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Messages - Trevor

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1
EverDrive 64 / Re: New zelda mod coming soon
« on: March 14, 2021, 02:18 PM »
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Feeling it the translation part will leave it to someone else who can, at the beginning of the post I also put that the problem for example of personalized enemies could not because the documentation being English (I am programmer but not professional nor could I see that english is mandatory for this and even trying for me is impossible) left it very complicated. The most I've been able to do is ;Dload new models

(already in case it's something) and little else with help That if, if it's giving so much trouble the east theme that I've used Spanish instead of English I think twice before posting anything, next time if I do another mod or a homebrew with the libdragon you'll have to know on the other side then
erm... ok... I think you got the wrong end of the stick...

first: You don't need to think twice before posting here about your mod.

second: I beg your pardon, I totally mis-read your first post... the English / Spanish thing was for AI (the documentation is in English so you cant read it). I thought you said you were changing textures to Spanish.

Trev

2
EverDrive 64 / Re: Goldfinger 64 has been released!!!!
« on: March 13, 2021, 01:55 PM »
Not the same team no, and sorry, I didnt see the new posts here.

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Was there ever a patch released beyond 1.0? Thanks.
no, its still in the works.

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Well the file on n64vault lists its upload date as Sept 30th 2018, so I'd imagine the mod is as finished as it will be.
no, again, its still in the works. That date was the new N64 vault upload date, the v1 date was still 2017.

Work on the update is mostly tied to decomp work which is why I said "don't hold your breath". It will happen, but not for a while yet (Decomp is at 10%)

Trev

3
EverDrive 64 / Re: New zelda mod coming soon
« on: March 13, 2021, 01:47 PM »
Unless people are still using IE6, in which case having an in-line translation is handy, most modern web browsers have a translate in the context menu.

Now yes, most forums are English speaking and many have rules preventing use of other languages, but I don't think this warrants 2 pages of discussion. If a mod had a problem with the use of Spanish then sort it out via PM and not here - this is just petty.

I agree with the sentiment above, you will not (or should not if you feel you already have been) be made fun of here unless you really cock up or spam post etc.

Posting here about a mod for Zelda that is console compatible is absolutely right :thumbsup:

I am also sure that someone will be able to help even if just to confirm English words mean what they are supposed to so you can release an English patch.
In fact, if you could provide such a list here we could help now. (I don't speak Spanish but to give an example)
Sword Espada
Shield Escudo
Fairy Hada
Boots Botas
...

Trev

4
what OS versions is it compatible with? I heard you were using OS2.0i? will it work with OS2.0g? (just to clarify, I mean libultra)

Trev

5
EverDrive 64 / Re: GoldenEye 007: Remaster for XBLA Xbox 360, Dumped.
« on: February 12, 2021, 01:36 PM »
Interesting.
Any word on who requested the takedown?
In any case, Dead Link removed.
Thanks, Trev.


apparently it was MS


Trev

6
EverDrive 64 / Re: GoldenEye 007: Remaster for XBLA Xbox 360, Dumped.
« on: February 10, 2021, 12:14 AM »
Well, your query has been answered now since the link is dead due to a takedown notice.
Apparently 1964 (GE/PD 60fps edition) has also been removed in the process.

Trev

7
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: September 20, 2020, 05:27 PM »
without community support, I struggle to find enthusiasm, and would much rather that the community help to make krikzz OS better...

Well, since Im on V2 your OS is better than Krikzz last v2.14 so I very much appreciate your contribution, especially since OS development seems really slow.

But it would be nice if development could be unified since most people like having extra features.

What is the featureset of the x7 OS?


How does this compare to the featureset of v2.12.8

Trev

8
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: August 08, 2020, 07:58 PM »
Pity the controller pak menu didn't have a "Copy to SD" instead of just copy to another controller.

Trev

9
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: June 20, 2020, 04:18 PM »
An ellipsis at the end of a sentence usually denotes a pausing/trailing thought or uncertainty.
An ellipsis in the middle of a sentence and usually surrounded by [] means an omission was made.

In Maths an ellipsis denotes a sequence of omission where if the … is at the end then the sequence continues indefinitely.

etcetera is usually always denoted as etc.

Anyway, I was supposed to report no problems found... except maybe that it seems I can no longer use the MCM in GoldenEye...?
I tried loading the official OS and it had the same issue... but this is the first time Ive noticed it.
Ill backtrack though and see when it starts.

It works fine. I was pressing wrong buttons

Trev

10
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: June 13, 2020, 01:26 PM »
You Know, with things seemingly slow round here, I only glanced at the N64 page for updates and missed this.
Do you have a changelog you could post? Whoops, Im blind

Trev

11
EverDrive 64 / Re: ED64 Plus Problem
« on: May 31, 2019, 01:22 AM »
As far as I know, Pressing the reset button or holding it makes no difference - The N64 gets a reset call and starts the reset procedure the moment the button hits the bottom of travel. the button is just like pressing start in Goldeneye, press or hold the watch still comes up.

Trev

12
EverDrive 64 / Re: Goldfinger 64 has been released!!!!
« on: March 04, 2019, 03:27 AM »
Mission 1 part 1 (and many other missions) will take > 10secs to load due to the number of objects, rooms and textures loading, there is no "fix" for this nor will there be. TWINE took 10 secs to load a mission.
What I would like to do is add a loading screen rather than leave it black.

Mission 1 part 1 is dark because its night time. again, there is no direct "fix" for this, however there will be some alterations based on feedback to increase the view distance (using lights and adding a moon)

I do not consider this to be unplayable, and many people have indeed played it to the end (including myself during testing 2017)

Trev

13
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: December 11, 2018, 02:30 AM »

Gameshark with GoldenEye also doesn't work in your version. It crashes GE before anything is on screen.

I have to boot krikzz os to get GS working

Trev

14
EverDrive 64 / Re: Constant scrolling in menu
« on: November 25, 2018, 08:07 PM »
to which I might add, upon plugging in a controller into port 1 the scrolling stops immediately.

Trev

15
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: November 22, 2018, 01:47 AM »
I never even realised this project existed since Jul....

oh well, better late than never.

Trev

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