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Messages - Kerr Avon

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1
EverDrive 64 / Re: More SM64 Rom Hacks that work on Console :D
« on: July 31, 2020, 12:17 AM »
Thanks for these - it's always great to find more hacks and mods that will work on real hardware.

I see that on your channel, you have a video entitiled "SM64 Sapphire DE for Everdrive (INCOMPLETE)". How does this differ from the existing Everdrive compatible version of SM64 Sapphire? And when it says incomplete, does that mean that it doesn't run 100% properly on a real N64?

2
EverDrive 64 / Re: Questions about Everdrive 2.5 & SD Cards
« on: July 30, 2020, 01:04 AM »

You needed to take the case off for it to fit in the console? Is that a common issue with ED carts?


The only flash cartridge I have is the Everdrive 64, a version 2.0, and I've had it for near enough a decade now. It's been used fairly heavily, play-wise, but I've never needed to take the case off the ED64, it always works fine when plugged into the N64.

3
is there a "save data .db edit" for this game?

No, it looks like the game uses the same save game format that Ocarina of Time uses, and since the Everdrive 64, by default, sees the Missing Link rom as just Ocarina of Time, then the Missing Link saves proprerly without needing to be told what save format to use.

4
Whowasphone, I've sent you a PM.

5


A new rom hack for Bajno Kazooie has been released. It's called The Legend of Banjo-Kazooie - The Jiggies of Time, and for more information and a download link for the patch, go to:


https://n64today.com/2020/07/25/banjo-kazooie-jiggies-of-time/


According to that web page:

"Kurko [the author of the mod] has been working on this mod for the past five years. It’s a full-length game that contains nine worlds with 100 Jiggies, 900 musical notes, and a ton of Easter eggs to find.

To call Jiggies of Time a labour of love just wouldn’t do it justice. This is a staggering achievement in N64 modding, and without doubt the best N64 mod to date.



At its core, The Legend of Banjo-Kazooie: The Jiggies of Time is still a Banjo-Kazooie game. It plays just like the bear ‘n’ bird’s original N64 adventure, but set in Ocarina of Time’s world.

Something has gone wrong in the land of Hyrule. The wicked witch Gruntilda has somehow sidelined Ganondorf and decided to take the kingdom for herself. Young Link apparently isn’t up to the task of giving her the boot, and so the responsibility falls to Banjo and Kazooie.



Kurko has done a fantastic job of merging the two universes together. The world of Ocarina of Time is lovingly recreated, managing to feel both familiar and fresh at the same time.

Classic locations, such as Kokiri Forest, Kakariko Village and Death Mountain are instantly recognisable by their layout. That said, they’re not one-to-one replicas – and rightly so.





Everything is decorated and styled to look like the world of Banjo-Kazooie. Even the enemies are re-skinned to resemble classic Zelda creatures. Not only that, but Kurko has used creative licence to slightly alter or outright expand areas with new features.

As a result, Jiggies of Time feels very much like its own game, rather than an awkward retread through an already well-trodden world. It really strikes a perfect balance.



Kurko has stuffed the game full of Nintendo and Rare references.

Everywhere you go, you’ll stumble upon classic game boxes and other Easter eggs that’ll make you smile. The amount of effort that has gone into some of these is truly astonishing.
"

6
This is no longer available anywhere. Anyone have a copy?

I've sent you a PM.

7



A new mod for the game the Legend of Zelda: Ocarina of Time has been released. It's called The Missing Link, and it takes place bewteen the games Ocarina of Time, and Majora's Mask. It's supposed to be very good, by all accounts.



You can watch the trailer and download the game patch from:

https://www.youtube.com/watch?v=LM8Nc13bkGg





What does seem strange though is that the Missing Link game rom is only 16MB in length, being half of the size of the original (unpatched) Ocarina of Time rom. Most game mod roms are the same size as their original game rom, with a few mod roms being larger than the original, to encompas extra game data. Ordinarily, I'd assume that there was a problem with the Missing Link patch, and that most of the hack data was being wrongly truncated, but the rom loads and starts alright (in an emulator, I can't try on my N64 until I get home), and no one else that I can see has complained about problems with the rom, so the lower rom size must be as intended. Unusual, though.



Edit: I asked Kaze (who released the Missing Link) and he said that the Missing Link file is supposed to be only 16MB in size.



Edit: The patch has been updated to version 1.3, to fix various bugs. Make sure to download and use the latest version.

8
EverDrive 64 / Re: EVERDRIVE 64 COLOR PROBLEM
« on: July 23, 2020, 11:56 PM »
I cant test star road personally as i lost my sd card reader and the new one hasn't arrived yet(I have full sized sd card for my n64 everdrive and I only could find my micro sd card reader.. what a pain), but my European CRT tv, with composite cable, plays all ntsc games I've tired(including original mario 64), in full colors and Im pretty damn sure they run at proper speed too, at least not slow as the PAL version but I cant feel/hear/notice the difference.

But this is N64 rom hack we are talking about, and they are known to not work on real hardware so the issue could be the rom hack it self as its only been tested/made for project64 emulator.

There is a version of Star Road that is console compatible, the version I have is called Super Mario 64 - Star Road (Console Compatible - fixed).z64 Davidmartin, is that the name of the rom you're trying? It works fine on my PAL N64 and  Everdrive 64 v2.0 and PAL TV. Some PAL televisions do have trouble with NTSC/JAP screen output, though, so if possible, you should try it with another PAL TV to see where the problem lies.

9
EverDrive 64 / Re: Everdrive 64 no longer writing saves
« on: July 23, 2020, 03:10 PM »
If nothing fixes the problem, then of course it's possible that the SD card is just dying, in which case nothing can be done to fix it, you'll just have to throw it away and buy a new

If deleted saves keep on reappearing then that is a good sign that the card is on it's way out.

10
EverDrive 64 / Re: 64DD support on Everdrive
« on: July 20, 2020, 06:42 PM »


i hope its something that can be concidered in the future. It looks like neither the Everdrive or 64Drive can run the native roms. I do own a 64DD, but try to use it sparingly given it wouldnt be easy to replace. the cart conversions are nice, but i would love to see the homebrew market for the DD pick up. would be nice if re-writable disks could be made to create homebrew games to run on real hardware ( i know its a longshot, but one could hope.) . also i know Mario 64DD was impossible to convert to a cart image, and future games if found or made may not be converted easily or at all, so for a preservation standpoint, i think adding DD support to the everdrive would;d be a good thing


I don't know anything about the technical side of the 64DD, but I'm pretty sure I read a few years back that the Everdrive 64 didn't have enough ram to fully emulate the 64DD. If that is true, then perhaps the later Everdrive 64 revisions (v3.0 and X7) do have enough RAM, since they have a separate RAM pool normally just used for save-game data.

But why would Mario 64DD be impossible to run on the ED64? Since it's basically just Super Mario 64 (which in itself is just an 8MB rom), with some small modifications, and all Everdrives have at least 64 MB of RAM/E-PROM) then I'd have thought it could be modified to run on an Everdrive 64.

11
A prototype of the unreleased N64 game Freak Boy has been released.







You can read about the game here:

https://www.nesworld.com/article.php?system=n64&data=n64-unr-freakboy&fbclid=IwAR08gSlnphY_mVL7H1r9T8hfAoZO1uyUq_7In301AQTEMeex_D6Gow1OzCo


and you can download it from:

https://hiddenpalace.org/Freak_Boy_(Prototype)


Here's a video on the subject:


https://www.youtube.com/watch?v=xUWOUXe-2M0

12
EverDrive 64 / Re: New Neon64 beta released
« on: July 13, 2020, 07:19 PM »
Thanks for the heads up.

We really could do with a regularly updated, central website that hosts news of newly released game hacks and homebrew for the N64. Why is it that the N64 feels so under-represented on the 'net?

13
Triclon, have you updated this hack since last September? I've tried to download it from your webpage (https://sites.google.com/view/triclons-mario-kart-64-page/rom-hacks/cpus-use-human-items), to see if it's a later version, but for some reason the download link doesn't seem to exist on that page.

14
Okay got everything working except it always freezes after winning WCW Heavyweight mode no matter what

I've never played this (sports games aren't my cup of tea), but when you report a bug, you should provide as much information as possible, to help people track down and cure the bug.

I.e. What region is your N64, what type of Everdrive 64 do you have, do you have an expansion pak, you know, information about your hardware. And also information about how you played the game, such as were you the only human playing, what character did you play as (you get the idea, I've not played it, so I don't know the options and variables involved).

When submitting a bug report, it's always better to post too much information than not enough, as even the tiniest thing can be a huge clue as to what is causing the problem.

15
EverDrive 64 / Re: Trouble with new ED64 x7
« on: July 12, 2020, 04:01 PM »
This is the second unit I have tried, so I know the issue is on my end.

What do you mean by "second unit"? Do you mean the second Everdrive 64 that you've tried? If so, then that would heavily suggest that your N64 is somehow at fault, since it's very unlikely (though not impossible) that two ED64s would exhibit the same fault.

I don't have an X7 (just the v2.0), so I can't test what a black boot up screen means, sorry. But the X7 was a fairly large redesign of the ED64, I think I read somewhere, so you can't necessarily compare the symptoms of an X7 ED64 to an earlier ED64

You do seem to have exhausted every possible route you could, so I have to concur with Grifaz that your next step should be to find (if possible) another N64 to try the ED64 on, or to get in touch with Krikzz directly and see what he thinks.

I'm sorry you are having this trouble, but trust me on this, when you do get the ED64 working and with all the game hacks and mods on your SD card along with all the N64 games, then you will *love* your Everdrive 64 (and then it should serve you for many, many years  :), it really does transform the N64.

Let us know how you get on, please.

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