37 PM
No, the AVS just has an analog-to-digital converter and pipes whatever audio comes from the cart into the HDMI stream. In the case of VRC7, you will get sound effects but no expansion audio. Akumajou Densetsu and Gimmick! sound great, though. As always with the N8, FDS expansion audio isn't awesome but it's (sometimes) better than nothing. FDSStick+RAM adapter sound perfect.
Gotcha thanks
Title: Re: Compatibility with RetroUSB's AVS??
Post by: opt2not on September 15, 2016, 12:21 AM
Not sure if this is what you're looking for, but Loopy's mappers support VRC6 expansion audio for Akumajou Densetsu (Castlevania III) but not VRC7 for Langrange Point. I've recently messaged Retrousb asking about VRC7 support, but haven't heard back from them yet.  Would be amazing to have Langrange Point running on the AVS with the proper expansion audio music. That soundtrack is so good.

Loopy's also supports MMC5 but without the expansion audio as well.

You can see a list of additional mappers support from Loopy and TheFox, for the powerpak here:
https://wiki.nesdev.com/w/index.php/PowerPak

Title: Re: Compatibility with RetroUSB's AVS??
Post by: MP2E on September 15, 2016, 12:48 AM
I've been holding off on the AVS, If anyone could test Ultima Exdous, I'd appreciate it. Its got horizontal line glitches on the hi def kit. I'd like to see if they happen on the AVS too. Here's a video of the problem. Its happens on Org Cart and N8, either is fine to test for the problem

https://www.youtube.com/watch?v=izHbbEa385U

Watched the video, this glitch is known on nesdev and is a PPU bug caused by certain CPU-PPU alignments when a game writes to $2000 midscanline. Changing the phase option on your console might help, but if you are getting visual artifacts for each phase, then the rom will need to be patched to stop it from writing to $2000 midscanline.

Thankfully if you don't mind using rom hacks to fix the issue, they aren't too bad to create. I've slowly been working on patching games with these issues in my free time, Super Mario Bros was giving me the same issue and I managed to patch it such that it looks perfect on all phases.

I would not mind taking a look at patching Ultima after I take a look at Zelda 2. I have no guarantees but the work really isn't difficult, provided there's enough space in the rom for my new NMI guard routine to fit, which isnt too many bytes.

Of course, the AVS and Analogue NT Mini should both sidestep this problem as they won't be simulating the corrupted scan line bug. It's never used to any positive effect by any homebrew or commercial games today.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Thomas83Lin on September 15, 2016, 01:12 AM
That would be awesome. I've researched the issue a little already myself, seen someone already patched VS Mario to fix the NMI routine as well. I've looked into how they patched VS Mario, but was unsuccessful recreating the patch for Smb. do you plan on releasing IPS patch fixes? for Zelda2\Smb. I'd really appreciate it. Thanks

edit: btw changing the phase option, fixes the lines but creates annoying speckles. There is really no walk around on the hi def kit. I literally have to use a non modded nes to play the game glitch free.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: MP2E on September 15, 2016, 01:57 AM
That would be awesome. I've researched the issue a little already myself, seen someone already patched VS Mario to fix the NMI routine as well. I've looked into how they patched VS Mario, but was unsuccessful recreating the patch for Smb. do you plan on releasing IPS patch fixes? for Zelda2\Smb. I'd really appreciate it. Thanks

edit: btw changing the phase option, fixes the lines but creates annoying speckles. There is really no walk around on the hi def kit. I literally have to use a non modded nes to play the game glitch free.
Sure, I don't mind! I just didn't know if there was any demand for it. Here is the Super Mario Bros IPS patch, created from the latest no-intro rom (I think other super mario bros roms should work fine though)

https://www.mediafire.com/?wyzmgaknsoir659

From what I've seen from playing through it a few times, the game functions perfectly fine including glitches with the exception of the Minus World glitch. I used a high level disassembly I found on romhacking.net (http://www.romhacking.net/documents/635/) because I wasn't sure what free space is available just by looking at the rom in the fceux debugger, so the ROM layout is shifted, meaning the minus world glitch jumps to the same address, but it has different data. (investigating more thoroughly into it after I get a few other games working with the fix)

Other than that it should be absolutely perfect and if you find any bugs please let me know! There shouldn't be any at all, but you never know.

I'd like to make this patch more minimalist at some point so that it doesn't shift over the rom data, but I have never programmed in assembly before taking up this project so this is all quite new to me! In the case of Zelda 2, there will not be a high level disassembly available as no one has made one, but I am still optimistic about patching the game as it is very easy to extend the rom space and add new routines to the new empty space, overwriting select bytes in the old code to call my new code without shifting any code around.

Anyone is free to contribute! If you would like to look in to how I did this, download the high level disassembly I linked to and check out my changes here! http://pastebin.com/u7bAWW0G
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Thomas83Lin on September 15, 2016, 02:24 AM
Much appreciated!!  I believe once more hi def kits get released, there will be more demand for fixes. I'm honestly surprised more people haven't noticed. I've seen the glitch in a few different titles. Some games not as noticeable as others. Ultima is just one of the games I'd like to mostly see fixed. So Thanks Again, btw PM me if you have any progress on Ultima.

list of games I've seen it in

Smb
Zelda 2
Ultima Exdous
Iron Tank
Guerrilla War

edit: quickly tested smb with the fix, works great!! if I notice anything i'll let you know. 
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Slashbunny on September 15, 2016, 04:38 AM
Reformat the sd-card and restore the OS and ROMs from an original source. DO NOT just copy them from the card to your computer and then back again.

Download a new copy of the latest OS from the site here, and load the roms from wherever you store them on your pc. Then, test to eliminate the possibility that it is structure/file corruption on your card. Then test with a different SD card, if you have one, that is a different brand and possibly not UHS-I.

Thanks for the tip. I formatted the SD card and re-extracted the ROMs onto card and have been playing on the AVS without issues so far this evening.

Pretty strange that it worked, since my N8 and SD card is fairly new and I basically just did this process a few months ago (formatted and extracted ROMs onto it), but I'm not complaining :P
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 15, 2016, 07:40 AM
Reformat the sd-card and restore the OS and ROMs from an original source. DO NOT just copy them from the card to your computer and then back again.

Download a new copy of the latest OS from the site here, and load the roms from wherever you store them on your pc. Then, test to eliminate the possibility that it is structure/file corruption on your card. Then test with a different SD card, if you have one, that is a different brand and possibly not UHS-I.

Thanks for the tip. I formatted the SD card and re-extracted the ROMs onto card and have been playing on the AVS without issues so far this evening.

Pretty strange that it worked, since my N8 and SD card is fairly new and I basically just did this process a few months ago (formatted and extracted ROMs onto it), but I'm not complaining :P

Glad it worked for you. I had an issue some time back trying to get an OS update to work and ended up with my N8 not loading at all until I reformatted and reloaded everything fresh. I think the Everdrive N8 is just a bit temperamental with certain SD cards and file/structure changes. Seems to be a good catch all for general weirdness and freezing.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Great Hierophant on September 15, 2016, 08:10 PM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
You mention expansion audio. Does Retro USB have its own expansion audio support or does it rely on the N8?

It relies on the N8 or other Famicom cartridge with audio hardware.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: leonquest on September 18, 2016, 04:49 AM
I tried to convince kevtris to make his verilog VRC7 algorithm public by offering him money, but he never replied again, maybe I offered too little. Hell, I was even planning to start up an indie gogo in order to gather the money for him, but he just never gave me a number of how much he wanted for it.

Oh well, I guess we'll have to wait for necronomfive to come back some day and suprise us all. Or some other unsung hero from the internet. I will keep my hopes up, Lagrange Point looks too amazing to play it on emulators.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: hunterk on September 18, 2016, 10:20 PM
now that kevtris is working for Analogue, I'd guess the likelihood of him providing specs/code for use in competing products is roughly zero.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: brento1138 on September 27, 2016, 01:04 AM
No, the AVS just has an analog-to-digital converter and pipes whatever audio comes from the cart into the HDMI stream. In the case of VRC7, you will get sound effects but no expansion audio. Akumajou Densetsu and Gimmick! sound great, though. As always with the N8, FDS expansion audio isn't awesome but it's (sometimes) better than nothing. FDSStick+RAM adapter sound perfect.

I have an EverDrive and put it in my AVS and tested both the Japanese version of Castlevania 3 and the USA version.  The sound is remarkably different, with more channels coming from the Japanese version.

So, is it my EverDrive that is sending the extra audio channels to the AVS or is the AVS emulating them?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: leonquest on September 27, 2016, 01:51 AM
I just received my AVS yesterday and haven't encountered any issues with my N8. Expansion audio works and sounds good (variable expansion volume is nice) and no crashes/freezes like I get with my Analogue Nt (tested SMB2USA and Ninja Gaiden 3, among others).
You mention expansion audio. Does Retro USB have its own expansion audio support or does it rely on the N8?

Analog to Digital passthrough, meaning it does rely on whatever the cart can do. In other words, no translated Lagrange Point on your N8 for now. Unless you are willing to play without audio, but who in god's creation would do that with such an outstanding OST.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 28, 2016, 11:45 AM
Having used my AVS for two weeks now and played with updating firmware and testing various cartridges there are some issues with how the Everdrive N8 and AVS interact that I am starting to see. Castlevania 3 worked just fine out of the box on the AVS and on all firmwares up to 1.20b3 confirmed via Everdrive. However I am now experiences problems with the Everdrive. It plays everything else I throw at it just fine except these two games:

On firmware 1.20b4/5 Akumajou Densetsu expansion audio is all jacked up and there is a persistent graphic glitch along the top bar of the screen while playing. Rolling back to 1.20b3 fixes both of these issues.

After updating to 1.20b5 I tested Castlevania 3 via Everdrive and actual Cartridge. My Castlevania 3 cartridge loads and plays fine on AVS. Everdrive Castlevania 3 has graphic glitches everywhere, and graphic scrolling appears to not even be functional. You can't see where any of the level is. Reverting back to older firmwares does not fix this issue. Even back to AVS 1.10.

I have tried reformatting and reloading all my roms and os software for the Everdrive. I tried everdrive OS v12 and v13. I have tried multiple SD cards and the ROMs from four different sources. Originally working was the smokemonster romset, but this CV3 rom is now glitchy also on the AVS. Tried GoodNES, no-intro, etc... all without any change in the graphic/scrolling glitches. The ROMs and Everdrive all do work on my AV Famicom without the same graphics problems. So I know for sure the issue lies with how the AVS and Everdrive are interacting.

Can anyone else confirm these issues? One user on Nintendoage confirmed the issue with Akumajou Densetsu, but did not test CV3. Anyone know of a fix? Is this something that can be patched on the Everdrive side?

Everdrive N8-NES version
V1.4N
28.06.2013
OS v13
Title: Re: Compatibility with RetroUSB's AVS??
Post by: hunterk on September 28, 2016, 05:20 PM
Is this something that can be patched on the Everdrive side?
If the games worked at one point and then stopped working after an AVS firmware update, I think you would want to take it up with Bunnyboy/RetroUSB rather than Krikzz.

EDIT: where can you download the beta firmwares? Is there a changelog available?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: MP2E on September 28, 2016, 05:56 PM
Latest betas get posted here http://retrousb.com/downloads/

The changelog is as follows http://retrousb.com/downloads/AVSchanges.txt

Unfortunately it's a little bit vague and only mentions overall changes from v1.10, so no regression fixes from beta to beta are listed
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 28, 2016, 07:28 PM
Is this something that can be patched on the Everdrive side?
If the games worked at one point and then stopped working after an AVS firmware update, I think you would want to take it up with Bunnyboy/RetroUSB rather than Krikzz.

EDIT: where can you download the beta firmwares? Is there a changelog available?

I think its still valid to ask as the MMC5 mapper support on Everdrive is still only partially supported. And with hi def nes we got an update for firmware to fix some issues. AVS is more numerous than hi def nes at this point in units sold and will be a widely used fpga solution by Everdrive owners.

I think it deserves a look on the everdrive side to stay competitive with the powerpak, which does work on all firmwares for these games.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on September 29, 2016, 07:51 AM
AVS Firmware 1.20b6 seems to have fixed the previous issues with Castlevania 3 and Akumajou Densetsu. Make sure you update and take a look at those beautiful palette options!
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Odin Belmont on September 30, 2016, 05:02 PM
I just received my AVS console and trying to play Castlevania 3. I can't seem to save on the everdrive n8?  Other games seem fine, but not that one?

I updated the AVS firmware too and it's still the same?  Is this a known issue?

Thanks

Title: Re: Compatibility with RetroUSB's AVS??
Post by: MP2E on October 01, 2016, 09:20 AM
I just received my AVS console and trying to play Castlevania 3. I can't seem to save on the everdrive n8?  Other games seem fine, but not that one?

I updated the AVS firmware too and it's still the same?  Is this a known issue?

Thanks
According to krikzz's compatibility listing on the Everdrive n8 product page, MMC5 and VRC6 do not have save state support, which are the boards used in Castlevania III, depending which region you were playing

Maybe it's possible that these could be added in a future Everdrive update, but the mappers are more complex so maybe not..
Title: Re: Compatibility with RetroUSB's AVS??
Post by: Odin Belmont on October 01, 2016, 02:58 PM
I just received my AVS console and trying to play Castlevania 3. I can't seem to save on the everdrive n8?  Other games seem fine, but not that one?

I updated the AVS firmware too and it's still the same?  Is this a known issue?

Thanks
According to krikzz's compatibility listing on the Everdrive n8 product page, MMC5 and VRC6 do not have save state support, which are the boards used in Castlevania III, depending which region you were playing

Maybe it's possible that these could be added in a future Everdrive update, but the mappers are more complex so maybe not..

I hope to see atleast this game fixed in a future update?  Cheers for the info
Title: Re: Compatibility with RetroUSB's AVS??
Post by: MP2E on October 04, 2016, 07:30 AM
Would be nice! Castlevania III is a fun game, savestates would be useful for speedruns :)
Title: Re: Compatibility with RetroUSB's AVS??
Post by: easper on January 04, 2017, 04:49 PM
Got my N8 yesterday and it's amazing! I tested CV3 and got graphical glitches even after updating my AVS to v1.20b6. I see now that there is a b7. Has anyone tried it out? Anything new added? I didn't mess around too much with CV3 so I'm not giving up hope yet.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: leonquest on January 04, 2017, 06:56 PM
Got my N8 yesterday and it's amazing! I tested CV3 and got graphical glitches even after updating my AVS to v1.20b6. I see now that there is a b7. Has anyone tried it out? Anything new added? I didn't mess around too much with CV3 so I'm not giving up hope yet.

Make sure you turn off extra sprites. Also, b7 is required to fix a bug with CV3.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: easper on January 06, 2017, 11:28 PM
Got my N8 yesterday and it's amazing! I tested CV3 and got graphical glitches even after updating my AVS to v1.20b6. I see now that there is a b7. Has anyone tried it out? Anything new added? I didn't mess around too much with CV3 so I'm not giving up hope yet.

Make sure you turn off extra sprites. Also, b7 is required to fix a bug with CV3.

This is perfect. I'll give both of those a try. Thanks!
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 14, 2017, 01:05 AM
I need to ask, I've been trying to get my Everdrive N8 to work with my AVS for the past week. I've formatted, reloaded, tried other cards, made sure the AVS system was up to date everything I can think of to get it to work to no avail. I get stuck on the 'OS Init...' screen.

I did notice that in the video the 'SAVES' folder is outside of the 'EDFC' folder, could that be what I'm missing.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: leonquest on January 14, 2017, 11:35 PM
I need to ask, I've been trying to get my Everdrive N8 to work with my AVS for the past week. I've formatted, reloaded, tried other cards, made sure the AVS system was up to date everything I can think of to get it to work to no avail. I get stuck on the 'OS Init...' screen.

I did notice that in the video the 'SAVES' folder is outside of the 'EDFC' folder, could that be what I'm missing.

1. There's no reason why your evedrive wouldn't work on the AVS, which OS version are you using on both the everdrive and AVS? make sure you have the latest for both, and follow the installation instructions to the letter for both.

2. Test with different microSD, perhaps thats the issue.

3. Make sure your everdrive works on real hardware.

4. Test your AVS with real carts.

5. Did you buy your everdrive directly from Kkrikz.com?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: leonquest on January 14, 2017, 11:36 PM
Got my N8 yesterday and it's amazing! I tested CV3 and got graphical glitches even after updating my AVS to v1.20b6. I see now that there is a b7. Has anyone tried it out? Anything new added? I didn't mess around too much with CV3 so I'm not giving up hope yet.

Make sure you turn off extra sprites. Also, b7 is required to fix a bug with CV3.

This is perfect. I'll give both of those a try. Thanks!

Did it work?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 15, 2017, 05:30 PM
I need to ask, I've been trying to get my Everdrive N8 to work with my AVS for the past week. I've formatted, reloaded, tried other cards, made sure the AVS system was up to date everything I can think of to get it to work to no avail. I get stuck on the 'OS Init...' screen.

I did notice that in the video the 'SAVES' folder is outside of the 'EDFC' folder, could that be what I'm missing.

1. There's no reason why your evedrive wouldn't work on the AVS, which OS version are you using on both the everdrive and AVS? make sure you have the latest for both, and follow the installation instructions to the letter for both.

2. Test with different microSD, perhaps thats the issue.

3. Make sure your everdrive works on real hardware.

4. Test your AVS with real carts.

5. Did you buy your everdrive directly from Kkrikz.com?

I bought the Everdrive from Retrogate.com, both of them are up to date to the latest firmware, and the AVS does work with original NES carts. I haven't been able to test the N8 with an original NES though.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on January 15, 2017, 08:03 PM
I need to ask, I've been trying to get my Everdrive N8 to work with my AVS for the past week. I've formatted, reloaded, tried other cards, made sure the AVS system was up to date everything I can think of to get it to work to no avail. I get stuck on the 'OS Init...' screen.

I did notice that in the video the 'SAVES' folder is outside of the 'EDFC' folder, could that be what I'm missing.

1. There's no reason why your evedrive wouldn't work on the AVS, which OS version are you using on both the everdrive and AVS? make sure you have the latest for both, and follow the installation instructions to the letter for both.

2. Test with different microSD, perhaps thats the issue.

3. Make sure your everdrive works on real hardware.

4. Test your AVS with real carts.

5. Did you buy your everdrive directly from Kkrikz.com?

I bought the Everdrive from Retrogate.com, both of them are up to date to the latest firmware, and the AVS does work with original NES carts. I haven't been able to test the N8 with an original NES though.

What is the source of your ROM and N8 system files? The go-to option is the Smokemonster Everdrive pack. Google it and give that pack a shot. You don't have to do anything but unzip all the folders to a freshly formatted sd card. It works great.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 15, 2017, 10:23 PM
I need to ask, I've been trying to get my Everdrive N8 to work with my AVS for the past week. I've formatted, reloaded, tried other cards, made sure the AVS system was up to date everything I can think of to get it to work to no avail. I get stuck on the 'OS Init...' screen.

I did notice that in the video the 'SAVES' folder is outside of the 'EDFC' folder, could that be what I'm missing.

1. There's no reason why your evedrive wouldn't work on the AVS, which OS version are you using on both the everdrive and AVS? make sure you have the latest for both, and follow the installation instructions to the letter for both.

2. Test with different microSD, perhaps thats the issue.

3. Make sure your everdrive works on real hardware.

4. Test your AVS with real carts.

5. Did you buy your everdrive directly from Kkrikz.com?

I bought the Everdrive from Retrogate.com, both of them are up to date to the latest firmware, and the AVS does work with original NES carts. I haven't been able to test the N8 with an original NES though.

What is the source of your ROM and N8 system files? The go-to option is the Smokemonster Everdrive pack. Google it and give that pack a shot. You don't have to do anything but unzip all the folders to a freshly formatted sd card. It works great.

The No-Intro Collection.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on January 16, 2017, 01:27 AM
Grab the smokemonster everdrive n8 pack and give that a shot.

A bunch of his roms are sourced from no-intro, but they are all tested by the community and he regularly updates as needed. He also has the some of most up to date mappers for N8 included, including several expansion audio mapper fixes for certain famicom games.

Just format and unzip to the sd card it comes preloaded with the os files, nothing needs to be added to get it working.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 16, 2017, 01:53 AM
Grab the smokemonster everdrive n8 pack and give that a shot.

A bunch of his roms are sourced from no-intro, but they are all tested by the community and he regularly updates as needed. He also has the some of most up to date mappers for N8 included, including several expansion audio mapper fixes for certain famicom games.

Just format and unzip to the sd card it comes preloaded with the os files, nothing needs to be added to get it working.

I actually tried that and it still froze, I'll try it again without the beta version of the AVS system and report back.

Edit: Yeah, that didn't work.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 16, 2017, 02:13 AM
Grab the smokemonster everdrive n8 pack and give that a shot.

A bunch of his roms are sourced from no-intro, but they are all tested by the community and he regularly updates as needed. He also has the some of most up to date mappers for N8 included, including several expansion audio mapper fixes for certain famicom games.

Just format and unzip to the sd card it comes preloaded with the os files, nothing needs to be added to get it working.

Can you give me a link to the EXACT SD card you are using?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on January 16, 2017, 02:53 AM
Famicom N8 SD Card - https://www.amazon.com/gp/product/B010Q57T02/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

NES N8 SD Card - https://www.amazon.com/gp/product/B00B7ID97A/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1
Title: Re: Compatibility with RetroUSB's AVS??
Post by: KittenGrindr on January 16, 2017, 03:44 AM
Famicom N8 SD Card - https://www.amazon.com/gp/product/B010Q57T02/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

NES N8 SD Card - https://www.amazon.com/gp/product/B00B7ID97A/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1

I've been told my AVS might be busted, is that possible? Even though regular NES carts work?
Title: Re: Compatibility with RetroUSB's AVS??
Post by: thecavalry on January 16, 2017, 06:24 AM
It would be more likely that the Everdrive has an issue. If the AVS works otherwise, and the Everdrive doesn't work at all, then it probably isn't the AVS.

Try to find an NES to test the Everdrive on, a friend or maybe your local retro game store might let you use one just to test it out.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: EverDriver on January 16, 2017, 10:44 AM
@KittenGrindr

Please try to use the original NES.
AVS is made to support regular NES cartridges but not to repeat behavior of the original NES.
It works and plays carts but not in the same way as the original NES does.
That's the problem.

Now it would be easier and faster to check your EverDrive with the original NES on your side than to send it back/forth and lose your time.

We strongly recommend to use the original consoles for the best experience over clones because unfortunately there are no good clones. All of them have flaws.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: manorock850 on April 23, 2017, 12:34 AM
I recently updated both the N8 and the AVS system. I did manage to get Castlevania 3 to work on both original hardware and the AVS. Just last night in the video options menu of the AVS it's a scrambled mess. The AVS used to be able to support both Game Genie and Rob codes now it won't support raw codes whatsoever just a grey screen. I will be playing a game and using savestates and the avs just automatically switched up  to the pal regoion on the AVS settings and messes everything up. I contacted the AVS support hopefully I'll hear something back. I think it's safe to say that both products are excellent but I'm not really becoming a big fan of updating pretty much anything anymore always seem to be problems. I truly believe both products are just fine updates unless they're tested and confirmed just don't seem to work they make things worse sometimes. I am however a little bit shocked flashcarts t have been out longer than these new systems in my opinion i believe they had plenty of time to figure this out to make it compatible with no issues. If anyone else has any suggestions on downgrading the software or buying a new AVS with no updates I'm all ears to hear any solutions. I love the avs but firmware updates causing you not to use what it was intended to be used for toe play games or ROMs or use codes and now just stopped or glitches starting to question it. I mean this system used to be awesome I bought this back in November 2016 I'm just now having problems. I used to be able to put in raw codes and I believe this still with the only system on the market that supports all those formats including Pro Action Replay. I believe if it worked before it just stopped working I don't believe it's actually the system I think it's the software update that's messing it up. I'm curious I'd like to see if anyone else would try to go on and get some raw codes and use those with some ROMs or carts and see if they can still use theirs. God bless you guys have a good weekend curious to hear if anyone's experience any more of these issues i mentioned. I already sent a long email to the AVS team hopefully I'll hear something back their system used to be awesome but it's not working properly with certain things like raw raw codes and the video settings are glitching up now without touching anything but just playing normal.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: manorock850 on April 23, 2017, 01:09 AM
Im using os version 11. Bios ver 5  cpld ver 2  adate 12.09.16  atime 20.04 this is the version I have on the N8 I updated just last night. The AVS update was performed last night along with this  the version on avs is. Avs v1.20 beta. I was wondering can anybody confirm if they're having any issues with these updates. Video settings are now all glitched out and I can't use cheat codes Raw codes on the ABS and I could before and it's just acting weird and funny with these updates.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: brianvgplayer on April 23, 2017, 03:33 AM
15 is the latest OS for Everdrive N8 on the download page. The beta OS for AVS are still a bit buggy. While they have nice features, I ended up rolling back to the non-beta OS for AVS. Both CVIII and Akumajou Densetsu seem to work fine.

Please try to use the original NES.
AVS is made to support regular NES cartridges but not to repeat behavior of the original NES.
It works and plays carts but not in the same way as the original NES does.
That's the problem.

That's not accurate. It uses a FPGA to mimic NES behavior and is designed to be accurate to NES hardware.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: manorock850 on April 23, 2017, 06:19 AM
Hey brother God bless you appreciate you trying to help. If I go ahead an update to version 15 on the everdrive and then just take the 1.2o beta firmware update on the AVS and just roll it back to like 1.10 or something it should be okay right? I just want to make sure that I could still update to version 15 on the N8 and just roll back the AVS to the non-beta OS firmware .I'm hoping that'll solve the problem could you list your versions firmware your using on that AVS and N8 that you're using currently please. I want to make sure that I do this properly and use what works for you it might work for me .The firmware on the avs is absolutely ridiculous! . I personally would have tested before putting out to the public to make sure the firmware is going to work properly with flashcarts since obviously people are using them.The avs used to be able to take part raw codes and Game Genie combined now I just get a grey screen and a lot of glitching this was never the case before the beta update on the avs. The N8 flashcart worked so well before the update that I would load up Game Genie codes on the flashcart and still use certain raw codes on the AVS is cheat menu combined with the everdrive built in cheats. I love my boy krikzz  I think you do good job brother keep it up. I don't mean to sound like I'm trippin  it's just firmware updates need to support what sells   not everybody is going to use regular carts make it compatible or it's not going to be future-proof. In my small business if I do just what I want and not support what people's buying into and selling I will fail as a company. I appreciate all the hard work that went into this. I don't think it's too much to ask for firmware to be useful if it's not going to be useful I'm simply not going to use it anymore along with other people and just stay  at the default firmware.I'm not just picking on the AVS this is smartphones, modern consoles,things need to be fixed quickly and efficiently or don't post them or put them out if it's going to cause people more problems and waste people's time. I will never stop using flashcarts.I believe they are future proof and maybe people that make these clone consoles will realize firmwares need to support what sells plain and simple. I know your thinking this fool is tripping but trust me a lot of people agree with what I'm saying I'm just saying. I know that my physical copies of things aren't going to last forever that's what I mean by the future proof statement no one can deny that they're not going to be forever. I hope you all have a nice weekend and if anybody has any information or help send me a holla out.😄
Title: Re: Compatibility with RetroUSB's AVS??
Post by: brianvgplayer on April 23, 2017, 06:44 AM
The latest beta firmware is 1.20b8. It's beta firmware, which means it hasn't been fully tested. 1.10 is the latest stable release.

I haven't had issues with games working that didn't also happen on the famicom (I had to delete and then redownload the directory to the SD card), but I did have artifacts show up in some games on the beta firmware, which I heard happens on some NES systems too.
Title: Re: Compatibility with RetroUSB's AVS??
Post by: manorock850 on April 25, 2017, 03:52 PM
Re-download ed the old firmware works perfectly now thank you very much!