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Messages - Duo_r

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1
EverDrive 64 / Re: saturnus archive compilation :>
« on: October 14, 2019, 01:41 AM »
Does this tool not work with GBC save dumping?

I attempted to dump saves for the Oracle Zelda games but it says

“B - Save Ram (off)”

On the title. I guess that makes sense for a color game, but also Final Fantasy Legend I has the same issue. Is there game compatibility issues and how can I dump saved for these games? Thank you!

2
News / EverDrive GBA is ready for preorder!
« on: July 05, 2016, 05:58 AM »
Is the shell included with the Everdrive GBA? Not an additional expense?

3
I use a Wemo switch to turn a lot of my Everdrive systems on and off for changing games. So you just have your phone app, reset and play a different game. It is possible to mod the NES system to have a button reset but takes a bit of work to make that happen.

4
You can still have the extra Famicom sounds if you mod a NES N8. Shouldn't be an issue.



mario64, you'll have to keep us informed on whther your n8 works, as I'm at a total loss. Someone on NeoGAF said that they have an Everdrive in NES shell, and it's working fine with his second run Analogue and it works fine, though I'm jot sure if his is an HDMI model or not. I'd be willing to give up the slick design of the Famicom n8 shell if it means the thing will work!
Problem is, then we'd lose Famicom sound. I'll just sell my NT and keep my RGB AV Famicom if that's the case. I have a feeling this may to turn into a pissing match between Krikzz and Kevtris and in the end there will be no resolution. The one and only difference in regards to the HDMI mod between NT run 1 and run 2 units is they left composite video enabled on the run 2 models. That likely has something to do with it and points in Kevtris' direction. I seriously doubt he'll do anything about it though

5
Any of those devices work ok? I read really bad reviews on the PSIO.


Sent from my iPhone using Tapatalk

6
EverDrive 64 / Everdrive 64 V1 not working after OS update
« on: April 09, 2016, 07:29 PM »
So don't do the update then?


Sent from my iPhone using Tapatalk

7
Turbo EverDrive / Re: turbo everdrive shell
« on: April 12, 2015, 11:19 AM »
also some hot glue could work, just don't use a lot.

8
ok I tried a couple of Hex Editors without success. Can you share what program you are using?

9
Turbo EverDrive / Re: turbo everdrive shell
« on: April 04, 2015, 04:09 AM »
Here is my latest label designed after SSS. The case was a design by Buffalowing and bought from Shapeways.


I also have a case with the same theme designed to hold this.


10
Yes that's it, all good just wondering how hard it is for people to code that.


I gotta start hex editing all these codes you made this is awesome.

Kyle did a Silent Debugger cheat but I'm not sure how to make this one work:



"Silent debuggers
Use Game Genie Guy:
http://srktt.com/files/GGGuy.zip
Open Silent Debuggers (USA).pce

Infinite battery is:
32D1:B5"


Is there a way to just hex edit that code?

11
How hard is it to program a pre game menu I have seen with some games where you can select the cheats?

That would be cool to have that for these games and option to turn in specific cheats before the game loads.

Regardless this is great to play on original hardware but have things like unlimited lives.

12
That's great so just use a hex editor for that?

What is your method to find the cheats? Are you using Medfan and checking out the hex file?

13
Can someone do Ninja Gaiden - unlimited Ninja Magic?

14
ok so you can't combine codes into the same file correct? So for example unlimited Energy + Lives for Ninja Gaiden, when playing I was taking hit points, but seems to work if I only patch one cheat. Does that sound right?

15
EverDrive GB / Re: GB Everdrive cover for ds case?
« on: March 18, 2015, 05:05 PM »
I'll be making one to match the label I designed based off Metroid II.

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