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Topics - Kerr Avon

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A new rom hack for Bajno Kazooie has been released. It's called The Legend of Banjo-Kazooie - The Jiggies of Time, and for more information and a download link for the patch, go to:

According to that web page:

"Kurko [the author of the mod] has been working on this mod for the past five years. It’s a full-length game that contains nine worlds with 100 Jiggies, 900 musical notes, and a ton of Easter eggs to find.

To call Jiggies of Time a labour of love just wouldn’t do it justice. This is a staggering achievement in N64 modding, and without doubt the best N64 mod to date.

At its core, The Legend of Banjo-Kazooie: The Jiggies of Time is still a Banjo-Kazooie game. It plays just like the bear ‘n’ bird’s original N64 adventure, but set in Ocarina of Time’s world.

Something has gone wrong in the land of Hyrule. The wicked witch Gruntilda has somehow sidelined Ganondorf and decided to take the kingdom for herself. Young Link apparently isn’t up to the task of giving her the boot, and so the responsibility falls to Banjo and Kazooie.

Kurko has done a fantastic job of merging the two universes together. The world of Ocarina of Time is lovingly recreated, managing to feel both familiar and fresh at the same time.

Classic locations, such as Kokiri Forest, Kakariko Village and Death Mountain are instantly recognisable by their layout. That said, they’re not one-to-one replicas – and rightly so.

Everything is decorated and styled to look like the world of Banjo-Kazooie. Even the enemies are re-skinned to resemble classic Zelda creatures. Not only that, but Kurko has used creative licence to slightly alter or outright expand areas with new features.

As a result, Jiggies of Time feels very much like its own game, rather than an awkward retread through an already well-trodden world. It really strikes a perfect balance.

Kurko has stuffed the game full of Nintendo and Rare references.

Everywhere you go, you’ll stumble upon classic game boxes and other Easter eggs that’ll make you smile. The amount of effort that has gone into some of these is truly astonishing.


A new mod for the game the Legend of Zelda: Ocarina of Time has been released. It's called The Missing Link, and it takes place bewteen the games Ocarina of Time, and Majora's Mask. It's supposed to be very good, by all accounts.

You can watch the trailer and download the game patch from:

What does seem strange though is that the Missing Link game rom is only 16MB in length, being half of the size of the original (unpatched) Ocarina of Time rom. Most game mod roms are the same size as their original game rom, with a few mod roms being larger than the original, to encompas extra game data. Ordinarily, I'd assume that there was a problem with the Missing Link patch, and that most of the hack data was being wrongly truncated, but the rom loads and starts alright (in an emulator, I can't try on my N64 until I get home), and no one else that I can see has complained about problems with the rom, so the lower rom size must be as intended. Unusual, though.

Edit: I asked Kaze (who released the Missing Link) and he said that the Missing Link file is supposed to be only 16MB in size.

Edit: The patch has been updated to version 1.3, to fix various bugs. Make sure to download and use the latest version.

A prototype of the unreleased N64 game Freak Boy has been released.

You can read about the game here:

and you can download it from:

Here's a video on the subject:

I don't keep up with mods for either Super Mario 64 or Zelda: Ocarina of Time (partly because it's a so disheartening that so few of them seem to work on genuine hardware, those two games being the big two N64 games whose mods will not mostly run on a real N64), and I'm not a fan of mods that simply swap the graphics, characters, and maybe some game mechanics between the two games, but I do like the look of this mod. Plus there's been so little interesting N64-related news for a while, so I thought I'd post this.

Quote from the website (

"In a parallel universe where Hyrule doesn’t exist, Zelda is kidnapped by Ganon in her own castle.
It is up for our hero, Link, to find all the Golden Skulltula Tokens and save the princess!

This first demo of The Legend of Peach contains one full level to play.
In that level, you can experience a new, made from scratch, custom boss!

PS: The title screen is unchanged as of now. Also, there are some chests and heart pieces not normally obtainable in the ROM Hack. Those are meant to be accessed once you get more items in other levels. However, nothing is stopping you from using glitches or speedrun strats to get those

You can download the demo from it's web page at:

BTW, had anyone tried the other Zelda mods on that site? If so, which of them work on a real N64?

Edit: Forgot to say, I haven't yet tried this mod, but I've read that it does work on real N64m which is why I've posted about it here.

EverDrive 64 / Does the Zelda's Birthday hack work for anyone?
« on: March 21, 2020, 04:50 PM »
I've heard or read that the fan made mod Zelda's Birthday works fine on the Everdrive 64 and a real N64. But no matter what I try, it always crashes when I leave the first room. Can anyone confirm that it does work, that when you start the game you can move Link out through the door and the game continues to run as normal, please?

One thing that's lacking in this forum is a list of N64 game mods and hacks that are *fully* playable right to the end on a real N64 and an Everdrive 64. If you've played all the way through a mod or hack, then please can you post on here with the name of the mod/hack, and any details that you remember about it that are important, such as any slowdown (such as in a Super Mario 64 mod or hack) or graphical glitches or especially anything that you could do that might result in it crashing.

In particular, are the Zelda hacks, such as Voyager of Time, and Zelda's Birthday, possible to complete on a real N64? If not, then how far is it possible to get before you are forced to finish (because of a game crash, or an impassible obstruction, or an incomplete-able objective, etc)?

Hopefully we can build up a list of things that can and can't be completed on real hardware.

EverDrive 64 / New Mario Kart 64 Editor!
« on: March 07, 2020, 11:30 PM »
Great news for Mario Kart 64 fans! There's a new editor for the game, which allows you to make new levels for the game. You can find the most recent version (as of March 3rd, 2020) of the tool called Overkart64 - by Deadhamster - here:

along with latest version of OverKart 64 Designer Edition, which I think is a more advanced version of the editor, for more technical people to use.

This script within the file, only uses 3D software known as 3DS Max. No Blender support yet but it would be easy enough to implement!

New Tutorial by Deadhamster on creating Custom MARIO KART 64 levels!

Thanks to gr8ful123 for passing on the news.

EverDrive 64 / New Donkey Kong 64 hack Tag (switch) Kongs anywhere!
« on: February 26, 2020, 04:40 PM »
A new hack for Donkey Kong 64 has just been released, that allows you to switch between the Kongs whenever and wherever you like! So anytime you choose, you can simply press Left or Right on the N64 joypad's D-Pad, to become any of the Kongs that you like, thus saving *lots* of backtracking to a transformation point whenever you need to change Kongs.

Here is the demonstration video:

And here is the patch:

Many thanks to gr8ful123 for letting us know about this release.

I've just found out that Conker's Big Reunion, a follow up to the N64 classic Conker's Bad Fur Day, was released in 2015 for the XBox One, and was also apparently playable on the PC. But Microsoft then withdrew it from sale, so you can no longer get it.

Oh, and to judge from it's appearance and the comments of people who've played it, it's not good at all. And, amazingly, if you watch this video of it being played through, and compare it to Conker: Live and Reloaded on the original XBox, you'll notice that the game from the original XBox  (two console generations ago!) looks better than this game does:

Alright, so this was a game apparently made by a game making program on the XBox One, but how does that excuse the game looking worse than one from more than a decade prior? And the new game seemes distinctly lacking in humour, clever touches, and imagination, especially when you consider how amazing the original game was.

And granted I don't have an XBox One, so I'm mostly ignorant of it's games, but I'm a PC gamer and this can apparently be run on the PC, so I'd have expected to hear about this on PC forums, but no. Did Microsoft not publicise this on the PC websites and forums?


Quote "Conker's Big Reunion was a third person platform game released as a digital add-on for Microsoft's Project Spark. The Game takes place 10 years after the events of Conker's Bad Fur Day. It expands upon the world and features familiar places.

The game was released on April 23, 2015 worldwide and cost $4.99 on its own. It was also released with the Conker Creation Pack, a pack that lets you create your own levels using Conker, for $9.99. However, Project Spark, and therefore Conker's pack, became completely free on October 5, 2015.

On May 13, 2016 Microsoft announced that Project Spark would no longer be available for download and that online services would no longer be available as of August 12, 2016. DLC content is no longer accessible, including all Conker based content (unless previously downloaded), and all further Conker's Big Reunion episodic content has been cancelled.


Doesn't look like we missed much, though...

Detective Luigi, a fan-made mod of Super Mario 64, has been released, and apparently it works fully on real N64 hardware!

For the trailer video, and to download the mod's patch, go to:

EverDrive 64 / New Banjo-Kazooie mod - Banjo Threeie
« on: December 28, 2019, 06:06 PM »
A new Banjo Kazooie mod has been released. Banjo Threeie is available from:

The current version is 1.2

Here is the mods trailer:

EverDrive 64 / A browser based patcher for easier patching of roms
« on: December 22, 2019, 02:54 PM »
If you don't have the right patcher software installed when you want to apply a mod patch to a game rom, or if you just want to keep things simple, then there's a great and very easy to use browser based solution at:

EverDrive 64 / New Banjo-Kazooie mod - Gruntilda's Mask
« on: December 16, 2019, 05:11 PM »
A new Banjo-Kazooie mod has been released, called Gruntilda's Mask. It's Everdrive 64 compatible, and is *very* good (but be wary of reading the comments on the video page, as someone has described the ending, spoiling it for anyone who hasn't yet completed it).

Here's a video of the gameplay, and the download link for the patch:

Note: The download is currently v1.2, since it's already had one bug fixed, but there's a text file called BUGS.txt, which lists the following:

Well, in fact isn't a bug but:
- To see the REAL number of items you have collected, press Start-View Totals-and go LEFT.

If you want to play it on an emulator, then make sure to read the How to Play.txt file.

EverDrive 64 / Interesting N64 related websites and links
« on: December 14, 2019, 10:19 PM »
I thought we should compile a list of N64 related websites that are worth a visit. Please post any links you might know of.

N64 related news:
----------------------- - A good site for N64-related news, though sadly it (like every other N64 site) doesn't seem aware of most hacks/mods that are released. - More N64 related news. - A great N64 news/information site (including a great guide to the Everdrive 64), but unfortunately the site hasn't been updated for a couple of years.

Game hacking/modding:
------------------------------ - A very good forum for all things related to the games Goldeneye and Perfect Dark, including hacking those games, and is the main forum for mods and hacks like Goldeneye X, Goldfinger 64, and Perfect Dark Plus. - Contains various hack and mod patches for games like Goldeneye, Perfect Dark, Mario Kart 64, Super Smash Bros., Diddy Kong Racing, etc. Includes the very good, very comprehensive Goldeneye Editor, which is used to make the hacks and mods for Goldeneye and Perfect Dark. - A great site containing information on what N64 game hacks/mods will work on a real console. - A great N64 fan-forum. - More N64 hacks/mods. - N64 game English translations. - A great collection of Gameshark cheat codes, though these are for PAL games only.

N64 programming:
----------------------- - A list of N64 programming and hacking links. - Setting up an N64 IDE for programming. - More programming/modding advice and links for beginners.

EverDrive 64 / Which version of the Everdrive 64 do you have
« on: December 07, 2019, 03:55 PM »
I've had my version 2.0 for about seven years now, it's never let me down, and it does everything I want, so I've never bothered to upgrade it. I might buy another ED64 as a spare though, probably an X7.

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