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Messages - Kerr Avon

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Detective Luigi, a fan-made mod of Super Mario 64, has been released, and apparently it works fully on real N64 hardware!

For the trailer video, and to download the mod's patch, go to:

EverDrive 64 / Re: Feature Request: VI-deblur (now possible using GS)
« on: January 11, 2020, 10:10 PM »
Thanks, Saturnu. Does your program work with all N64 games?

EverDrive 64 / Re: Feature Request: VI-deblur (now possible using GS)
« on: January 11, 2020, 02:57 PM »
Hello guys, I'm just a Common guy who doesn't know nothing you guys are saying, but this seems important, would someone mind to TLDR this topic? What is this, what it does, anything...

 Thank you! Sorry for the inconvenience

The N64 has built in anti-aliasing, which is where the screen output is slightly blurred in order to make jagged edges (such as diagonal lines) look less jagged. There's also supposedly a very slight speed increase in the game's frame-rate if you turn off the anti-aliasing, but in human terms it's too small to be noticeable when playing the game.

Compare these two images, the left side is how the game normally looks on a real N64 and TV, whilst the right side is the same but with the anti-aliasing turned off.

If you have the game Quake 64, then start the game and pause it, and have a look at the option to disable the blur, you can see for yourself the difference turning off the anti-aliasing makes.

Personally, I think the games look better with anti-aliasing on, but it's all down to personal choice.

This is great, thanks! It's all the better because the Gameshark functions of the N64 currently has such a very small limit on the number of codes it can apply at once.

EverDrive 64 / Re: How to apply patches to a game rom
« on: January 09, 2020, 08:52 PM »
How can I check crc32 sha-1 md5 and these type of things we usually are told to do in some patches?

To be honest, I've never checked the checksum of anything I've downloaded or patched., so I personally don't know how to. I've almost never had problems when patching something, as any decent patcher tells you if there's a problem, even if the error message doesn't tell you the cause of the problem.

When there has been a problem, it's always either down to my using the wrong game rom (for example, a few N64 games come in version 1.0 and version 1.1, sometimes there's even a v1.2, such as the NTSC versions of Banjo Kazzoie, and Perfect Dark), which is down to my not reading the text file that comes with the patch, or the game rom I was using was in the wrong byte order format. I describe how to fix this from point seven onwards in the first post of this thread.

EverDrive 64 / Re: Looking for this n64 everdrive wallpaper
« on: January 07, 2020, 04:40 PM »
The download in my post in this thread still works, I've just tried it.

I'm using a cheap Micro-SD card I bought from Tesco. It's a SanDisk Ultra 64GB, see the enclosed photo for details*. Ignore the scratches on the left hand side of the card, that's from just now, when I had to use a nail file to force the Micro-SD card out of the full size SD card adapter (that came with the micro-SD card), so I could photograph it . And forgive the not great photo quality, my mobile phone is old, and the photo was at maximum zoom, in not brilliant lighting.

The micro-SD card works fine with the Everdrive 64, and doesn't object if I delete or add new roms.

* I can't upload the photo to a website at the moment, so I've enclosed it here as an attachment,

My Japanese/NTSC N64 runs PAL games only in black and white. When running NTSC games on my PAL console my TV appears to output the NTSC 60Hz signal just fine and in the correct colour. But are there any known/potential speed issues in games - running faster or slower than they should - that come with doing so?

If you play NTSC or JAP games on a PAL N64, then they run at the correct speed. Or rather, they don't, they run very slightly faster,  but the difference is around 1%, which is below human notice. Some people say they hear the difference, as the difference results in the in-game sound being slightly higher pitch than it should be, but I don't hear it.

Note however, that a few early N64 games were badly ported to the PAL format, resulting in them genuinely moving at around 17.5 % slower than the NTSC/JAP versions, which IS noticeable, and so for these games you really should run the NTSC or JAP versions. The four games I know of are Super Mario 64, Pilot Wings 64, Mario Kart 64, and Wave Race 64.

EverDrive 64 / Re: Everdrive 64 X7 Wallpapers
« on: January 05, 2020, 07:01 PM »
Reduce the resolution down to 320x240 and use .jpg.

I don't have an X7, so I can't check - is that a genuine limitation with the X7's OS software? I don't see why either the X7's hardware, or Krikzz's software, would force what is basically a downgrade (removing the ability to use a 640 x 480 image as wallpaper). Surely the menu text/game names/etc are in 640 x 480?

I wonder If you stoped updating It Kerr Avon.

Yes. There are so few releases nowadays, and my life has been so hectic that I got out of the habit of posting in this thread. If people post any new rom hacks in this thread, then I'll try to remember to update the first post with them.

Junninx, I've just sent you a PM.

Yes, just empty your own save_db.txt file, or if you don't have one in your \ED64\ on your SD card then create one. Then copy the data from the first post of this thread into the save_db.txt file.

EverDrive 64 / Re: is the ED64 v3 discontinued?
« on: January 02, 2020, 09:43 PM »
A bit late to the thread, but would you agree that if I have the v3 (and the 2.5), and am ok without Pokémon Stadium 2, I wouldn't see much, if any, benefit to upgrading to the current one?
I just want to be sure I'm not missing out on anything other than a single game.

That's right. The X7 is basically the v3.0 but with a new hardware design that still functions the same as the v3.0, but was altered because Krikzz could no longer get the hardware that went into the v3.0 (or this new hardware did the same, but was cheaper, something like that). The only difference is that, as Zaphro72 says, the X7 auto-detects the N64's region.

The X7 and the v3.0 both fully support Pokemon Stadium 2 and Dōbutsu no Mori (Animal Forest) The v2.0 and the V2.5 can play Pokemon 2 but with some graphical corruption, and they can't play Dōbutsu no Mori because they don't have the real-time clock that the game needs. And with the v2.0 and the v2.5 you have to press RESET on the N64 when you've finished playing a game otherwise it won't save to the SD card, whereas you don't need to press RESET with the v3.0 or the X7.

EverDrive 64 / Re: Doom 64 isn’t bright enough
« on: January 01, 2020, 02:09 PM »
Give these a shot:


These patches don't do quite the same as above's GS code, but it seems to brighten it up while still leaving some shadows.  There is a line of code where it ANDs the above locations with 0xFFF7.  I just changed it to 0xFFFF.  These all appear to affect the VI though I didn't spend long checking things out.

That's great, thanks mate!

You can use the Gameshark codes on an Everdrive.  It has a way to put them in.  Highlight the rom, choose "select only" then hit z and go to "cheats" to put in the codes.  Press start, voila!  Alternatively you could make a .txt file with the same name as the rom and load the codes from that, making it real easy.

True, but it's always good to have a pre-patched rom, as that way you can use other, non-brightness related, Gameshark codes with the game without falling foul of the ED64's current limit on the number of code lines it will allow.

Come to think of it, I wonder why Krikzz didn't add a Gameshark button to the Everdrive x7. It would be handy, and presumably could be integrated into the ED64's Gameshark code to make it function like the button on a real Gameshark. It would have been a real incentive for some people, myself included, to buy an x7 (which I might do anyway).

EverDrive 64 / Re: Evercard X7 NES Emulation failing
« on: December 29, 2019, 07:15 PM »
This might be down to your television. Some televisions can't handle the video output of older systems, and perhaps the NES emulator is causing the N64 to output an unsuitable signal for the television. If so, there is probably nothing you can do, unless there's an option in the TV's settings.

I have two TVs, both PAL (I am in England), and one of the TVs won't show all N64 games. Some NTSC/JAP games just cause a black screen (you can still hear the sounds/music, of course). This includes the NTSC versions of Perfect Dark and Goldeneye, but fortunately* this only happens for the boot screen of these two games, when you get to Perfect Dark's profile select screen, or past Goldeneye's opening cutscenes, then the games display properly.

My other TV displays all N64 games properly.

* This is VERY fortunate, as I bought the Everdrive 64 to play the mods and hacks of Perfect Dark and Goldeneye, almost all of which are only for the NTSC versions of these games.

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