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Messages - hunterk

Pages: [1] 2 3 ... 9
1
EverDrive N8 / Re: Jurassic Park - Glitched Lines on Ocean logo
« on: June 08, 2017, 02:32 AM »
The N8 passes all of the MMC3 test ROMs I've tried on it. You could try blargg's suite of MMC3 tests from here and see if any of them fail:
https://wiki.nesdev.com/w/index.php/Emulator_tests

2
If they're SRAM saves, they should be compatible. I would recommend opening one up in a hex editor and comparing with an sd2snes save to see if they look similar. The SNES emulator used by RetroN5 is just snes9x-next (aka snes9x2010-libretro), so unless they do something funky to the save files themselves, they should move over. I've personally moved saves back and forth from RetroArch to sd2snes many times.

3
EverDrive N8 / Re: Possible to load a game on startup?
« on: April 12, 2017, 04:21 PM »
There's currently no way to skip the menu and go straight into a game. I do believe the controller test ROM should work fine with the N8.

4
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: March 30, 2017, 11:28 PM »
Is there a ROM version of The Adventure of Link that works with an actual NES?
No, that romhack is too large for the N8 and/or the Powerpak. There would have to be a hardware revision or new flash cart designed to accommodate the larger ROMhacks, which also include FF7 and SMAS.

5
You might consider getting a "blinking light win", which doesn't need to be pressed down and is a solderless/fully reversible modification.

6
Basically impossible :P

However, once a game is hacked, it's hacked, and you can replace the music with your own music choices with minimal fuss. For example, you could make a version of Rock N Roll Racing MSU1 with an easy-listening soundtrack just by replacing the tracks that it ships with.

7
Yep. MSU1 games are hacked to hijack the music routines and route them over to a specific address space that pulls data from the virtual expansion chip.

8
Yeah, it depends on if the patch affects any of the same routines that the MSU1 patch uses. This is going to be more likely with more invasive patches (on either end).

9
FXPAK (SD2SNES) / Re: "Boot" directly into (last used) game ?
« on: February 22, 2017, 12:25 AM »
I see this question asked on all of the flash cart forums and I think the rationale is that if it boots directly into a game the user can pretend it's the actual cart. That is, it's not about saving time but rather an immersion thing. Sort of like how some people are really attached to being able to watch the BIOS animations in emulators, or how a split-second flash of the Windows desktop when launching a game from Hyperspin/EmulationStation/whatever really grinds some people's gears.

I'm not personally interested in such a feature, but I think that's where they're coming from.

10
EverDrive N8 / Re: New Nes rom relesead!!!
« on: February 21, 2017, 09:36 PM »
I wish he did the same with VRC7 sound emulation...
He did, actually:
http://kevtris.org/nes/vrcvii.txt

The mapper is implemented and working in Mednafen, FCEUx and FCEUmm-libretro, at least, but not in Nestopia-UE (yet?). Dunno about others.

11
I think VRC6/7 mapper has been merged into mainline but I'm not sure about the sunsoft 5b one.

12
EverDrive N8 / Re: N8 testing with Analogue NT
« on: January 03, 2017, 08:22 PM »
Yes, PowerPak is unaffected.

This is a squirrely issue that no one has been able to pin down, but I've stopped using my N8 with my Nt so I don't have to worry about which games work and which don't. Now, I use my N8 with my AVS and my Nt is on full-time FDS duty with an FDSStick and FDS RAM adapter.

The N8 and Nt are both great products, just not together :P

13
EverDrive N8 / Re: N8 testing with Analogue NT
« on: January 02, 2017, 05:50 PM »
There's a cluster of issues, some of which are/were related to the HiDefNES board but have been cleared up with firmware updates on both ends, AFAIK. The remaining issues are related to the Nt itself, apparently, as they occur with both HiDefNES and NESRGB output and both gen 1 and gen 2 Nts.

14
I'm not sure how reliable the VS patches are. I've had bad luck trying to run Duck Hunt and Hogan's Alley VS patches on hardware due to behavior similar to what you describe.

15
This could be a result of your TV's attempts to deinterlace the "240p" signal, which is more accurately described as 480i non-interlaced. That is, it's still a 480i-compliant signal and many TVs will detect that and try to deinterlace it, which could easily cause issues with flicker effects like that.

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