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Messages - Kerr Avon

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1
EverDrive 64 / Re: 40 Winks Rom?
« on: July 21, 2019, 06:10 PM »
I see, thanks.

Do the company who released 40 Winks on the N64, or anyone else, have any plans to release any more games for the N64, do we know?

2
EverDrive 64 / Re: 40 Winks Rom?
« on: July 20, 2019, 04:11 PM »
How different is the N64 prototype from the commercial version of 40 Winks? Are any of the bugs in the prototype version serious?

3
EverDrive 64 / Re: Want to buy ED64 V3
« on: July 12, 2019, 06:31 PM »
This. Don't you at least keep a bookmark for his Twitter, Kerr?

No, to be honest, I tend to stay away from Twitter, Facebook, and other social media. Partly because I think it's mostly a waste of time, but also in case I ended up spending too much time on it (which is also why I've never played a MMORPG). Thanks for the link, mate.

4
EverDrive 64 / Re: Want to buy ED64 V3
« on: July 09, 2019, 06:43 PM »
Is this a thing of the past
Are you referring to the new version? Because out of the new releases...

Quote from: Krikzz, 25 June 2019
Actually ED64 is first in line, it will be available very soon. Well, there is really not a lot what can be improved. ED64 X7 will have menu with minor improvements, UltraCIC-3 with automatic region detection (instead manual switch), refreshed hardware and better shell



I guess you could wait a bit for the new ED64 X7.


Where is Krikzz's quote from, please?

5
EverDrive 64 / Re: Want to buy ED64 V3
« on: July 07, 2019, 05:09 PM »
Yes, the v3 ED64 works fine with those games.

6
EverDrive 64 / Re: Looking for this n64 everdrive wallpaper
« on: July 05, 2019, 07:23 PM »
Here you go, it's included with this post.

7
@Kerr Avon: I gave the wallpapers you sent a try and they worked flawlessly! Thanks for that. Clearly it was a software issue.

So it looks like I must’ve had the wrong settings in GIMP and PhotoShop when I was saving my 16-bit BMP files.  I used etrusoft graphic converter in the link provided and ran my wallpapers through it and as expected, they worked perfectly.

Thanks again!

Glad everything's OK now, mate.

8
EverDrive 64 / Re: Brand new ED64 not working (black screen)
« on: June 28, 2019, 08:40 PM »
This problem (needing the switch being set to the right region) seems to come up at least once a week with a new user, so someone should make a sticky with an eye-catching and relevant topic title, explaining what to do to fix the problem, and a photograph of where the switch is.

9
This is a well known problem as some programs can't seem to create the BMP file in the right format even though it should do. Try this program:


Problem: Can't create wallpapers (background pictures for the menu screen) that work on the Everdrive 64

To use a background image (in the Everdrive 64, at least) you need to use a 640 x 480 bitmap file (.bmp) with 16 bit depth. The problem is, I couldn't find a program that would create or convert a .bmp file to 16 bit, but I finally got it to work using a freeware program called Easy Graphic Converter, from


http://www.etrusoft.com/graphic-converter/index.htm

Note that I've not tried the 320 x 240 screen mode of the official Everdrive OS or Saturn's OS, so I don't know if 320 x 240 images need the same treatment (I'd imagine that they probably do).

If that doesn't work, then PM me your e-mail address, and I'll send you my wallpapers, which work and were made via this program, and if they work then you're doing something wrong when making your own, and if they don't work then there's a problem with your ED64 (hardware or, much more likely, software).

BTW, have a look through the thread at:

http://krikzz.com/forum/index.php?topic=5489.0

for more tips on using the ED64, and for more links to useful programs.

10
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: June 26, 2019, 03:14 PM »
I would *love* for Krikzz to let his various OSes be open sourced. Probably the only thing at the moment that would interest me enough to get me back to programming. At the moment he has passed his Everdrive 64 OS source code to one person, but he won't allow that person to distribute the source code.

I don't know what Krikzz's source code is like. Hopefully it's clear and easy to follow, with lots of comments especially in regard to the calls to the Everdrive's hardware (since none of us will be familiar with those, at least not to begin with), and since he does seem methodical, then hopefully that is the case. Though if he comments in his native language rather than English, that will be a problem for many of us, including me.

11
EverDrive 64 / Re: Which OS version for Everdrive 64 v2
« on: June 17, 2019, 04:15 PM »
Yes, the v2.0 and the v2.5 are identical in everything but the physical motherboard, they both have the same functions and use the same OS.

12
A third party (i.e. not made by Nintendo) N64 console is being developed, and will be previewed at the E3 show. It almost certainly won't come with any games built in (unlike the official 'Classic' consoles such as the NES Classic and the SNES Classic), but the real problem is that the console seems to be emulator based, which is potentially very bad indeed.

Quote from the announcement web page:

"Now while I am super excited about this system being revealed and coming out, as I hope it will open the flood gates for other companies to follow, there are some things to be aware of.

First off N64 emulation is actually pretty substandard and inaccurate. What does this mean for the average user, well for anyone looking to play only the most popular titles on N64 like Mario and Zelda the experience will be fine and you might never notice a difference.

There are games that will flat-out not work in many N64 emulators like the Factor 5 games. and the ones that can run it require hardware that the Ultra Retron is likely not using. Seriously my 7700K overclocked to 5GHZ still can’t get Battle for Naboo up to decent frame rates…

Other games will likely exhibit graphical glitches which we can already see in Hyperkin’s own demo video during Mario Kart 64.
"

Since the new console is emulator based, then even if the emulation is perfect then it almost certainly won't work with the Everdrive 64, unfortunately. And we don't yet know how much internal storage the console will have, or if it will have a USB or SD card port (though it probably won't), so even if the emulation turns out to be good enough, then we might not be able copy game roms to the console and play them from there.

It will be doubly unfortunate if the console is bad because it will no doubt come with a HDMI out socket, and that alone (if the new console was otherwise identical to the genuine N64) would be reason to use the new console, since genuine N64 consoles look bad on many new TV sets. You can get your genuine N64 modded to support HDMI, but that costs near enough two hundred dollars, plus then you need to be very skillful with a soldering iron to install it. The new console is likely to be much cheaper than buying an N64 HDMI kit, so it will be very attractive to N64 fans, providing the new console plays the games properly.

We'll have to wait and see, I suppose:

Source and video:

http://gametyrant.com/news/hyperkin-has-teased-an-n64-clone-console-and-is-bringing-it-to-e3



Edit: Just to add, I don't like the fact that the preview video has no almost no console based sound in it, instead it just has a non-N64 soundtrack loudly playing all the way through. This might just be a bad choice by the person who made the video, but it also might have been done deliberately, to hide any sound related problems that the new console has. The emulator the console uses might lack the ability to accurately reproduce every sound the N64 can make, or the emulator might have timing problems with the sound. I've seen both of these problems in N64 emulators, and the music that they dubbed onto the video might be their sneaky way to hide the problems from us. I *really* hope that's not the case.

13
EverDrive 64 / Re: saved game on overdrive 64
« on: May 11, 2019, 07:11 PM »
Welcome to the forum!

I think you're asking if the Everdrive 64 can use 'save states', where you can save a snapshot of the game at any time, like you can do with emulators? Sorry, but no, the ED64 doesn't support save states. As Jonesalmighty says, when using an ED64, the games work exactly the same as they do if you're using the game cartridge, even down to the same method of saving.

14
EverDrive 64 / Re: 40 Winks Rom?
« on: April 11, 2019, 03:31 PM »
I successfully dumped the PAL version of the game.

How does the new game differ from the widely available prototype? Can you post screenshots or a description of the differences, please?

Quote

...

I will not distribute the game. Piko Iteractive has made it clear that they do not want their games to be shared for free on the web.
http://www.sega-16.com/forum/showthread.php?29373-Water-Margin-The-Tales-of-Clouds-and-Winds-(by-Piko-Interactive)&p=726967&viewfull=1#post726967
So buy their stuff and thanks Piko Interactive for this game !

It's great that you're not going to distribute the rom, as pirating the new 40 Winks would discourage Piko or anyone else from working on new games for the N64. If Piko and other companies realise that there's a fairly small but viable group of loyal N64 fans who are willing to pay for new games then they might be encouraged to write new games, and hopefully make them available as downloadable roms for those of us who want to play the games on flash cartridges such as the Everdrive 64 or the 64Drive

Even if Piko/etc don't want to spend too much time or money creating new games, then they can port older, open source games to the N64, such as System Shock. If you've not played this (and very few people have), it's a fantastic first person explorer/shooter, that was well ahead of it's time when it was released (1994). Unfortunately, it wasn't advertised too well, and had problems running on some PCs, so few people played it (or even heard of it), which was a real shame, as it's a complex, compelling, atmospheric mix of thought and action, as you fight to survive and learn what happened and how to stop it.

Other open source games that I think would be good on the N64 include Shadow Warrior 3D, the Marathon trilogy of first person shooter games, Cave Story, etc.

I know I'm probably just dreaming, but wouldn't it be brilliant if the N64 did start to get new (or ports of old but great) games, download ready, and for a reasonable price?

And really, the N64 deserves to be able to play System Shock! Here's a review of System Shock on the PC. Note that the game is described as the "Enhanced Edition", which is just the original game made to run on all PCs and with better controls (the original controls were difficult to use, it was released before the WASD + mouse control setup became the default standard amongst PC gamers).

https://www.youtube.com/watch?v=Vr28o6Q28Mk




System Shock is also being remade into a modern PC game, with up to date graphics etc:

https://www.youtube.com/watch?v=JdiaIRkjpI0&t=682s



Which, if anyone ported the original game to the N64, would perhaps also serve as a small advert for the N64 version.

15
I don't know the exacts, but SSBB has Masterpiece games where you get 5 minutes to play a game.  Ocarina of Time is one of the games you can pick and you can choose between 5 minutes as young Link or 5 minutes as adult Link.  I went in a couple years back and checked the rom (standard Ocarina of Time v1.2) and pulled the saves from it.  Those saves are in that zip file. 

Nothing special about them.  No cheats or anything.  Just standard save games with the basics you start the game with (young Link) or that you would have right after pulling the Master Sword (adult Link).

Oh right. I've never heard of that before. Thanks.

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