EverDrive Forum

General => EverDrive GBA => Topic started by: Galron on June 19, 2017, 05:18 PM

Title: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 19, 2017, 05:18 PM
Does anyone know where to find sav files that have unlocked e-switches functionality preloaded that works with the 38 level e-world version of Super Mario Bros. 3?

I'd like to have perhaps two versions one with all switches loaded, and one without red switch ('difficulty switch').
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: invaderyoyo on June 22, 2017, 10:34 AM
Idk if there's a savefile for it. I do know that the Wii U's GBA VC version has the levels unlocked. An IPS patch was made using the rom extracted from the Wii U. You just have to apply it to your clean rom.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 22, 2017, 10:20 PM
Idk if there's a savefile for it. I do know that the Wii U's GBA VC version has the levels unlocked. An IPS patch was made using the rom extracted from the Wii U. You just have to apply it to your clean rom.

The VC version has the 38 levels but not the switches. But fear not. I ordered an e-reader today and already printed the codes for the switches. Let's see if that works.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 23, 2017, 01:36 AM
Nice, I have the 38 level patch from when it was up on Romhacking.net. But it was removed recently.

Supposedly Solar Magic Advance:

https://www.romhacking.net/utilities/680/

Is supposed to let you hack saves, but for the life of me I can't get it to actually work. I don't know I'm pushing the right options or not. Getting it to work would be nice to adding 'items' to my saves like I had cards... most useful would be to give myself those card only boomerang items, or the card only magic feather items.

This patch sort of works, but removes the fun of collecting items in the game, but it does give you access to all, all at once, and reusable.
https://www.romhacking.net/hacks/3323/

I did find a 14 switch save after a while linked from a YouTube video (this is all the switches including unreleased ones, one of them is the semi-broken item drop box like from Super Mario World)...

http://www.mediafire.com/file/8nac1xy197n1s72/14+e-Switches.zip

https://www.youtube.com/watch?v=1IGCLEbF_kc

There is a 7 switch version here on this youtube video linked in the replies below. Presumably only the 'released' switches form US/Japan.

https://www.youtube.com/watch?v=aNzYnO7Z1Uk





Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 23, 2017, 07:56 AM
Nice, I have the 38 level patch from when it was up on Romhacking.net. But it was removed recently.

Supposedly Solar Magic Advance:

https://www.romhacking.net/utilities/680/

Is supposed to let you hack saves, but for the life of me I can't get it to actually work. I don't know I'm pushing the right options or not. Getting it to work would be nice to adding 'items' to my saves like I had cards... most useful would be to give myself those card only boomerang items, or the card only magic feather items.

Didn't know this tool. But this actually works for me, I was able to enable the red switch. Still, I am going to wait for my e-reader as I finally want to see this in action :)
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 23, 2017, 01:40 PM
Can you explain the steps you used?
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 23, 2017, 05:15 PM
Can you explain the steps you used?
You open the tool, go to eCards -> eCard Maker Menu, open the "Save" tab. From there, select the "Switch Effects" menu and select which Switch effects you want and to which file slot they should be applied.

Note that selecting the switches will not enable or select the effects, the important bit is that you select the effects you want.

Then press "Add Effects", select your save file to modify and enjoy.

EDIT: I just realised I have only gotten it to work in the e-reader levels. regular gameplay is unaffected.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 24, 2017, 02:45 PM
Its hard to test if its working in the e-reader levels because a lot of those levels are already modified with strange features... like the whole 'picking up plants' thing is already a thing in the e-reader levels. I couldn't get it to activate any of the unfinished e-reader content in e-reader levels (to see if those could be added).

Also supposedly the above patcher is has choices for different save slots, 3-reader world is like the 4th option down.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 24, 2017, 08:25 PM
Well, I was able to get the red switch and the effect "Enemies replaced by harder ones" to work but only in the ereader save slot. You can verify this by selecting the classic 1-1 world. The first enemy should no longer be a goomba but a spiny (https://www.mariowiki.com/Spiny). I was not able to get this working with the regular save slots 1 - 3.

Furthermore, my e-reader arrived yesterday, but I am struggling to get it to work. The european ROM will not connect to the e-reader at all (my guess that it's not able to find a US e-reader I would need a non-existing european e-reader). The US ROM is able to connect to the e-reader and load the application. It even goes as far as scanning the dotcode for the red switch sucessfully but then throws a communication error. I tried this on my EZ-Flash IV, my Supercard Mini SD and my REVO K101 plus with exactly the same results. I wonder if it would be different with an everdrive GBA (which I don't have).

EDIT: despite what I said above, I got it to work with the US ROM on my EZ-Flash IV and my Flash2Advance cards. Still struggling to get the e-reader to connect to the european ROM.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 24, 2017, 08:47 PM
The European Rom didn't have regular e-carder support out of the box, although its hackable to access much of the e-reader added material. Or so I've read.

I'm using the US rom + 38 level patch.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 24, 2017, 08:48 PM
The European Rom didn't have regular e-carder support out of the box, although its hackable to access much of the accessible material. Or so I've read.

The european version of the VC release has the e-reader menu. But it throws a communication error when it's supposed to connect to the e-reader.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 24, 2017, 08:50 PM
Are you sure its the UK release specifically, and not the US rom being released to everyone?

The 38 level patch which I used, was designed to work with the US version.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 24, 2017, 08:53 PM
I guess other cards be interesting to access would be the ones for Pokémon, and the ones for Mega-Man Zero games.

Quote
Well, I was able to get the red switch and the effect "Enemies replaced by harder ones" to work but only in the ereader save slot. You can verify this by selecting the classic 1-1 world. The first enemy should no longer be a goomba but a spiny (https://www.mariowiki.com/Spiny). I was not able to get this working with the regular save slots 1 - 3.

Ok so you are using the *.sav file?

The main issue with the EDGBA is that it uses different formats I think, something like:

*.flv

*.s01

I've gotten the .s01 which applies to save slot 1 appears to be able to still work by simply changing .sav file to .s01.

I haven't had that luck with the .flv files.

Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 24, 2017, 08:57 PM
Also the e-reader and cards were region locked I think. But you can convert them over to US format for the US cartridges.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 24, 2017, 09:01 PM
1. I am using the European ROM dumped from the European Virtual Console Release. I dumped the ROM from RAM myself, see http://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/page-20#post-7169456.

2. I am not using any saves, I am loading the roms without a save file present.

3. I do not own an Everdrive GBA as I don't want to shell out 100€ for a device that I already own 4 different ones of (EZFlashIV, Supercard Mini, Flash2Advanve and K-Card for the Revo)
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on June 28, 2017, 12:18 AM
Here's two save files for SMA 4. One is for the EUR release, the other for the US release.

Both have the red switch enabled on the first save slot as well as the e-reader levels. I found the red switch to be the only interesting one.

https://mega.nz/#!RBETQQ5R!J0B5owZ8bkwoqZxrD6gvzOw50id2m1_WT-OH_oQx9r0
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on June 30, 2017, 04:12 PM
Adding Super Mario 2 style plants (which can be tossed at enemies) to the main game is actually a lot of fun, and the one that makes bosses harder also adds a nice challenge.

It's also worth it giving Luigi his hover jump to the main game, for 'alternate' play style.

The ones that make one ups moons isn't as needed. And the switch that make your each attack points at 4000 is only useful for collecting one ups. Points doubler switch is mostly for helping you unlock the mini-games on the map faster.

The luigi demo mode is not needed at all, and only useful if you are planning to play as luigi's physics primarily.

The item that saves you from pits 'twice' can be fun. I like the mechanics on that one.

The item drop box is bugged though (as it obscures text in many of the game's cutscenes), although its cool to test different suits and items all in the same level.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 11, 2017, 01:38 PM
Here's two save files for SMA 4. One is for the EUR release, the other for the US release.

Both have the red switch enabled on the first save slot as well as the e-reader levels. I found the red switch to be the only interesting one.

https://mega.nz/#!RBETQQ5R!J0B5owZ8bkwoqZxrD6gvzOw50id2m1_WT-OH_oQx9r0

2 me SMA4 (E) won't playable. It sound weird at title screen and freeze after it. SMA4 (U) works well but put your sav (fla) file into approrpiate folder do nothin. Please advice.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on July 11, 2017, 07:07 PM
Here's two save files for SMA 4. One is for the EUR release, the other for the US release.

Both have the red switch enabled on the first save slot as well as the e-reader levels. I found the red switch to be the only interesting one.

https://mega.nz/#!RBETQQ5R!J0B5owZ8bkwoqZxrD6gvzOw50id2m1_WT-OH_oQx9r0

2 me SMA4 (E) won't playable. It sound weird at title screen and freeze after it. SMA4 (U) works well but put your sav (fla) file into approrpiate folder do nothin. Please advice.
Please post the checksums of your SMA 4 EU ROM. This only works with the patched version containing the 38 e-reader levels.

x124 - Super Mario Advance 4 - Super Mario Bros. 3 (Europe) (En,Fr,De,Es,It) (Wii U Virtual Console)
x109 - Super Mario Advance 4 - Super Mario Bros. 3 (USA) (Wii U Virtual Console)
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 11, 2017, 08:31 PM
Oh... I use original (!) roms. Okay... i'm goin to find those ones... (share it in PM please).
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on July 11, 2017, 08:40 PM
See this thread:

http://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/page-20#post-7169456
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 11, 2017, 11:01 PM
Is it apply to SMA4 (E) v1.1 rom? Thanks for the hashes. I've 3.23 romset and thise rom named
Super Mario Advance 4 - Super Mario Bros. 3 (E) (M5) (V1.1) [o1] coz of extra level I suppose.
Can ya share patch and hash for usa rom too I prefer to play? With no patch the save isn't worked.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Shadow666 on July 12, 2017, 11:11 AM
Is it apply to SMA4 (E) v1.1 rom? Thanks for the hashes. I've 3.23 romset and thise rom named
Super Mario Advance 4 - Super Mario Bros. 3 (E) (M5) (V1.1) [o1] coz of extra level I suppose.
Can ya share patch and hash for usa rom too I prefer to play? With no patch the save isn't worked.

the goodset rom sets is the wrong pack to use, use the no-intro set
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 12, 2017, 03:27 PM
Is it apply to SMA4 (E) v1.1 rom? Thanks for the hashes. I've 3.23 romset and thise rom named
Super Mario Advance 4 - Super Mario Bros. 3 (E) (M5) (V1.1) [o1] coz of extra level I suppose.
Can ya share patch and hash for usa rom too I prefer to play? With no patch the save isn't worked.

the goodset rom sets is the wrong pack to use, use the no-intro set

The rom i noted is corrected with all the hashes provided by Localhorst86.
I do undastood good tools isn't good but i don't wanna to repack rescan or find new full no-intro set (and i dunno where in the 1st). I need an path for usa rom. With no patch usa rom isn't playable.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on July 12, 2017, 03:45 PM
Quote
"the goodset rom sets is the wrong pack to use, use the no-intro set"

I've never seen the 38 level 'hacked' version in the "no-intro' sets considering that no-intro sets do not contain 'hacked' roms.

The hack itself used to be on Romhacking.net, but was removed for copyright violation. I don't know of any alternate links to the patch.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 12, 2017, 04:17 PM
There is some mess with it) Localhorst86 share patch for euro rom. The rom is contained 38 levels already (or it's the save file contains e-reader levels. Correct me if I wrong). The patch add ability to play rom at emus and flash carts. So I just though Localhorst86 did this patch coz hi share save files for both euro and usa roms. And i suppose Localhorst86 have patch for usa rom too. If this isnt' like that... well thats ok. euro version playing well.

upd. I've got it. the patch for usa rom is in the gbatemp thread at very 1st post. It's seems okay. Thank to all dudes!
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on July 13, 2017, 01:16 AM
It's patch  or patches to turn the original GBA game roms (euro and USA) into the rom used in Wii Virtiual console version of the game.

More of the history there.

http://www.romhacking.net/hacks/2714/
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on July 13, 2017, 07:31 AM
It's patch  or patches to turn the original GBA game roms (euro and USA) into the rom used in Wii Virtiual console version of the game.

More of the history there.

http://www.romhacking.net/hacks/2714/

The release is not officially considered a hack since it was released in ROM form by Nintendo on the Virtual Console. They are considered actual releases, the patches in the gbatemp thread only patch certain ROMs to become said release.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on July 13, 2017, 12:35 PM
Still, I've never found the original release roms from Virtual Console in any "No-intro' sets I've looked at.  They seem to only maintain the ones taken from actual carts.

Here is the GBAtemp discussion:

https://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/

They still describe the VC rom as being a 'modified rom' based off the Rev 1 rom.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Localhorst86 on July 13, 2017, 07:04 PM
they are part of the no-intro set, if they are different from the non-VC releases.

After all, they are not homebrew hacks, they are official ROMs released by Nintendo.

http://i.imgur.com/8TxjE33.png
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: hooddy on July 13, 2017, 08:24 PM
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Shadow666 on July 14, 2017, 01:09 AM
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Yes System Flaw DSiware is really watered down from the retail DSi only white cart version
Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on July 14, 2017, 03:05 PM
That was a different game "System Flaw Recruit".

There are some games that the same both cartridge and DSIware. Some of those hidden image style casual games were carts in Europe, and DSIware elsewhere.

CSI DSIware game was split into several games for DSIware, and given a full cart in Europe.

Puzzle Quest is the same on both DSIware, and Cart form that one had a US release. Not sure the DSIWare might have had access to the DLC expansion.

DSIware Warioware Touched which was only released as a free reward... is the same full game as the cartridge. Not to be confused with Warioware: Snapped for the DSI.

https://my.nintendo.com/rewards/83b11e1ecaa11422?lang=en-US

Chronos Twins is another game that Europe got a cartridge, but the DSIware version is the same game.

Jewel Adventures is another game that got Europe cartridge releae, but DSIware version everywhere else.



Title: Re: Super Mario Advance 4 e-reader edition saves
Post by: Galron on July 14, 2017, 03:11 PM
Quote
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Almost all VC titles are edited in some way from their original NES release, sometimes it subtle like spelling or retranslation of text. Or censorship. Or modified to remove flashing which might cause epileptic shock. The games you find on the Nintendo Mini have the VC console versions for example.

The Zelda 1 and 2 VC are the same or similar to the roms that were released on the Gamecube Zelda bonus Zelda master collection that came with preorder of Wind Waker.

Tecmo Bowl has all the player licensed player names stripped out of it.

There was also a VC version of Donkey Kong "the Arcade version" or so that added in the missing 4th level and some of the animations from the arcade version of the game.

There is a VC version of Super Mario for 25th anniversary that has all the "?" blocks

Wii VC versions of Light Zapper games may have been modified in order to add in support of the Wii motes gameplay modes.

Fire Emblem: Shadow Dragon DS has apparently been modified to add in offline support to the 'On-line Store" but only the Wii U emulator is capable of accessing the store (it doesn't work on flashcarts).

I was reading somewhere the other day that there might be some modifications to one other game in the SUper Mario Advance line as well, but I have no idea what, but they listed it separately from the regular cartridge version. I think Localhursts link to the list of No-INtro mentions that or one of the articles linked from it.

Some of the changes maybe for 'bug' or compatibility reasons, but I remember reading people did notice some 'modificaiton's when looking through the code of many of the NES VC games.

Some unconfirmed/undocumented changes that some have suggested as some of the PAL game that made it to world wide VC got patched to NTSC mode, and play faster than the original version.

Some of the NES/VC modifications can be found here:

https://docs.google.com/spreadsheets/d/1QTRTPODrhE5X55EciFsiQZaa-xVGlSD73Rt26Nd2rk0/edit#gid=1328431117