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Messages - AcidRain

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1

"If the Everdrive is unable to save progress, try putting 'VF=3' in the 'SAVE_DB.TXT' file. That worked for me."

Thank you soo much for this!

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FXPAK (SD2SNES) / Re: SD2SNES Theme/Menu
« on: July 02, 2018, 09:21 AM »
I hope so. I want my custom theme back.

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Is anyone having issues with there custom menu with this firmware? My theme shows up but the main menu text is scrambled.

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FXPAK (SD2SNES) / Re: Kate Beckinsale MSU1
« on: May 27, 2018, 12:07 AM »
Who loves you, baby?

Woowww! Thnx for coming through bro!  :D

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FXPAK (SD2SNES) / Kate Beckinsale MSU1
« on: May 23, 2018, 10:22 AM »
I was on youtube the other day and seen a bunch of MSU1 music videos and was just wondering if anyone has them or knows where to get them. The channel was called WorldOfSuperNintendo. He had a sexy video of Kate Beckinsale  ;) , Gimmie Gimmie, and a cool Street Fighter movie trailer. I sent him a message but I dont think he uploads anymore. His last video was a year ago. But yea it would be cool if someone could help me.

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 20, 2018, 09:30 AM »
also from the reviews: - SD slot is not spring loaded, so it's a pain to remove it
my chinese one have the spring  :)

I got an official sd2snes and it has a spring loaded sd slot. Maybe some of the other Everdrives might not have had it but from what i know i think the sd2snes has always had it.

At the end of the day, if your gonna spend money on something atleast buy an official product. Well worth it. Think about it, you get alot more support and dont have to worry when new updates come around. And if you come across any issues you know that the actual creators got your back. Plus MSU1!

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 18, 2018, 09:42 PM »

For me V7 with JB6.6 Firmware on Super NT everything is working perfectly ! When in-game buttons be back (if it's possible) it will be perfect for me !!!  8)

Thats the setup I ended up with this morning and like you said "everything is working perfectly !"  ::)

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FXPAK (SD2SNES) / Re: SD2SNES Theme/Menu
« on: April 18, 2018, 03:26 PM »
I got around to making my own Killer Instinct theme. Works with the latest firmware gsuv07 from Redguy.

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 18, 2018, 03:20 PM »
Ok I reset the Super Nt to factory settings with the latest firmware and everything seems to be running correctly, with or without the box checked for Launch System Timing. So now I really dont know what was causing the crash lol  Im just glad everything is working. Thanks Redguy for your hard work.

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 18, 2018, 12:49 PM »
A few pages back I reported that Doom would freeze on the first level using the gsu v07  firmware on the Super NT. It seemed like I was the only one with this problem so I just went back to the gsu v05 since thats the one that has been treating me the best. Well with the new update to the custom theme tool I thought I would give v07 another try. The problem was still there with the freezing so I decided to try a few different things. First I tried out the sd2snes on my actual ntsc Super Nintendo and Doom worked flawlessly! So then I was like it has to do with something on the Super NTs part. I messed around with some of the system settings and I think I figured it out. Under Hardware theres an option called Launch System Timing with a box you can check. So I checked the box and Doom seems to work without any problems. If any of you have a Super NT could you try out Doom with and without the Launch System Timing and tell me what results you get. Make sure you dont just rush thru the stage, take your time and try to collect all items. I used Doom (USA) from the Smokemonster pack.

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Im planning to get a Super NT when the Famicom style comes back.

Moreover, I currently have both a Japanese SFC and an American SNES but I want to use in both without modifying and I want to be able to use on any other system. It just seems to me like the carts should be universal.

I'm surprised I haven't found anyone selling cart shells.

Go have a look at Retrogate. They sell sd2snes multiregion shells.

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 18, 2018, 12:37 AM »
Am I the only one still getting scrambled graphics in the menu editor?  :-\ What am i doing wrong? I uploaded the new menu bin from gsu v07 in the editor and the preview shows up good but when i actually download it, the graphics are all screwed.

Edit: I figured out what i was doing wrong. It would come out with graphical glitches when i would put the menu bin in my sd2snes folder first, then try to edit it. But when i edit the menu bin first, then put it in my folder it worked fine.  :D

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Just shoot them a msg. You could even call them. There pretty cool people.

I emailed to double check and they don't sell universal carts now.

Damn that sux. If you had a Super NT you wouldnt have to worry about region.

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 16, 2018, 11:44 AM »
Doom crashed on the first level after picking up ammo towards the end of the stage. GSUv7 fast speed on the Super NT

15
Just shoot them a msg. You could even call them. There pretty cool people.

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