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Messages - CrashOveride

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It's not really a hack; the source code is freely available. Currently the stock is the one bundled, but the new version is fully compatible.

Yes, x7 has the same emulator

Because the latest version is 0.9.2

EverDrive 64 / Re: The original Doom is coming to the N64...
« on: March 30, 2020, 12:40 AM »
minor changes to quiet complaints about pushing a version with glitches so I wouldn't lose progress, choosing beggars, this is it, everything I else I do from here-on is not getting published
- commit from yesterday


well nevermind, reread this post and now i'm annoyed. Calling concise, non-hostile bug reporting things a choosing beggar does is toxic and unneeded. All he did was report some bugs, you don't have to filp your shit over one forum post.

EverDrive 64 / Re: Animal Forest Not Loading Save
« on: February 24, 2020, 05:21 PM »
sorry but there is no complete, working translation of Animal Forest. Zoinkity stopped his project due to disinterest (it is the only one)

EverDrive 64 / Re: The original Doom is coming to the N64...
« on: February 21, 2020, 04:29 AM »
where is he posting these changes?

EverDrive 64 / Re: Everdrive V3 not working anymore
« on: February 16, 2020, 09:02 PM »
What happens when you power it without an sd card?

EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: February 08, 2020, 11:31 PM »
Does this work on V3?

EverDrive 64 / Re: Save transfer question
« on: January 16, 2020, 08:03 PM »
I've never had luck with SRAM saves.For this particular game i could send a patch that unlocks everything if you want

EverDrive 64 / Super Mario 64 Splitscreen released by Kaze
« on: January 16, 2020, 06:35 PM »
Kaze just released his new splitscreen mod; it runs at good framerate on console as well.

EverDrive 64 / Re: Resources for SM64 hack compatibility
« on: December 20, 2019, 05:15 AM »
I don't think all hacks will automatically work, many use custom ASM which isn't compatible, or absurdly high poly models which lag to hell on HW. It's still a good resource

UltraHDMI introduces a sound bug with the Neon64 NES emu, a new version was released which fixes it:

EverDrive 64 / Re: Which version of the Everdrive 64 do you have
« on: December 09, 2019, 05:34 PM »
tbh (On the topic of USB), USB seems kinda overblown. I don't mean to diss krikzz, but the port docs/code is lacking. In the future i want to make a example program/windowsexe with the N64 SDK as a proof of concept that USB connection is possible. I haven't heard of any N64 homebrew project actually using the port yet

Never had this issue on ED64 3.0, is your N64 modded in any way?

EverDrive 64 / Re: Which version of the Everdrive 64 do you have
« on: December 09, 2019, 04:14 PM »
3.0 and I'm very satisfied, bought it off Stone Age Gamer last year on Black Friday

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