EverDrive Forum

General => News => Topic started by: KRIKzz on May 12, 2018, 03:28 AM

Title: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 12, 2018, 03:28 AM
New OS v20 contains a lot of new mappers, improvements and fixes, this is probably biggest update for N8. Woks over new release almost complete and i decide to publish beta build for tests.
changes list:

beta1:
1. Now save states supported by all mappers.
2. New MMC5. Mapper was fully rewrited  and now it can play all MMC5 games
3. New FDS audio core
4. Audio core for Sunsof5 mapper by Necronomfive
5. Audio core for VRC7 mapper by Necronomfive
6. Specific games databese update. Now works few more games which require specific settings
7. Minor update from MMC3
8. New mappers support: 27, 50, 106, 108, 142, 144, 145, 149, 156, 165, 171, 175, 176, 183, 213, 216, 222, 252, 37, 45, 49, 51, 52, 105, 177, 197, 214, 228, 229, 244, 249, 250,
9. Bug fixes


beta2:
1. Fixed Death Race (AGCI) [!] (game assigned to mapper 144)
2. Fixed Romancia (J) (vram bank switching enabled)
3. MMC5 sound returned
4. long reset function fixed
5. VRC6 aufio fix (thanks to Slamy)
6. FDS autoswap blocking function. Hold select to prevent disk swap (until select pressed) This mostly for test fds sound in zelda intro.
7. FDS audio changes.


rc1:
1. Audio balance option for mappers with expansion audio
2. New mappers: 35, 44, 56, 60, 103, 117, 132, 136, 143, 159, 172, 173, 183, 186, 187, 198, 199, 221, 238, 248
3. Some other minor fixes

rc2:
1. Another FDS audio update
2. Fixes for Incredible Crash Dummies
3. Fixes for lost audio in mapper 26
4. some other minor fixes
5. FDS autoswap blocking function remaped to 'A' button

rc3:
1. MMC1 repaired
2. System init changes. Prevents random hangs after reset

rc4/rc5:
1. FDS audio changes.
rc4 same as rc5, but but with minor changes in bus controller. rc4 mostly for Koh1Fds, check if something changes for your case

rc6:
1. 200% vol option included
2. Minor changes in Acclaim MMC3 clone which seems not affect something anyway

rc7:
1. MMC3 fix

Download link:
beta1: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta1.zip
beta2: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta2.zip
rc1:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc1.zip
rc2:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc2.zip
rc3:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc3.zip
rc4:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc4.zip (recommended for users who observe white artifacts with other versions)
rc5:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc5.zip
rc6:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc6.zip
rc7:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc7.zip

(https://i.imgur.com/XdcLJ9l.png)

Mappers puzzle almost complete (:

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: owlnonymous on May 12, 2018, 03:35 AM
Awesome news! Thank you for your continued support on this hardware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SmokeMonster on May 12, 2018, 03:44 AM
Wow, now that is how you do an update. This is absolutely incredible! Thanks, Krikzz, for all of the new goodies 8)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: WolfMerrik on May 12, 2018, 03:57 AM
Wow, Thank you soooo much KRIKzz! You seriously have made this one of the best continuously supported products out there.

The rumors that you personally kiss each one before mailing it must be true, there is a great deal of love here!  :P

Thanks again!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: HtheB on May 12, 2018, 04:02 AM
Thank you for this nice update!

Even though mapper 228 seems to be supported now, Action 52 is still not working  :(

Edit: I forget that Action 52 was too big (https://krikzz.com/forum/index.php?topic=3726.0) and won't work.
But theoretically, since we got mapper 228 now, there could be a rom hack that divides the Action 52 rom into 2 separate rom files.

Anyone up for a challenge?  ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on May 12, 2018, 04:23 AM
Awesome! Will all mappers that "not exist" be supported? They DO actually exist according to various sources, such as the source codes Nestopia UE, FCEUX, MAME/MESS, and also the NESdev wiki.

It would be a shame if these weren't supported.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: WhiteHat94 on May 12, 2018, 04:33 AM
Thanks so much for the awesome update!

The only game so far that I tried that doesn't seem to work for me is Holy Diver. Not sure if there's a specific place you would like us to put which games are having problems.

Seems like it might be an IREM issue, Kaiketsu Yanchamaru 2 and 3 are not working as well.

Edit: And nevermind, replacing the entire EDFC folder with the new one fixed everything.  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: HtheB on May 12, 2018, 05:00 AM
Cheetahmen II works!

Also, patched version of Cheetahman II works nice as well:
http://www.romhacking.net/hacks/778/

The extracted (and hacked) version of Cheetahmen 1 from Action 52, gave me glitched results.
Cheetahman 1 rip: http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=151720
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on May 12, 2018, 05:35 AM
Will you release the stable version out of beta? or is this it untill the next version?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Cryog on May 12, 2018, 05:42 AM
Houston, we have a problem ... the FDS games don't work.

Edit. Delete the older EDFC folder from the Micro SD first and copy /paste the beta version.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Tighe on May 12, 2018, 05:44 AM
Any chance that there is an improvement in how this runs on a Playchoice 10 with the NES cart adapter? I'm tired of my friends with the Powerpak lording that over me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on May 12, 2018, 06:10 AM
Very cool.  I'll have to give this a test.  Curious to see if the button combination to flip disks on FDS games made it in yet so that we could bypass the automatic flipping of sides and see full intros to FDS games.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 12, 2018, 06:51 AM
Thank you very much Krikzz!
Fantastic job!

I don't see mapper 024 for VRC6 in the mapper folder; I used a custom 024 mapper by Slamy to change the volume balance.
Will it be possible to return mapper 024 or is it now part of another mapper and nothing can be done?

EDIT:

I get a lot of errors when navigating between folders, sometimes the menu text turns to garbage, this did not happen with OS v16.
Sometime the SD will not boot and freeze at the green screen.

ERROR:51
ERROR:58 (when 'select only' game)
ERROR:62 Disk IO error
ERROR:63 Disk IO error
"There are no files"

I've tried several other SD cards.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 12, 2018, 07:24 AM
Thanks for the awesome update, KRIKzz!

No more artifacts on AVS! FDS definitely sounds much better now too.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Spoonman on May 12, 2018, 07:49 AM
Can someone please clear up something with the rom pack N8 (v.6)

It has a folder of "N8 v6\Unsupported Games - N8\Sort By - Mapper"
but only shows 5 folders,
Mapper 5
Mapper 37
Mapper 105
Mapper 159
Mapper 228


Only 228 was listed as an "unsupported mapper" on this pack. Does that mean the others are already integrated into the rom listing or were they never added to begin with?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on May 12, 2018, 08:17 AM
You are awesome Krikzz, this is the best update I've seen in years!

Has anyone tested it with the AVS? I might not be able to test it myself for a few days.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: vitaflo on May 12, 2018, 08:21 AM
Things I noticed playing quick. The options menu (select) is a slow to draw.  Also there are graphical glitches in the beginning of the Japanese version of Castlevania 3 that weren't there before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 12, 2018, 08:31 AM
There were some graphical glitches in mapper 99 games like Vs. Excitebike (NES hack) and Vs. Stroke and Match Golf set on freeplay (which works with the correct colors) that weren't there before (on both AV Famicom and AVS).

edit: I did notice some artifacts on AVS, but only in the menus, not in game.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 12, 2018, 08:53 AM
FDS audio in "Ai Senshi Nicol" is way off, out of tune and envelope is not behaving correctly.

Here are few examples how it should sound:
https://www.youtube.com/watch?v=n0EY_k40IEk

Also, FDS "Zelda no Densetsu", title screen disappears too fast.
Seems like something presses start automatically.

Quote
The options menu (select) is a slow to draw.
I experience that too.
Also there are Disk IO read errors, and initial N8 boot is slower.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on May 12, 2018, 10:35 AM
thx krikzz,will test later.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AlxUnderBase on May 12, 2018, 11:04 AM
Big thanks, sir Krikzz !
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 12, 2018, 11:36 AM
Thank you krikzz!

Bug report:

Frequent Disk I/O Errors while scrolling down the menu after first boot, then randomly while quitting an FDS game or changing ED options.
Gradius AC graphics are now broken (Mapper 4 - Nintendo MMC3 Chipset / MMC3 - T(x)ROM / MMC6 - H(x)ROM)
FDS expansion audio is off-key.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 12, 2018, 11:43 AM
I confirm all the above.

I find the most stable results with SD when it is formatted with FAT32, 4096 bytes Allocation Size Unit.

When resetting after FDS game, the N8 writes to the SD card and it corrupts the file system.
Happens much less with 4Kb ASU.

Also one of my new SDHC cards started working in the ED64 v3 with 4Kb ASU but nothing above 4kb.
This might give krikzz a clue how to fix his file system read/write to be more compatible.

I must also add that it is amazing that all mappers now support save state!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Death Devil on May 12, 2018, 02:06 PM
Some games w/ new update work now good, like Lagrange Point, but FDS games w/ sound chip not close enough to accurate result.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on May 12, 2018, 03:26 PM
I got nearly constant Disk IO Error 62 sometimes if I changed the Reset to Game option.  A reboot of the console made the error go away.

If the Reset to Game option is On, I can't seem to return to the menu no matter how long I hold down the reset button.

The LED seems to be permanently on now, although the brightness fluctuates depending on what the cart is doing.

MMC5 is majorly improved in the graphics department, but strangely enough the expansion audio support that was in the previous mapper is gone. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 12, 2018, 04:04 PM
Krikzz, I forgot to ask you to please integrate the VRC6 and Sunsoft Gimmick audio improvements posted on this very forum. This + Mapper 4 fix + MMC5 audio back to previous firmware levels would make the N8 the ultimate flashcart. Thanks!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on May 12, 2018, 04:10 PM
So far it works great! Thanks Krikzz.   Can I request a change on how the fds switches sides or auto loads.  Make it so I can do with the controller manually?  So I can watch full intros...  thanks!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 12, 2018, 04:16 PM
Many thanks . You are the best !

all the same - I have to report a couple of events:

stopped playing games
-Akumajou Densetsu
-Esper Dream 2
-Madara /// i.e. games with mappers 24
... in Mapper 5 (MMC5) there are suspicions - that the additional channel of sound disappeared ... example - Metal Slader Glory - there is no soundtrack of the voices of the characters ...

I ask you to consider these nuances in the future ...

as well - previously there was a function in the OS:
-if you quickly press RESET - just restarted the rum, and if - 2-3 seconds - returned to the OS menu. now this moment does not work.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on May 12, 2018, 05:03 PM
So far it works great! Thanks Krikzz.   Can I request a change on how the fds switches sides or auto loads.  Make it so I can do with the controller manually?  So I can watch full intros...  thanks!

That's a disappointment.  Granted, this is a beta version which is why all the bugs are here.  I just hope that the ability to manually flip disk sides instead of having the Everdrive automatically do it for you is implemented.  Something like "Select+Start" on controller two would work fine since the Famicom never had start and select on controller two.  Without the ability to manually switch, it is impossible to view the full introduction in games such as Doki Doki Panic.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 12, 2018, 05:39 PM
When resetting after FDS game, the N8 writes to the SD card and it corrupts the file system.
Happens much less with 4Kb ASU.

Are these FDS images with header? On previous OSes, the header was deleted and image was corrupted after playing a FDS image with a header once. I was hoping this would be fixed.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Atse on May 12, 2018, 07:37 PM
On the Hi Def NES, short and long reset does not work anymore as intended.

Reset to game=ON resets the game only for long and short reset.
Reset to game=OFF resets to N8 menu for long and short reset.

Worked fine before. I kept it to rest to game ON, and wit a long reset it went back to the menu.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 12, 2018, 08:17 PM
Definitely catching instruments being off-key in FDS games.  I haven't extensively tested the MMC5 games, but seeing them boot is absolutely awesome.

Is there any way to make the ED more resistant to card fragmentation?  I just end up removing and recopying my data on a firmware update, but I don't have these problems on the SD2SNES.  Not sure about the Mega EverDrive X7, but I don't think it's a problem there, either.

Regardless, I'm super-stoked to see this update, the N8 is getting closer to the perfect flash cart!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 12, 2018, 09:59 PM
SDF seems to be missing sound effects.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on May 12, 2018, 10:29 PM
Great update so far. I did have a few issues though.
For some reason the EverDrive N8 now randomly crashes while in the menu.
Also Nintendo World Championships loads but does nothing once it is loaded.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 12, 2018, 10:51 PM
Not sure what reference you guys use to compare with everdrive FDS sound, but this time sound working as it should be. I did not tested all games yet, but those which tested working 100% identically to real fds. This time for comparing i used real fds sound from fds ram cart. I modified ram cart a bit, now it only play sound but not conflicts with everdrive on databus, so, i can turn it on simultaneously with everdrive and test any games. I soldered 3.5mm headphones jack, one channel wired to fds sound output and another to everdrive sound output, i run games from everdrive and can hear sound from both devices in same time and compare. I listening only fds channels, before they mixed with internal nes channels and they match.
As may be some of us know, final sound results highly depends from mixing circuit and internal sound levels, and this parameters very different in various consoles revisions. Basically there is no some true reference fds sound, by the fact, because , real fds will sounds differently on various revisions of famicom as well.
I tested fds sound with Zelda no Densetsu, Metroid, Bio Miracle, Dracula II
This is why fds audio may sounds not like you expects.

As for disk swap from joypad: It can not be implemented, because i can intercept controllers state only if game constatntly reads controllers port, but only few games doing this, almost all other games stops controllers reading when they waiting for disk side changing.

Pease, if you reporting some bug, don't forget to describe:
1. cart version (fami or nes) and cpld ver
2. console version
3. any console mods, if they installed

Is there any way to make the ED more resistant to card fragmentation?  I just end up removing and recopying my data on a firmware update, but I don't have these problems on the SD2SNES.  Not sure about the Mega EverDrive X7, but I don't think it's a problem there, either.
N8 can handle rom fragmentation, but can't handle fpga code fragmentation (mappers code) because during fpga initialization whole onboard ram is not available, and i can run only small piece of code from internal console ram.


This is how my sound testiong setup looks. Thank to AVS for dual slot
(https://i.imgur.com/HdL4Bk9.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on May 12, 2018, 11:04 PM
That stinks about the disk-swap not being mappable to a controller.  So it looks like it'll be impossible to see the full introductions to games like Zelda, Doki Doki Panic, etc.

Would it be possible to keep the auto disk swap in, but not have it happen until start is pressed?  With these games, the introductions would play indefinitely until one pressed the start button.  Since the game would need to be checking for inputs, could we have it not do the automatic disk swap until start has been pressed?  Just curious.

Thanks again for all this krikzz.  I love all of my flash carts.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 12, 2018, 11:13 PM
That stinks about the disk-swap not being mappable to a controller.  So it looks like it'll be impossible to see the full introductions to games like Zelda, Doki Doki Panic, etc.

Would it be possible to keep the auto disk swap in, but not have it happen until start is pressed?  With these games, the introductions would play indefinitely until one pressed the start button.  Since the game would need to be checking for inputs, could we have it not do the automatic disk swap until start has been pressed?  Just curious.

Thanks again for all this krikzz.  I love all of my flash carts.

For zelda reads controllers during intro, so it will work for zelda, but i not sure if game will read controllers next when it will request to swap disk next time in-game. You may just stuck on forever if auto-swap will be turned off.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on May 12, 2018, 11:37 PM
Well, I will admit that I only know enough about programming to get me in serious trouble.  Heh.  So I was just wondering if the auto-swap could remain on, but it wouldn't be enacted until start is pressed for the first time after the FDS ROM is loaded?  E.g. the flash cart loads up the ROM, has auto-swap ready to enable, but it doesn't get flagged as "enabled" until the player presses start.

I'm not sure if there are any FDS games that require a disk swap before start is ever pressed.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 12, 2018, 11:51 PM
Well, I will admit that I only know enough about programming to get me in serious trouble.  Heh.  So I was just wondering if the auto-swap could remain on, but it wouldn't be enacted until start is pressed for the first time after the FDS ROM is loaded?  E.g. the flash cart loads up the ROM, has auto-swap ready to enable, but it doesn't get flagged as "enabled" until the player presses start.

I'm not sure if there are any FDS games that require a disk swap before start is ever pressed.

Hm, nice idea. I will think about this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 13, 2018, 01:37 AM
Thank you for the update! It is really cool to be able to utilize save states for Mike Tyson's Punch-Out. It is very temperamental but I will be able to make it work. I can also do save states now on the J version of Castlevania 3.

I use unmodded front loader for this test and these are some results.

1) CV3 U version is not working at all, the rom does not start. Another has reported that it works for them.
2) press and hold reset no longer resets to menu.
3) Final Fantasy still cannot be used for Speed running since the everdrive somehow changes RNG values used for encounters.
4) another known issue is that you cannot have save states on when you play startropics. The game will start but it will not allow you to play it. The only way for the game to save progress and actually allow you to play the game is if you have the safe State functionality turned off.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 13, 2018, 01:42 AM
My model of the Everdrive N8 is the red FC version from the Krikzz Everdrive Store. I use it on AVS and an unmodded Famicom AV. I can also test it on an official unmodded top loading NES using a FC to NES adapter that I bought from Stone Age Gamer (though, of course, expansion sound games will be missing channels).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 13, 2018, 01:48 AM
James-F posted a video (https://www.youtube.com/watch?v=n0EY_k40IEk) that shows things pretty well.  The main instrument in the melody in Ai Senshi Nicol gets off pitch, and it seems to do so proportional to how high the note is.  The plinkier portion of the melody later in the song also seems to hold tone for a lot longer than it does on the FDS; the notes should be decaying faster than that, giving it a bit of a poppier, punchier sound.

It's better than it was for sure, but it's definitely not right either.  I'm not complaining, though, I appreciate all the work!  Just trying to be helpful given that it's a beta!  :)

Also, thanks for the clarification with the mappers/fragmentation.  I had a feeling it was something technical, but good to hear it from the main man. :)

EDIT:  I can hear the wrong pitch in Metroid as well.  The instrument that comes in at 45 seconds in this version sounds very much off-key on the EDN8, especially the sustained note at 54-55 seconds.

https://www.youtube.com/watch?v=yfj67J527Lk

EDIT 2:  Kid Icarus is also way off.  Am I just missing something?  Did an older FDS core slip in somehow?  This video is apparently recorded straight from a Twin Famicom with original disk.

https://www.youtube.com/watch?v=xMsHeEOAIGk
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Chelney on May 13, 2018, 02:36 AM
This update is amazing.  Just from some quick testing I tried there are a few sprite corruptions on loading a state on mapper 119.  (not 100% of the time)   Still a fantastic change to having no save states though :D  Thanks bud! 

Should clarify this happens with: 
  1) Everdrive N8 (US version)
  2) NES-001
  3) Practice Rom for Mega Man 4 by Myria (The rom works with no sprite corruption on PowerPak so I'd guess its something with the Vram on this new update?)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 13, 2018, 02:48 AM
I have also noticed corruption when doing save states on Paperboy and Jaws.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 13, 2018, 03:20 AM
The main instrument in the melody in Ai Senshi Nicol gets off pitch, and it seems to do so proportional to how high the note is. 

I just make record from real fds and everdrive. Try it in headphones. Right channel outputs from everdrive and left from real fds: http://krikzz.com/pub/support/var/fds-sound-cmp.zip
Only FDS audio channel  on record to make it clear.
I make little fix in fds core right after beta1 release, so may be it fixed all. Will release it with beta2 soon

http://krikzz.com/pub/support/var/snesos-v5-dsp.zip

I have also noticed corruption when doing save states on Paperboy and Jaws.

Please do not report about save states glitches. On all everdrives this function working as is. On some systems it works better on some other it works not so good, but it never been 100% stable. On real hardware no way to make fully stable save states like on emulators.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 13, 2018, 04:01 AM
Hmm, those do sound pretty similar, maybe the change you made will do the trick!  Thanks, KRIKzz!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on May 13, 2018, 04:24 AM
Hi Krikkz, amazing job, fully deserving of Windows 9 - style version number skipping!

Just a question: did you implemented the unofficial VRC6 mapper, or do I have to do it manually?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Asaki on May 13, 2018, 05:42 AM
Awesome, I was just wondering if there was any new Everdrive news, and I arrived just in time!

I guess I know what I'm doing tonight. I'll check some games out.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: iwasaperson on May 13, 2018, 06:08 AM
I just make record from real fds and everdrive. Try it in headphones. Right channel outputs from everdrive and left from real fds: http://krikzz.com/pub/support/var/fds-sound-cmp.zip
Only FDS audio channel  on record to make it clear.
I make little fix in fds core right after beta1 release, so may be it fixed all. Will release it with beta2 soon
Listen to your Zelda recording. It is very clear that the notes go off pitch later in the song (from 0:29 to 0:47 in your recording), and the notes at the beginning don't seem to sustain for as long as the real hardware. There is also one note in Metroid (the second to last in your recording) that is off. And the Ai Senshi Nicol recording still sounds off in some parts (listen from 0:06 to 0:18).

Is this recording before or after the fix?

I also found Zelda 2's intro to be a great test for this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 13, 2018, 06:40 AM
@Krikzz

FDS audio on the N8 is lower in pitch by almost a semitone which is clearly audible.
Usually the game plays FDS and Internal audio together, that means it will sound like an out of tune band which is not good.

Any response about the many ERROR:62 Disk IO errors with this beta version?

What about VRC6, is it still the old one from v16?
Slamy's VRC6 is much more accurate than what is in v16, did you include it v20?

MMC5 audio is worse with v20 than it was in v16, can you address that?

Thank you for your hard work!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 13, 2018, 07:41 AM
A previous person said that Akumajou Densetsu rom stopped working for them, and for me Castlevania 3 US rom stopped working? Are there hardware differences with the Everdrive because I thought it was all the same and that all future OS updates would work the same with all of them????? Do I need to buy the most updated version of the Everdrive? I was soooo excited to see that we can do save states for CV3 now and then the rom just doesn't work now lol.

Also wanted to update that with this new OS version we can now play StarTropics and use save states. Awesome fix!

I also wanted to mention that I can no longer play Cybernoid now either.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 13, 2018, 09:09 AM
Pease, if you reporting some bug, don't forget to describe:
1. cart version (fami or nes) and cpld ver
2. console version
3. any console mods, if they installed

1. Famicom N8 CPLD ver 2
2. Original Famicom, FamicomFamily version (1990)
3. Composite-out mod

1) Frequent Disk IO Errors, usually after a file is written to the SD on a freshly formatted SD card.
2) Gradius AC (Mapper 4 - MMC3) graphics are now broken. Just start a game and you'll see the powerup bar in the middle of the screen
3) MMC5 expansion audio doesn't work. Worked on v16.
4) VRC6 audio is worse than Slamy's VRC6 fix
5) Sunsoft 5B expansion audio almost inaudible.
6) As noted by others, FDS Expansion Audio is off compared to a genuine FDS on the same system.

Thank you!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Asaki on May 13, 2018, 11:27 AM
Updated my old compatability list to reflect the new OS:

NTSC NES, BTW. Tested on model 2 top loader, and an expansion audio modified front loader.
EDN8 is the NES version, CPLD 2, BIOS 5


Final Fantasy III - the translation by ad0220 doesn't work (mapper 4), says "ERROR A5", but I was told that the EDN8 doesn't support ROMs that large anyway: http://www.romhacking.net/translations/1590/
UPDATE: The "Refurbished" translation (MMC5) gives the same error, probably for the same reason.

Dragon Ball/Dragon Power - English translation doesn't work, but I'm not surprised since it doesn't really work in emulators either. Terrible (U) game works fine, (J) works fine, (F) works but with PAL speedup: http://www.romhacking.net/translations/131/

Elite - both PAL and NTSC versions are graphically glitchy, mapper 1.

Hard Drivin' (prototype, mapper 1) - I remember this one being glitchy like Elite. Maybe my memory is just bad, but now all I get is gray screen. Bad header, maybe?

Fantastic Adventures of Dizzy (Mapper 71) - graphical glitches, plus the non-Aladdin version crashes right away
UPDATE: Both ROMs work now!! Hooray!

Juvei Quest (19+SS) - (J) works fine, but the English patch just loads gray screen. Patching the [A1] ROM seems to work okay, although Beat will complain that the patch failed: http://www.romhacking.net/translations/1826/
UPDATE: Seems to be working now?

Mighty Bomb Jack (J) (Mapper 185) - Gray screen. There are mapper hacks that seem to work okay though, and the (U) version works (different mapper).
UPDATE: The (REV A) ROM works fine, also.

Death Race (Unl) (Mapper 11) - gray screen

Time Diver Avenger (Unl) (Mapper 250) - Glitches and won't run. The (U) proto titled Time Diver Eon Man seems to work okay though.
UPDATE: Both work now.

Famicom Jump II (Mapper 16) - gray screen

Updates:
ROM City Rampage (mapper 5) - loads okay, but once you begin the game, only the sprites load, and not the background.

I think these games may have had issues in the previous update, but are working now:
Cycle Race - Road Man (J), Dash Yarou (J) / Rally Bike (U), Doraemon (J)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on May 13, 2018, 03:18 PM
Awesome.  Good to see you dealing with some of the everdrive issues.  Can't wait for full release.  Thank you KRIKzz
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: llioncourt on May 13, 2018, 04:19 PM
THANK YOU!
Koei games are woking like a charm! I`ve played 6hs non stop of Gemfire yesterday.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 13, 2018, 05:23 PM
Elite - both PAL and NTSC versions are graphically glitchy, mapper 1.

This game only works correctly in PAL. The "NTSC" version is a poor hack for emulators and still doesn't display correctly in NTSC. I haven't tested on the new OS, but last I played it via the Everdrive N8 FC on the AVS on a TV that supports PAL, it worked correctly in PAL mode.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 13, 2018, 08:25 PM
@Krikzz

FDS audio on the N8 is lower in pitch by almost a semitone which is clearly audible.
Usually the game plays FDS and Internal audio together, that means it will sound like an out of tune band which is not good.
Yeah, I think that might be why I'm having a slightly harder time picking up on the difference in the recording when it's by itself as opposed to being played with the 2A03 channels.  It's getting closer, but not quite there yet.  Amazing how just a small shift makes things sound much worse than alone.

KRIKzz, thanks for all your hard work on this.  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on May 13, 2018, 11:34 PM
Can't get OS v20 to work.
Only green screen, ERROR:62 Disk IO error, ERROR:63 Disk IO error.
I re-installed OS 16 and everything works flawlessly.

- Famicom EDN8
♦ Bios 5
♦ CPLD 2
♦ Assembly 29/3/17

- AV Famicom (No Mods)
- SD FAT32 32K
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on May 14, 2018, 03:00 AM
So overall how is this new build? Is it worth updating right now or are there too many bugs still present? It seems with opening up to so many new mappers, it has broken quite a few games and some still exhibit glitches. Would be nice to get mappers running 100% before moving onto additional mappers.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Asaki on May 14, 2018, 04:30 AM
This game only works correctly in PAL. The "NTSC" version is a poor hack for emulators and still doesn't display correctly in NTSC.

That's kind of what I figured, since both ROMs look about the same.

So overall how is this new build? Is it worth updating right now or are there too many bugs still present?

What I did was I went into the EDN8 folder on my SD card, threw everything except "SAVES" into a "BACKUP" folder, and dropped in the new files. I haven't had any issues yet, but reverting back is fairly simple.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 14, 2018, 06:24 AM
I don't have a FDS to compare, but Vs. Excitebike definitely sounded off key compared to the version of it I have for the Wii U VC.

While some things broke in the update, many things were also fixed and the artifacts during gameplay on AVS are gone. At least with Mapper 99 (which worked before, but now has corrupted graphics on Vs. Excitebike and Vs. Stroke and Match Golf), only a few games support it and there are other games like the FDS Vs. Excitebike and Golf that are similar, as well as other Vs. hacks that don't use it. I'm guessing full support of Vs. System games is too much of a hassle?

Is there a way to re-implement Slamy's Akumajou Densetsu mapper? It seems mapper 24 is now under another mapper and Slamy's mapper isn't detected if I just put a 024.RBF file in the mapper directory.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 14, 2018, 07:22 AM
Is there a way to re-implement Slamy's Akumajou Densetsu mapper? It seems mapper 24 is now under another mapper and Slamy's mapper isn't detected if I just put a 024.RBF file in the mapper directory.
+1
It will be very wise to separate the external audio mappers so people can improve their sound and volume balance.
VRC6 - 024
VRC7 - 085
Sunsoft 5B - 069

I am more worried about the Disk IO errors people reporting, Krikzz hasn't said anything about them in his previous replies.
He said "Work over new release almost complete", which it doesn't seem so.
Let's hope he addresses all the issues posted here before the final v20 release.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SmokeMonster on May 14, 2018, 09:23 AM
Also Nintendo World Championships loads but does nothing once it is loaded.
You might just have a bad ROM source. GAME1213 tested both the regular No-Intro ROM of Nintendo World Championships 1990, and the Start Hack (http://www.romhacking.net/forum/index.php?topic=14115.0) version and they both work. In the regular ROM, you have to use Player 2's Start button to enter the game.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on May 14, 2018, 09:32 AM
Wrt custom mappers I believe one can always edit maprout.bin and point whatever mapper you want to whatever file you want.
Dropping the RBF in the directory only worked becasde the maprout.bin at position 24  (Hex 18) stated 24  (Hex 18) now in v20 it points to 21 [Hex 15].
So you should be able to edit maprout.bin with say HxD and change byte at Hex location 18 from Hex value 15 to Hex value 18 and it should start picking up your custom mapper24 .... so told it is possible that krikzz changed enough of the OS/FW that old mappers have to be rebuilt anyway but it is worth a try. Let us know if it works btw.

EDIT: the maprout.bin file changed a lot in v20, I guess features have been moved around and actual rbf files consolidated more than one would expect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 14, 2018, 10:05 AM
Thanks for the info on the mappers.

The AC Gradius hack works for me, but I used a hack I found on a JP website on it, so it's probably not the exact same one. There also a newer version made for MMC5 (http://www.romhacking.net/hacks/1573/). I think it's from the same author as the other hack.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 14, 2018, 02:32 PM
Listen to your Zelda recording. It is very clear that the notes go off pitch later in the song (from 0:29 to 0:47 in your recording), and the notes at the beginning don't seem to sustain for as long as the real hardware.

1. This conclusion after comparing left channel with right? Just not sure that you realize that on my record plays real fds and everdrive at same time (: I can't hear any differences between left and right channels, except little white noise from real fds channel

2. As for Slamy's mapper, i will integrate it in official release if i will have sources. Old rbf file can be used if maprout.bin will be edited like phoenixdownita described.

3. MMC5 sound will be returned

4. long reset (to return in menu with enabled "reset to game") also will be fixed

5. I looking IO error source

6. if some mappers stopped working, it almost for sure mapper file fragmentation problems. US Castlevania, Esper Dream and some other mentioned games working fine. Same thing about carts which not boots at all

7. What is the "Gradius AC" it is some hack? I can't find such game in my library
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 14, 2018, 03:05 PM
Quote from: KRIKzz

(: I can't hear any differences between left and right channels, except little white noise from real fds channel

First, thank you for addressing many issues.

Second, congratulations krikzz, you have a tin ear... that means you have absolutely no musical hearing.
Please use a frequency analyzer plugin with a DAW to measure the frequency.
One thing is for sure, if you leave fds audio like that many people will be unable to listen to fds games.

Also comparing left and right channels is the worst way to compare pitch.
Try to play one short tone after the other in the center.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 14, 2018, 03:13 PM
Listen to your Zelda recording. It is very clear that the notes go off pitch later in the song (from 0:29 to 0:47 in your recording), and the notes at the beginning don't seem to sustain for as long as the real hardware.

1. This conclusion after comparing left channel with right? Just not sure that you realize that on my record plays real fds and everdrive at same time (: I can't hear any differences between left and right channels, except little white noise from real fds channel

2. As for Slamy's mapper, i will integrate it in official release if i will have sources. Old rbf file can be used if maprout.bin will be edited like phoenixdownita described.

7. What is the "Gradius AC" it is some hack? I can't find such game in my library
Thank you!

1. It's hard to say if you listen to both channels at once, but there is definetely a difference. I have no musical training but the N8 emulation sounds really unpleasant, there's something wrong at the end of the notes.

2. Slamy is thankfully willing to provide source!

7. Gradius AC is an unlicensed cart/hack. After a defragmentation on my SD card, it works without any problems.

I'd also like to bring this little problem to your attention:
http://krikzz.com/forum/index.php?topic=6785.msg58189;boardseen#new

And this regarding Death Race (it's a very rare, expensive game and it would be another great reason to own an N8):
https://web.archive.org/web/20040824162214/http://tripoint.org:80/kevtris/mappers/cdreams/agci.html
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 14, 2018, 03:23 PM
"6. if some mappers stopped working, it almost for sure mapper file fragmentation problems. US Castlevania, Esper Dream and some other mentioned games working fine. Same thing about carts which not boots at all"

>from Krikzz.

after correct formatting and loading the OS:
began to work well and stable 24 MAPPER.
thank you so much!

we are waiting for the finished update.:)

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Slamy on May 14, 2018, 03:29 PM
I've sent a PM to Krikzz with a package of the source code.
I hope it can be integrated well and no one ever has to fiddle around with custom files anymore.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 14, 2018, 04:00 PM
Quote from: KRIKzz

(: I can't hear any differences between left and right channels, except little white noise from real fds channel

First, thank you for addressing many issues.

Second, congratulations krikzz, you have a tin ear... that means you have absolutely no musical hearing.
Please use a frequency analyzer plugin with a DAW to measure the frequency.
One thing is for sure, if you leave fds audio like that many people will be unable to listen to fds games.

Also comparing left and right channels is the worst way to compare pitch.
Try to play one short tone after the other in the center.

Right, now when i switching quickly between channels instead of listen them in same time i hear some differences.
You probably right about lack of musical hearing, this is why N8 expansion  audio usually far from perfect. Also, any kind of audio implementation tasks is damn boring for me, and i working over them without any pleasure. sorry for that (:

7. Gradius AC is an unlicensed cart/hack. After a defragmentation on my SD card, it works without any problems.

I'd also like to bring this little problem to your attention:
http://krikzz.com/forum/index.php?topic=6785.msg58189;boardseen#new

And this regarding Death Race (it's a very rare, expensive game and it would be another great reason to own an N8):
https://web.archive.org/web/20040824162214/http://tripoint.org:80/kevtris/mappers/cdreams/agci.html

Ok, i will check those games. May be you can provide ready to use "Gradius AC" rom? After quick search i found only patches

I've sent a PM to Krikzz with a package of the source code.
I hope it can be integrated well and no one ever has to fiddle around with custom files anymore.


Thanks a lot, Slamy!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on May 14, 2018, 04:11 PM
I hope you reconsider adding the manual changing sides of the fds while your still working on this bios update.  Thanks for the great update krikzz!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on May 14, 2018, 05:39 PM
Updating my last post...
(I believe I'm not doing it the wrong way) Never had any problems before.???

ATTEMPT 1 (FAT32 32k)
- Full format my SD Card: FAT32 32k
- Copy all roms
- Defrag
- Copy OSv20
- When I try to navigate the folders I get Disk IO error.
- Defrag again
- Still getting Disk IO error.

Then

- Deleted OSv20 Folder
- Copy OSv15
- Works great (Tested with 2 games)
- Deleted OSv15 Folder
- Copy OSv16
- Works great (Tested with Contra)

ATTEMPT 2 (FAT32 4096)
- Full format my SD Card: FAT32 (4096)
- Copy all roms
- Defrag
- Copy OSv20
- When I try to navigate the folders I get Disk IO error.
- Defrag again
- Disk IO error.
- Deleted OSv20 Folder
- Copy OSv16
- Works great (Tested with Metroid, SBM 3)

- Famicom EDN8
♦ Bios 5
♦ CPLD 2
♦ Assembly 29/3/17
- AV Famicom HVC-101 (No Mods) Original PSU

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 14, 2018, 05:55 PM
Ok, i will check those games. May be you can provide ready to use "Gradius AC" rom? After quick search i found only patches
Thank you, but there's no need for you to look at it, it works now after defragmentation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 14, 2018, 06:44 PM
Updating my last post...
(I believe I'm not doing it the wrong way) Never had any problems before.???
Yep, such problems is not related to fragmentation.  I meant green/blue screens at boot or not working mappers, but io errors not that case
By the way, if you formated sd card and copy new files,  you not need to perform defrag. Defrag can be useful only if some files were removed and then new files were copied.
To make it clear i will try to enplane why fragmentation happens. Disk organization based on clusters, this is minimum working cell, usually it varies between 4-32KB, depending on formatting options. This is why even smallest text files gets more space then they really are.
If you copy files on clear disk, all data will be written linear, and there is no fragmentation, but if you remove some files, and then copy new files, they can be fragmented.
Example: you removed file A with 2 cluster size and then copied file X with 4 cluster size

disk before file "A" removing:
cluster 0: file A cluster (0)
cluster 1: file A cluster (1)
cluster 2: file B cluster (0)
cluster 3: file B cluster (1)
cluster 4: free space
cluster 5: free space

cluster 0: file X cluster (0)
cluster 1: file X cluster (1)
cluster 2: file B cluster (0)
cluster 3: file B cluster (1)
cluster 4: file X cluster (2)
cluster 5: file X cluster (3)

File "X" now split on two parts and it cannot be readed linear. As we can see, fragmentation never happens if any files did never been removed. N8 OS supports fragmentation for ROM files, but not supports for mapper files fragmentation due the technical specifics.

For test purposes would best to rename old os folders instead of removing 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 14, 2018, 07:43 PM
IO error happens after game loading, or they can appears after cold boot, prior tan any games were loaded ?
If errors happens even after cold boot, then i need to know if something changes if 255.RBF will be replaced by file from OS v16

Also i would like to know size of used SD cards
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 14, 2018, 08:46 PM
The Disk Error in v20 happens after cold boot or after playing FDS game and reset, but not always.
It happens mostly after changing something on the SD on the computer then powering the NES.
But, the second power cycle, and there is no Disk Error, so,,, first cold boot after file changes.
I think v20 is more stable with old 255.RBF from v16, I have no errors with old 255.RBF.

Krikzz, please keep VRC6 on 024.RBF so it can be updated or replaced without touching MAPROUT.BIN.
Like you kept 069 and 085 separate.

Also, do you have an idea how are you going to fix FDS audio pitch issue?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ioev on May 14, 2018, 08:46 PM
I think I'm having the same issue, booting to a blue/green screen on v20.  Everdrive N8 Famicom, used on a nes slotloader with an adapter.  v16 works perfectly fine.  SD card is 4gb.

To install, I tried just copying the new os onto the card and overwriting old files.  Then I realized the new version has less mapper files than the v16, so I deleted the old os (not the saves folder) and copied over v20, but still get a blue/green screen on boot.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 14, 2018, 08:58 PM
I think I'm having the same issue, booting to a blue/green screen on v20.  Everdrive N8 Famicom, used on a nes slotloader with an adapter.  v16 works perfectly fine.  SD card is 4gb.

To install, I tried just copying the new os onto the card and overwriting old files.  Then I realized the new version has less mapper files than the v16, so I deleted the old os (not the saves folder) and copied over v20, but still get a blue/green screen on boot.
Maybe fragmentation?  I ended up moving all my files over to my PC, making sure the card was clear (you can format, but I didn't), and then copying the new EDFC folder over, then my saves, then all my ROMs again.  Excessive, probably, but it worked.  When I just renamed my old EDFC folder over and copied the new one in, it sort of worked, but had issues with all the MMC5 games.

I've got an N8 without an adapter, though, so I don't know if that makes any difference.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Slamy on May 14, 2018, 09:56 PM
Krikzz, please keep VRC6 on 024.RBF so it can be updated or replaced without touching MAPROUT.BIN.
Like you kept 069 and 085 separate.

I have an even better idea. The audio setting HI and LO was removed. Why?
Why not making it even more sophisticated?
If there are so many versions of the platform why not implementing a selection menu to cycle through all possible NES variants.
The FPGA core could be either selected according to this configuration or a signal could be routed so the core can act on this configuration.
This would make the file switching obsolete.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on May 14, 2018, 10:12 PM
Quote

IO error happens after game loading, or they can appears after cold boot, prior tan any games were loaded ?
If errors happens even after cold boot, then i need to know if something changes if 255.RBF will be replaced by file from OS v16
Also i would like to know size of used SD cards

IO error happens when I try to move the cursor from folder to folder or left/right to change pages.
If I don't move the cursor and select the first folder, all the files has random ASCII characters.
Replacing 255.RBF (OSv20) for the one used by OSv16 makes the IO error disappear and everything is back to normal.

My SD has 4gb.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 14, 2018, 10:12 PM
@Slamy

Yes but that also means all mappers have to have exactly the same volume output as the original cartridge, AND they should be balanced between themselves.
Currently the N8 mappers for Sunsoft 5B is very quiet and VRC6 is way too loud, for the the AV Famicom, so there is no balance between the external audio mappers on the N8.

The nice solution would be to balance Sunsoft 5B, VRC6, VRC7, FDS between themselves comparing with real cartridges and original famicom.
Then add a volume switch to the N8 that will match for the Original Famicom and AV Famicom.

That's a lot of work, but the results will be perfect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 14, 2018, 10:24 PM
The nice solution would be to balance Sunsoft 5B, VRC6, VRC7, FDS between themselves comparing with real cartridges and original famicom.
Then add a volume switch to the N8 that will match for the Original Famicom and AV Famicom.

Don't forget the Namco chip, which last I checked, still has static in the background at times, which doesn't happen on real carts like Rolling Thunder.

Krikzz, what about mapper 99? I deleted EDFC and copied it back and I'm still getting graphical corruption on games. I know it's a minor mapper, but it did work before.

edit: I haven't checked the Namco sound for awhile. I didn't notice static this time. The sound does seem to be a slight bit higher pitched than the real cart, but I'm not completely sure. It doesn't sound bad, though.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 14, 2018, 10:36 PM
IO error happens after game loading, or they can appears after cold boot, prior tan any games were loaded ?
If errors happens even after cold boot, then i need to know if something changes if 255.RBF will be replaced by file from OS v16

Also i would like to know size of used SD cards
Errors happen even after cold boot. Can't try replacing 244.RBF until tomorrow. SD Card size is 16GB

Krikzz, please keep VRC6 on 024.RBF so it can be updated or replaced without touching MAPROUT.BIN.
Like you kept 069 and 085 separate.

I have an even better idea. The audio setting HI and LO was removed. Why?
Why not making it even more sophisticated?
If there are so many versions of the platform why not implementing a selection menu to cycle through all possible NES variants.
The FPGA core could be either selected according to this configuration or a signal could be routed so the core can act on this configuration.
This would make the file switching obsolete.

Yes please. This feature is vital for Famicom users. You wouldn't even have to implement new cores, the different volume levels posted on the forum by Slamy and Necronomfive are perfect already.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on May 14, 2018, 10:48 PM
@Slamy

Yes but that also means all mappers have to have exactly the same volume output as the original cartridge, AND they should be balanced between themselves.
Currently the N8 mappers for Sunsoft 5B is very quiet and VRC6 is way too loud, for the the AV Famicom, so there is no balance between the external audio mappers on the N8.

The nice solution would be to balance Sunsoft 5B, VRC6, VRC7, FDS between themselves comparing with real cartridges and original famicom.
Then add a volume switch to the N8 that will match for the Original Famicom and AV Famicom.

That's a lot of work, but the results will be perfect.

Well, the patch comes with almost 20 different volume levels, so it is just a matter of choosing the right one. The consensus is that for the Av Famicom the 30-35 was the right one, for example. (I think).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 14, 2018, 10:49 PM
Also, do you have an idea how are you going to fix FDS audio pitch issue?

Not sure if i will fix it at all, i almost give up.

 
Krikzz, please keep VRC6 on 024.RBF so it can be updated or replaced without touching MAPROUT.BIN.
Like you kept 069 and 085 separate.

I have an even better idea. The audio setting HI and LO was removed. Why?

I removed some functions when i reach the code size limits available from OS. I have around 80 bytes of free space at the moment. To expand code size limits i need to rewrite OS from scratch and make new OS mapper.

 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Cartina on May 14, 2018, 10:56 PM
If the Reset to Game option is On, I can't seem to return to the menu no matter how long I hold down the reset button.

This is pretty annoying, but hopefully an easy fix.

• Everdrive N8 NES
• Cpld ver: 2
• Bios ver:5

NES console, RGB mod.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KLM1187 on May 14, 2018, 11:56 PM
so when i am trying to use the new updated OS for everdrive i only get a blue screen. anyone else have this issue?

i cant even get into the menu. usually i get green screen, blue screen, then it loads the menu. with the new one i dont get past blue screen
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 15, 2018, 04:30 AM
Maybe someone could help out with the FDS portion?  I'm guessing there might be a few folks willing to help tweak things so they sound right.  (I wish I could, but I don't have enough FPGA experience to contribute effectively.)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ioev on May 15, 2018, 05:15 AM
I think I'm having the same issue, booting to a blue/green screen on v20.  Everdrive N8 Famicom, used on a nes slotloader with an adapter.  v16 works perfectly fine.  SD card is 4gb.

To install, I tried just copying the new os onto the card and overwriting old files.  Then I realized the new version has less mapper files than the v16, so I deleted the old os (not the saves folder) and copied over v20, but still get a blue/green screen on boot.
Maybe fragmentation?  I ended up moving all my files over to my PC, making sure the card was clear (you can format, but I didn't), and then copying the new EDFC folder over, then my saves, then all my ROMs again.  Excessive, probably, but it worked.  When I just renamed my old EDFC folder over and copied the new one in, it sort of worked, but had issues with all the MMC5 games.

I've got an N8 without an adapter, though, so I don't know if that makes any difference.

Oddly enough, it seemed to be related somehow to this.  I copied everything off, formatted, recopied and it loaded on the first try.  Was getting some IO errors when loading games though, something I have never experienced before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on May 15, 2018, 05:59 AM
I noticed on Mapper 105, the Nintendo World Championships 1990 cartridge, sets a time of 6m34s minutes in the ED N8.  The official time was 6m15s, the next option down.  Do you think you could adjust the time krikzz for the mapper?

For the mapper's timer, the time starts once you see the Super Mario Bros title screen, not before, and ends the instant you see the large TIME'S UP screen.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 06:11 AM
Also, do you have an idea how are you going to fix FDS audio pitch issue?

Not sure if i will fix it at all, i almost give up.

Please don't give up, FDS audio is really out of tune.
A longer wave length will result in a lower pitch, maybe you could make the period slightly shorter to raise the pitch?
Or maybe you could ask Slamy for help?, he knows how audio mappers work and he's still around.

----

Will it not be possible to make the official v20 OS with mapper 024.RBF like it used to be?
It doesn't take any memory to change the MAPROUT.BIN file yourself and add 0.24 RBF, correct?
The reason for my persistent asking is I use an AV Famicom and the balance with the current mappers is not the best, so I use Slamy's 024 volume package.
People who use NT Mini or AVS can adjust external volume and even use emulated mappers, but not original Famicom hardware users.
The Sunsoft 5B, VRC7, VRC6 mappers sound correct but they have wrong volume balance in the original Famicom (or AV Famicom).

EDIT: I tested changing MAPROUT.BIN in address 0x18 to 18, yes it uses the external 024.BRF, but Save State no longer work with external 024 mapper.

Maybe it will be useful if Slamy and I helped tune all N8 external audio mapper volumes after all?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bran479 on May 15, 2018, 08:48 AM
I just wanted to say THANK YOU!!
I have had a really bad couple months this cheered me up.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on May 15, 2018, 09:17 AM
Tried this on the latest AVS firmware.  No more white artifacts. Can reset back to menu now. Everything I tested work beautifully.

I will need to redownload my FDS games as I'm not sure if I have no intro versions of everything. Plus I'm missing some games. Could not test any other mmc5 game as I don't have any other than CV3.

Thanks again for this update, this is awesome! This is now the perfect everdrive (minus some bug fixes no doubt).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 15, 2018, 06:04 PM
beta2 available for download. Look at first my post for details
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 15, 2018, 06:34 PM
Thanks for the update. MMC5 sound works great now. Mapper 99 (mainly used for Vs. System games and hacks, but the Vs. Excitebike NES hack uses it) is still showing graphical corruption, though. Why hasn't this been fixed?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 06:41 PM
Great update.

I don't see any disk errors anymore, OS is now stable (for me).

VRC6 (Akumajo Densetsu), VRC7 (Lagrange Point) and Sunsoft 5B (Gimmick!) audio have great balance on the AV Famicom.
That's because all 3 mappers were developed for the AV Famicom.

FDS audio is unchanged, I don't think the envelope fix took effect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 15, 2018, 06:52 PM
Thanks for the update. MMC5 sound works great now. Mapper 99 (mainly used for Vs. System games and hacks, but the Vs. Excitebike NES hack uses it) is still showing graphical corruption, though. Why hasn't this been fixed?
I don't found any differences between v16 and current OS when tested few games. May be i just don't have mentioned game in my library, if it some hack
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 07:15 PM
Quote
FDS autoswap blocking function.
Hold select to prevent disk swap (until select released)
If I release select the game starts (Zelda).

Might I ask what file Slamy provided for VRC6?
It sounds correct for the AV Famicom so I wonder what volume file did you choose for the N8 implementation in v20 beta2.

FDS still sound very out of tune.
Hope you will not give up, and fix this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 15, 2018, 07:23 PM
Thanks for the update. MMC5 sound works great now. Mapper 99 (mainly used for Vs. System games and hacks, but the Vs. Excitebike NES hack uses it) is still showing graphical corruption, though. Why hasn't this been fixed?
I don't found any differences between v16 and current OS when tested few games. May be i just don't have mentioned game in my library, if it some hack

What games did you test? This isn't a standard NES mapper, so most of the games using it are hacks made to work on NES anyway (though some hacks use another mapper instead). Due to the Vs. System PPU and being designed for a machine with a coin slot, most games for mapper 99 won't work on a NES without a hack. The patch for the Excitebike hack is here (http://nes.goondocks.se/patches2.php). I also uploaded the Vs. Excitebike hack.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 15, 2018, 08:01 PM
I now do not even know!
we have 24 degrees of heat, it's sunny ... to go out with girlfriends to get a walk ... or stay at home and start studying the update.
you are truly a wonderful person, Krikzz.
Thank you. ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: sqwirral on May 15, 2018, 08:21 PM
Thanks for the updates Krikzz  :D


Guys don't forget if you want absolutely perfect FDS audio, plus a button to change disk sides, you can get fdsstick for about $9 and an fds ram adaptor. Surely beats emulation no matter how close krikzz gets it
(Oh, I suppose you'd need to have a famicom too but seriously why WOULDN'T you have one?  8) )
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on May 15, 2018, 08:40 PM
thanks for the fds swap addition.  small problem, I use the 8bitdo controller for the console and if you hold the select button down it tries to sync so it won't work.  or if you hold the start button down it will shut the controller down.   Is there a chance it can be set up where the fds will wait for you to tap the select button down and then it will resume fds swapping or maybe put it on A or B on the the controller?  thanks krikzz for your updates to this!! 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Chronos30 on May 15, 2018, 09:12 PM
thanks for the fds swap addition.  small problem, I use the 8bitdo controller for the console and if you hold the select button down it tries to sync so it won't work.  or if you hold the start button down it will shut the controller down.   Is there a chance it can be set up where the fds will wait for you to tap the select button down and then it will resume fds swapping or maybe put it on A or B on the the controller?  thanks krikzz for your updates to this!!

Hm, I use 8bitdo too so that'll also be a problem for me. If it has to be a hold-button solution, A and/or B seems to be best, it wouldn't have any conflicts that I can think of (actual games ask you to hold them all the time so I don't think controllers or consoles would reserve them for special features)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on May 15, 2018, 09:15 PM
Even with Beta 2 I'm still having IO Errors. :'(
I tested three times in a row. I renamed the old OS folder to EDFC-OLD1, EDFC-OLD2 and EDFC-OLD3.
Again, no issues with OSv16.
Am I the only one?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 09:24 PM
Even with Beta 2 I'm still having IO Errors. :'(
Copy everything from your SD to your computer, or prepare what you want on the computer.
Format the SD with FAT32 4kb.
Copy everything back to SD.

Don't change anything inside the EDFC folder ever.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on May 15, 2018, 09:25 PM
Even with Beta 2 I'm still having IO Errors. :'(
Copy everything from your SD to your computer, or prepare what you want on the computer.
Format the SD with FAT32 4kb.
Copy everything back to SD.

Don't change anything inside the EDFC folder ever.

Already tried that.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 15, 2018, 09:48 PM
My Everdrive is the FC version, Bios v. 5, Cpld v. 2, Adate 02.09.16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 15, 2018, 09:50 PM
Thank you krikzz!

No more IO Errors for me.

My only problem is that VRC6-VRC7 and Sunsoft 5B expansion audio is way too low now, almost inaudible on an original Famicom. Is there a way to change the mappers volume levels?

As for the FDS sound, I too recommend to get a FDSStick.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 15, 2018, 09:56 PM
Krikzz!

no words to express gratitude! ;D ;D ;D ;D
This is an impeccable and tremendous work!

I'm very happy ... Everdrive N8 works ... ?practically? - completely ....
All the same, we need to understand one question:
I think - that on my console - OS16 - the sound on the 24 mapper (VRC6) was the most optimal ...
I will not ask for change the code again ... but can explain how to change the balance or How and where to change the VRC6 sound back to OS16 level?

I understand - the matter is in various revisions and versions of consoles, respectively!
I have:
Famicom (FF-famicom / family)
CPU-GPM-02 (CPU / PPU  = G version)
Evedrive N8 (Famicom)
CPLD VER: 2
BIOS VER: 5

I am very sorry  . help finish the goods!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 09:58 PM
@aldocx, @PalAndreew

The volume of the mapper is a program.
The original developer tweaked the mapper to sound like a reference recording of the Game+OG_Famicom on the AV Famicom.
The final mapper will sound balanced on a AV Famicom, but not on the OG famicom.
N8 external audio with the OG Famicom will usually sound too quiet.
The AVS and NT Mini have external volume control in the menu, so the N8 can sound balanced on these consoles too.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 15, 2018, 10:08 PM
@aldocx, @PalAndreew

The volume of the mapper is a program.
The original developer tweaked the mapper to sound like a reference recording of the Game+OG_Famicom on the AV Famicom.
The final mapper will sound balanced on a AV Famicom, but not on the OG famicom.
N8 external audio with the OG Famicom will usually sound too quiet.
The AVS and NT Mini have external volume control in the menu, so the N8 can sound balanced on these consoles too.

Not to mention that the actual carts are louder than the mapper used as well. Since there is no audio option, and probably won't be one in the future (I really hope there can be a way to implement it with it taking up less memory), I feel the Everdrive N8 mapper volume should be adjusted to match the actual carts.

Which Akumajou Densetsu mapper most closely matches the full volume of the cart?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 10:27 PM
I can clearly understand why the developers chose to use the AV Famicom as reference and not the original Famicom.
The AV Famicom internal audio is actually much cleaner than the OG Famicom, the OG Famicom has some distortion hence compression, some filtering AND it all goes through the RF modulator.
The AV Famicom on the other hand is not distorting internally, does not have added filtering, does not go through an rf modulator, AND has very convenient rca connections.

But, the general audible balance between internal av famicom and external n8 mapper were compared to the original game on the original famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 15, 2018, 11:05 PM
forgot to tell a very important detail:
I have a modification of AV.
those. The simplest scheme is where Audio from pin 46 and
 video (after the transistor with 21 pins of PPU) - go directly to the LF / AV input of the TV - along the way Electrolytes.

I sealed the potentiometers on the sound resistors ... on the "Test" motherboard Famicom GPU_02 (I have 4 copies).
- and most importantly: a method of living comparison with two original Japanese games - Madara and Lagrange Point =
I could understand that for me in OS16 - to my revision - the sound is perfectly balanced ...

now - optimization under "Famicom AV" makes a very awkward and unfair thought:
not everyone can afford to buy Famicom AV and even more so - in good working order ...

help to reach a compromise!

I suggest leaving two versions of the files - where there are already experimental versions for "Famicom AV" and "Famicom RF -GPU_02" ... for even older versions of the consoles - meaningless = there will not be enough power of the sound generator inside the N8 cartridge.
I'm unfortunately in programming - completely unaware.
so if possible - help roll back the volume of "Extra" audio channels to OS16 ... I think it's very selfish of me.
but from the bottom of the heart I ask))).

(added a third detail:
  I can send 3 options Audio recordings
1.Madara op - the original Japanese
2.Madara op -Everdrive N8-OS16
3.Madara op -Everdrive N8-OS20b)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: masterkivat on May 15, 2018, 11:18 PM
Hello dear friends and Krikzz.
I'm having a specific "issue" with VRC6 audio on Akumajou Densetsu (Castlev3 JP).
I own a NES-001 (american model) with a ENiO Board Exp installed attached on it, but after adding v20-beta2 at current smokemonster's pack, the VRC6 audio in Akumajou Densetsu is so damn lower, and even if I remove ENiO Board the new OS version can't seem to play VRC6 properly.
I didn't had any of the OS error (lucky bastard of me), everything's playing okay despite this "audio issue" I'm suffering from VRC6.
Is this behavior normal with ENiO Board?
Better asking: should I expect that the stable release can "coexist" with Slamy's VRC6 audio fix?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 15, 2018, 11:31 PM
I heard how the games sound on Famicom AV and I rather have them too loud than too quiet. I find it very disappointing that the high and low settings were removed and even more disappointing that the feature won't likely be re-added.

Also the 35 volume VRC6 mapper is fine for AV Famicom, but it's WAY too quiet for AVS to the point that even raising the volume 4 or 5 times doesn't sound right. On the actual cart the volume sounds good as is on the AVS, but lowering it one time makes it sound perfect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Slamy on May 15, 2018, 11:40 PM
I sadly don't have a Famicom as I play my games on a modified US NES.
If someone could make an analysis which volume of my mapper sounds best on an OG Famicom I would encourage Krikzz do deliver the Everdrive OS package in multiple flavors for every NES available.
So you can select a package according to the device you use.
That would be the best solution as I now understand the problems of memory space Krikzz has with the OS.
I even would encourage a source merge of the audio mapping cores to allow volume control using a common subsystem.
My core uses PWM with a changing PWM frequency to allow multiple volumes. This approach could be also possible for all others mappers whose functionality I'm not familiar with.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 15, 2018, 11:43 PM
This is exactly why the N8 needs a volume control for the original Famicom and AV Famicom.
People report Necronomfive's VRC7 and Sunsoft 5B, and Slamy's VRC6 being too quiet on the original Famicom, this is because Necronomfive and Slamy tuned their mappers on his AV Famicom.

So for now, on the original Famicom we can replace the MAPROUT.BIN and a louder 024.RBF mapper for VRC6.
But there is no solution for VRC7 and Sunsoft 5B, because there is ONLY a version for AV Famicom.

What would you suggest as a solution without wasting more ram on the OS?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Slamy on May 16, 2018, 12:01 AM
What would you suggest as a solution without wasting more ram on the OS?

As I have suggested we could have multiple version of the Everdrive OS. One for each NES type. This won't use up any storage on the OS side.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 16, 2018, 12:09 AM
I think - that to create several audio-level options for the in-game versions of consoles is:
1. reasonable and practical
2. quite feasible
3. There is no need to change or destroy already having progress ... and so - almost everything is perfect!

as I mentioned earlier - for the last revision of "Classic Famicom RF"
(known more as CPU_GPM_02) - does not require much modification - OS16 is surprisingly compatible and self-contained ... just use these settings

or can create a new article - where they will offer to discuss and download the versions of ready-made OS-but with the level changes - to the taste and color of Everdrive N8 user.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on May 16, 2018, 12:14 AM
thanks for the update Krikzz.
 the info for beta 2 states that death race is fixed (assigned mapper 144). the ines mapper info for the rom says it's mapper 11. does the beta 2 release info mean i will need to change the death race rom header to use mapper 144 for it to work properly?
 i would just test it to find out but my retro consoles are packed away since we are planning an house move soon.
 full mapper 5 support sounds great. are all mapper 5 games now working fine?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on May 16, 2018, 01:15 AM
You have to change the header, Death Race doesn't work as Mapper 11 or 79.  Mapper 11 is the Color Dreams mapper, but Death Race is an AVE release.  Mapper 79 is AVE's custom mapper, but Death Race has a small difference that makes it not work with 79, so you need 144.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: djpweb on May 16, 2018, 01:17 AM
On my end (PAL/FRENCH NES + Hi-Def Nes) I have an issue on Castlevania (USA Rev.A) with the Beta 2 (didn't tried the Beta 1) : The score / hud text is scrolling as if it was part of the background, the box for the tool stay correctly in the right position. Didn't tried more yet, will do later.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on May 16, 2018, 01:29 AM
On my end (PAL/FRENCH NES + Hi-Def Nes) I have an issue on Castlevania (USA Rev.A) with the Beta 2 (didn't tried the Beta 1) : The score / hud text is scrolling as if it was part of the background, the box for the tool stay correctly in the right position. Didn't tried more yet, will do later.

That is normal.  Use a European ROM on a European console.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 01:54 AM
I feel the external audio mapper volume should be consistent between mappers, at least.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: thepulserifle on May 16, 2018, 02:09 AM
I've just tried out Beta 2 on a regular toaster NES, and am observing an AB Error when attempting to create a name in FDS Zelda Hyrule Fantasy. Happens every time I try to save the name.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on May 16, 2018, 02:12 AM
You have to change the header, Death Race doesn't work as Mapper 11 or 79.  Mapper 11 is the Color Dreams mapper, but Death Race is an AVE release.  Mapper 79 is AVE's custom mapper, but Death Race has a small difference that makes it not work with 79, so you need 144.

right i changed the mapper to 144. is there a list anywhere of games which need the mapper changed to work properly with the N8? i remember changing the problematic camerica games to mapper 2 which supposed to improve performance but maybe there has been others in the past which i don't know about.

also has anyone checked the crash test dummies game which had an issue a while back? i cant remember if it ever got fixed. also i think there was a mickey mouse game which also had a problem.

with support for all mapper 5 games the n8 must have close to 100 percent compatibility for all licensed games now.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: iliek on May 16, 2018, 02:43 AM
Even with Beta 2 I'm still having IO Errors. :'(
I tested three times in a row. I renamed the old OS folder to EDFC-OLD1, EDFC-OLD2 and EDFC-OLD3.
Again, no issues with OSv16.
Am I the only one?

I'm having I/O errors with this beta version as well.  v20b1 gives me some I/O errors on occasion as I browse directories, but I can still play games without any problems if I can load one before the I/O error occurs.  With v20b2, I get nothing but I/O errors and cannot even load directories or view files.  v16 works perfectly fine still, on the same card with the same formatting as I tried v20 on.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 16, 2018, 03:25 AM
beta2 available for download. Look at first my post for details
on original famicom i was using sound HI option, now that option is gone and all the expansion games music are too much low now, can be fixed somehow? (even with vrc6 fix is still low)

please bring back HI sound option  :(
or like others suggested, make a OS with the sound exp set forced on HI by default and not on LOW like now. PLEASE
EDN8 can be hardware modded to boost sound or not?

all fds games are black screen. not working anymore, i'm on beta2
black screen fixed with defragmentation
if i want to use the old os but with expanded mappers i need only maps and maprout.bin? or need the new os.bin too?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: jaquio on May 16, 2018, 04:10 AM
Please, any tip about how to fix Fighting Hero 3? Mapper is supported but the game has big graphical issues after char select screen.

ps: thank you very much for this huge update!!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 05:41 AM
Also the 35 volume VRC6 mapper is fine for AV Famicom, but it's WAY too quiet for AVS to the point that even raising the volume 4 or 5 times doesn't sound right. On the actual cart the volume sounds good as is on the AVS, but lowering it one time makes it sound perfect.

That is expected.
How many clicks are there on the AVS for "Exp Volume"?
Can you please make a recording of Akumajo Densetsu Beginning track (B+Start on title screen) on maximum "Exp Volume" volume?

For people with the original famicom that already modified their console to add rca jacks, you can always replace R7 with a potentiometer to adjust (lower) internal audio, since you already modified your console,, you are not using the RF output and complaining about bad sound right?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 06:34 AM
I had to turn my AVS volume all the way up for the sound to match the APU in the VRC6 test. Compared to the actual cart where I had to turn the volume down for the sound to be correct.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 06:51 AM
Can you or can you not provide a recording?
AVS on max exp volume.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 07:06 AM
Here's my attempt at a recording (https://www.4shared.com/music/V3kKDQtKee/vrc6.html).
Another attempt, I think this one turned out better (https://www.4shared.com/music/aphCaKb9gm/Dejavu.html)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 07:38 AM
hmm...
I understand that you don't have a simple RCA to 1/8" cable to record the TV outputs into your computer?
These phone recordings of a TV are not good for anything, especially judging fine mix balance.

Quote
I feel the external audio mapper volume should be consistent between mappers, at least.
Agreed.
This is indeed the case with the current v20 beta2 with VRC6, VRC7 and Sunsoft 5B mappers because all of them were balanced on the AV Famicom.
But MMC5 is not, it is loud on the AV Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 08:25 AM
Doh. Didn't even think of using the RCA cable. Here (https://www.4shared.com/music/t7GGCDcufi/Beginning.html) is a recording using a RCA cable.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 08:32 AM
This recording is completely distorted.
Lower the line-in input gain on your computer to not distort.

Audacity is a free recording software that many people use:
https://www.audacityteam.org/
Here your input level should never reach the red line.

Lets move to this thread and I will help you fine tune the ext volume on the AVS to sound accurate with the N8.
http://krikzz.com/forum/index.php?topic=3391.30

EDIT:
I have uploaded my AV Famicom recording with Slamy's VRC6 mapper on N8 v20-beta2, on the linked thread.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 01:01 PM
Question.

Does the internal audio quieter on the AV Famicom with the original Akumajo Densetsu cart, than Mario for example?
I want to know whether the mixing circuitry inside the original cart attenuates the Famicom output in comparison to other games.

Also, how does the N8 mix Pin45 and mapper together?
Is there any attenuation in the way?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: polyh3dron on May 16, 2018, 02:24 PM
James I'm not sure if I'm understanding your post correctly since English does not seem to be your first language, but the audio from Akumajou Densetsu while playing the actual cart is the same volume as any other game. It's only quieter when you're playing it with the N8.

BTW Krikzz, I'm happy that you've made some progress with the FDS audio, but it still has pitch issues. I'm aware that the FDS audio is inherently ever so slightly out of tune compared to the regular Famicom audio in a real FDS setup, but when you play VS Excitebike, for example, you'll begin to notice that the higher the note, the more out of tune it is. It's like for every incrementally higher note, the pitch issue gets increasingly worse. It's not how the FDS audio actually behaves at all.

I'll probably just end up getting a FDS Stick haha.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 03:06 PM
..the audio from Akumajou Densetsu while playing the actual cart is the same volume as any other game. It's only quieter when you're playing it with the N8.

Excellent, exactly what I wanted to know.
That means Krikzz can make things a LOT better since the issue is only with the N8.

I have done some measurements with my AV Famicom to boost its internal audio, but apparently the AV Famicom is not much quieter than the OG Famicom, only 1db difference, and the original Fami is CLIPPING the signal before it even reaches the cartridge.
http://krikzz.com/forum/index.php?topic=3391.msg60125#msg60125
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 16, 2018, 03:09 PM
i will keep working over fds, but final v20 release probably will contain current core. I thinking about making special menu with dedicated audio gain settings for each audio mapper, this is probably the only right solution.

thanks for the update Krikzz.
 the info for beta 2 states that death race is fixed (assigned mapper 144). the ines mapper info for the rom says it's mapper 11. does the beta 2 release info mean i will need to change the death race rom header to use mapper 144 for it to work properly?
 i would just test it to find out but my retro consoles are packed away since we are planning an house move soon.
 full mapper 5 support sounds great. are all mapper 5 games now working fine?

You don't need to do anything, OS will detects right mapper number automatically. Just run the game and all will work as it should be
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 03:27 PM
I thinking about making special menu with dedicated audio gain settings for each audio mapper, this is probably the only right solution.

That would be ideal, but how are you going to do that with only 80 bytes of free memory?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on May 16, 2018, 03:35 PM
Credits where credits are due! You are amazing, Krikzz!

Thank you so much for this!

Now we need an updated compatibility list from SkinnyV
http://krikzz.com/forum/index.php?topic=340.0

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 16, 2018, 04:23 PM
I thinking about making special menu with dedicated audio gain settings for each audio mapper, this is probably the only right solution.

That would be ideal, but how are you going to do that with only 80 bytes of free memory?

I looking for some solution without global OS rewriting
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 16, 2018, 04:33 PM
i will keep working over fds, but final v20 release probably will contain current core. I thinking about making special menu with dedicated audio gain settings for each audio mapper, this is probably the only right solution.

thanks for the update Krikzz.
 the info for beta 2 states that death race is fixed (assigned mapper 144). the ines mapper info for the rom says it's mapper 11. does the beta 2 release info mean i will need to change the death race rom header to use mapper 144 for it to work properly?
 i would just test it to find out but my retro consoles are packed away since we are planning an house move soon.
 full mapper 5 support sounds great. are all mapper 5 games now working fine?

You don't need to do anything, OS will detects right mapper number automatically. Just run the game and all will work as it should be
this is perfect thanks!

zelda fds intro sound is totally out of tune, instead sword sound is much better now.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 04:41 PM
I looking for some solution without global OS rewriting

One option is to provide 20 RBF files (5, 10, 15, 20 ,...100 volume) for each Mapper so users can tune the correct gain for their console, this is what Slamy did with VRC6.
That would be 100 files for 5 mappers. :)
A better solution would be to provide 20 RBF files per external mapper to few testers and choose only 2 RBF files that match the Original Cartridge and AV Famicom.

Or you can just provide 20 volume files per mapper and let the community have fun, with absolutely no arguments or complaining, where everybody's right according to his own taste. :D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on May 16, 2018, 04:54 PM
What about a .ini file or something that can be edited separately to adjust sound lvls.  Would that be something that still wouldn’t work with the limitations of 80kb?  I’m no programmer,  just shooting out an idea..  thanks
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 04:58 PM
It's 80 bytes which is no more than a few letters in a text file.

But yeah, a separate mapper/router file for the volume files is not a bad idea at all.
The SD card is big enough to hold all the volume mappers one needs and more.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 16, 2018, 05:09 PM
It's 80 bytes which is no more than a few letters in a text file.

But yeah, a separate mapper/router file for the volume files is not a bad idea at all.
The SD card is big enough to hold all the volume mappers one needs and more.

This problem not about storing volume levels somewhere, this problem about lack of space for  program code, which will handle this feature.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on May 16, 2018, 05:15 PM
I can clearly understand why the developers chose to use the AV Famicom as reference and not the original Famicom.
The AV Famicom internal audio is actually much cleaner than the OG Famicom, the OG Famicom has some distortion hence compression, some filtering AND it all goes through the RF modulator.
The AV Famicom on the other hand is not distorting internally, does not have added filtering, does not go through an rf modulator, AND has very convenient rca connections.

But, the general audible balance between internal av famicom and external n8 mapper were compared to the original game on the original famicom.

There's actually variation across different original Famicom (as well as Twin Famicom) motherboard revisions in terms of expanded audio, and balance in particular. This video has comparisons:

http://www.nicovideo.jp/watch/sm16346242

The conclusion in the comments in that video is that some earlier and some older original Famicom board revisions have the best sound and balance, even above the AV Famicom.

Regarding the filters and "distortion" in the original Famicom sound, I would make a case for it being designed into the console for a reason. This is subjective, but when I listen to the sound on the AV Famicom it generally sounds too metallic and harsh compared to the original Famicom.

It is for this reason that I play on an AV-modded Famicom or a Famicom with NESRGB rather than my AV Famicom. This also meant that I still have to use original carts with expanded audio rather than the N8, since the available mappers as mentioned have been balanced only for AV Famicom.

I support those suggestions for having options in the OS, or multiple versions of the OS to cover users who prefer the sound (and other features) of the original Famicom.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on May 16, 2018, 07:36 PM
Hey KRIKzz.  I think trying to find the "perfect" solution to the audio issues might be an unachievable feat.  Without Oscilliscope readings and hard factual numbers to back up each opinion, there really isn't any "right" one.  EVERYBODY has different hearing.  As we age, our hearing changes.  What we heard 20 years ago will not sound the same today.  This is fact.  Throw in differences due to genetics, exposure to loud noises, etc. and it can drive you crazy.

I'm wondering if it would be possible, once things like I/O errors and other functionality bugs are squashed, if it would be possible to have a "core" OS that folks who aren't as picky or specific or technically advanced could download and use right away?  In addition, have a website where folks can choose specific mappers they want to use, specific volume level versions of the mappers, etc. etc. and customize it however their ears desire, then have it compile the custom OS for them to use?

Something similar to the SD2SNES menu creator.  This could save you some hassle due to the subjective nature of audio.  Of course, it would all depend on whether that's even feasible.  Just some ideas being thrown at the wall to see what can stick.  :p
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 16, 2018, 07:51 PM
I thinking about making special menu with dedicated audio gain settings for each audio mapper, this is probably the only right solution.

Yes please! That would be ideal. Current volume levels are almost useless for us using an original Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 09:51 PM
I still feel the audio should be compared to the actual carts and made to equal the volume of the carts. I don't want to have to turn up the AVS nearly all the way to get a good sound volume when I can just use the Akumajou Densetsu cart and only turn the volume slightly down. Almost all of the mappers are lower than the actual carts and I disagree that keeping them that way is a good solution. At least the current mappers sound great on the Famicom AV, but I feel the louder sound of the carts should be the default, not the other way around.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on May 16, 2018, 09:54 PM
beta2 available for download. Look at first my post for details

Well, this is amazing, the Everdrive N8 value is still increasing so many years after its inception. What a fantastic little plastic magic.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: xfcrowman on May 16, 2018, 10:17 PM
Krikzz, thanks for your work on the Everdrive N8!

Unfortunately I can't get beta1 or beta2 to work with my frontloader NES.  It has a blinking light win and the famicom expansion audio mod, and I am using a 16gb SanDisc card.  I tried a 4kb cluster size but that didn't help either.  Does anyone have any other suggestions? 

Thanks again!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 10:28 PM
I don't want to have to turn up the AVS nearly all the way to get a good sound volume when I can just use the Akumajou Densetsu cart and only turn the volume slightly down.

Are you for real? You "don't want"?
You have the AVS with freely adjustable expansion volume yet you complain the loudest.
You do know many people invested many hours to fine tune the mappers to sound good, it was not done automatically by a computer.
If you REALLY want a mapper that sounds like the original cartridge you can start by providing quality reference recordings of all the original cartridges so "not you" can start working on it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Cartina on May 16, 2018, 10:36 PM
Thanks for re-enabling long reset in the beta2, but something seems to gone wrong as I have to hold the button for twice as long as I had to in the past (v16). Rather than 2-3 seconds to reset to menu, I have to hold for maybe 5-6 seconds at minimum. Perhaps there is a reason for this, but just letting you know.

NES Everdrive N8
NES Console (Frontloader/Toaster)
Bios: 5
CPLD: 2
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 10:39 PM
I don't want to have to turn up the AVS nearly all the way to get a good sound volume when I can just use the Akumajou Densetsu cart and only turn the volume slightly down.

Are you for real? You "don't want"?
You have the AVS with freely adjustable expansion volume yet you complain the loudest.
You do know many people invested many hours to fine tune the mappers to sound good, it was not done automatically by a computer.
If you REALLY want a mapper that sounds like the original cartridge you can start by providing quality reference recordings of all the original cartridges so "not you" can start working on it.

You are the one who keeps shooting down my opinion and suggesting I'm wrong for wanting a balanced level that is the same as the actual cart. I understand that you feel the audio should be kept quieter, but I don't feel that way. I am willing to test, but I don't like your attitude.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 16, 2018, 10:54 PM
You are the one who keeps shooting down my opinion and suggesting I'm wrong for wanting a balanced level that is the same as the actual cart. I understand that you feel the audio should be kept quieter, but I don't feel that way. I am willing to test, but I don't like your attitude.

No, I don't think mapper audio should be kept quieter, I think we should have a solution that should fit all famicom revisions.
I know for sure that if Krikzz provides various volume options for each mapper like Slamy did, he's NOT going to tune it for ones liking, you would have to do that yourself.
My 'attitude' comes from my understanding that you want the the perfectly balanced original volume mapper provided to you on a silver platter, which is not going to happen.
So reading stuff like "I don't want to have to turn up/down" sounds very demanding to me, nothing remotely close to an opinion.

Anyway, lets hope Krikzz can provide a solution for all famicom revisions even if the end user will have to find the right volume by himself.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 16, 2018, 11:45 PM
I know I have to wait, I misunderstood what you said about the audio. From what I read, it sounds like Gimmick a quiet on average famicom with real cart.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on May 17, 2018, 12:41 AM
Gimmick cart sounds loud as hell on my original Famicom and well balanced with the expanded audio (especially the star sound). On the emulated sound the music is not as loud and punchy/bassy as the original cart, and the star is barely audible since it was balanced for AV Famicoms.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: olias on May 17, 2018, 12:57 AM
I was using Slamy's 024.RBF prior to the update and it sounded great on my original Famicom HVC-CPU-08! post update, even replacing with Slamy's version has the bass channel missing/super low volume. Not sure what's going on here, I've tried replacing with many different iterations of Slamy's mapper.
Gimmick sounded great though. and I gave up on FDS sound from the everdrive and bought an FDS stick to use with an oem RAM adapter.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on May 17, 2018, 02:38 AM
I was using Slamy's 024.RBF prior to the update and it sounded great on my original Famicom HVC-CPU-08! post update, even replacing with Slamy's version has the bass channel missing/super low volume. Not sure what's going on here, I've tried replacing with many different iterations of Slamy's mapper.
Gimmick sounded great though. and I gave up on FDS sound from the everdrive and bought an FDS stick to use with an oem RAM adapter.

Maybe you need to restore the MAPROUT.BIN that went along with the 024 that worked well for you.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 17, 2018, 04:22 AM
I can help krikzz balance all mapper and produce 2 files per mapper, one for the AV Famicom and one for Original Famicom.

I will have to have some quality recordings of the original carts in a AV Famicom,, and obviously at least 20 volume steps for each mapper from krikzz.
Then I will select a rbf that sounds balanced on the av famicom and rbf that sound like the original cart on the av famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: olias on May 17, 2018, 04:50 AM
I was using Slamy's 024.RBF prior to the update and it sounded great on my original Famicom HVC-CPU-08! post update, even replacing with Slamy's version has the bass channel missing/super low volume. Not sure what's going on here, I've tried replacing with many different iterations of Slamy's mapper.
Gimmick sounded great though. and I gave up on FDS sound from the everdrive and bought an FDS stick to use with an oem RAM adapter.

Maybe you need to restore the MAPROUT.BIN that went along with the 024 that worked well for you.
Thanks for the good advice. Where can I read how maprout.bin works?
Luckily I have a backup of my old one from when it was working, but I don't want to cause any other problems.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 17, 2018, 04:52 AM
I can help krikzz balance all mapper and produce 2 files per mapper, one for the AV Famicom and one for Original Famicom.

I will have to have some quality recordings of the original carts in a AV Famicom,, and obviously at least 20 volume steps for each mapper from krikzz.
Then I will select a rbf that sounds balanced on the av famicom and rbf that sound like the original cart on the av famicom.
i want to choose myself the one i like more, so i prefer the option that krikkz thinked (separate sound control for each mapper)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: olias on May 17, 2018, 05:41 AM
I was using Slamy's 024.RBF prior to the update and it sounded great on my original Famicom HVC-CPU-08! post update, even replacing with Slamy's version has the bass channel missing/super low volume. Not sure what's going on here, I've tried replacing with many different iterations of Slamy's mapper.
Gimmick sounded great though. and I gave up on FDS sound from the everdrive and bought an FDS stick to use with an oem RAM adapter.

Maybe you need to restore the MAPROUT.BIN that went along with the 024 that worked well for you.
Thanks for the good advice. Where can I read how maprout.bin works?
Luckily I have a backup of my old one from when it was working, but I don't want to cause any other problems.
now only Akumajou Densetsu works. How do I edit maprout.bin to work properly?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on May 17, 2018, 06:32 AM
I compiled a list of games known to be non-working.  It's fairly current and pretty comprehensive.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 17, 2018, 09:55 PM
I tested Namco 106 sound again using the JP Rolling Thunder. It sounds close to the real cart, but it's a bit louder and actually changes pitch at times on AVS at higher volume and AV Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 17, 2018, 10:12 PM
Unfortunately the Namco 106 chip is mixed differently on every game cartridge that use it, therefor a mapper in the N8 that is tuned to one particular game will be out of balance for all other 106 games.

http://wiki.nesdev.com/w/index.php/Namco_163_audio
Scroll down for "Mixing"

This is another good reason to have several volume options for each audio mapper, besides the fact that there are a million Famicom revisions,, I hope Krikzz will not disappoint.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on May 17, 2018, 10:35 PM
I compiled a list of games known to be non-working.  It's fairly current and pretty comprehensive.

thanks for the list. on the list the workaround suggested for Fudou Myouou Den is to set ines mapper to 207 but i think this is an error because the game is 207 to start with and mapper 207 is not supported.
 another game which could be added to the list is dreamworld pogie. there is a bus conflict patch to be found here https://twitter.com/bbbradsmith/status/811344703538991104 and mentioned here http://nerdlypleasures.blogspot.co.uk/2016/03/nes-powerpak-and-everdrive-n8-mapper.html i'm not sure if the latest version of the rom found here http://dreamworldpogie.com/ has been fixed or not. the rom date is 02031027 is a few months after the problem was detected and fixed so maybe it has been fixed. the first version i downloaded from that site was december 2016 i think.

hopefully the crash dummies and mickey's safari mmc3 issues and the issues with skull and crossbones and hard drivin' RAMBO-1 IRQ timing can be fixed in the future.

where do i find the mapper 2 patch for dooly bravo land? the info states to use a patch and not just set ines mapper to 2 so i gather setting ines mapper to 2 don't work for this game and for some reason a patch is required?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on May 18, 2018, 12:17 AM
Thanks for re-enabling long reset in the beta2, but something seems to gone wrong as I have to hold the button for twice as long as I had to in the past (v16). Rather than 2-3 seconds to reset to menu, I have to hold for maybe 5-6 seconds at minimum. Perhaps there is a reason for this, but just letting you know.

NES Everdrive N8
NES Console (Frontloader/Toaster)
Bios: 5
CPLD: 2

Weird, it should be around 2. sec

I can help krikzz balance all mapper and produce 2 files per mapper, one for the AV Famicom and one for Original Famicom.

I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 18, 2018, 01:11 AM
Unfortunately the Namco 106 chip is mixed differently on every game cartridge that use it, therefor a mapper in the N8 that is tuned to one particular game will be out of balance for all other 106 games.

http://wiki.nesdev.com/w/index.php/Namco_163_audio
Scroll down for "Mixing"

This is another good reason to have several volume options for each audio mapper, besides the fact that there are a million Famicom revisions,, I hope Krikzz will not disappoint.

ahh. I remember reading that it had its own mixer or something.

Will removing the sorting feature clear out any space? It causes issues like fragmentation if used too much, so I have it turned off.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 18, 2018, 01:24 AM
Thanks for re-enabling long reset in the beta2, but something seems to gone wrong as I have to hold the button for twice as long as I had to in the past (v16). Rather than 2-3 seconds to reset to menu, I have to hold for maybe 5-6 seconds at minimum. Perhaps there is a reason for this, but just letting you know.

NES Everdrive N8
NES Console (Frontloader/Toaster)
Bios: 5
CPLD: 2

Weird, it should be around 2. sec

I can help krikzz balance all mapper and produce 2 files per mapper, one for the AV Famicom and one for Original Famicom.

I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release
you mean on v21?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bozo55 on May 18, 2018, 01:49 AM
Just popping in to share my experiences...

As someone with both AV and regular Famicoms, and the FDS I can confirm that the audio pitch is mostly right except for certain instruments which are at least one semitone off... the horns are off by an obvious amount on the Zelda intro.

Also experiencing FDS errors making it unusable ATM.  2GB SD freshly formatted with Panasonic SD Formatter 4.0 FAT16.  No biggie since I have an FDS stick. 

Thanks to Krikzz for all the hard work and hoping for easy remedies to the issues.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 18, 2018, 02:13 AM
I tried a couple FDS disk images with headers. The headers were still removed after using the images, but the games haven't been corrupted.

I have been getting a few disk not inserted errors, but in most cases, the games still boot after holding down A.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 18, 2018, 03:31 AM
Just popping in to share my experiences...

As someone with both AV and regular Famicoms, and the FDS I can confirm that the audio pitch is mostly right except for certain instruments which are at least one semitone off... the horns are off by an obvious amount on the Zelda intro.

Also experiencing FDS errors making it unusable ATM.  2GB SD freshly formatted with Panasonic SD Formatter 4.0 FAT16.  No biggie since I have an FDS stick. 

Thanks to Krikzz for all the hard work and hoping for easy remedies to the issues.
make a defrag to fix, i have no fds errors
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on May 18, 2018, 07:59 AM


I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release

Any chance to have then 2 OS (is it rbf 255?) one with HI and one with LO fixed audio mixing?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: aldocx on May 18, 2018, 10:31 AM
Am I correct in saying that if the VRC7 and 5B mappers would have the same volume as VRC6's 100 setting, it would sound OK for us Original Famicom users?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 18, 2018, 10:40 AM
I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release
Alright.
The fixes and savestate functionality for all mappers in v20 is worth the update alone, so I assume people will be happy till you sort things out.

Any chance to have then 2 OS (is it rbf 255?) one with HI and one with LO fixed audio mixing?
Why do you want LO setting? It is much quieter than HI, and HI is the fixed and non-changeable value ever since v14.
Besides, VRC6, VRC7, and 5B where tuned on HI (non-changeable default) on a AV Famicom.

Quote
nesos-v14 28.10.2016
1)Fixed MMC4 (glitches in Fire Emblem)
2)New mappers support. 31, 137, 138, 139, 141, 147, 168
3)Removed "audio mix vol" option. Now it always in "Hi" state
4)Removed "Mapper info" menu due the lack of memory space
5)Minor bugfix
https://krikzz.com/pub/support/everdrive-n8/OS/changelist.txt

Am I correct in saying that if the VRC7 and 5B mappers would have the same volume as VRC6's 100 setting, it would sound OK for us Original Famicom users?
No.
They have completely different code (different programmer) and volume balance.
I am not sure VRC7 and 5B mappers by Necronomfive can have their volume changed easily without Necronomfive.
Even if Krikzz/Necronomfive did provide several volume files like Slamy, the end user would have to select the correct one himself.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 18, 2018, 03:25 PM
Am I correct in saying that if the VRC7 and 5B mappers would have the same volume as VRC6's 100 setting, it would sound OK for us Original Famicom users?
no, necrom mappers where too low even with the HI mode
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bozo55 on May 18, 2018, 07:47 PM
Just popping in to share my experiences...

As someone with both AV and regular Famicoms, and the FDS I can confirm that the audio pitch is mostly right except for certain instruments which are at least one semitone off... the horns are off by an obvious amount on the Zelda intro.

Also experiencing FDS errors making it unusable ATM.  2GB SD freshly formatted with Panasonic SD Formatter 4.0 FAT16.  No biggie since I have an FDS stick. 

Thanks to Krikzz for all the hard work and hoping for easy remedies to the issues.
make a defrag to fix, i have no fds errors

But I did an overwrite erase when I formatted the SD card.  I don't see how there could have been any fragmentation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 18, 2018, 10:25 PM
Maybe it's something to do with the cluster size?  Not sure.  I didn't do an full format on mine when I had weird issues, I just did a cut-paste, copied over the new EDFC folder (minus the SAVES folder), then copied in the SAVES folder, then all my ROMs back on.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bozo55 on May 19, 2018, 12:25 AM
Maybe it's something to do with the cluster size?  Not sure.  I didn't do an full format on mine when I had weird issues, I just did a cut-paste, copied over the new EDFC folder (minus the SAVES folder), then copied in the SAVES folder, then all my ROMs back on.

Thanks for the advice. Maybe I'll give FAT32 4K cluster size a try.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 19, 2018, 12:26 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: iliek on May 19, 2018, 01:19 AM
The ongoing IO issues people are having are not likely related to fragmentation.  KRIKzz has even said, if I'm not mistaken, that IO errors are not caused by fragmentation and that fragmentation issues will result in a solid green or black screen.

I have tested my setup (US Frontloader, BIOS 5, CPLD 2, SN 3903) several times and will do additional testing with various other brands and types of SD cards.  I'm sure there are more than enough people who would be willing to help troubleshoot if KRIKzz needs it, myself included of course.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on May 19, 2018, 06:51 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

This is really interesting. It never occurred to me that the ED could have this unique effect on RNG.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on May 19, 2018, 07:41 AM

Any chance to have then 2 OS (is it rbf 255?) one with HI and one with LO fixed audio mixing?
Why do you want LO setting? It is much quieter than HI, and HI is the fixed and non-changeable value ever since v14.
Besides, VRC6, VRC7, and 5B where tuned on HI (non-changeable default) on a AV Famicom.


OK, maybe an OS RBF with a decent level for AV Famicom and one for normal Famicom (I don't know if it is HI/LO or HI/HI++ or whatever is needed)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 19, 2018, 09:09 AM
OK, maybe an OS RBF with a decent level for AV Famicom and one for normal Famicom (I don't know if it is HI/LO or HI/HI++ or whatever is needed)
Krikzz has answered that question on page 12:
Quote from: Krikzz
I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release

@Krikzz
Can you please elaborate on what is planned in terms of mapper volumes for the final v20 release?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on May 19, 2018, 06:27 PM
OK, maybe an OS RBF with a decent level for AV Famicom and one for normal Famicom (I don't know if it is HI/LO or HI/HI++ or whatever is needed)
Krikzz has answered that question on page 12:
Quote from: Krikzz
I for sure will not make multiple rbf files, what i planning, it make menu where user will be able to tune audio balance for each mapper according to his preference. But it will be for next release

I'm pretty sure he meant the games mapper as there's more than one, but I believe the OS is either 1 file or 1 file + mapper 255, either way if he can release the OS in 2 flavors (one as it is now and one with higher volume mixing [if possible]) less people will have issues of the mixing being too  quiet/loud as it may be [even if one may have to use v1 with one mapper and v2 with another].
As a side effect if krikzz does it we can binary compare the 2 versions and maybe find the byte that could be changed to generate other variants ourselves via hex editor (this assuming the difference in volume mixing is coded on the OS as a single byte that can be modified without ill effects ... it may just not be possible).

Anyhow let's see what he comes up with, according to many report the current situation just does not satisfy many users.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: olias on May 19, 2018, 09:26 PM
Because this recent update has a 024.rbf that makes my HVC-CPU-08 play Akumajou Densetsu with improper sound, I need to replace the file, but it doesn't unless I use the old maprout.bin, which then cancels every other mapper.
How do I configure this to work properly?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 19, 2018, 10:13 PM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on May 20, 2018, 12:35 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.


http://wiki.nesdev.com/w/index.php/Everdrive_N8
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 20, 2018, 03:29 AM
Very interesting!
the same version of OS20 beta2 ...
my console is GPU_02 (VCI / FF model1989)

I now started the Gimmick!
 - I definitely like the sound ... at least - compared to different emulators (here - who is what the rich).

also drew attention - Akumajou Dentsetsu:
- the initial screen saver, of course, is late for both channels- out-of-sync, says about the insufficient volume of "Extra-channel" ... but when I started the first level of the game - it's very nice and warm, the balance is definitely !!!

but behind all the joy - lies the trouble:
 the sound is so quiet - what you have to twist on the TV level volume is 50% or more ... ..very quiet ...

At me - from 46-pin (cartridge slot) goes on electrolyte 100uF / 16v ...- further on RCA and to the TV ...

a question for everyone who understands electronics -
HOW TO RISE THE OUTPUT LEVEL VOLTAGE AT THE OUTPUT - TWICE ... which transistor could be soldered - that it would work from 3-5 volts and amplify the signal, even a little ...
Who can help to find or calculate the output gain circuit? ...

(Update)
I forgot - that the transistor will amplify both the games with EXTRA sounds and games with the main pAPU channels ... therefore - I think except the transistor - to solder a small toggle switch / switch behind the console - that would connect the "Amplification / without "or potensiometer .
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 20, 2018, 05:01 AM
 @Krikzz
Can you please add support for nsf music files? Thank you
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 20, 2018, 05:29 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.


http://wiki.nesdev.com/w/index.php/Everdrive_N8

Does the reset to game option and a hard reset solve the issue?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bsittler on May 20, 2018, 07:39 AM
BTW I have been using 20 beta 2 and so far it's excellent - finally I can play the English translation of Doropie with no snow on the AVS! I didn't notice any difference compared to the actual cartridge, in fact, other than the text being translated of course

Nice work :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on May 20, 2018, 11:52 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.


http://wiki.nesdev.com/w/index.php/Everdrive_N8

Does the reset to game option and a hard reset solve the issue?
I would assume so, but I haven't really researched it much. The article does mention that Reset state is not affected.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on May 20, 2018, 06:05 PM
OK...tried out beta2 for a bit. Noticed the SMB3 ending curtain glitch is still there. Also I don't remember off hand but was it possible to use save states in a FDS game? I seem to recall it being disabled if you loaded an FDS game. I was able to activate a save state  (in Vs. Excitebike) and the game froze immediately. I was kind of expecting it not to work, but I'm almost certain it just flat out didn't work at all in v16.

Might want to go ahead and re-disable that in beta3 onwards...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 21, 2018, 03:54 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.


http://wiki.nesdev.com/w/index.php/Everdrive_N8

Does the reset to game option and a hard reset solve the issue?
I would assume so, but I haven't really researched it much. The article does mention that Reset state is not affected.

I would give it a try tonight I'll let you know the results. I'm not sure how to do a hard reset with the ever Drive.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: vitaflo on May 21, 2018, 07:31 AM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.


http://wiki.nesdev.com/w/index.php/Everdrive_N8

Does the reset to game option and a hard reset solve the issue?

No.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on May 22, 2018, 03:14 AM
Ok. Thanks for checking, I did not have the chance to look yet. Would be a great benefit for the everdrive since people are doing this with the powerpak presently and I would like to see that thing overshadowed completely.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on May 22, 2018, 10:18 PM
Ok, stuck to the solid blue screen after the briefly flashed green one. With OS v16 usually there came the menu, but not with v20 Beta 2.

AV Famicom
Everdrive N8 Famicom
Bios: 5
CPLD: 2
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: masterninjah on May 23, 2018, 02:36 PM
i just played through ninja gaiden on the beta2 firmware and had multiple crashes even though everything is clean and with a blinking light win kit.  i also have graphical glitches in a lot of games like gimmick! and castlevania 3.
 
im playing on a hi def nes if that helps with anything
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dvd2vcd on May 23, 2018, 09:34 PM
Ok, stuck to the solid blue screen after the briefly flashed green one. With OS v16 usually there came the menu, but not with v20 Beta 2.

AV Famicom
Everdrive N8 Famicom
Bios: 5
CPLD: 2

i have exact same setup. works perfect for me. remember you have to delete the EDFC folder then replace with new one NEVER overwrite.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 23, 2018, 11:27 PM
Ok, stuck to the solid blue screen after the briefly flashed green one. With OS v16 usually there came the menu, but not with v20 Beta 2.

AV Famicom
Everdrive N8 Famicom
Bios: 5
CPLD: 2

i have exact same setup. works perfect for me. remember you have to delete the EDFC folder then replace with new one NEVER overwrite.
Yeah, even copying over a new EDFC folder and renaming the old one doesn't seem to work.  I think somehow that the firmware is still holding on to the memory location of the old folder, so it doesn't end up seeing the mapper updates properly, or gets a partial grab or something.  Just make sure you don't delete your SAVES folder with it!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SmokeMonster on May 24, 2018, 08:58 AM
Format the card, then copy the new files over.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Meiso on May 24, 2018, 01:45 PM
At me - from 46-pin (cartridge slot) goes on electrolyte 100uF / 16v ...- further on RCA and to the TV ...

a question for everyone who understands electronics -
HOW TO RISE THE OUTPUT LEVEL VOLTAGE AT THE OUTPUT - TWICE ... which transistor could be soldered - that it would work from 3-5 volts and amplify the signal, even a little ...
Who can help to find or calculate the output gain circuit? ...

(Update)
I forgot - that the transistor will amplify both the games with EXTRA sounds and games with the main pAPU channels ... therefore - I think except the transistor - to solder a small toggle switch / switch behind the console - that would connect the "Amplification / without "or potensiometer .
Hi. Try to assemble this scheme. And I think you don't need a toggle switch, just quiet down the TV's sound.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 24, 2018, 04:43 PM
At me - from 46-pin (cartridge slot) goes on electrolyte 100uF / 16v ...- further on RCA and to the TV ...

a question for everyone who understands electronics -
HOW TO RISE THE OUTPUT LEVEL VOLTAGE AT THE OUTPUT - TWICE ... which transistor could be soldered - that it would work from 3-5 volts and amplify the signal, even a little ...
Who can help to find or calculate the output gain circuit? ...

(Update)
I forgot - that the transistor will amplify both the games with EXTRA sounds and games with the main pAPU channels ... therefore - I think except the transistor - to solder a small toggle switch / switch behind the console - that would connect the "Amplification / without "or potensiometer .
Hi. Try to assemble this scheme. And I think you don't need a toggle switch, just quiet down the TV's sound.

Thank you very much for your help. I will certainly make this scheme.


Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on May 24, 2018, 08:49 PM
want to know what krikkz mean by next os for mapper sound exp boost, v20 final or v21?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 25, 2018, 10:49 PM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

Is there a thread where we can report bugs like this? This RAM overwrite issue has been around for a long time with no reply on it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on May 25, 2018, 11:52 PM
Impressive and massive update, can’t wait to try it! I’ll have to go update the unnofficial compatibility list now though😂 Looking forward to painting whole collumn with « compatible » green in the save state and mmc5 section!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: mutterminder on May 26, 2018, 02:23 AM
I was pretty excited to try this update, but so far it hasn't worked for me.  I've tried it with two different SD cards, both of them work with 1.6, and both of them were first formatted before installing V20-Beta, but in both cases my Hi-Def NES locks up right after the boot.  It shows the menu screen but I can't navigate the menu, and there is no response to button presses.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on May 26, 2018, 03:06 AM
Credits where credits are due! You are amazing, Krikzz!

Thank you so much for this!

Now we need an updated compatibility list from SkinnyV
http://krikzz.com/forum/index.php?topic=340.0

Yes, I will definitly update the list as soon it’s out of beta. I just got aware of this new update:)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on May 26, 2018, 08:11 AM
I noticed that, last I used it, the beta acted weird in PAL mode on AVS. It would show garbage if I started it in PAL mode after using it in NTSC. It works fine if I start the system in PAL, but not when I reset it in PAL mode. I don't remember if I tried it with beta 2, though.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on May 26, 2018, 03:58 PM
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

Is there a thread where we can report bugs like this? This RAM overwrite issue has been around for a long time with no reply on it.

It sounds like as long as the OS menu is loaded before the game, this will always be a problem. Perhaps the solution would be to make it so that reset-to-game wipes the RAM before restarting the game, but maybe there's a reason why Krikzz hasn't implemented this yet.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on May 27, 2018, 06:42 PM
 i hope to see beta 3 soon, since it's taking a bit of time i hope we can get disk games working again and the other bugs fixed.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Eunos on May 28, 2018, 10:14 PM
Thanks for the update.

I hope that the feature to prevent FDS disk swapping with Select input can be disabled if it cannot be revised. 

The feature badly affects gameplay in Zelda no Densetsu. Every time a dungeon is entered or exited, if select has been pressed, even briefly, more recently than two screen transitions, the A B SIDE ERROR 07 will display. This error is also guaranteed to show when making or deleting file names in the game.

I cannot figure out exactly how the feature is designed to function based on use.
In Zelda1, I think controller inputs are not polled for a brief time during screen transitions.

Playing on unmodified NES frontloader.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FBX on May 30, 2018, 01:46 AM
I was pretty excited to try this update, but so far it hasn't worked for me.  I've tried it with two different SD cards, both of them work with 1.6, and both of them were first formatted before installing V20-Beta, but in both cases my Hi-Def NES locks up right after the boot.  It shows the menu screen but I can't navigate the menu, and there is no response to button presses.

Not sure if this might be a related issue, but whenever I do OS updates on the N8, I HAVE to strip everything off the SD card and pull the OS folder onto the card FIRST. Otherwise, most game will not boot and simply hang on a black screen. Once the OS folder is on the card, then the ROMs folder can be put on the card next. It's a pain in the ass, but it's the only way I can get the N8 to function properly.

On another note, would Krikzz be interested in adding in a "mute expansion audio" menu feature? Reason I ask is it would make mixing N8 expansion audio a lot easier into the NESRGB board. As it is now, you have to install a toggle switch to drop the expansion audio noise on games that don't use it. Much appreciated if this can be done!


Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ghostx2916 on May 30, 2018, 11:29 AM
Any plans to add mapper 190 for Magic Kid Googoo?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Quantum on May 30, 2018, 05:34 PM
Hi, I've been watching this thread for a while. Because of this new firmware, I bought a new Everdrive N8 (coming from the powerpak).

It seems that when this firmware is installed, I get constant filesystem corruption and games will load only about 5% of the time (if I can even get to that point).

Things I've tried:


Do I have a busted everdrive or is the beta firmware just acting up?

PS: I can make a capture of what happens if you want.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: xfcrowman on May 30, 2018, 06:38 PM
I have had the same problems as you - the new beta1 and beta2 firmwares have not worked on any of my SD cards.  For now I recommend sticking with the v16 firmware until a stable v20 is released.

Does anyone have any other suggestions for getting the beta firmware to work?


Hi, I've been watching this thread for a while. Because of this new firmware, I bought a new Everdrive N8 (coming from the powerpak).

It seems that when this firmware is installed, I get constant filesystem corruption and games will load only about 5% of the time (if I can even get to that point).

Things I've tried:

  • 5 different sd cards (all different sizes/brands)
  • 4+ different sd card formatting methods (quick, long, sd foundation, etc)
  • Each format loaded OS to SD first
  • Latest firmware seems to work fine but unsure of stability, only tried for a couple minutes

Do I have a busted everdrive or is the beta firmware just acting up?

PS: I can make a capture of what happens if you want.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 30, 2018, 06:50 PM
I format with fat32 4kb unit size, it's the most stable for me.
But agree that v20 beta is much less stable than v16.
Everdrive N64 and N8 are generally very sensitive to SD card fragmentation and unit size.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: xfcrowman on May 30, 2018, 06:54 PM
I format with fat32 4kb unit size, it's the most stable for me.
But agree that v20 beta is much less stable than v16.
Everdrive N64 and N8 are generally very sensitive to SD card fragmentation and unit size.

Thanks James, I tried a 4kb cluster size on a 8gb 16gb and 32gb card.  I have a frontloader and toploader NES, and the beta fails on both systems with all the SD cards I just listed.

Fortunately krikzz is working on getting a v20 final released, and I'm looking forward to that!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on May 30, 2018, 07:09 PM
So for the people that have the issues, have you tried deleting edfc directory minus the save?  Put a fresh downloaded firmware there?  Try a fresh downloaded romset from the net?  Not using your old set?  Just throwing ideas out there
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on May 30, 2018, 07:14 PM
I would start by formatting (fat32 4kb) and putting only the OS and a single rom to test.
Backup your SAVES directory from the old OS.
If you want to use the saves, copy them to the new OS on your pc BEFORE copying to the SD.
Nothing in the OS folder should be changed or added if it is already on the SD card.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Quantum on May 30, 2018, 07:28 PM
All of my tests on my 5 SD cards have been fresh formats, copy OS, copy a rom.

I've used a bunch of different allocation sizes for each card (including 4k). I've messed with this a LOT trying to get it to work, but in the end this needs to be rock solid stable for a streaming/speedrunning setup.

Again, I bought the everdrive for v20 (mostly the expanded save state support), so if I can't get it to work I will probably return it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on May 30, 2018, 08:02 PM
Everything has been solid for me, so that's weird for sure.

I have noticed that perhaps the MMC3 timing is still off a bit; I don't know what the title screen for Little Ninja Brothers is supposed to look like, but I see some small lines of graphical corruption with the wavy start image, and a line at the right edge towards the center that seems to blink, almost like a cursor, at the title screen.  If someone has the real cart, I'd be super-interested to see what that is supposed to look like.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ghostx2916 on May 31, 2018, 05:36 AM
I noticed an issue with Jackie Chan on the N8 while playing on the RetroUSB AVS. The bottom part of the screen with lives, etc. was shaking up and down a bit. Don't know if it is the Everdrive itself or the AVS causing it. Anyone else have these issues while playing on a real NES?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on May 31, 2018, 06:54 AM
I noticed an issue with Jackie Chan on the N8 while playing on the RetroUSB AVS. The bottom part of the screen with lives, etc. was shaking up and down a bit. Don't know if it is the Everdrive itself or the AVS causing it. Anyone else have these issues while playing on a real NES?



I want to note that I saw the same defect in "Super Mario Bros 3 (U)" - where the panel with progress / lives - slightly twitched vertically.
... my methods of solution:
1. I save the "saves"
2. on the computer - copy of roms. (Reserve)
3. format microSD 4gb - fat32 / 4000 ... (full, long formatting)
4. Then "copy" the EDFC FOLDER - to the root
5. I throw roms in a separate folder
6. throw "Saves"
7. I check the performance of important to me mappers.
8. Hours of testing and hundreds of games: everything works.
it is advisable to add nothing more to the microSD.
and of course ... unfortunately - I'll find a dozen more games that I want to try and add ROM files to the collection ... guess what will happen if I add new data to the collection?

By the way, a similar defect with a twitching of the lower screen of "status" I noticed in "Felix Cat, the" a long time ago when assembling OS14 ... the problem was in not a decent amount of files.

I'm not an expert on computers. but I think that the problem in all the troubles is that the system files of the sewing should be at the very beginning of the list, in much the same way as the system files on the "hard disk" - in the center, including the system tables and the cache.
adding files - where there is no "defragmentation", especially in the Win 10 system - and can be a frequent reason for not copying data correctly.

and then CPU writing data to an ancient RAM with an extremely limited set of data, where a small sign at the beginning of the file - may made jammed/stop loading!

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: protheanbeacon on May 31, 2018, 08:31 AM
I had the shaking screen issue with Super Mario Brothers 3 while using a real NES with Kevtris’s hi def nes board installed and I found the solution to my problem was setting the speckle or despeckle feature to the one setting out of three possible settings you can use for this so if the Retro AVS has a similar feature you guys may want to start testing it and see if it resolves your issue.

I also solved another problem using the despeckling options on my hi def nes modded top loader and AV Famicom.

Namely I wasn’t able to update the hi def nes firmware via running the file with the Everdrive N8 until I set up their despeckling options as well ie the original NES I told you all about giving me your same problems with Mario 3 was my more used and thus fully set up NES frontloader.


Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FBX on May 31, 2018, 10:46 PM
Just wanted to report the beta 2 has been causing random game crashes and graphic glitches. I've had Chip N Dales and Akumajou Densetsu both either crash or have flickering line garbage at random points.

Also in regards to mixing the N8's audio into the NESRGB on a front-loader, I found I could use a 100 ohm pull-down resistor onto pin 2 of the expansion port from pin 9, and then of course from pin 9 to the NESRGB with a 47K ohm resistor. I was wondering if Krikzz could let me know if this is kosher or if there's a minimum pull-down value he would suggest? The music in Akumajou Densetsu sounds fine with this configuration, but I know that Voultar uses 3k to 4k range for pull-down. The problem I had with that is the noise cancellation wasn't 100%, wheres with a 100 ohm, the noise is down to levels below human hearing.

Edit: Determined anything below 1K Ohms wasn't worth worrying about due to severe diminishing returns on noise cancellation. I'll do my write-up web page guide with pics tonight.

Much appreciated for insight on this!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 01, 2018, 12:35 PM
Krikzz last post was two weeks ago, I wonder if he is planing to finish this release.
The most important fix he should work out is the sd card errors which people report gone downhill from v16.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on June 02, 2018, 01:11 AM
I have been having random resets and freezes with Mega Man 3 and the beta with my Famicom.  I have also had frequent I/O errors and garbled directory listings with the Reset to Game option turned On with my Famicom and AV Famicom. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on June 02, 2018, 01:21 AM
I'm getting the shaking status bar on same games like Flintstones Rescue of Dino and Hoppy too. Earlier, I assumed it was caused by the AVS, but I don't remember seeing them there on later AVS updates and now I see them on later revisions on the AVS.

edit: No shaking status bar on AV Famicom.

Quote
I have also had frequent I/O errors and garbled directory listings with the Reset to Game option turned On with my Famicom and AV Famicom.


I got garbled directory listings when I switched to PAL mode after turning on the AVS in NTSC mode, which didn't happen on earlier OS versions. TV is compatible with PAL signal and PAL mode still works when I turn the console on in PAL, so I don't think it's a PAL/NTSC issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on June 02, 2018, 07:42 PM
I want to know WHEN famicom users will be able again to use exp sound games at an acceptable volume, only 1 mapper have the boosted sound now, castlevania3, but other 2 not and can't play like that, just hope that not need months or years to get this update
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on June 03, 2018, 08:25 AM
I recently got the V. 20 beta 2, I was playing with my AVS and I notice that power blade 2 and seen a black line of the left side of the screen is anybody having the same problem.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on June 03, 2018, 08:36 AM
I want to know WHEN famicom users will be able again to use exp sound games at an acceptable volume, only 1 mapper have the boosted sound now, castlevania3, but other 2 not and can't play like that, just hope that not need months or years to get this update

You do know you can go back to v16 and custom mappers anytime right?

This is a beta and as any beta not production ready, krikzz takes feedback seriously as he always has, hence why it has not released yet a final v20.
With regard to when would that happen? Well not before krikzz determines to have fixed the most pressing issues (the crashes, the garbled gfx etc...). For the volume thing I am not sure what he will decide to do, he has not said and there's no hurry either given there's other stuff as well anyway.

Again we should be thankful that Kirkzz released the betas so we could test, but given it is not ready for now just go back to v16 and the custom mappers that were also volume tweaked for the various famicom, using bold won't make v20 come out any time sooner.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on June 03, 2018, 04:30 PM
I want to know WHEN famicom users will be able again to use exp sound games at an acceptable volume, only 1 mapper have the boosted sound now, castlevania3, but other 2 not and can't play like that, just hope that not need months or years to get this update

I think :
let Krikzz do the work leisurely. and on weekends - resting and drinking beer, resting in nature =)).
I can wait at least a year, even two years.
because basically 99.9% - I have a cartridge that is quite capable, and I have madly happy bought this product . all the merit of Krikzz.
but we can only wait patiently.

By the way: on the second microSD card, I have a copy of the ROMs and OS16 is just for working with the "balance" of the additional audio channels. nothing complicated is that to change the microSD.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 03, 2018, 08:28 PM
https://twitter.com/FBXGargoyle/status/1003184889519378432?s=19
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on June 04, 2018, 01:26 AM
https://twitter.com/FBXGargoyle/status/1003184889519378432?s=19
thanks! Is yours?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 04, 2018, 01:35 AM
https://twitter.com/FBXGargoyle/status/1003184889519378432?s=19
thanks! Is yours?

No, that's firebrand x's, his username in this forum is fbx.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on June 05, 2018, 12:06 AM
btw is only the vrc6 boosted up, and i have already it, i thinked was a boost mod for the whole edn8 firmware...wich is not
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 05, 2018, 03:33 AM
btw is only the vrc6 boosted up, and i have already it, i thinked was a boost mod for the whole edn8 firmware...wich is not

too bad then, happy waiting.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on June 05, 2018, 08:20 AM
Just wanted to report the beta 2 has been causing random game crashes and graphic glitches. I've had Chip N Dales and Akumajou Densetsu both either crash or have flickering line garbage at random points.

Akumajou Densetsu has minor line flickering under the status bar on an actual cart.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FBX on June 07, 2018, 09:10 AM


Akumajou Densetsu has minor line flickering under the status bar on an actual cart.

Had nothing to do with what I was seeing, which was flickering all over the screen in various spots. Reverting back to official firmware made the glitches and crashes stop.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 07, 2018, 09:43 AM
OS and Mappers should NEVER be fragmented, meaning they should be copied together after a format and never file by file at any other time.
This might be the reason for visual glitches from a fragmented mapper.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on June 07, 2018, 06:40 PM
I want to know WHEN famicom users will be able again to use exp sound games at an acceptable volume, only 1 mapper have the boosted sound now, castlevania3, but other 2 not and can't play like that, just hope that not need months or years to get this update

You do know you can go back to v16 and custom mappers anytime right?

This is a beta and as any beta not production ready, krikzz takes feedback seriously as he always has, hence why it has not released yet a final v20.
With regard to when would that happen? Well not before krikzz determines to have fixed the most pressing issues (the crashes, the garbled gfx etc...). For the volume thing I am not sure what he will decide to do, he has not said and there's no hurry either given there's other stuff as well anyway.

Again we should be thankful that Kirkzz released the betas so we could test, but given it is not ready for now just go back to v16 and the custom mappers that were also volume tweaked for the various famicom, using bold won't make v20 come out any time sooner.

v16 Didn't have mappers balanced for the original Famicom, except for maybe one. For Famicom users, and for the majority of users who have not had any crashes and graphics problems, this is actually a more important revision to the firmware.

After all, the SD/graphics problems are most likely to be due to user mishandling of the OS files or the fragmentation of the SD card.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 13, 2018, 04:21 AM
@Krikzz

From what I can see is that the OS requests information from the SD too fast thus creating errors, maybe the solution for the errors is to make the ed8 os read delay slower to be more compatible?
These SD read/write problems are quite common with the Everdrive series and I'm sure it can be solved in code.
Take the SD2SNES for example, it has zero compatibility issues with every SD cards I tried, but the ED64 and now the ED8 are very unstable which is very sad for such a great products.
Hopefully you can find the problem and fix it once-and-for-all to make the everdrive series more compatible with a wider range of sd cards.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on June 13, 2018, 03:51 PM
regarding the "shaking / earthquake" of the separate "status" screen in the Roms, which use 3 mappers.
 I found a certain pattern: the first launch of the rum, after a freshly loaded firmware / OS - give the effect of an earthquake.

 but after the restart/ power sw, it can from the second / third time: the effect disappears.
 that alludes to:
1. Either cart create the file "save"
2. Either the temporary storage file or the cache. (which is doubtful)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on June 17, 2018, 04:50 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: justinwebb on June 17, 2018, 06:31 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.
He can take all the time he wants, and if wants to take a break he can.  Good lord people are entitled.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 17, 2018, 06:55 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.
I hope you can realize some day how rude and self entitled you are being. It's disheartening to have people like  you in the forums. I hope Krikzz takes a year or more to release the next update, just to spite people like you.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on June 18, 2018, 12:47 AM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.
I hope you can realize some day how rude and self entitled you are being. It's disheartening to have people like  you in the forums. I hope Krikzz takes a year or more to release the next update, just to spite people like you.

Not really rude. it's more like a little push. He can do whatever he wants i guess. It's just me and us that want it out sooner then later or never.
He makes amazing products thou and makes amazing firmwares. I encourage him to keep doing what he is doing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 18, 2018, 07:59 AM
I am interested to know whether Krikzz intends to finalize the new N8 firmware too.
I think it was wise on his side to publish beta version to test stability, and I think he has all the feedback he need reading this thread.

I don't think Krikzz or Ikri need 'knights in shining armors' jumping to protect them every time a 'when' question pops, please don't.
I think it is very clear that Krikzz had some more urgent matters to attend to, but the question whether Krikzz going to finalize the new OS is important and very relevant to this thread,
so one should not be apprehensive asking the 'when' question and need not a 'human firewall' filtering the question for Krikzz or Ikari.

About the SD card read errors, I'll repeat it gain, I really hope the N8 will not end up like the ED64 that is randomly sensitive to SD cards that it is a lottery to even start using the already payed for product.
This problem is fundamental to the usability of the everdrive device and should be attended ASAP.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on June 18, 2018, 10:09 PM
I am interested to know whether Krikzz intends to finalize the new N8 firmware too.
I think it was wise on his side to publish beta version to test stability, and I think he has all the feedback he need reading this thread.

I don't think Krikzz or Ikri need 'knights in shining armors' jumping to protect them every time a 'when' question pops, please don't.
I think it is very clear that Krikzz had some more urgent matters to attend to, but the question whether Krikzz going to finalize the new OS is important and very relevant to this thread,
so one should not be apprehensive asking the 'when' question and need not a 'human firewall' filtering the question for Krikzz or Ikari

I agree. Unlike other forums and situtations, here we are Krikkz’s customers. That put us in a different positions than, for example, somebody who just want the new release of a free emulator.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on June 18, 2018, 11:00 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.

Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 19, 2018, 04:13 AM
I am interested to know whether Krikzz intends to finalize the new N8 firmware too.
I think it was wise on his side to publish beta version to test stability, and I think he has all the feedback he need reading this thread.

I don't think Krikzz or Ikri need 'knights in shining armors' jumping to protect them every time a 'when' question pops, please don't.
I think it is very clear that Krikzz had some more urgent matters to attend to, but the question whether Krikzz going to finalize the new OS is important and very relevant to this thread,
so one should not be apprehensive asking the 'when' question and need not a 'human firewall' filtering the question for Krikzz or Ikari

I agree. Unlike other forums and situtations, here we are Krikkz’s customers. That put us in a different positions than, for example, somebody who just want the new release of a free emulator.

Shining knight my ass, if you feel self entitled enough to tell krikzz to "not take breaks"  then I'm as self entitled to call you up on your bullshit.

Yes, we are all krikzz's customers but there are better ways to ask for things. Besides we paid for these flash carts as is, we weren't promised updates, and we are not paying for said updates. I'm just glad krikzz is such a cool guy that he's willing to put up with all the BS and he is still willing to improve on his products.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arjak on June 19, 2018, 04:34 AM
Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks

Thanks for the status update. I really appreciate it. :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on June 19, 2018, 05:33 AM
Thanks for the update, KRIKzz!  Sounds awesome.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 19, 2018, 06:32 AM
Work in progress
This report is greatly appreciated, thank you Krikzz.
Did you do something about the SD card read errors?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on June 19, 2018, 01:14 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.

Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks

Thank you, Krikzz! More mappers means the N8 will surpass even the PowerPak with custom mappers.
Amazing.

I already own the famicom n8 it's time to purchase the nes version to use with my hi def nes
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on June 19, 2018, 02:12 PM
Work in progress
This report is greatly appreciated, thank you Krikzz.
Did you do something about the SD card read errors?

No, i can't reproduce sd errors on my hardware
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on June 19, 2018, 07:33 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.

Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks

Thanks for the update!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: kjetil_f on June 20, 2018, 03:53 PM
Great news! I have a PAL console with Hi-Def Nes installed using the PAL ppu chips, rp2c07-0 rev. Seems like some of the games I have are glitching when I play them using the Everdrive. They work fine when I use the original cartridge however. Anything a Everdrive update might fix?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on June 20, 2018, 04:23 PM
No, i can't reproduce sd errors on my hardware

Hello Krikzz,
Whatever you modified in the new beta OS on how it access the SD card, please, revert it back to make it work like the previous OS's.
I had tried multiples sd cards and different cluster sizes. I gave up and now I using OSv16.
It seems like I'm not the only one having trouble with the new beta OS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on June 20, 2018, 04:41 PM
No, i can't reproduce sd errors on my hardware

It takes several power cycles (Power On -> Off -> On) on my AV Famicom till OS20 beta2 stabilizes and works without I/O errors from first power on this day (cold boot).
But, when intentionally scrolling through pages (left right) fast back and forth, I get error 51, 61, 62, but not always.
When scrolling sometimes I see scrambled yellow/white letters and symbols in the bottom grey box instead the full rom name, sometimes the whole list is scrambled with yellow and white symbols and letters.

I should note that all my everdrives are from official Krikzz store and my N8 Fami order number is (QNURELRAM) if that helps.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on June 20, 2018, 07:19 PM
James-F's suggestions are useful to getting to the point where you are only dealing with the issues he described.  His suggestions are :

1.  Do not use DriveSort, at least the modern versions (v1.230 & v1.225). If you have, the only way to fix it is to reformat your SD card.  I had issues with modern DriveSort and OSv16 but never with old DriveSort (v1.223).  Old DriveSort did not have the ability to sort subdirectories automatically when you sorted the root directory.  You can avoid needing DriveSort by copying each subdirectory's folder to the SD card one at a time.

2.  Always format your SD card to use 4K clusters, regardless of the SD card's capacity.  Windows can do this.

Without these fixes, I experienced random crashes after loading games on my Famicom and my Front Loader, resetting to the menu not working and directory display glitches too bad to use. 

I also suggest keeping the number of first-level subdirectories to a reasonable number, no more than three pages. 

I have found that my AV Famicom will not behave, power cycle it and try again.  It seems to be random whether the menus will work or you will get errors. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on June 20, 2018, 10:52 PM
How is the progress going for beta 3 or the full release. Hope your getting the problems fixed it caused with some games like those disk games.Only saying cause it's been a couple weeks now. I hope you not taking a brake or something since you already started the project.

Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks

Thanks for the update. We needed it. I hope to install this new firmware that is bigger and better then before. thanks for everything you have done.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on June 21, 2018, 01:25 AM
I am interested to know whether Krikzz intends to finalize the new N8 firmware too.
I think it was wise on his side to publish beta version to test stability, and I think he has all the feedback he need reading this thread.

I don't think Krikzz or Ikri need 'knights in shining armors' jumping to protect them every time a 'when' question pops, please don't.
I think it is very clear that Krikzz had some more urgent matters to attend to, but the question whether Krikzz going to finalize the new OS is important and very relevant to this thread,
so one should not be apprehensive asking the 'when' question and need not a 'human firewall' filtering the question for Krikzz or Ikari

I agree. Unlike other forums and situtations, here we are Krikkz’s customers. That put us in a different positions than, for example, somebody who just want the new release of a free emulator.

Shining knight my ass, if you feel self entitled enough to tell krikzz to "not take breaks"  then I'm as self entitled to call you up on your bullshit.

Yes, we are all krikzz's customers but there are better ways to ask for things. Besides we paid for these flash carts as is, we weren't promised updates, and we are not paying for said updates. I'm just glad krikzz is such a cool guy that he's willing to put up with all the BS and he is still willing to improve on his products.

Damn man, chill out.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on June 21, 2018, 04:00 AM
You bought a product with the features advertised and received said product period.

You were not tricked by the amount of mapers supported at that moment those were explict. It's not incomplete it's the advertised state in the said moment. Which you choose to buy.

You didn't buy a lifetime contract with Krikzz, you do not pay his monthly bills and his work time.

This work, for FREE, is amazing. People with so much reputation in the retroscene are talking about this and thanking Krikzz just like Bob (retrorgb) did in his recently posted video.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: MaarioS on June 21, 2018, 01:58 PM
The romantic tension between users here starts to get uncomfortable

I'm not sure whether this has been reported before, although I noticed glitches that happen randomly in some games on beta2 and I have never seen those glitches on final releases. For instance, here is Cat Ninden Teyandee with some strange image flicker on the bottom:
(https://i.imgur.com/effO6fw.jpg)

The same things happen on the same machine (Famicom AV RGB modded) using 2 different EDN8 FC and the same thing happened while disconnecting RGB board completely. I remember seeing some random glitches on another famiclone as well. I hope this gets attention and fixed, thanks in advance
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on June 21, 2018, 02:26 PM
It takes several power cycles (Power On -> Off -> On) on my AV Famicom till OS20 beta2 stabilizes and works without I/O errors from first power on this day (cold boot).
But, when intentionally scrolling through pages (left right) fast back and forth, I get error 51, 61, 62, but not always.
When scrolling sometimes I see scrambled yellow/white letters and symbols in the bottom grey box instead the full rom name, sometimes the whole list is scrambled with yellow and white symbols and letters.
I should note that all my everdrives are from official Krikzz store and my N8 Fami order number is (QNURELRAM) if that helps.

Interesting!
I decided to reinstall the beta2 and try to power cycle my system.
After switching it on and off five times in a row the menu came up but not stable though as sometimes I get I/O errors while browsing the folders.
At least I could test Castlevania III and the glitch reported in the thread below was fixed! :D Thanks Krikzz!
http://krikzz.com/forum/index.php?topic=6649.0


Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on June 29, 2018, 08:49 AM
You bought a product with the features advertised and received said product period.

You were not tricked by the amount of mapers supported at that moment those were explict. It's not incomplete it's the advertised state in the said moment. Which you choose to buy.

You didn't buy a lifetime contract with Krikzz, you do not pay his monthly bills and his work time.

This work, for FREE, is amazing. People with so much reputation in the retroscene are talking about this and thanking Krikzz just like Bob (retrorgb) did in his recently posted video.

Thank you, a thousand times. I'm amazed this still needs to be said, even after being repeated over and over. I wonder why the moderators permit this bullshit,  and allow this toxic behavior to continue. Their childish self-entitlement is beyond ridiculous! .

Once again, I am glad krikzz is above this and he is still willing to make his everdrives as close to perfect as possible.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on June 29, 2018, 04:40 PM
If people are upset with the features or the lack of features just tell them if they are unhappy with any Everdrive products, just sell them and buy original. These products are clearly not for you.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Johnny23b on June 30, 2018, 12:45 PM
Before the Everdrive N8 excisted, we had no choice to play almost any game and hack on real hardware. I am very happy with this product and Krikzz is doing his best to make everyone satisfied! There is no such support for cheap and low quality chinese products such as the Super Ufo or whatever they are called! Be happy with the Everdrive N8 and keep OSv16 before the next official OS version is Final!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 01, 2018, 08:25 AM
StartTropics seems to be broken on Beta2 OSv20.
It freezes on a grey screen at boot, probably mapper related.
Can anyone confirm?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 01, 2018, 09:42 AM
StartTropics seems to be broken on Beta2 OSv20.
It freezes on a grey screen at boot, probably mapper related.
Can anyone confirm?

It works for me. I had similar issues before and had to delete and re-copy the OS directory.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 01, 2018, 10:18 AM
Alright is was a faulty game, the one from my no-Into set doesn't work, but from GoodSet does.
I'll make sure next time to double check that it is not the rom that is faulty.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on July 01, 2018, 11:27 PM
I tried the latest beta and also received read error, which nearly never happened in the past. Before transfering the update, I had made a copy of everything on my sd card to my computer, formatted the sd card, copied back the rom and save file and used fat sorter to sort my nes rom alphabetically. I understand it might not be necessaey anymore as the everdrive seem to now have an option built in (on the fly alphabetical sorting of rom was always tought as impossible for the everdrive n8 before). I had to reboot a few time because I would get read error popping  while browsing the games list. Also had issue with FDS Legend of Zelda. It booted (title screen music sounded a bit weird to me) and then it gave me a “A B Side error” or something like that after entering a name in the game.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 02, 2018, 06:16 AM
I'm not sure what you're saying here. The sorting feature on the Everdrive N8 has been around for a long time. I'm personally wondering why it's still there because it causes fragmentation issues when it's turned on.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 02, 2018, 07:28 AM
I'm personally wondering why it's still there because it causes fragmentation issues when it's turned on.
Yep.

I should add that the "File Sorting" feature should be turned OFF before running the OS first time after a fresh format, because when the file sorting runs (at boot or after a reset) it destroys the file system.

Do the following:
1. Copy the new OS to the SD, and run the new OS first time (even without ROMS) on the NES.
2. Go to the options screen (press Select) and turn "file sorting" OFF, reset the NES.
3. Power Off the NES, remove SD card, connect it to your PC.
4. Format the SD (FAT32 4kb) and copy the OS+ROMS folders to the SD together (important),, do not delete or add anything to the SD after that.

This way the OS has "file Sorting"option turned OFF before you run the new OS first time, this has to be done with each firmware update.
Do NOT turn file sorting On... ever.

The settings are stored on the EDN8 memory and backed by the Battery, so this procedure is important to do if you have SD errors.
I would remove the "file sorting" option completely from the OS because it causes more trouble than good.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FeverDrive on July 02, 2018, 10:43 PM
I would remove the "file sorting" option completely from the OS because it causes more trouble than good.
Is Krikzz aware of this file sorting issue?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 03, 2018, 06:30 AM
Krikzz says (http://krikzz.com/forum/index.php?topic=7811.msg60966#msg60966) he can't reproduce the sd errors on his hardware, so I would have to assume he will not address it.
I would suggest to Krikzz to turn off file sorting as default setting for the next firmware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: co5oos on July 03, 2018, 12:14 PM
On OSv20beta2 i turned off file sorting, and then formatted sd card and then copied back os+roms, and i still get sd read errors. OSv16 works fine.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on July 03, 2018, 03:45 PM
Check with this software I just discovered, to spot errors on your SD or micro SD card:
https://3ds.hacks.guide/h2testw-(windows)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 03, 2018, 10:20 PM
On OSv20beta2 i turned off file sorting, and then formatted sd card and then copied back os+roms, and i still get sd read errors. OSv16 works fine.
Now try to power off/on (not reset) few times till the OS loads.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Kerr Avon on July 04, 2018, 03:48 PM
Check with this software I just discovered, to spot errors on your SD or micro SD card:
https://3ds.hacks.guide/h2testw-(windows)

Thanks for that, but your link isn't working, as the close bracket symbol isn't included when you click on the link.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on July 05, 2018, 02:02 PM
Check with this software I just discovered, to spot errors on your SD or micro SD card:
https://3ds.hacks.guide/h2testw-(windows)

Thanks for that, but your link isn't working, as the close bracket symbol isn't included when you click on the link.


Just google h2testw then.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: co5oos on July 07, 2018, 01:19 AM
On OSv20beta2 i turned off file sorting, and then formatted sd card and then copied back os+roms, and i still get sd read errors. OSv16 works fine.
Now try to power off/on (not reset) few times till the OS loads.

Didn't help, after a few power cycles the OS does load, but opening folders or scrolling trough files gives me read errors. Sometimes i can load a game, sometimes i can't no matter how many times i try.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on July 08, 2018, 04:53 PM
around 3 weeks now. this feeling of waiting.
Not rushing put whatever time needed to make it stable.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 08, 2018, 06:43 PM
You bought a product with the features advertised and received said product period.

You were not tricked by the amount of mapers supported at that moment those were explict. It's not incomplete it's the advertised state in the said moment. Which you choose to buy.

You didn't buy a lifetime contract with Krikzz, you do not pay his monthly bills and his work time.

This work, for FREE, is amazing. People with so much reputation in the retroscene are talking about this and thanking Krikzz just like Bob (retrorgb) did in his recently posted video.
sorry..but i don't think so. Example for what are you said...i buyed the cart when it have the boost exp sound mode, now it is removed....so i want it back. For famicom users is obbligatory to have because not all exp mappers have the boost "mod" like castlevania3 mapper
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 08, 2018, 07:32 PM
i buyed the cart when it have the boost exp sound mode, now it is removed....so i want it back. For famicom users is obbligatory to have because not all exp mappers have the boost "mod" like castlevania3 mapper
The external audio setting is on HI permanently now, it is the louder setting between the two.
I don't understand why you still insist on having the LO setting back.
I don't know why I bother replying to your posts... I guess I still have hope for you.  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 09, 2018, 07:06 AM
I had trouble with the audio levels as well in Akumajou Densetsu.  I think it's okay in MMC5 games, though; Just Breed sounded pretty balanced on my system.

This may have already been pointed out, but I believe the MMC3 interrupt timing may be off a bit; the text box in the fan translation of Radia Senki shakes up and down and does some weird stuff.  I know this isn't normal behavior, as I have a custom cart of the game that I hacked together many years ago (sorry, Deja Vu!)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 09, 2018, 08:01 AM
This may have already been pointed out, but I believe the MMC3 interrupt timing may be off a bit; the text box in the fan translation of Radia Senki shakes up and down and does some weird stuff.  I know this isn't normal behavior, as I have a custom cart of the game that I hacked together many years ago (sorry, Deja Vu!)

I'm not sure if that's the everdrive. A few games I had status at the bottom of the screen shake on AVS, but not on the AV Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 09, 2018, 07:44 PM
I'm not sure if that's the everdrive. A few games I had status at the bottom of the screen shake on AVS, but not on the AV Famicom.
I think it has to be.  I'm on a stock NES, and didn't encounter the issue with either my custom cart or the older firmware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: protheanbeacon on July 09, 2018, 08:26 PM
"the text box in the fan translation of Radia Senki shakes up and down and does some weird stuff."

You said in a later post that you're on a stock NES but what I wonder is your stock NES modded with the Hi Def NES kit?

If so you just need to set one of the three despeckle options to stop this shaking.

This happened to me on Super Mario Brothers 3 until I set the despeckle option.

I also couldn't update firmware until I set the despeckle option.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 09, 2018, 09:30 PM
No mods outside of a 47K resistor to enable expansion audio (that I need to replace with a potentiometer eventually).

I may set up a separate SD card to do some testing on versions and see where it changed; I know when I bought the N8, I was on around v13 or so, but I've also updated several times since then.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 09, 2018, 10:33 PM
2) Gradius AC (Mapper 4 - MMC3) graphics are now broken. Just start a game and you'll see the powerup bar in the middle of the screen

This would seem to indicate something changed with the MMC3 as well.  KRIKzz did mention minor changes in the MMC3, so I think perhaps it broke some other games.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on July 10, 2018, 06:51 AM
MMC3 was essentially perfect in OSv16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 11, 2018, 10:28 AM
2) Gradius AC (Mapper 4 - MMC3) graphics are now broken. Just start a game and you'll see the powerup bar in the middle of the screen

This would seem to indicate something changed with the MMC3 as well.  KRIKzz did mention minor changes in the MMC3, so I think perhaps it broke some other games.

Works fine here.
Gradius AC 2000 (hack), power bar is in the bottom of the screen where it should be, although is has a flickering line.
edit: flickering line in Retroarch too, so no issue.

Also, Radia Senki (T+Eng) text box doesn't shake here, so MMC3 seems to be fine.

@Sarge, are you sure your mappers (OS) is not fragmented?

BTW, I'm using a AV Famicom.
Make sure you are testing on original hardware, not AVS no SuperNT, ONLY original hardware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 11, 2018, 08:29 PM
I'll check, but it shouldn't be.  Full format and re-copy.  This is V20 beta 2, of course.

As mentioned in prior posts, original front-loaded NES, no mods outside of the resistor for audio.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on July 12, 2018, 06:05 AM
I tested a bit again. I formated my sd card, transfered all my roms, used Fat sorter like I used to before to alphabetize the rom list at the file system level, transfered the new update and made sure the Everdrive file sorting option and savestate were disabled. I got IO error 62 fest and the few games that I managed to boot in between the error had issue. Mr. Gimmick bar was all garbled graphic at the bottom of the  screen for example. It really seem like there is something off with this beta as I never had as much issues as this before with previous firmware...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 12, 2018, 06:45 AM
No fragmentation.  Also put on a new card, although I'm observing some strange behavior.  Sometimes, I can consistently recreate the jitter (get to the first town and sleep in the bed, jitter shows up in that room).  Other times, it seems to soldier on just fine (on a restart).  Could it be something to do with the starting state of the registers?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 12, 2018, 08:46 AM
@SkinnyV
Try the (JAP) version of Gimmick, because the (E) Pal version has garbled graphics on an NTSC console.
If Error 61/62/51/52 appears, try to power on/off the console a few times, and/or reset it a few times.

@Sarge

What game and bug (jitter) are you talking about?

Also, the audio level of VRC6 in Akumajou Densetsu is balanced to the AV Famicom, as does VRC7 and Sunsoft 5B.
The original developers of these audio mappers used the AV Famicom to balance the sound, that's why external audio may sound quieter on the original famicom.
I should add that the volume is 'baked' into the mapper by the developers of these mappers (not krikzz), so it is not an easy task for Krikzz to change the volumes without going through the source code of these mappers.

I can confirm that on my AV Famicom all the audio mappers sound perfectly balanced, on my calibrated studio monitors compared to reference recordings of these games.
Can you please share how do you compare volume balance, and what equipment do you listen through?

@KRIKzz
Will you release another beta for people to try and report bugs, or you intend to release the final OS V2.0?
What Famicom hardware are you using when you balance the FDS audio?
Can't wait for the new release!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 12, 2018, 07:09 PM
@James-F:  The aforementioned Radia Senki.  Interesting that I can't really replicate the behavior consistently; sometimes it jitters in that room I mention (and elsewhere), and sometimes it stays perfectly stable.  A reset/reload brought different results each time.

As for the sound, if that's the case, that's probably a good reason for me to swap out that 47K resistor for a potentiometer so I can adjust the volume levels properly.  I don't use equipment to check the sound, but I don't actually need to given how much quieter those channels are on my setup.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 13, 2018, 12:49 AM
aldocx commented earlier on Gradius AC and it's working for him now.

Thank you, but there's no need for you to look at it, it works now after defragmentation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 13, 2018, 01:16 AM
Interesting.  Doesn't explain what I'm seeing in Radia, though.  Definitely not fragmentation, two different memory cards.  Very scattershot on when it triggers, which suggests it's not too far off.  I still haven't tried OS v16 yet to see if it crops up there; will try to test that this evening.

EDIT:  Tested with OS v16 and couldn't reproduce it.  I did, however, run into issues on reset while using that OS.  I'm guessing there is some mismatch between the settings in each one or something; the FPGA seemed to hang on to the fact that I turned save states off while in OS v16 when I swapped back to OS v20 Beta 2.  I had the same problem when I swapped to OS v20 Beta 2, until the settings got wiped.  Nonetheless, the mappers seemed correct, and I still got the same behavior.

I suspect this will be one of the fixes anyway.  :)  Thanks for all your hard work, KRIKzz!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 13, 2018, 06:46 AM
It has been quiet from Krikzz's side lately, even though he estimated 3-4 weeks for release which already passed.

I love my N8, and with V20 that added a lot of new mappers, save states to all mappers, and improved FDS, is a HUGE improvement and value to the N8.
Hopefully the final OS V20 will be as stable as v16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 13, 2018, 07:52 PM
Oh, yeah, overall, there are a ton of great additions to this newest firmware.  Especially the MMC5 stuff!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ghostx2916 on July 16, 2018, 05:39 AM
Sound is great with the FDS games on the OS20 beta 2. I noticed some graphical glitches in a couple of games today while using the 2nd beta that weren't there when I used original carts or the previous official firmware. I am using the everdrive N8 on a Hi-Def NES and have tried all of the different despeckle options and same result.


Contra (U) on the title screen as it slides to the left there are a few horizontal flickering lines on screen and when the 2 characters show up.

Spelunker 2 (J) - When moving right on the first stage above the trees in the blue sky flickering lines

Splatterhouse Wanpaku Graffiti  (J) - flickering spots on title screen and flickering white dots on mountains in the background level 1. Level 2 the wood panel background on the right of the screen is messed up and goes away after entering the door.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 17, 2018, 07:01 AM
i buyed the cart when it have the boost exp sound mode, now it is removed....so i want it back. For famicom users is obbligatory to have because not all exp mappers have the boost "mod" like castlevania3 mapper
The external audio setting is on HI permanently now, it is the louder setting between the two.
I don't understand why you still insist on having the LO setting back.
I don't know why I bother replying to your posts... I guess I still have hope for you.  :)
Like i said before, i have updated from v14 i think that still have the hi low option and all exp games lagrange included sounded at acceptable volume, still low but playable at least, after updating to v20 i noticed that this game and other exp games sound way too low now. So it's impossible that is on HI i think is on LO, or now i will hear them like in v14 wich is not  :) you may not notice it because you play on an av famicom, but on the original famicom is very very low...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 17, 2018, 09:20 AM
So it's impossible that is on HI i think is on LO, or now i will hear them like in v14 wich is not  :)

What you think is wrong, what you ignore over and over is right.

Here is the official change log from KRIKzz for you to ignore once again:
Quote
nesos-v14 28.10.2016
1)Fixed MMC4 (glitches in Fire Emblem)
2)New mappers support. 31, 137, 138, 139, 141, 147, 168
3)Removed "audio mix vol" option. Now it always in "Hi" state
4)Removed "Mapper info" menu due the lack of memory space
5)Minor bugfix


And here is me saying the very same thing AGAIN just for you to ignore:
The new audio mappers in v20 were created by other people (not KRIKzz) to sound correct on their AV Famicom.
The original famicom was very loud internally and was clipping the waveform even before it reached the TV or the external audio cartridge,
that's why the developers of these audio mappers chose to use AV Famicom as reference, since it has much better and cleaner audio topology than the original.

Now why are you so vocal about it Arnold101??
It's only three games, but you make it as though it is a life or death situation.
Cut your whining and move on.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 17, 2018, 03:52 PM
"whining?" i decide what it's important to ME not you, ok?? And i don't care what krikkz say, i trust my ear. After lo hi removing the sound is all way down. Stop your whining now

AND AGAIN: YOU NOT HAVE ORIGINAL FAMICOM SO YOU CANNOT TALK ABOUT SOMETHING YOU NOT OWN


also you clearly don't know nothing about sound on famicom, the best sound is on the original famicom early revisions, not av famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 17, 2018, 04:31 PM
"whining?" i decide what it's important to ME not you, ok?? And i don't care what krikkz say, i trust my ear. After lo hi removing the sound is all way down. Stop your whining now

AND AGAIN: YOU NOT HAVE ORIGINAL FAMICOM SO YOU CANNOT TALK ABOUT SOMETHING YOU NOT OWN


also you clearly don't know nothing about sound on famicom, the best sound is on the original famicom early revisions, not av famicom.

I just want to quote it before you delete it so it shines like a trophy and reflects the quality of your intelligence.
This will be the last time I reply to your insolence.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 17, 2018, 06:08 PM
I don't think it's in the "HI" state, either.  I know that's what the docs say, but the volume drop between the previous mapper implementation and the current one is substantial on my NES.  It's so quiet you can barely hear it.  And yes, I realize I don't have a Famicom, and I certainly don't have an AV Famicom.  However, it is my understanding that the 47K resistor value was chosen to work well with the EDN8.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 17, 2018, 06:36 PM
It is in fact set to HI, there is no need for guessing.

The new audio mappers were developed and balanced on the AV Famicom by other developers (not KRIKzz) so they will indeed sound quieter on the original famicom.
The old VRC6 mapper by krikzz was much louder but completely wrong sounding.

edit:
I do not have a US NES and can't compare the sound.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 17, 2018, 08:01 PM
I'm a bit curious...  how many folks are actually running an AV Famicom?  I know perhaps it isn't optimal, but it would certainly help those of us with normal Famicoms or modded NES systems to have a few different versions of the firmware to choose so that the audio isn't almost silent.

Strangely, the MMC5 mapper sounds correct to me, though.  Just Breed is one of the few games that uses that chip's audio capabilities, and it isn't too quiet on my system.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 17, 2018, 09:17 PM
The new audio mappers were developed and balanced on the AV Famicom by other developers (not KRIKzz) so they will indeed sound quieter on the original famicom.
The old VRC6 mapper by krikzz was much louder but completely wrong sounding.


One thing I liked is that the custom VRC6 mapper was available in different volumes with the 100 one sounding perfect on the AVS at lower volume. I was surprised when Krikzz chose the AV Famicom balanced mapper, despite various posts, older and newer, suggesting that a few of the mappers were too quiet on earlier FC models. I liked being able to replace the mapper, but the beta version combined the mapper with another mapper number, making it harder to replace. At least I can adjust the volume on the AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 17, 2018, 09:41 PM
The new audio mappers were developed and balanced on the AV Famicom by other developers (not KRIKzz) so they will indeed sound quieter on the original famicom.
The old VRC6 mapper by krikzz was much louder but completely wrong sounding.


One thing I liked is that the custom VRC6 mapper was available in different volumes with the 100 one sounding perfect on the AVS at lower volume. I was surprised when Krikzz chose the AV Famicom balanced mapper, despite various posts, older and newer, suggesting that a few of the mappers were too quiet on earlier FC models. I liked being able to replace the mapper, but the beta version combined the mapper with another mapper number, making it harder to replace. At least I can adjust the volume on the AVS.
That was my experience with the VRC6 as well.  The mapper can still be replaced, but you lose save-state functionality.  I swapped out for the 100/100 version, and it sounds right on my system, at least when comparing to playback in emulators, through the NSF plugin in Winamp, or the various YouTube soundtrack videos.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 17, 2018, 11:01 PM
I don't think it's in the "HI" state, either.  I know that's what the docs say, but the volume drop between the previous mapper implementation and the current one is substantial on my NES.  It's so quiet you can barely hear it.  And yes, I realize I don't have a Famicom, and I certainly don't have an AV Famicom.  However, it is my understanding that the 47K resistor value was chosen to work well with the EDN8.
yeah, but JamesF says is on hi so it's on hi lol! ahahaha even when other people confirm what i'm saying.

@JamesF: you are Mr. insolence in person instead.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on July 17, 2018, 11:34 PM
Well, given what folks have explained, it's entirely possible that it is "HI", but balanced for the AV Famicom, which would make it very low for a lot of other setups.  I think only KRIKzz can answer that question for certain.

And no sense getting rude, y'all.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on July 18, 2018, 03:44 AM
So it's impossible that is on HI i think is on LO, or now i will hear them like in v14 wich is not  :)

What you think is wrong, what you ignore over and over is right.

Here is the official change log from KRIKzz for you to ignore once again:
Quote
nesos-v14 28.10.2016
1)Fixed MMC4 (glitches in Fire Emblem)
2)New mappers support. 31, 137, 138, 139, 141, 147, 168
3)Removed "audio mix vol" option. Now it always in "Hi" state
4)Removed "Mapper info" menu due the lack of memory space
5)Minor bugfix


And here is me saying the very same thing AGAIN just for you to ignore:
The new audio mappers in v20 were created by other people (not KRIKzz) to sound correct on their AV Famicom.
The original famicom was very loud internally and was clipping the waveform even before it reached the TV or the external audio cartridge,
that's why the developers of these audio mappers chose to use AV Famicom as reference, since it has much better and cleaner audio topology than the original.

Now why are you so vocal about it Arnold101??
It's only three games, but you make it as though it is a life or death situation.
Cut your whining and move on.


Just want to add that clipping may only be an issue in some revisions of the motherboard on the original Famicom, as well as the early Twin Famicom (which had additional audio issues). think it was only in a couple of mid-late production models where this was a problem. Both the early and late revisions had the right sound. Same with the late Twin Famicom.

The AV Famicom definitely deviated from the sound of the original Famicom, and not necessarily for the better. Given that most Famicom games had their audio designed around the audio output of the original Famicom, it would even be fair to say that AV Famicom audio is inaccurate (not only in terms of balance, but also has a different sound signature). The only advantage of the AV Famicom is doing composite and pseudo stereo without modifications.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 18, 2018, 05:46 AM
like i said about sound quality on famicom console.  ::)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on July 18, 2018, 06:25 AM
I have this experience:
I soldered the resistors from the CPUs 12K and 20K and replaced them with potentiometers 100K + 100K on Aux1 / Aux2 in 2A03 ... console with revision "G" (family name with FF logo):
- after a brief manipulation, real-time comparison with the "emulator" versions: the volume of the sound "Gimmick!" additional audio channels -
 Delivers me the best impressions about the entire cassette and firmware V20_b2!
I made a clean record (3 files) on the analog input - 1. without modification, 2. with it and 3. "standard" - on the emulator Nestopia. (resistance change 12k>15k, and 20k>26k)
loudness is indifferent with Emulation   (subjectively).

all the same I, as well as many - Wait new update, that changes in FDS (where the output is like a riddled piano) and 024 mapper-sound for
the classic FC / NES became quieter. but it's only 3 -5 games. personally I'm not in a hurry! let the developers - not in a hurry and quietly develop the code.
.
very interesting nuance:
on the FCEUX emulators and the little-known "puNES" - the behavior of the additional sound in Gimmick! Very unusual:
the sound is not "short, sonorous," but rather "continuous / continuous," but the volume does not change .. it makes "psychologically" - louder and stronger "audio channels" ... I'm sure it's already a wrong decision, because in the original cassette - this is not!
(and yes: thousands and thousands of games are amazingly working on the version 20V_b2 ... I think that it is necessary to leave the "choice" of the user - what firmware to fill in the N8: separately for AV-FC and FC "classic", because the owners of the second option : most and most often occur.)

(I can later upload the .Wav format files for a visual comparison).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 18, 2018, 06:34 AM
can you explain better your mod with a drawing? is not very clear. from what i understand you put trimmers only on cpu sound pins and not on the exp sound pin, so how it can sound louder if is the exp sound pin the one very low? that mod helps only in balancing the sound not to boost exp sound
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on July 18, 2018, 07:01 AM
can you explain better your mod with a drawing? is not very clear. from what i understand you put trimmers only on cpu sound pins and not on the exp sound pin, so how it can sound louder if is the exp sound pin the one very low? that mod helps only in balancing the sound not to boost exp sound

I will then draw a diagram.
but I did very simply:
1.Desoldering
the resistors (R5 / R4) 12k and 20k coming from 2A03 from pin 1,2 (Aux1 / aux2) are sequentially connected to the "input" (pin 1,2 - there are inputs on the pAPU).
2.and the simple potentiometers (small, two 100k.)
it is necessary to seal the  "end" and the middle of the potentiometer - together .
3.after that, set the values on each:
12K and 20K (approximately) ...
4.and denoted by a thin marker - where these values (that would not be distorting the input from the low resistance) ...
5.then to the solder on a R4/R5 - where there were 12k and 20k.
.and start experiments:
I tried to put both on 100kiloom - that would be heard only "expansion" ...
R5 = 12k (this is a triangle / DPCM)
R4 = 20k (these are two channels "square" and a noise generator).
if I believe my many-hour experiments:
then R5 = "I left at 18-20k."
It for correct work "Gimmick!".
and R4 = "conditionally 25-27K" ... later I will lay out the pictures and the recording files.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on July 18, 2018, 07:23 AM
can you explain better your mod with a drawing? is not very clear. from what i understand you put trimmers only on cpu sound pins and not on the exp sound pin, so how it can sound louder if is the exp sound pin the one very low? that mod helps only in balancing the sound not to boost exp sound
Yes . you are right. I only organized the "balances" of the main sound.
In addition: in the game "gimmick!" - the volume of the "extra" audio channel differs little in V16 or V20. because this mod does not "very quietly"
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on July 18, 2018, 11:43 PM
Any idea when we'll see the final release? 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: marionintendo on July 20, 2018, 11:13 PM
I'm a bit curious...  how many folks are actually running an AV Famicom?  I know perhaps it isn't optimal, but it would certainly help those of us with normal Famicoms or modded NES systems to have a few different versions of the firmware to choose so that the audio isn't almost silent.

I'm using a Famicom everdrive on an AV famicom. AMA. I also am able to use the cart through a converter on a US NES.

By the way, maybe it's a faulty connection or I never noticed it before, but I'm getting really glitched graphics on v20 compared to v16 when playing Namco's Star Wars on the FC Everdrive. I'll provide pictures if anyone cares.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 24, 2018, 11:16 AM
It has been 60+ days since the last beta.
KRIKzz can you please post an update status?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on July 25, 2018, 04:59 AM
page 18 he gave a heads up. Fixed most of the problems. I hear he tested everything with a scope so everything is more effecacant. It's been awile I understans. I hope it's well worth the wait. I am still baffled that FW 14 is so popular. So all the firmwares after that aren't that good?
Krikkz "Work in progress (: Seems like we fixed fds, this time were made test program and it were tested with oscilloscope, waves forms matches to original fds. Also few more new mappers were included and some other was fixed. I think that final release will be ready in 3-4 weeks"

that was many weeks ago(June 18, 2018). Whatever it's coming, just have to wait, better to have something very stable then a mess. Can't wait to put my n8 cart in my avs and see what I can play now. Lets hope the internet doesn't shut down.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 25, 2018, 07:14 AM
I am still baffled that FW 14 is so popular. So all the firmwares after that aren't that good?

It is the firmware that comes on the chinese clone from Aliexpress.
Every time you hear about OS v14 from a new user or HI/LO question, they have a chinese clone since all official carts from KRIKzz come with the latest firmware.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on July 25, 2018, 07:50 PM
when we'll see finally NSF support on the everdrive? I'm asking this from years. The powerpack cart have it from ages.

There's no other way to play nsf with everdrive?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FeverDrive on July 26, 2018, 09:32 PM
It is the firmware that comes on the chinese clone from Aliexpress.
Every time you hear about OS v14 from a new user or HI/LO question, they have a chinese clone since all official carts from KRIKzz come with the latest firmware.
Nice catch, I didn't realize this.  ;D ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Xtrasmiley on July 28, 2018, 09:12 AM
It has been 60+ days since the last beta.
KRIKzz can you please post an update status?

I agree, I know it's not ready, but any update?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on July 29, 2018, 10:05 AM
I've been using v.16.  Should I update it to this new nesos-v20-beta2
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on July 29, 2018, 10:03 PM
I've been using v.16.  Should I update it to this new nesos-v20-beta2

If you don't plan to start any FDS game just right away, I would wait until the official release.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: matjolic on July 30, 2018, 05:20 PM
For some reason, I am unable to run beta v20 1 or 2. I tried with 3 different sd cards (sandisk and transcend brand), which all work with OSv16, with either 4Kb or 32kB FAT32 format, and I get stuck at " OS init...4 " or " OS init...3 " or " OS init... 1 " and sometimes " io error 62 ". I have tried this on 3 different systems also: original US frontloader, hidef nes toploader and nesrgb frontloader, all with same results. I have not once gotten to the file manager screen. Am I the only one?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on July 30, 2018, 05:35 PM
No you are not the only one @matjolic.
Krikzz says he can't reproduce this, so he probably will not fix this...  :-X
But I may be totally wrong and he already fixed that in the next release.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on July 30, 2018, 08:20 PM
For some reason, I am unable to run beta v20 1 or 2. I tried with 3 different sd cards (sandisk and transcend brand), which all work with OSv16, with either 4Kb or 32kB FAT32 format, and I get stuck at " OS init...4 " or " OS init...3 " or " OS init... 1 " and sometimes " io error 62 ". I have tried this on 3 different systems also: original US frontloader, hidef nes toploader and nesrgb frontloader, all with same results. I have not once gotten to the file manager screen. Am I the only one?


I got this initially with almost every update until I deleted the directory and unzipped the files to a directory on the hard drive before copying them over. The OS is way too sensitive to fragmentation, which is especially awkward for SD cards.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 01, 2018, 02:16 AM
I cant get v16 or either of the v20 versions to load.  v15 loads without any issues.

I've tried new sd cards, trying without a roms folder, nothing seems to be working.

OS INIT 4 is what I'm getting every time.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 08, 2018, 04:41 PM
waiting the new version...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: MaarioS on August 09, 2018, 02:28 PM
Can anyone clarify the sound volume issue debate?? What are the games where the difference sounds the most obvious and which OS firmware does it reproduce?? I have both the Famicom Classic and Famicom AV, even some RGB modded consoles so I'm curious to test the differences myself and probably report the outcome
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 12, 2018, 04:19 PM
Get everyone excited and now nothing?    Seems like it's been abandoned? 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 12, 2018, 04:45 PM
Krikz does this a lot... :-X
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: slickrasta on August 13, 2018, 07:10 AM
Krikzz I just want to say thank you for your hard work and dedication it's much appreciated. Your flash carts truely are masterpieces and your contributions to retro gaming on original hardware is simply incredible.

To everyone complaining on this thread, please have respect that this kind of development takes time and life happens. Also the complexity of this major update I'm sure is something far beyond the average user's understanding, we need to just have some patience. It will come when it comes and when it does we can all celebrate in its glory. Until then let's just be happy it's coming at all! =)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: RetroRGB on August 14, 2018, 04:37 PM
Get everyone excited and now nothing?    Seems like it's been abandoned?
Krikz does this a lot... :-X
We all get excited for stuff, but please don't forget that Krikzz gives us these updates for FREE.  He could make a new expensive hardware version and most people would have been okay with that...but instead he's releasing it as a free software update for all existing users.

Take your time Krikzz!  No rush.


Krikzz I just want to say thank you for your hard work and dedication it's much appreciated. Your flash carts truely are masterpieces and your contributions to retro gaming on original hardware is simply incredible.

To everyone complaining on this thread, please have respect that this kind of development takes time and life happens. Also the complexity of this major update I'm sure is something far beyond the average user's understanding, we need to just have some patience. It will come when it comes and when it does we can all celebrate in its glory. Until then let's just be happy it's coming at all! =)

Well said.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 14, 2018, 06:51 PM
Take your time krikzz.  Thanks for the free updates
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 16, 2018, 02:01 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on August 16, 2018, 02:21 AM
going to try this out. hope most of the stuff is fixed. going to try disk games fist when i get home
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: sonicjhn on August 16, 2018, 02:24 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

What does "RC1" means?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 16, 2018, 02:29 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

Thank you! You rock!!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 16, 2018, 02:37 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

What does "RC1" means?

RC1 means "Release Candidate 1".  In software programming, "release candidates" are builds of the end product that are generally considered stable enough to release to consumers.  There may still be bugs, but typically speaking, there shouldn't be any major ones.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on August 16, 2018, 03:21 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

What does "RC1" means?

RC1 means "Release Candidate 1".  In software programming, "release candidates" are builds of the end product that are generally considered stable enough to release to consumers.  There may still be bugs, but typically speaking, there shouldn't be any major ones.
So will there be another update or is this it until he decides to do another update in the future.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: masterninjah on August 16, 2018, 03:32 AM
i just tried out the new update and its just terrible.  glitches on the main menu, games crashing within 1 minute of starting it and the expansion audio is still messed up, at least for my modded front loader.  i tried akumajou densetsu and gimmick!, both crashed almost instantly and had graphical glitches also.
i turned on the save states in the menu before starting any games.
using a hi-def nes if that makes a difference.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: blizzz on August 16, 2018, 04:08 AM
First of all, thank you Krikzz for this update. The EDN8 is the reason I got a Famicom a couple years ago.

My hardware: AV Famicom without any mods, EDN8 Famicom Edition + Kingston SD card. Formated the SD card (FAT32 with 32KB cluster size) and copied the OS folder and after that the roms. I disabled ROM sorting in the menu.

I tried Castlevania III J+Eng up until level 2 and it worked fine, including save states. Mr. Gimmick also works perfectly, same with Doki Doki Panic. The volume control settings are very much appreciated. I turned the volume for FDS games to 72%, the rest is fine at 100%.

Reseting to the menu doesn't work in RC1 for me. It shows "OS init..." and then goes to a black screen. Works fine after a hard reset of the console.
Fixed with a different FAT cluster size.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on August 16, 2018, 04:13 AM
did you delete your old EDFC. a disk game didn't work when i just dumped and renamed the files in the old one. I deleted it and put a fresh one now works better now going to try castlevania 3. edit works fine with audio.
if that doesn't work try formating your sd card and loading your files again.
Im using a avs thou.
Is there any other files i should add in edfc?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 16, 2018, 05:08 AM
I really have to say THANK YOU for the FDS disk flip solution.  It works perfectly.  If you want to hear the full intro, just hold onto select as you boot up the game and don't let go.  When you've seen enough, you just release the select button and after a short while the disk flip will happen as expected. 

One can now see/hear the full intro to all FDS games, or if one doesn't care, they can just boot the game from the main menu and not hold select. 

Audio wise, I'm not really noticing much different.  My NES has a Kevtris HDMI mod in there so i don't know if the ED OS expansion audio is even used?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 05:14 AM
Thank you very much KRIKzz !!
Did a quick test, everything works fine, reset to menu, fds, volume.
The Audio volume menu a great addition.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 16, 2018, 05:19 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

Thanks very much for the update! I'll give it a go!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NemesisPrime on August 16, 2018, 05:46 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

Just did a quick test of RC 1 and everything seems to be working fine. I did run into one problem with saving FDS games. Both Doki Doki Panic and Zelda no Densetsu gave me "A B Error 7" and didn't save the game. Everything else runs great, though: FDS sound, reset back to the menu doesn't throw up OS errors like in the beta, and the 12 games I tried booted up without a problem. So far, so good!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 16, 2018, 06:50 AM
Ok guys, nesos-v20-rc1 already here. Check first post for details

Just did a quick test of RC 1 and everything seems to be working fine. I did run into one problem with saving FDS games. Both Doki Doki Panic and Zelda no Densetsu gave me "A B Error 7" and didn't save the game. Everything else runs great, though: FDS sound, reset back to the menu doesn't throw up OS errors like in the beta, and the 12 games I tried booted up without a problem. So far, so good!

I can confirm this bug.  Tested it out and if you hold select during FDS boot-up, it will delay the disk swap.  However, if that is done when you enter any dungeon where the side has to be swapped, you get that error.

If you boot up without holding select, the dungeons will load, but when you go to save the A B Error 7 bug happens.  So this appears to be related to the disk swap feature which is unfortunate as I really liked being able to see the full introductions to the FDS games.  :(
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 16, 2018, 07:24 AM
I got the AB error too, but found that if you wait through it (or sometimes, press a or start when it happens), it will still save. I tried a few games and it's working great so far. FDS sound sounds great. Sweet update!

I still had graphical corruption on a couple mapper 99 games, but there's not much reason to play the Vs. Excitebike AC hack over the FDS version unless you really want to play the game with the same music as the NES version (and no in game music). The only other games that use it are Vs. System games and most of the Vs. System hacks use a different mapper due to mapper 99 being an odd mapper. Most Vs. games won't work as is due to the games being designed to detect a coin being inserted (which has to be remapped to a button with a hack) and the PPU having to match for the correct colors to display.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 07:41 AM
FDS pitch sounds correct, and with audio balance adjustment it is even better, fantastic job KRIKzz!
I can still hear some not so accurate envelop effect (vibrato/volume) in Ai Senshi Nicol but all other games sound very good with RC1.


edit:
Yes, I get this A B Error 7 when trying to save in zelda 1 FDS after I die.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 16, 2018, 08:03 AM
Bio Miracle Bokutte Upa is the best game to show inadequacies in FDS audio emulation or simulation.  Off-key notes will be heard by the end of World 1-1 and World 1-2 is is worse.  I believe the issues are similar to those in Ai Senshi Nicol previously mentioned.  However, the pitch of the audio is now correct in the FDS mapper, a great improvement.

I get the A B Error when starting a new game in Zelda 1. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 16, 2018, 08:09 AM
AB Error Resolved! 

Guys, listen to what brianvgplayer up above is saying.  He is 100% absolutely right.  Just wait a little bit.  The error will go away on its own and the game will save and function exactly as it should.  :D

When playing the game, whether you use the delay disk swap feature or not, just wait for a bit if that error comes up.  It will soon go away and function as expected.  Just consider it a little extra load time.  :D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 12:04 PM
@KRIKzz

How are the volume steps arranged, by duty cycle?
Can they be more precise or would it require too much space on the fpga?

I have to say it again, the addition of audio balance menu is absolutely fantastic.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 16, 2018, 01:03 PM
@KRIKzz

How are the volume steps arranged, by duty cycle?
Can they be more precise or would it require too much space on the fpga?

I have to say it again, the addition of audio balance menu is absolutely fantastic.

volume calcs like that: vol = vol * 8 / maste-vol. master-vol is a 8-bit value (range 0-255). It may have more steps than now it is
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 01:13 PM
vol would be input volume? also 0-255?
master volume is what we set in the audio balance menu?
Can you please give an example of calculating volume?
What is the calculation for a volume of 100 for example?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 16, 2018, 01:25 PM
yep, vol is input value, but range varies from mapper to mapper, depending from sound core. smallest range 7 bits (0-127)  biggest 12 bit (0-4095)

example for 160% output vol:
master-vol: 5
calcs: vol*8/5

example for 100% output vol:
master-vol: 8
calcs: vol*8/8

example for 50% output vol:
master-vol: 16
calcs: vol*8/16
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: co5oos on August 16, 2018, 02:14 PM
I'm still having Disk IO errors (Error: 62,63 and 51). SD card formatted, copied OS files with roms at the same time, OS16 works without errors.

EDIT: After formatting SD card with 4KB cluster size, there are no more Disk IO errors, seems like the new OS doesn't like 32KB cluster size, at least for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 02:33 PM
@krikzz
Iif I can change the '8' multiplier then I can give you exact numbers for the vol-master to produce 1db volume steps from -10db to +10db
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 16, 2018, 03:45 PM
I'm still having Disk IO errors (Error: 62,63 and 51). SD card formatted, copied OS files with roms at the same time OS16 works without errors.
Unfortunately i can't fix it, because new os working fine with all my test system and i can't reproduce the problem, so i don't know where the problem. May be you should try to use another sd card

@krikzz
Iif I can change the '8' multiplier then I can give you exact numbers for the vol-master to produce 1db volume steps from -10db to +10db

It will require bit more fpga resources, but it is possible. You think that current vol control is not enough flexible to tune required levels?
Also you should know that vol gain over 160% is not acceptable for any of audio mappers, even 100%+ values may cause distortion on some mappers. This is because we outs of dac depth and after that we just lose upper bits of volume. Some mappers does not use whole dac range, and they accept vol gain over 100%. Actually VRC6 probably the only mapper which for sure accepts vol over 100%, it can work with 133% vol without dac depth overflow.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 16, 2018, 03:58 PM
Hi krikzz,  thanks for the great update, but is there anyway you can make it so instead of holding the select button for the fds swap holding,  have it on the A or B button being held down instead?  I use the 8bitdo controller as my main controller and hold select down for a few seconds puts it in sync mode,  holding start for few seconds turns the controller off so that won’t work.  Or have a user definable setting for it?  Just suggestions.  Thanks again
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: blizzz on August 16, 2018, 04:21 PM
Reseting to the menu doesn't work in RC1 for me. It shows "OS init..." and then goes to a black screen. Works fine after a hard reset of the console.

Fixed my issue by formating the SD card with "default" cluster size, instead of the 32KB that was preselected in the Windows dialog window. Reset works fine now.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 16, 2018, 04:43 PM
I really have to say THANK YOU for the FDS disk flip solution.  It works perfectly.  If you want to hear the full intro, just hold onto select as you boot up the game and don't let go.  When you've seen enough, you just release the select button and after a short while the disk flip will happen as expected. 

One can now see/hear the full intro to all FDS games, or if one doesn't care, they can just boot the game from the main menu and not hold select. 

Audio wise, I'm not really noticing much different.  My NES has a Kevtris HDMI mod in there so i don't know if the ED OS expansion audio is even used?

Correct on your last paragraph. If you want to check the everdrive audio emulation, go into the hdmi settings on your nes and turn off kevtris's sound emulation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 16, 2018, 05:01 PM
I really have to say THANK YOU for the FDS disk flip solution.  It works perfectly.  If you want to hear the full intro, just hold onto select as you boot up the game and don't let go.  When you've seen enough, you just release the select button and after a short while the disk flip will happen as expected. 

One can now see/hear the full intro to all FDS games, or if one doesn't care, they can just boot the game from the main menu and not hold select. 

Audio wise, I'm not really noticing much different.  My NES has a Kevtris HDMI mod in there so i don't know if the ED OS expansion audio is even used?

Correct on your last paragraph. If you want to check the everdrive audio emulation, go into the hdmi settings on your nes and turn off kevtris's sound emulation.

Gotcha.  Thanks for confirming that for me.  I almost feel special being able to understand some technical functionality of this now.  Haha.   8)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 16, 2018, 07:22 PM
@krikzz
Iif I can change the '8' multiplier then I can give you exact numbers for the vol-master to produce 1db volume steps from -10db to +10db
It will require bit more fpga resources, but it is possible. You think that current vol control is not enough flexible to tune required levels?

@Krikzz

There is not enough resolution from 100% down to 40% to adjust more accurately, so 16 with more steps would be more accurate.
Using a Voltage-to-db calculator I can calculate quickly the needed values for master-vol (0-255) for 16.
http://www.sengpielaudio.com/calculatorVoltagePower.htm

Steps for -0.5db jumps from 100 to 40:
16/16 = 1.00 (0db)
16/17 = 0.944 (-0.5db)
16/18 = 0.888 (-1.0db)
16/19 = 0.841 (-1.5db)
16/20 = 0.80 (-2.0db)
16/21 = 0.75 (-2.5db)
16/23 = 0.70 (-3.0db)  (no 22)
16/24 = 0.668 (-3.5db)
16/25 = 0.631 (-4.0db)
16/27 = 0.592 (-4.5db) (no 26)
16/29 = 0.551 (-5.2db) (no 28)
16/32 = 0.500 (-6.0db) (32 = half volume)
16/34 = 0.470 (-6.5db)
16/36 = 0.446 (-7.0db)
16/38 = 0.421 (-7.5db)
16/40 = 0.400 (-8.0db)

All steps from 16/8 (200% read next) to 16/40 can be useful even though I skipped a few in this example.

Also 30, 20, 10 and 0, but they do not need to be accurate.
Zero is an important setting for testing or muting external audio.

VRC6, VRC7, Sunsoft5B are accurate around 100-80 on the AV Famicom but the additional steps with 16 can make it perfect essentially.
FDS, MMC5, Namco163 are much louder than the others and on the AV Famicom need to be around 50%, that is why I ask a finer adjustment around 50%.
I hope it will not take too much space in the FPGA or too much work.

As for the Original Famicom, I would suggest going up to 200% even though it distorts the dac (16/15 -> 16/8).
The original famicom already distorts the internal signal but it has a lot of low pass filtering so the distortion is mellower.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on August 16, 2018, 08:31 PM
thanks, krikzz ... now try :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 16, 2018, 10:10 PM
Sound doesn’t seem to go up at all on the extra chip games when I  adjust it.  I’m using a av famicom rgb modded.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 16, 2018, 10:33 PM
i get same problems as before,error 62 io,with v16 it was working perfekt,and with the same sdcard.
So decided to format it with sd card formatter,same result.,i give up.
Gona wait for final version.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 16, 2018, 11:41 PM
i get same problems as before,error 62 io,with v16 it was working perfekt,and with the same sdcard.
So decided to format it with sd card formatter,same result.,i give up.
Gona wait for final version.

This  likely will not be fixed in final version. I can't fix the problem until i can reproduce the problem. May be someone can make the wideo with those errors at least, who knows, may be i will see some hints (including device info screen)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 17, 2018, 12:01 AM
I went from getting OS INIT 4 in the beta versions to just OS INIT in the RC1 version.

I've formatted the micro sd card multiple times, tried booting up without a ROMS folder.

Not sure what to do.

I'm using a famicom N8 with a 60 pin converter on my US front loader.  I've also tried different converters.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 17, 2018, 12:39 AM
When I removed all the files from my card last night, extracted the new EDFC folder, copied my saves, then my ROMs, I got the "default settings" prompt, then it hung up.  On a reset/power up, I also got stuck at "OS Init".  However, I then took the EDFC folder, extracted it on my desktop, renamed it to "EDFC1", and copied it over.  I then copied in my saves, deleted the old EDFC folder, and renamed the "EDFC1" to "EDFC".  That seemed to do the trick.  I have no idea why that's the case, because I've had to do weird stuff like this each time I've upgraded, but I eventually get it to take.

Also note that when I did this, I did not recopy my ROMs like I had before, I left everything in the state it was from the first attempt at installing.

Is it possible that the FPGA is somehow retaining the location of the previous EDFC folder on the memory card, and gets goofy if it ends up in the same spot (or near it) on the card?  And when it fails (or is effectively forced to move like I did above), that it picks up on the location change and parses it in correctly?  Just spitballing here, I have no idea.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 17, 2018, 12:45 AM
For everybody reporting bugs in this thread, I think we could all help Krikzz out a bit if we include as much information as humanly possible in your reports.  Yes, this will be a bunch of work for those submitting these reports, but the only way to conclusively fix bugs is if the programmer themselves is able to reproduce those exact bugs.  Simply trying to guess how to reproduce the errors can be incredibly frustrating for a programmer, and may result in other unintended issues if the wrong code is addressed.  In addition, he is the ONLY one who knows his exact code so there's that.

Let's see if something like this could be provided:

Everdrive N8 Place of purchase:
Console Model (Top Loader, Front Loader, PAL, PAL-M, Famicom, AV Famicom, etc.):
Console Firmware In Use (If Applicable):
Power Supply (Original or Aftermarket):
Voltage output from Power Supply (If available):
Any Console Modifications? (If yes, what?):
Any Cart Adapters Used? (If yes, which specific adapter?):
SD Card Brand:
SD Card Size:
Was SD Card Formatted In Full Before Copying Files Over?:
Allocation Unit Size (as seen in Quick Format window when formatting flash drive):
Game ROM used (If game specific):
CRC of Game ROM used (If game specific):
Video/Pictures of Issue (VERY helpful):
Can You Reproduce This Issue?:


I think this information, if all provided, should help find/fix some issues.  Krikzz will of course request more information if deemed necessary.  Also note that if your Everdrive is a counterfeit one, no support will be provided by Krikzz.  You'll need to go back to the person who sold you that flash cart and have them support you.  Pictures and Videos are welcomed as well.  Language barriers, if present, may create confusion or misunderstandings.  Pictures of the issue or videos of the issue are able to be understood by all. 

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 17, 2018, 01:23 AM
Actually the only extra information which i need for now is:
1. stuff from device info menu
2. video showing the problem
3. console type and mods or adapters if any used
4. Operation system of computer which were used for files loading (mac/win)
May be this info may give hints about those elusive IO errors
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 17, 2018, 02:00 AM
Errors start 1:28 into this video, all the information is in the description.

https://www.youtube.com/watch?v=lsju3woWqjk
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 17, 2018, 02:18 AM
Errors start 1:28 into this video, all the information is in the description.

https://www.youtube.com/watch?v=lsju3woWqjk
1. try to use fat32 if you use FAT(FAT16)
2. i wonder if something change if you will not put multiple files in root directory. Put all your games in "ROM" folder, so in root will be only two dirs ROM and EDFC
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on August 17, 2018, 02:36 AM
anyone, check out these games:
 1. Esper Dream 2
2.Mourou Senki Madara ...
 unlike Akumajou Densetsu (24 mapper) - the other two use 26 mappers. on these two - there are no sound channels - completely ... I've already tried all the standard methods (FORMATTING OS, separately downloaded rum ...) apparently you missed them and forgot to add to Mapper 26 - support for VRC6 ... check, I ask you.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on August 17, 2018, 02:42 AM
in any case: I sincerely thank you! Thank you! game Gimmick! became delightfully reproduced. many games that hang - gray screen - began to come to life and are waiting for our passage. so - now your cartridge can play multiple "Multicardridge" sets (except for - exceeding the PRG / CHR memory limits)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 17, 2018, 03:01 AM
Errors start 1:28 into this video, all the information is in the description.

https://www.youtube.com/watch?v=lsju3woWqjk
1. try to use fat32 if you use FAT(FAT16)
2. i wonder if something change if you will not put multiple files in root directory. Put all your games in "ROM" folder, so in root will be only two dirs ROM and EDFC

That's interesting.  I have never seemed to have had any real I/O issues or errors with my SD card, and I've got my root folder only containing EDFC and ROM.  The ROM folder is then broken down into separate folders to reduce the amount of files in each directory.  I also make sure that when formatting it in FAT32 that I choose the largest unit allocation size possible in the drop down menu.  This might help reduce issues caused by file fragmentation since larger allocation unit sizes results in fewer data "fragments" on the drive.

Not sure if those are why I myself haven't run into any issues?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 17, 2018, 03:05 AM
anyone, check out these games:
 1. Esper Dream 2
2.Mourou Senki Madara ...
 unlike Akumajou Densetsu (24 mapper) - the other two use 26 mappers. on these two - there are no sound channels - completely ... I've already tried all the standard methods (FORMATTING OS, separately downloaded rum ...) apparently you missed them and forgot to add to Mapper 26 - support for VRC6 ... check, I ask you.
Right, i forget to link mapper 26 to vrc6 volume control. will fix it
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on August 17, 2018, 03:33 AM
Thank you, krikzz :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 17, 2018, 04:44 AM
Errors start 1:28 into this video, all the information is in the description.

https://www.youtube.com/watch?v=lsju3woWqjk
1. try to use fat32 if you use FAT(FAT16)
2. i wonder if something change if you will not put multiple files in root directory. Put all your games in "ROM" folder, so in root will be only two dirs ROM and EDFC

I was using FAT32 and I tried a full reformat and using only ROMS and EDFC in the root directory, no change.  I am going to buy a Sandisk microSD card tomorrow to see if there is any improvement.

What kinds of microSD card do people use that do not have difficulty?  A discord user suggested a Sandisk Class 10 8GB card.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 17, 2018, 05:12 AM
I have a Sandisk class 4 8gb micro sd card (famicom n8 version, cant use full size sd) that is giving nothing but different OS INIT errors with any version higher than v16.

Formatted multiple times with different allocations sizes, no luck.

Sometimes I get a menu to pop up with OS INIT still on the screen:
options are: cancel, file to sram, sram to file, but then it freezes up.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 17, 2018, 05:19 AM
just suggestion get
standard sd card not mirco sd (for NES ED8N model)
and not sandisk ultra series (was problemtic for GBED)
and try different name brand besides sandisk

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 17, 2018, 06:23 AM
just suggestion get
standard sd card not mirco sd (for NES ED8N model)
and not sandisk ultra series (was problemtic for GBED)
and try different name brand besides sandisk

I'm using a Kingston card now in my ED N8 Famicom, and an identical card has been rock solid in my GB ED.

I get the same errors if I use a Famicom or a NES Front Loader (with adapter)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 17, 2018, 07:07 AM
I'm actually using a MicroSD card, a Transcend 4GB, in a SanDisk adapter.  Works okay other than my quirky method to get the update to "take".

Just out of curiosity, can anyone get the fan translation of Shinsenden to work on real hardware?  I noticed that the readme notes that there was a weird way they had to implement the text display, so I don't know if it's actually an issue with the EDN8, or one of the hack itself.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 17, 2018, 07:42 AM
i will make a video in the weekend krikkz,but my card is setup like you said,fat32-2 dirs-edfc and roms,i use smokemonster packs.
I have no clue why it worked fine with v16 and with this version it errors out while browsing my roms.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 17, 2018, 07:46 AM
i will make a video in the weekend krikkz,but my card is setup like you said,fat32-2 dirs-edfc and roms,i use smokemonster packs.
I have no clue why it worked fine with v16 and with this version it errors out while browsing my roms.

How many ROMS do you have in there?  i wonder if it worked fine in v16 because the Everdrive was able to handle that large number of files, but with more code added and other stuff put in, the OS can't handle that large number of files and crashes out.

If you try it with the number of ROMS in each folder no greater than 200, does it then work?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 09:11 AM
@KRIKzz

The pitch of FDS audio is now correct, but there is still problems with envelope effect which bends/vibrates notes.
When a game uses envelope effect to alter the pitch of the note it will sound wrong.

I recorded an example of Nestopia vs AVFamicom+RC1 (1.4MB).
*This audio is from Bio Miracle Bokutte Upa first level when you take the "Bell" power up.

http://www.mediafire.com/file/aluua115h97z219/FDS+Audio+Comparison.zip


@KRIKzz

As for volume steps;
16 multiplier may be too much, if you keep the 8 multiplier please include all master-vol steps without skipping from 8/4 to 8/20 (200% to 40%) for more accurate tuning because I find around 50% region there are too big jumps in volume for FDS and MMC5 on the AV Famicom.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 17, 2018, 12:10 PM
@Krikzz
Maybe if you buy a cheapest generic SD card with no brand you could reproduce the errors?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: linked on August 17, 2018, 01:03 PM
Is it only me, or RC1 is really bugged for advanced mappers?
Lagrange Point crashes a lot, Laser Invasion crashes after start sequence, MMC5 demos throwing mapper errors.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on August 17, 2018, 01:47 PM
@Krikzz
Maybe if you buy a cheapest generic SD card with no brand you could reproduce the errors?

LoL

If that would be the case.
 Wouldn't be a better alternative getting a better SD card?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 17, 2018, 01:49 PM
@Krikzz
Maybe if you buy a cheapest generic SD card with no brand you could reproduce the errors?

LoL

If that would be the case.
 Wouldn't be a better alternative getting a better SD card?

That's not the point.
It's just an idea for him to find what's causing the errors.
I'm already using Kingston and Sandisc brand but still having IO Errors randomly.
And yes I did all the steps to not get fragmented files. And the problem cannot be the SD cards since OS 16 works flawlessly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 03:00 PM
@KRIKzz

Another better example of the FDS audio in Bio Miracle Bokutte Upa Level 2:

http://www.mediafire.com/file/ckb2e6zl4k17mom/Bio+Level+2+-+Nestopia+vs+AVFamicom%2BRC1.zip

One of the instrument on the AV Famicom+RC1 sounds exactly 2 octaves higher in pitch than Nestopia.
That may give you a clue how to fix the envelope/modulation (bending) effect in your FDS audio.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 17, 2018, 04:25 PM
EDIT:
https://www.youtube.com/watch?v=FdSnG9U4UYg

This video is how the real FDS sounds in Bio Miracle Bokutte Upa.
Note that the Kick and Snare sounds completely missing from all emulator I tried.


That's the cartridge version without FDS audio. As far as I know, the FDS version doesn't have the easy mode.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 04:31 PM
You are absolutely right!
I will remove the misleading information.

Strangely enough, the cartridge version sounds better than the FDS version.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 17, 2018, 06:30 PM
I've now tried a 2gb, 4gb, 8gb with the v20 RC1.  All stuck at INIT OS.  I've tried 2 computers, a laptop and desktop.  Formatted multiple times, re-downloaded the RC1 file multiple times.  I'm only putting 1 file in the ROM folder, not my whole library.

I'm not sure what to try next.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 06:37 PM
I'm not sure what to try next.
What cluster size you formatting at?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 17, 2018, 07:04 PM
4096, 16k, nothing seems to make a difference.  I've formatted with the windows 7 utility and sdformatter.  Full overwrite format, not quick.

v16 and earlier versions load up no problem.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 07:16 PM
Formatting with 32kb clusters seems okay now.
I just drag all the folders together to the SD.
I don't experience errors with RC1, not as much as with Beta1.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 17, 2018, 07:47 PM
Formatting with 32kb clusters seems okay now.
I just drag all the folders together to the SD.
I don't experience errors with RC1, not as much as with Beta1.
I'm not seeing 32k as an option.  I've checked the windows format tool and minitool partition manager.

what brand/size sd card are you using?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 17, 2018, 08:18 PM
Hi! Lovely update. Great to have more mappers supported. And FDS audio has improved quite a bit!

I haven't done extensive testing but there is one thing that stood out to me. The sword blast in Zelda 1 sounds a lot better now, but the sound seems to be inconsistent?

This is what it sounds like on real famicom disk system hardware:
https://www.youtube.com/watch?v=11DFHWX6N7k (https://www.youtube.com/watch?v=11DFHWX6N7k)

This is what it sounds like on Everdrive N8 with v20 RC1
https://youtu.be/sMXkj6EHq4A (https://youtu.be/sMXkj6EHq4A)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 17, 2018, 08:20 PM
sound seems to be inconsistent?

This is what it sounds like on real famicom disk system hardware:
https://www.youtube.com/watch?v=11DFHWX6N7k (https://www.youtube.com/watch?v=11DFHWX6N7k)

This is what it sounds like on Everdrive N8 with v20 RC1
https://youtu.be/sMXkj6EHq4A (https://youtu.be/sMXkj6EHq4A)

That is definitely a modulation bug.
I think it is the very same issue that causes wrong pitch in other games.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 17, 2018, 09:05 PM
Could be! It was just very noticeable :-)

The intro music sounded fine to me. Moving the selector around when typing in a name for a new save had a little noise thats not there on the real hardware, but thats a lot harder to notice.

Ran into the A/B error too when saving the new game, though it did eventually go through. I don't recall this happening on older pre v20 firmware. It's at least not consistent with original hardware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 17, 2018, 10:00 PM
Could be! It was just very noticeable :-)

The intro music sounded fine to me. Moving the selector around when typing in a name for a new save had a little noise thats not there on the real hardware, but thats a lot harder to notice.

Ran into the A/B error too when saving the new game, though it did eventually go through. I don't recall this happening on older pre v20 firmware. It's at least not consistent with original hardware.

Nope, that did not happen in prior versions, but it does not pose any issues.  The little error pops up now because of the ability to delay the automatic switching of disk sides.

In all prior versions of the firmware, it was impossible to watch the full introductions to any FDS game with the Everdrive.  The OS would automatically switch sides of the disk for you. 

With the updated version, if you hold select as the game is launching, as long as you hold select the OS will not switch sides for you.  Release the select button on controller 1 and in a short while it will auto switch once more.

The side effect is this weird A B Error 7 thing that pops up.  If you just wait a little bit, however, it will proceed as normal and will save as normal.

If possible to "fix" this that would be great, but if not I would much rather have this right now than the auto-switch.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: vitaflo on August 17, 2018, 10:54 PM
One bug I found.  I have "Reset to Game: OFF" in the options.  When in a game and I press reset, it does not go back to the menu.  It says "OS Init..." and then disappears and the menu doesn't come up (just stays on black screen).  I must power cycle the console to get the menu to appear.

Volume control for expansion audio is awesome by the way.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: zanth on August 18, 2018, 04:30 AM
Hello, since installing any of the Beta or RC versions, I have had this error occur on loading points in Zelda II.

https://clips.twitch.tv/AnnoyingRespectfulQueleaCharlietheUnicorn

It pops up and said A B SIDE ERR 07

It did not do this on the last stable release. Must be something changed in FDS code somewhere that causes this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 18, 2018, 04:53 AM
I do not have any subdirectory with more than 129 files.

Using a 32K cluster size does not help. 

Sometimes reset to menu might not get me back to the menu, just a black screen.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 18, 2018, 05:18 AM
Hello, since installing any of the Beta or RC versions, I have had this error occur on loading points in Zelda II.

https://clips.twitch.tv/AnnoyingRespectfulQueleaCharlietheUnicorn

It pops up and said A B SIDE ERR 07

It did not do this on the last stable release. Must be something changed in FDS code somewhere that causes this.

Please read the last few pages of the thread.  This has been discussed, and answered, countless times. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: zanth on August 18, 2018, 07:10 AM
Hello, since installing any of the Beta or RC versions, I have had this error occur on loading points in Zelda II.

https://clips.twitch.tv/AnnoyingRespectfulQueleaCharlietheUnicorn

It pops up and said A B SIDE ERR 07

It did not do this on the last stable release. Must be something changed in FDS code somewhere that causes this.

Please read the last few pages of the thread.  This has been discussed, and answered, countless times.

Alright, but I'm not holding SELECT, these aren't even points where the disk is meant to be flipped, it seems to be random when/where it does it. I obviously am aware it goes away, but this basically makes my Everdrive unusable for FDS speedruns. This is a serious issue that wasn't present before these v20 Betas and RCs. I would, however like to have working FDS audio finally. I'm not even using the thing the posts you pointed at blame for the error. So as far as I am concerned, this has not been answered suitably any times. And always in reference to Zelda 1, which is not the game I am even playing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 18, 2018, 02:42 PM
Here's a few comparisons from Bio Miracle Bokutte Upa between original FDS hardware and the Everdrive N8 with v20 RC1 that I made.

1-1 music (this sounds fine to me)
FDS: https://www.youtube.com/watch?v=bsWbAH1G-xA&feature=youtu.be (https://www.youtube.com/watch?v=bsWbAH1G-xA&feature=youtu.be)
N8 v20 RC1: https://www.youtube.com/watch?v=IicApdKnff0&feature=youtu.be (https://www.youtube.com/watch?v=IicApdKnff0&feature=youtu.be)

Power up music (this sounds wrong)
FDS: https://youtu.be/qa069H1jG9I (https://youtu.be/qa069H1jG9I)
N8 v20 RC1: https://www.youtube.com/watch?v=x3DVxlqxA8Q&feature=youtu.be (https://www.youtube.com/watch?v=x3DVxlqxA8Q&feature=youtu.be)

Boss music (this sounds wrong)
FDS: https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be (https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be)
N8 v20 RC1: https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be (https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on August 18, 2018, 04:04 PM

Boss music (this sounds wrong)
FDS: https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be (https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be)
N8 v20 RC1: https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be (https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be)

I think that MIGHT be  slighly different (bassline, maybe?), but we are definitely way closer to the original than a couple of years ago. I may be lo-fi but I'm content just as it is.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 18, 2018, 05:02 PM
Good to see you back KRIKzz.  Thank you for rc1 and all the hard working bringing this to everyone..  Hopefully getting close to final.

Cheers
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 18, 2018, 05:27 PM

Boss music (this sounds wrong)
FDS: https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be (https://www.youtube.com/watch?v=Lslo8PewVUg&feature=youtu.be)
N8 v20 RC1: https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be (https://www.youtube.com/watch?v=t3C2mUquL44&feature=youtu.be)

I think that MIGHT be  slighly different (bassline, maybe?), but we are definitely way closer to the original than a couple of years ago. I may be lo-fi but I'm content just as it is.

Did you really listen to the audio all the way to the end for the boss music? The difference is very, very big.

I agree with you that it’s an improvement! :) Just hoping providing some feedback helps to make it perfect. If not I’ll stick to an FDSSTICK.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: nalsa on August 18, 2018, 06:30 PM
Sorry if this has been covered, but have not seen it.
Setup background: running the famicom version of the N8 on an AVS

With v16 had a lot of seemingly random video noise (random lines, etc) Looking around it seems this is a known issue with AVS. I updated to V20 RC1 to see if this has been cleared up, which it seemingly has, the few games I have tested seem to be free of the aforementioned 'noise' So thanks to Krikzz for all your hard work on that, and everything else you do for the community.

Onto my current issue, when I load any rom (on the initial load) the n8 freezes on the loading screen, with the n8 red access light staying on solid. If I hard reset then hit the 'start' button to load the last rom the game loads fine every time.

Hope this makes sense, if I need more details, etc. please let me know, this behavior never occurred before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 18, 2018, 08:58 PM
Sorry if this has been covered, but have not seen it.
Setup background: running the famicom version of the N8 on an AVS

With v16 had a lot of seemingly random video noise (random lines, etc) Looking around it seems this is a known issue with AVS. I updated to V20 RC1 to see if this has been cleared up, which it seemingly has, the few games I have tested seem to be free of the aforementioned 'noise' So thanks to Krikzz for all your hard work on that, and everything else you do for the community.

Onto my current issue, when I load any rom (on the initial load) the n8 freezes on the loading screen, with the n8 red access light staying on solid. If I hard reset then hit the 'start' button to load the last rom the game loads fine every time.

Hope this makes sense, if I need more details, etc. please let me know, this behavior never occurred before.

I use an AVS as well. I have not had this problem. I'm running the final 1.30 AVS firmware with the NES version of the N8.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: nalsa on August 19, 2018, 04:04 AM
I use an AVS as well. I have not had this problem. I'm running the final 1.30 AVS firmware with the NES version of the N8.

Thanks for confirmation on this, I just did a full format with the largest allocation size, and it appears to have fixed this issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 19, 2018, 09:11 AM
I need to test my N8 with my AVS. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: wolfpacleader1986 on August 19, 2018, 10:07 AM
Save state does not work on Uncharted Waters. But the fact the game runs at all is a miracle.

Reason that I can conclude as I got an error after doing the save state and load a few times is that Uncharted Waters must have something in that code that can detect whether or not something should be there. Might also explain why there is no Game Genie codes either. I took a picture of it. Resetting the unit doesn't work either as when I tried to load a save state(thereby resetting the memory), the game glitched up and did random things, like going from port to sailing on the ocean, to be involved in a card game.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 19, 2018, 12:30 PM
I tryed today with a 4gb sdcard instead of my 4gb micro sdcard,same result.
I have no time to make today a video off it,errors out with error 63 while browse the roms or to change dirs.
I just copied the smokemonsters n8 pack in a rom dir and the edfc dir to my sdcard(root).
Formated as fat32 and 32kb clustersize and the brand is lexar(sdhc).
That same setup is working perfekt on v16 of the nes os,so it must be something with the os that changed.
What is changed is not for me,also the n8 working fine on my second nes.
I will try to make a video tuesday when i having more time then.
So krikkz,i will make that video and hopefully you have a clue whats gonig wrong with it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on August 19, 2018, 03:12 PM
The peaple who have problem with newer firmware.
Are you sure your cart isn't fake? Cause i hear v14 firmware was on the fake carts and fake carts don't go well with higher firmware.
If it's real and you got it from a real seller you should of exchanged it when you had the chance.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on August 19, 2018, 03:57 PM
I'm really excited for this firmware.

Can you imagine a perfect FDS emulation and all the mappers supported?

Thank you Krikzz for a firmware with 98% of this accomplished.
Take your time and, please, don't give up :))
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 19, 2018, 04:19 PM
The peaple who have problem with newer firmware.
Are you sure your cart isn't fake? Cause i hear v14 firmware was on the fake carts and fake carts don't go well with higher firmware.
If it's real and you got it from a real seller you should of exchanged it when you had the chance.

Counterfeit Everdrive cannot be updated. Or am I wrong?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 19, 2018, 07:58 PM
The peaple who have problem with newer firmware.
Are you sure your cart isn't fake? Cause i hear v14 firmware was on the fake carts and fake carts don't go well with higher firmware.
If it's real and you got it from a real seller you should of exchanged it when you had the chance.

Counterfeit Everdrive cannot be updated. Or am I wrong?

You are right.  They can "NOT" be updated.  Only official Krikzz  N8 Everdrives can.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 19, 2018, 09:13 PM
1)My everdrive is from the krikkz store.2)I have it from 2013,so i used many updates.3)The lexar card comes from a 3ds or a wii,and the other card i used is kingston,i buy all my stuff from alternate.be,legitimate stuff.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 19, 2018, 09:16 PM
Sandisk Class-10 or UHS-1.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 19, 2018, 09:45 PM
Kingston is a good brand,i say there is something,with v16 working fine,not a single problem,now i getting error after error.
I can't buy all alternate's sdcards to try out wich is the best,thats impossible.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 19, 2018, 09:50 PM
Walmart has those sandisk cards in red packaging cheap and they work fine.  Just got to make sure you full format them to fat32 default settings.  At least they worked fine for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Julietta on August 19, 2018, 10:11 PM
Thank you Krikkz! Appreciate all your hard work on this. Everything is working great and FDS audio is 98 percent there. Just a few more tweaks to make and the video clips already posted in here should help you cross the finish line. For those with sd card issues, try a Sandisk class 10.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 19, 2018, 10:55 PM
I found another 32gb micro sdcard lying around here,formatted it 32kb clusters and copied everything to it,no errors as i speak,so fingers crossed.
Also kingston,i think i gona test my sdcards now with a program.
Could it be some rev off the sdcard or some batch thats maybe give a problem?
Speaking of no errors,its again,error 62-63,HOPELESS,gona inspect tomorrow my n8 and see there are cold joints or anything else,this begins to annoy me with that sdcard shit.
Maybe time for another new sdcard,pfff
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 20, 2018, 12:35 AM
Still no luck.  Bought a brand new Sandisk 8gb card an still stuck at OS INIT.  I've tried a different 60-72 adapter and dug out my 2nd NES front loader.

I did buy the everdrive off of ebay a couple years ago, but I dont think it's a clone one.

https://imgur.com/a/ocm7JRO
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Julietta on August 20, 2018, 01:29 AM
Format fat32 using 32kb and place EDFC folder onto the sd prior to placing any other folder.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 20, 2018, 01:49 AM
Format fat32 using 32kb and place EDFC folder onto the sd prior to placing any other folder.
I've tried that multiple times with different microsd cards.  I've also tried without a ROMS folder, just copying over the EDFC folder with no success.

Everything v16 and older load up no problem.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aleyr on August 20, 2018, 03:06 AM
Checked 1300+ games found by SmokeMonster to be using the new mappers, the test status can be found here https://docs.google.com/spreadsheets/d/1o1c_dSS0tH0gAbyYILzwN9Yog-Epq-elo0L6AgK2O4w/edit?usp=sharing (https://docs.google.com/spreadsheets/d/1o1c_dSS0tH0gAbyYILzwN9Yog-Epq-elo0L6AgK2O4w/edit?usp=sharing)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NemesisPrime on August 20, 2018, 03:35 AM
Format fat32 using 32kb and place EDFC folder onto the sd prior to placing any other folder.

I've tried that as well. With just the EDFC folder it loads fine. But once I add my rom pack it gets stuck on the OS init screen. I let it sit for over two hours thinking that it's trying the sort the roms, but still nothing. But when I used an sd card with a smaller rom set (about 12) and RC1 it went through without a problem. Could the size of the rom pack be causing an issue? It's close to 2 Gb.

Edit: I reformatted the card and added in 3 folders and that seemed to work. I'll try adding more one at a time and see if I get the stuck OS init screen.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 20, 2018, 03:37 AM
Still no luck.  Bought a brand new Sandisk 8gb card an still stuck at OS INIT.  I've tried a different 60-72 adapter and dug out my 2nd NES front loader.

I did buy the everdrive off of ebay a couple years ago, but I dont think it's a clone one.

https://imgur.com/a/ocm7JRO
why
Sandisk are terrible product since (2015) EDGB came out.

ebay is best to get fake everdrive
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 20, 2018, 04:40 AM
why
Sandisk are terrible product since (2015) EDGB came out.

ebay is best to get fake everdrive

Is my everdrive a clone if I can get the self test menu to load up?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 20, 2018, 07:32 AM
@Everyone who's having error problems.
Please post the Device Info screen (like KRIKzz asked), and your SD card type (photo).

Using the setup below I have no error problems.

Quote

OS ver: 20
Bios ver: 5
Cpld ver: 2
Adate:31.01.18
Atime:18:03

FAT32 32kb cluster size (unit size).
I do not use smokemonsters pack, but a ROMS folder with around 150 roms.

(http://www.edhik.com/uploads/product_image/product_110_1_thumb.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 20, 2018, 08:42 AM
I recently bought a sandisk sdcard and it was exfat file system on there.  I had to jump through a few hoops to get it to fat32 to work correctly.  Windows 10 wouldn’t just let me format it to fat32, it would only give me an option for exfat.  I had to download a different program that would format it to fat32 correctly.  I don’t recall the name of the program but it was free.  Hope this helps
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Torgod13 on August 20, 2018, 09:31 AM
I updated and had the stick on OS screen issue as well.   I used a little program called DriveSort.  Restructured the SD card and it works.
But.. I do have one issue.  I can no longer hit the reset button and go back to the menu. All i get is a black screen.  Have to power off to reset to the menu.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 20, 2018, 12:12 PM
krikzz recommends this program to format Fat32
http://krikzz.com/pub/support/everdrive-gba/tools/guiformat-x64.Exe
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 20, 2018, 03:22 PM
I updated and had the stick on OS screen issue as well.   I used a little program called DriveSort.  Restructured the SD card and it works.
But.. I do have one issue.  I can no longer hit the reset button and go back to the menu. All i get is a black screen.  Have to power off to reset to the menu.

Try deleting the edfc files folder and download a new v20 rc1 zip file and put the edfc folder from that zip on there now.   If you want you can backup your save sub folder on there and put it back on there afterwards
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NOBODY on August 20, 2018, 05:14 PM
On the Hi Def NES, short and long reset does not work anymore as intended.

Reset to game=ON resets the game only for long and short reset.
Reset to game=OFF resets to N8 menu for long and short reset.

Worked fine before. I kept it to rest to game ON, and wit a long reset it went back to the menu.

Its workinf fine for me
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 20, 2018, 07:30 PM
Here is my info :

Os ver:20
Bios ver:5
Cpld ver:2
Adate:31/10/2013
Atime:11:15

32gb Kingston micro sd card formatted as fat32 32kb cluster with sd card formatter.
I'm using frontloader nes(pal) and is rgb modded with etim rgb board.

(http://i63.tinypic.com/x1boyg.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 20, 2018, 07:43 PM
Can you take a photo of this micro sd card?
Class 10, UHD-1?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on August 21, 2018, 02:03 AM
So, what are the suggested audio levels for the Av Famicom?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: wyatt8740 on August 21, 2018, 04:13 AM
Alphabetic sorting appears to be broken in v20. I upgraded from v13, so I don't know how recently this happened.

Other than that, appears to work pretty well. Mixing levels aren't perfect, but it's still working pretty well overall. Lots better than before.

(https://i.imgur.com/ks0lSZrl.jpg) (https://i.imgur.com/ks0lSZr.jpg)

And yes, this is set to sort files. It looks less sorted with sorting turned off. My guess is it stops sorting after a certain position in the file name string, and that point was changed sometime after v13.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: zanth on August 21, 2018, 04:35 AM
The peaple who have problem with newer firmware.
Are you sure your cart isn't fake? Cause i hear v14 firmware was on the fake carts and fake carts don't go well with higher firmware.
If it's real and you got it from a real seller you should of exchanged it when you had the chance.

I bought mine from this site. I'd really like this A B SIDE ERR 07 issue to be fixed, as it was not present on previous releases. I really don't want to have to revert to the old firmware and lose out on all these awesome new features and sound because this error pops randomly. :(
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 21, 2018, 07:07 AM
Question, do I need to use the custom VRC6 mapper made by Slamy on RC1?, or has Krikzz integrated it already?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 21, 2018, 07:12 AM
KRIKzz integrated everything , including Slamy and Necronomfive mappers.

FDS base pitch is correct now, but has some modulation problems that may distort the pitch if modulation is used.
This modulation effect is used for vibrato and many other manipulations that change the base note/pitch.

For the AV Famicom set audio balance like this:
FDS: 50 or 57
VRC6: 80
VRC7: 100
Sunsoft 5B: 100

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 21, 2018, 07:39 AM
I'm under the impression that that Namco sound chip mapper has similar modulation issues to the FDS mapper. It sounds good for the most part, but goes off pitch at times.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 21, 2018, 08:58 AM
KRIKzz integrated everything , including Slamy and Necronomfive mappers.

FDS base pitch is correct now, but has some modulation problems that may distort the pitch if modulation is used.
This modulation effect is used for vibrato and many other manipulations that change the base note/pitch.

For the AV Famicom set audio balance like this:
FDS: 50 or 57
VRC6: 80
VRC7: 100
Sunsoft 5B: 100

Great,  thanks for the info. After posting this question I upgraded to RC1,  checked the credits and saw slamy listed, so I answered my own question.

I have no idea what you are talking about with modulation, hopefully krikzz will understand it and find a fix for it..

Thanks also for the AV famicom settings, but I no longer own one, I use an AVS, which has its own expansion chip volume slider. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 21, 2018, 10:38 AM
It appears that StarTropics 1 and Shadowgate are being misidentified as using Mapper 68, instead of Mapper 4, so I'm assuming this is a bug in OSv20-RC1, because I ran them in Nestopia and checked out fine on Mapper 4.

If you attempt to boot them currently, both StarTropics and Shadowgate boot to a gray screen.

EDIT: on an unrelated note. How can I turn up the volume of VRC6/VRC7 and Sunsoft 5B? They sound REALLY quiet. I am using an original Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 21, 2018, 11:13 AM
@Missingno255

Do they sound quiet in comparison to super mario (for example), or the expansion audio is quiet in relation to internal audio in the same game?
You have to differentiate between the two.
Try setting the audio balance to 160% on these mappers.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on August 21, 2018, 01:21 PM
KRIKzz integrated everything , including Slamy and Necronomfive mappers.

FDS base pitch is correct now, but has some modulation problems that may distort the pitch if modulation is used.
This modulation effect is used for vibrato and many other manipulations that change the base note/pitch.

For the AV Famicom set audio balance like this:
FDS: 50 or 57
VRC6: 80
VRC7: 100
Sunsoft 5B: 100

Thank you very much! I suppose I should leave at 100 also the weird Namco ones, right?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 21, 2018, 03:38 PM
It appears that StarTropics 1 and Shadowgate are being misidentified as using Mapper 68, instead of Mapper 4, so I'm assuming this is a bug in OSv20-RC1, because I ran them in Nestopia and checked out fine on Mapper 4.

If you attempt to boot them currently, both StarTropics and Shadowgate boot to a gray screen.

EDIT: on an unrelated note. How can I turn up the volume of VRC6/VRC7 and Sunsoft 5B? They sound REALLY quiet. I am using an original Famicom.

Nestopia has a database which can identify ROMs and assign them their proper mapper number, but the EverDrive does not.  The database will disregard the settings in the header.  Use Nestopia's Edit Header function to fix the ROM permanently for the EverDrive.

The Audio Balance can go up to 166%, you should probably have it set there for an original, non-VCCI Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 21, 2018, 03:46 PM
If you attempt to boot them currently, both StarTropics and Shadowgate boot to a gray screen.

I just tested both and they boot fine for me. Try using a no-intro rom or use great hierophant's instructions.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on August 21, 2018, 04:03 PM
If you attempt to boot them currently, both StarTropics and Shadowgate boot to a gray screen.

I just tested both and they boot fine for me. Try using a no-intro rom or use great hierophant's instructions.

They boot fine for me, too. I'm using the [!] roms of GoodNES.

BTW, I get often the IO Error 62 myself. I'm using a decade-old Sandisk 1Gb MicroSD (but it has always worked fine before).

OS 20 Rc1
Bios: 5
Cpld: 2
Adate: 29.03.17
Atime: 00:16
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 21, 2018, 11:57 PM
I fixed the header information with Nestopia. Apparently there was reserved or unknown data leftover in the header.
@Missingno255

Do they sound quiet in comparison to super mario (for example), or the expansion audio is quiet in relation to internal audio in the same game?
You have to differentiate between the two.
Try setting the audio balance to 160% on these mappers.
Did what you said and it worked perfectly. Thanks! VRC6 emulation is perfect the way it is right now, at least on original Famicoms.

Is VRC7 seven supposed to be really quite like that? Even on 160%, it's still hard to hear. If I'm not mistaken, it's due to the Everdrive N8 not having an amplifier?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 22, 2018, 12:17 AM
Yeah, my understanding is that the EDN8 couldn't drive the sound as high as it needs to for the VRC7.  I think it's a little better than it was, but I may be mistaken.

I didn't have any trouble with StarTropics or Shadowgate.  But I'm using No-Intro and Smokemonster's sets, respectively.  And I think Smokemonster's set uses the No-Intro version anyway.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 22, 2018, 12:22 AM
Yeah, my understanding is that the EDN8 couldn't drive the sound as high as it needs to for the VRC7.  I think it's a little better than it was, but I may be mistaken.

I didn't have any trouble with StarTropics or Shadowgate.  But I'm using No-Intro and Smokemonster's sets, respectively.  And I think Smokemonster's set uses the No-Intro version anyway.
Yeah, I fixed them. The specific No-Intro ROMs I had (I use the standard no-intro sets), contained some extra information in the header, that the N8 didn't like. :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 22, 2018, 02:28 AM
@KRIKzz

How are the volume steps arranged, by duty cycle?
Can they be more precise or would it require too much space on the fpga?

I have to say it again, the addition of audio balance menu is absolutely fantastic.

volume calcs like that: vol = vol * 8 / maste-vol. master-vol is a 8-bit value (range 0-255). It may have more steps than now it is
thanks for the sound volume.
Now it's again like on old firmwares level, i have it on original famicom all on 160% but if i play the vrc6 test program the exp sound is still lower than the famicom sound instead of be the same level on both

also my previously saved game of lagrange point is not recognized by rc1

i tried to save state the game with akumaio densetsu, lagrange and other games too and it saves the game but then load to a black screen with working sound, tried many other games no one loaded the state, blue or black screen

black screen from returning to os after pressing reset solved with a defrag and scandisk.

sword sound on  zelda FDS is not always the same but it change sometimes. Not the correct way
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 22, 2018, 06:46 PM
Particularly excited about the volume control for expanded audio, since the mixing was never right with previous OS on my original Famicom.

It seems like any serious FDS gaming should still be done on the FDSStick though. Hopefully one day the EDN8 will become a one-device solution for the entire Famicom library.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 22, 2018, 07:42 PM
For the AV Famicom set audio balance like this;
This will bring the AV Famicom very close to emulation audio balance, and all mappers will have great balance between themselves.
These settings also work with the AVS but the AVS expansion volume should be set to match one of the expansion games, then all other games will be balanced.

FDS: 50%
VRC6: 80%
VRC7: 100%
Namco-163: 50%
MMC5: 50%
Sunsoft-5B: 100%

As a side note, Digital Devil Story Megami Tensei II is the perfect game to test Namco-163, almost every sound is played with the expansion audio in this game.
KRIKzz's Namco-163 mapper sounds fantastic by the way.

Setting everything at 160% is a very bad idea, KRIKzz was very clear about the limited FPGA DAC headroom.
I have bought an Original Famicom (FF, VCCI, GPM-0x) and all the expansion audio cartridges (except Gimmick!), so I will report on correct balance and settings in two weeks or so.

I would really like to see KRIKzz fix the FDS modulation bug before releasing the final V20, it is almost perfect besides this bug.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Death Devil on August 22, 2018, 09:42 PM
With new RC1 update Everdrive doesn't work after power on console. Just freeze on msg OS Unit.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 22, 2018, 09:57 PM

I have bought an Original Famicom (FF, VCCI, GPM-0x) and all the expansion audio cartridges (except Gimmick!), so I will report on correct balance and settings in two weeks or so.

I would really like to see KRIKzz fix the FDS modulation bug before releasing the final V20, it is almost perfect besides this bug.
you'll see, you can't balance anything on original famicom because even at 160% internal cpu sound is louder than exp sound. Take vrc6 test rom to test and you'll see
But even on akumajo densetsu the sound effect are much more higher than the ost.

Still much better than old v20 beta though
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 22, 2018, 09:58 PM
I have bought an Original Famicom (FF, VCCI, GPM-0x) and all the expansion audio cartridges (except Gimmick!), so I will report on correct balance and settings in two weeks or so.


That would be really helpful! Thanks for doing this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 22, 2018, 09:59 PM

I have bought an Original Famicom (FF, VCCI, GPM-0x) and all the expansion audio cartridges (except Gimmick!), so I will report on correct balance and settings in two weeks or so.

I would really like to see KRIKzz fix the FDS modulation bug before releasing the final V20, it is almost perfect besides this bug.
you'll see, you can't balance anything on original famicom because even at 160% internal cpu sound is louder than exp sound. Take vrc6 test rom to test and you'll see
But even on akumajo densetsu the sound effect are much more higher than the ost.

Still much better than old v20 beta though

Oh, that's a shame. Hopefully a future revision will allow us to have proper balance on original Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 22, 2018, 11:14 PM
With new RC1 update Everdrive doesn't work after power on console. Just freeze on msg OS Unit.

I'm having the same issue, cant figure it out.  I've tried at least 8 cards of different storage sizes, formatted who knows how many times with every possible cluster size. Cant get anything other than "os init".  v16 works no problem, so that's what I'm sticking with for now.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on August 23, 2018, 03:02 AM
I just downloaded os v
2.0 RC1 and having issues with action 52
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 23, 2018, 03:04 AM
nesos-v20-rc2 here. Details in topic start. I spend bit more time on FDS sound. After hours of play i just hate bio miracle (:
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on August 23, 2018, 03:16 AM
Where is the topic start??? Sorry
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 23, 2018, 03:24 AM
Just realized that i completely broke MMC1 at some moment. Checking what is wrong
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on August 23, 2018, 03:25 AM
Where is the topic start??? Sorry

At page 1.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on August 23, 2018, 03:26 AM
No worries krikzz so what does that mean now??
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 23, 2018, 03:38 AM
First, Thank you very much.

RC2 report:

FDS AB Error 7 is fixed.
FDS random pitch changing is fixed: zelda sword sound is fixed, partially fixed bio miracle sounds.

Well done KRIKzz!

There are still some issues with FDS audio though:
Lead instruments in Bio Miracle still playing two octaves above original pitch in world 1-2.
In"Ai Senshi Nicol" note start (volume swell) on lead instrument is too fast, was slower and slightly more accurate in v16.

If possible, more steps in Audio Balance menu should be added from 200 to 40% to allow finer adjustment.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 23, 2018, 04:06 AM
RC2 report:

FDS AB Error 7 is fixed.
FDS random pitch changing is fixed: zelda sword sound is fixed, partially fixed bio miracle sounds.

Well done KRIKzz!

There are still some issues with FDS audio though:
Lead instruments in Bio Miracle still playing two octaves above original pitch.
In"Ai Senshi Nicol" note start (bend into note) on lead instrument is too fast, was slower and slightly more accurate in v16.

If possible, more steps in Audio Balance menu should be added from 200 to 40% to allow finer adjustment.

Well, probably this is all what i can do for FDS audio, at least for now, unles there is no some complete documentation. I already spent tons of time on digging emulator sources and some own oscilloscope researches. Just too much effort for such feature like fds audio. At the moment i don't have any ideas about possible fds fixes anyway.
As for balance values, may be i will include new values in next os release, but for v20 i will leave all as is
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 23, 2018, 04:10 AM
Tried RC2, still stuck at "os init".  :(
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 23, 2018, 04:11 AM
No problem, thank you!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 23, 2018, 04:15 AM
These settings also work with the AVS but the AVS expansion volume should be set to match one of the expansion games, then all other games will be balanced.
I didn't get that. What do you set your AVS to? I have the slider set all the way to the right.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 23, 2018, 04:17 AM
RC2 report:

FDS AB Error 7 is fixed.
FDS random pitch changing is fixed: zelda sword sound is fixed, partially fixed bio miracle sounds.

Well done KRIKzz!

There are still some issues with FDS audio though:
Lead instruments in Bio Miracle still playing two octaves above original pitch.
In"Ai Senshi Nicol" note start (bend into note) on lead instrument is too fast, was slower and slightly more accurate in v16.

If possible, more steps in Audio Balance menu should be added from 200 to 40% to allow finer adjustment.

Well, probably this is all what i can do for FDS audio, at least for now, unles there is no some complete documentation. I already spent tons of time on digging emulator sources and some own oscilloscope researches. Just too much effort for such feature like fds audio. At the moment i don't have any ideas about possible fds fixes anyway.
As for balance values, may be i will include new values in next os release, but for v20 i will leave all as is

Maybe if we asked kevtris on atariage, he knows a lot about NES audio.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Julietta on August 23, 2018, 04:57 AM
Thanks Krikkz, everything looking and sounding great. Will the mapper issue be a quick fix?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 23, 2018, 05:12 AM
Thanks Krikkz, everything looking and sounding great. Will the mapper issue be a quick fix?

Already loaded rc3 with repaired mmc1
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on August 23, 2018, 05:21 AM
Thanks a lot krikzz
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 23, 2018, 07:47 AM
Wow.  I was fine with select for the delayed FDS Disk Swap, but wow is A so much easier and comfortable to use!  I press A to select the game anyway, so just holding onto it a little longer is super simple.

This is great.  All this activity lately with the flashcarts that keep making them better and better.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Blitzed78 on August 23, 2018, 08:03 AM
Thanks krikzz for the great update!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 23, 2018, 09:27 AM
Slight regression of FDS audio in RC3 compared to RC1, this one is very noticeable.

In Metroid, after you take the orb on the left when you start the game, the "dropping into a ball" sound by pressing down button is completely random, it should sound the same every time.
In RC1 the "dropping into a ball" sound was lower in pitch than Nestopia but consistent.
Also when opening doors, the sound changes pitch randomly, was consistent in RC1.

So it seems that what fixed Zelda and Bio Miracle, broke Metroid.
Not that Metroid sounded accurate in RC1, but at least it wasn't random pitch.

@KRIKzz
If you still have the strength and time to fix this FDS audio issue, please take reference from Nestopia.
As for the audio balance steps, I don't think there is enough steps above 160% because people report it still being quiet (even though it clips).
By adding all steps from 200% to 40% you will solve the accuracy for AV Famicom at around 50% and loudness for original Famicoms.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 23, 2018, 04:05 PM
I tried nesos-v20-rc3 and white-dashes issue still presented on my Pal Famiclone. Is there any hope for it to be fixed? ;C That's pretty sad damn sad ;C

Basically, i have AV Famicom with replaced CPU and PPU with Chinese ones. Circuit board looks like this: https://i.imgur.com/qSQQMOx.jpg Yep, i know that this is not original hardware and not even real chinese console bla bla bla whatever. It doesn't matter if it was build by Taiwanese bootlegers or by me. So basically as i understand there was some white-dashes fix in os v16 for original NES/FC. It was discussed here http://krikzz.com/forum/index.php?topic=5295.0
So... Everdrive works on that console perfectly fine except if i use os v16. If i use os v16 then there are those stupid white dashes almost everywhere. It wasn't actually a big deal. I was using os v15 perfectly fine. There wasn't that much of the difference between os v15 and os v16 so whatever. But now os v20 have too much cool stuff to ignore it. And, obviously, os20 have exactly the same problem

Here is video recorded with nesos-v20-rc3 https://www.youtube.com/watch?v=pBXH6ujOW4Y

Is there any hope that you could try to fix it? Every other cartrtidge works on that Famiclone fine: OG Famicom carts, OG Nes Carts, Some Pirate Carts, everdrive with any os except 16 and 20. Or can you make like some switch in menu. Something like "os 15 Behaviour" or something ;C

Please, do something. I really want to use Everdrive with os 20 on my famiclone ;C  I don't know if it depends on starting ppu state or something, but sometime those dashes covers whole background. It's impossible to play with them.

I actually have a bunch of those CPUs and PPUs https://i.imgur.com/vGwfZBj.jpg And switching them around doesn't help ;C
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 23, 2018, 04:12 PM
Was just about to put on rc1. Will try the new one.  Awesome KRIKzz
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 23, 2018, 04:40 PM
@KRIKzz
As for the audio balance steps, I don't think there is enough steps above 160% because people report it still being quiet (even though it clips).
By adding all steps from 200% to 40% you will solve the accuracy for AV Famicom at around 50% and loudness for original Famicoms.

This would be really great if you could do it Krikzz, but thanks for all your work anyway, you're a legend.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: linked on August 23, 2018, 07:19 PM
@Koh1Fds are you sure that it's a problem with your console, not ED?
Look at my situation.
- I have HQ famiclone from early 90s (NTSC with forced PAL, so it's 50Hz) and Famicom AV
- I have new ED N8 and older one borrowed from my friend

What's happening?
- New ED N8 works stable ONLY with v16, anything above (v20b1,2b,rc1,2,3) is unstable as hell (freezes after few seconds, graphical glitches etc no matter which game). It happens on Famiclone and Famicom AV
- Older ED N8 from my friend works as it should no matter which FW version and console.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 23, 2018, 07:25 PM
Mapper 99 is still broken. I did upload Vs. Excitebike some time ago. The patch is available here (http://nes.goondocks.se/patches2.php).

I had the white dashes issue with v16 and earlier firmware using the AVS, but they no longer show up with the beta and RC firmware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 23, 2018, 07:40 PM
@Koh1Fds are you sure that it's a problem with your console, not ED?
White-dashes issue on original FC/NES was fixed in os16. Os16 and os20 are THE ONLY! oses that shows those graphical artifacts on my Famiclone. I'm pretty sure that fix fixed white-dashes issue on OG consoles, but introduced it to some famiclones (ofc, i don't have 1 billion different famiclones to test it out). Do you have any other explanation why any other oses except os16 (where those lines was fixed) works perfectly fine? I don't have any other problems with that famiclone or everdrive. No freezes, no crashes etc. Only problem is that os16 and os20 shows those stupid annoying dashes. Also, my everdrive works perfectly with any OS on my OG untouched AV Famicom. It couldn't be a coincidence that os (where those artifacts was fixed for OG consoles) are the only os that produces those artifacts on Famiclone.

edit:
"nesos-v16 04.07.2017
1) white artifacts fix"

I'm 100% sure it isn't my particular everdrive problem, or my console problem (ok it's sort of problem of my console LUL), but rather that "white artifacts fix" what causes it.

edit2:  maybe, it's possible to make 2 variants of OS20. One with "white artifacts fix" and another without "white artifacts fix". That would be perfect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: GadgetUK on August 23, 2018, 08:33 PM
Great job Krikkz!  Sweet update - really pleased you continue to support your products!  This is precisely why people should avoid buying clones.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 23, 2018, 08:42 PM
Also, seems like save / load still doesn't work with second controller. It's extremely inconvenient for some games  :'( For example, in Battletoads you can play as yellow toad if you use second controller. Actually, yellow toad in Battletoads speedrun have lot of differences. And practicing speedruns with 2 controllers (one for controls and other for save / load) are extremely, unthinkable annoying LUL

edit: also, there was a bug in previous OS - if you use Arkanoid 2 controller connected to AV Famicom's expansion port then gamepads connected to the front AV Famicom's ports doesn't work in everdrive's menu. So you can't even start a game when Arkanoid 2 controller are connected to the system. So you have to start the game and only then connect Arkanoid's controller to the system on the fly. People said it isn't safe to do that on AV Famicom. Os20's changelog says nothing about so it still should be presented. I can't test it right now :C
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: djsquare on August 24, 2018, 01:27 AM
Still get ERROR:62 and ERROR:63 Disk IO error

I've used 3 different SD cards and get the same results. I'm convinced my N8 hates me . I purchased mine from from krikzz.com around 2014. Version 16 always works perfectly with no problems. I'm using a US toploader with Tim's RGB board installed. Is it possible that some us have bad N8 boards? I know mine is legit because like I said I bought it here.

FAT32 with 32kb cluster using both windows and guiformat-x64 on separate occasions

Device info:
Bios ver:5
Cpld ver:2
adate:20.03.14
atime:11:45

Thanks for all the hard work anyway Krikzz
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 24, 2018, 01:52 AM
The info for my famicom n8 that is giving nothing but "os init" on any of the v20 downloads is:

Bios ver:5
Cpld ver:1
adate:14.10.13
atime:17:47

I'm using a US frontloader, no mods, with a 60-72 converter from gyromite.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on August 24, 2018, 02:32 AM
at the moment I think that the EDFC cartridge is in my collection: it's completely finished ...

all I wanted and did not even dream of is working flawlessly ... maybe I just got lucky.

 I already said earlier: the game Gimmick! (I play it without saving - again and again, it's cool) plays with a very soft and voluminous sound ...

it's impossible to compare of course with the original ...
but I made many hours and records that would understand-about sounds on Emulators, on the Internet-video and so on

... Krikzz! Many thanks that fixed the Mapper 026.
 I did not expect at all that it would be so fast ...
 by the way.

I'll even say more: I can not ask Krikzz for anything else. until I pass all the games ... thousands of games ... it's impossible to please everyone ... It will take me a long time ... For a very long time ... thanks! thanks again... ;D


I want to please many people who, when launching "exotic" mappers (eg -065,33 and so on) and got "gray screen"   - look for another compilation, from other names ...
the extract of memory dumps of one game, was done by many different people ... if the game did not start : an unsuccessful dump, where at the beginning of the run the error crept up.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 24, 2018, 03:33 AM
Another FDS update here: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc5.zip
Waiting for James-F verdict (:
I found that i do not halt envelopes during waveform unit halted, and seems like it fixed Ai Senshi. Also make some changes for metroid
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 06:35 AM
@KRIKzz

Bio Miracle: Pitch two octaves above, FIXED.
Metroid: Random pitch, FIXED.
Ai Senshi: Note envelope, FIXED.

Sounds excellent now, VERY close if not 1:1 like Nestopia.
Well done KRIKzz !!!

* Thanks to Great Hierophant for noticing the Metroid bug hence resulting in KRIKzz making RC5 and not leaving FDS as is. :)

It it is not a hassle, please add more steps to audio balance to accommodate the wider difference between consoles.
On the AV Famicom when FDS is at 50% it is still slightly louder but 40% is much too quiet.
Now that the sound is perfect, volume has to be too. :)

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 24, 2018, 07:34 AM
"rc4 same as rc5, but but with minor changes in bus controller. rc4 mostly for Koh1Fds, check if something changes for your case"
Hey! In rc4 when Arkanoid controller connected to the system - controller in controller's port still doesn't work, BUT when you turn Arkanoid's wheel counterclockwise in everdrive's menu - it starts previously selected game. That's actually ok solution! ) You have a way to start a game when Arkanoid's controller connected = that's it! Nothing else needed in that situation ) Thank you :)

Load / Save still doesn't work with second controller

edit:
If you interested:
rc4 - turning wheel counterclockwise - starts the game // turning wheel clockwise - menu pops up
rc5 - turning wheel counterclockwise - menu pops up // turning wheel clockwise - menu pops up


edit3: or i'm that stupid and i had to test r4 on famiclone? LUL I don't understand what "bus controller" means LUL This recorded with R4 on famiclone. Looks flawless to me. Those 3 games produces white artifacts the most.
https://www.youtube.com/watch?v=iHKWJmYLp2o
 
Also, arkanoid controller with original AV Famicom starts the game only in r4 for some reason or i got lucky wheel turns on r4 and unlicky wheel turns on r5 or something

edit4: and this is how R5 looks like. So yep! Changes in R4 definitely helps
https://www.youtube.com/watch?v=R2cSPvwupvg
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 24, 2018, 07:42 AM
I echo James-F's comments and praise.  I also note with approval that the EverDrive now gives the official tournament time for Nintendo World Championships. 

Here are my few observations on issues which may could feasibly be addressed before the final :

In Mega Man 3, the upper right pixel in Magnet Man's portrait border flickers where I do not believe it should on an original cartridge.  OSv16 doesn't flicker there.  I mention it just in case there are other MMC3 IRQ issues.

Mickey's Adventures in Letterland should have the same IRQ timing fix applied to it as to Incredible Crash Dummies I believe to avoid the shaking status bar.

Falsion FDS has an issue where the sound made when you start the game increases in pitch compared to the sound produced by a real FDS. 

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 09:50 AM
Falsion FDS has an issue where the sound made when you start the game increases in pitch compared to the sound produced by a real FDS.
The very last bug in FDS audio on the N8.
Probably the hardest on the modulation and envelope features.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 24, 2018, 10:47 AM
Falsion FDS has an issue where the sound made when you start the game increases in pitch compared to the sound produced by a real FDS.
The very last bug in FDS audio on the N8.
Probably the hardest on the modulation and envelope features.
Actually, there's still way more FDS audio bugs in the other, more obscure games too. Like Wardner no mori, for example, the walking, climbing, and fire throwing sound effects, don't sound like they do on Nestopia.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 11:03 AM
hmm.. I wonder if krikzz fixes FDS bugs per game or globaly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 24, 2018, 11:09 AM
hmm.. I wonder if krikzz fixes FDS bugs per game or globaly.
It's probably per game, judging from all the bug reports, since it's sounds so frustratingly difficult to emulate.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 11:19 AM
Well, when krikz fixed Metroid, Bio Miracle was also fixed,, so he seems to fix things globaly which is the best way.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 24, 2018, 11:45 AM
Can the PRG and CHR sizes on the ROM info window be changed to how it is on the Everdrive GB info window? The ones currently on the N8 are stupidly hard for me, and probably other people to figure out. Would make it easier to figure out if a game is going to fit on the cart or not.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 24, 2018, 12:02 PM
hmm.. I wonder if krikzz fixes FDS bugs per game or globaly.
Fixes was global, not just some specific settings for metroid or bio miracle
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fandangos on August 24, 2018, 12:29 PM
That's just awesome, Krikzz!

Thank you so much for your work and patience!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 24, 2018, 02:09 PM
2 requests: if volume is true that can be upgraded to 200% please add it. And please add nsf with chip support like Powerpak have. Thanks

Also, where you see the time limit in NWC rom? And can be changed in someway or not?

Are the last 6 mappers difficult to implement? where they were used?  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 02:26 PM
Actually, there's still way more FDS audio bugs in the other, more obscure games too like Wardner no mori, for example, the walking, climbing, and fire throwing sound effects, don't sound like they do on Nestopia.
From what I can hear only the rope ladder climbing sounds completely different, all other sounds are very close with RC5.
I would assume there are still some pitch modulation inaccuracies in extreme cases.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 24, 2018, 03:13 PM
I echo James-F's comments and praise.  I also note with approval that the EverDrive now gives the official tournament time for Nintendo World Championships. 
Here are my few observations on issues which may could feasibly be addressed before the final :
In Mega Man 3, the upper right pixel in Magnet Man's portrait border flickers where I do not believe it should on an original cartridge.  OSv16 doesn't flicker there.  I mention it just in case there are other MMC3 IRQ issues.
Mickey's Adventures in Letterland should have the same IRQ timing fix applied to it as to Incredible Crash Dummies I believe to avoid the shaking status bar.

Crash Dummies timing fix does not work for Mickey in Letterland. As far is i know they both based on Acclaim mmc3 clone, but i can't make it work properly by some reasons.


@KRIKzz
If you still have the strength and time to fix this FDS audio issue, please take reference from Nestopia.
As for the audio balance steps, I don't think there is enough steps above 160% because people report it still being quiet (even though it clips).
By adding all steps from 200% to 40% you will solve the accuracy for AV Famicom at around 50% and loudness for original Famicoms.



Ok, i decide to remove useless 10% vol level and replace it by 200%. But i wat warn again that vol over 100% may result in audio defects. Such problems well notable in King of Kings (intro music with vol 160% or more), Lagrange Point (200%) May be some other, i did not tested a lot levels over 100%.
The only true way to gain exp audio levels is hardware related (amplifier or changing balances between internal and external audio).

As for current minor inaccuracies in FDS sound, i don't have any ideas at the moment. Probably final v20 fds will be released as is. May be i will open my fds audio for public, who knows, maybe somebody will note what's wrong with this thing.

rc6 available for download: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc6.zip
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 24, 2018, 04:08 PM
Wow.  This is amazing.  Thank you.  In the past two years, I've picked up an Everdrive N8, SD2SNES, Everdrive N64 3.0, and a GB Everdrive x7.  I'll soon be getting a GBA Everdrive as well.  Each day, there seems to be more and more progress made on getting every game working.  It's that excited feeling ya used to get as a kid when anticipating the release of a new game.

Thanks to everyone involved in getting these bugs and issues tuned out despite the excessive amount of work it takes to do so.  I figure another "major props dude!" post was warranted.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 24, 2018, 05:23 PM
No more I/O Errors during my 3 hours playing BUT I got this random charaters twice.
(http://images2.imagebam.com/bf/1e/0d/fc24bf955206284.jpg)

Sorry for the terrible picture quality. :P
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on August 24, 2018, 05:34 PM
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 24, 2018, 05:39 PM
As for current minor inaccuracies in FDS sound, i don't have any ideas at the moment. Probably final v20 fds will be released as is. May be i will open my fds audio for public, who knows, maybe somebody will note what's wrong with this thing.

Maybe Necronomfive if we ask him nicely?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 06:57 PM
@KRIKzz

Report about MMC3.
There are small differences in MMC3 glitches in games that have it.
Little Ninja Brothers has few pixels flickering in the title screen and gameplay that were not there on V16 or emulators.
Mega Man 3 has additional pixels flickering in the stage select screen that differ to what was in v16 and emulators.
It seems that the difference in flickering pixels was there on Beta1 too.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 24, 2018, 07:14 PM
Perhaps related to the bouncing status bar in Radia?  Although I haven't since been able to replicate that one.  I also had that happen in Werewolf: The Last Warrior, but was unable to duplicate on restart either.

I'm wondering, could some of this be related to the starting state when launching a game?  Basically the same thing keeping stuff like Final Fantasy speed runs from being viable on the EDN8?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 07:16 PM
I have tested Radia Senki and Gradius AC again, I don't see anything wrong with them except some flickering pixel lines which is typical to MMC3.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 24, 2018, 08:03 PM
Yeah, the deal with Radia is that I'm having a hard time getting it to trigger again like I did with those initial releases.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 24, 2018, 08:10 PM
Wow, this is moving quickly.  I just installed rc3

Is this near final?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ShadowFX on August 24, 2018, 08:29 PM
NES Open Tournament Golf

This is not strictly related to v20, and I've seen this gfx glitch on earlier versions of the OS.
However, can anyone verify if this glitch is valid?

Title Screen glitch (https://vdnoort.home.xs4all.nl/emulation/nes_open_golf-title_glitch.jpg)

This is played on a Famicom AV, with both European and USA version of the game.


Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 08:35 PM
No glitches here with RC5 on AV Famicom.
Can be your Famicom PPU, do you have another console to test?

Format your SD card, and copy everything back.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 24, 2018, 08:41 PM
I see the stage select stuff in Mega Man 3, James-F.  The glitched pixel line extends a good deal further to the left than it did before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 24, 2018, 08:42 PM
Yep.
Try Little Ninja Brothers, it has garbage pixels that were not there before in the title screen and "Culture Brain" logo.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ShadowFX on August 24, 2018, 08:56 PM
No glitches here with RC5 on AV Famicom.
Can be your Famicom PPU, do you have another console to test?

Format your SD card, and copy everything back.
I'm using RC6 as of this moment.
Yeah it could be, I've had dodgy results before with other games at random, however none with official carts.
I have formatted the SD card many times with the proper format (FAT32 and larger cluster size), and used DriveSort to further stabilize the installation.

If I may ask, how does yours look like?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 24, 2018, 10:22 PM
Also, where you see the time limit in NWC rom? And can be changed in someway or not?

The times for NWC are well documented, they were set by a bank of four dipswitches on the original cart.  See here : http://kevtris.org/mappers/nes_custom/NES_EVENT.html

The EverDrive does not have any way to set the dipswitches, it is up to the core to do it. 

In order to determine the time the EverDrive is set to, I started the game and hit the stopwatch when the game started and when it ended.  Then I did the same thing for the PowerPak and the timings came out to be within less than a second of each other.  For timing purposes, the clock starts as soon as you see the Super Mario title screen and ends at the moment you see the "Time's Up!" screen. 

Oh, thank you Krikzz for the 200% audio option.  Finally the EverDrive can now give a proper audio balance with older Famicoms.  Before it just could not compete.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: redgoo on August 25, 2018, 02:35 AM

Can someone please link a SD card that actually works with v20? Amazon would be ideal.

I've tried the following and none of them work with v20:
Sandisk Ultra 16GB
Sandisk Extreme 16GB
Sandisk Extreme Pro 32GB
Samsung EVO Select 32GB

It's getting expensive to keep buying cards to test and since it seems like it is a common issue it would be nice to know what works perfectly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: wolfpacleader1986 on August 25, 2018, 03:19 AM
Trying to use RC7 and all I get are blue screens and purple screens and the next time I insert my microSD into the PC, I get prompted to fix it. What's going on? It worked with RC1.....
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on August 25, 2018, 03:48 AM

Can someone please link a SD card that actually works with v20? Amazon would be ideal.

I've tried the following and none of them work with v20:
Sandisk Ultra 16GB
Sandisk Extreme 16GB
Sandisk Extreme Pro 32GB
Samsung EVO Select 32GB

It's getting expensive to keep buying cards to test and since it seems like it is a common issue it would be nice to know what works perfectly.

I'd like to know too, but for microsd cards since I have the famicom n8 version.  Anyone in the US willing to sell a working microsd with the latest v20?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Julietta on August 25, 2018, 04:27 AM
Thank you Krikkz for all the fds fixes. It sounds great and appreicate your hard work. For those with sd card issues try formatting using the official sd card formatter and placing the edfc folder in first and then placing other folders. Do not add your saves until after testing. If using a mac eject sdcard with optimusb.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 04:38 AM
Is mapper 99 (vs system variant of mapper 3) getting fixed? Last I checked, it's still broken and it's not listed as fixed. I know it's a minor mapper that only a few hacks support, but it's listed as supported. That said, there's even less reason to use that version of Vs. Excitebike when the FDS version sounds awesome. Thanks for the updates, Krikzz.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: wolfpacleader1986 on August 25, 2018, 04:41 AM
Got the SD card working, now for some reason, it won't detect my save for Uncharted Waters even though I backed it up before hand and copied it back into the SAVE directory folder.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 25, 2018, 04:57 AM
Hey guys im new here, i was wondering, i was testing some Games with the N8 for a while now, some games like Akumajou Densetsu, Gimmick!, and Zelda 2 JP, have missing sounds, i was curious, is it because im using a NES instead of a Famicom? or is it because the sounds for those titles have not been implemented yet, for example, Akumajou Densetsu the music sounds off compared to the original Famicom, and Gimmick, the Star sounds is missing and no jump sound. , Annd Zelda 2 JP the Death soun doesnt play and the intro is missing audio, Suggestions?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 05:06 AM
Hey guys im new here, i was wondering, i was testing some Games with the N8 for a while now, some games like Akumajou Densetsu, Gimmick!, and Zelda 2 JP, have missing sounds, i was curious, is it because im using a NES instead of a Famicom? or is it because the sounds for those titles have not been implemented yet, for example, Akumajou Densetsu the music sounds off compared to the original Famicom, and Gimmick, the Star sounds is missing and no jump sound. , Annd Zelda 2 JP the Death soun doesnt play and the intro is missing audio, Suggestions?


NES isn't wired for extra sound. You need a modded system, a Famicom, AV Famicom, Analogue NT/NT Mini, or AVS to play the extra sounds.

I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 25, 2018, 06:27 AM
Also, where you see the time limit in NWC rom? And can be changed in someway or not?

The times for NWC are well documented, they were set by a bank of four dipswitches on the original cart.  See here : http://kevtris.org/mappers/nes_custom/NES_EVENT.html

The EverDrive does not have any way to set the dipswitches, it is up to the core to do it. 

In order to determine the time the EverDrive is set to, I started the game and hit the stopwatch when the game started and when it ended.  Then I did the same thing for the PowerPak and the timings came out to be within less than a second of each other.  For timing purposes, the clock starts as soon as you see the Super Mario title screen and ends at the moment you see the "Time's Up!" screen. 

Oh, thank you Krikzz for the 200% audio option.  Finally the EverDrive can now give a proper audio balance with older Famicoms.  Before it just could not compete.
thx
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 25, 2018, 06:49 AM
I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
both
Mega Man 3 CRC32 603AAA57
Rock Man 3 CRC32 D9F1E47C
playable no freeze on RC7
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 06:51 AM
I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
both
MM3 CRC32 603AAA57
RM3 CRC32 D9F1E47C
playable no freeze on RC7

I used the roms from the smokemonster set and both were fine after I went back to RC6. Are you sure you used RC7?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 25, 2018, 06:55 AM

I used the roms from the smokemonster set and both were fine after I went back to RC6.
i just try
Little Ninja Brothers CRC32 BC7FEDB9 & 96ECE52B
playable no freeze on RC7
verified your rom on sd card CRC32 are same
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 07:00 AM

I used the roms from the smokemonster set and both were fine after I went back to RC6.
i just try
Little Ninja Brothers CRC32 BC7FEDB9 & 96ECE52B
playable no freeze on RC7
verified your rom on sd card CRC32 are same

The CRCs are different for mega man and rockman, but the same for Little Ninja Brothers (95ECE52B), but again are fine on RC6.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 07:00 AM
RC7, MMC3 fix works great, no extra glitches and no freezes here.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 07:08 AM
RC7, MMC3 fix works great, no extra glitches and no freezes here.


It seems it didn't load correctly for me. Settings didn't reset when I updated.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 07:13 AM
Every time you change something in EDFC folder, do a format, take that as a rule.
The glitches are there on the original carts too, the intention was to bring MMC3 to it's previous state on the N8, which KRIKzz did.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 07:19 AM
Every time you change something in EDFC folder, do a format, take that as a rule.
The glitches are there on the original carts too, the intention was to bring MMC3 to it's previous state on the N8, which KRIKzz did.

I did make sure to delete the EDFC before putting the new one on the drive that's usually enough for it to work. The glitches I was referring to were the extended line on Mega Man 3 and the other things you mentioned in previous posts. I didn't feel the need to explain myself like I do now. I'm aware there are glitches on the original carts, but I'm referring to the things like the extended line in Mega Man 3 and the odd title screen in Little Ninja Brothers.

Quote
Little Ninja Brothers has few pixels flickering in the title screen and gameplay that were not there on V16 or emulators.
Mega Man 3 has additional pixels flickering in the stage select screen that differ to what was in v16 and emulators.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 07:24 AM
I did make sure to delete the EDFC before putting the new one on the drive that's usually enough for it to work.
What you do not understand about the word FORMAT?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 25, 2018, 07:25 AM
I did make sure to delete the EDFC before putting the new one on the drive that's usually enough for it to work.
What you do not understand about the word FORMAT?

I'm formatting right now. And I have re-formatted a few times before when I had issues.

Edit: I did a full reformat and I'm still having the same issues with RC7. Sorry I got frustrated.

I tested on the AVS. I'll check the AV Famicom to see if I'm having the same issue.

Edit: Checked on AV Famicom. Glitches fixed on AV Famicom and no lockups. It only locks up on AVS. I also tested the nes.goondocks.se Vs. Excitebike AC hack on AV Famicom (which uses Mapper 99). Still showing the same graphical glitches that shown up since the first OS v20 beta. It ran fine on OS v16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 10:18 AM
I also tested the nes.goondocks.se Vs. Excitebike AC hack on AV Famicom (which uses Mapper 99). Still showing the same graphical glitches that shown up since the first OS v20 beta. It ran fine on OS v16.
I can confirm that.
Mapper 99 has graphical glitches in v20.

Mapper 99 responsible for VS. games.
https://en.wikipedia.org/wiki/Nintendo_VS._System

Easiest one to test is "VS. Super Mario Bros. (VS).nes" can be found in GoodNES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: zanth on August 25, 2018, 10:32 AM
Thank you for all your work on the FDS audio and for fixing the A B SIDE ERR 07 in Zelda II. Absolutely loving RC7!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 25, 2018, 12:57 PM
even at 200% apu sound is higher than chip sound...edn8 need an amplifier like the sd2snes.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 01:09 PM
@Arnold101
What is your reference recording/audio?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 25, 2018, 02:34 PM
i use vrc6 test https://github.com/Slamy/vrc6test
in theory both chip and apu sound must be equal..
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bisboch on August 25, 2018, 03:12 PM
Hi all, I'm the king of slackers (2 posts in 6 years!) but it's really the time for me to pop up and say a huge THANK YOU to Krikkz and to this amazing forum community. I bought my Everdrive N8 Famicom months ago for my Twin Famicom but never dwelved into FDS games because of the sound. Now every game is a rediscover, Gyruss FDS with appropriate volume tweak is just mindblowing... And Upa, and those other Namco and VRC7 chip... Wow. It feels like the golden age of software emulators twenty years ago - but on proper hardware.

I'm having the same I/O problem many are experiencing, but luckily I managed to find one working SD card out of 5. Difference seems mostly about access speed (this one, brandless, is 8gb and faster, the other ones 1-4 gb and slower). Sometimes still some I/O error when I scroll very fast thru' the game list.
All my SDs worked fine with v16. Even with no sorters, defragmenters, putting the system folder first etc.

But still! It's a dream coming true. Again, THANK YOU for the extra effort you are pouring to improve your great products, Krikkz.

B.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 25, 2018, 03:26 PM
even at 200% apu sound is higher than chip sound...edn8 need an amplifier like the sd2snes.

I'd definitely buy a refresh of the edn8 with built-in hardware solutions like this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Death Devil on August 25, 2018, 03:28 PM
With RC7 version, after hold button reset or push reset to OS menu - black screen.  Need turn off then turn on console (P.S. hmmm, now works fine, don't understand what a problem)

About FDS audio core, now feels good like from original FDS
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 25, 2018, 05:21 PM
With Mapper 99, it only seems that the sprites are incorrect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 07:09 PM
@KRIKzz

FDS audio in Falsion when starting a game was okay in RC3, but broke in RC4.
It seems that the Metroid fix has changed something slightly in Falsion.
Please have a look into this, it might be the last FDS audio bug.
You are very close to perfect FDS audio with v20.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 25, 2018, 07:39 PM
Gotcha, so i do have the N8 NES Cart and the NES, can anyone recommend me a Adapter i can use in order for me to get the extra expansion audio for the FDS games i mentioned earlier? or do i have to Mod my system?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Death Devil on August 25, 2018, 07:53 PM
Gotcha, so i do have the N8 NES Cart and the NES, can anyone recommend me a Adapter i can use in order for me to get the extra expansion audio for the FDS games i mentioned earlier? or do i have to Mod my system?
you need have Famicom or AV Famicom, or Twin Famicom, they have expansion audio w/o adapters
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 25, 2018, 07:53 PM
http://lmgtfy.com/?q=nes+expansion+audio+mod
Then, read, read, read.

It's not just an adapter, you have to solder a few resistors of the correct value in the adapter or the NES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: hex12 on August 25, 2018, 07:59 PM
http://lmgtfy.com/?q=nes+expansion+audio+mod
Then, read, read, read.

It's not just an adapter, you have to solder a few resistors of the correct value in the adapter or the NES.

ENIO board
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 25, 2018, 08:08 PM
Thank you Hex12, thats all i needed to know :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on August 25, 2018, 08:26 PM
i have an enio board on my nes,works nice.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 25, 2018, 08:39 PM
Yeah ive been looking at some videos and reviews for the ENIO board, and it seems to work amazingly well, especially with the new firmware updates, thats just awesome, im placing my order for sure :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 25, 2018, 08:47 PM
oh man, His website is no longer there, i cant place an order for it, anyone got any other external links so i can order one? i tried going on Ebay as well but no luck...

Update: nvm, i found a site called Mortoff Games that had it, Order Placed :) Thanks guys for the help!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on August 25, 2018, 09:07 PM
I did make sure to delete the EDFC before putting the new one on the drive that's usually enough for it to work.
What you do not understand about the word FORMAT?

I'm formatting right now. And I have re-formatted a few times before when I had issues.

Edit: I did a full reformat and I'm still having the same issues with RC7. Sorry I got frustrated.

Getting the exact same problems on RC7 with the AVS. Haven't tested my AV Famicom/NES2 yet, but it is indeed crashing virtually any extra chip game. Before you ask, yes I formatted the card and drag/dropped the new files. Even deleted older files without overwriting them. It is also not resetting to default (which RC6 did) As it stands, RC7 is incompatible/heavily glitchy with the AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 25, 2018, 09:23 PM
have no idea what caused the glitch @ recommend to reboot PC format SD card ( ͡~ ͜ʖ ͡°)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NOBODY on August 25, 2018, 10:45 PM
This a game of my childhood that doesn't play.

Does someone maybe have the file that plays.

File:         Street Fighter II - The World Warrior [!].nes

Soft-patched: No
CRC:          96CE586E
SHA-1:        B094D9D20A193BF28BD57A1154EADA84F9F6C9CC
System:       Famicom
Board:        YOKOSOFT / TXC, Mapper 189
PRG-ROM:      128k
CHR-ROM:      128k
Battery:      No
Dump:         Unknown
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: lee4 on August 26, 2018, 02:23 AM
This a game of my childhood that doesn't play.

Does someone maybe have the file that plays.

File:         Street Fighter II - The World Warrior [!].nes

Soft-patched: No
CRC:          96CE586E
SHA-1:        B094D9D20A193BF28BD57A1154EADA84F9F6C9CC
System:       Famicom
Board:        YOKOSOFT / TXC, Mapper 189
PRG-ROM:      128k
CHR-ROM:      128k
Battery:      No
Dump:         Unknown
i also test
Street Fighter II (YOKOSOFT)

i think Mapper 189 is broken in v20 (all version)
as game works fine in v16
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 26, 2018, 03:50 AM
Also Tekken 2 has been broken on Mapper 90 since it was implemented

Also, Tekken 2 has glitched text on the title screen, and then freezes with the music still going after you pick a fighter.
File:         Tekken 2 [p1].nes
Directory:    H:\Famicom\ROMS\Pirates\Hummer Team\
Soft-patched: No
CRC:          FC78ACAF
SHA-1:        8971811A774983DE1AB45BF293BE9C50D5707D49
System:       Famicom
Board:        J.Y.COMPANY (a), Mapper 90
PRG-ROM:      128k
CHR-ROM:      512k
Battery:      No
Dump:         Unknown

Mapper 219 is also broken for Toy Story. It boots to a gray screen screen and one user, WhiteHat94, wanted to play it, because he speed runs bad games for Games Done Quick for their awful games block.

File:         Toy Story (Unl)[!].nes
Directory:    H:\Famicom\ROMS\Pirates\
Soft-patched: No
CRC:          AB4083BB
SHA-1:        1903F3C614E54C0AA4EDE740909D7B3C791FA514
System:       NES-NTSC
Board:        UNL A9746, Mapper 219
PRG-ROM:      128k
CHR-ROM:      128k
Solder Pad:   H:0 V:1
Battery:      No
Dump:         Unknown

More of these to come....if I can find more games I have that are broken.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 07:34 AM
have no idea what caused the glitch @ recommend to reboot PC format SD card ( ͡~ ͜ʖ ͡°)
Bad joke, as it is actually true.
If the mapper is fragmented on the SD or improperly pointed by the file system, it will result in all kind of mapper related glitches.

I am glad to see more people actually beta testing the new firmware, because it is important that the developer (KRIKzz) will have as much feedback as possible.
There are a lot of new mappers that require testing.

I hope KRIKzz will not rush the release as it still needs more beta testing.
Again, the more people testing and reporting, the better.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on August 26, 2018, 09:31 AM
I am pleased to report that as of RC7, the EverDrive works well with the Nt Mini.  The EverDrive can be useful to shore up the occasional issue with the Nt Mini.  For example, the Nt Mini's FDS audio has a bug with certain games where no sound will be heard, like Metroid.  In this case, you can use the EverDrive's FDS audio instead of the Nt Mini's and you can hear the sound of the doors opening and closing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 26, 2018, 01:31 PM
Just reporting.
I updated from rc5 (which was working fine) to rc7 and now I keep getting I/O Errors.
I downgraded to rc5 and everything is working fine.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 05:56 PM
was playing Adventure Island 1 last night with the rc7 update for the N8 NES, the only thing i noticed that sounded slightly off was the main character when he throws his Hammer power-up, it sounded off key compared to the original cart, same with the intro music, like the tempo was a bit off as well, just a heads up. Like it sounded slightly distorted.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 06:16 PM
That is very strange.
Adventure Island 1 uses mapper 3 which has nothing to do with N8 expansion audio.
What you hear is pure 2A03 (CPU+APU) from your NES console and should have zero difference from the original cartridge.

How do you compare exactly?
Side by side switching quickly between the two recordings, is how a proper audio comparison is done.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 06:22 PM
yes thats how i normally do the comparisons, unless its the version of the game im using, but its definitely different, like his Hammer throw sound is a little low, compared to the original cart, which is high pitched. Is there a difference with any versions of the ROM out there?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 06:28 PM
Are you using the PAL (E) rom by any chance?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 06:28 PM
No im using (U) (!)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 06:32 PM
Provide the two recordings then, in a zip file.
Use https://www.zippyshare.com/

The recordings have to be recorded with a cable into your sound card,, NOT a phone capture of your TV.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 06:36 PM
Unfortunately i dont have that type of Cable for my sound card so i cant really upload anything at this time, my comparisons are done through NEStopia and my N8, ive been using NEStopia for years for sound comparisons. and it has not failed me in the least.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 06:42 PM
So are you comparing to original cart or Nestopia?
Sounds identical to me Nestopia vs N8, and I'm a trained musician and have studio equipment all around me if you need a recording.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 06:45 PM
Yeah can you upload the comparisons for me, since i dont really have a way to? i'd really appreciate it. its weird because the version of that ROM does not sound like that on NEStopia, on the N8, it just sounds off to me. I know im not going crazy here lol. (im comparing the N8 to NEStopia)

Update: here's a Video i recently compared the N8 to https://www.youtube.com/watch?v=Ly734lgeIAs
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 07:02 PM
https://www42.zippyshare.com/v/63ZIken1/file.html

I hear what you mean.
There is a random raise in pitch each hammer throw, Nestopia does the higher pitch more often than the 2A03 (I'm specifically not saying N8).
Nestopia is an EMULATOR and may sound wrong, but the 2A03 chip is the real deal and obviously can't sound wrong.
So there you go, you can report that at the Nestopia forums. :)

I feel the need to say it one more time, 2A03 (console internal) audio has NOTHING to do with the expansion audio in the N8.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 07:08 PM
Interesting, thanks for your help, The World Of Longplays video i uploaded in my last post is a good comparison too if you wanna check it out, it sounds exactly the same as the NEStopia. And they run there games off the original hardware.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 07:43 PM
AH! it appears my Theory is correct, The N8 audio for Adventure Island is indeed incorrect for the game music and the hammer throw, i found this Video with someone playing it on the original cart on NES hardware and the comparison is definitely there, i mean im not here to make a debate or anything, but im definitely pointing out the obvious sound errors the N8 is incorrectly putting out. Here you go: https://www.youtube.com/watch?v=v_C-Yql7bHg  (Compare this to the N8 if anyone wishes to do so)

Update: I know the project firmwares are still a work in progress, but im here to help and support the EverDrive community by giving opinions so that way it will make for better gaming for us Retro fans out here, So its all good :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 26, 2018, 07:59 PM
Are you 100% sure that the video you linked to was done on a console and not on an emulator?  I did not see any indication in the description, or in the video itself, to definitively say that it was a console run.

I'm not trying to be a pest, but just re-iterating that in order to properly assess the issue, there has to be 100% confirmation that the references used are actual consoles without any additional modifications performed that could impact the audio.  That video just doesn't have that 100% confirmation, so it'd be dangerous to use that as the reference point.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 08:02 PM
This confirms it.
Consistent sound from the hammer.

https://www.youtube.com/watch?v=hWUFDSsm-SQ
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 08:13 PM
Yep, James's video is exactly what i was referring to, so it is confirmed that the N8 is outputting incorrect audio for the sounds in Adventure Island, so far from what i've gathered, the music is slightly out of tune but not by much, and the weapon powerup sounds when you throw them is off. I compared them several times and it's there for sure.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on August 26, 2018, 08:44 PM
Great.  Thanks James-F for the video evidence there.  Not trying to say that you were wrong AkumajouBelmondo86, but documentation and evidence is always the best thing.  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on August 26, 2018, 08:52 PM
So it turns out we might not don't have ALL the expansion chips emulated. There's two PCM chips by Jaleco, and one by Bandai.

All of their mappers are supported, the Bandai one uses Mapper 3, and the two by Jaleco on Mappers 18, 72, 86, and 92, all of which are supported.

http://wiki.nesdev.com/w/index.php/List_of_games_with_expansion_audio (Scroll down to the bottom of the page)

Are these chips supported by any chance by their respective mappers?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: AkumajouBelmondo86 on August 26, 2018, 09:04 PM
Its all good Jburg lol, no worries, just trying to help support and improve all the games and make the best and most accurate nostalgia experience possible for all of us :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 26, 2018, 09:23 PM
@KRIKzz

What was changed in RC7 for MMC3?
After careful testing and comparison videos, it may be that the RC6 MMC3 (from Beta1) is more accurate after all and the RC7 changes are not needed.
Can you please share what is the minor update you did to MMC3 in Beta1?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on August 27, 2018, 11:15 AM
https://www.youtube.com/watch?v=sW3Yj6f4IEk
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on August 27, 2018, 07:42 PM
On the rc6 and rc7 updates, Gimmick! crashes every single time on stage 2.  :'(
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 28, 2018, 05:31 AM
On the rc6 and rc7 updates, Gimmick! crashes every single time on stage 2.  :'(

Which hardware? On RC7, a few games crashed on AVS, but were fine on AV Famicom (haven't tested the top loading NES).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 28, 2018, 06:10 AM
No crash for me on resistor-modded front-loader NES.  Got to stage 3.

Also, finally tested my real Mega Man 3 cart, and the line on the stage select screen extends to the same spot, apparently.  My memory is busted, I guess; the MMC3 may be fine in this case, as noted earlier.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 28, 2018, 07:14 AM
the MMC3 may be fine in this case, as noted earlier.

I agree, the RC7 MMC3 fix is not needed.

The flickering pixel appears on Magnet Man frame on the real cart too.
Here are a few youtube links to confirm that:

https://youtu.be/W3XQUZKGufI?t=20s
https://youtu.be/qaHrZrM_e-I?t=3m37s
https://youtu.be/VQUCGPg3edE?t=40s
https://youtu.be/lrHzyF-HBTM?t=11m44s

The said pixel is marked in red here (on Magnet Man frame):
(http://www.mediafire.com/convkey/977e/udabo4eq6qh6dy7zg.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 28, 2018, 07:31 AM
Just out of curiosity, has anyone tried Shinsenden yet?  The translated version, not the original.  I'm pretty sure I'm still on RC6, don't know if anything changed for RC7 or if the problem is even with the EDN8.  It's an MMC1 game, according to the database.  The text boxes don't show anything during the intro.  The Japanese version seems to work fine, and the game also displays correctly in emulators such as Nestopia.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 28, 2018, 07:43 AM
I confirm that Shinsenden [T+ENG Aishsha] freezes at the first dialog box at the start of the game.
KRIKzz did fix something in MMC1 in RC3 that was broken.
Does this freeze happen in v16?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on August 28, 2018, 04:37 PM
Which hardware? On RC7, a few games crashed on AVS, but were fine on AV Famicom (haven't tested the top loading NES).

I'm playing on the Twin Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 28, 2018, 06:55 PM
I confirm that Shinsenden [T+ENG Aishsha] freezes at the first dialog box at the start of the game.
KRIKzz did fix something in MMC1 in RC3 that was broken.
Does this freeze happen in v16?
I can't remember, but I think so.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on August 28, 2018, 08:55 PM
Hello it would be nice to have mapper 30 as well reason begin that NES MAKER is out and would be prefect but have hopes in the near future to have it..
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: snatcher123 on August 29, 2018, 09:45 AM
Hello.
I installed RC7 yesterday on my N8 and found [Super Contra (Japan).nes], [Super C (USA).nes] and [Metal Storm (USA).nes] not booting at all but leaving a black screen. They were all No Intro Roms.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 29, 2018, 05:52 PM
On the rc6 and rc7 updates, Gimmick! crashes every single time on stage 2.  :'(

Which hardware? On RC7, a few games crashed on AVS, but were fine on AV Famicom (haven't tested the top loading NES).

So no hope for my AVS? I only tested RC1 I think, I wonder which would be then the best RC to upgrade to while (and if) Krikzz fixes that.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: BarbieOnWeed on August 29, 2018, 06:22 PM
Hello.
I installed RC7 yesterday on my N8 and found [Super Contra (Japan).nes], [Super C (USA).nes] and [Metal Storm (USA).nes] not booting at all but leaving a black screen. They were all No Intro Roms.
All of them works in RC7!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 29, 2018, 06:35 PM
What would be the best RC for AVS users that don't care about accurate FDS sound?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 29, 2018, 08:05 PM
RC6 seems to be fine for AVS. RC7 was made to fix MMC3 and, as far as I know, it doesn't have any changes to FDS sound from RC6. I haven't tested Gimmick myself, but I didn't notice any crashes with the games I tried in RC6.

edit: Tested Gimmick on AVS with RC6. No crashes. Made it to stage 3.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: sammy555 on August 29, 2018, 10:51 PM
Just reporting.
I updated from rc5 (which was working fine) to rc7 and now I keep getting I/O Errors.
I downgraded to rc5 and everything is working fine.

Same on my AV Famicom. rc6 and rc7 gave me constant errors.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on August 29, 2018, 11:26 PM
edit: Tested Gimmick on AVS with RC6. No crashes. Made it to stage 3.

I Tried to downgrade to rc6 Again, and the game crashes on stage 2 as I expected. This must have something to do with how the mapper for gimmick (on the rc6 &rc7 updates) is being handeld when played on the Twin famicom. I hope Krikzz take note, and maybe even able fix it in a future update.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on August 30, 2018, 12:51 AM
Just reporting.
I updated from rc5 (which was working fine) to rc7 and now I keep getting I/O Errors.
I downgraded to rc5 and everything is working fine.

Same on my AV Famicom. rc6 and rc7 gave me constant errors.

I forgot to say that I'm using AV Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on August 30, 2018, 04:13 AM
RC6 seems to be fine for AVS. RC7 was made to fix MMC3 and, as far as I know, it doesn't have any changes to FDS sound from RC6. I haven't tested Gimmick myself, but I didn't notice any crashes with the games I tried in RC6.

edit: Tested Gimmick on AVS with RC6. No crashes. Made it to stage 3.

Awesome!! So I will upgrade to RC6 and no game will crash on me, right? I will make sure to test with all special chip games to be sure.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dreimer on August 30, 2018, 09:53 AM
NES ROMs in no-intro database do not care about the header. You skip it in your verification and thus even the best no-intro ROMs might be completely wrong there. Reason is simple. no-intro cares about the data from the cart and not about some hand made iNES thingie which never was found on the carts at all. Over here http://romshepherd.com/index.php?board=38.0 you will find a guy called LogiCSWE who sat down and verified ALL headers to be correct and found.... BAD state in em. I would say it's a good idea to test his files, too.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: snatcher123 on August 30, 2018, 05:21 PM
Hello.
I installed RC7 yesterday on my N8 and found [Super Contra (Japan).nes], [Super C (USA).nes] and [Metal Storm (USA).nes] not booting at all but leaving a black screen. They were all No Intro Roms.
All of them works in RC7!

Alright, formatted my sd card using the largest allocation unit size, copied all my stuff over again and the games do work now.

On another note, the audio levels for at least the Gimmick chip do not seem to be enough as even on 200%, the game is noticable quieter than the original. Would it be possible to give the player the option to go up to 300% or even 400% or am I missing something here?

Thanks krikzz
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 30, 2018, 05:41 PM
Got some expansion audio carts for the Famicom to compare with the N8.
Only Gimmick! for Sunsoft 5B is missing but it is very expensive.
The Original Famicom has yet to arrive, but I will AV mod it and do some audio comparison and balancing.

From what I can hear so far, the AV Famicom is only a few db quieter then needed to have a good mix, it is not as extreme as people claim.
I will make reference recordings once the original famicom arrives.

(http://www.mediafire.com/convkey/2544/dirtcmb3b8dhnb5zg.jpg)

@snatcher123
May I ask what is your reference recording?
160% is already distorting badly, so going above 200% is not a good idea at all.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on August 30, 2018, 08:22 PM
the MMC3 may be fine in this case, as noted earlier.

I agree, the RC7 MMC3 fix is not needed.

The flickering pixel appears on Magnet Man frame on the real cart too.
Here are a few youtube links to confirm that:

https://youtu.be/W3XQUZKGufI?t=20s
https://youtu.be/qaHrZrM_e-I?t=3m37s
https://youtu.be/VQUCGPg3edE?t=40s
https://youtu.be/lrHzyF-HBTM?t=11m44s

The said pixel is marked in red here (on Magnet Man frame):
(http://www.mediafire.com/convkey/977e/udabo4eq6qh6dy7zg.jpg)

Yep same on my AV Famicom so RC6 seems much more accurate in that respect. Wonder what was fixed in RC7 exactly??... RC6 seems to be working the best for me so far so that's what I am sticking with for now.

FDS audio is super impressive over the original v16 Firmware and sounds bang on, out of curiosity I compared against a few captures on YouTube and you have to be quite picky to notice any difference so well happy myself. The audio itself does sound a bit quieter vs normal CPU audio games but just turn ya system up a bit at the end of the day! Not sure what the fuss about levels are all about to be honest.

I've been playing Dracula II (aka Castlevania II) for FDS and the sound is pretty much perfect. I remember it sounding terrible before which put me off.

Just wanted to thank Krikzz for all his hard work and effort as I am really enjoying this!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on August 30, 2018, 08:32 PM
The levels make a huge difference when you can barely hear the other channels in VRC6, for instance.  You get loud main channels, and very quiet VRC6, and that just destroys the soundtrack.  It sounds pretty good in RC6, though, so no big deal there.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on August 30, 2018, 08:53 PM
Hello.
I installed RC7 yesterday on my N8 and found [Super Contra (Japan).nes], [Super C (USA).nes] and [Metal Storm (USA).nes] not booting at all but leaving a black screen. They were all No Intro Roms.
All of them works in RC7!

Alright, formatted my sd card using the largest allocation unit size, copied all my stuff over again and the games do work now.

On another note, the audio levels for at least the Gimmick chip do not seem to be enough as even on 200%, the game is noticable quieter than the original. Would it be possible to give the player the option to go up to 300% or even 400% or am I missing something here?

Thanks krikzz

The current hardware of the N8 will never match the original cartridge's levels. A hardware solution is needed (either a new revision of the N8 or a modification on the NES/Famicom, I suppose).

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on August 30, 2018, 09:36 PM
The levels make a huge difference when you can barely hear the other channels in VRC6, for instance.  You get loud main channels, and very quiet VRC6, and that just destroys the soundtrack.  It sounds pretty good in RC6, though, so no big deal there.

Yeah I get what you saying as I have Akumajou Densetsu (Castlevania III) on actual cart and I can hear the difference between that and the Everdrive... I just did another test between the two and the cart is definitely louder overall but actually drowns out the sound effect channels e.g. the whip and picking up hearts a just a tiny little bit too much IMO, on the Everdrive i would say its pretty much bang on I just have to turn it up a bit overall to match the same level of output. I have the Everdrive set to 100% default at the moment running RC6 so again really happy with the results here although I am aware I am on an AV Famicom and they are known for having a lower level of audio output... not sure how much difference there is and to what channels it affects exactly?

I have the audio output rigged up a to really decent set of active monitor speakers here (Tannoy Reveal 802) and the bass and everything sounds lovely.  8)

EDIT: Just thought I would mention it is an RGB modified AV Famicom but it is using the stock audio of the system.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: snatcher123 on August 30, 2018, 09:56 PM
Got some expansion audio carts for the Famicom to compare with the N8.
Only Gimmick! for Sunsoft 5B is missing but it is very expensive.
The Original Famicom has yet to arrive, but I will AV mod it and do some audio comparison and balancing.

From what I can hear so far, the AV Famicom is only a few db quieter then needed to have a good mix, it is not as extreme as people claim.
I will make reference recordings once the original famicom arrives.

(http://www.mediafire.com/convkey/2544/dirtcmb3b8dhnb5zg.jpg)

@snatcher123
May I ask what is your reference recording?
160% is already distorting badly, so going above 200% is not a good idea at all.

I am not comparing to a recording but the real cart that I happen to own.

It's certainly not just the difference of a few db but very noticably quieter.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 30, 2018, 10:42 PM
RC7 fixed some minor glitches with some games in MMC3, but ended up crashing on AVS. The games still have the glitches (they were always supposed to happen), but they look the way they're supposed to. Mega Man 3's stage select glitch is there on real cart, but doesn't extend as far as it did on RC6.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on August 30, 2018, 11:26 PM
RC7 fixed some minor glitches with some games in MMC3, but ended up crashing on AVS. The games still have the glitches (they were always supposed to happen), but they look the way they're supposed to. Mega Man 3's stage select glitch is there on real cart, but doesn't extend as far as it did on RC6.

Agreed. So far RC6 is the highest for the AVS. It appears that every MMC3 game has problems or outright crashes (that has never happened before ever, on any Everdrive OS release...not even the initial ones) Something went horribly wrong while mucking around with FDS audio, which regardless of what medium...emulator, N8 OR the actual cartridge, sounds like ass. Most sounds and music just sound wrong...scratchy...echoy....honestly, hard to describe their awfulness. Not sure how someone can tell the difference...except the awfulness is not as....loud? Missing certain channels? You mean there is MORE scratchy, echoey noises to be had? Hopefully RC8 restores all games/mappers to their original, working function.

* Just realized that Akumajou Densetsu does not have FDS sound, has VRC6 (which to me sounds great) I honestly can't tell what FDS soundtrack I would prefer over an original release. I mean I guess the original Zelda intro theme sounds a little better? Excitebike VS. has music on the FDS version so I guess that's something? I don't know....from what I've listened to....not all that great. Maybe I'm missing something here?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on August 31, 2018, 10:01 AM
Whats the best OS for AVS then?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on August 31, 2018, 11:25 AM
RC7 fixed some minor glitches with some games in MMC3, but ended up crashing on AVS. The games still have the glitches (they were always supposed to happen), but they look the way they're supposed to. Mega Man 3's stage select glitch is there on real cart, but doesn't extend as far as it did on RC6.

I think this is incorrect... it has already been established that the Mega Man 3 glitch extends to the correct pixel on RC6 compared to a real cart where as on RC7 it stops short. So in this regard RC6 is more accurate.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on August 31, 2018, 11:29 AM

Something went horribly wrong while mucking around with FDS audio, which regardless of what medium...emulator, N8 OR the actual cartridge, sounds like ass. Most sounds and music just sound wrong...scratchy...echoy....honestly, hard to describe their awfulness. Not sure how someone can tell the difference...except the awfulness is not as....loud? Missing certain channels? You mean there is MORE scratchy, echoey noises to be had? Hopefully RC8 restores all games/mappers to their original, working function.


On RC6 here FDS audio in games like Doki Doki Panic and Dracula II sounded almost perfect. I did some comparisons with other captures of these games to verify and I am not hearing any scratchy / echoey noises etc... I did on the original v16 release but not on v20 RC6 / 7.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 31, 2018, 04:46 PM
RC7 fixed some minor glitches with some games in MMC3, but ended up crashing on AVS. The games still have the glitches (they were always supposed to happen), but they look the way they're supposed to. Mega Man 3's stage select glitch is there on real cart, but doesn't extend as far as it did on RC6.

I think this is incorrect... it has already been established that the Mega Man 3 glitch extends to the correct pixel on RC6 compared to a real cart where as on RC7 it stops short. So in this regard RC6 is more accurate.

oh ok. I didn't check my real cart to be sure. I thought it was said earlier in the forum that it extended further, but I didn't check for myself.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on August 31, 2018, 05:47 PM
Got some expansion audio carts for the Famicom to compare with the N8.
Only Gimmick! for Sunsoft 5B is missing but it is very expensive.
The Original Famicom has yet to arrive, but I will AV mod it and do some audio comparison and balancing.

From what I can hear so far, the AV Famicom is only a few db quieter then needed to have a good mix, it is not as extreme as people claim.
I will make reference recordings once the original famicom arrives.

(http://www.mediafire.com/convkey/2544/dirtcmb3b8dhnb5zg.jpg)

@snatcher123
May I ask what is your reference recording?
160% is already distorting badly, so going above 200% is not a good idea at all.

I am not comparing to a recording but the real cart that I happen to own.

It's certainly not just the difference of a few db but very noticably quieter.
exactly
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on August 31, 2018, 06:05 PM
exactly
Well, since you ignore the fact that KRIKzz cannot raise the volume higher in software because of terrible digital distortion, maybe it's time for you to mod your famicom or N8 to fit your volume preferences?
I can only assume you will not be happy with that either, and respond with some rude comment.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 31, 2018, 06:42 PM
Loving the FDS audio improvements on the latest RC! Tested it for a bit on my AVS and it’s good! Zelda 1 sword blast is exactly the same every time now and sounds consistent with real hardware. The music problems in Bio Miracle are gone now too. Awesome, thanks!

I also noticed that disk error that briefly shows up when saving in Zelda 1 is gone now too.

I tried a few games that before the current firmware were known to not work properly on the N8. I was curious to see if some of those might be fixed now. I didn’t do extensive testing, but so far Gall Force still crashes on the first level, and Ultraman Club gets stuck in a loop when it has to load and switch sides.

Nonetheless, for a lot of games the N8 is now a nice way to experience them :-)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 31, 2018, 08:12 PM
Can confirm the Gimmick bug: crashes on level 2. My game crashed when I got onto the small boat. Trying to see if a thorough reformatting fixes anything!

EDIT:
Formatting and copying all files including firmware over again made no change. I installed RC6 and the game still crashed at level 2. Then I installed RC5 and..the game didn't crash. Something happened in between RC5 to RC6 that made this game crash on the AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on August 31, 2018, 10:28 PM
Can confirm the Gimmick bug: crashes on level 2. My game crashed when I got onto the small boat. Trying to see if a thorough reformatting fixes anything!

EDIT:
Formatting and copying all files including firmware over again made no change. I installed RC6 and the game still crashed at level 2. Then I installed RC5 and..the game didn't crash. Something happened in between RC5 to RC6 that made this game crash on the AVS.

Thank you for informing that. Now I at least now that I'm not the only one with this issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on August 31, 2018, 11:07 PM
Can confirm the Gimmick bug: crashes on level 2. My game crashed when I got onto the small boat. Trying to see if a thorough reformatting fixes anything!

EDIT:
Formatting and copying all files including firmware over again made no change. I installed RC6 and the game still crashed at level 2. Then I installed RC5 and..the game didn't crash. Something happened in between RC5 to RC6 that made this game crash on the AVS.

What version of Everdrive are you using (FC or NES)? What did you set the volume to? I didn't have this crash issue with Gimmick on RC6 on AVS.

I didn't have a volume issue with AVS with RC6 (probably not on RC7 either, though that locks up with MMC3 with AVS). Akumajou Densetsu sounds excellent at the defaults on AVS for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on August 31, 2018, 11:21 PM
Can confirm the Gimmick bug: crashes on level 2. My game crashed when I got onto the small boat. Trying to see if a thorough reformatting fixes anything!

EDIT:
Formatting and copying all files including firmware over again made no change. I installed RC6 and the game still crashed at level 2. Then I installed RC5 and..the game didn't crash. Something happened in between RC5 to RC6 that made this game crash on the AVS.

What version of Everdrive are you using (FC or NES)? What did you set the volume to? I didn't have this crash issue with Gimmick on RC6 on AVS.

I didn't have a volume issue with AVS with RC6 (probably not on RC7 either, though that locks up with MMC3 with AVS). Akumajou Densetsu sounds excellent at the defaults on AVS for me.

NES version. The AVS is running on version 1.30 final. Volume settings were unchanged on AVS and Everdrive for expansion audio.

Whats the SHA1 checksum of the rom that you are using?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 01, 2018, 04:37 AM
exactly
Well, since you ignore the fact that KRIKzz cannot raise the volume higher in software because of terrible digital distortion, maybe it's time for you to mod your famicom or N8 to fit your volume preferences?
I can only assume you will not be happy with that either, and respond with some rude comment.
and where is rude?
when you receive your famicom you'll see i was right
if someone tell me how to mod it i'll be happy to do it
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on September 01, 2018, 05:37 AM
I have to say I am getting a lot of odd IO related errors and sometimes garbled characters for folder names popping up on RC6 / 7 if i browse through the files or menus too fast... I am using a decent Sandisk 16GB SD card which I have formatted with the largest allocation unit size and copied everything back to the card everytime i switch firmware and have been using this card for a long time in my N8 without issue. Definitely something not quite right, just thought I would mention it to give some feedback in case there is an issue that has been introduced as I know a couple of other people have mentioned this.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 01, 2018, 05:42 AM
Whats the SHA1 checksum of the rom that you are using?

835FEE060B15700163A1F8AD9716A163BF79C8FD
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on September 01, 2018, 06:27 AM
I actually cannot get any version of OS v20 to work in my PAL NES unit at all. It either gets stuck on OS Init... shows some odd characters or gives Error: 10. When I place the N8 back in the AV Famicom everything is working correctly though, also if I downgrade to v16 everything works on the PAL unit again. I am formatting my memory card every time and I even tried nothing on the card other than the EDFC folder for v20 by itself and it still has the same issue.

Has anyone else tested with a PAL unit?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 01, 2018, 08:53 AM
I actually cannot get any version of OS v20 to work in my PAL NES unit at all. It either gets stuck on OS Init... shows some odd characters or gives Error: 10. When I place the N8 back in the AV Famicom everything is working correctly though, also if I downgrade to v16 everything works on the PAL unit again. I am formatting my memory card every time and I even tried nothing on the card other than the EDFC folder for v20 by itself and it still has the same issue.

Has anyone else tested with a PAL unit?

I tested on RC6 with AVS set to PAL. It runs fine in NTSC, but I either get garbage (when I switch to PAL after returning to menu from a NTSC game) or Error 63 messages (when console is turned on in PAL mode) when the console is set to PAL. Error 63 messages don't occur after taking out and reinserting SD card (after power off, of course) and going back to NTSC.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on September 01, 2018, 10:38 AM
Whats the SHA1 checksum of the rom that you are using?

835FEE060B15700163A1F8AD9716A163BF79C8FD

Thanks! Looks like we’re using the same rom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: marionintendo on September 01, 2018, 08:41 PM
This is amazing! Fingers crossed for random game feature in the future
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Quantum on September 01, 2018, 08:48 PM
Hi again, I'm trying to nail down the OS errors because this firmware is closer to release. With the latest firmware I still get tons of OS errors and menu corruptions.

Going back to the thought that it might be a power issue, I went and connected the external regulator to the NESRGB (I had previously disconnected it due to some NESRGB noise issues which have now been resolved).

My error rates are as follows:

Without extra NESRGB voltage regulator -- 90% error rate on loading game
with extra NESRGB voltage regulator -- 10% error rate on loading games (unknown rom format, OS error, crashes, game loads fine on second try or power cycle)

I also tried putting a 470uF capacitor on the +5v power rail right at the cart connecter (on the blinking light win, so it's right next to the cartridge) and I can't really tell if it helps or not. Do you think this could be simply a power issue? Should I try and put a larger capacitor on the cartridge port power rail?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Quantum on September 01, 2018, 09:10 PM
Could I ask anyone that is having OS errors to fill out this survey? Maybe we can find some patterns.

If you don't have any errors and have a moment you can fill it out too, maybe there is some information in there as well.

https://goo.gl/forms/uo9YRvMnrfHmBj8f2
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on September 02, 2018, 01:15 AM
Hi again, I'm trying to nail down the OS errors because this firmware is closer to release. With the latest firmware I still get tons of OS errors and menu corruptions.

Going back to the thought that it might be a power issue, I went and connected the external regulator to the NESRGB (I had previously disconnected it due to some NESRGB noise issues which have now been resolved).

My error rates are as follows:

Without extra NESRGB voltage regulator -- 90% error rate on loading game
with extra NESRGB voltage regulator -- 10% error rate on loading games (unknown rom format, OS error, crashes, game loads fine on second try or power cycle)

I also tried putting a 470uF capacitor on the +5v power rail right at the cart connecter (on the blinking light win, so it's right next to the cartridge) and I can't really tell if it helps or not. Do you think this could be simply a power issue? Should I try and put a larger capacitor on the cartridge port power rail?

Without being rude I am struggling to understand why hardware issues are coming into the equation when no OS errors exist under v16 which shows clearly they are software related issues with v20 otherwise they would happen on the older OS as well, end of discussion.

It is well documented that if you are using a NESRGB on a Front Loader you should install the voltage regulator so I assume this scenario will effect you but not sure how it relates to others having issues.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on September 02, 2018, 01:43 AM
Could I ask anyone that is having OS errors to fill out this survey? Maybe we can find some patterns.

If you don't have any errors and have a moment you can fill it out too, maybe there is some information in there as well.

https://goo.gl/forms/uo9YRvMnrfHmBj8f2

Filled it!

With RC7 I still get the Error 52, 62 and 63 every time I scroll too fast. (stock AV Famicom, no problem whatsoever with v16)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Quantum on September 02, 2018, 02:50 AM

Without being rude I am struggling to understand why hardware issues are coming into the equation when no OS errors exist under v16 which shows clearly they are software related issues with v20 otherwise they would happen on the older OS as well, end of discussion.

It is well documented that if you are using a NESRGB on a Front Loader you should install the voltage regulator so I assume this scenario will effect you but not sure how it relates to others having issues.

I'm sorry I came across that way -- I absolutely agree that there are software related issues with v20. As I've said, I still get a lot of errors with the regulator installed, but it has greatly improved.

Additionally, I do not get any errors with v16 with or without the additional vreg.

Again, I'm not implying it's a purely hardware issue, but there's definitely something to consider here.

I'm getting a fair amount of responses on the survey and at a cursory glance I'm not really seeing anything that stands out, modded and unmodded systems are having the same issues and lots of SD cards have been tested, but I'll look more closely once some more responses come in.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 02, 2018, 07:10 AM
Are most people getting the errors using PAL consoles? Something definitely seems to be screwed up with PAL mode on the recent OS. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: iliek on September 02, 2018, 08:04 AM
Just chiming in to say I was getting endless IO errors to the point where it was unusable with the beta versions of v20, but the RC versions are working.  Nothing about my setup has changed other than installing the new OS.  The only issue I have seen now is ERROR:65 (Disk IO error) when resetting from an FDS image.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on September 02, 2018, 10:23 AM
Are most people getting the errors using PAL consoles? Something definitely seems to be screwed up with PAL mode on the recent OS.

I hadn’t tested it in PAL mode yet on AVS. I just did and..it’s a mess. The menu is really garbled. Managed to get it looking properly again with a reset but after going through folders a bit it starts to look like mess again.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on September 02, 2018, 11:29 AM
I downgraded to v16 firmware and in PAL mode on the AVS thats broken too now. I've definitely played PAL stuff on the AVS on v16 before that was just fine..but now it just garbled and locks up sometimes when digging into subfolders.

Tried some PAL carts and they work just fine.

This is what PAL mode looks like now on the AVS on the RC firmware..and now on v16 as well.
Image of it can be seen here: https://densy.stackstorage.com/s/sVlukjDWRiZprIu (https://densy.stackstorage.com/s/sVlukjDWRiZprIu)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on September 02, 2018, 11:47 AM
I hasten to share with new results and discoveries (I sincerely regret that I did not provide a single photo):
- I did not use Everdrive and my old famicom a lond time  .
SUMMER was raw and hot ...
The recently launched cartridge was unsuccessful: a green screen.
- I pulled out and put the cartridge again: the launch was - but the whole screen had artifacts of orange hue, and barely seen the words of folders with rum-files.
- the third run: clean, but games with mmc3 / mmc4 - were with glitches, artifacts and lower margins / status - jumped to the beat of the music.
here is the solution that - helped immediately:
(cleaning of the slot / electrodes)
1. find the ESD package (bought a video card, do not throw out the package) - the package - for security.
2. Find a clean eraser for the pencils (do not use the eraser together with a pencil - the metal frame can damage the tracks on the PCB)
3. (you can pour warm water into the basin - and dip one end of the wire into the water, another close with the plumbing / heating.
and then - dip your feet, so you maximize the protection from ESD
) a joke.
4. Carefully unscrew the screws with a thin screwdriver (PH0x06) on the ED casing
5. Put the PCB on the ESD package - hold the card by the edges - trying not to touch the chips.
6. and without effort, calmly - 5 minutes to clean the gold electrodes - you will immediately notice - there is a gloss and a mirror surface.
7. Repeat from the other side - without pressing the board and without effort / pressure, continue to clean the surface of the electrodes.
8. Screw back into the case, check operation.
(cleaning the famicom)
1. We take any Chinese cartridge or naked pcb for a family / dandy - we pull it with a soft and thin cloth - it's better than synthetics. can be strengthened with a rubber band
2. we wet the rag and pcb -isopropanol / isopropyl alcohol (not recommended ethanol - oxidizes, categorically do not recommend benzene / white spirits - the tracks from pcb can come off)
3. Cleaning is done by moving - up / down, as usual installation of the cartridge - a couple of minutes to ten ... do it carefully, do not tilt the board and do not press in the side / diagonally.
you will soon notice-the rag is very dirty.
4. Wait for the chemical to dry completely, or dry it with a simple hair dryer.

(you do it at your own peril and risk .. if the forum's adnimimatsii - do not like the article - I will immediately delete it.) I hope this will help you)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on September 02, 2018, 05:35 PM
I confirm that Shinsenden [T+ENG Aishsha] freezes at the first dialog box at the start of the game.
KRIKzz did fix something in MMC1 in RC3 that was broken.
Does this freeze happen in v16?

In RC7 irq fires with little delay, just like on V16,  due the different irq handling mechanism. According to oscilloscope RC1-6 irq timing match yo original carts, so i was surprised when i got reports about "problems" with megaman. I have not origina megaman cart for test, so i just returned all back to the v16 timings.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on September 03, 2018, 07:31 PM
Been using my N8 with rc6 on AVS and every game I played was wonderful. 

Really looking forward to 2.0 final. 

Thank you KRIKzz.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 03, 2018, 10:20 PM
I confirm that Shinsenden [T+ENG Aishsha] freezes at the first dialog box at the start of the game.
KRIKzz did fix something in MMC1 in RC3 that was broken.
Does this freeze happen in v16?

In RC7 irq fires with little delay, just like on V16,  due the different irq handling mechanism. According to oscilloscope RC1-6 irq timing match yo original carts, so i was surprised when i got reports about "problems" with megaman. I have not origina megaman cart for test, so i just returned all back to the v16 timings.

I tested the actual Mega Man 3 cart and can confirm that it looks like how it's supposed to look in RC6. In RC7, the glitch line on the stage select screen doesn't extend as far.

Not sure if it's a N8 issue, but N8's menu seemed to run too slow in PAL on v16 and previous and now it runs too fast and crashes. However, the only PAL compatible NES based system I have is AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: MP2E on September 04, 2018, 03:32 AM
Mega Man 3 looks correct to me in RC6 also, matches my real US cart
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 04, 2018, 05:36 AM
Finally got around to testing Shinsenden in v16.  Same deal there.  Again, I have no idea if this a problem with how they did the text printing as noted in the readme, or if it's a timing deal with the MMC1 stuff.  I'm guessing no one has a repro to test with.

That might be a good reason for me to get one of those Infinite NES Lives carts, come to think of it.  I'd be curious to see if there's any difference there, although they're effectively emulating the MMC1 with a CPLD as well, so there's no guarantee it will be any different.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 05, 2018, 06:20 PM
Got a HVC-CPU-07 (the most common), and I did a AV mod.
v20 RC6 works perfectly on it, no error issues.
Audio is indeed still too quiet even on 200% but I would NOT suggest boosting it over 100% on the N8, but rather mod your famicom for quieter audio output by changing R7 (100k) according to the schematic to a 100K trimpot or an external big pot.

(http://www.mediafire.com/convkey/471a/7af8ay21sijdaq6zg.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 05, 2018, 06:42 PM
I feel like that's what I need to do with my NES, replace that resistor with a potentiometer so I can adjust the volume levels.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 06, 2018, 04:54 PM
Got a HVC-CPU-07 (the most common), and I did a AV mod.
v20 RC6 works perfectly on it, no error issues.
Audio is indeed still too quiet even on 200% but I would NOT suggest boosting it over 100% on the N8, but rather mod your famicom for quieter audio output by changing R7 (100k) according to the schematic to a 100K trimpot or an external big pot.

(http://www.mediafire.com/convkey/471a/7af8ay21sijdaq6zg.jpg)
no. the right mod is to boost in hardware (with a mod that i don't know) the audio from the edn8. Even if you lower the cpu sound, the game ost is still too much low to hear. And if i push up the volume on the tv i hear a lot of noise (of course)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 06, 2018, 08:52 PM
Got a HVC-CPU-07 (the most common), and I did a AV mod.
v20 RC6 works perfectly on it, no error issues.
Audio is indeed still too quiet even on 200% but I would NOT suggest boosting it over 100% on the N8, but rather mod your famicom for quieter audio output by changing R7 (100k) according to the schematic to a 100K trimpot or an external big pot.
no. the right mod is to boost in hardware (with a mod that i don't know) the audio from the edn8. Even if you lower the cpu sound, the game ost is still too much low to hear. And if i push up the volume on the tv i hear a lot of noise (of course)
I'd argue that it's much easier to modify the system itself than it would be to modify the EDN8/FC.  I'm sure someone could come up with some sort of mod that would work on the EDN8, but I'd much rather modify the much more plentiful and cheaper system, with a method that has been proven to work and is very easy to implement.

I suspect this is something that would be addressed by a hardware redesign, but I don't know that we're getting one of those any time soon.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 06, 2018, 10:16 PM
yeah but the chip sound would be low anyway, you help only with balancing, nothing more.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 07, 2018, 12:16 AM
My guess is that dropping the resistance value (mine is 47K, for instance) would amplify the expansion audio signal, which is why having a potentiometer would both allow you to increase the volume of the expansion audio, as well as balance it as needed depending on the source (real cart or EDN8).  If I'm not mistaken, a real Famicom uses somewhere in the range of a 100K resistor.  Dropping that value should give a louder signal, at the expense of having real expansion audio carts sounding too loud (which is why a pot is a better choice if you're dealing with multiple sources).

See this topic:  https://krikzz.com/forum/index.php?topic=692.0
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on September 07, 2018, 12:26 AM
Has anybody solved the IO problem with a different SD?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 07, 2018, 05:20 AM
Has anybody solved the IO problem with a different SD?

I'm not sure if it's related to SD card. I only have them on the model 2 NES (which is NTSC) and the AVS in PAL mode (no errors in NTSC mode unless used on NTSC right after a crash in PAL mode). FDS games crash when played on model 2 NES (not sure if that's due to the everdrive or lack of extra sound channels, but Akumajou Densetsu only has missing sound, no crashes). I used a Stone Age Gamer FC to NES adapter to use the FC everdrive on the US model 2 NES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Alchemist on September 07, 2018, 07:09 AM
I downgraded to v16 firmware and in PAL mode on the AVS thats broken too now.
I have the same issue with PAL mode on the AVS. But it doesn't look like something related to the Everdrive OS version. Not directly at least.
Try to downgrade firmware of the console itself to v1.30 beta 5 (https://retrousb.com/downloads/AVS-v1.30b5.bin) or below and see if it helps.

Guys at Retrousb have introduced some changes in the firmware v1.30 beta 6 see changelog (https://retrousb.com/downloads/AVSchanges.txt):
Code: [Select]
1.30b6
   game -> menus gg corruption
   PAL vblank flag (rc pro am)
And I believe PAL vblank flag implementation introduced some sort of incompatibility with ED. This affects all v20 pre-releases and at least v13, v15 and v16.

So, I hope, KRIKzz (http://krikzz.com/forum/index.php?action=profile;u=2) could investigate this issue on his side because it really gives trouble with Everdrive only.
But we should not hijack this thread, dedicated specifically to v20 and move discussion to the more appropriate place.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 07, 2018, 07:44 AM
ALWAYS test on real hardware first.
FPGA based emulation boxes like SuperNT and AVS may have incompatibilities.
The last thing we want is to confuse the developer (KRIKzz) with something that is not caused by the N8 but the emulator.
I have 2x AV Famicoms and 1x Original Famicom, all run the N8 fine with no errors.

For now we have these bugs with v20 (RC6/7):
Mapper 189 broken (MMC3 clone), (N8 points to 187).
Mapper 90 broken.
Mapper 99 broken (VS system games).
Mapper 219 broken (MMC3 clone).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 07, 2018, 08:41 AM
I downgraded to v16 firmware and in PAL mode on the AVS thats broken too now.
I have the same issue with PAL mode on the AVS. But it doesn't look like something related to the Everdrive OS version. Not directly at least.
Try to downgrade firmware of the console itself to v1.30 beta 5 (https://retrousb.com/downloads/AVS-v1.30b5.bin) or below and see if it helps.

Maybe, but there was at least one person who reported similar issues on a PAL nes. Thanks for the info and I'll give the earlier firmware a try, though.

AV Famicom and AVS NTSC gave me no errors, but US model NES model 2 gives occasional errors and freezes when playiing FDS games. May be due to the lack of expansion sound, but games like Akumajou Densetsu don't lock up.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: densy on September 07, 2018, 01:49 PM
I downgraded to v16 firmware and in PAL mode on the AVS thats broken too now.
I have the same issue with PAL mode on the AVS. But it doesn't look like something related to the Everdrive OS version. Not directly at least.
Try to downgrade firmware of the console itself to v1.30 beta 5 (https://retrousb.com/downloads/AVS-v1.30b5.bin) or below and see if it helps.

Guys at Retrousb have introduced some changes in the firmware v1.30 beta 6 see changelog (https://retrousb.com/downloads/AVSchanges.txt):
Code: [Select]
1.30b6
   game -> menus gg corruption
   PAL vblank flag (rc pro am)
And I believe PAL vblank flag implementation introduced some sort of incompatibility with ED. This affects all v20 pre-releases and at least v13, v15 and v16.

So, I hope, KRIKzz (http://krikzz.com/forum/index.php?action=profile;u=2) could investigate this issue on his side because it really gives trouble with Everdrive only.
But we should not hijack this thread, dedicated specifically to v20 and move discussion to the more appropriate place.

I'll give it a try and see what does for both v20 and v16 :-) I'm the one that actually reported the rc pro am issue that prompted the fix. I checked at the time when that firmware got released whether this fixed the issue with RC Pro Am in PAL mode when the Everdrive was on v16 firmware and I did not have the menu issue with the everdrive at that time
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: olivil on September 07, 2018, 03:05 PM
My guess is that dropping the resistance value (mine is 47K, for instance) would amplify the expansion audio signal, which is why having a potentiometer would both allow you to increase the volume of the expansion audio, as well as balance it as needed depending on the source (real cart or EDN8).  If I'm not mistaken, a real Famicom uses somewhere in the range of a 100K resistor.  Dropping that value should give a louder signal, at the expense of having real expansion audio carts sounding too loud (which is why a pot is a better choice if you're dealing with multiple sources).

See this topic:  https://krikzz.com/forum/index.php?topic=692.0

As far as I know, the Famicom has a straight (no resistance) connection on the expansion audio pin with the resistor being part of the cart. This is why there is not definitive value for the expansion audio resistance.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 07, 2018, 03:47 PM
@oilvil
You are confusing the feedback resistor in the output amplifier every famicom has we are talking about, with the NES expansion audio mod, two completely different things.

@Sarge
Yes, 47k is what a HVC-GPM-02 has, 100k on the HVC-CPU-01 to -08.
Arnold101 is wrong about the noise floor, since the output amplifier is the last in the audio chain thus will lower the noise along with the audio.
Putting a pot instead the 100k will indeed have the desired effect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 07, 2018, 04:04 PM
I tried the earlier firmware on AVS and it fixed most errors with PAL games. The menu looks as it should and there are no IO errors. However, the menu still gets scrambled on a reset. I'm not sure about RC Pro AM PAL, but AVS 1.30 final firmware doesn't fix the display being partially cut off in Battletoads PAL. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on September 07, 2018, 04:56 PM
@oilvil
You are confusing the feedback resistor in the output amplifier every famicom has we are talking about, with the NES expansion audio mod, two completely different things.

@Sarge
Yes, 47k is what a HVC-GPM-02 has, 100k on the HVC-CPU-01 to -08.
Arnold101 is wrong about the noise floor, since the output amplifier is the last in the audio chain thus will lower the noise along with the audio.
Putting a pot instead the 100k will indeed have the desired effect.

you want to say that in the Famicom-in a resistor R7 (100k / 47k audio circuit (depending on the revision of the board)) - is responsible for "extra-audio channels"? its decrease, does not it strengthen "all" sound channels apu?

I will certainly try. but it seems - it is believed that Extra channels-go directly or connect together with the audio output.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Ryoandr on September 08, 2018, 01:16 AM
Famicom stock channels get mixed through resistors, then go to an inverter gate with a feedback resistor (R7) that acts like an amp. It then goes to pin 45. If the game has stock audio there's a bridge that goes to pin 46, if not it's mixed to extra channels in the cart then goes to pin 46, and from there it goes to the RF unit.

100k is the original value, later revisions changed the value.

Lowering R7 lowers the stock channels volume.
Note that you can't apply that as-is to AVFamicom (for extra channels mixing) because the inverter in it has lower voltage maximum.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: borgie83 on September 08, 2018, 01:26 PM
Since using the RC7 firmware update, I'm experiencing random crashes. Sometimes games load up fine and other times the same games crash on startup giving the following error:

ERROR: 63
Disk IO Error

This was never an issue for me when using v1.6 combined with the mapper updates for VRC6, VRC7 and Sunsoft 5B over the passed few months. Yes my Everdrive N8 was purchased directly from Krikzz and regarding the SD Card, its been working perfectly as stated prior to the RC7 Beta update. I also formatted the card before copying over the RC7 firmware for your reference.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on September 08, 2018, 09:44 PM
Since using the RC7 firmware update, I'm experiencing random crashes. Sometimes games load up fine and other times the same games crash on startup giving the following error:

ERROR: 63
Disk IO Error

This was never an issue for me when using v1.6 combined with the mapper updates for VRC6, VRC7 and Sunsoft 5B over the passed few months. Yes my Everdrive N8 was purchased directly from Krikzz and regarding the SD Card, its been working perfectly as stated prior to the RC7 Beta update. I also formatted the card before copying over the RC7 firmware for your reference.


can be - the contacts of the micro-SD slot are oxidized?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on September 08, 2018, 09:55 PM
Since using the RC7 firmware update, I'm experiencing random crashes. Sometimes games load up fine and other times the same games crash on startup giving the following error:

ERROR: 63
Disk IO Error

This was never an issue for me when using v1.6 combined with the mapper updates for VRC6, VRC7 and Sunsoft 5B over the passed few months. Yes my Everdrive N8 was purchased directly from Krikzz and regarding the SD Card, its been working perfectly as stated prior to the RC7 Beta update. I also formatted the card before copying over the RC7 firmware for your reference.


can be - the contacts of the micro-SD slot are oxidized?

Has nothing todo with the problem cause i already tryed everything,from cleaning-new micro sd cards to new full sdcards,nothing works.
I uses smokemonster latest nes pack,if i revert to v16,it works fine,so it has todo with the update,if its hardware related,why v16 works perfekt.
Maybe the everdrive revision?,i have no clue why some people have those problems,others not.
My nes is rgb modded with etims rgb board.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 08, 2018, 11:35 PM
Maybe the everdrive revision?,i have no clue why some people have those problems,others not.


Probably because it doesn't affect all hardware. No errors on AV Famicom, but I get some on the US model 2 NES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: co5oos on September 08, 2018, 11:56 PM
I have Famicom revision HVC-CPU-GPM-02, and im also experiencing Disk IO errors, maybe if someone has the same revision could test it, if they also have these errors.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on September 09, 2018, 12:37 AM
ALWAYS test on real hardware first.
FPGA based emulation boxes like SuperNT and AVS may have incompatibilities.
The last thing we want is to confuse the developer (KRIKzz) with something that is not caused by the N8 but the emulator.
I have 2x AV Famicoms and 1x Original Famicom, all run the N8 fine with no errors.

For now we have these bugs with v20 (RC6/7):
Mapper 189 broken (MMC3 clone), (N8 points to 187).
Mapper 90 broken.
Mapper 99 broken (VS system games).
Mapper 219 broken (MMC3 clone).
Mapper 189 works if you are using the Master Fighter 3 (Unl).nes ROM with CRC of 63E2844E, but the original Street Fighter II World Warrior ROM with CRC of 96CE586E, will not work.
Mapper 90 works too, but Tekken 2 will soft lock on a black screen after picking a fighter with music still playing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on September 09, 2018, 12:26 PM
For now we have these bugs with v20 (RC6/7):[/b]
Mapper 189 broken (MMC3 clone), (N8 points to 187).
Mapper 90 broken.
Mapper 99 broken (VS system games).
Mapper 219 broken (MMC3 clone).

+ Gimmick! stage 2 crash.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 09, 2018, 08:58 PM
+ Gimmick! stage 2 crash.

Not everyone is getting that (I didn't on AVS), but I'll test on AV Famicom. No crash using the NTSC patch for the proto from the Nintendoage forums on the model 2 NES (Same mapper AFAIK, but no expansion sound).


edit: No crash on AV Famicom or NES model 2 with JP version, despite missing sound channels in the latter. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: borgie83 on September 10, 2018, 04:27 AM
Since using the RC7 firmware update, I'm experiencing random crashes. Sometimes games load up fine and other times the same games crash on startup giving the following error:

ERROR: 63
Disk IO Error

This was never an issue for me when using v1.6 combined with the mapper updates for VRC6, VRC7 and Sunsoft 5B over the passed few months. Yes my Everdrive N8 was purchased directly from Krikzz and regarding the SD Card, its been working perfectly as stated prior to the RC7 Beta update. I also formatted the card before copying over the RC7 firmware for your reference.


can be - the contacts of the micro-SD slot are oxidized?

Has nothing todo with the problem cause i already tryed everything,from cleaning-new micro sd cards to new full sdcards,nothing works.
I uses smokemonster latest nes pack,if i revert to v16,it works fine,so it has todo with the update,if its hardware related,why v16 works perfekt.
Maybe the everdrive revision?,i have no clue why some people have those problems,others not.
My nes is rgb modded with etims rgb board.

Agreed. No idea why it works for some and not others. Tried multiple times with constant crashes so I'm back to using the v1.6 firmware from smokemasters latest pack as well. Been working perfectly ever since with no issues with expanded audio. I'm using an original US model Nes for the record.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on September 10, 2018, 05:09 AM
I can't get any version of v20 to boot on my Analogue Nt (first model, not Mini).

-EDN8 device info-
NES version
BIOS: 5
CPLD: 2
Adate: 11.01.17
Atime: 14:23

-Analogue Nt info-
Second batch
HDMI
Hi-Def NES firmware 3.01 (also tested with 3.0 before updating to 3.01)

On rc6 & 7, it hangs at "OS Init..."
Sometimes the system is completely locked, other times the controller is still being polled, because I can open the Hi-Def NES menu.
On earlier revisions, I don't stall at OS init, but I get Error 16 or Disk Error 32 before the menu can load.
On all revisions, sometimes it tells me it is restoring settings to default before it freezes.

I have tested with different Hi-Def NES settings: PPU fixes on/off; all possible "despeckle" phases. No discernible effect.

I have tried doing a full format of my SD card and have tried with several different SD cards.

I tried it in my AV Famicom (no mods) via an adapter (by Cybergadget) and... it works. On the AV Famicom, I get flickering white or black lines on both menus and games on the most recent RCs, but not on RC 4.

Just for fun, I tried it with the same adapter in the FC slot of my Nt. Black screen  :o

Returning to OS v16 makes it work on the Nt again, but obviously I want to have all the new improvements on my HDMI console!  ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 10, 2018, 07:30 PM

No idea why it works for some and not others. Tried multiple times with constant crashes so I'm back to using the v1.6 firmware from smokemasters latest pack as well. Been working perfectly ever since with no issues with expanded audio. I'm using an original US model Nes for the record.

It works for some and not others becuase it's not crashing on every single NES. AVS NTSC and AV Famicom don't crash for me, but US NES Model 2 does. Not sure if this has anything to do with it, but the one system that crashes is the one that isn't wired for extra sound.

I wonder if the Gimmick crashes are related to the IO errors. When they occur, they can often cause any game to crash.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 10, 2018, 07:53 PM
If KRIKzz was more open about how the N8 load at boot, we could have helped him.
From what I remember, the N8 loads the OS to memory when the console is powered on, so if something goes wrong with that process of "OS loading to memory" the N8 will show errors.
Maybe it is important that the pins of the cartridge slot are very clean so that not even the slightest error reading the N8 on boot is present.

I do have error message occasionally (not often at all) but I Power Off then re-sit the N8 in the cartridge slot and Power On again and everything is back to normal.
So if I would have to make an educated guess from prior knowledge, the N8 has to load the OS to memory with no errors.
Moreover, when scrolling quickly in the rom folder an error may pop if the N8 OS is not loaded properly to the NES memory.
So I assume it is the communication between the NES memory+cpu to the N8 that produces these errors.

But why do they happen?
Can be something as simple as dirty contacts, or something as complicated as memory speed tolerances on the NES console or the memory chips on the N8 itself.
I don't believe KRIKzz could not reproduce that, surely he has more than one console to test the N8 everdrives before they ship.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on September 10, 2018, 08:27 PM
If KRIKzz was more open about how the N8 load at boot, we could have helped him.
From what I remember, the N8 loads the OS to memory when the console is powered on, so if something goes wrong with that process of "OS loading to memory" the N8 will show errors.
Maybe it is important that the pins of the cartridge slot are very clean so that not even the slightest error reading the N8 on boot is present.

I do have error message occasionally (not often at all) but I Power Off then re-sit the N8 in the cartridge slot and Power On again and everything is back to normal.
So if I would have to make an educated guess from prior knowledge, the N8 has to load the OS to memory with no errors.
Moreover, when scrolling quickly in the rom folder an error may pop if the N8 OS is not loaded properly to the NES memory.
So I assume it is the communication between the NES memory+cpu to the N8 that produces these errors.

But why do they happen?
Can be something as simple as dirty contacts, or something as complicated as memory speed tolerances on the NES console or the memory chips on the N8 itself.
I don't believe KRIKzz could not reproduce that, surely he has more than one console to test the N8 everdrives before they ship.

Also, if dirty contracts were the cause, then the same problem should be occurring with OS v16 as often as it happens to OS v20. The OS itself must also be a factor in some way.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 10, 2018, 09:02 PM
Another thing I can think about is v20 is larger than v16 any may take more time to load to memory, thus having more errors if 'wait' states are not readjusted, but that is only speculations.
I assume that the fpga runs the sd file system first, collects the OS files and then loads them to memory, but it fails to do that in the correct timing thus showing errors.
I truly have no idea what may cause that because it can be many things.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 10, 2018, 09:03 PM
KRIKzz has said it's due to fragmentation, but I think there's more to it than that.  I've copied over my OS files, Defraggler says there is no fragmentation at all, yet things will still not work properly.  My workaround has been to do the whole "rename old folder EDFC1, copy new EDFC folder over, and delete EDFC1 folder" shtick.  (Of course, while backing up the old folder.)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on September 10, 2018, 09:10 PM
If KRIKzz was more open about how the N8 load at boot, we could have helped him.
From what I remember, the N8 loads the OS to memory when the console is powered on, so if something goes wrong with that process of "OS loading to memory" the N8 will show errors.
Maybe it is important that the pins of the cartridge slot are very clean so that not even the slightest error reading the N8 on boot is present.

I do have error message occasionally (not often at all) but I Power Off then re-sit the N8 in the cartridge slot and Power On again and everything is back to normal.
So if I would have to make an educated guess from prior knowledge, the N8 has to load the OS to memory with no errors.
Moreover, when scrolling quickly in the rom folder an error may pop if the N8 OS is not loaded properly to the NES memory.
So I assume it is the communication between the NES memory+cpu to the N8 that produces these errors.

But why do they happen?
Can be something as simple as dirty contacts, or something as complicated as memory speed tolerances on the NES console or the memory chips on the N8 itself.
I don't believe KRIKzz could not reproduce that, surely he has more than one console to test the N8 everdrives before they ship.

Dirty contacts,but when i just change the edfc folder to v16,everything seems to be fine again,its the firmware that is something wrong with.
If its my nes,it should also have that problems with older versions of the os,and with all the older versions i got ZERO problems.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 10, 2018, 09:13 PM
Maybe the N8 file system manager doesn't like how windows manages the files on the SD and conflicts with that?
It's the file system that manages where the blocks of data are on the SD, so maybe the N8 has a "different" kind of FAT management than windows?
How then it relates to v16 being more stable than v20?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 10, 2018, 09:43 PM
Maybe the N8 file system manager doesn't like how windows manages the files on the SD and conflicts with that?
It's the file system that manages where the blocks of data are on the SD, so maybe the N8 has a "different" kind of FAT management than windows?
How then it relates to v16 being more stable than v20?
See, that's kind of what I'm thinking.  It almost feels to me like the EDN8 is "holding on" to the old memory locations, and the rename/force to a new area on the card makes whatever process is being used pick up the fact that new files are there and they need to be pulled from elsewhere.  I'm honestly not even sure it's using FAT management for the basic OS kernel stuff, hence why the cart is so sensitive to fragmentation.  It might also explain why it's not terribly robust.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on September 11, 2018, 12:19 AM
Another thing I can think about is v20 is larger than v16 any may take more time to load to memory, thus having more errors if 'wait' states are not readjusted, but that is only speculations

OK, its not just me noticing it then. v20 and all iterations after v16 are loading slow. Not much slower, but it seems to struggle paging through menus and loading games. Never used to do that before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 11, 2018, 01:36 AM
Did file sorting get turned back on when changing firmware?  That's on by default, and really slows things down.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on September 11, 2018, 04:02 AM
I can't get any version of v20 to boot on my Analogue Nt (first model, not Mini).

-EDN8 device info-
NES version
BIOS: 5
CPLD: 2
Adate: 11.01.17
Atime: 14:23

-Analogue Nt info-
Second batch
HDMI
Hi-Def NES firmware 3.01 (also tested with 3.0 before updating to 3.01)

On rc6 & 7, it hangs at "OS Init..."
Sometimes the system is completely locked, other times the controller is still being polled, because I can open the Hi-Def NES menu.
On earlier revisions, I don't stall at OS init, but I get Error 16 or Disk Error 32 before the menu can load.
On all revisions, sometimes it tells me it is restoring settings to default before it freezes.

I have tested with different Hi-Def NES settings: PPU fixes on/off; all possible "despeckle" phases. No discernible effect.

I have tried doing a full format of my SD card and have tried with several different SD cards.

I tried it in my AV Famicom (no mods) via an adapter (by Cybergadget) and... it works. On the AV Famicom, I get flickering white or black lines on both menus and games on the most recent RCs, but not on RC 4.

Just for fun, I tried it with the same adapter in the FC slot of my Nt. Black screen  :o

Returning to OS v16 makes it work on the Nt again, but obviously I want to have all the new improvements on my HDMI console!  ;D

I tried a couple more things. I cleaned the contacts of my EDN8. They were indeed more oxidized than I expected, but cleaning them had no effect. I also got some brand new SD cards from better brands than I usually buy (SanDisk, Verbatim) but none of them made a difference. Still stuck at loading the OS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 11, 2018, 08:18 AM
I finally got some FDS games to load on the model 2 NES in RC6, but they seem to have trouble loading. Some games like Ai Senshi Nicol and the JP version of 3D Worldrunner got stuck while loading. Before a reformat not using the stock windows manager, I got lock ups or loading errors and the games wouldn't load at all. No issues with FDS games on AVS or AV Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: phoenixdownita on September 11, 2018, 08:18 AM
kevtris mentioned that while making the Nt Mini the N8 was a bitch to get to work.
Apparently it does things relatively late in the bus cycle and was barely within spec, so maybe in v20 the balance has been ever so slightly changed that it pushes the N8 in just about out-of-spec territory on some FC/NES variants.

This is purely speculation on my part, a faulty console sent to krikzz and a couple of days of oscilloscope based analysis may help shed a light.

Wrt the SD file system  I am under the impression Krikzz uses a homemade cut down implementation that is not fully compatible with the full FAT32 specs hence why defrag is an issue etc.. etc... but for the most part it works well enough that may not be worth of many changes.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on September 11, 2018, 05:32 PM
As mentioned in an earlier post my Everdrive N8 will not work at all on v20 on my PAL NES (Model NESE-001 GBR). It will get stuck on the OS init message initially or after a reset either a blank screen or "Error 62: Disk IO Error".

I have the Everdrive N8 Famicom model inserted via a Hyperkin 60-72 pin adapter and I am using a decent Sandisk Ultra 16GB Micro SD card which is being formatted with 32kb allocation unit size everytime. I even tried only copying the OS itself after a format and still get the same result!

This combination works flawlessly everytime when I try OS v16 though so clearly no hardware issues here.

When I use the Everdrive in my AV Famicom (Model HVC-101) it works for the most part expect there are a number of random IO errors and corrupt characters displayed on screen if I browse through the folders too quickly, it is like I have to wait a few seconds before attempting any operation. I am assuming the faster speed of the NTSC system is allowing it to actually work vs how it behaves on my PAL system but the timing must be really borderline.

All this talk about dirty contacts, voltage regulators etc is totally irrelevant IMO as it is clear that these issues do not exist under v16.  :o I do agree with some of the theories here that some timing changes have happened as it feels like the errors occur too quickly before the hardware has finished its processing / loading.

I have read a large number of posts from users here having exactly the same issues as me on true PAL hardware and it would appear things are also just as bad on the clone systems in PAL mode. Same goes for the menu issues on the AV Famicom so the results seem pretty consistent.

Also it is pretty clear from Mega Man 3 glitch that the MMC3 accuracy is greater in RC6 than RC7.

With the current issues I believe v20 RC7 to not be fit for a public release!  :( Which is a shame because everything else in RC6 seems pretty much spot on and it is what I am currently using on my AV Famicom despite the issues, It is just not working on my PAL system.

Hopefully Krikzz is reading all of this as he has only responded to some minor unrelated stuff while I would expect these particular issues to be taking priority!?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 11, 2018, 07:08 PM
Krikzz, is Mapper 99 getting fixed in next update? I mentioned it a while ago (including in PM) and even uploaded Vs. Excitebike in a previous post, but heard no word on it.

Is there any way to make the OS more stable? OS seems to have a hard time loading on some systems, even after a reformat. The loading issues don't work well with FDS and causes games to either lock up at the FDS logo, to have an error right afterward or lock up at another point during loading if the title screen loads. NES model 2 is the only system where I had this issue, but I did have some menu weirdness with the AV Famicom where black squares or garbage briefly appeared in the menu.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Spoonman on September 12, 2018, 01:52 AM
Probably a dumb question, but when upgrading from an older Everdrive N8 OS, to v20-rc7, do I keep the existing mapper files and copy the new files into the /MAPS folder?

Doing this would give me 32 RBF files instead of 16.

08/25/2018  01:50 AM            70,656 000.RBF
08/25/2018  01:50 AM            75,264 001.RBF
08/25/2018  01:50 AM            75,264 002.RBF
08/25/2018  01:50 AM            70,656 003.RBF
08/25/2018  01:50 AM            64,000 004.RBF
08/25/2018  01:50 AM            69,632 005.RBF
08/25/2018  01:50 AM            74,240 006.RBF
07/04/2017  11:36 AM            56,320 009.RBF
08/25/2018  01:50 AM            65,024 019.RBF
08/25/2018  01:50 AM            70,656 021.RBF
07/04/2017  11:36 AM            59,392 022.RBF
07/04/2017  11:36 AM            58,368 024.RBF
08/25/2018  01:50 AM            88,064 027.RBF
07/04/2017  11:36 AM            56,320 028.RBF
07/04/2017  11:36 AM            56,832 032.RBF
07/04/2017  11:36 AM            57,344 033.RBF
08/25/2018  01:50 AM            87,040 037.RBF
08/25/2018  01:50 AM            73,728 056.RBF
07/04/2017  11:36 AM            57,344 064.RBF
07/04/2017  11:36 AM            67,584 065.RBF
08/25/2018  01:50 AM            64,512 069.RBF
08/25/2018  01:50 AM            79,360 085.RBF
07/04/2017  11:36 AM            60,416 090.RBF
07/04/2017  11:36 AM            66,048 118.RBF
07/04/2017  11:36 AM            56,832 186.RBF
07/04/2017  11:36 AM            64,000 249.RBF
07/04/2017  11:36 AM            69,120 250.RBF
07/04/2017  11:36 AM            60,928 251.RBF
07/04/2017  11:36 AM            62,976 252.RBF
07/04/2017  11:36 AM            60,928 253.RBF
08/25/2018  01:50 AM            70,656 254.RBF
08/25/2018  01:50 AM            58,368 255.RBF

Also, should I have RBF files for each supported mapper, or do they support multiple mappers per RBF file.
I'm not really familiar with the whole mapper system on these carts.
Thanks
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 12, 2018, 03:11 AM
Don't bother keeping the old files, it's recommend to delete the EDFC folder and replace it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 12, 2018, 04:33 AM
My guess is that dropping the resistance value (mine is 47K, for instance) would amplify the expansion audio signal, which is why having a potentiometer would both allow you to increase the volume of the expansion audio, as well as balance it as needed depending on the source (real cart or EDN8).  If I'm not mistaken, a real Famicom uses somewhere in the range of a 100K resistor.  Dropping that value should give a louder signal, at the expense of having real expansion audio carts sounding too loud (which is why a pot is a better choice if you're dealing with multiple sources).

See this topic:  https://krikzz.com/forum/index.php?topic=692.0
can you show a photo of where is located the resistance that control chip audio? thanks

you have installed a pot or not?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 12, 2018, 04:39 AM
@oilvil
You are confusing the feedback resistor in the output amplifier every famicom has we are talking about, with the NES expansion audio mod, two completely different things.

@Sarge
Yes, 47k is what a HVC-GPM-02 has, 100k on the HVC-CPU-01 to -08.
Arnold101 is wrong about the noise floor, since the output amplifier is the last in the audio chain thus will lower the noise along with the audio.
Putting a pot instead the 100k will indeed have the desired effect.
i want to install the pot. is 100k i need? can you show wich resistor is on the famicom pcb?



Famicom stock channels get mixed through resistors, then go to an inverter gate with a feedback resistor (R7) that acts like an amp. It then goes to pin 45. If the game has stock audio there's a bridge that goes to pin 46, if not it's mixed to extra channels in the cart then goes to pin 46, and from there it goes to the RF unit.

100k is the original value, later revisions changed the value.

Lowering R7 lowers the stock channels volume.
Note that you can't apply that as-is to AVFamicom (for extra channels mixing) because the inverter in it has lower voltage maximum.
SO...the resistor is NOT for chip audio but for stock channels? So nothing here can boost the chip sound.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Spoonman on September 12, 2018, 05:50 AM
Don't bother keeping the old files, it's recommend to delete the EDFC folder and replace it.

OK, thanks.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 12, 2018, 07:07 PM
Okay, so apparently the expansion audio mod for the NES, and the Famicom mod necessary would be two different things.  I've done the former, not the latter.

It sounds like for the NES, you would want to reduce the resistor value, which would increase the volume of the expansion channel.

For the Famicom, if R7 controls the stock audio channels (but not the expansion), then the solution is instead to lower the stock channels audio level to that of the expansion cart.  Then you can just increase the volume on your TV.

Someone correct me if I've got this wrong here.  I'm also not sure which direction does the lowering on a Famicom system (increased or decreased resistance).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on September 12, 2018, 08:02 PM
Okay, so apparently the expansion audio mod for the NES, and the Famicom mod necessary would be two different things.  I've done the former, not the latter.

It sounds like for the NES, you would want to reduce the resistor value, which would increase the volume of the expansion channel.

For the Famicom, if R7 controls the stock audio channels (but not the expansion), then the solution is instead to lower the stock channels audio level to that of the expansion cart.  Then you can just increase the volume on your TV.

Someone correct me if I've got this wrong here.  I'm also not sure which direction does the lowering on a Famicom system (increased or decreased resistance).

a decrease in the resistor value = a large amplitude and current = that is, a louder sound.
 but alas: reducing the volume of Apu (five-channel sound of the processor) - and forcibly increasing the volume on TV - can increase the unpleasant background at a frequency of 50Hz (buzzing), from which there is no cure ...

I repeatedly tried. no pleasure ... if physically - your console very weakly transmits the sounds of additional. extension - look for the revision of the console - for example, 1989, HVC - CPU-GPM-02 ... usually the case is yellow, and ahead on the red strip - the sign I: I: (FF, famicom family) ... it costs, most often, is cheaper on eBay than older samples. the current firmware is excellent, even steeper than emulators - it reproduces the music of Gimmick!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 12, 2018, 08:58 PM
For the Famicom, if R7 controls the stock audio channels (but not the expansion), then the solution is instead to lower the stock channels audio level to that of the expansion cart.  Then you can just increase the volume on your TV.
That's correct.

Someone correct me if I've got this wrong here.  I'm also not sure which direction does the lowering on a Famicom system (increased or decreased resistance).
Lower R7 resistor will produce quieter internal audio only.
R7 is a negative feedback resistor in an op-amp loop.
Older Famicoms (HVC-CPU-01 to 08) have 100k resistor that produces louder internal audio, while GPM-01 and 02 produce quieter internal audio with 43k resistor.
All expansion audio games including the newer Gimmick! and Just breed were designed on the older Famicom with 100k resistor.

* Please don't quote this post.

(http://www.mediafire.com/convkey/25b2/mwtfb2036z1zf10zg.jpg)
(http://www.mediafire.com/convkey/766f/ulfqhw4yciqc8bzzg.jpg)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 13, 2018, 03:33 AM
Okay, so apparently the expansion audio mod for the NES, and the Famicom mod necessary would be two different things.  I've done the former, not the latter.

It sounds like for the NES, you would want to reduce the resistor value, which would increase the volume of the expansion channel.

For the Famicom, if R7 controls the stock audio channels (but not the expansion), then the solution is instead to lower the stock channels audio level to that of the expansion cart.  Then you can just increase the volume on your TV.

Someone correct me if I've got this wrong here.  I'm also not sure which direction does the lowering on a Famicom system (increased or decreased resistance).

a decrease in the resistor value = a large amplitude and current = that is, a louder sound.
 but alas: reducing the volume of Apu (five-channel sound of the processor) - and forcibly increasing the volume on TV - can increase the unpleasant background at a frequency of 50Hz (buzzing), from which there is no cure ...

THIS.


lowering the apu sound is USELESS. You got only a low famicom volume, forcing you tu increase volume on tv and hear a lot of interference/noise sound in the tv because input sound is too much low.

apu sound is on the ideal value, everdrive chip sound NOT.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 13, 2018, 08:18 AM
Quote from: Arnold101
apu sound is on the ideal value, everdrive chip sound NOT.

Very very Wrong.

The original famicom (and AV Famicom) audio output is out of consumer audio specifications which is 0.447vAC peak.
Nintendo tried to fixed that in GPM-0x (FF) original famicoms once the new consumer VCCI (FCC equivalent) standard was declared and lowered the resistor to 43k to lower the overall volume to be in spec, but still is too loud and out of specification with the lower resistor value.
The AV Famicom is also loud and out of consumer audio specification.
Any modern DVD/BluRay player will have much lower audio output compared to the AV Famicom and obviously the original Famicom.

Now that you are properly informed Arnold101, how about suggesting a solution instead of complaining that everything is not to your liking?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 13, 2018, 01:57 PM
james i'm not the only one that say the everdrive chip sound is too much low on famicom.
Famicom have low chip sound when using original carts? NO. So is not the famicom the culprit here. I have a fantastic sound when using my famicom, instead very very low when using the everdrive exp chips. Everyone knows that you are a fanboy of everdrives and sd2snes so you never talk bad about these, but i'm not like you. Also i haven't a av famicom like you so i can use that to fix all my problems. You can't understand so. 

Everdrive chip sound is low and that is a FACT on the famicom.


PS. also what you quoted of all my post? only where i talk bad of the everdrive....no words.

Let's add it again: lowering the apu sound is USELESS. You got only a low famicom volume, forcing you tu increase volume on tv and hear a lot of interference/noise sound in the tv because input sound is too much low.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on September 13, 2018, 04:38 PM
Look, I don't care who is right, because it's already established that the electronics on the N8 can't produce louder sound without modification. Since the v20 operating system obviously can't modify the hardware, the discussion is massively distracting from the actual thread topic.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 13, 2018, 10:56 PM
ALWAYS test on real hardware first.
FPGA based emulation boxes like SuperNT and AVS may have incompatibilities.
The last thing we want is to confuse the developer (KRIKzz) with something that is not caused by the N8 but the emulator.
I have 2x AV Famicoms and 1x Original Famicom, all run the N8 fine with no errors.

For now we have these bugs with v20 (RC6/7):
Mapper 189 broken (MMC3 clone), (N8 points to 187).
Mapper 90 broken.
Mapper 99 broken (VS system games).
Mapper 219 broken (MMC3 clone).
Mapper 189 works if you are using the Master Fighter 3 (Unl).nes ROM with CRC of 63E2844E, but the original Street Fighter II World Warrior ROM with CRC of 96CE586E, will not work.
Mapper 90 works too, but Tekken 2 will soft lock on a black screen after picking a fighter with music still playing.

Here's a post with various issues listed. There's also the IO errors that affect some hardware. I only get them on an official US model 2 NES, but there have been reports of them occurring on official PAL NES and official NTSC model 1 NES, as well, telling by previous posts in this topic. The sort feature is buggy and can cause issues with fragmentation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on September 14, 2018, 01:44 AM
ALWAYS test on real hardware first.
FPGA based emulation boxes like SuperNT and AVS may have incompatibilities.
The last thing we want is to confuse the developer (KRIKzz) with something that is not caused by the N8 but the emulator.
I have 2x AV Famicoms and 1x Original Famicom, all run the N8 fine with no errors.

For now we have these bugs with v20 (RC6/7):
Mapper 189 broken (MMC3 clone), (N8 points to 187).
Mapper 90 broken.
Mapper 99 broken (VS system games).
Mapper 219 broken (MMC3 clone).
Mapper 189 works if you are using the Master Fighter 3 (Unl).nes ROM with CRC of 63E2844E, but the original Street Fighter II World Warrior ROM with CRC of 96CE586E, will not work.
Mapper 90 works too, but Tekken 2 will soft lock on a black screen after picking a fighter with music still playing.

Here's a post with various issues listed. There's also the IO errors that affect some hardware. I only get them on an official US model 2 NES, but there have been reports of them occurring on official PAL NES and official NTSC model 1 NES, as well, telling by previous posts in this topic. The sort feature is buggy and can cause issues with fragmentation.
It's worth noting that the severity of the IO errors varies widely on hardware that suffers from it. Seems to range from just needing to browse the menu kinda slowly, to not being able to load the operating system at all.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: rw9 on September 14, 2018, 03:43 AM
I am very much enjoying this update to the everdrive n8 os, but I have a question about the mapper table image: On the table, why is mapper 114 marked as "not exist"? It's somewhat false since it's the mapper number associated with SuperGames' own mapper, which is a variant of the MMC3, that was used in their original games, like Aladdin and Lion King. It can cause some confusion that both games have mapper hacked versions to run them on some more standard mapper (probably another MMC3 clone), but those versions lack certain features from the original versions (for example, the bonus stages in Lion King). When I try to run Lion King through my everdrive, even with this latest OS, the game still crashes when it tries to load up the first stage.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on September 14, 2018, 03:58 AM
I am very much enjoying this update to the everdrive n8 os, but I have a question about the mapper table image: On the table, why is mapper 114 marked as "not exist"? It's somewhat false since it's the mapper number associated with SuperGames' own mapper, which is a variant of the MMC3, that was used in their original games, like Aladdin and Lion King. It can cause some confusion that both games have mapper hacked versions to run them on some more standard mapper (probably another MMC3 clone), but those versions lack certain features from the original versions (for example, the bonus stages in Lion King). When I try to run Lion King through my everdrive, even with this latest OS, the game still crashes when it tries to load up the first stage.
He's been getting to them as this recent change brought the "not exist" mappers from 89 to 76. The mappers he doesn't need to support are Mappers 6, 8, 17, 84, and 100. Those are all copier mappers. I've been wanting all the Hummer Team and SuperGame mappers
to be implemented too.
Of course, there are people here with bad attitudes around here, who think that these games should never be supported, just because they are all pirate games and assume all of them are bad, when a lot of officially licensed games are a lot worse. It's similar how the MAME team chose to emulate, not only officially released arcade games, but also bootlegs derived from them.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 14, 2018, 05:11 AM
It's worth noting that the severity of the IO errors varies widely on hardware that suffers from it. Seems to range from just needing to browse the menu kinda slowly, to not being able to load the operating system at all.

It interferes with FDS games on the NES model 2, which have a hard time loading, but still lets me play most games.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on September 15, 2018, 06:11 PM
james i'm not the only one that say the everdrive chip sound is too much low on famicom.
Famicom have low chip sound when using original carts? NO. So is not the famicom the culprit here. I have a fantastic sound when using my famicom, instead very very low when using the everdrive exp chips. Everyone knows that you are a fanboy of everdrives and sd2snes so you never talk bad about these, but i'm not like you.[/b]

To be fair, everyone should be a fanboy of the SD2SNES. That cart is basically flawless, and its amazing that it was ready to be compatible years in advance with future developments like FX and SA1 support.

The N8 on the other hand is a very limited piece of hardware as all of this has been making clearer, though it's still a great tool. Personally, more than OS updates for a limited hardware, I look forward to a hardware revision with no IO errors and proper sound output for all Famicom and NES versions (and if possible also the main FPGA consoles).

I do relate to your passion for the original Famicom sound though. Anyone who has never heard Gimmick or Akumajou Densetsu original cartridge on old OG Famicom is missing out. Even if it is out-of-spec, it just sounds so good.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on September 17, 2018, 06:58 AM
james i'm not the only one that say the everdrive chip sound is too much low on famicom.
Famicom have low chip sound when using original carts? NO. So is not the famicom the culprit here. I have a fantastic sound when using my famicom, instead very very low when using the everdrive exp chips. Everyone knows that you are a fanboy of everdrives and sd2snes so you never talk bad about these, but i'm not like you.[/b]

To be fair, everyone should be a fanboy of the SD2SNES. That cart is basically flawless, and its amazing that it was ready to be compatible years in advance with future developments like FX and SA1 support.

The N8 on the other hand is a very limited piece of hardware as all of this has been making clearer, though it's still a great tool. Personally, more than OS updates for a limited hardware, I look forward to a hardware revision with no IO errors and proper sound output for all Famicom and NES versions (and if possible also the main FPGA consoles).

I do relate to your passion for the original Famicom sound though. Anyone who has never heard Gimmick or Akumajou Densetsu original cartridge on old OG Famicom is missing out. Even if it is out-of-spec, it just sounds so good.
SD2SNES is not flawless as you claim. The FPGA is ancient, when compared to what is currently out on the market. SA-1 BARELY fits in there as is. I'm surprised it fits in there at all, to be very honest.

IO errors are something that are unavoidable, when it comes an OS and an SD card. New hardware revisions would be completely irrelevant, in that regard. The only upgrades the N8 needs, is newer FPGA (possibly) and bigger PRG and CHR SRAMs for large games, official or otherwise. Aside from that, the N8 works great. I've had mine since 2013/2014 and I've never once had a problem with it.

Also, fanboyism? Really?? That is something that is completely unnecessary.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 17, 2018, 08:08 AM
The IO errors don't seem to be caused by the SD card itself, but from the ED having a hard time reading the SD card on some NES revisions. They don't occur on all NES revisions and still occur after multiple reformats.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dreimer on September 17, 2018, 10:33 AM
SD2SNES is not flawless as you claim. The FPGA is ancient, when compared to what is currently out on the market. SA-1 BARELY fits in there as is. I'm surprised it fits in there at all, to be very honest.

IO errors are something that are unavoidable, when it comes an OS and an SD card. New hardware revisions would be completely irrelevant, in that regard. The only upgrades the N8 needs, is newer FPGA (possibly) and bigger PRG and CHR SRAMs for large games, official or otherwise. Aside from that, the N8 works great. I've had mine since 2013/2014 and I've never once had a problem with it.

Also, fanboyism? Really?? That is something that is completely unnecessary.

Xilinx Spartan3 is not outdated as it's still sold. The only thing causing trouble is the RAM used on it as this is starting to be difficult to find. Anyways, back to topic.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on September 17, 2018, 07:37 PM
SD2SNES is still easily the best flash cart I own.  Not saying that the EDN8 isn't fantastic as well, but it has a lot more quirks when upgrading.  I'll also readily admit that due to having so many mappers on NES, emulating them properly is also quite a challenge.

Anyway, the v20 updates have definitely brought a ton more functionality, much as the SD2SNES now has Super FX and SA1.  I do hope some of the SD card errors folks are running into can be solved, though!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 19, 2018, 06:20 AM
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now

Have you tried the AVS in PAL mode using the 1.30 final firmware? I also had issues with NES model 2 using the FC to NES adapter from Stone Age Gamer (seems to be a honeybee clone).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: polyh3dron on September 19, 2018, 04:39 PM
As far as I can tell, the latest beta's FDS audio is spot on with my AV Famicom, at least with VS Excitebike.

Well done.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 20, 2018, 07:48 AM
Falsion still has some minor modulation bug that appeared in RC4 when Metroid was fixed, but aside from that FDS audio is indeed almost perfect.
I hope that KRIKzz did not disappear for three months like he did from May to August...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on September 23, 2018, 01:09 AM
yeah ::)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on September 23, 2018, 01:32 AM
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now

What would you need in order to resolve the issue? It is literally unusable on my PAL system here, I am thinking it would be dirt cheap to purchase an old working PAL unit to replicate the issue and donate it for the cause!

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 25, 2018, 10:00 AM
RC7 is causing some confusion. MMC3 is broken in it, but it seems it is getting used by default since it's the latest.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on September 25, 2018, 06:00 PM
I have noticed graphical glitching with NES Codename: Viper. This is just playing the game without any save state practice. I tried it on OS v.15 and the glitching is still there. Not sure if it is a mapper issue or not. It is a MMC3 mapper.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: CLChambers00 on September 26, 2018, 02:49 PM
Another said that v16 works fine for Codename: Viper, and I confirm that it works fine as well. Something that happened between v16 and v20 that causes these graphical glitches. Wasn't the MMC3 mapper improved? Both rc7 and beta 2 I tried and both had these glitches. I did not try any of the other v20 versions.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on September 26, 2018, 03:09 PM
Try using RC6 of OS Version 20 instead of RC7.  MMC3 actually got borked in RC7 due to some confusion.  Try using RC6 and see if that changes anything.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 26, 2018, 03:10 PM
Codename: Viper work fine here, I see no glitches with OS20 RC6.
Tested on AV Famicom and original HVC-CPU-07 Famicom.

I do see glitches on Micro Machines (Camerica) on the original famicom but not on the av famicom.
Also, my original famicom scrambles the colors when loading state with any game, but not when playing normally.
The original famicom has older CPU+PPU revisions, where the av famicom has the newest.

This advice is getting repetitive, but did you format the sd card before copying the new EDFC folder?

-
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: steve1515 on September 26, 2018, 03:38 PM
This advice is getting repetitive, but did you format the sd card before copying the new EDFC folder?

Maybe some one could write up a good how-to for "How to Update EDN8 to New OS" in a new thread and pin it to the N8 forum so it could be easy to find for future users.  ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Lordofpixels03 on September 26, 2018, 08:55 PM
Also, my original famicom scrambles the colors when loading state with any game, but not when playing normally.
The original famicom has older CPU+PPU revisions, where the av famicom has the newest.

I get the same result (not on every game) with the messed up colors after loading a save state. The only difference is that i'm playing on a Twin Famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 26, 2018, 09:41 PM
Another said that v16 works fine for Codename: Viper, and I confirm that it works fine as well. Something that happened between v16 and v20 that causes these graphical glitches. Wasn't the MMC3 mapper improved? Both rc7 and beta 2 I tried and both had these glitches. I did not try any of the other v20 versions.

Only two posts up before yours, I mentioned that RC7 is broken. Please don't use it. RC4-6 are more stable (6 only adds the ability to turn expansion volume up to 200%) and the first post in this topic recommends 4 if you see white artifacts (though I don't have them on RC5 or RC6).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 27, 2018, 08:22 AM
RC7 is NOT broken, it has very slightly different timing to MMC3 that's less accurate than RC6.
RC7 should NOT break any games that was (if) already broken with RC6.
RC7 was an attempt to fine tune MMC3 but was unnecessary, since RC6 is very accurate already.
I hope that clears up the confusion about RC7.

-
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on September 27, 2018, 03:40 PM
Codename: Viper work fine here, I see no glitches with OS20 RC6.
Tested on AV Famicom and original HVC-CPU-07 Famicom.

I do see glitches on Micro Machines (Camerica) on the original famicom but not on the av famicom.
Also, my original famicom scrambles the colors when loading state with any game, but not when playing normally.
The original famicom has older CPU+PPU revisions, where the av famicom has the newest.

This advice is getting repetitive, but did you format the sd card before copying the new EDFC folder?

-

AFAIK Micro Machines even with the original cart works weel ONLY with a particular revision of the Nes. Maybe, even only an european revision.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on September 27, 2018, 05:34 PM
Let me definitively answer the Micro Machines issue once and for all.  Whether Micro Machines exhibits glitches or not on a Nintendo-made console depends on the revision of the PPU contained inside that console.  If you have a system with a Revision A, B, C, D or E 2C02 PPU, you will see the glitches.  If you have a Revision G or H 2C02 PPU, you won't.

Most front loader NESs use revision G PPUs.  All top loader NESs use revision G or H, and all AV Famicoms use revision H.  Older Famicoms can use any revision from A-G, but E is the most common on systems that still work.  Newer Famicoms (with a VCCI label on the bottom) are revision G. Non-turbo Twin Famicoms can come with an E or a G, turbo Famicoms are G.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 27, 2018, 05:55 PM
Excellent, thank you very much Great Hierophant!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on September 27, 2018, 06:59 PM
Also, the same background color corruption James-F observed in his Famicom occurs in my Famicom and our consoles use the same PCB (HVC-CPU-07), CPU (2A03E) and PPU (2C02E) revisions. 

Finally, it is a mistake to say that RC7's MMC3 is broken.  RC6 and RC7 illustrate alternative behaviors when it comes to the start of the scanline flicker in Mega Man 3, and both can be demonstrated with real cartridges and Nintendo-made consoles.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 27, 2018, 07:08 PM
Also, the same background color corruption James-F observed in his Famicom occurs in my Famicom and our consoles use the same PCB (HVC-CPU-07), CPU (2A03E) and PPU (2C02E) revisions. 

Finally, it is a mistake to say that RC7's MMC3 is broken.  RC6 and RC7 illustrate alternative behaviors when it comes to the start of the scanline flicker in Mega Man 3, and both can be demonstrated with real cartridges and Nintendo-made consoles.

Thanks for the information. My mistake about it being broken, but RC7 does lock up with some games on AVS (though that's FPGA simulating hardware), which is something that didn't happen with previous builds (including non-RC builds).

I couldn't even get my Micro Machines cart to work on my front loading NES since the NES keeps resetting/blinking. It works fine on the top loading NES, though.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 28, 2018, 06:20 AM
Also, the same background color corruption James-F observed in his Famicom occurs in my Famicom and our consoles use the same PCB (HVC-CPU-07), CPU (2A03E) and PPU (2C02E) revisions. 

I should mention that Great Hierophant is talking about stave states, when loading state with an older original famicom.
As he said, the most common American NES is newer Rev.G and H, while the most common Japanese Famicom is Rev.E.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 28, 2018, 07:54 AM
MM mention had to do with the earlier posts and, it wasn't related to the revision of the NES. I heard the system resetting (though from what I see before it resets, it doesn't seem to have glitched graphics) is a common thing with some systems (my fc to nes adapter has the same issue). Possibly an issue with getting the cart to fit properly into the system, rather than the game itself, though Quattro Adventure plays fine.

I don't remember seeing any glitches with MM when playing on the everdrive, but I did get a glitched title screen when I used a NES to FC adapter on the AV Famicom with an actual cart, if I remember correctly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on September 28, 2018, 08:31 AM
MM mention had to do with the earlier posts and, it wasn't related to the revision of the NES.

Actually it was and is related to the PPU revision as noted by Great Hierophant, why do you say it wasn't?
Micro Machines AND save state color glitches both related to console (CPU+PPU) revision.

Whether Micro Machines exhibits glitches or not on a Nintendo-made console depends on the revision of the PPU contained inside that console.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on September 28, 2018, 08:57 AM
MM mention had to do with the earlier posts and, it wasn't related to the revision of the NES.

Actually it was and is related to the PPU revision as noted by Great Hierophant, why do you say it wasn't?
Micro Machines AND save state color glitches both related to console (CPU+PPU) revision.

Whether Micro Machines exhibits glitches or not on a Nintendo-made console depends on the revision of the PPU contained inside that console.

I was saying that the Micromachines NES carts can reset on front loading NES either due to the cart not fitting properly or the lockout chip. I was saying that my mentioning of MM is not related to revision of the NES, not that the glitches weren't related. Anyway, my point was to point out that there's an issue with the actual MM carts besides the glitching that only occurs on some FC revisions.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: soulspawn on September 29, 2018, 02:45 PM
Hi everyone.

Tested Micromachines on my PAL Nes, works flawlessly.

Back to OS v15, since MegaMan 2 keeps crashing or freezing before completing any stage with newer OS.

Only thing missing on v15 is the glitch with Castlevania III (PAL or NTSC) on Sunken City stage (Fixed on v20).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Listai on October 03, 2018, 12:14 AM
Just adding to the chorus that on my hidefnes modded AV Famicom my N8 is really unstable on the latest beta with many games not booting at all.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Proxima on October 05, 2018, 05:45 AM
I switched to beta to get upgraded audio for FDS which works great, i can now play doki doki panic. Yay !

However, It comes with instability with games freezing to graphic glitch mostly on MMC3 (Super C). So i went from V20 R7 to R6, R5, R4 and with each version problem reappear. When I was on v14 i never encountered any issue since I got my N8. So now im testing version 16 and I will see how it goes.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: yojc on October 05, 2018, 08:08 PM
A very minor nitpick - the "reset to game" option doesn't seem to work with the Ultimate Stuntman, the game just keeps going after I let go of the reset button, albeit with most sound channels muted. Doesn't bother me at all, just curious as to why that happens.

AV Famicom, No-Intro romset, EDN8 OS v20 RC7 (I haven't tested the other OS releases)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: bigladiesman on October 13, 2018, 09:51 PM
I have an important question: Every time I upgrade my N-8 to OS20, many games stop working and I end up downgrading again and again. Is it because I play on a Famiclone (A Retro-Bit RES to be specific)?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Listai on October 15, 2018, 01:13 PM
I formatted my sd card and have had much more success with a clean install on rc7.

I do have a question though - with a hidefnes install is it possible to use the n8 expansion audio or am I stuck with Kevtris’ implementation?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on October 16, 2018, 06:17 AM
MMC3 is more accurate on RC6 (RC7 locked up for me on AVS) and it's recommended to use RC4 if you have the white/black specs on RC5 or 6 (which I didn't have).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flamepanther on October 20, 2018, 12:32 AM
I formatted my sd card and have had much more success with a clean install on rc7.

I do have a question though - with a hidefnes install is it possible to use the n8 expansion audio or am I stuck with Kevtris’ implementation?
Stuck unless you use the analog audio outputs.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: perman2go on October 24, 2018, 04:44 AM
I am a Japanese Everdrive user.
I am sincerely grateful for the wonderful update!
Correspondence to the extended sound source is really wonderful.

I am one person who thinks of V20 IO error problem, voltage is the cause.
I am glad that the case I experienced is helpful for something.

[Actual machine activation status]
First of all, I tried to start Everdrive with portable compatible machine 1 (FC-Portable, battery-driven), but it did not start. However, when the power was turned on for about 10 minutes, the menu was activated. Therefore, I started the portable compatible machine 1 with the AC adapter. The activation rate is 90%. However, IO errors occur frequently in menu move, selection, ROM loading.

Next, I tried to start up Everdrive with a portable compatible machine 2 (pokeFAMI LIGHT, battery-powered), but it did not start up again. Likewise, if you turn on the power for about 10 minutes, the menu will gradually start up.
Nothing is displayed → OS Init → IO Error / 52 → Error 10 → Action!
IO errors also occur frequently afterwards.

Of course, Famicom and Twin Famicom will start 100%.
I do not have a new NES.

[Voltage measurement]
Since there is a significant difference in the starting condition, the voltage between GND - VCC (+ 5V) was measured and it became as follows.
1 Startup rate 100%
Twin-Famicom · · · 5.05 V

2 Boot rate 90%
Portable compatible machine 1 AC adapter drive · · · 4.4 V

3 Boot rate 0% to 50% (After turning on the power for over 10 minutes)
Mobile compatible machine 1 Battery operated · · · 3.8 V
Mobile compatible machine 2 Battery operated ··· 3.8 V

Obviously there seems to be a start-up difference with voltage!

[Modification]
My favorite is to operate Everdrive with a portable compatible machine 2 and to enjoy a wonderful expanded sound source, so I modified the portable compatible machine 2.
It is a remodeling that makes GND-VCC (+ 5V) closer to one with a startup rate of 100%.
By the way, I have little knowledge about electronic circuits.
The portable compatible machine 2 has a built-in voltage regulator circuit, and the place where the regulated power supply is currently set at 3.8 V is changed to 5 V in voltage.

[result]
With portable compatible machine 2, Everdrive has started to operate steadily!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on October 24, 2018, 08:30 AM
The Everdrive N8 has AMS1117 3.3v and 1.2v regulators inside which require stable 5.0v power from a LM7805 regulator inside the Famicom/NES consoles.
When the NES console is powered up it might not be 5.0v till the capacitors charge up, hence the Everdrive N8 might not load properly if the console was powered down for some time.
If I get the error I will power down the console and power it up again, then everything will boot normally.

4.4v and 3.8v from the battery powered portable consoles is NOT good for the N8 since its internal regulators require at lease 1.5v above their rated values.
For example: 3.3v+1.5v=4.8v, so at least 4.8v for the 3.3v regulator in the N8 to work correctly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Xtrasmiley on October 29, 2018, 07:48 AM
Is the final version getting close to release?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on November 03, 2018, 08:05 AM
This just was mentioned on best of nes marathon. I didn't found this reported anywhere on everdrive forum. So if this a repeat then i'm sorry.

Defender of the Crown game have inaccurate catapult sound effects on everdrive. On real cart and emulators catapult makes like chacka chacka chacka sounds. And on everdrive it makes straight psshhhhhhhh noise (no separate chacka chacka chacka sounds)
I tested same rom on everdrive v20 R7 and emulator and difference are there. So it isn't caused by different rom versions. Here is examples of the sounds:

https://youtu.be/cMJwAXHfRm4?t=93 - everdrive
https://youtu.be/3Ph1H56mNXY?t=67 - real cart

Also, Defender of the Crown are mmc1 game.

edit: if it's necessary i can post everdrive savestate for that part of the game. Makes testing easier
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on November 03, 2018, 09:20 AM
This is really strange since MMC1 does not produce sound on its own.
It could be that MMC1 emulation on the N8 does not send data to the NES correctly.
People have noticed sound (changing pitch) issues with Adventure Island 1 which also does not have expansion audio.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on November 07, 2018, 12:00 AM
Does this happen on RC4-6, as well? RC7 made an unnecessary change to MMC3 and broke AVS compatibility.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on November 08, 2018, 10:26 PM
Just wondering if ever mapper 30 would be in an official krikzz firmware update in any near future? Mr. Krizz
 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NewRisingSun on November 09, 2018, 09:28 PM
I am pretty sure that Koh1Fds's problem is due to incorrect power-up state of the NES sound registers. At a minimum, the menu should write $00 to $4017 before jumping to a game's reset handler. Register $4017 affects the envelope counter in the sound card channels. Defender of the Crown is one game that does not initialize that register, so the power-up state matters.

My issue:
Waixing's Journey to the West II randomly crashed occasionally with RC6, and now crashes after just a few seconds (though not always in the same spot) with RC7. (The game will crash on a NTSC console when facing the first boss due to bad game programming, but should run perfectly until that.) There are also occasional colorful lines on the screen.

Also, Kasheng's Super Donkey Kong 2 (PRG CRC 0x0AE5B57F, overall CRC 0x6FB28AF7, depicted here (http://bootleggames.wikia.com/wiki/Super_Donkey_Kong_2)) somehow displays incorrect mirroring on the Everdrive N8. There are several ROM versions of this, but the bug happens on all of them, making the game unplayable.

Edit: Added link so it becomes clear which game I am talking about.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 09, 2018, 10:39 PM
I am pretty sure that Koh1Fds's problem is due to incorrect power-up state of the NES sound registers. At a minimum, the menu should write $00 to $4017 before jumping to a game's reset handler. Register $4017 affects the envelope counter in the sound card channels. Defender of the Crown is one game that does not initialize that register, so the power-up state matters.
Definitely sounds plausible, as we know other games are affected by the initial state for speed run purposes, like Final Fantasy.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NewRisingSun on November 10, 2018, 04:49 PM
Quote from: NewRisingSun
Waixing's Journey to the West II randomly crashed occasionally with RC6, and now crashes after just a few seconds (though not always in the same spot) with RC7.
(...)
Kasheng's Super Donkey Kong 2 somehow displays incorrect mirroring on the Everdrive N8.
After investigating this issue some more, I can report that adding "LDA #$80; STA $A001" to the game code through patching completely makes the crashes and the wrong mirroring go away. Apparently, the Everdrive N8 (RC7)'s MMC3 emulation goes nuts whenever the WRAM enable bit is not set by the game, especially if the game still accesses the $6000-$7FFF area (like Super Donkey Kong 2), but even if it does not (like Journey to the West II).

An issue that still persists with these games is that there is constant colorful noise in the picture. Normally, you could get away with saying that the cartridge connectors are just dirty, but since the noise does not appear with other games, that explanation is unlikely to be true --- cartridge connectors switch between clean and dirty with the same flash cartridge depending on which game is selected.

Please kindly investigate these issues. :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on November 11, 2018, 02:13 PM
That's not only mine issue as you can see. Also, i'm using 100% unmodified AV Famicom (console that was recommended on everdrive's buying page). Then make so everdrive's os properly initialize that address.

Also, that glitch was mentioned by YogiTheMonk. He said that if he uses original cart then everything sounds perfect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: VanishingVision92 on November 12, 2018, 04:27 PM
I'm encountering some strange crashing with a few Konami games. Over the past few weeks, Jackal, Bucky O'Hare, TMNT Manhattan Project, and Rollergames have suddenly crashed with the music freezing on one note. No preceding graphical glitches, just an instant crash. The frequency is also inconsistent, as in Rollergames crashed within five minutes of starting a game, but after resetting, I was able to play for much longer without anything happening. Is there something common here that I'm not aware of? I'm using RC7. In between these crashes, I've run several other games from other manufactures, and while nothing happened, I can't tell if a crash is around the corner because there's no pattern for when it does happen. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NewRisingSun on November 18, 2018, 01:45 PM
VanishingVision92's problem is the same problem as mine: MMC3 games that do not use WRAM, and therefore do not write $80 to $A001, will sooner or later freeze on v20 RC7. RC7 is therefore definitely not yet ready for release.

Another game affected by this is The Jetsons - Cogswell's Caper! (U.S. version).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Great Hierophant on November 18, 2018, 05:48 PM
VanishingVision92 also mentioned Jackal, which uses Mapper 2 and thus far more primitive.  Does that game have a spurious write to RAM at some point?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: yojc on November 19, 2018, 08:18 AM
I can confirm there's some issue with Jackal, in my case it doesn't even boot, it just stays on the grey screen.

AV Famicom, No-Intro romset, EDN8 OS v20 RC7
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NewRisingSun on November 19, 2018, 09:57 PM
I can confirm that Jackal will freeze at some random point during gameplay. Not booting at all suggests an incorrect ROM on the other hand; check the same ROM in a PC-based emulator for safety. Given that NoIntro only indexes the headerless ROMs, to my knowledge, I don't think pointing out that one used the NoIntro set is necessarily a sign of having good ROMs. Jackal has a correct headerless CRC32 of 0x1D5B03A5; the correct Mapper is 2, and the correct Mirroring setting is Vertical.

Quote from: Great Hierophant
Does that game have a spurious write to RAM at some point?
No. And the MMC3 games do not actually have to have spurious writes to crash; just the fact that WRAM is not enabled makes them crash, and patching them to enable WRAM (adding writing $80 to $A001) fixes the issue for the game that I have tried. Mapper 2 (UNROM) games never have WRAM, so there is nothing I can patch to enable it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 20, 2018, 12:15 AM
Hmm, I just ran into the Jackal problem myself.  I've finished it before on the EDN8, but just got to the last stage and it flat-out froze on me.  This is with RC6.  I last beat it on 5/23 of this year, so that means I was probably using beta 2 at that point.

I have no idea if some of the instability is caused by save states being enabled.  As I mentioned elsewhere, Time Lord is a game that behaves quite poorly with save states.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: F34R on November 20, 2018, 03:53 AM
I've been having the OS Init freeze issue trying ever v20 OS.  If I just change it back to v16, it loads proper and runs proper.  I've tried all the suggestions in multiple threads on how to fix it.  I even used two brand new SD cards to no avail.  Any suggestions would be greatly appreciated.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on November 20, 2018, 12:27 PM
I've been having the OS Init freeze issue trying ever v20 OS.  If I just change it back to v16, it loads proper and runs proper.  I've tried all the suggestions in multiple threads on how to fix it.  I even used two brand new SD cards to no avail.  Any suggestions would be greatly appreciated.

 :'(
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: F34R on November 20, 2018, 05:22 PM
I've been having the OS Init freeze issue trying ever v20 OS.  If I just change it back to v16, it loads proper and runs proper.  I've tried all the suggestions in multiple threads on how to fix it.  I even used two brand new SD cards to no avail.  Any suggestions would be greatly appreciated.

 :'(
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now


IO problems from the cart itself?  Like a hardware problem?
If I use the NT Mini, with rc7, it's working just fine.  If I use the original NES, its only working on v16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on November 20, 2018, 05:57 PM
Is it know what version of os are the best for AV Famicom if i don't care about fds sound?  ;D
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on November 21, 2018, 03:06 AM
I've been having the OS Init freeze issue trying ever v20 OS.  If I just change it back to v16, it loads proper and runs proper.  I've tried all the suggestions in multiple threads on how to fix it.  I even used two brand new SD cards to no avail.  Any suggestions would be greatly appreciated.

 :'(
I think that mentioned crashes relaterd to io problems. It looks like incorectly readed data from sd card. Unfortunately i cant reproduce this problem on my hardware, so it will not be fixed in v20. Users with io errors will be forced to stay at v16, at least for now


IO problems from the cart itself?  Like a hardware problem?
If I use the NT Mini, with rc7, it's working just fine.  If I use the original NES, its only working on v16.

I have the exact same issue on 2 systems. My PAL NES refuses to work with anything other than v16 (gets stuck on OS Init...) and my AV Famicom works but keeps showing IO errors etc, again no issues with v16, only issues on v20 on both systems. i've tested different SD cards etc and it is always same result .

Clearly an issue with the v20 code where something has to have been changed in regards to the file system handling due to it working perfectly with v16.

I know.i am not the only.one experiencing this issue and would happily.donate a system with the issue to get this resolved .

Not that I am moaning or have any right to demand anything but it has all gone very quiet from Krikzz. I can't see how this can ever move beyond beta / RC and get a proper release without this being addressed.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 23, 2018, 06:35 AM
Does anyone know which revision started seeing the random freezing in Konami games?  I'm considering reverting, although I kinda hate to.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Koh1Fds on November 23, 2018, 11:13 AM
I got random crash in "Donkey Kong Jr. no Sansuu Asobi" (game without mapper) on Rev 07, but i'm not sure if it's caused by Rev 07.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NOBODY on November 23, 2018, 08:12 PM
Does anyone know which revision started seeing the random freezing in Konami games?  I'm considering reverting, although I kinda hate to.

If you think there is a problem with the rev.7. Please try others revisions and let us know. It does make sense to do something to help the improvement.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 24, 2018, 01:25 AM
Does anyone know which revision started seeing the random freezing in Konami games?  I'm considering reverting, although I kinda hate to.

If you think there is a problem with the rev.7. Please try others revisions and let us know. It does make sense to do something to help the improvement.

It was a simple question for those that have been dealing with it for some time, since others have reported as such.  Don't know why you have to immediately jump to name-calling.  I'm sure I'll get around to testing when I get a chance.  I've done so in the past, including some issues other users have brought up.  In the meantime, I'd certainly appreciate it if you didn't just jump to the worst conclusions about a valid question.

(And for the record, for other folks here that care, I did finish Jackal with save-states disabled.  Whether that was sheer luck, or whether save-states being enabled are the problem, I don't know, due to what appears to be a non-deterministic bug.  So another question, for those of you experiencing issues:  did you have save-states enabled or not?)

EDIT:  Adding some feedback for Ultima: Quest of the Avatar.  The name screen tends to do some funky stuff.  It seems variable on exactly how it manifests, but on RC6, this is one of the states I got.  Didn't matter if I started from cold boot or not.  Also, no save-states enabled.  ROM is from Smokemonster set.

(https://i.imgur.com/81YRx6S.jpg)

EDIT 2:  For a bit, thought swapping the SD card worked for RC6, but it turns out, as in the past, the update didn't "take".  Can't just do the "folder rename and copy new EDFC" song and dance.  After doing a format on the new card, copying ROMs, and putting RC6 on there, same behavior as the other card.  I did a format each time, dropping firmware versions, and it appears that RC4 is the one that works fine for Ultima IV.  I'm currently reformatting the other card to give it a test there as well.  It's just taking longer because I have a lot of ROMs on there.  :(

EDIT 3:  Yep, reformat and install of RC4 on the original card is working well.  RC5 and RC6 exhibited the same behavior as the picture above.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on November 24, 2018, 07:50 AM
Ultima: Quest of the Avatar works fine on my AV Famicom with RC6, I can't reproduce the problem Sarge.

(http://www.mediafire.com/convkey/f812/28ck09x87tb09xezg.jpg)

Testing Jackal now, with savestates.
edit: Two levels with no freezing so far.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 24, 2018, 08:29 AM
Curious.  I wonder if, again, it's somehow holding on to an older mapper implementation.  I had to do the whole "reformat" song and dance to get it to actually take the update, but I think it finally did take hold.  I definitely know RC6 was barfing out on Ultima, so I just have to wonder if it's something with my NES revision.  I'm using a front-loader NES, with the only mod being the resistor for expansion audio.

Also, I have to wonder if it's something to do with this, given that I can produce it after RC4:

Quote
rc4/rc5:
1. FDS audio changes.
rc4 same as rc5, but but with minor changes in bus controller. rc4 mostly for Koh1Fds, check if something changes for your case

Could just be something is finicky, either with my system or the cart.  I know other folks are having SD card issues as well, but I haven't actually run into those myself outside of the usual upgrade issues.

As far as Jackal is concerned, I didn't actually end up getting the crash until the very last stage.  It just froze, and the music was stuck on the note it last played.  However, I blasted through it again, and had no issues clearing it this time.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on November 24, 2018, 08:40 AM
Finished Jackal with plenty of savestates, no freezing that I've noticed. ¯\_(ツ)_/¯
(http://www.mediafire.com/convkey/ddf7/zucxy8y9vmvy3hgzg.jpg)

EDIT:
Ultima: Quest of the Avatar works fine on my older Rev.F Original Famicom, which is older than all US NES (Re.G or H).

Sarge, what is your Bios and Cpld version of the N8 (Device Info screen)?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 24, 2018, 08:57 AM
Interesting.  Wonder what's causing the issue on my end and NewRisingSun?  I definitely just did the whole spare memory card thing again, and get the same results every single time.  RC4 is beautiful, RC6 not so much.  To be fair, RC6 had been working well for most everything else.  Has to be some weird edge case, or maybe something gets initialized differently on an AV Famicom.  I just don't know enough about the inner workings of the NES to hazard a guess.  I'll probably try one of my spare systems tomorrow and see if there's any difference.

(Also, I've clearly played through Jackal too many times.  If I keep this up, it's going to be my next "Contra" game where I feel like I need to make a no-death run!)

EDIT:  BIOS ver. 5, CPLD ver. 2.

Who needs sleep, anyway?  Pulled out two older systems, both of which need to be recapped at this point.  :(  Despite the video issues with both of them, one exhibited the same behavior, and my old childhood system worked perfectly with RC6.  Could be a sign something else is about to crap out on the one I'm using, or it could be something is just getting slightly out of spec with age.  Or maybe it's a motherboard variant causing the problem.  So it would seem the issue is hardware related, but whatever the changes are with RC4, they work to alleviate the symptoms.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 24, 2018, 08:26 PM
Apologies for the double post, but I figured I'd do so to keep this separate from the previous discussion.  I decided to give the rebalanced Ultima: Exodus a shot, and noted some random lines that occasionally appear on screen in a flickering manner on the EDN8.  I also tested the original ROM, and my original cart.  The original cart doesn't display this behavior.  I would assume this is tied to some of the other small quirks in the MMC1 implementation that I've seen reported.  (Or it could be my system, as seen last night, so has anyone else seen this behavior?)

Anyway, just so KRIKzz knows, I'm not complaining!  I figure reports like this are helpful, though, when he rolls back around to working on the OS.

EDIT:  OS v16 doesn't display this behavior.  Guessing it's the MMC1 fix mentioned in the release notes.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NewRisingSun on November 25, 2018, 12:05 AM
My device info: OS ver: 20, BIOS ver: 5, Cpld ver: 2
Console: Sharp Twin Famicom AN-505BK. Works beautifully with everything else, including previous Everdrive N8 OS versions. I'm not replacing it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: PalAndreew on November 25, 2018, 03:33 AM
My device info: OS ver: 20, BIOS ver: 5, Cpld ver: 2
Console: Sharp Twin Famicom AN-505BK. Works beautifully with everything else, including previous Everdrive N8 OS versions. I'm not replacing it.

I, too, all play delightfully: with any version of the OS (even RC7), all the games that were listed above are stable and excellently played, until the very finish.

But I must note: I had 4.85 volts in one oldest family(1984,CPU-07) , and occasionally there were failures , either artifacts on the N8 menu, or a hang ...

the tester showed the picture: when starting the cartridge - sometimes the voltage dropped to 4.4 volts for a split second ... the tester does not have more than 4 fps, therefore the detection is almost accidental.

 very important it is to know how powerful the power is, the tension.

At the moment, I am learning new toy Av-famicom ... in the power as much as 5.05 volts ... when "reset" is pressed - only a black background appears, there are no artifacts, squares, symbols, numbers on the background. but it can be - "H" cpu revision, or nature of the motherboard.

After long readings of this article on the forum, and at all: I can say timidly and uncertainly: A good and stable game: this is a lottery ... Or a commonplace user error.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 26, 2018, 02:24 AM
Ah, geez, think I figured out what was going on with Ultima: Exodus.  My SD card adapter looks like it was flaking out.  I thought it was the lock switch initially, which was loose and getting locked.  But I changed adapters and it's working as intended.  I was also getting lockups on Batman, but that seems to be working now as well after swapping adapters.

EDIT:  Or not.  Behavior is back.  Looks like it's a lucky power-on state causing it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: boogiemanspud on November 26, 2018, 04:14 AM
I loaded v20 RC7 onto my SD card today and am loving the "new" games I can play with the new mapper support.  I did notice when i press reset on my toploader, it won't go back to the ED menu.  Is this a known thing?  It's not a big deal at all but I thought I would mention it.  I'm not sure if it's a bug or just something since the firmware is still in beta.

EDIT: I tested in case it would help and it's also the same with a front loader and a famicom.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 26, 2018, 07:05 PM
You may want to try to reinstall the update.  I've run into this problem before as well.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: boogiemanspud on November 27, 2018, 04:57 AM
Hey, thanks for the suggestion, I tried it and it worked.  I don't know if this had anything to do with it, but I was trying to copy in my SAVE folder from a previous version.  I looked through and didn't really see anything there that I needed to preserve.  Loving this update!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: redgoo on November 28, 2018, 08:11 AM

I have the exact same issue on 2 systems. My PAL NES refuses to work with anything other than v16 (gets stuck on OS Init...) and my AV Famicom works but keeps showing IO errors etc, again no issues with v16, only issues on v20 on both systems. i've tested different SD cards etc and it is always same result .

Clearly an issue with the v20 code where something has to have been changed in regards to the file system handling due to it working perfectly with v16.

I know.i am not the only.one experiencing this issue and would happily.donate a system with the issue to get this resolved .

Not that I am moaning or have any right to demand anything but it has all gone very quiet from Krikzz. I can't see how this can ever move beyond beta / RC and get a proper release without this being addressed.

Same issue here. I've tried 6 different new SD cards now (Samsung and Sandisk in various versions and sizes) and I haven't found one that will work with v20. I've reformatted them fully, tried all the cluster sizes, loading files on in different orders, only loading a few files on, etc. and no go. They do work in V16 though. I asked a number of pages back if anyone could link a SD card that works in V20 that you can purchase new, but I got no responses. I'm also happy to donate to purchase a card to confirm the issue.

If someone can link a SD card that you can purchase that works in V20 it would be helpful for a bunch of us until there is a code fix in place.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on November 29, 2018, 01:35 AM
Are the games that run on the mappers newly supported from RC1 forward all romhacks only?

I've been sticking to beta2 since that one never had any issues with any SD card while also providing save states for almost all games (by far the biggest innovation introduced in OS v20 IMO). Doesn't seem to be worth trying an RC again if it's only romhacks. Maybe there are some gems among those hacks?

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on November 29, 2018, 05:44 AM
Other OSes made improvements to the FDS sound. RC6 added the ability to further increase the volume of the expansion sound up to 200 percent, but RC4 was the last fix to FDS sound AFAIK. I recommend "downgrading" from RC7 to RC4-RC6 after testing since all it does is change MMC3 in a way that breaks compatibility with some games on AVS. I hope Krikzz removes RC7 or updates it soon.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on November 29, 2018, 09:23 AM
RC7 made MMC3 worse, it should be removed.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on November 29, 2018, 07:22 PM
I never jumped to RC7 for that reason, although admittedly, he made the changes in RC7 in response to some of us (including me) noting some seeming timing discrepancies in the Mega Man 3 title screen.  What I didn't know is that that line's length can apparently vary just a smidge, but at the very least, on my cart, it matches what is in RC6.

For the time being, I'm back on RC4, simply because of the odd issues I was getting in Ultima IV.  I don't really need the changes in RC6 badly.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on November 30, 2018, 03:08 AM
It's been awile. wonder if he is going for another rev or just finish it up with the finished firmware. Most of the latest firmware is pretty good. Just a little bit more i guess.
I wonder he can put the rest of the mappers.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on November 30, 2018, 11:21 AM
First OS20 beta wave was in May, second was in August.
Will the the third (and final?) wave of beta/RC be in December?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on December 07, 2018, 06:19 PM
I have a retorusb avs , everdrive n8 and I've noticed that when I go to the main Menu of the AVS and return to the game cart and I get in turns black and I'm using the OS20 rc7 and this never happen on OS16 I could go to the main menu and go to the start cart and it takes me back to the everdrive OS.

UPDATE: OS20rc7

When I go back to the main meun of the retrousb avs interface and try to use its game genie and go back to the everdrive I get a back screen and when I use the OS16 non of this happens just though I would let the community know and if anyone is having the same problem as I am
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on December 07, 2018, 08:14 PM
Try reinstalling the firmware.  Sometimes it doesn't seem to take on my card, either.

Also, I would use RC4, RC5, or RC6.  RC7 doesn't play nice in some regards. (I think it breaks something in MMC3 due to some erroneous feedback given by users, including myself.  :()
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on December 07, 2018, 10:20 PM
Okay thanks I went back to the OS16 but I'll try to use them
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ShaolinZen on December 08, 2018, 07:55 PM
I'm new to everdrive and just getting it ready to set up. Which firmware version should I install?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on December 09, 2018, 01:42 AM
I would go with V20 RC6.  If that doesn't work well for you, try RC4.  If those don't work, drop back to V16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on December 09, 2018, 08:46 PM
If your using the retrousb avs I would use OS16
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on December 09, 2018, 10:54 PM
If your using the retrousb avs I would use OS16

I got those white artifacts using OS16, which I didn't get using the later betas. I recommend RC4-6 for AVS and downgrading to the 1.30 beta 5 AVS firmware for PAL games.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Retrothunder on December 09, 2018, 10:58 PM
I like firmware final but if I use os20 rc 6 would it be cool
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on December 10, 2018, 02:14 AM
RC6 is fine on AVS, but RC7 hates AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ShaolinZen on December 10, 2018, 09:17 PM
Thanks everyone. I tried v16 but had issues. When trying to reset, I would just get a black screen(NES with 4gb Sandisk card). I tried v15 and haven't had any issues so far. I'll give the v20 a shot when I get more comfortable with everything.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on December 11, 2018, 01:42 PM
I'm very shortly going to be having RetroUSB to use and would like to use it with my EverDrive N8. I've been hearing a lot of issues using the newer firmware so would love some advice of which versions I should use for my N8 and AVS. Also for the issues being caused which piece of equipment is at fault. The N8 or AVS?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: metallaro1980 on December 17, 2018, 06:14 PM
On my nes this update doesn't work
i see pink picture.
with the os last version v16 0 problems
i deleted the edfc folder (v16) and i replaced with the edfc folder (v20) -> pink picture
now i am using the edfc folder (v16)
my nes is pal-e
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dirtybob on December 18, 2018, 10:42 PM
I'm back on OS 16. Seems to work without crashing. I've been using beta 2 but after 45 minutes I will get lock ups on pretty much everything. RC7 won't even load a game. RC6 will but after 5 minutes everything locks. Could be my NES but real carts work just fine.

Speaking of that could someone explain why some NES's have sound issues. For example playing 1942 the sound effects/music will be playing at 50% vs a real cart playing at full speed? Same with other games like Elevator Action. Most at full speed. Again using real carts no problems. All carts/roms are NTSC.

Both my Hi-Def nes's/high number NES work perfectly fine but my low number (in the 400,000) range has the issue. Just me?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on December 18, 2018, 11:08 PM
I'm very shortly going to be having RetroUSB to use and would like to use it with my EverDrive N8. I've been hearing a lot of issues using the newer firmware so would love some advice of which versions I should use for my N8 and AVS. Also for the issues being caused which piece of equipment is at fault. The N8 or AVS?


RC4-RC6 have been fine for me on AVS (RC4 seems to be the most stable out of these), though I rolled back to the 1.30rc5 firmware since 1.30 final has issues with its PAL mode when using N8.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on December 25, 2018, 01:43 AM
I'm very shortly going to be having RetroUSB to use and would like to use it with my EverDrive N8. I've been hearing a lot of issues using the newer firmware so would love some advice of which versions I should use for my N8 and AVS. Also for the issues being caused which piece of equipment is at fault. The N8 or AVS?


RC4-RC6 have been fine for me on AVS (RC4 seems to be the most stable out of these), though I rolled back to the 1.30rc5 firmware since 1.30 final has issues with its PAL mode when using N8.
Ok I'll rolled back to one of those then.
What is the issue with the PAL mode using N8? Where can I download the 1.30rc5 firmware?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on December 25, 2018, 07:36 AM
Ok I'll rolled back to one of those then.
What is the issue with the PAL mode using N8? Where can I download the 1.30rc5 firmware?

The issue I had with PAL mode was those SD card read errors, even with a newly formatted SD card that works everywhere else. 1.30 beta 5 can be found on this page (https://www.retrousb.com/product_info.php?cPath=36&products_id=78&osCsid=9d7152593a5fcfc42a4ca63da9c3dd50).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on December 25, 2018, 11:42 PM
Ok I'll rolled back to one of those then.
What is the issue with the PAL mode using N8? Where can I download the 1.30rc5 firmware?

The issue I had with PAL mode was those SD card read errors, even with a newly formatted SD card that works everywhere else. 1.30 beta 5 can be found on this page (https://www.retrousb.com/product_info.php?cPath=36&products_id=78&osCsid=9d7152593a5fcfc42a4ca63da9c3dd50).
I now have my AVS. It's running 1.30 beta 5 as the final one made the EverDrive run way too fast on PAL mode. I've tried different EverDrive N8 firmwares under OS20 and all so far crash the EverDrive when I reset my AVS. The menu also seems to run really slow.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on December 26, 2018, 12:56 AM
Now that Sim City NES is out, there appear to be emulation problems with MMC5. From the title screen all the way up until the the scenario/practice maps load, the graphics are garbage, possibly due to flaws in the bank switching for MMC5. on Nestopia UE, it's the reverse. Only the map, when the scenario is loaded, shows garbage graphics. FCEUX can emulate the game perfectly (SO FAR, from what I tested, that is), showing no corrupt graphics, which rules out my suspicion that the dump was bad. Any other emulator, is anyone's guess.

This just a heads up. I don't know if this could be fixed in the next few updates, as the game could be using some part of MMC5 that was never utilized by any released game.

EDIT: This was on OS v20-RC7 IIRC, as I don't remember which v20 RC version I had. Tested on an Original Famicom.

Here's the ROM image data, taken from Nestopia UE:

File:         Sim City (USA) (Proto).nes
Directory:    H:\Famicom\ROMS\Protos\
Soft-patched: No
CRC:          FDC7C50B
SHA-1:        5E8F67BEFB2B1BCBD0384E3144ACB2766FC3E443
System:       NES-NTSC
Board:        EKROM, Mapper 5
PRG-ROM:      128k
CHR-ROM:      128k
W-RAM:        8k
Solder Pad:   H:1 V:0
Battery:      Yes
File:         Sim City (USA) (Proto).sav
Directory:    H:\EDFC\SAVE\
Dump:         Unknown
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: NoDiggity1 on December 29, 2018, 10:11 PM
To mirror what Quantum was saying, I've got some serious instability issues with OS20.  I've tested multiple RC versions (up to RC7) and am currently on RC4.  One of the games that can consistently trigger problems is Double Dragon II.  I also have found issues with Golgo 13 II: The Mafat Conspiracy.  There have been others, but these are two that I can point to for testing purposes.  On RC6+7, Double Dragon II is consistently glitched.

Double Dragon II will have three possible scenarios -

1) Plays normally
2) Plays but experiences massive slowdowns and graphical / audio corruption
3) Plays normally until the game locks up.

When the game is glitched, if I do a hard power off and power back on, it remains in a glitched state.  If I power it off and wait 1-2 minutes, it will usually play normally again.

This is a 1985 NES front-loader with Blinking Light Win slot, NES RGB mod (done by a reputable modder) and has the additional voltage regulator installed.  The Everdrive N8 was purchased from a legit dealer, and I'm using a Sandisk SD card.  I've tested with 4 other SD cards, so that doesn't seem to be a common factor.

OS V16 seems to still be working well, and I can't trigger a similar behavior.

OS ver:20
Bios ver:5
Cpld ver:2
Adate:29.03.18
Atime:23:55

I am available for testing and diagnostics if that helps.

-Daniel
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Greg2600 on January 01, 2019, 12:06 AM
Hopefully this isn't a dumb question, but I tried OS-16 and it won't even run, I just get a light blue screen.  So now I'm trying v20, and there's all these links.  There's only 15-17 mapper files as part of this, so are we supposed to retain the ones from v16?

Quote
Download link:
beta1: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta1.zip
beta2: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta2.zip
rc1:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc1.zip
rc2:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc2.zip
rc3:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc3.zip
rc4:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc4.zip (recommended for users who observe white artifacts with other versions)
rc5:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc5.zip
rc6:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc6.zip
rc7:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc7.zip
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on January 01, 2019, 10:22 PM
Hopefully this isn't a dumb question, but I tried OS-16 and it won't even run, I just get a light blue screen.  So now I'm trying v20, and there's all these links.  There's only 15-17 mapper files as part of this, so are we supposed to retain the ones from v16?

Quote
Download link:
beta1: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta1.zip
beta2: http://krikzz.com/pub/support/var/rc/N8/nesos-v20-beta2.zip
rc1:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc1.zip
rc2:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc2.zip
rc3:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc3.zip
rc4:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc4.zip (recommended for users who observe white artifacts with other versions)
rc5:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc5.zip
rc6:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc6.zip
rc7:     http://krikzz.com/pub/support/var/rc/N8/nesos-v20-rc7.zip
Use RC7 if you don't care about MMC3/Mapper 4 being broken, otherwise use RC6. All the mappers from previous updates should be there AFAIK.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Greg2600 on January 02, 2019, 01:32 AM
Use RC7 if you don't care about MMC3/Mapper 4 being broken, otherwise use RC6. All the mappers from previous updates should be there AFAIK.

They're not, that was my question.  Most of the ZIP files only seem to have the mapper files that were modified or added.  I kept what I had from V16, but as I said, it should be explained better.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: F34R on January 02, 2019, 01:29 PM
Soooo...  this is kinda confusing.  Earlier it was discussed and said that some N8 wouldn't be able to use the new OS, v20, due to the OS Init freeze.  If I use the N8 on my Analogue NT Mini, v20 rc4-7, it loads fine.  Using it on an original NES gives me the OS Init freeze. 

The OG NES works fine with v16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on January 02, 2019, 08:59 PM
Soooo...  this is kinda confusing.  Earlier it was discussed and said that some N8 wouldn't be able to use the new OS, v20, due to the OS Init freeze.  If I use the N8 on my Analogue NT Mini, v20 rc4-7, it loads fine.  Using it on an original NES gives me the OS Init freeze. 

The OG NES works fine with v16.

Where was this discussed? Krikzz hasn't posted in this topic for a while. Krikzz, any updates on what is happening with OS v20?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Greg2600 on January 03, 2019, 12:42 AM
That was never said.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: F34R on January 03, 2019, 03:05 AM
I'll have to find it.  Something along the lines of not being able to recreate the issue so we'll have to stick with v16 for now. 
edit:  never mind on that, issue was i/o error.

That being said, I'm still not able to use the v20 any rc, with N8 plus original front loader nes.  It works fine with the NT Mini.  I've tried on the suggestions for possible fragmentation, and used several brand new never used sd cards with fat, fat32.  No go so far.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: OmenBoy on January 03, 2019, 08:43 PM
Use RC7 if you don't care about MMC3/Mapper 4 being broken, otherwise use RC6. All the mappers from previous updates should be there AFAIK.

They're not, that was my question.  Most of the ZIP files only seem to have the mapper files that were modified or added.  I kept what I had from V16, but as I said, it should be explained better.

I am also confused by this. The official stable v16 release has 25 mapper files in tha MAPS directory. While the v20 betas and RCs all have 16 mapper files or less. Are we supposed to keep the other mappers from the stable build? Or are there less because the others are hard coded into the OS?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Greg2600 on January 03, 2019, 09:23 PM
I'll have to find it.  Something along the lines of not being able to recreate the issue so we'll have to stick with v16 for now. 
edit:  never mind on that, issue was i/o error.

That being said, I'm still not able to use the v20 any rc, with N8 plus original front loader nes.  It works fine with the NT Mini.  I've tried on the suggestions for possible fragmentation, and used several brand new never used sd cards with fat, fat32.  No go so far.

The only mention was that for some systems like NT's, there was artifacting.  Otherwise I think v20 is fine and certainly won't damage anything. 

They're not, that was my question.  Most of the ZIP files only seem to have the mapper files that were modified or added.  I kept what I had from V16, but as I said, it should be explained better.

I am also confused by this. The official stable v16 release has 25 mapper files in tha MAPS directory. While the v20 betas and RCs all have 16 mapper files or less. Are we supposed to keep the other mappers from the stable build? Or are there less because the others are hard coded into the OS?

So like I said, I kept what I had for v16, and overwrote any file that came with v20, and all seems well I guess.  However, you would I assume require those "untouched" mapper files.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on January 03, 2019, 11:01 PM
I did a reformat before changing OS and the extra chip files were fine. Some mappers were combined into a file for other similar mappers making it so some custom mappers weren't as easy to get working.

Krikzz, any news on the current status of RC20? There was a mention of the issues with Mapper 99 earlier in the thread (still not fixed as of RC7) and the IO errors seem to only affect some systems (top loading NES with FC style N8 and the Stone Age Gamer FC to NES adapter).
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ghostx2916 on January 06, 2019, 08:22 AM
I have mixed results with the latest V20 firmware using my Hi-Def NES front loader. Any MMC3 games I play will freeze up within a few minutes of playing and sometimes there are graphical glitches as well. Changing the despeckle options can resolve the glitches, but the crashing is still present. I have tried on 2 different  NES front loaders both with the Hi Def kit installed. One with Rev G and one with Rev E PPU/CPU. I have tried this firmware on multiple SD cards and each time was a clean formatted card. On a side note, I tried the RC20 betas and RC versions on 2 different top loaders modded with the Hi Def NES kit, both using Rev G PPU/CPU and didn't experience any problems. No glitching or crashes. When using on stock and RGB modded consoles these issues weren't present either. Just thought I would throw this out there to see if anyone else has the same issues with front loaders while using V20 and the Hi Def kit.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Unessential on January 16, 2019, 08:22 PM
Hmm, I wanted to try mapper 228 (the action 52 mapper)

I've tried RC1 and RC7 But when I tried to load the game it says mapper not supported.  When I go to rom info it correctly says mapper 228 but the last line says Not Supported.

Device info also correctly states V20

Is there a setting or file I have to edit to enable support of these beta mappers?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: zaphro72 on January 16, 2019, 08:34 PM
Are you using the split up ROM that was created for Action 52? An original ROM won't work due to the limitations of the N8's hardware. I used RC6 and the split up ROM and it worked for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Unessential on January 16, 2019, 08:43 PM
Yes, I am using the split files found here :

http://nerdlypleasures.blogspot.com/2016/03/nes-powerpak-and-everdrive-n8-mapper.html
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: tic on January 25, 2019, 07:43 PM
Hi have buy the n8, and he arrive with os 20 but,how i can view the subversion?. Info only tells os ver:20.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: scx on January 26, 2019, 11:21 PM
Came from Krikzz with the 20? Really
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: tic on January 28, 2019, 04:03 PM
No, i was thinking it works as the sd2snes no the os was always in the bin.

Its the os that came with the monsterpack, but it apperas so unestable Sometines work o. K, other show error 51,52, others the disk errors, others freeze loading os, others freeze in directory menu....  Other fail with the reset button.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Unessential on January 28, 2019, 09:08 PM
Again, any help with mapper 228? I imagine it's just a setting that i'm probably missing.

All I did was - rename the old EDFC folder (didn't want to delete it so I can easily revert)
Replace with v20  (again, I tried RC1 and RC7)

Should I have done more?  Or is this not the correct procedure to updating the firmware?

 Device info says v20, and the rom info says mapper 228 but not supported...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on January 28, 2019, 09:14 PM
I find this often doesn't work.  It seems to hold on to the old location of the firmware.  I'd recommend taking the old EDFC folder and backing it up somewhere else off of the card, and doing a reformat with the new firmware.

I don't know what causes this, but I suspect it has something to do with the way the firmware's FAT implementation.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Xtrasmiley on February 04, 2019, 03:00 AM
Hi, is there a current status update on v20 right now? Is it still in BETA?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on February 04, 2019, 07:25 PM
Yes, and very buggy for many peoples. I think Krikkz thought he was done with the update and released the beta, then many peoples started reporting issues, he tried to fix them but then shelved it and moved his attention somewhere else. Its almost unusable for me so reverted back to the previous stable release. When he was looking into issues, I think he was unable to re-produce peoples io error and other issues. I'm not sure if sending him a SD Card with the issue would be enough for him to diagnose this but I have feeling that his mind is focused on other more exciting things right now (new SD2SNES pro for example). That's the downside of having so many products out on the market I suppose, you do not have enough time to split between your products. There is so many right now that I'm getting confused which one is which when trying to see if update are available for my different Everdrives  :o
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dirtybob on February 05, 2019, 06:07 AM
Yes V20 it is very buggy. I have 2 N8's and have to revert back to v16. Any version of v20 will randomly lock up my NES's after about 1 to 2 hours. I've tested v16 on 4 NES's 8 hours each running SMB 1 no locks, runs perfect. These NES's include 2 unmodded front loaders, 1 HI-DEF front loader and 1 HI-DEF top loader. Rev 7 simply will not work. Damn shame I like some of the newer features but I want stability so v16 is it for now.

I still have one front loader that has a sound problem and it only happens with an Everdrive. On various US roms IE 1942, Elevator Action the music/sound effects will be slowed 50%. Gameplay is at 60FPS. All is normal when playing the real carts WHY?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on February 05, 2019, 09:06 AM
Krikzz, have you been reading this topic? Do you have a status update? Will mapper 99 be fixed in the next update? Any updates on the OS errors that only affect some systems (which are not caused by the SD card and even occur after a reformat. For me they only happen on the top loading NES with FC sytle N8 and a FC to NES adapter)? I'm under the impression that the N8 OS is unstable.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: scx on February 05, 2019, 03:28 PM
Yes, and very buggy for many peoples. I think Krikkz thought he was done with the update and released the beta, then many peoples started reporting issues, he tried to fix them but then shelved it and moved his attention somewhere else. Its almost unusable for me so reverted back to the previous stable release. When he was looking into issues, I think he was unable to re-produce peoples io error and other issues. I'm not sure if sending him a SD Card with the issue would be enough for him to diagnose this but I have feeling that his mind is focused on other more exciting things right now (new SD2SNES pro for example). That's the downside of having so many products out on the market I suppose, you do not have enough time to split between your products. There is so many right now that I'm getting confused which one is which when trying to see if update are available for my different Everdrives  :o

True story, I Wish i was a god at HDL and software programming like Krikzz, he's done an amazing job with all the hardware he has released, and that's fair. it is a shame he can't focus attention on one area but that's the problem with being human we go between things quite often because we get bored and that's fair enough, he will dabble in the n8 again in future no doubt as another human trait is not to leave things left unfinished.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: GreatFunky on February 05, 2019, 08:05 PM
he will dabble in the n8 again in future no doubt as another human trait is not to leave things left unfinished.

Hmmmm  have you ever heard about the OS v10 for the mega ED v1 ?  an unstable os ….. krikzz spent some times on it,  without success,  V10 was never really fixed although previous V9 was perfectly working , then few month later …...Mega ED V2/X7 was announced ….

https://twitter.com/RAGE_95/status/1092259941082189824 (https://twitter.com/RAGE_95/status/1092259941082189824)

However, i don't draw any hasty conclusions, things may go differently  ::)…..
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: OmenBoy on February 06, 2019, 01:56 AM
I'm very new to this and was curious what's wrong with rc7? It's the version I've had on my ED for months and I haven't run into any issues with it. Granted I haven't played much on it, maybe that's why I haven't had issues yet.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on February 06, 2019, 03:10 AM
I'm very new to this and was curious what's wrong with rc7? It's the version I've had on my ED for months and I haven't run into any issues with it. Granted I haven't played much on it, maybe that's why I haven't had issues yet.

Have you tried it on the AVS? MMC3 was tweaked and MMC3 games crash on AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on February 06, 2019, 03:15 AM
It's not even really KRIKzz's fault.  Some of us thought the line on Mega Man 3's stage select screen extended out too far, and it doesn't.  Although I am told that multiple behaviors have been seen on retail carts, so I don't really know for sure at this point.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on February 06, 2019, 08:19 AM
RC6 is what you want to use.
I have no problems on all of my Famicoms with OS v20 RC6.

AVS is a hardware emulator, and if it doesn't run like the real hardware, retroUSB should fix that, not krikzz.
OS v16 worked on the AVS with no problems because retroUSB tweaked the AVS to work with v16.

Besides, all signes pointing at krikzz cooking a new N8 Pro.  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Gradius on February 06, 2019, 08:31 AM
RC1-3 and 5-7 are unusable on all of my AV Famicoms. RC4 works though.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on February 06, 2019, 10:59 AM
RC1-3 and 5-7 are unusable on all of my AV Famicoms. RC4 works though.

That's interesting.
RC5 is more stable on my unmodded AV Famicom. It's very rare to see any kind of error.
All others RC's doesn't work.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Gradius on February 06, 2019, 12:48 PM
Interesting. My 3 AV Famicoms are all RGB modded with the Tim Worthington board.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on February 06, 2019, 01:47 PM
The only logical answer is our N8 differ from one another, not the famicoms.
Since all the famicoms in my posession work with my N8, while all the famicoms in your posession do not work with your N8.
As said, it is most probably the N8 differ not the famicoms.

If I would have to guess, I would say the RAM chips on the N8 slightly differ thus the variations in the N8 performance.
What else could make a single N8 not work on ALL your/my famicoms?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on February 06, 2019, 06:02 PM
What else could make a single N8 not work on ALL your/my famicoms?

Famicom different revisions, perhaps?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on February 06, 2019, 06:16 PM
Let me try it again;

I have 3 different revision famicoms, where my N8 works on ALL of them just fine.
George has 4 different revision famicoms, but his N8 has problems on ALL of them.

What is the common problematic device?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on February 06, 2019, 07:12 PM
The only logical answer is our N8 differ from one another, not the famicoms.
Since all the famicoms in my posession work with my N8, while all the famicoms in your posession do not work with your N8.
As said, it is most probably the N8 differ not the famicoms.

If I would have to guess, I would say the RAM chips on the N8 slightly differ thus the variations in the N8 performance.
What else could make a single N8 not work on ALL your/my famicoms?
Actually, I'm not sure that's the case.  I've got three front-loading NES systems.  Two of them experience the glitches I posted about a while back with Ultima IV, for instance, when on RC5-7, but not on RC4.  But one of the systems (my original childhood one) works just fine with RC6 without the glitch.  There are clearly some edge cases and small differences between systems that are causing issues for some and not others.  I'd be really interested to see if there are any CPU/PPU differences in my systems, or perhaps it's just age catching up to them.

http://krikzz.com/forum/index.php?topic=7811.msg64901#msg64901
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on February 06, 2019, 07:20 PM
Also, the AV Famicom and AVS have no SD errors with the Everdrive betas, but the top loading NES with adapter does. This is after multiple reformats. Also, on AVS firmware 1.30 final, the Everdrive had similar SD issues in PAL mode, but not in NTSC. AVS firmware 1.30 beta 5 is fine in PAL mode with the Everdrive betas.

I also have a front loading NES, but the everdrive doesn't fit with the adapter, so I wasn't able to test it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: keeper7 on February 06, 2019, 09:36 PM
Let me try it again;

I have 3 different revision famicoms, where my N8 works on ALL of them just fine.
George has 4 different revision famicoms, but his N8 has problems on ALL of them.

What is the common problematic device?

Let me try this:
What's your primary language?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: scx on February 06, 2019, 09:53 PM
Can someone who is having problems with famicom av and n8 tell me their OS version and rom name so I can  test my famicom cart n8 with my famicom av (hdmi modded).  PM me if you want, willing to help bring a conclusion to this famicom av or n8 problem.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: OmenBoy on February 06, 2019, 11:13 PM
Have you tried it on the AVS? MMC3 was tweaked and MMC3 games crash on AVS.

Nope I'm playing on an AV modded Famicom. I got my N8 about 6 months ago, I don't know if that has anything to do with it.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dirtybob on February 13, 2019, 11:29 PM
Just noticed this. Has anyone been getting disk io errors on a blinking light win mod using any of the v.20 releases. v16 works flawless. Standard tray v.20 works fine except RC7 which will not boot period. Power Pak works regardless.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on February 14, 2019, 08:24 PM
Just noticed this. Has anyone been getting disk io errors on a blinking light win mod using any of the v.20 releases. v16 works flawless. Standard tray v.20 works fine except RC7 which will not boot period. Power Pak works regardless.

I have been getting ton io errors on a stock north american front loading NES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on February 18, 2019, 01:32 PM
Just noticed this. Has anyone been getting disk io errors on a blinking light win mod using any of the v.20 releases. v16 works flawless. Standard tray v.20 works fine except RC7 which will not boot period. Power Pak works regardless.

I have been getting ton io errors on a stock north american front loading NES.

Didi you try RC4 or RC5?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on February 18, 2019, 07:26 PM
Just noticed this. Has anyone been getting disk io errors on a blinking light win mod using any of the v.20 releases. v16 works flawless. Standard tray v.20 works fine except RC7 which will not boot period. Power Pak works regardless.

I have been getting ton io errors on a stock north american front loading NES.

Didi you try RC4 or RC5?

To be honest, I do not recall the last revision I tested. I kinda threw in the towel on this update. I should try the very latest one but didn't bother yet since it does not seem to fix those issues according to the different post from peoples.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on February 28, 2019, 03:39 PM
Is this update actually going to happen because it has been ages since the last beta and we still have lots of issues that need sorting out? I feel like getting this update fixed and released should be a priority at this point. I understand it isn't easy to do but I think this needs doing more before releasing new products.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on February 28, 2019, 04:08 PM
Not to say something controversial, but I think krikzz's priority is to SELL his products,, he's not even posting on the forum anymore,, it's all on twitter.
The usual support here is "try a different sd card" is completely unacceptable for 100-200$ products.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on February 28, 2019, 06:01 PM
Yeah.  Based on his twitter responses, I think he's completely done with the Everdrive N8 and is now focusing on it's successor.  I wonder if he finally figured out why the Everdrive is so unstable and it came down to a hardware issue.  Hence why he has fully abandoned it and is starting over on the new one?

Either way, I wouldn't expect any further updates from him on this. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on February 28, 2019, 06:51 PM
Is he actually working on a hardware revision to the N8?  I guess I'm missing that.

I've gotten mine to a fairly stable state, but I would certainly love if we could get a tweaked final release.  Or at least a more foolproof method for avoiding SD errors or updating the firmware properly beyond formatting the card every time (and that doesn't always work, either).

I do understand why he hasn't rolled back around to it, given how large the product line is.  I just hope he does come back to this firmware.  We're approaching a point that is likely as good as this device can get!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on February 28, 2019, 08:54 PM
Yeah.  Based on his twitter responses, I think he's completely done with the Everdrive N8 and is now focusing on it's successor.  I wonder if he finally figured out why the Everdrive is so unstable and it came down to a hardware issue.  Hence why he has fully abandoned it and is starting over on the new one?

Either way, I wouldn't expect any further updates from him on this.
If this is the case then it would be nice if Krikzz could at least inform people. When someone spends over 100 dollars on something some kind of notice and transparency is expected.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on February 28, 2019, 11:40 PM
I wish Krikzz would post more on the forums. Not to mention that mapper 99 was working in OS 16 and broken in OS20 with no word on why it hasn't been fixed yet or why it was even supported in the first place (I don't mind support for it, but I was not expecting a surprised response to a hack being used for the Vs System mapper when most VS System games are only compatible with NES via hack). There was also a minor issue with the Mega Everdrive OS where full eeprom support was added, but save support for NBA Jam and some roms of NBA TE were broken with no mention of why this happened (I'm not sure if this was fixed in 3.07).

edit: I read a post on twitter where Krikzz said that he hasn't updated in awhile because he feels not many users are having issues with OS v20.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on March 01, 2019, 01:16 PM
Understand, it is a business and bottom line is numbers talk.
He doesn't care for a few complaints, he sells hundreds flashcarts a day with very few returns, and that's all that matters.

On twitter he can promote new products with pretty pictures to generate more sales even if the marketing is questionable,, here on the forum he has to 'support' the true functionality of his products.
Obviously one is more appealing than the other...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on March 01, 2019, 04:06 PM
Has there been an announcement for new hardware for the NES/FC? If not I hope one comes soon, for something like an N8 Pro.

Krikzz's time is better spent on new hardware that will work for everyone and do more than trying to squeeze out as much as possible from old hardware that obviously cannot keep up with firmware updates and that already does the same, if not a lot more, than what was offered when most people bought it..
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on March 01, 2019, 04:11 PM
I have a AVS.  Is os 2.0 rc6 good.  I hear MMC3 is best on rc6?


Has there been an announcement for new hardware for the NES/FC? If not I hope one comes soon, for something like an N8 Pro.

Krikzz's time is better spent on new hardware that will work for everyone and do more than trying to squeeze out as much as possible from old hardware that obviously cannot keep up with firmware updates and that already does the same, if not a lot more, than what was offered when most people bought it..

Not everyone wants to spend more money on a new version if the older N8's still work good.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 01, 2019, 05:10 PM
RC6 works on AVS.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Odin Belmont on March 01, 2019, 06:17 PM
RC6 works on AVS.

Cheers :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fernan1234 on March 02, 2019, 04:30 PM
Not everyone wants to spend more money on a new version if the older N8's still work good.

Of course, and those people can just keep their older N8s that still work good.

On my side I'd be more than happy to spend on a better one, get some money back selling the old one to someone who doesn't need new features, and enjoy a more reliable product. As the SD2SNES Pro has shown, there's a lot of people that feel that way about these carts.

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on March 02, 2019, 07:52 PM
Not everyone wants to spend more money on a new version if the older N8's still work good.

Of course, and those people can just keep their older N8s that still work good.

On my side I'd be more than happy to spend on a better one, get some money back selling the old one to someone who doesn't need new features, and enjoy a more reliable product. As the SD2SNES Pro has shown, there's a lot of people that feel that way about these carts.
There is one big difference. The original SD2SNES still gets firmware updates and is still made to be stable.
New hardware is for new features impossible on the original and for replacing out of date hardware. The N8 should still get updated to a stable state.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on March 03, 2019, 03:18 AM
I think that's the biggest thing, really.  I've never had any problems with stability on the SD2SNES.  And to be fair, I don't have any with several other EverDrive products, either.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on March 03, 2019, 07:59 PM
Not to say something controversial, but I think krikzz's priority is to SELL his products,, he's not even posting on the forum anymore,, it's all on twitter.
The usual support here is "try a different sd card" is completely unacceptable for 100-200$ products.

Not acceptable? I wonder, what exactly you expecting for? When you buy some apple gadget, for 1000$ as example, can you take some direct feedback from the engineers who working over device development? In best case you will take few completely useless tips from guy in call center. You talking about 100-200$ product like about very limited exclusive car for 10 000 000$. This is not working that way.
I do what i can, but i not an god. i physically can not sit here and give the tips how to copy files on sd card and work over development at same time. So, time to time i here, but rest of time i working over hardware and my scoliosis. Back in 2010 i always been ready to response because i had only one cart and few customers, now i should support much more people and devices, but i still have only one head and two hands.

Speeches about rejecting old product for sell new ones is completely nonsense, i did NEVER get any sales boosts after releasing some updated versions of products, such releases always stays invisible in sales diagrams, only completely new product, which did not been in everdrive range before, gives sales boosts. Well, may be sd2snes pro is the only exception, but hype ends pretty fast anyway.
I making new products because my perfectionism want it, and they  usually not supported with old because i do not want be limited by legacy designs which were made when i been less skilled than now.
From commercial point of view there is no any sense to replace old version of products, especially if they do not have competitors. It waste of time to make new version if current version sells good already, but i do this anyway. For good commercial results i shouldn't release any update version of devices which already exist, only completely new devices should be in priority. Also, even if i forced to update something due outdated parts, i rather would stay all on old software to save the time, if my focus would be commercial profit only, but perfectionism force me to made all from the scratch and drop compatibility with old devices.
Oh, and what about sd2snes, profit guy probably would drain old stock before release new sd2snes-pro, but instead i released it before and start sales once pro was ready, old version now on sale with large discount and i still have lot of unsold, who knows how many time need to sell them now.
So, please, not make me again listen stories about changing device hardware to make more money.

As for v20, well, i really don't know why it not working for some of us, it work on all my test carts and all my systems. I do not know how to fix the problem if i can't see the problem. But what if i would not made v20 at all? N8 still be best in terms of mappers support and features, all would be happy with v16 or some v17 with minor updates. But i tried to made huge jump for N8, spent incredible amount of time for all those mappers and fds sound and what i have after all? Only complaints? I must say this is dissapoint and demotivate me.

I want to say once again that when you buy the product, you guaranted will take the item with specification listed on the product page on the moment when you buy it, nothing else. Don't blame me that you  did not get enough updates, i did not promised anything except what i already have.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on March 03, 2019, 08:19 PM
Not to say something controversial, but I think krikzz's priority is to SELL his products,, he's not even posting on the forum anymore,, it's all on twitter.
The usual support here is "try a different sd card" is completely unacceptable for 100-200$ products.

Not acceptable? I wonder, what exactly you expecting for? When you buy some apple gadget, for 1000$ as example, can you take some direct feedback from the engineers who working over device development? In best case you will take few completely useless tips from guy in call center. You talking about 100-200$ product like about very limited exclusive car for 10 000 000$. This is not working that way.
I do what i can, but i not an god. i physically can not sit here and give the tips how to copy files on sd card and work over development at same time. So, time to time i here, but rest of time i working over hardware and my scoliosis. Back in 2010 i always been ready to response because i had only one cart and few customers, now i should support much more people and devices, but i still have only one head and two hands.

Speeches about rejecting old product for sell new ones is completely nonsense, i did NEVER get any sales boosts after releasing some updated versions of products, such releases always stays invisible in sales diagrams, only completely new product, which did not been in everdrive range before, gives sales boosts. Well, may be sd2snes pro is the only exception, but hype ends pretty fast anyway.
I making new products because my perfectionism want it, and they  usually not supported with old because i do not want be limited by legacy designs which were made when i been less skilled than now.
From commercial point of view there is no any sense to replace old version of products, especially if they do not have competitors. It waste of time to make new version if current version sells good already, but i do this anyway. For good commercial results i shouldn't release any update version of devices which already exist, only completely new devices should be in priority. Also, even if i forced to update something due outdated parts, i rather would stay all on old software to save the time, if my focus would be commercial profit only, but perfectionism force me to made all from the scratch and drop compatibility with old devices.
Oh, and what about sd2snes, profit guy probably would drain old stock before release new sd2snes-pro, but instead i released it before and start sales once pro was ready, old version now on sale with large discount and i still have lot of unsold, who knows how many time need to sell them now.
So, please, not make me again listen stories about changing device hardware to make more money.

As for v20, well, i really don't know why it not working for some of us, it work on all my test carts and all my systems. I do not know how to fix the problem if i can't see the problem. But what if i would not made v20 at all? N8 still be best in terms of mappers support and features, all would be happy with v16 or some v17 with minor updates. But i tried to made huge jump for N8, spent incredible amount of time for all those mappers and fds sound and what i have after all? Only complaints? I must say this is dissapoint and demotivate me.

I want to say once again that when you buy the product, you guaranted will take the item with specification listed on the product page on the moment when you buy it, nothing else. Don't blame me that you  did not get enough updates, i did not promised anything except what i already have.

Hey Krikzz.... please do not let a few idots comments demotivate you. There are many of us who are extremely pleased with your amazing work and realise the time and dedication that goes into it!

I cannot even begin to understand what it must be like supporting all of these products etc!

Regarding v20 it is an amazing update... and I love playing games with that sweet FDS sound (which sounds pretty much perfect btw!).

That being said I do personally have an issue with the SD card read timing on my AV Famicom on v20 but not v16 but it is just an annoyance more than anything as I can work around it, on my PAL system v16 works perfect but on v20 cannot get past OS init... message but again if I want to use it i just downgrade to v16, not the end of the world!

I am hoping you are able to finish v20 and get it out of the beta stage as it would be a real shame to come all this way and to not get it perfect... I am a bit of a perfectionist like yourself so I relate to what you are saying! If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: KRIKzz on March 03, 2019, 08:47 PM
If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.

This would be really helpful. I think i will solve the problem if you can send full kit (cart + console + sd card)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Captain N on March 03, 2019, 09:27 PM
Krikzz, you are a god among men.
Just know that all of your incredible work and effort you put towards your work and support is very much appreciated and very impressive.
Not to mention admirable
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 03, 2019, 10:44 PM
I'm sorry I came off the wrong way, but the problem I had with the mapper 99 issue is that it's something I mentioned a long time ago, something that was talked about on the forum, and something that seemed to be completely ignored with no explanation of why. It's not something I wanted fixed ASAP, but I even went as far as posting a link to the hack here (the patch can be found at nes.goondocks.se). I didn't mention it to be rude, but because it was something that was working before.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: fille1976 on March 03, 2019, 11:06 PM
If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.

This would be really helpful. I think i will solve the problem if you can send full kit (cart + console + sd card)

I also have problems with the v20 beta,tested with many other sdcards,but i can live with it.
Its not the end of the world igor,the only solution is someone send his console-n8 and sdcard to solve this problem once and for all.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Captain N on March 03, 2019, 11:35 PM
I'm curious about the people having issues here.
Did you buy your SD cards bundled with your Everdrives or did you use one from a different place
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: tic on March 04, 2019, 02:35 AM
Hi have tested the n8 with the last beta firmware in the retroport. (not sure someone have tested it).

I use the retrotoad adaptor 60-72 pins converter. It boot, but i have strange issues with for example  In the new zeland history ( the screen begin flickering changing colours and then crash) or jurassic park for example where floor change between two colours after x time.

As i have these games in the multi cartriges ii have tested it and work fine. So very strange issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on March 04, 2019, 03:47 AM
I think most comments are simply constructive feedback on things that can be improved.  I'm certainly not trying to come off as unappreciative!  It's just that you've come a long way with the v20 update, and it is a beta, which implies you want feedback.  You've been awesome enough to fix things in the past, so certainly some of us hope that a few more tweaks will make it nearly perfect.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: tic on March 04, 2019, 01:46 PM
Well, about the issues.(type sd card, not te retroport). I think the cause can be variations on the type of ics used in motherboard.

I explain why i tell these. I have varius nevir nvr-vi (old famiclone with tipically umc chips). All are exactly equal in the pcb except one.  These can run alliexpress cartridges that the other can do. And at the same time these can have errors in the n8. Where the others run it as a solid rock.

And the only diference was a AHCT latch in one and a ls equivalent in the others.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jegriva on March 05, 2019, 01:16 AM
I'm curious about the people having issues here.
Did you buy your SD cards bundled with your Everdrives or did you use one from a different place

I have problem with the N8 menu iwth my Av Famicom (rc5 works tho). I use a Sandisk MicroSD.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on March 05, 2019, 02:03 AM
Yeah.  Based on his twitter responses, I think he's completely done with the Everdrive N8 and is now focusing on it's successor.  I wonder if he finally figured out why the Everdrive is so unstable and it came down to a hardware issue.  Hence why he has fully abandoned it and is starting over on the new one?

Either way, I wouldn't expect any further updates from him on this.
This is just plain stupid, baseless, and completely speculative. How the hell would he be "completely done" with Everdrive N8? Do you have any shred of proof of this, besides his Twitter? Did he tell you in person? Have you ever stopped to consider the fact that v20 is still on RC and actually hasn't been been finalized and he may still be bugfixing it? I guess he's abandoned EDGBA and EDGBC, since there haven't been any recent updates to those too, right?

Don't quit your day job.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on March 05, 2019, 06:51 AM
If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.

This would be really helpful. I think i will solve the problem if you can send full kit (cart + console + sd card)

We could chip in for the shipping if you do go through with this. It would help a lot a lot of peoples.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 05, 2019, 06:39 PM
I know a couple of users had problems on PAL systems. Not sure if that's the issue, but the 1.30 firmware of the AVS had a similar problem when it tweaked the PAL support. While I'm sure it's an issue on the AVS side, maybe looking in to it can shed some light on why some PAL NES systems have a similar SD card crash?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: slickrasta on March 08, 2019, 07:59 AM
As for v20, well, i really don't know why it not working for some of us, it work on all my test carts and all my systems. I do not know how to fix the problem if i can't see the problem. But what if i would not made v20 at all? N8 still be best in terms of mappers support and features, all would be happy with v16 or some v17 with minor updates. But i tried to made huge jump for N8, spent incredible amount of time for all those mappers and fds sound and what i have after all? Only complaints? I must say this is dissapoint and demotivate me.

I just want to say I greatly appreciate your efforts Krikzz and the time that you put into your products. You are very skilled at what you do, it's evident with each of your flash carts and the Joyzz that you are a perfectionist. Programming this N8 v20 update must be incredibly complex and I know that the people complaining don't understand this. I think people need to have more patience and understand that you are doing this out of pure passion for enhancing an already fantastic product! Keep up the good work and remember there's always people like me rooting for you and enjoying your work immensely!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 09, 2019, 06:08 AM
RC6 is what you want to use.
I have no problems on all of my Famicoms with OS v20 RC6.

AVS is a hardware emulator, and if it doesn't run like the real hardware, retroUSB should fix that, not krikzz.
OS v16 worked on the AVS with no problems because retroUSB tweaked the AVS to work with v16.

Besides, all signes pointing at krikzz cooking a new N8 Pro.  :)


For me, OS16 has artifacts on AVS and OS20 doesn't (not sure if fixed in the latest firmware, though). OS20, aside from RC7 on the latest AVS firmware actually runs better on AVS for me than OS16. I know full well AVS is a FPGA simulation and not quite perfect. I know that there are issues on the AVS side.

AV Famicom works great with OS20, but the official Nintendo top loading NES is getting the SD errors. I don't know if I NES style Everdrive would do the same thing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on March 10, 2019, 10:02 PM
Not to say something controversial, but I think krikzz's priority is to SELL his products,, he's not even posting on the forum anymore,, it's all on twitter.
The usual support here is "try a different sd card" is completely unacceptable for 100-200$ products.

Not acceptable? I wonder, what exactly you expecting for? When you buy some apple gadget, for 1000$ as example, can you take some direct feedback from the engineers who working over device development? In best case you will take few completely useless tips from guy in call center. You talking about 100-200$ product like about very limited exclusive car for 10 000 000$. This is not working that way.
I do what i can, but i not an god. i physically can not sit here and give the tips how to copy files on sd card and work over development at same time. So, time to time i here, but rest of time i working over hardware and my scoliosis. Back in 2010 i always been ready to response because i had only one cart and few customers, now i should support much more people and devices, but i still have only one head and two hands.

Speeches about rejecting old product for sell new ones is completely nonsense, i did NEVER get any sales boosts after releasing some updated versions of products, such releases always stays invisible in sales diagrams, only completely new product, which did not been in everdrive range before, gives sales boosts. Well, may be sd2snes pro is the only exception, but hype ends pretty fast anyway.
I making new products because my perfectionism want it, and they  usually not supported with old because i do not want be limited by legacy designs which were made when i been less skilled than now.
From commercial point of view there is no any sense to replace old version of products, especially if they do not have competitors. It waste of time to make new version if current version sells good already, but i do this anyway. For good commercial results i shouldn't release any update version of devices which already exist, only completely new devices should be in priority. Also, even if i forced to update something due outdated parts, i rather would stay all on old software to save the time, if my focus would be commercial profit only, but perfectionism force me to made all from the scratch and drop compatibility with old devices.
Oh, and what about sd2snes, profit guy probably would drain old stock before release new sd2snes-pro, but instead i released it before and start sales once pro was ready, old version now on sale with large discount and i still have lot of unsold, who knows how many time need to sell them now.
So, please, not make me again listen stories about changing device hardware to make more money.

As for v20, well, i really don't know why it not working for some of us, it work on all my test carts and all my systems. I do not know how to fix the problem if i can't see the problem. But what if i would not made v20 at all? N8 still be best in terms of mappers support and features, all would be happy with v16 or some v17 with minor updates. But i tried to made huge jump for N8, spent incredible amount of time for all those mappers and fds sound and what i have after all? Only complaints? I must say this is dissapoint and demotivate me.

I want to say once again that when you buy the product, you guaranted will take the item with specification listed on the product page on the moment when you buy it, nothing else. Don't blame me that you  did not get enough updates, i did not promised anything except what i already have.
I saw this reply and would like to clear something up with you. First of all feature wise the OS20 is fantastic and it mostly works very well. With the bugs I under it isn't easy to fix when you can't get them to happen with your systems etc. I certainly never meant to demotivate you or be nasty. My one point that I did want to address and still thing is important was the lack of communication with the update. I understand that you don't have to do it and that's fine but it would be nice to be updated on what is going on. Just something like "I'm not sure what is causing the issues yet, I'll try and look into it but need a break for a while first". Something like that would honestly mean the world to a lot of people. Again I don't mean this to be nasty, just a point of constructive criticism. I think it would overall help to make things clearer. With RC6 the NTSC mode on my AVS works fantastic, PAL mode works on the AVS using 1.30b5 mostly but doesn't allow you to reset as you get some yellow lines and nothing else. For PAL on my PAL NES most things work well but I did get an issue playing Castlevania 3. The graphics are very messed up.
As was mentioned before in many cases OS20 still runs better than OS16 at least for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: ryufrvr on March 10, 2019, 11:53 PM
test save and load states on sharp twin famicom
(https://i.ibb.co/173z7Mq/sharp-twin-famicom.jpg) (https://ibb.co/173z7Mq)
--------------------------------------------------------
v20 (test on rc4, rc6, rc7)
save state
(https://i.ibb.co/wgrd3Gq/v20save.jpg) (https://ibb.co/wgrd3Gq)

load state
(https://i.ibb.co/v4WMvp7/v20load.jpg) (https://ibb.co/v4WMvp7)
---------------------------------------------------------

v16
save state
(https://i.ibb.co/WvNGKcL/v16save.jpg) (https://ibb.co/WvNGKcL)

load state
(https://i.ibb.co/XVZTVWT/v16load.jpg) (https://ibb.co/XVZTVWT)

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: OneBagTravel on March 11, 2019, 04:23 PM
As for v20, well, i really don't know why it not working for some of us, it work on all my test carts and all my systems. I do not know how to fix the problem if i can't see the problem. But what if i would not made v20 at all? N8 still be best in terms of mappers support and features, all would be happy with v16 or some v17 with minor updates. But i tried to made huge jump for N8, spent incredible amount of time for all those mappers and fds sound and what i have after all? Only complaints? I must say this is dissapoint and demotivate me.
Completely agree. Current stable release is perfect and is the best NES flash cart out there. The extras being added to the later beta release are all free upgrades to me. If they don't work on your setup, then I'm genuinely sorry but no one owes you anything beyond what's advertised in v16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 11, 2019, 08:31 PM
If they don't work on your setup, then I'm genuinely sorry but no one owes you anything beyond what's advertised in v16.

Did you really need to say something like this? I'm grateful that the upgrades even exist and I didn't expect anything beyond OS 16, but I fell like I'm being discouraged from pointing out bugs. I agree nobody owes me anything, but it's frustrating when a bug is pointed out and explained in detail in a post and confirmed to be happening with multiple users (and I'm referring to mapper 99, not the SD errors), and instead, due to a lack of communication, an update happens that shouldn't have happened in the first place. OS20 does work on the majority of my systems and I'm thankful for the MMC5 and improved FDS sound.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on March 11, 2019, 10:39 PM
I want to say once again that when you buy the product, you guaranted will take the item with specification listed on the product page on the moment when you buy it, nothing else. Don't blame me that you  did not get enough updates, i did not promised anything except what i already have.

Funny, I keep reminding this to people who act like self entitled dorks on this forum and all I get is hate and vitriol in return.

Krikzz, for what is worth, I'm very happy with my everdrive N8 and everything you've accomplished, and I'm very thankful for all your efforts.

On the other hand, if you make the code open source (probably a bad idea if you are trying to deter chinese cloners) then someone will eventually iron out all those pesky bugs for you, I'm sure.

Thanks again for a great product and support.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on March 11, 2019, 10:45 PM
If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.

This would be really helpful. I think i will solve the problem if you can send full kit (cart + console + sd card)

We could chip in for the shipping if you do go through with this. It would help a lot a lot of peoples.

Hey I could send him my AVS and N8 if everyone chips in on the shipping too! hehehe. But probably no one will, from South America to Ukraine the cost of shipping even a tiny console and cartridge is beyond ridiculous.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on March 11, 2019, 10:48 PM
If they don't work on your setup, then I'm genuinely sorry but no one owes you anything beyond what's advertised in v16.
Yeah, because telling someone they don't deserve a working product, based on the type of system they're using is always okay!  ::)

I'm genuinely sorry that you can't see beyond your own arrogance.  :(

I want to say once again that when you buy the product, you guaranted will take the item with specification listed on the product page on the moment when you buy it, nothing else. Don't blame me that you  did not get enough updates, i did not promised anything except what i already have.

Funny, I keep reminding this to people who act like self entitled dorks on this forum and all I get is hate and vitriol in return.

Krikzz, for what is worth, I'm very happy with my everdrive N8 and everything you've accomplished, and I'm very thankful for all your efforts.

On the other hand, if you make the code open source (probably a bad idea if you are trying to deter chinese cloners) then someone will eventually iron out all those pesky bugs for you, I'm sure.

Thanks again for a great product and support.
Honestly, he should make the code open source. Did SD2SNES wonders, what with SuperFX, SA-1, and S-DD1 having working cores. Pirates will ALWAYS pirate/bootleg/hack anything closed source or not. Fighting them is an uphill battle. The hardware, though, should definitely remain closed source. I got my N8 back in 2014, and seeing all the new updates, has made me more thankful than ever for products like this.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: leonquest on March 11, 2019, 10:55 PM
Honestly, he should make the code open source. Did SD2SNES wonders, what with SuperFX, SA-1, and S-DD1 having working cores. Pirates will ALWAYS pirate/bootleg/hack anything closed source or not. Fighting them is an uphill battle. The hardware, though, should definitely remain closed source. I got my N8 back in 2014, and seeing all the new updates, has made me more thankful than ever for products like this.

If we are talking about special cart chips/mappers/etc, then the same has happened with the N8, as there are several users who've contributed mappers to the N8, such as slammy, necronomfive and others. I was talking about open sourcing the main code on github aside from the mappers, as krikzz may be limited by his free time, his particular setups or consoles, and by his current knowledge level. If others chip in, it could go great, but it would also make it 300% easier for bootleggers to copy his code so it's a tough choice to make.

It's his decision in the end, I just threw that out there because I'm now seeing how the community is coming together for things like the special chips support on the SD2Snes or the MISTer project.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on March 11, 2019, 11:04 PM
Honestly, he should make the code open source. Did SD2SNES wonders, what with SuperFX, SA-1, and S-DD1 having working cores. Pirates will ALWAYS pirate/bootleg/hack anything closed source or not. Fighting them is an uphill battle. The hardware, though, should definitely remain closed source. I got my N8 back in 2014, and seeing all the new updates, has made me more thankful than ever for products like this.

If we are talking about special cart chips/mappers/etc, then the same has happened with the N8, as there are several users who've contributed mappers to the N8, such as slammy, necronomfive and others. I was talking about open sourcing the main code on github aside from the mappers, as krikzz may be limited by his free time, his particular setups or consoles, and by his current knowledge level. If others chip in, it could go great, but it would also make it 300% easier for bootleggers to copy his code so it's a tough choice to make.

It's his decision in the end, I just threw that out there because I'm now seeing how the community is coming together for things like the special chips support on the SD2Snes or the MISTer project.
I was talking about ALL of it. not just the mappers. I did say that trying to prevent pirates from bootlegging code is nearly useless right? With SD2SNES, the only thing that was bootlegged, was the hardware. The code hasn't been AFAIK, because it's open source on github (Can't really bootleg what is already open, right?). But yes, obviously it's up to him to do with what he wants with his code.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on March 12, 2019, 12:44 AM
I tend to agree that making all of it open-source might be really helpful, in that I'm sure we have folks that would gladly tackle the issues that we've seen and it would free KRIKzz to work on the myriad other projects he has going.

I also think folks are assuming people are being entitled when they give feedback on the firmware.  KRIKzz released these as a beta to get feedback on it, and that's what most of us have been doing.  Even if the cart had stopped at V16, I would have been happy with my purchase, but when V20 was released, there was a general assumption that feedback was desired, especially when we're talking about release candidates.  Since V20 hasn't been made official, that also implies that KRIKzz is still working on it, and probably just a small response letting us know that he's super busy with other stuff and will roll back around to this when he gets a chance would go a long, long way.  I know how time-consuming maintenance on this large a product line has to be, but it would certainly assuage concerns!

So here's hoping we can keep the vitriol to a minimum from here on out.  This little community functions much better that way!  :)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Arnold101 on March 12, 2019, 04:02 AM
LOL So...v20 will be the forever-beta firmware like?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Missingno255 on March 12, 2019, 04:20 AM
LOL So...v20 will be the forever-beta firmware like?
Nice assumption there, pal.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on March 12, 2019, 05:44 AM
If I can help in anyway e.g. post my Everdrive and console with the issue to you I would be more than happy to do so! Just let me know.

This would be really helpful. I think i will solve the problem if you can send full kit (cart + console + sd card)

We could chip in for the shipping if you do go through with this. It would help a lot a lot of peoples.

Yep I will be shipping it all out in the next few days, was working away last week so didnt get a chance.

I am estimating shipping from the UK will be about £17 if I can keep the parcel size down otherwise it going to ba a lot more! I will post a picture of the receipt with the final cost once posted.

If you are feeling generous and want to chip in you can send me some funds via paypal via paypal.me/djflex (http://paypal.me/djflex) but you may want to wait until I post the receipt. I don't mind either way.

I'm curious about the people having issues here.
Did you buy your SD cards bundled with your Everdrives or did you use one from a different place

Using my own SD Cards here, mainly using a SanDisk Ultra 16GB microSDHC (A1 Performance). This one here (https://www.amazon.co.uk/gp/product/B073K14CVB/ref=oh_aui_search_asin_title?ie=UTF8&psc=1) and I always do a clean format FAT32 with 32kb file allocation when changing OS.

However I can replicate the issues with pretty much any SD card and the issues disappear as soon as I downgrade to OS v16 so really don't think this is a case of dodgy SD cards or anything.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on March 12, 2019, 07:20 PM
hopefully when Krikzz has a setup which is showing sd card issues in his hands he can figure out what is going on.
 it must be very hard to diagnose an issue like this when none of your own hardware is replicating the problem(s).
 it must have been a real setback for krikzz after putting in a lot of effort to add more mappers like the difficult MMC5 and also fixing the expansion sound and then receive so many bug reports.
 like Krikzz said he tried to roll out a really good beta for v20 and it's probably been very frustrating for him and for users alike.
 really hope the bugs and sd card issues get sorted in the future. fingers crossed.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Jdurg on March 12, 2019, 08:29 PM
With regards to SD Cards, I think a first step anybody must do is 100% abandon using Windows' built-in formatting tool.  Do a google search for the SD Card Association's SD Card Formatter.  Then just use the "overwrite" option in there and format your cards.  I had issues in an Everdrive that formatting via the SD Card Association's formatting tool completely corrected. 
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 12, 2019, 10:25 PM
With regards to SD Cards, I think a first step anybody must do is 100% abandon using Windows' built-in formatting tool.  Do a google search for the SD Card Association's SD Card Formatter.  Then just use the "overwrite" option in there and format your cards.  I had issues in an Everdrive that formatting via the SD Card Association's formatting tool completely corrected.

I tried a different formatting tool and just used the SD card association's tool just in case, but the errors vary depending on system, so I doubt that it's an SD card issue.

edit: I reformatted using the SD card association tool with a full format and still have the same issue on the top loading NES.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on March 13, 2019, 01:27 AM
It probably wouldn't hurt if he had one of those systems that exhibits the screen "breaking up" like mine does on certain games (Quest of the Avatar).  Three NES systems, two of which have the behavior and one that doesn't.  Definitely weird, and related to the bus changes between RC4 and RC5.

The two spares I have need work on them, though.  I've been putting off a recap; the composite lines have interference or really screwy stuff going on with them.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on March 13, 2019, 03:16 AM
i wonder what is the cause of sd card problems in general.
 for example i purchased a master everdrive x7 a few months back and it refused to work properly with any of my old small sized sd cards which i have been using on my old model everdrives without issues.
  to get the master everdrive x7 to work i had to use a newer 32gb sandisk type card which is almost an empty card now because the sms library is so small.
 i'm not sure if the issue with the master everdrive x7 and old small sd cards is due to new hardware or something in the new os.
 it does seem strange that the sd card issues have become a major problem since the latest n8 os v20 beta revisions.
 only Krikzz would know what is different with the new os versions in regards to how the sd cards work. but v16 is mostly ok for most users so something must have changed sd card wise in the new os. if only Krikzz can pinpoint the issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Xtrasmiley on March 20, 2019, 09:02 AM
Flex, did you get your system mailed off? I'm on v14 or v15 I think, so I haven't messed around with anything new, I just really enjoy when problems are figures out and fixed!

Great of you to do this, maybe I need to do it with my TG16 and Everdrive for that, it's never worked...
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on March 20, 2019, 05:13 PM
Flex, did you get your system mailed off? I'm on v14 or v15 I think, so I haven't messed around with anything new, I just really enjoy when problems are figures out and fixed!

Great of you to do this, maybe I need to do it with my TG16 and Everdrive for that, it's never worked...

On hold at the moment, I sent some videos of my issues to Krikzz and he said not to worry as he thinks it may be something to do with the Hyperkin 60 - 72 pin adapter I am using in my PAL NES as I have the N8 Famicom version so I can use it in my AV Famicom and the PAL NES with the adapter, he is going to source one of these himself first. If I'm honest though I am slightly skeptical as the adapter works with no issues on OS v16 unless something changed in the code causing the hang with the adapter, also I still get intermittent IO issues on the AV Fami where there is no adapter in use.

However no one is going to know better than the man himself so who am I to question! lol. Fingers crossed!

I still have the console and everything here ready to post if necessary.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: EmperorOfTigers on March 20, 2019, 10:47 PM
Flex, did you get your system mailed off? I'm on v14 or v15 I think, so I haven't messed around with anything new, I just really enjoy when problems are figures out and fixed!

Great of you to do this, maybe I need to do it with my TG16 and Everdrive for that, it's never worked...

On hold at the moment, I sent some videos of my issues to Krikzz and he said not to worry as he thinks it may be something to do with the Hyperkin 60 - 72 pin adapter I am using in my PAL NES as I have the N8 Famicom version so I can use it in my AV Famicom and the PAL NES with the adapter, he is going to source one of these himself first. If I'm honest though I am slightly skeptical as the adapter works with no issues on OS v16 unless something changed in the code causing the hang with the adapter, also I still get intermittent IO issues on the AV Fami where there is no adapter in use.

However no one is going to know better than the man himself so who am I to question! lol. Fingers crossed!

I still have the console and everything here ready to post if necessary.
I feel like that's unlikely but I could be wrong. I have the standard NES shell and get some issues still.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on March 21, 2019, 03:55 AM
guys. if the same hardware setups is working fine with older OS versions without issues then surely by process of elimination the issue must be software related?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 21, 2019, 04:38 AM
I have IO errors when using the Famicom N8 with the stone age gamer FC to NES adapter on the top loading NES with the betas, but not with OS 16.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on March 29, 2019, 12:36 AM
Come to think of it, I forgot that my Everdrive N8 is actually the famicom version that I use with an fc to nes adapter. It’s been so long I forgot about it since its installed in a north american sized shell. Reading some of the other comments, it seem that at least some of the others users experiencing issues are also using an adapter. Wonder if its a coincidence. Mine was also one of the very early, if not the first batch of Everdrive N8.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: FeverDrive on March 29, 2019, 06:04 AM
guys. if the same hardware setups is working fine with older OS versions without issues then surely by process of elimination the issue must be software related?
Yes, but the problem is that Krikzz needs to replicate the issue in order to fix it. He hasn't been able to do it, at least on his setup.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on March 29, 2019, 11:21 PM
I also have the famicom version of the N8 used with a US front loader and cant get anything newer than v16 to work.

I've tried just about every microsd card in varying storage sizes under the sun and multiple 60-72 converters.

Do I just sell this and order the US NES version for the newer firmware?

Might actually be cheaper to buy a Famicom and see if that works with v20.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: butfluffy on March 30, 2019, 03:26 AM
guys. if the same hardware setups is working fine with older OS versions without issues then surely by process of elimination the issue must be software related?
Yes, but the problem is that Krikzz needs to replicate the issue in order to fix it. He hasn't been able to do it, at least on his setup.

yeah i know that mate. it's the biggest setback with the sd card issue. if Krikzz could replicate it or get his hands in a setup with an sd card issue then that could be a big step in figuring out whats going on.
 still it was odd that the master everdrive x7 i purchased just did not like my old 2gb sd card at all. was this caused by something in the x7 os or the new hardware? the 2gb card worked fine with my old master everdrive so i wonder what caused the incompatibility and are these issues across the board with latest os versions for other everdrives?
 maybe you just cant use non sdxc/sdhc cards with the x7? i got it to boot a few times with the 2gb card but the os was just going crazy. as soon as i used a new 32gb card the x7 worked perfect.
 i know the issue with n8 is not the same but it is sd card related.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: SkinnyV on March 31, 2019, 12:36 AM
What happened to that plan of sending a console and everdrive experiencing the issue to Krikzz?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: brianvgplayer on March 31, 2019, 06:50 AM
What happened to that plan of sending a console and everdrive experiencing the issue to Krikzz?

This was answered a few posts ago. It was put on hold since Krikzz wants to test a FC to NES adapter with the FC Everdrive N8 to see if that is causing the issue,
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on March 31, 2019, 05:00 PM
Adding to my post above, I also have 2 front loading NES consoles that do not work wit any v20 version.  Using the 60-72 adapter has to be the issue.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: yojc on March 31, 2019, 06:13 PM
That is strange. I've just received some cheap-ass 60 to 72 pin adapter from China, and my Everdrive N8 works on my AV Famicom, and NES frontloader (PAL) consoles with V20 firmware. I haven't spotted any issues so far.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on March 31, 2019, 06:20 PM
The adapters i have tried are a China one, a Hyperkin, one from Gyromite, and one from Wrecking Crew.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Thomu on March 31, 2019, 10:57 PM
That is strange. I've just received some cheap-ass 60 to 72 pin adapter from China, and my Everdrive N8 works on my AV Famicom, and NES frontloader (PAL) consoles with V20 firmware. I haven't spotted any issues so far.
Try Mega man 3 and 4. 3 randomly freezes and 4 has graphical issues like with the hippo in ring man's stage.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: dev639 on April 06, 2019, 06:31 AM
Am I glad that Krikzz is still working on this one! I've been saving money to get the FC N8 which has been hard. I wanna say I value his work, his professionalism and his perfectionism on all his lines of products. This is my first post here in the forums and I wanted to ask one question: what hardware is OS20 being tested on by Krikzz? I have two Famicoms and I wanted to keep the one type motherboard he's using.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: yojc on April 06, 2019, 11:51 AM
Try Mega man 3 and 4. 3 randomly freezes and 4 has graphical issues like with the hippo in ring man's stage.
I've got a physical copy of Rockman 4, so I've compared it against Mega Man 4 ran on EDN8 via the adapter.

Ring Man stage in Rockman 4 (real cartridge, AV Famicom):
https://www.twitch.tv/videos/405382805?t=00h14m20s

Ring Man stage in Mega Man 4 (EDN8 v20 + adapter, PAL NES):
https://www.twitch.tv/videos/406892556

Looks alright to me :) (and before you ask, it works the same with the EDN8 on AV Famicom and US/JP ROM)
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on April 06, 2019, 02:00 PM
Try Mega man 3 and 4. 3 randomly freezes and 4 has graphical issues like with the hippo in ring man's stage.
I've got a physical copy of Rockman 4, so I've compared it against Mega Man 4 ran on EDN8 via the adapter.

Ring Man stage in Rockman 4 (real cartridge, AV Famicom):
https://www.twitch.tv/videos/405382805?t=00h14m20s

Ring Man stage in Mega Man 4 (EDN8 v20 + adapter, PAL NES):
https://www.twitch.tv/videos/406892556

Looks alright to me :) (and before you ask, it works the same with the EDN8 on AV Famicom and US/JP ROM)

Out of curiosity what version of v20 was that running ?

Also I recently RGB modified an AV Famicom for a friend and loaded up Mega Man 3 US and noticed some graphical issues e.g. the flickery line on the stage select screen was bigger and down the bottom not the middle of the screen and when pausing in game the menu was transparent and unuseable. I hadn't seen this on mine before , however after some messing about I realised that when it happens if I power cycle the console and load it again they disappear and it's back to normal, must be an odd timing thing.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: yojc on April 07, 2019, 12:18 PM
Out of curiosity what version of v20 was that running ?
RC7
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: James-F on April 08, 2019, 08:03 PM
It has been said a million times in this thread to not use RC7 because it has wrong MMC3 tuning.
Use RC6.

Why does KRIKzz keep this RC7 on the first page?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on April 08, 2019, 08:27 PM
It has been said a million times in this thread to not use RC7 because it has wrong MMC3 tuning.
Use RC6.

Why does KRIKzz keep this RC7 on the first page?

No idea but the issue I mentioned was with RC6 not RC7!
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: flex on April 09, 2019, 12:25 AM
Also I recently RGB modified an AV Famicom for a friend and loaded up Mega Man 3 US and noticed some graphical issues e.g. the flickery line on the stage select screen was bigger and down the bottom not the middle of the screen and when pausing in game the menu was transparent and unuseable. I hadn't seen this on mine before , however after some messing about I realised that when it happens if I power cycle the console and load it again they disappear and it's back to normal, must be an odd timing thing.

Thought I would just shoot a quick demo of this issue - https://www.youtube.com/watch?v=6MZYdSCy5BU

Fixed after a few power cycles - https://www.youtube.com/watch?v=FowDIm6taUY

Never noticed this on my own AV Famicom and have loaded this game quite a lot. My friends AV Famicom (the one in the video) is a slightly newer main board revision and has a later revision of the NESRGB board as well but doubt it is related to the RGB board.

Weird!

I have also managed to sort my SD card issues on v20 (on the AV Famicom not the PAL NES) by using an old 2GB SD card... random IO errors have not returned since using this card!

Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on April 09, 2019, 01:29 AM
I've run into some issues recently myself that I put in the N8 subforum.  Interesting file behavior when putting new versions on the SD card, and also trying to track down some issues with Batman that crept in between RC3 and RC4, at least on my system.

RC6 has other issues that keep me from using it on my currently-used NES.  I also tried the cart on one I pulled out of the closet, and ended up getting some error 65s.  I will note this is on a stock front-loader NES, no adapters.

I do think there are some initialization things, or junk in certain parts of memory, that might be breaking certain games.  I know that the N8 can't really be used for things like Final Fantasy speedruns because it messes with the RNG states, but I wouldn't at all be surprised if some games work properly because they see certain values on boot.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Sarge on April 12, 2019, 08:54 PM
I have a question: does the FDS core have a mapper file associated with it, or is it part of the main firmware file?  I ask because I'd like to try to drop in the updated FDS core from RC4/5 into RC3, which seems to be the most stable for me.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: radel1996 on April 13, 2019, 11:53 PM
I will think to make a rc8 for MMC3 fix for some hardware freezes
(From previous state)
Of course i replaced file with Mapper 04 but later other games with mappers MMC1 and MMC2 won't works
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on April 21, 2019, 03:31 AM
Wonder if he is working on another beta or a final version. it's been awile.
Im happy right now how it is. Hope for more stuff can fixes.
I think i herd another nes flash cart may come out in the future sometime. Maybe it can run the rest of the games and hacks. IDK about that thou.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: michiseiner on May 02, 2019, 11:54 AM
Quote
I know that the N8 can't really be used for things like Final Fantasy speedruns because it messes with the RNG states
Uhh this really triggers my "Everything-has-to-be-exactly-as-the-original-ocd", how/why does it mess with rng states? What other games are impacted by this?
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: nuu on May 02, 2019, 03:22 PM
Any game that relies on uninitialized memory.

The RAM can hold any random values when powering on, and unless the game writes a value to every RAM slot at boot (AKA initializing the RAM), the values will be different every time you play the game. Final Fantasy doesn't initialize RAM and uses an uninitialized RAM slot for seeding its random number generator (RNG). The N8 also needs to use the RAM for the menu where you select what game on the SD card to play. When starting a game on the N8, the RAM will have the exact same values as the N8 menu left it with (since the console is still powered on) and Final Fantasy will get the exact same number to seed its random generator with every time you start it. In other words, Final Fantasy will not be random at all, but predictable.

Final Fantasy speed-runs relies on a certain value in the random generator by power-cycling the game until you get what you want (you can tell by what first random encounter you get I think). Since the number is always the same at every boot on the N8, you might never be able to get it if played on N8. Therefore it can't be used for speed-runs.

In other words, the problem is that the N8 chain-boots games via a menu, which never happens if you have the original cartridge. A solution would be if the N8 could randomize RAM again right before booting a game, to simulate the natural randomness of the RAM in a fresh cold boot.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: michiseiner on May 02, 2019, 07:11 PM
thanks for the detailled explanation! Now I wonder how emulators or NT mini custom firmware handle this.. is there a list of such games? Hope I dont go too offtopic here..
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: nuu on May 03, 2019, 02:57 PM
Emulators often initializes the RAM (which is inaccurate behaviour), but lately emulators often allows options for randomizing the RAM for a more accurate behaviour. FCEUX and Mesen both have this lately. In Mesen you go into Emulation Settings and at "Default power on state for RAM:" you pick "Random Values". I don't really understand why it's not the default setting.


Not initializing RAM like Final Fantasy is doing, isn't exactly good programming practice though since it may cause problems on "exotic setups" (a flashcart is an example of an "exotic setup"). But the damage is already done in licensed games, so it's up to emulators and flashcarts to know about the problem.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Deltax5 on May 04, 2019, 06:43 PM
Any word on another rev or final release?
I herd somewhere that there may be another updated nes everdrive.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: Aether Knight on May 04, 2019, 07:53 PM
Well hopefully something is mentioned and/or updated this month for the N8's 6th year anniversary.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: my2k2zx2 on May 14, 2019, 01:43 AM
After having zero success with the v20-rc7 (or anything newer than v16) on my US front loading NES (famicom version using a 60-72 pin adapter) I decided to order a Famicom.

The famicom boots right up to the everdrive menu, not freezing at OS INIT.

It sure seems to me that there must be some issue with the famicom version with adapter in the US front loader.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: linked on May 14, 2019, 01:01 PM
After having zero success with the v20-rc7 (or anything newer than v16) on my US front loading NES (famicom version using a 60-72 pin adapter) I decided to order a Famicom.

The famicom boots right up to the everdrive menu, not freezing at OS INIT.

It sure seems to me that there must be some issue with the famicom version with adapter in the US front loader.
I did the same thing. All my famiclones were unable to use newer system than v16 (even these HQ ones). Some of them played for few minutes and hanged, some other couldn't even pass the menu (tried many power supplies too).
I ordered AV Famicom and it has literally no problem with anything.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: threecreepio on May 15, 2019, 05:38 PM
Quote
Emulators often initializes the RAM

Even if they for some reason didn't initialize the NES RAM that would still be inaccurate. An emulator would need to initialize their memory in a way that matches the uninitialized states that an NES ram chip may start in (which is not random, and varies per console.)

Another issue with flash carts is that the PPU will be initialized before the game is started, which affects the RNG in quite a few games.

It'd be great if there were a way to boot directly to a given rom in an identical fashion to a real cartridge, but I don't know if that would be feasible. Would be helpful to ensure speedrunning games don't have any reason to disallow it, though.
Title: Re: EDN8 OS v20-BETA. Large update incoming
Post by: nuu on May 16, 2019, 03:12 AM
Randomizing RAM is more accurate because it makes the RAM content unpredictable, which is far better than initializing it to a set value. The values in unitialized RAM depends on types of RAM chips, temperature and probably many other kinds of things related to physics, so it is very unpredictable and very hard to simulate accurately.

Yes it would be a great feature if a flahscart could boot a game directly without having to pass a menu. Besides solving any initialization problems it would also solve problems like Super Game Boy 2 linking (works a bit different from other Game Boys), GBA-GC linking (for some games that expects a certain cartridge), N64 Transfer Pak, GBA-NDS linking (inserting a GBA cartridge in slot 2 of a DS, linking with a DS game) etc.

The only Everdrives that allows bypassing the menu are those that use flash, if flashed with a game then booting without the SD card. But even those seems to load some kind of bootloader first that checks for the SD-card, so those don't count.

Some flashcarts that do allow bypassing the menu are: GB USB 64M Smart Card if only one game is flashed to it the menu program will not be flashed (although this flashcart is pretty low quality and has many other problems), and FDSStick this one also doesn't flash the menu program if only one game is flashed to it. I guess any simple menuless flashcart like Flashboy+ that just flashes the game to flash ROM also don't have this problem.