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Messages - nuu

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EverDrive GBA / Re: What micro sd card for the gba everdrive
« on: April 04, 2020, 06:42 PM »
People always have problems with SD cards on flashcarts. A list of known working brands helps a bit. But there are also lots of fake cards that don't work.

EverDrive GBA / Re: What micro sd card for the gba everdrive
« on: April 04, 2020, 01:03 AM »
It says up to 64 GB so I think any quality SDHC or SDXC up to 64 GB should work. Knockoffs usually doesn't work so buy from a reliable source.
I use Sandisk Ultra 32GB.

Format the card to FAT32 with 32kB cluster size. Don't use the quick format option if it's the first time you format the card (the factory formatting might have been a quick one). After that it's ok.

Looks like a cool game! Save type is apparently EEPROM 4kbit so "VP=1" needs to be added to the save list.'

Edit: No wait! VP is used by the released game Virtual Pro Wrestling which uses SRAM. CRC is needed. I see Kerr Avon already added it to the list.

EverDrive 64 / Re: 64drive VS. Everdrive 64?
« on: March 28, 2020, 11:51 PM »
He had one more post ( but now I see that it's out of context. What an ass.

It's not really a bad topic though and I'm kind of glad I got a chance to do a comparison between the flashcarts. Hopefully it will help someone else reading this.

EverDrive 64 / Re: 64drive VS. Everdrive 64?
« on: March 26, 2020, 11:20 PM »
The v3/X7 can also run the hacked 64DD games. Only v1 can't but it's discontinued long ago.

EverDrive 64 / Re: 64drive VS. Everdrive 64?
« on: March 26, 2020, 01:35 PM »
The only real differences I've seen before was the price. The 64 Drive was much more expensive for almost the exact same features. But now both have improved and the ED64 is split into the v3/x7 and the v2/v2.5 where the v3/x7 is much more expensive. The 64 Drive is now much closer to the v3/x7 in both terms of features and price. The 64 Drive claims to have 100% compatibility but that's just bogus (the manual admits that games with special hardware other than RTC doesn't work though).

I don't have a 64 Drive but this is what I gathered about them all:

SD speed (affects loading speed of games)
v2/v2.5: ?? (very fast loading)
v3/x7: 23MB/s (very fast loading)
64 Drive: 23MB/s (very fast loading)

SD capacity (affects how many roms you can have on SD)
v2/v2.5: Uses SD and SDHC cards (much more than needed for a full romset)
v3/x7: Uses micro SD and SDHC cards (much more than needed for a full romset)
64 Drive: Uses micro SD cards up to 128GB (much more than needed for a full romset)

ROM capacity (affects largest possible game you can load)
v2/v2.5: ?? (large enough for all games except Pokemon Stadium Gold Silver)
v3/x7: ?? (large enough for all games)
64 Drive: 256MB (large enough for all games)

Save support (EEPROM 512B, EEPROM 2kB, SRAM 32kB, SRAM 96kB, FLASH 1024kB)
v2/v2.5: All 5 types (with latest OS)
v3/x7: All 5 types
64 Drive: All 5 types

CIC support (affects game compatibility)
v2/v2.5: Does not support CIC 6105/7103 (unless UltraCIC II is installed)
v3/x7: All (comes with UltraCIC II)
64 Drive: All (not sure what CIC clone it uses but it works the same way)

Console region (what system it works on, game region is unrelated)
v2/v2.5: Requires region adapter to play on the other region (unless an UltraCIC is installed)
v3: Region free (comes with UltraCIC II and universal cart case)
x7: Region free (comes with UltraCIC III and universal cart case)
64 Drive: Electrically region free (stock cart case is not physically region free)

Hacked 64DD games support
v2/v2.5: Yes (with latest OS)
v3/x7: Yes
64 Drive: Yes

Hacked Aleck64 games support
v2/v2.5: Yes (with latest OS)
v3/x7: Yes
64 Drive: Yes

Battery (used to keep saves without needing to reset and also used for RTC)
v2/v2.5: No (requires resetting to menu after playing to keep save data)
v3/x7: Yes (64DD games still requires resetting)
64 Drive: Yes (probably the same as v3/x7)

Real-Time Clock (RTC, used by the game Animal Forest)
v2/v2.5: No
v3/x7: Yes
64 Drive: Yes

Controller Pak Backup (a bonus feature in the OS)
v2/v2.5: Yes (with latest OS)
v3/x7: Yes
64 Drive: Yes

Game compatibility
v2/v2.5: At least 6 games not working (3 with UltraCIC), see compatibility thread for details
v3/x7: At least Mario no Photopi is not fully featured
64 Drive: At least Mario no Photopi is not fully featured

USB 2.0 port (mainly for developers)
v2: Optional
v2.5: No
v3/x7: Yes
64 Drive: Yes (20+MB/s)

WiFi (mainly for developers)
v2/v2.5: No
v3/x7: No
64 Drive: Yes (WiFi ESP8266 802.11b/g/n)

Other features
v2/v2.5/v3/x7: GameShark cheats, auto patching (IPS/APS), crappy NES emulator (Neon64)
64 Drive: Debug Pushbutton (mainly for developers I think), proper manuals, crappy NES emulator (Neon64), MP3 playback

v2: Not sold anymore
v2.5: Can't find it (might be renamed to x5 in the future)
v3: Not sold anymore
x7: $175-$249.99 (depending on store, probably exclusive shipping)
64 Drive: $199 (exclusive shipping)

In short, the 64 Drive and the Everdrive 64 v3/x7 are very similar in many ways. It's hard to say which one is best.

I have Duo R and while the lock doesn't hit the SD card, the TED 2.5 is a very tight fit due to its PCB being a bit too thick. I heard it's not as tight in non-Duo models however. It might have to do with the Duos being much newer and generally have less worn cartridge connectors as well.

Don't leave the TED in your console for a long time or the cartridge connector might become bent.

EverDrive 64 / Re: Everdrive 64 Compatibility
« on: March 24, 2020, 01:55 PM »
As long as they are just normal N64 roms they should work. But if they did something to them they might not work without some hacking. I'm not sure if the iQue is some kind of emulator or does it contain N64 hardware? I have the encrypted firmware which should contain the roms. Have they been decrypted yet?

I agree with you that it would be nice to see the roms working on hardware. I heard some of them may have bug fixes that not even the PAL or Japanese shindou editions have since they are based on an even later version of the source code.

SRAM files on my ED64 all uses the *.sra extension. Maybe it was the attributes that fixed it, but it's weird that none of the other save files needed to be fixed. Unless it was the only SRAM file maybe?

EverDrive 64 / Re: Does the Zelda's Birthday hack work for anyone?
« on: March 22, 2020, 10:42 PM »
I'd also like to know. Last time I tried it, it never booted.

According to Retrogamer an interviewer who explained why those games wouldn't reach us came up with a lame excuse that the reason why we cant have Far East of Eden 2 and Tokimeki Memorial is due to our lack of knowing Japanese for simulation games.
Wow that's really a lame execuse. Snatcher is also a simulation game that absolutely requires Japanese to get anywhere at all. If they would include one of them they might as well include all three of them. Who knows, it might resparkle an interest in those two series which is an opportunity for new instalments or remakes.

That about Bonk's Revenge makes sense though.

For me it will be: Rondo, Snatcher, Tokimeki Memorial, Ninja Spirit, Splatterhouse, Ys I II and Bonk's Revenge.

It looks like all versions of the mini will have mostly the same games, both PC Engine games in Japanese (so no English Snatcher) and Turbo Grafx games. The Japanese version is announced to have 58 games while the two other ones only have 57 games. Tokimemo is strangely missing. Why? It's one of the best Konami titles so I don't think it's a license problem. Unless Kojima Productions owns it or something.

There appears to be other differences as well. For example Japanese version of Splatterhouse (where the main character has the Jason hockey mask) is exclusive to the Japanese mini, while the others has the localized version.

Edit: Wikipedia has a list of all games for all versions. It seems the Japanese mini has all games except Salamander (PCE) and Splatterhouse (TG-16). The TurboGrafx and Coregrafx minis have all games except Splatterhouse (PCE), Far East of Eden 2 (PCE) and Tokimeki Memorial (PCE).
Kind of strange that Snatcher is included despite it being in Japanese and as text heavy as Far East of Eden 2 and Tokimemo.

Yes and that's the preferable way to do it. Any CD accessory should already come with the backup memory and Hucard-only systems can add it with a Ten no Koe 2 or Backup Unit (GT is an exception).

I don't think it's possible to make the TED simulate a backup accessory either.

EverDrive 64 / Re: Shiren the Wanderer 2 N64 Translation
« on: March 15, 2020, 02:23 AM »
Leaving it as okama sounds like a good idea. Back then googling words you don't understand wasn't a thing yet, and it's not a word that people easily could look up in a paper dictionary either. But now googling is very easily done by anyone that aren't familiar with it. It's probably not a word that players playing the translation have strong feelings for either since it's Japanese, so I don't think there will be drama this time.

Besides leaving certain Japanese words as is, is common in translated Japanese media nowdays and often preferred by fans. It gives an exotic feel. Shiren is a game heavy on Japanese jidaigeki culture, so it makes even more sense in this game.

EverDrive 64 / Re: Saving games on X7
« on: March 14, 2020, 06:28 PM »
Not possible. You can backup memory card data to the SD card from the ED64 menu though.

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