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Messages - sqwirral

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1
Shop and Shipping / Re: UK Shipping?
« on: September 07, 2019, 10:10 PM »
Well that was fun while it lasted  :'(

2
Did you unzip them first?

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Shop and Shipping / Re: UK Shipping?
« on: January 31, 2019, 06:50 PM »
I've bought at least 5, no duty so far.

4
EverDrive N8 / Re: PAL NES with N8 Everdrive
« on: January 30, 2019, 02:28 PM »
Just load up the N8 with PAL roms and you're right to go. I live in Australia so grew up playing PAL roms. You won't notice a difference unless you're used to an NTSC NES and then switch back to PAL after gaming for a while.  Yes I own both NTSC and PAL NES consoles. If you insist on running NTSC roms on a PAL console though, the slowness isn't as bad as people say it is. You won't even notice it much if you're used to using a PAL console.
There are tons of games that never had pal versions though. Also in pal the picture is squashed, i.e sprites looks fat, circles look like ovals etc.

5
Maybe try formatting sd? And testing it on real hardware if you can?

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EverDrive N8 / Re: Brand new N8 won't load ROM images
« on: December 28, 2018, 01:06 AM »
Yes they accept SD and SDHC cards, so that's up to 32GB. The ones over 32 are SDXC.

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EverDrive N8 / Re: Strange flicker or artifacts with N8 on RetroUSB
« on: December 25, 2018, 11:43 PM »
If you are referring to the horizontal lines that will occasionally flicker across an entire scanline in Zelda 2, that happens in the original cart as well.
Really? Interesting! It doesn't seem to happen with my Disk System version (but does happen when running the FDS version on everdrive). I was going to buy a NES cart just to test this out but the game + a nes-to-fc adapter isn't that cheap.

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EverDrive N8 / Re: SimCity Proto Released. Any chance for a fix?
« on: December 25, 2018, 11:23 PM »
MMC5  :(

9
Argh, I'm getting those flickering lines in Zelda 2 on AV Famicom, got my hopes up for that beta firmware but it didn't fix them.

10
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 15, 2018, 08:21 PM »
Thanks for the updates Krikzz  :D


Guys don't forget if you want absolutely perfect FDS audio, plus a button to change disk sides, you can get fdsstick for about $9 and an fds ram adaptor. Surely beats emulation no matter how close krikzz gets it
(Oh, I suppose you'd need to have a famicom too but seriously why WOULDN'T you have one?  8) )

11
EverDrive N8 / Re: Gimmick / Sunsoft 5B Audio?
« on: November 23, 2017, 02:23 PM »
Could someone post the new version of this mapper? The 5B in the one which infinest posted sounds weak.

Compare this: https://youtu.be/o43tYwosk_o?t=1m38s (weak)
to this: https://youtu.be/vve-jpZhi4g?t=3m45s (normal)

Although I'm not 100% sure if this difference in sound quality is the mapper's fault, but that's what I assume since the other sound channels sound fine.
It won't be possible to recreate it 100%. The author has done a fantastic job as it is.
As he says in this thread: "Sunsoft 5B has a real analogue DAC, while the FPGA is feeding a digital I/O pin with a massively oversampled (50MHz sampling rate) and dithered waveform of the audio waveform signal."

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EverDrive N8 / Re: Recommended systems
« on: November 22, 2017, 04:01 AM »
An AV modded Famicom is not worse in audio and video quality than an AV Famicom though. The upgrades to CPU and PPU were probably only to make them cheaper to produce. Only very early Famicom CPUs and PPUs are actually missing features that was added in later versions. And these Famicoms are much more rare.
I suppose there's ways around it but my modded original Fami shows jailbars, my AV is a nicer picture. I'd recommend AV for CRT use too. Forget those giant ugly grey carts and embrace the colourful plastic.

13
EverDrive N8 / Re: Legend of Zelda memory bug
« on: March 09, 2017, 08:39 PM »
Haha, wow, I bet that's what it was.  :-[

I totally forgot you could do save states. Just checked what the shortcut is set to and yes it's Up+Start.

What. An. Idiot.

Cheers!

14
EverDrive N8 / Legend of Zelda (never mind...)
« on: March 09, 2017, 04:48 PM »
I'm playing through the No-Intro ROM Legend of Zelda, The (USA).nes, using Everdrive N8 Famicom, on an AV Famicom.

There's a memory related bug where I'm in a dungeon, say Level 5 or 6, I press start to bring up the menu, and I'm instantly taken back to a specific part of the overworld map far away from the dungeon. My money, health, items are reset back to where they were about an hour ago, losing any progress I'd recently made.

So I'm wondering if this is a known bug with this version of Zelda, possibly fixed in the Legend of Zelda, The (USA) (Rev A).nes version, or if this is an Everdrive bug.

I couldn't find any mention of it being a known Zelda issue.

I'll probably end up having to start playing again from scratch using the Rev A version (or see if I can edit the save to make it work) but just wondered if anyone had any insight.

15
Super EverDrive / Re: Supereverdrive with dsp-4
« on: March 12, 2016, 10:45 PM »
No the DSP4 isn't compatible with DSP1 games. AFAIK you can only solder the DSP1 to the board. The others only have 1 game each anyway, may as well just buy those carts if you're desperate to play them.

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