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Topics - Cybertronic

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EverDrive 64 / Turok: Dinosaur Hunter Source Code Discovered!
« on: June 23, 2017, 07:48 PM »
This is a HUGE discovery!

https://www.youtube.com/watch?v=ONEy_ybKWsg

Having the source code to a completed N64 game is going to greatly benefit the Homebrew community in terms of understanding how to write a game. I can't wait to see what comes out of this!

He isn't going to upload the source, but sell the unit itself containing the source on ebay...

https://motherboard.vice.com/en_us/article/8q87z3/turok-source-code-ebay

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EverDrive 64 / Pokemon Stadium 1.1 and 1.2
« on: October 05, 2014, 08:05 PM »
I have had issues with "Pokemon Stadium (U) (V1.2) [!].z64" Throwing a BAD CRC corrupt rom error, where it had been previously working in the older OS. "Pokemon Stadium (U) (V1.1) [!].z64" boots and works but I have had it randomly crash once. Both of these roms came from the GoodN64 v3.21 Good Set.

I just want to confirm if anyone else is having issues with v.1.2 of Pokemon Stadium with the latest version of the OS.

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EverDrive 64 / Rom Hack tools for Zelda:OOT
« on: May 10, 2014, 09:28 PM »
I used to have these tools years ago on another computer, but does anyone happen to know where I could find texture editing tools for Zelda 64? I would like to "correct" the button colors and the "L targeting" dialogue in the Master Quest rom as Nintendo had edited it to match Gamecube's Controls. Having a proper release of Master Quest for the N64 would be nice.

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EverDrive 64 / N64 RCP decapped
« on: May 05, 2014, 07:37 AM »

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EverDrive 64 / N64 transfer pack to flash GB flash carts...
« on: March 25, 2014, 05:29 PM »
I have an LSDJ gameboy cart but I do not own a gamboy cart flasher. Anyone know if it is anywhere within the realm of possibility for the transfer pack to write an entire gameboy rom to a rewritable cart? I've been looking over the documentation for it an nothing really sticks out to me.

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EverDrive 64 / RTC and Transfer Pak idea.
« on: March 13, 2014, 04:16 PM »
I was thinking about Animal Crossing and how it uses an RTC to keep time, which the Everdrive 64 lacks. I remembered that later Pokemon Games, ie: Gold and Sliver use an RTC to keep time. The N64 transfer pak is just a serial interface for reading and writing data to and from Gameboy Cartridges, so would it be within the realm of possibility for someone to be able to change the pointers in the Animal Crossing game to read the RTC infomation from the transfer pack instead?

If not, it might be easier to inject RTC data in real time via USB cable instead of hacking the rom.

7
I am still awaiting my Everdrive 64 in the mail, but I couldn't help but notice the jumpers on the board marked "J1" and "J2" Are these locations for future expansions?

I am curious if it is possible to wire up an Ethernet controller IC and an RJ45 Jack to those jumpers an write Homebrew code that could address it. I am not completely clear on how exactly the Everdrive 64 communicates with the N64 control deck. To fully use debugging features would the console need to be modified into a KMC N64 Dev unit?

KMC (Partner N) Debug Console mod tutorial PDF attached below:

http://www.archiv.pmod.de/modules/newbb/dl_attachment.php?attachid=1219049428&post_id=19664

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