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EverDrive 64 / Re: The original Doom is coming to the N64...
« on: December 23, 2017, 07:59 PM »This new builder give me an error.
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"C:\Users\Fabio\Desktop\64DOOM_BUILDER>make_doom.bat
C:\Users\Fabio\Desktop\64DOOM_BUILDER>BASH.EXE make_doom.sh
make_doom.sh: line 2: $'\r': command not found
make_doom.sh: line 12: $'\r': command not found
make_doom.sh: line 17: $'\r': command not found
make_doom.sh: line 22: $'\r': command not found
make_doom.sh: line 27: $'\r': command not found
make_doom.sh: line 29: $'\r': command not found
make_doom.sh: line 34: $'\r': command not found
make_doom.sh: line 38: $'\r': command not found
64DOOM ROM BUILDER -- jnmartin84
Enter the number of the ROM to build:
1) Shareware
2) Registered
3) Ultimate
4) Doom 2
5) Plutonia
6) TNT
make_doom.sh: line 50: syntax error near unexpected token `$'in\r''
'ake_doom.sh: line 50: ` case $opt in
C:\Users\Fabio\Desktop\64DOOM_BUILDER>"
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There's something wrong
I'm getting this same error as well trying to build DOOMU.WAD and DOOM2.WAD on Win8.1. Won't even let me select one of the two options.
EDIT: I found this fix, not the greatest but it'll work for now.
There are only minor filename differences between the current make_doom.sh script and the one from the Nov 2016 zip (https://github.com/jnmartin84/64doom/blob/f905f962343c3270d29204af173ef126e6790083/64DOOM_BUILDER.zip). As such, you can take the make_doom.sh script from the old zip, paste it into the new directory to overwrite the faulty script, then rename "ADoom_Instr" to "ADoom_Ins" to make the old script work.
As far as I can tell, this will still give you the benefits of the updated builder.
EDIT2: I may have spoken too soon, seems the games freeze on the W_INIT: Init WADfiles. step. Tried with DOOMU.WAD and DOOM2.WAD.