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Messages - vitaflo

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Master EverDrive / Re: Master EverDrive X7 - Has FM Chip ?
« on: November 08, 2019, 06:43 PM »
Master Everdrive does not have an FM chip, you will not get FM sound out of it.  However, MEGA Everdrive has firmware support for FM when playing SMS games on a Megadrive/Genesis.  Also you could buy a Power Base FM to use on a Genesis with the Master Everdrive to get FM sound that way.

The final option is to use a Japanese Master System with the FM expansion unit with the Master Everdrive to get FM sound.

But by itself, the Master Everdrive on an SMS will not give you FM.

Master EverDrive / Re: Original Master Everdrive no longer works
« on: July 06, 2019, 12:09 AM »
The Power Base Convertor is compatible.  I use it all the time with my original Master ED.  What is NOT compatible is when you connect your Genesis to a Sega CD.  Genesis + Sega CD + Power Base Convertor + original Master ED = will not get past the "Erase" prompt.  Disconnect your Sega CD and it should work fine.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: August 17, 2018, 10:54 PM »
One bug I found.  I have "Reset to Game: OFF" in the options.  When in a game and I press reset, it does not go back to the menu.  It says "OS Init..." and then disappears and the menu doesn't come up (just stays on black screen).  I must power cycle the console to get the menu to appear.

Volume control for expansion audio is awesome by the way.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 04, 2018, 07:43 PM »
People can you please try booting J.League 96 Dream Stadium.
It seems to not boot (black screen) on 3Chip consoles later then SHVC-CPU-01.
GPM-01 an RGB-01 (NTSC) currently tested to NOT boot this game.
1Chip and SuperNT boots fine, so don't report.

J.League 96 Dream Stadium boots properly on my SNS-CPU-GPM-02.  Also can confirm it boots on my SHVC-CPU-01.  I'll add this to the bug report on github.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 21, 2018, 07:31 AM »
Would it require a complete rewrite of everything in order for NES Final Fantasy to work the same as the cart? If you use the cart then all of the encounters are in the same places all the time no matter who does it. But if you use the ever drive then the encounters are in different places. They are  consistent lie in the same places  with the everdrive  but they are not in the same places  as they should be . How everdrive uses Ram or functions seems to impact Ram addresses utilized by the game for RNG. Presently the only way to learn the speed run of this game and play the world record route is to use an emulator or the powerpak. I would like to see people being able to utilize the everdrive to save State practice and play Speed Run route for Final Fantasy.

I also read the cart version of Metroid has a similar issues. Any way to make Everdrive games run in the same initial state as the actual carts?
Most games on NES rely on the random garbage in the RAM and the 2A03 CPU registers being present when the console is turned on. Since the Everdrive loads a menu before the game is executed, the RAM and CPU registers initialized to constant values from the OS being left beind. That is why certain games don't act like they should using real carts, with the best example being Terminator 2: Judgement Day, where the copyright screen does not show up at all on the Everdrive. The same thing can happen on the Gameboy as well.

Does the reset to game option and a hard reset solve the issue?


News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 12, 2018, 08:21 AM »
Things I noticed playing quick. The options menu (select) is a slow to draw.  Also there are graphical glitches in the beginning of the Japanese version of Castlevania 3 that weren't there before.

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