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Messages - CLE

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1
FXPAK (SD2SNES) / Re: Firmware v1.10.0 + 1.10.1 are out.
« on: March 04, 2019, 12:36 AM »
About CX4, in addition to the problem in the CX4 speed options mentioned in the description, I have problems with the two versions of Rockman X2 Prototype made available last year.
In Magna Centipede stage, when the sub-boss "3D sword" appears, the game crash! Being necessary to turn the console off and on.
This problem has been fixed in BSNES Plus emulator.

2
EverDrive GBA / Famicom Disk System Emulator
« on: March 06, 2017, 06:40 PM »
Hi, people!

Someone got play FDS games in Everdrive GBA using HVCA emulator?
http://www.zophar.net/consoles/gameboy/nes/hcva.html

I tried all the conversion options and don't works. But in SuperCard Mini SD works fine.

Thanks!

3
News / Re: EDN8 OS V14
« on: November 05, 2016, 08:27 PM »
After several days after installing the new update, I had trouble in OS too. The message "OS Init ..." appears and gets stuck on this screen. So I have to delete and copy again EDFC folder to return to work.
But if I play several games at once and some with save function, the problem of "OS Init ..." back!
Well, now I decided to go back. to V.13.
I believe Krikzz is looking for some solution to this.

4
EverDrive GB / Re: EMS USB Smart Card 64M Transfer Pak Problem
« on: October 19, 2016, 09:13 AM »
Taking advantage this topic about EMS USB Smart Card, I have this flashcard for Game Boy too.
My question is if anyone have a Donkey Kong Land 2 rom where works without bugs in some levels in EMS USB Smart Card?
I have a Everdrive GB too. But I would like this game working fine, without problems in EMS USB Smart Card too.
I don't found patch for fix DK Land 2 rom.

Thanks!

5
Hi! I had this problem too with the Classic NES Series Metroid. For fix this problem of the controls, you have to put a patch on rom then modify the save option EEPROM to SRAM in Everdrive GBA.

Link for Classic NES Series and Famicom Mini patchs:
http://www.theisozone.com/downloads/other-consoles/gba/0---classic-nes-and-famicom-mini-rom-fixes-ips-patches/

6
FXPAK (SD2SNES) / Re: Firmware v0.1.7d released
« on: October 05, 2016, 10:52 PM »
Is only for me or CX4 Normal speed is similar to Fast speed.

Example, in Mega Man X2 intro, the Mega Man X's head rotate in the same speed both in "Normal" how in "Fast".

7
EverDrive GBA / Re: snes controller rquest
« on: September 11, 2016, 07:15 AM »
I think unfortunately this is not possible by Everdrive GBA because involves a matter of hardware. Super Retro Advance, mapped the SNES control buttons according to the GBA.
I also think more comfortable to play using the Y and B buttons, so I took a SNES joystick and I changed the mapping of the buttons with solder. The B button is now the Y and the A button is now the B button. Worth doing it.

Now something that would be cool to do in Super Retro Advance and maybe possible in Everdrive GBA, would be put the original GBA Intro Bio before the games begin, because the Super Retro Advance features a white screen instead of the GBA Bio Intro.
Besides being more beautiful GBA Bio, would open the possibility of using the cable link to some games that need to stop this intro (press Start + Select together), taking into account that the white screen this function don't is possible.

8
News / Re: Everdrive GBA OS update v1.11
« on: September 10, 2016, 03:02 AM »
Now the main emulators are working! Very good, Krikzz!!!

Well, I don't see much need support for other emulators because they are slower.

But if you want continue to put support for more emulators, it would be good put support for the Famicom Disk System (HCVA).
http://www.zophar.net/consoles/gameboy/nes/hcva.html

It would be interesting to have support for the PC Engine (PCE Advance) too. Despite this emulator is slower, is possible play well some games.
http://www.emutopia.com/index.php/downloads-emulators/item/285-nec-pc-engine-turbografx/334-pceadvance

Thanks!

9
EverDrive GBA / Re: Save Issue w/ OS v1.10
« on: September 04, 2016, 12:00 AM »
I believe it is because your last save remained in Ram memory. Generally the data from the last game saves are in ram memory and are passed for the "save folder" only when you load another game.

Unfortunately how you updated the Everdrive GBA, these last data in ram memory were lost.  :(

This happened for me too once, but now I don't forget always load a game before updating, for don't lose the last save.  :)

10
News / Re: Everdrive GBA OS update v1.10
« on: September 03, 2016, 05:22 AM »
Thanks Krikzz. Is there any chance of fds emulation?
Only if some fds emulators for gba exists

Oh, for Famicom Disk System, have the HCVA emulator. But this is very dissimilar from the standards of others emulators (Goomba, Pocket NES and SMS Advance).

http://www.zophar.net/consoles/gameboy/nes/hcva.html
https://www.youtube.com/watch?v=LK5RXaXhKOQ

11
News / Re: Everdrive GBA OS update v1.10
« on: September 03, 2016, 05:08 AM »
Great work, Krikzz!

Very good now don't is necessary insert patch in roms! And the saves for emulator is working fine.

It would be cool if you could put support for another famous emulator of Master System and Game Gear, the SMS Advance.
http://www.zophar.net/consoles/gameboy/sms-gg/sms-advance.html

Thanks!

12
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 01, 2016, 11:34 PM »
Mine seems to be working great after updating the OS and Bootloader, but is there a way to check to see which Bootloader version is installed?  I see the OS Version under Device Info, but not the Bootloader version.
Turn ON the GBA without the SD Card in Everdrive GBA.

13
EverDrive GBA / Super Retro Advance / AD Adapter
« on: September 01, 2016, 10:36 PM »
Well, I am creating this topic for those who also have these adapters beyond the original GBA.

Considering that is a clone of the original hardware, sometimes can happen problems in some games.

Until now I saw graphical problems in two games:
1- Super Mario World - blue sky turns black.
2- Famicom Mini 23 Metroid - Graphics problems on some screen's points. This problem don't happen in Classic NES Series Metroid.

Maybe these problems can be fixed in the rom for works fine in SRA/AD adapters.

14
EverDrive GBA / Re: Goomba saving
« on: September 01, 2016, 10:11 PM »
Well, so far, I'm getting save the game in Goomba Color emulator without problems. But really you have to mess with "Sram" manually.

1- Select GB/GBC game;
2- Choose "select only";
3- Press Select and go to Options and change Save Type "OFF" for "SRAM";
4- Push Start for charge the game.
5- If you play again this game and for you don't lose your last save, repeat the procedure and then go to GBASYS - SAVE - "GB/GBC game .srm" and select "Copy File To Sram".

15
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 01, 2016, 09:58 PM »
Now with os 1.05 and bootloader 1.04 sandisk cards should work fine. I hope this is last update related to sd card compatibility (:
http://krikzz.com/pub/support/everdrive-gba/OS/GBAOS-v1.05.zip
http://krikzz.com/pub/support/everdrive-gba/bootloader/boot-v1.04.upd
Very good, Krikzz!

Now my SanDisk 16GB Class 4 is working fine too! Now all my SD Cards are working perfectly in Everdrive GBA!  :)

Thanks!


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