Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Galron

Pages: [1] 2 3 ... 38
1
How did you get an X7 at Stone Age gamers? I don’t even see it advertised there.

2
SD2SNES / Re: Some general questions and a thank you!
« on: September 20, 2019, 05:57 PM »
Save states was a thing in a third party fork I think for the original SD2SNeS.

Ikari has talked about an improved method for the pro but has not given any eta for future upgrades.

Keep in mind hooks can screw with some games I usually leave it off and use the super nt own controller reset command to reset back to the menu.

Also highly recommend setting Super Nt to boot to cartridge. This should avoid the black screen or the glitches menus issue.

3
SD2SNES / Re: What is USB port for + time setting
« on: September 15, 2019, 07:02 PM »
Supposedly the Pro is supposed to get an updated save state feature in the unforseeable future that has improved method of saving the state.. But who knows when that'll be out, or how well it works,

4
Mega EverDrive / Re: Fixing DBZ english translation patch?
« on: September 15, 2019, 06:31 PM »
Awesome that works. Unfortunately doesn't look like the translators translated everything. Just the little bit of story text, but menus and title screen are still in French.

Would be nice to see someone go through and fix it up, for a proper english translation. Maybe use the NTSC japanese version instead.

5
EverDrive 64 / Re: Shiren 2 Translation
« on: September 15, 2019, 06:25 PM »
Thanks for the updates!

6
Mega EverDrive / Fixing DBZ english translation patch?
« on: September 15, 2019, 06:57 AM »
https://www.romhacking.net/translations/69/

Is there anyone who could fix the draganball z english patch so that it works on hardware?

7
Quote
They are still GG games and will not work correctly on an SMS (due to different resolution and colors).
!

Actually they do work in SMS core (FPGA). Apparently they are same game as the SMS versions of the game game (found in SMS No-Intro), but the conversion is done with an extra components "Master Gear" in the cartridge. They will work with SMS side though, if put running SMS core.

Mega SG apparently doesn't have a way to emulate that special hardware so just tries to force it running in the standard GG mode, which looks off, and has the wrong resolution.

More information on how Master Gear technology works.
https://en.wikipedia.org/wiki/Master_Gear
I see so they do work on an SMS. That's why you only need to change to a bigger font to convert an SMS game to GG, the Master Gear part does the rest.
In that Wikipedia article it sounds like the Master Gear is little else than a pin converter.

I guess the GG Everdrive doesn't support "Master Gear" cartridges either.

Ya, unless Krikkz put a "master gear" into the cartridge I doubt it works.

8
Ya, that fixes them in the emulators. It was confusing on Mega SG though. I couldn't get them to work correctly until I switched to actual SMS core.

9
Quote
They are still GG games and will not work correctly on an SMS (due to different resolution and colors).
!

Actually they do work in SMS core (FPGA). Apparently they are same game as the SMS versions of the game game (found in SMS No-Intro), but the conversion is done with an extra components "Master Gear" in the cartridge. They will work with SMS side though, if put running SMS core.

Mega SG apparently doesn't have a way to emulate that special hardware so just tries to force it running in the standard GG mode, which looks off, and has the wrong resolution.

More information on how Master Gear technology works.
https://en.wikipedia.org/wiki/Master_Gear

10
Off Topic / Sega games with extra chips, special components or mappers
« on: September 13, 2019, 05:57 PM »
It's not as common for Sega games to have weird mappers or special chips like Nintendo had on NES and SNES... But apparently there are a few...

The most well known is Virtua Racing on Sega Genesis which had its own special chip to help with the 3D effects.

Another is Phantasy Star Fukkoban? Which apparently had an "SMS" chip/mapper on the board, though the game itself was original SMS final fantasy stuck in a Genesis cartridge.

On the GameGear side there were like 10-12 games that were simply SMS roms stuffed on a GameGear cartridge with a special chip/extra components ("Master Gear") and utilized a special mode/resolution/colors on the system to compress the resolution down to what GG could handle.

https://en.wikipedia.org/wiki/Master_Gear

Maybe some of the unlicensed games used their own mappers too?

Anyone have a full list of the more unique Sega games that used special chips or mappers?

11
SD2SNES / Re: SD2Snes Pro Menu Problems
« on: September 13, 2019, 03:40 PM »
I've noticed this problem too on my Super NT and SD2SNES Pro. I also figured out boot directly to cartridge fixed the problem.

One thing I also noticed, I discovered a few other weird problems.  Is that initially if you turn system on and then manually boot to the cartridge, it would get the glitched screen maybe 1 out of 3 times I turned the system on.

The second issue I noticed was that if I turned the system on and waited a few minutes and then tried to enter the sd2snes pro, the card wouldn't load at all. Just go to a black screen as if there was no cartridge in the system at all. This seems to happen after a few minutes and all the lights (I have light pipes) on the flashcart 'go out'. If that happens then I can't load the cartridge at all, and I have to power down and power it back on...

Switching it to load directly to cartridge avoids any of these issues.

12
EverDrive 64 / Re: New "X-Series" ED64OS?
« on: September 13, 2019, 03:32 PM »
I just assumed older models were going to continue to get OS updates and I went ahead and bought the v3 a couple months ago.  Seeing this announcement of the x7 now that it seems I was wrong to think that I'm bit disappointed. I had the v2 for over 5 years and now I felt like I should've just wait for the x7 instead. I hope krikzz continues to add updates to the v3 and below if its non-hardware related changes.

I highly doubt he'd discontinue updates for v3 over a new UltraCIC, krikzz isn't like that

It's more likely that v2.x may be affected tbh

That would be ideal, but krikzz has been keeping all the versions OS's built into one previously and now the new x7 has its own.

EDIT: Also to add to that, he calls the x7's OS v3 and testing that on my v3 cart it doesn't work. So I'm going to assume carts prior to the x7 will not be getting updates past the current v2 OS.

I wouldn't expect the same code to work, it does after all have a newer FPGA chip on it doesn't it, plus other hardware differences over the earlier models?

13
Game Genie is not a company, but a series of cheating devices made by Codemasters. I don't understand what Richardragon87 means by "true hacks". A hack is a hack.

Well to me a true hack is one that only alters stuff like giving the player infinite health, infinite lives, invincibility, infinite time, infinite ammo or jumping in mid air. Anything that exceeds that such as those ones that alter sprites, change backgrounds or even make a whole new game out of it... doesn't feel the same way as the developers intended because at least with those mentioned above the game can still be played with no changes to the structure and what not.

Romhacks sometimes use unused code or even unused graphic assets. A simple sprite change like putting Mickey into Super Mario generally doesn’t change the essential mechanics of the game. Neither do level hacks.

14
Disney does the most to strengthening and lengthening the laws towards prevention of material entering public domain. If they had there way their would be no sunset.

15
Many of the best sites are actually hosted in countries Nintendo can’t touch because the laws don’t protect against piracy.  Or are protected by other means... “archival library” exemptions + user submitted archives.

Pages: [1] 2 3 ... 38