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Topics - Kerr Avon

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Detective Luigi, a fan-made mod of Super Mario 64, has been released, and apparently it works fully on real N64 hardware!

For the trailer video, and to download the mod's patch, go to:

EverDrive 64 / New Banjo-Kazooie mod - Banjo Threeie
« on: December 28, 2019, 06:06 PM »
A new Banjo Kazooie mod has been released. Banjo Threeie is available from:

The current version is 1.2

Here is the mods trailer:

EverDrive 64 / A browser based patcher for easier patching of roms
« on: December 22, 2019, 02:54 PM »
If you don't have the right patcher software installed when you want to apply a mod patch to a game rom, or if you just want to keep things simple, then there's a great and very easy to use browser based solution at:

EverDrive 64 / New Banjo-Kazooie mod - Gruntilda's Mask
« on: December 16, 2019, 05:11 PM »
A new Banjo-Kazooie mod has been released, called Gruntilda's Mask. It's Everdrive 64 compatible, and is *very* good (but be wary of reading the comments on the video page, as someone has described the ending, spoiling it for anyone who hasn't yet completed it).

Here's a video of the gameplay, and the download link for the patch:

Note: The download is currently v1.2, since it's already had one bug fixed, but there's a text file called BUGS.txt, which lists the following:

Well, in fact isn't a bug but:
- To see the REAL number of items you have collected, press Start-View Totals-and go LEFT.

If you want to play it on an emulator, then make sure to read the How to Play.txt file.

EverDrive 64 / Interesting N64 related websites and links
« on: December 14, 2019, 10:19 PM »
I thought we should compile a list of N64 related websites that are worth a visit. Please post any links you might know of.

N64 related news:
----------------------- - A good site for N64-related news, though sadly it (like every other N64 site) doesn't seem aware of most hacks/mods that are released. - More N64 related news. - A great N64 news/information site (including a great guide to the Everdrive 64), but unfortunately the site hasn't been updated for a couple of years.

Game hacking/modding:
------------------------------ - A very good forum for all things related to the games Goldeneye and Perfect Dark, including hacking those games, and is the main forum for mods and hacks like Goldeneye X, Goldfinger 64, and Perfect Dark Plus. - Contains various hack and mod patches for games like Goldeneye, Perfect Dark, Mario Kart 64, Super Smash Bros., Diddy Kong Racing, etc. Includes the very good, very comprehensive Goldeneye Editor, which is used to make the hacks and mods for Goldeneye and Perfect Dark. - A great site containing information on what N64 game hacks/mods will work on a real console. - A great N64 fan-forum. - More N64 hacks/mods. - N64 game English translations. - A great collection of Gameshark cheat codes, though these are for PAL games only.

N64 programming:
----------------------- - A list of N64 programming and hacking links. - Setting up an N64 IDE for programming. - More programming/modding advice and links for beginners.

EverDrive 64 / Which version of the Everdrive 64 do you have
« on: December 07, 2019, 03:55 PM »
I've had my version 2.0 for about seven years now, it's never let me down, and it does everything I want, so I've never bothered to upgrade it. I might buy another ED64 as a spare though, probably an X7.

Another N64 game mod can be found at:

this time it's a Banjo-Kazooie mod, called Banjo-Kazooie: World's Collide, and it's real N64/Everdrive compatible, thankfully!

A new mod for Mario Kart 64 has been released, one that allows the computer controlled players to use the same items as the human players.

From the readme.txt file:

What is this patch?

This patch for Mario Kart 64 (USA/NTSC) gives the CPUs in Grand Prix mode some of the same items a human can use.  CPUs can finally fire shells, use multibananas, and triple mushrooms.  Normally CPUs can only use single bananas, stars, ghosts, fake item boxes, single mushroom boosts, and lightning.  They spawn the items all at the same time up to three times per lap and draw from their own item probability tables.  CPUs never used shells, multi-bananas, triple mushrooms, or golden mushrooms.  Through an exhaustive look into the game's code, micro500 and I were able to deduce how CPU players spawn items.  It turns out that a lot of this code never made it into the final game, and has remained hidden for over 20 years in the inside the game's rom.  Some of it it was never fully debugged or finished.  This patch takes most of the unused CPU item spawning code that works and adds it back into the game with some custom assembly code.  If you want to know more about the game's CPU item spawning code, I recommend you look at micro500's excellent notes on the subject here:

So what has been tweaked/added?

- CPUs now use the human item probability table instead of their own table.

- CPUs can now use single green shells, single red shells, multibanans, and triple mushrooms.  These items have fully functional (or nearly fully functional) code to handle the logic of CPUs using them.

- The CPU item spawn timing has been staggered so all the characters don't spawn items all at once, giving the game a more "natural" feel.

- Lightning probability for CPUs has been toned down from human values to make the game way less annoying to play.

- If a CPU gets triple shells, they are replaced with single shells of the same type since the game's code lacks a way to handle triple shells for CPUs.

- If a CPU gets a blue shell, it is replaced by a red shell, since the game's code lacks CPU blue shell usage.

- Golden mushrooms are replaced with triple mushrooms because the golden mushroom code for CPUs is unfinished.  If a CPU uses a golden mushroom, there is no timer to stop them from boosting infinitely so they will just zoom past you and win the race."

To download the patch go to:

EverDrive 64 / Super Mario 64 Land released (a SM64 mod)
« on: November 11, 2019, 05:21 PM »
I've just seen that Super Mario Land 64, a really fun looking mod of the game Super Mario 64, has been released. For information, a video, and a download link for the patch, go to:

Unfortunately, it might not be compatible with real hardware*, which would be a real shame since it looks to be a really good and well thought out mod, and it would be great to play it on the real console. We can play it on emulators, of course, but personally I don't like using N64 emulators.

I can't get to my N64 until Friday, so can anyone who tries this mod on their N64 and Everdrive 64 please post, letting us know if it does run on the real hardware or not, thanks.

Edit: You'll probably need an N64 expansion pak to play this mod.

* If you're curious as to why many Super Mario 64 hacks (and also Zelda hacks) don't work on the real N64, it's because the game editors used to make the hacks were never tested on a real N64, just on inaccurate emulators, and so the hacks create code that runs on the emulators but not necessarily on real hardware. Sometimes the authors of SM64 or Zelda hacks do try to make them run on real hardware, and there are some that do play fine on a real N64, but not many, sadly.

If you want to read more about this problem, have a look at:

Most hacks for N64 games other than Super Mario 64 or the Zelda games work fine on a real N64 (and an Everdrive), fortunately.

EverDrive 64 / Can anyone confirm that these games save OK?
« on: November 03, 2019, 02:54 PM »
Floriane67's thread at:

reminded me that the save_db.txt data thread at hasn't been updated in a couple of months, so can anyone test the following games (and if any more have been released in the past two or three months, then those games too) to see if they save properly, and if not then what addition is necessary to the save_db.txt file to ensure the correct method is used for the game.

(And of course, if you ever find out a new N64 game or hack has been released, then always post about it on this forum, so we can all play it).

Legend of Zelda: Dawn & Dusk (

Super Mario 64 Star Road (

Smash 64 Remix (also called Smash Remix, v0.9, which was released a few days ago - )

Banjo-Dreamie (

Banjo Kazooie - The Bear Waker (

40 Winks (the full commercial release verision, not the freely available prototype version).

« on: October 07, 2019, 03:34 PM »
I've just noticed this:

Has anyone tried it yet (the download URL is on that page)? Is it a large mod, or just a small cosmetic mod? And what about the other mods linked to the web page?

I've decided that everyone should retire when they reach forty, as (a) it will solve the unemployment problem because all of their jobs can be filled by younger people, and (b) I can stay at home playing video games and their mods!

A third party (i.e. not made by Nintendo) N64 console is being developed, and will be previewed at the E3 show. It almost certainly won't come with any games built in (unlike the official 'Classic' consoles such as the NES Classic and the SNES Classic), but the real problem is that the console seems to be emulator based, which is potentially very bad indeed.

Quote from the announcement web page:

"Now while I am super excited about this system being revealed and coming out, as I hope it will open the flood gates for other companies to follow, there are some things to be aware of.

First off N64 emulation is actually pretty substandard and inaccurate. What does this mean for the average user, well for anyone looking to play only the most popular titles on N64 like Mario and Zelda the experience will be fine and you might never notice a difference.

There are games that will flat-out not work in many N64 emulators like the Factor 5 games. and the ones that can run it require hardware that the Ultra Retron is likely not using. Seriously my 7700K overclocked to 5GHZ still can’t get Battle for Naboo up to decent frame rates…

Other games will likely exhibit graphical glitches which we can already see in Hyperkin’s own demo video during Mario Kart 64.

Since the new console is emulator based, then even if the emulation is perfect then it almost certainly won't work with the Everdrive 64, unfortunately. And we don't yet know how much internal storage the console will have, or if it will have a USB or SD card port (though it probably won't), so even if the emulation turns out to be good enough, then we might not be able copy game roms to the console and play them from there.

It will be doubly unfortunate if the console is bad because it will no doubt come with a HDMI out socket, and that alone (if the new console was otherwise identical to the genuine N64) would be reason to use the new console, since genuine N64 consoles look bad on many new TV sets. You can get your genuine N64 modded to support HDMI, but that costs near enough two hundred dollars, plus then you need to be very skillful with a soldering iron to install it. The new console is likely to be much cheaper than buying an N64 HDMI kit, so it will be very attractive to N64 fans, providing the new console plays the games properly.

We'll have to wait and see, I suppose:

Source and video:

Edit: Just to add, I don't like the fact that the preview video has no almost no console based sound in it, instead it just has a non-N64 soundtrack loudly playing all the way through. This might just be a bad choice by the person who made the video, but it also might have been done deliberately, to hide any sound related problems that the new console has. The emulator the console uses might lack the ability to accurately reproduce every sound the N64 can make, or the emulator might have timing problems with the sound. I've seen both of these problems in N64 emulators, and the music that they dubbed onto the video might be their sneaky way to hide the problems from us. I *really* hope that's not the case.

EverDrive 64 / SCUMMVM on the N64 + Everdrive 64 would be wonderful!
« on: January 25, 2019, 03:57 PM »
Shenhulahula and I were just talking about SCUMMVM, a brilliant cross-platform interpreter allowing you to play a wide variety of older adventure games on modern systems, and how we've been unable to find any N64 versions that work with the Everdrive 64.

So I was wondering if anyone with the skills and the free time would be interested in porting SCUMMVM to the N64 + ED64. It would be brilliant being able to play the classic PC point and click adventure games on the N64, and games like:

Monkey Island,
Monkey Island 2,
Indiana Jones and the Fate of Atlantis,
Beneath a Steel Sky,
Lure of the Temptress,
Zak McKracken and the Alien Mindbenders.

should require almost no changes to work easily on the N64, I'd imagine. They're old enough that their total file sizes should fit in a single .z64 file per game, and there's very little animation or movement in the games. Plus since most of the work is done by SCUMMVM, then adding new games to it would be much simpler than porting a game by itself.

I think that more demanding games, such as Sam and Max Hit the Road, Day of the Tentacle, and Simon the Sorcerer 1 and 2 (games that have proper, audio speech) would probably have to store and read the audio files from the ED64's SD card, but the audio files themselves aren't too large (we're talking 1990's game files) so they won't take up much room on an SD card.

The game-save/load functions would probably have to write to the SD card instead of the N64 controller pak, as even if the game-saves were small enough to fit on a controller pak, using the SD card instead would allow you to have as many saves as you like for each game. Probably each individual game should create it's own save folder on the SD card, if it doesn't exist, such as:

[SD card]:\scummvm\save\monkeyi\
[SD card]:\scummvm\save\sammax\
[SD card]:\scummvm\save\tentacle\
[SD card]:\scummvm\save\brokens\

So if anyone is looking for a new N64-related project , then please consider porting SCUMMVM, as it would allow us to play some truly brilliant adventure games on the sixty-four bit wonder console!

For more details, downloads, and a list of compatible games, go to:

Edit: There's an N64 build at but of course it will no doubt require alterations to work with the ED64, and to either act as a front end for game selection, or to be compiled into individual standalone files for each game.

A new mod for The Legend of Zelda: Ocarina of Time, has been released. Called Nimpize Adventure, it's trailer video, and the patch that you need to apply to a 'Legend of Zelda: Ocarina of Time' NTSC v1.0 rom file, are at:

EverDrive 64 / I won't be giving out rom links anymore, sorry.
« on: November 26, 2018, 07:13 PM »
Nintendo's recent (assisted) closing of some rom sharing sites has been causing worry to some people, and some rom hackers are concerned that the ever litigious Nintendo might turn their attention to people hacking their old game roms, and I've been asked by one hacker to stop distributing his work (which I have been distributing indirectly for a long while, by providing download links by private message to anyone who asked for them), and I can't disagree with either his reasoning or of course his request.

That, plus my distaste at discovering that at least one user on this forum is making money out of other peoples' work by putting the hacked roms on fake cartridges and selling them (despite the unwillingness of most or all of the hackers to see their hardwork used this way), has forced me to decide not to send out my link list anymore. So if anyone asks me for the list, then I'll be forced to decline, unfortunately.

It's disappointing to me, because keeping a list of working rom hack downloads, and patching/testing/adding new hacks to the list for download was all I could really add to this small but brilliant community. But we have to bow to the wishes of the rom hackers themselves (who are mostly vehemently opposed to their work being sold on cartridges), and since this is a forum and website for a commercial device that allows you to run rom files (which Nintendo hate) on an N64, and therefore easily commit piracy (even if the most of the games haven't been sold for more than fifteen years), then this site could end up a target of Nintendo's lawyers, so we want to be seen to be as honest and clean as possible.

So I'll be unable to PM the list, or otherwise provide links to anyone else, sorry. But on the plus side, finding most of the hacked roms is easy via google anyway, and even if not, you can just download the rom hack patch itself, and apply it to a suitable game rom, it's not difficult and it's a good skill to have.

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