EverDrive Forum
General => EverDrive 64 => Topic started by: The Renegadist on September 14, 2019, 06:57 AM
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Welcome to HakPak64, a website dedicated to documenting EverDrive64 hack compatibility so you don't have to. After my early start as a pretty messy thread on here to a brand new website now I hope you guys will find the information I have valuable and if you know anything I don't or find any issues with the site you can contact me on there or drop a line here.
Other than that, have fun!
https://www.hakpak64.com/
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Super Mario Twisted adventures v2
Super Mario The Missing Stars
Super Mario Star Road v2 (kaze fix)
Waluigi's Taco Stand
Super Mario 64 Randomizer
Banjo Kazooie Returns (Demo, game is still in development, the dev streams the making of it on youtube)
Legend of Zelda - Rinous Shards (it boots and plays, but I'm not sure how good this hack is, don't know to what depths it goes with editing the game, apparently it took 3 years)
All of these are missing/red, but work great (with some patching, ran them through f3Dfix and the experimental ED64 patcher.) I can send you the roms if you want to verify them.
74 required hex editing.
Something I highly recommend is anti-aliasing removal and f3dfix, works with most of these games (applied the patch either before or after the hack patch, and some work with a AA removal cheat code). Disabling that speeds up the games a bit (10% according to kaze). f3Dfix helps with far object rendering or something iirc, so that's always worth patching the hacks with as well.
Especially Missing Stars which has some really otherwise slow areas.
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Super Mario Twisted adventures v2
Super Mario The Missing Stars
Super Mario Star Road v2 (kaze fix)
Waluigi's Taco Stand
Super Mario 64 Randomizer
Banjo Kazooie Returns (Demo, game is still in development, the dev streams the making of it on youtube)
Legend of Zelda - Rinous Shards (it boots and plays, but I'm not sure how good this hack is, don't know to what depths it goes with editing the game, apparently it took 3 years)
All of these are missing/red, but work great (with some patching, ran them through f3Dfix and the experimental ED64 patcher.) I can send you the roms if you want to verify them.
74 required hex editing.
Something I highly recommend is anti-aliasing removal and f3dfix, works with most of these games (applied the patch either before or after the hack patch, and some work with a AA removal cheat code). Disabling that speeds up the games a bit (10% according to kaze). f3Dfix helps with far object rendering or something iirc, so that's always worth patching the hacks with as well.
Especially Missing Stars which has some really otherwise slow areas.
Hey thanks, when I go through and update it again I'll add those. I'm saving the bulk of the SM64 testing for last since we still don't have a stable place that hosts hacks, if there is one let me know because SM64Hacks.com is missing many hacks and Tomato's Google site works but is a mess and very difficult to track the info I need.
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I added HakPak to N64 Vault, hope the description's fine
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also has anyone tried https://hack64.net/Thread-SM64-Fast3D-Anti-Aliasing-Reducer
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Thanks, Crash.
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What's your top 10 recommendations for N64 rom hacks that work on EverDrive that u played so far? There is so many out there and hard to know what's good
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Off of the top of my head the following are pretty good in my book:
GoldenEye - Cliff Base, Island, Goldfinger 64, WW2 Hangar, RickRollEye,
Perfect Dark - GoldenEye X
Banjo-Kazooie - Banjo-Dreamie
Super Mario 64 - Super Mario 74
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Someone should really get a website together that properly hosts SM64 hacks because from my point of view SM64Hacks.com is poorly run and missing many hacks and that Google Website by Tomato or what have you has a lot of hacks but it's very messy and it's missing a lot of information.
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Banjo-Kazooie
Banjo-Dreamie works, but requires an Expansion Pak
Ocarina of Time
Zelda's Birthday, Voyager of Time and Petrie's Challenge all work fine so far (not sure if they work Expansionless)
Majora's Mask
Masked Quest works
Super Smash Bros.
19XX, both TE and CE, work. CE requires an Expansion Pak
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I cannot access this website unfortunately.
Ocarina of Time
Zelda's Birthday
How were you able to make this work? Could please send me the patch? Thank you
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I see that you're using webs.com for hakpak64. I'll advise you to use Wix or any other service as Webs is pretty janky in their site editor as I don't think they've updated their website in years to support updated browsers. I quit Webs years ago because the site editor just broke for me and it wouldn't let me use the normal features despite cancelling my premium Webs subscription.
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The Renegadist, your site is inaccessible now, giving a
"Oops! This site has expired.
If you are the site owner, please renew your premium subscription or contact support."
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get the site back up :D
or i have to fill in my XLS file myself.
we got new roms, and new players dusting of there Everdrive 64 v1's :D
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Website is back up.
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That's great news, thanks.
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I tried Super DK64, Donkey Kong 64, and Revenge of the Shy Guys (all SM64 rom hacks highlighted in green) and none of them got past the loading screen with Mario's face. Am I doing something wrong?
Also Star Road works now, although some levels have extremely low FPS almost making them unplayable, but it can be completed.
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I tried Super DK64, Donkey Kong 64, and Revenge of the Shy Guys (all SM64 rom hacks highlighted in green) and none of them got past the loading screen with Mario's face. Am I doing something wrong?
Also Star Road works now, although some levels have extremely low FPS almost making them unplayable, but it can be completed.
Sometimes a certain version of a mod will work on real hardware, but an earlier or later version of the same mod won't. It doesn't happen often, and so far I've only seen it happen with mods for Super Mario 64 or the two Legend of Zelda games. For example, versions 4 and 5 of the SM64 mod Super Mario Odyssey 64 seem to work on real hardware, but the final release of the mod doesn't.
I've sent you a PM.
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I tried Super DK64, Donkey Kong 64, and Revenge of the Shy Guys (all SM64 rom hacks highlighted in green) and none of them got past the loading screen with Mario's face. Am I doing something wrong?
Also Star Road works now, although some levels have extremely low FPS almost making them unplayable, but it can be completed.
These were all ED64 modified versions to work on the console I got from SM64Hacks.com which is now down.
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I tried Super DK64, Donkey Kong 64, and Revenge of the Shy Guys (all SM64 rom hacks highlighted in green) and none of them got past the loading screen with Mario's face. Am I doing something wrong?
Also Star Road works now, although some levels have extremely low FPS almost making them unplayable, but it can be completed.
These were all ED64 modified versions to work on the console I got from SM64Hacks.com which is now down.
It might be better if you mention what version you are testing, so people don't end up downloading and expecting an incompatible version of a given hack to work. Though mod authors themselves often don't exactly go out of their way to make the version/build number of a mod/hack easy to find. They often don't even write "This mod will not work on a real N64 console, and is not intended to." in the readme.txt file included in the mod/hack's .ZIP file (if they even include a text file), and somehow expect that anyone downloading the new creation will know automatically that it's only meant to be used in an emulator.
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I did specify that if an ED64 version of the hack was offered that I would only test it and not the other versions but then again I didn't expect SM64Hacks.com to turn into a hot mess so people won't be able to get the same ones I did. I'll go back when I get the chance and add an [ED64] tag to all of the ones that were patched to work on console.
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Thanks. It is a pity that SM64Hacks.com has lost it's database/downloads section (why is it that the public generally only learns about useful archives like this when the archives go down :(), do you know why this happened, and if there is any chance of the archive reappearing in the future?
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Thanks. It is a pity that SM64Hacks.com has lost it's database/downloads section (why is it that the public generally only learns about useful archives like this when the archives go down :(), do you know why this happened, and if there is any chance of the archive reappearing in the future?
I've found this (http://www.sm64romhacks.com) from reddit.
Links are seem to be working.
Also there's a discord (http://discord.sm64romhacks.com) for it so it's not like the archive is totally gone.
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since there is a way to fix many of the old mario 64 hacks that were broken due to bad level editors are you planning to fix some of the simple one and then say if they work or not?
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Thanks. It is a pity that SM64Hacks.com has lost it's database/downloads section (why is it that the public generally only learns about useful archives like this when the archives go down :(), do you know why this happened, and if there is any chance of the archive reappearing in the future?
I've found this (http://www.sm64romhacks.com) from reddit.
Links are seem to be working.
That is brilliant, thanks!
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Thanks. It is a pity that SM64Hacks.com has lost it's database/downloads section (why is it that the public generally only learns about useful archives like this when the archives go down :(), do you know why this happened, and if there is any chance of the archive reappearing in the future?
I've found this (http://www.sm64romhacks.com) from reddit.
Links are seem to be working.
Also there's a discord (http://discord.sm64romhacks.com) for it so it's not like the archive is totally gone.
That's a good find actually, didn't know about that one.
since there is a way to fix many of the old mario 64 hacks that were broken due to bad level editors are you planning to fix some of the simple one and then say if they work or not?
I won't be fixing anything, despite all of this Corona stuff I've been busier than ever with all of my projects, when people do release fixes I'll definitely check them out.
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The site says expired again.