EverDrive Forum

General => Off Topic => Topic started by: EmperorOfTigers on May 15, 2019, 02:13 PM

Title: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 15, 2019, 02:13 PM
I was wondering if it's possible and/or likely that we could see an EverDrive for Nintendo DS as there are other flash carts for it but none of such high quality and design as the EverDrive carts. I feel like there is a demand there for a DS flash cart that people can actually trust.

Just my thoughts though so other opinions would be welcomed.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 15, 2019, 03:26 PM
To be honest there have been DS flashcarts that went beyond quality of Everdrive in the past. Offering all kinds of extra bells and whistles that not even Krikkz offers in most of his flashcarts. The problem is they didn't sell well, or those bells and whistles came at a price (huge battery drains).


https://wiki.gbatemp.net/wiki/Flashcart_Comparison_Chart

The bigger problem is many of the companies ended up going out of business, and there is no 3rd party support to keep them alive... For example Cyclone DS iEvolution was the only one to have DSi support, and the company never released their source code which would have allowed other flash cart developers to add DSi support.

The Supercard DSTwo + was also rather nice, but the company also went out of business. There hasn't been any updates to the emulators on it, one of its main draws. But it was a fullly featured DS flashcart too with save states and cheat code supports. You could also run dos on it to a point with one of the apps you could get for it!

We also live in an age where 3DS is fully hacked, and there is ability to hack the DSi as well. So flashcarts are somewhat less useful.


Stil if Krikkz made a flashcart that offered everything DsTwo + could do, and also offered DSi compatiblity I'd buy it in a heartbeat...






Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 16, 2019, 06:32 PM
To be honest there have been DS flashcarts that went beyond quality of Everdrive in the past. Offering all kinds of extra bells and whistles that not even Krikkz offers in most of his flashcarts. The problem is they didn't sell well, or those bells and whistles came at a price (huge battery drains).


https://wiki.gbatemp.net/wiki/Flashcart_Comparison_Chart

The bigger problem is many of the companies ended up going out of business, and there is no 3rd party support to keep them alive... For example Cyclone DS iEvolution was the only one to have DSi support, and the company never released their source code which would have allowed other flash cart developers to add DSi support.

The Supercard DSTwo + was also rather nice, but the company also went out of business. There hasn't been any updates to the emulators on it, one of its main draws. But it was a fullly featured DS flashcart too with save states and cheat code supports. You could also run dos on it to a point with one of the apps you could get for it!

We also live in an age where 3DS is fully hacked, and there is ability to hack the DSi as well. So flashcarts are somewhat less useful.


Stil if Krikkz made a flashcart that offered everything DsTwo + could do, and also offered DSi compatiblity I'd buy it in a heartbeat...
Thank you for the reply. That's really interesting. Which DS flash cart do you think is the best then overall?
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 16, 2019, 09:12 PM
DSTWO/DSTWO+ is probably still best, even if you don't care about the emulators it offers. But it's missing DSi game support and most games needs to be patched to work. It patches them in memory though so you don't need to patch them before putting them on SD card unlike some older flashcarts. You can choose to start them without patching which fixes some games but breaks most.

I don't remember if Download Play works or not. On my old slot-2 M3 it didn't I think.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 16, 2019, 10:37 PM
Oh I didn' t know it 'patched' stuff, I usually just drop nointro sets into SD card.
Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 16, 2019, 10:38 PM
DSTWO/DSTWO+ is probably still best, even if you don't care about the emulators it offers. But it's missing DSi game support and most games needs to be patched to work. It patches them in memory though so you don't need to patch them before putting them on SD card unlike some older flashcarts. You can choose to start them without patching which fixes some games but breaks most.

I don't remember if Download Play works or not. On my old slot-2 M3 it didn't I think.
Ok thank you very much for explaining. To be fair there were not many DSi games and even less that are actually worth playing. The emulators definitely interest me but are not the most important part.

With the patching does it patch them for you or do you need to download and add the patches for it?

Download play isn't really a problem for me. I mostly just want to use one for ROM hacks, emulators etc.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 16, 2019, 10:43 PM
To be honest there have been DS flashcarts that went beyond quality of Everdrive in the past. Offering all kinds of extra bells and whistles that not even Krikkz offers in most of his flashcarts. The problem is they didn't sell well, or those bells and whistles came at a price (huge battery drains).


https://wiki.gbatemp.net/wiki/Flashcart_Comparison_Chart

The bigger problem is many of the companies ended up going out of business, and there is no 3rd party support to keep them alive... For example Cyclone DS iEvolution was the only one to have DSi support, and the company never released their source code which would have allowed other flash cart developers to add DSi support.

The Supercard DSTwo + was also rather nice, but the company also went out of business. There hasn't been any updates to the emulators on it, one of its main draws. But it was a fullly featured DS flashcart too with save states and cheat code supports. You could also run dos on it to a point with one of the apps you could get for it!

We also live in an age where 3DS is fully hacked, and there is ability to hack the DSi as well. So flashcarts are somewhat less useful.


Stil if Krikkz made a flashcart that offered everything DsTwo + could do, and also offered DSi compatiblity I'd buy it in a heartbeat...
Thank you for the reply. That's really interesting. Which DS flash cart do you think is the best then overall?

For most things you could probably get by with an R4i Gold or whatever its called. It doesn't really have power for emulators... but since it isn't powering its own onboard CPU, you won't be draining your system battery as much... There may or may not be versions with custom menus that allow save states... They are also really cheap, the only issue is there are many clones out there, and some of them are 'time locked' as in they stop working after a certain date, and will have to be 'jailbroken' patched to remove the lock out with custom firmware.

If there is no save state features, DS Plus may be your only real option for those features, but they don't make it anymore, so good luck finding one... ANd it can be expensive.

THe link I gave should show you the feature comparisons between various flashcarts out there, and the compatibility for each DS firmware.

Another one I have called Stargate 3DS allows you to have 3DS roms on it as well, and basically has R4 style DS flashcart support, but it only fits in a 3DS. Its also a tad pricey. But I've had fun with it for my collection... Basically its Sky3DS style flash cart married to a R4 style DS flashcart in one.


Edit: yes some of the r4i Gold flashcarts do have real time save features...
 https://www.instructables.com/id/How-to-use-r4i-gold-3ds-rts-real-time-save/
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 17, 2019, 12:19 AM
Ok thank you very much for explaining. To be fair there were not many DSi games and even less that are actually worth playing. The emulators definitely interest me but are not the most important part.

With the patching does it patch them for you or do you need to download and add the patches for it?
There was one or two DSi games on cartridge, but there are quite a few downloadable ones that are worth playing. I would love to be able to play them. Now when you can hack a DSi I might be able to.

The patching is done automatically when you load the game by pressing A on it in the menu (you need the latest firmware for all supported games to work). The patch also includes the save state menu and stuff that I personally rather be without, but you have not much choice on the DSTWO. If you don't want to patch a game you press X (I think) to open a menu where you pick the "clean" option. This boots the game without patching it, no save state menu, no piracy protection crack or other stuff that needs to be patched. Most games will hang pretty soon after booting them cleanly though so normally you need to patch them. On the other hand a few games don't like being patched and requires to be run clean (which is why the clean option is there to begin with).

I just wish there was a DS flashcart that can boot clean roms without trouble or triggering piracy protection.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 17, 2019, 02:27 AM
DSTWO/DSTWO+ is probably still best, even if you don't care about the emulators it offers. But it's missing DSi game support and most games needs to be patched to work. It patches them in memory though so you don't need to patch them before putting them on SD card unlike some older flashcarts. You can choose to start them without patching which fixes some games but breaks most.

I don't remember if Download Play works or not. On my old slot-2 M3 it didn't I think.
Ok thank you very much for explaining. To be fair there were not many DSi games and even less that are actually worth playing. The emulators definitely interest me but are not the most important part.

With the patching does it patch them for you or do you need to download and add the patches for it?

Download play isn't really a problem for me. I mostly just want to use one for ROM hacks, emulators etc.


Many of the flashcarts out there do not allow for emulators, or emulators have to have be designed specifically for the flashcart.  Only reason it was a big feature point in Dstwo/Dstwo Plus was because it had its own on board CPU that made emulators work better. NES and GB emulators though probably work on all of the flashcarts as many of them function as regular DS apps. Don't expect any good GBA or SNES support.


The Stargate 3DS 'promised' emulators for SNES and GBA that would use the 3DS own CPU without hacking the flashcart, but they never actually released them... Call it false advertisement by this point?
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 17, 2019, 05:01 AM
Ok thank you very much for explaining. To be fair there were not many DSi games and even less that are actually worth playing. The emulators definitely interest me but are not the most important part.

With the patching does it patch them for you or do you need to download and add the patches for it?
There was one or two DSi games on cartridge, but there are quite a few downloadable ones that are worth playing. I would love to be able to play them. Now when you can hack a DSi I might be able to.

The patching is done automatically when you load the game by pressing A on it in the menu (you need the latest firmware for all supported games to work). The patch also includes the save state menu and stuff that I personally rather be without, but you have not much choice on the DSTWO. If you don't want to patch a game you press X (I think) to open a menu where you pick the "clean" option. This boots the game without patching it, no save state menu, no piracy protection crack or other stuff that needs to be patched. Most games will hang pretty soon after booting them cleanly though so normally you need to patch them. On the other hand a few games don't like being patched and requires to be run clean (which is why the clean option is there to begin with).

I just wish there was a DS flashcart that can boot clean roms without trouble or triggering piracy protection.


I wish there was a way to 'patch' the DSi Shop games, so they could run off a flashcart. Rather than have to hack the system... Besides the fact that system itself could only hold so many games in the internal memory... Putting them on flashcard and running them from a flashcard would save so much space.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 17, 2019, 07:35 AM
Come to think of it I think some of the Everdrives and possibly SD2SNES also 'patches' certain games to make them run, either by bypassing region restrictions or other things like fixing compatiblity with the saving features, or sometimes to add cheat code, or some kind of shortcut command to access back to the flashcart (or other ingame 'hooks')? Everdrive 64 might possibly do that for a few games?
Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 17, 2019, 12:34 PM
All very interesting.
Sounds like to me the best option if you want the emulators is SuperCard DSTWO or if you don't then that R4i Gold cart is best.

For 3DS I hear that CFW is the best way to go for 3DS games while the carts mentioned above do the DS games well.

Like personally right now I'm just after the best experience for playing NDS games and maybe some emulators. I might be interested in 3DS games at a later date but I prefer to wait until the console in question is fully updated and no longer worked on officially.

I currently have an Acekard 2i which I like quite a lot but it doesn't work on the latest DSi firmware or 3DS firmware.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 17, 2019, 01:40 PM
But as I said DStwo has long been out of production so good luck trying to find one. If you did it’s probably not going to be cheap. Also warned it’s a nasty battery drain. I only use it plugged in... the emulators have not been updated in ages and have very limited list of compatible games...

There are emulators for r4i gold (or equivalents) as well, lolsnes if you want to run SNES but I don’t know how well it works, and even custom emulators on DS two struggle (just not fast enough for every game, unless you skip frames) or hit and miss with game compatibility.  Another issue is DS screen just doesn’t have enough space to display tv resolutions properly so part of the screen is cut off or you are forced to run it in a lower resolution zoomed out which makes text hard to read...

Personally I prefer a hacked PSP for snes emulation for most emulation, psp 3000 has good emulator support.
Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 17, 2019, 02:40 PM
But as I said DStwo has long been out of production so good luck trying to find one. If you did it’s probably not going to be cheap. Also warned it’s a nasty battery drain. I only use it plugged in... the emulators have not been updated in ages and have very limited list of compatible games...

There are emulators for r4i gold (or equivalents) as well, lolsnes if you want to run SNES but I don’t know how well it works, and even custom emulators on DS two struggle (just not fast enough for every game, unless you skip frames) or hit and miss with game compatibility.  Another issue is DS screen just doesn’t have enough space to display tv resolutions properly so part of the screen is cut off or you are forced to run it in a lower resolution zoomed out which makes text hard to read...

Personally I prefer a hacked PSP for snes emulation for most emulation, psp 3000 has good emulator support.
That's a very good point.
I take it the R4i Gold one is probably the best pickup now then considering features, price and battery life?
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 17, 2019, 10:24 PM
Ya as far as I know they are the most common out there. Because they don’t have a built in cpu the battery draw is comparable to a regular DS cartridge. Avoid any with timebombs (any that has a year listed in the title) and you should be good. Timebomb is an expiration date.

They range between $10 and $20.

https://www.nds-card.com/

Personally I’m thinking of getting one myself for most duties since my dstwo is such a battery drain.
Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 18, 2019, 12:01 PM
Ya as far as I know they are the most common out there. Because they don’t have a built in cpu the battery draw is comparable to a regular DS cartridge. Avoid any with timebombs (any that has a year listed in the title) and you should be good. Timebomb is an expiration date.

They range between $10 and $20.

https://www.nds-card.com/

Personally I’m thinking of getting one myself for most duties since my dstwo is such a battery drain.
Thank you! The makes a lot of sense. It sounds like the built in CPU isn't worth the battery drop.

I'm definitely considering getting an R4i Gold. If you do get one before I do maybe you could let me know what you think of it?
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 18, 2019, 05:58 PM
The thing with the on-board CPU on the DSTWO was so that it could run a GBA emulator, since the DSi dropped the GBA hardware support and is too slow to emulate GBA. I bought the DSTWO for its other features though, since I have no interest in the emulators (that's why I'm buying flashcarts in the first place). I did some googling and it looks like Download Play is supported after all. It was probably one of the reasons I bought it since my old M3 didn't. Does the R4i Gold do anything that DSTWO doesn't besides less battery drain? I guess it also needs to patch roms?

Quote from: Galron
Come to think of it I think some of the Everdrives and possibly SD2SNES also 'patches' certain games to make them run, either by bypassing region restrictions or other things like fixing compatiblity with the saving features, or sometimes to add cheat code, or some kind of shortcut command to access back to the flashcart (or other ingame 'hooks')? Everdrive 64 might possibly do that for a few games?
Yes the SD2SNES offers patches that allows lazy resetting and such things, and also a region protection removal, since all games that use this protection, uses the exact same code, making it easy to automatically seek and patch out. This does however break at least one game. The SD2SNES is able to replicate the SNES carts so well that it doesn't need any patches for games to work, all patches are just for adding extra features and you can turn off all auto-patching if you don't want them. The region protection routine isn't the SD2SNES' fault and that it fires off when region patching is off and the game is run on the wrong console, just means that the SD2SNES works like it should. I always have all patching off and only enables region protection patching if I'm too lazy to switch console, or I'm testing something special.

The Everdrive 64 allows auto-patching by adding the patches to a list. Earlier some games needed to be patched due to piracy protection, because the Everdrive 64 couldn't replicate all types of CIC chips. With Krikzz developing the CIC clone and Saturnu developing the CIC II firmware however, no games needs any patching any more. That's the way to go, the ED64 (especially V3) has near perfect compatibility with cartridge games thanks to this.


Quote from: nuu
I just wish there was a DS flashcart that can boot clean roms without trouble or triggering piracy protection.
I wish there was a way to 'patch' the DSi Shop games, so they could run off a flashcart. Rather than have to hack the system... Besides the fact that system itself could only hold so many games in the internal memory... Putting them on flashcard and running them from a flashcard would save so much space.
I don't know how the DSi hacks works, but if there is some way to transfer from a storage memory (like a flashcart's SD card), games could be kept there then copied to the DSi memory and launched from their native environment. No need to patch.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 18, 2019, 06:31 PM
Quote
" I guess it also needs to patch roms?"

I believe so what I've looked into it... It's unfortunately a hard requirement due to DSi's/3DS's strong copy-protection algorithms.
Quote
Does the R4i Gold do anything that DSTWO doesn't besides less battery drain?

Essentially with custom firmware lots of things are possible. There is even GBA emulators that work on it (GBAEMU4ds)... Of course they are written on software level to run off the DS's own hardware, rather than having to utilize extra 'external' cpus as there is no additional hardware. That being said 3DS is better bet for GBA stuff. Of course like all GBA emulators its going to be hit and miss, some games might run fine, others would be too slow... That issue was a problem even with the DSTwo. DSTwo Plus had even more speed than the original DSTwo and was slightly better with emulation, but that only meant battery drain was significantly worse.

All emulators designed for standard flashcarts run as if they are a "DS" rom...

R4I Gold (and equivalents out there) can handle all your standard DS stuff, including rom hacks/translation hacks, etc. There may even be an updated Acecard out there that can do much of this stuff too, but I'm not sure...

Quote
no games needs any patching any more.
Unless you are on a NTSC NA N64... in which cases most pal games need to be patched to run on NTSC (if a patch exists at all). Straight PAL roms will still flip the "This isn't designed for your system" screen, or have all kinds of issues loss of color, scrolling screen issues, etc... But these patches have to be done outside of the system, as there is no 'auto-patching' to be had.

Quote
"I don't know how the DSi hacks works, but if there is some way to transfer from a storage memory (like a flashcart's SD card), games could be kept there then copied to the DSi memory and launched from their native environment. No need to patch."

As I understand it, the code is not so much different than regular DS code. In fact a few cartridge games saw DSi release. The problem though comes down to the way the files were 'copyprotected' encryption methods that sort of thing... If there was a way to 'break the encryption' it might be possible to convert many of the games into a regular DS rom format, and have it run off an emulator. 3DS hacking methods just convert both 3DS, DS or DSi stuff into 'cia' format, and system "ignores" encryption (I think, I'm not sure the encryption is actually removed) that way for whatever reason. It's not easy to convert CIA back into previous format however.


THere are one or two DSi roms that do not have the encryption apparently (Flipnote Studio is one of them I think.... or at least some of the stuff generally built into the system standard), and can easily be transferred from system to system via the SD card/micro SD. I think people found those could be converted easily into a standard DS rom, and run off a flashcart without any issues. But the encryption makes it very difficult to run a converted DSi program off a flashcart, because the system will halt.... Even the hacked DSi's may require those files to run through DSi memory.

Here is the tool for converting DSIware into standard NDS format.

https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575/


The problem is though encryption still prevents them from running in a flashcart. Of course maybe they show up as white DSI 'region' locked style roms too, and of course no emulator can run full 'white' DSI roms yet (as far as I know?), although they can run the black 'backwards' compatible but also region locked roms. The only thing is DSI content can't be accessed such as any use of DSI's faster processor, or camera. There are alot of dual-use black cartridge DSI games out there....


Of course there is that oddball Cyclos iEvolution flashcart out there... sadly which is incompatible with current DS updates. It had apparently both DSi and DSi compatiblity, allowed access to cameras, and faster cpu, memory etc... I don't know how it worked, but presumably it could run the 'converted' DSi ware as roms... Unfortuantely they went out of business, never updated their patches to run on later firmware, and never bothered to release their sourcecode, so others could persue advanced DSi compatbility support. Since it was limited to a much older firmware, its essentially worthless to most people at this point, even if you could find one....


Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 18, 2019, 09:00 PM
This is all very complicated really. It's ashame there is no easy best pick.

For example for SNES the SD2SNES Pro is definitively the best in pretty much everyway.

It would be great to see a DS flashcard that supports DSi games and has everything else these carts have. The extra CPU is probably best left out overall for battery reasons though unless it can be turned off or put into low power mode for when it's not used.

It seems like the DSTWO family of carts are nice for sure but the emulators don't seem good enough to make the battery loss worthwhile.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 18, 2019, 09:19 PM
I'd think of your average DS flashcart (R5i Gold as an example) as more or less like Everdrive GB x7 or a little better than the Everdrive GBA X5...

All flashcarts as far as I'm aware of compatible with all DS regular features, including tremor pak support, GBA linking (if you have the original paks or a DS/GBA daughter/add-on flashcart that allows for keeping a single game in memory on the cartridge, so it acts like a regular cart).
Obviously DS lite/DS phat only...

DS/GBA linking is when you have a GBA cartridge in the system, unlock extra features in a related DS game. For example linking Aria of Sorrow to Dawn of Sorrow unlocks some extra items in Dawn of Sorrow.

Note: EverDrive is not compatible with GBA/DS game linking based on the way that it access the games. DS/GBA linked games for the majority of them are detected by the header of the rom... Since there is no direct way to see the header, from the Everdrive flashcarts then those features just can't be used. THere are probably 20 games that use this feature though. There is some DS/GBA linking features between some of the Pokemon games because it actually does it by looking at the save memory in the GBA games (no daughter card allows for this kind of check, due to incompatible alternate type of memory being used for saves, and way flash carts save to the micro-SD).
 
All DS flashcarts save to the micro sd, and all utilize the system's clock for Real Time features in games. GBA X5 has a battery for this, as does the GB x7.

You have save states like GB X7 (on many of them, especially if you use custom firmware), but don't expect it to work with every game. As mentioned it apparently requires patching the roms. GBA X5 does not have save states.

I digress with these question off topic a little;
Could 3rd party custom firmware, have save state methods via an alternate core programed to the FPGA on EverDrive GBA x5? Could someone come up with new cores for currently unsupported chipsets, and unlicensed games? I don't know.... But it would be kinda cool if someone figured out a way.




Title: Re: EverDrive DS Possible Someday?
Post by: Missingno255 on May 19, 2019, 10:56 AM
Yeah, I'm just gonna go out on a limb, and say that Krikzz should get on the ball with a DS everdrive. The DSTWO 4 in 1 that I had, completely died after impacting a hard surface in my DSi. The build quality is therefore crap. They don't make these carts anymore and you can't buy them anywhere. Too bad, because that was the most decent cart around and they don't make it anymore. The only cart that MIGHT be able to replace it, would be the R4i gold 3DS plus (sounds like chinese quality, AKA crap) for $19. This is just ridiculous, that I have to buy cheap garbage for a DS flashcart instead of something that would have ACTUAL build quality. An Everdrive DS from Krikzz would sell like hot cakes!
Title: Re: EverDrive DS Possible Someday?
Post by: EmperorOfTigers on May 19, 2019, 02:05 PM
Yeah, I'm just gonna go out on a limb, and say that Krikzz should get on the ball with a DS everdrive. The DSTWO 4 in 1 that I had, completely died after impacting a hard surface in my DSi. The build quality is therefore crap. They don't make these carts anymore and you can't buy them anywhere. Too bad, because that was the most decent cart around and they don't make it anymore. The only cart that MIGHT be able to replace it, would be the R4i gold 3DS plus (sounds like chinese quality, AKA crap) for $19. This is just ridiculous, that I have to buy cheap garbage for a DS flashcart instead of something that would have ACTUAL build quality. An Everdrive DS from Krikzz would sell like hot cakes!
This is exactly my issue. I don't really trust these Chinese quality devices. One of the things I love about the EverDrive carts is that you can trust that they are of high quality and are robust.
In the past I've had a fair few R4 carts die on me or become inconsistent. My favourite DS flash cart that I own is the Acekard 2i but it doesn't work on the current DSi and 3DS firmware. If it did I would just use that.
Title: Re: EverDrive DS Possible Someday?
Post by: FeverDrive on May 20, 2019, 12:05 AM
I don't know if Krikzz can make a device as small as a DS cartridge, remember the Everdrive GBA :o
Title: Re: EverDrive DS Possible Someday?
Post by: Missingno255 on May 20, 2019, 01:12 AM
I don't know if Krikzz can make a device as small as a DS cartridge, remember the Everdrive GBA :o
If the Chinese can do it, so can he! I'd rather have a cart of ACTUAL quality, and have the damn thing stick out a little, over cheaply made crap that breaks in about month or two.
(https://i.stack.imgur.com/pB43k.jpg)
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 20, 2019, 03:05 AM
The problem is something the size of stamp, might have build quality issues no matter what. Plastic is going to be super thin, no matter how you have it...

Even GBA X5's plastic isn't as good as Nintendo quality and my first case 'cracked' along the back, and Krikkz sent me a replacement, but even that one cracked in near the same place after a few months of use.... I don't drop my systems.... At least it works well...

I have a Everdrive GB (the version before the X series) I ordered directlyu from Krikkz and its case feels a bit flimsy, and the two halves don't fit together perfectly, it feels 'springy' (and that version doesn't have a 'save and/or reset button' built in like X series does)... It hasn't cracked though as far as I know... THe X7 I bought later doesn't seem to have any problems, and plastic seems to be pretty sturdy.


I've never had an issue with  my DSTWO + (knocking on wood), and I'm careful not to drop it.... and I know people with R4 style flashcarts which have never had problems and are still using them years after getting one.... So on one hand we can put it up to user's carefulness as well.


Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 20, 2019, 03:14 AM
I don't know if Krikzz can make a device as small as a DS cartridge, remember the Everdrive GBA :o
If the Chinese can do it, so can he! I'd rather have a cart of ACTUAL quality, and have the damn thing stick out a little, over cheaply made crap that breaks in about month or two.
(https://i.stack.imgur.com/pB43k.jpg)

NO way do you want a DS cart which sticks out a 'bit' …. DS cart is spring loaded so anybit sticking out would make it easy to accidently push it and dislodge it while in the in middle of a game. ESpecially on the later generation 3DSs which put the card slot on the bottom... Card slot on New 3DS for example, is much easier to accidently bump even with official games, you don't want to be having something sticking out that is all but assured of being bumped.
Title: Re: EverDrive DS Possible Someday?
Post by: Missingno255 on May 20, 2019, 03:41 AM
The problem is something the size of stamp, might have build quality issues no matter what. Plastic is going to be super thin, no matter how you have it...

Even GBA X5's plastic isn't as good as Nintendo quality and my first case 'cracked' along the back, and Krikkz sent me a replacement, but even that one cracked in near the same place after a few months of use.... I don't drop my systems.... At least it works well...

I have a Everdrive GB (the version before the X series) I ordered directlyu from Krikkz and its case feels a bit flimsy, and the two halves don't fit together perfectly, it feels 'springy' (and that version doesn't have a 'save and/or reset button' built in like X series does)... It hasn't cracked though as far as I know... THe X7 I bought later doesn't seem to have any problems, and plastic seems to be pretty sturdy.


I've never had an issue with  my DSTWO + (knocking on wood), and I'm careful not to drop it.... and I know people with R4 style flashcarts which have never had problems and are still using them years after getting one.... So on one hand we can put it up to user's carefulness as well.
It's not the case that really needs super duper high quality. It's the electronics. The DSTWO 4 in 1 fell onto a hard surface and straight up died as It was still in the DSi. The system still works and everything, and the cart just.....doesn't now.

Quote
The problem is something the size of stamp, might have build quality issues no matter what. Plastic is going to be super thin, no matter how you have it...
I guess all Nintendo DS games have build quality issues then, right?

Quote
NO way do you want a DS cart which sticks out a 'bit' …. DS cart is spring loaded so anybit sticking out would make it easy to accidently push it and dislodge it while in the in middle of a game. ESpecially on the later generation 3DSs which put the card slot on the bottom... Card slot on New 3DS for example, is much easier to accidently bump even with official games, you don't want to be having something sticking out that is all but assured of being bumped.
I wasn't being serious about DS games sticking out. My point, was that people decided to bitch and moan about something as trivial as the PCB sticking out, instead of offering actual constructive criticism.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 20, 2019, 06:30 AM

Quote
It's not the case that really needs super duper high quality. It's the electronics. The DSTWO 4 in 1 fell onto a hard surface and straight up died as It was still in the DSi. The system still works and everything, and the cart just.....doesn't now.

I've dropped my DSTWO Plus a few times, and it still works great... Hard wood floors.. Knocking on wood, parden the pun, that nothing goes wrong....

The plastic on the Stargate 3DS feels much cheaper in comparison though!

I have no way to know how the build quality on a R4 line of cards are, but at least its not expensive to replace if something does go wrong. Losing Dstwo Plus which was about $80-90 would be a terrible loss....

Quote
I guess all Nintendo DS games have build quality issues then, right?

The issue I'm more referring to is that while Krikkz's build is adequate (and mostly durable to a point), his plastic isn't necessarily the same stuff Nintendo has been using. So its prone to cracking. This could be improved, but its no guarantee he finds something equivalent to Nintendo's source and type of plastic.


Quote
I wasn't being serious about DS games sticking out. My point, was that people decided to bitch and moan about something as trivial as the PCB sticking out, rather than buy the cart to play games.

For me the cart sticking out was barely a factor, its no worse than Boktai games, Yoshi's Topsy Turvey, that other motion sensor game, or that Dozer Driller game.... Maybe its bad on a Gameboy Pocket, but its nothing on most Gameboy Advances. GB games stick out way more. So honestly I've never understood people bitching and moaning. Again the reason it was done, was because the alternatives out there packed things into very thin plastic that is less durable than Krikkz's plastic source, so I appreciate his choosing a more 'durable' method.
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 21, 2019, 05:45 PM
Quote
" I guess it also needs to patch roms?"

I believe so what I've looked into it... It's unfortunately a hard requirement due to DSi's/3DS's strong copy-protection algorithms.
As I thought. Piracy was a serious problem on the DS, so every other game had a new updated piracy protection and that is why they all needs individual patching, done either by a manager (like the M3 lite) or on the fly before launching the game.
This is a problem that DS flashcarts still haven't solved.

Quote
no games needs any patching any more.
Unless you are on a NTSC NA N64... in which cases most pal games need to be patched to run on NTSC (if a patch exists at all). Straight PAL roms will still flip the "This isn't designed for your system" screen, or have all kinds of issues loss of color, scrolling screen issues, etc... But these patches have to be done outside of the system, as there is no 'auto-patching' to be had.
Since we are discussing necessary patching as a workaround for what the flashcart lacks, I wouldn't count region patches. The games fails because you are playing them on the wrong console, so the ED64 is working as expected. Not saying that such patches are not to be desired. I guess the region protection on these games is more complicated than on SNES and PC Engine since it can't be patched so easily. But the ED64 do have a patch list if you really want auto-patching to be done by the Everdrive OS. You just need to find out what patch you want and add it to the list (but then again at that point you might as well hard-patch it on the computer and transfer it to the SD card).

Quote
"I don't know how the DSi hacks works, but if there is some way to transfer from a storage memory (like a flashcart's SD card), games could be kept there then copied to the DSi memory and launched from their native environment. No need to patch."

As I understand it, the code is not so much different than regular DS code...
Thanks for the explanation and link. The reason I rather want to launch DSi game from their native environment is because that's what they are designed to do, and in case there is a problem from launching them from a flashcart. Having both options woudn't be bad though, but I really dislike unnecessary patching, cracking and meddling in software in general.

All flashcarts as far as I'm aware of compatible with all DS regular features, including tremor pak support, GBA linking (if you have the original paks or a DS/GBA
daughter/add-on flashcart that allows for keeping a single game in memory on the cartridge, so it acts like a regular cart).
Obviously DS lite/DS phat only...

DS/GBA linking is when you have a GBA cartridge in the system, unlock extra features in a related DS game. For example linking Aria of Sorrow to Dawn of Sorrow unlocks some extra items in Dawn of Sorrow.

Note: EverDrive is not compatible with GBA/DS game linking
If the DS flashcart supports linking a GBA rom that you provide on the SD card, you can play the game on the GBA Everdrive, then copy the rom and save file to the DS flashcart to link. My old M3 Lite and the DSTWO both supported GBA/DS linking of roms, but both seemed problematic. The M3 had an option in the patcher (which was done externally on the PC via a manager) but it only seemed to work with some supported games, which wasn't very many. The DSTWO has an option in the settings "GBA Extend" which should allow you to select a GBA rom and save file for linking. But people seems to have trouble getting it to work (I haven't tried it myself yet).
If your goal is just to transfer pokemon, people suggest to do it in an emulator that supports GBA/DS linkage, like DeSmume, instead. But for games that adds extra features only when a specific GBA game is in slot-2, you may be out of luck.
So this is also a desired feature of a DS flashcart.

My old M3 Lite was a slot-2 device (a GBA cartridge) as it doubled as a GBA flashcart and also contained an RTC for GBA games that needed that. For that reason though, it didn't support rumble paks which are inserted into slot-2.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 21, 2019, 08:25 PM
A lot of the copy protection issues on DS were made much worse on DSi and later... You can run fake (bootlegged/unsigned) games on DS and DS lite pretty easily... DSi added region locking, and became sensitive to any slight differences in the product. So even older games that weren't necessarily 'copy protected' would throw the security algorithms on DSI and 3DSs. They kept updating the firmware on those too, to find more 'fakes'.

I wouldn't be surprised if the region/security measures are very much linked together actually.

Quote
Thanks for the explanation and link. The reason I rather want to launch DSi game from their native environment is because that's what they are designed to do, and in case there is a problem from launching them from a flashcart. Having both options woudn't be bad though, but I really dislike unnecessary patching, cracking and meddling in software in general.


The problem is if you soft mod your system you risk even worse things... With moded/hacked roms you can turn system off, and turning it on usually resets teh system back to its standard settings as nothing is modified on the system itself.

But soft modding opens up possibilities of screwing the operating system up or permanently bricking it. So in that situation the whole 'loading' a game into DSI's memory (which is tied heavily into the security/operating system) might actually be worse 'hacking' than hacking the files themselves to run as regular roms. Besides those files generally still have to be 'decrypted' modified in the first place to get past that security. So they will be 'patched' in some form.... No way to get past that really...

Quote
If the DS flashcart supports linking a GBA rom that you provide on the SD card, you can play the game on the GBA Everdrive, then copy the rom and save file to the DS flashcart to link. My old M3 Lite and the DSTWO both supported GBA/DS linking of roms, but both seemed problematic. The M3 had an option in the patcher (which was done externally on the PC via a manager) but it only seemed to work with some supported games, which wasn't very many. The DSTWO has an option in the settings "GBA Extend" which should allow you to select a GBA rom and save file for linking. But people seems to have trouble getting it to work (I haven't tried it myself yet).
If your goal is just to transfer pokemon, people suggest to do it in an emulator that supports GBA/DS linkage, like DeSmume, instead. But for games that adds extra features only when a specific GBA game is in slot-2, you may be out of luck.
So this is also a desired feature of a DS flashcart.

My old M3 Lite was a slot-2 device (a GBA cartridge) as it doubled as a GBA flashcart and also contained an RTC for GBA games that needed that. For that reason though, it didn't support rumble paks which are inserted into slot-2.

I think the difference was early on when DS Lite was largest target, and there was a GBA slot, a lot of the flashcart companies created systems that were designed to function with an 'add-on' GBA card. In fact many of the games kept most of the DS games saved to the GBA card, and mostly used the DS card itself to communicate and load DS games into memory. A lot of these systems had something called "NOR' memory, a non-volatile flash memory that could hold at least one GBA game in memory. Depending on the 'daughter card' if you used that to store a GBA game, you didn't need to have the DS card, in order to use the daughter card in the system, and you could even put the GBA daughter card into a regular GBA and run the game. Now this meant the 'header' was in the primary memory. There was no menu, except for when it was paired with the DS flashcart itself.  It would boot to the NOR before it tried to do anything else.

DSTWO lines were generally compatible with most of the daughter card out there. The ones that had NOR feature.

The EZ-Flash 3-1 had that NOR feature as well, just l ike the M3 Perfect.

The benefit to this was that real DS games, and even DS flash carts assuming they were programed t allow the game link, could access that NOR to read 'headers' and be tricked into thinking it was an actual copy of the game, and unlock those extras.


This of course doesn't work for any game that 'looked' at the save file itself, and checked for certain kinds of memory. If a game was converted to save under a different format, the game just couldn't access the memory it was looking for, and thus couldn't unlock the linking abilities.  Maybe the games could be 'patched' to look at an alternate kind of memory or some kind of bridge to connect two kinds of games by other means. But unfortunately, Krikkz never included that possibility in his cards.


While there is that new EZ-Flash Omega that has most of the features of Everdrive GBA X5 (including some of its own features like 'save states'), and has a "NOR" apparently it uses the NOR in a very different way... There is no way to directly load to it, and the system will always load to a main menu instead. So thus defeating any chance of access the 'game link' on that flashcard.


DSTWO Plus definitely has features to extend and link to 'real cards' or the tremor pak. But unless I have one of those specific daughter cards, there is no way to link to a flashcart. The Everdrive GBA certainly can't pass that data through to the flashcart, neither can the current EZ-Flash GBA cards.


THere was a larger discussion on what worked and didn't here;

http://krikzz.com/forum/index.php?topic=5842.msg45864#msg45864
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 21, 2019, 09:02 PM
Not sure to trust this site... But if you are still looking for a Dstwo Plus to play around with (despite its battery drain issues)…


This site still claims to have new ones in stock.
https://www.r43ds.org/products/Supercard-DSTwo-Plus.html
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 22, 2019, 09:28 PM
Quote
Thanks for the explanation and link. The reason I rather want to launch DSi game from their native environment is because that's what they are designed to do, and in case there is a problem from launching them from a flashcart. Having both options woudn't be bad though, but I really dislike unnecessary patching, cracking and meddling in software in general.


The problem is if you soft mod your system you risk even worse things... With moded/hacked roms you can turn system off, and turning it on usually resets teh system back to its standard settings as nothing is modified on the system itself.

But soft modding opens up possibilities of screwing the operating system up or permanently bricking it. So in that situation the whole 'loading' a game into DSI's memory (which is tied heavily into the security/operating system) might actually be worse 'hacking' than hacking the files themselves to run as regular roms. Besides those files generally still have to be 'decrypted' modified in the first place to get past that security. So they will be 'patched' in some form.... No way to get past that really...
Hacking and patching the system isn't excluded from the kind of meddling that I dislike. But if it's necessary it can't be helped. I just often feels like the problem isn't really solved when a game is made to work by a hack. There are of course things that have no other solution, like soundlink Satellaview games that can't really be played as they were meant to be played anymore. I like how the Wii softmods are not very intrusive since you just add new stuff and only modify unused IOSes (except for Bootmii which is a modification of boot2, and custom MIOS). Especially lately, Wii softmodding has become much easier and less intrusive since you don't have to downgrade a bunch of stuff anymore with newer CIOS. You just install the Homebrew channel and whatever CIOSes you want, and nothing is irreversible either.

It seems there are no "Bootmii" for DSi though.
What kind of DSi hack are recommended now? When googling the matter I got this https://dsi.cfw.guide/ which seems to require a DSi with Flip Note Studio. It looks like Unlaunch and HiyaCFW gives some brick protection though, although not quite as safe as boot2 Bootmii on Wii.
I'm planning to buy a Japanese DSi LL, so it looks like I need to get one with Flip Note Studio on it.

DSTWO Plus definitely has features to extend and link to 'real cards' or the tremor pak. But unless I have one of those specific daughter cards, there is no way to link to a flashcart. The Everdrive GBA certainly can't pass that data through to the flashcart, neither can the current EZ-Flash GBA cards.
OK I misunderstood how GBA Extend works on DSTWO. It looks like GBA Extend doesn't really remap the GBA cartridge port to a GBA rom file, it just gives access to the GBA area to the DS rom. So you still need a real GBA cart or a flashcart with the NOR memory. Maybe my M3 Lite has NOR.
But if it can't upload the save file to the required area, such things as Pokemon transferring will not work.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 23, 2019, 02:54 AM
I don't know what to recommend for DSi hacking, because its still in primitive stages so far... as far as I know? You really have to follow instructions, and its complicated. Bootmii style alternative or being able to stick in a SD card hack method would be preferable. I'm also somewhat leary doing it to my own DSi because I have a lot of games I paid for, tied to it I don't really want to potentially lock myself out of using, if something goes wrong...
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 23, 2019, 03:01 AM
Seems someone is unloading Ezflash V with the 3 in 1 daughter cards again. I just ordered one, been looking for one for several years. Was hoping to find full size daughter card so I could use it on my orignal Phat DS too, but this will have to do... (unless I can find an alternative case, some EZ Flashes came with both full size and half size cart you could switch).

https://www.ebay.com/itm/3-in-1-Expansion-Pack-for-EZ-Flash-V-Cartridge-GBA-DS-New-in-Box-/293096170060?oid=293088790745

Remember the batteries might be bad on these (by now), but you can always replace it, some  "do it yourself" required. Ezflash tends to solder its batteries in, so you need to break the clip and change the battery yourself. But it is a NOR flash daughter card, and is one of the few to work with 90% of the DSI/GBA linked games (short of Pokemon).


If I get it working I'll probably just use the EzFlash V + 3 in 1 as my primary flashcart for my DS Lite (with all the tremor pak games, and games that have game link abilities on it), and continue to use the DSTWO Plus on my DSI XL for majority of the others...

Of course I'll probably still put some games on the DSTWO Plus that have DSI/GBA linking (if I want to play on the larger screen), and use the special apps designed to allow it to use other brand's daughter cards, just to transfer items over(using the DS Lite), and then go back to using it on the DSI.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 25, 2019, 11:42 PM
So I got the Ezflash combo card set in today. Started testing it out... First thing I discovered the 3 in 1 daughter card doesn't work as rumble card on its own (as far as I can tell), Mario and Luigi: Partners in Time could not even detect it. You need to use Pass-through method from a slot 1 flashcart itself.

Apparently EZ FLash V is only good with 2 gb or less micro SDs. I couldn't get it to work with a 4 gb I had on hand. No big deal, I switched over to my Dstwo Plus. DS Two plus seemed to work with pass through just fine.


In fact its a very strong motor almost as strong rumble as the full size DS rumble packs. Much stronger than a generic half-size rumble Pack I picked up...

Next test is seeing if I can use Dstwo to copy gba games over to the NOR...


Followed these instructions:


https://gbatemp.net/threads/beginners-guide-to-the-ez-flash-3in1.293643/

Uploaded Super Dodgeball as a test, just to try out the NOR save feature with ExpLoader, and bam, it works great! Now I'll find me a list of all the link games, and put those together into my flashcart so they'll be ready for me!
Title: Re: EverDrive DS Possible Someday?
Post by: Missingno255 on May 27, 2019, 12:44 AM
Not sure to trust this site... But if you are still looking for a Dstwo Plus to play around with (despite its battery drain issues)…


This site still claims to have new ones in stock.
https://www.r43ds.org/products/Supercard-DSTwo-Plus.html
Don't ever trust these assholes, they scammed $73.90 out of my ass, because I fell for their legitimate looking website and stupidly tried to order a DSTWO plus cart.

I guess I'll just have to smack'em with a chargeback from my bank.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 27, 2019, 02:59 AM
Not sure to trust this site... But if you are still looking for a Dstwo Plus to play around with (despite its battery drain issues)…


This site still claims to have new ones in stock.
https://www.r43ds.org/products/Supercard-DSTwo-Plus.html
Don't ever trust these assholes, they scammed $73.90 out of my ass, because I fell for their legitimate looking website and stupidly tried to order a DSTWO plus cart.

I guess I'll just have to smack'em with a chargeback from my bank.

Wow that sucks!


Also apparently one of those places out of China that claims to be 'local' to the US. So deliveries if you get them, can take months.
https://www.reddit.com/r/3dshacks/comments/7l70t6/psa_dont_buy_anything_from_r43dsorg_they_are_a/


I am glad I got a DSTwo Plus when they were new (from recommended authorized dealer), and also glad that EZFlash 3 in 1 (that I finally found) works with it! Another thing that might be interesting about this combo is that 3 in 1 acts as a ram expansion pak, so you can use Opera Browser with it, or even better some improved Dos emulation, or even run Quake on it!


Title: Re: EverDrive DS Possible Someday?
Post by: nuu on May 28, 2019, 12:45 PM
Thanks for your advices. It looks like it's a bit early to dive into DSi hacking just yet.

Although that daughtercard has RAM, NOR and rumble it is a bit disappointing that it can't map save files for GBA-DS linking. But it seems to be the best that exists for now.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 28, 2019, 07:11 PM
Ya, all the daughter card options out there have their problems. I don't know how many companies created NOR (FlashAdvance2 and Ezflash Trinity/3 in 1) or alternative methods (M3 Perfect, 'ram'?) to upload GBA games into a primary memory... But at least if you can find it adds the ability to use link play for 90% of the games that offer it.
 
Super Card had their own daughter card, but I haven't heard anything about its features compared to the others. Or if had NOR or not...


If Krikkz made a DSi/DS card, I'd love if he made it compatible with DSi code (for all the white games, and all the grey DSi bonus features games), if he figures a way to allow it to bypass 'region lock"  (so that any DSi game from any region could be played, not even 3DS flashcarts can do this unfortunately) that would be even better. Note: Any DS flashcart will allow "grey dsI' carts to work but it only loads up the classic DS compatiblity part of the game (no DSi) features (as the game would work if it was played on any DS Phat or DSLite).

I think he should also sell a 'daughter card' simply for purpose of accessing the DS Lite Options Pak features (some kind of premium 3 In 1 type card, with rumble, expansion ram, and NOR or equivalent), but also make sure to add compatiblity with ram types so Pokémon and few games that transfer 'data' over can use it. As an added bonus maybe toss in sun sensor for use with the four Boktai/Lunar Knights games and their link/connectivity as well. We can only dream, but also add some of the features from other Options Paks sold as 3rd party (Motion control?).

Plus maybe compatiblity with rumble games and motion games both in GBA and DS like; Tony Hawks Motion (DS), Drill Dozer (GBA), Yoshi's Topsy Turvy (GBA), Wario Ware Twisted (GBA Rumble + Motion), Koro Koro Puzzle Happy, etc. And also make 'rumble' work directly with official carts if you own them too (something most of these 3rd party daughter cards don't allow, official carts can't communicate with the daughter cards).


Wishful thinking, there isn't likely to be a  !00% compatiblity fix...



Alternatively, at least for the Pokémon linking it might be possible for someone to patch the ram type in the game itself (either on the DS game side or the GBA game side, or both?), or make some other way for card to see it? That could be useful... Someone hinted at a way to get Pokémon games linking to work I think, but it's definitely requires some hacking of the roms, I think? I need to check into that.


Quote
I did further research on the pokemon games and just as I expected the generation IV games is looking for the savegame information in the FLASH. Since none of my GBA Cards has flash storage, Pokemon Diamond refuses to see the pokemon savegame (out of the box). There is, however, a tool that allows you to patch the DS Pokemon games to look in the SRAM section of the GBA cart, which I got to work with my 3in1 and F2A as the patches are specific to the slot-2 flashcard used. I was not able to get it to work properly with the EZFlash IV even though the pokepatcher tool said it would be compatible, I got the option to show up but it would tell me the save data was corrupted.

Depending on how the EDGBA works with its savegame storage the DS games *might* be able to work ootb or *might* be patchable with pokepatcher.


You apparently have to use something called pokepatcher.


The only other games that might need to be patched, as they offer some kind of 'transfer' option is some of the Mega-Man battle network games I think.  And Pokémon Dash, not sure if that one is included in Pokepatcher.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 28, 2019, 10:09 PM
BTW, here is an example of SUper Card's version of GBA flash cart + DS rumble support. I don't know if it had 'expansion ram' or not...

I don't know how compatible it was DS Linking or not, and although I almost want one to test out, I think 3 in 1 had better options/features. Again since I'm not sure if SuperCard is making these anymore, ording from these online sites is dubious at best...


It had the added bonus of being able to program cheap "rumble" into any game, including GBA games I think.. But this was limited to basically pushing a button = a certain kind of rumble, rather than actual game having real rumble for events. So it was effectively pointless and wouldn't work with drill dozer for example... You wouldn't get Drill Dozer's built in vibrations.


https://www.shop01media.com/en/SuperCard-flash-carts/SuperCard-Rumble-MiniSD-GBA-size-NDS-flash-kit




They also had DS Lite versions but those didn't have support for GBA games, just rumble for NDS games.


Eh.. I guess it would have been virtually worthless with GBA games....

Quote
No GBA Support (works only with very small 32K GBA games)

Their other MiniSD without RUmble did have GBA support, but I don't know if allowed for 'game linking' or not....
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on May 28, 2019, 10:26 PM
https://www.shop01media.com/index.php?route=product/product&product_id=1396
Hmm... M3 Real?


Quote
NDS-GBA Linkage works fine
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on June 02, 2019, 02:10 AM
Copied from my post in that other thread:

My friends got M3 Real and I remember I was jealous because Download Play worked fine on it but not on my M3 Perfect. I have no idea if NDS-GBA Linkage means it can link to rom images and save files though. Also the M3 team stopped long before DSTWO stopped so I think compatibility with games may be worse. I think they stopped releasing updates while new DS games was still being released.
The RAM cartridge is needed to play GBA games and for the Opera browser since both use a slot-2 cartridge that needs to be executed from. I don't think that means it necessarily has NOR though. Isn't the EZ daughter card doing the same thing except without GBA support? RAM and rumble are separate cartridges on the M3 Real though.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on June 02, 2019, 07:02 AM
Download Play is the shared multiplayer feature right? Is there a list of flashcarts that allow it, and which don't work?

Also I think the M3 Real's 'rumble pak' is a real functional rumble pak, so it probably works with all official cartridges as well. It looks a lot like DS sized rumble pak I bought seperately (looks like the same sticker on it even). It doesn't work too well though I barely feel any rumble on it... Compared to the official full size rumble pak.… I've never been able to find the Japanese eWin rumble pack to try that one for comparison (though I really want one for my collection).

I'm pretty impressed by the rumble on the 3 in 1 even if it only functions with the flashcart. It's about as strong as the full sized GBA sized rumble pak.
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on June 07, 2019, 12:05 AM
I wouldn't expect a quality rumble pak bundled with Chinese flashcarts like this. But it is good news if it works with the official NTR-008/USG-006 rumble pak. Is the included RAM expansion pak also compatible with the NTR-011/USG-007 as well?
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on June 08, 2019, 12:55 AM
I wouldn't expect a quality rumble pak bundled with Chinese flashcarts like this. But it is good news if it works with the official NTR-008/USG-006 rumble pak. Is the included RAM expansion pak also compatible with the NTR-011/USG-007 as well?

Well to avoid any confusion on my part or yours, I'll try to explain what I've tested or understand bout this...

Using DSTWO+ menu, I can turn on options for each game individually either to a 'null' setting, a link setting, and rumble setting.

If I set it to rumble setting it will definitely can communicate with the official rumble pack, and any generic one designed to work with real cartridges. Link is there to allow a game loaded in the DSTWO Plus to communicate with a game in the slot two (for DS-GBA link options, presumably this is also how you would access the Ram expansion as well). Null has no function (and is default setting). You can't have both features running at the sam

Now, as for the generic rumble pak, I have (which maybe like the one with the M3 pak) it works as if it was an official rumble pak, same functionality and can run stand alone with official games. It works with the 'rumble' pass through option if using the flashcart as well. 3 In 1 functions as a rumble only if the rumble setting is activated in the DSTWO flashcart on the game being used.

EZflash 3 in 1 cannot function as a stand alone rumble pak... As there doesn't seem to be a way for real games to directly interface with its rumble feature (there maybe a hokey hackey way to get around this limitation, as I was reading, but its not simple thing to do).

Presumably using "link" one could use official ram expansion with roms of the programs that use it.  It is also how one 'links' to it using the DSTWO Plus. But it is also works as the way for other games like official pokemon games, or other GB/DS game links using official cartridges. If a game can offer NOR option or some other direct pass through to a specific GBA game, then link also allows for DS games to read GBA data to unlock stuff as well (except for the pokemon roms linking). Thus 3-in-1's NOR (or similar alternative flashcarts) acting like a stand alone cartridge, and being able to be discovered using the 'link' option in the DSTwo Flashcart.

I don't know if the generic ram expansion that comes with the M3 functions as a stand alone ram expansion itself.
Title: Re: EverDrive DS Possible Someday?
Post by: switchaqui on July 02, 2019, 09:50 AM
EveerDrive DS ?
interesting but for Nintendo DS system, we need only one ace3ds plus (https://www.dgchips.com/home/22-ace3ds-plus-guenstige-r4-karte.html) flashcard, less than 10$ and snes+gba emulators included in the kernel...
why so complicated  ;)
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on July 04, 2019, 04:53 AM
EveerDrive DS ?
interesting but for Nintendo DS system, we need only one ace3ds plus (https://www.dgchips.com/home/22-ace3ds-plus-guenstige-r4-karte.html) flashcard, less than 10$ and snes+gba emulators included in the kernel...
why so complicated  ;)

The state of emulation on DS isn’t that great really.

Only way Krikzz could create something better than what is already out there is if he created full DSi compatibility for both white and grey cartridge DSi games (allowing those games to access camera, faster processor, and extra ram, and any other extra features limited to DSI), full support for GBA linking with a NOR or ram daughter card, and holy grail of running DSi shop Roms off the flash cart itself somehow bypassing any security measures, and bypassing region locks...
Title: Re: EverDrive DS Possible Someday?
Post by: nuu on July 04, 2019, 11:59 PM
Don't forget a patch-free system.

why so complicated
This entire thread is all about why it's complicated.
Title: Re: EverDrive DS Possible Someday?
Post by: Lawfer on August 25, 2019, 04:10 PM
I have been waiting for a DS or 3DS Everdrive for like 2 years now, but unfortunately there is still nothing yet.

I don't trust the chinese flash carts, I don't want to brick/damage my console with these.
Title: Re: EverDrive DS Possible Someday?
Post by: Mad Hatter on August 26, 2019, 05:39 PM
I have been waiting for a DS or 3DS Everdrive for like 2 years now, but unfortunately there is still nothing yet.

I don't trust the chinese flash carts, I don't want to brick/damage my console with these.

I've had a few of these cheap R4i-SDHC cards (I paid like 8 bucks for my last one). And it works just fine on my DSi. I've used them for almost 10 years now and never once bricked my DSi.
Title: Re: EverDrive DS Possible Someday?
Post by: Mad Hatter on August 26, 2019, 05:44 PM
Yea, I agree with a post above mine. The only thing Krikzz could do, is if he finds a way for a flash cart to run games in DSi mode to take advantage of the faster processor and RAM. And afaik, there's only a handful of games that take advantage of that.

I'm not sure if it's even worth it. There's countless DS/DSi flash carts out there. Of course, Krikzz is full of surprises, so who really knows.
Title: Re: EverDrive DS Possible Someday?
Post by: Galron on August 28, 2019, 06:20 PM
I think its omething like 50-100 games that use DSi features (it woudl be fun to mess around with those features). Plus 5 games that require DSi to even run.

Then if someone found a way to decode the DSi apps and convert them into regular roms, many of those require DSi ram/cpu to run as well.
 Hundreds of games library, maybe 20-30 worth playing though, and obscure at this point.
Title: Re: EverDrive DS Possible Someday?
Post by: weldeinii on September 01, 2019, 03:57 PM
I would suggest that it is probably time for the Sega 8-bit flash carts, the Master EverDrive and the EverDrive-GG, to get a feature bump.  Right now they are in the X3 range in terms of features.  So is the EverDrive GB. but that was released much more recently.  Given that the design for both cartridges is extremely similar, it would be cost effective to do both.  An X5 with copying to RAM instead of Flash would be greatly appreciated I'm sure.
Title: Re: EverDrive DS Possible Someday?
Post by: Mad Hatter on September 03, 2019, 08:28 PM
I would suggest that it is probably time for the Sega 8-bit flash carts, the Master EverDrive and the EverDrive-GG, to get a feature bump.  Right now they are in the X3 range in terms of features.  So is the EverDrive GB. but that was released much more recently.  Given that the design for both cartridges is extremely similar, it would be cost effective to do both.  An X5 with copying to RAM instead of Flash would be greatly appreciated I'm sure.

He released a Master EverDrive x7 not too long ago.

I heard the EverDrive-GG x7 was done, but he is having issues with the plastic shells.

I have the EverDrive GB x7, and I think it's pretty good and seems like a full featured x7.