Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Trevor

Pages: [1]
1
EverDrive 64 / Game Development
« on: March 23, 2016, 09:23 PM »
I was just going to tak this onto the old topic, but was greeted by this message.
http://krikzz.com/forum/index.php?topic=3173.0
this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Does anyone know how to load 4bit textures?

Also, would anyone know how to attach a light to the viewer?

Ive been playing around with lighting and the light is declaired with a colour and direction however, after transformation it always links to world co-ords. While this is good, I want to attach a light to the view like a headlight.
The reason is to try and re-create what is happening in GE with objects. Setting their combiner to lighting only shows that as you move round the object, the object is always lit from the top right of the view.

Screens showing world-based lighting. As view turns round object, the lighting stays static, front of object.



The BG is a sprite and rotates with the camera.

Ive tried a few different things but nothings working. Defining the light in the dynamic dlist causes compile errors, while defining the light in a static dlist works ok.

Trev

2
EverDrive 64 / OS Screen Draw
« on: February 19, 2015, 01:29 PM »

Just out of curiosity I searched OS Binary for display lists but couldnt find any.
eg, G_ENDDL DF000000 000000 or more commonly B8000000 00000000

I couldnt find any syncs either (eg E7000000 00000000 PipeSync() )

Krikzz, how do you draw your menus?

Trev

3
EverDrive 64 / OS2.7
« on: November 13, 2014, 08:07 PM »
There is an error in OS2.7 that prevents Perfect Dark from loading... (Just says, loading Game, then displayes a black screen)

I downgraded to 2.5 and Perfect Dark works fine.
I then upgraded again on the fly by selecting 2.7 from 2.5 and Perfect Dark broke again.

What I did notice however is that Marshals MGC2011 demo works in 1.29 and 2.7 but not in 2.5 hehehe odd...
Actually... it does work now...

GoldenEye works in all versions.

Havnt tried some Nintendo SDK Roms I made since 2.2 but some refused to load back then. I will try them on 2.7

ok, tried the test roms and they all act as before.

So the only game not working is PD... can someone confirm?

Trev

Pages: [1]