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Messages - Galron

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FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 24, 2020, 09:22 AM »
NUU, not sure how it works.. I think the issue was before save states intereferred with sound channels, or how the system accessed sound. The idea is to now accesss a different form of save states, that won't interfere with the normal function of sound system (as the previous attempts did). But it may also 'save state' the sound as well. This may only be capable on the Pro version though. Who knows, what it will do though, its only briefly been discussed in an interview with Smokemonster. We'll just have to wait and see...

Other possibilities on pro might be able ot save state on special chip games.

FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 19, 2020, 08:06 AM »
since the SD2SNES does

Only marginally, only on an outdated 'fork' of the drivers made by a 3rd party. It's apparenlty hit and miss, and doesn't work on SA1 or special chips from what I understand? You'll be better off with the newer official firmwares for compatilbity reasons.

There is no 'official' support for save states. The upcoming firmware will be the first official release of save states, and apparently have better compatiblity and less buggy. It will access sound differently.

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 16, 2020, 06:03 AM »
Does anyone have a back up of the buggy Star Ocean GBC patch?

It's unfortunate that they both TOm and DDS cot 'cancelled'... if anyone diserved 'cancelation' I'd suggest Kurt Kulata, for escalating it and making it very political....

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 15, 2020, 07:31 AM »
the shame is that i was hoping that since they done 2 and 3 that they might get around to translating the 4th game in the series but that probably will not happen now due to this fiasco :(
 i don't understand what the big deal was here. all that the translator did was to translate what was already in the original game and he also included a variation patch with a non slur version so people who may get offended can use the non slur one.
 it's not like the accurate version which contains the slur is the opinion of the translator in any way. if people are so outraged by this why not contact the people who made the game just to get nowhere.
 this is just stupid like when tv channels refuse to rerun old shows with offensive content. those shows are a product of the time and should not be judged by todays standards. if you don't like it don't watch or play it.

I know was hoping for the entire series to be translated. They were working on all of them... As well as a handful of other RPGs on the SNES.

I think there is another company working on 4, but I hope they don't trounced either... Since apparently there might be 'much worse' stuff in the humor of the 4th game...

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 13, 2020, 04:44 AM »
Absolutely agree... thanks again for the link.

Such a world we live in with thought police, and Gestapo-like tactics... 1984 is real...

When will they make other games 'disapear' (so you can't buy them anymore or find them)... Just because they had 'offensive' material? Leisure Suit Larry anyone?

Can't say I'll ever look look at Kurt Kulata the same way again, turning everything into 'politics'... and creating inquisition to destroy people... Apparently even Byuu criticized him...

FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 12, 2020, 06:20 AM »
It's supposedly to be included in the firmware update, but there is no ETA on when that is going to be released.

Master EverDrive / Mega SG compatiblity?
« on: February 11, 2020, 03:39 PM »
I'm curious how well this works on Mega SG?

While I already have a genesis flashcart, it doesnt' allow for save states on SMS games, and I would like to get one of these if that feature works well enough?

Also can you use the Master ED's FM Audio feature with Mega SG, and how does it compare to the Mega SG's own FM Audio feature?

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 11, 2020, 03:27 PM »
the Star Ocean patch was still the weirdest thing to be removed from romhackings site as I still remember when it was posted and even was still in the updated games on their front page at the time.

Ya, the story goes it was taken down because, it was 'stolen' from the original programmer. Who had only made it for themselves, probably with machine-language translation. It was work in progress, thus had a number of bugs (it crashes throughout, and apparently saves can 'erase themselves'). The group that stole it was using it to sell bootleg copies, and someone who stole it leaked it to

The original programmer made the request to have it removed.

There have been other hacks removed for containing copyrighted material as well. For example they once had a romhack for Super Mario Advance 3 that turned it into version in the Virtual Shop on WII-U with all the extra levels. Because the patch contained the code for those extra levels it was removed.

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 11, 2020, 02:28 AM »
Thanks waveracer.

Richard no, they updated it with “version 4” which was a removal is the “uncensored” version of the patch. After people still complained even with the compromise.

I found a copy of the blue ocean English translation rom but not the patch. It’s buggy incomplete patch though as I understand It.

Now a patch I’ve wanted to find was the one for Satteliview Excitebike. Apparently it worked if applied to part 3 excite bike rom and with part 4. If you had applied it to both of those you’d have access to every track and every character. The problem is I’ve not found the patch only the patched part 4 rom.

Those game ports are interesting, but the ones I messed around with seemed to lack any sound/music.

Other interesting games are Akumajou Dracula Mokushiroku : Real Action Adventure or Akumajou Dracula Mokushiroku Gaiden : Legend of Cornell

 why translate these games ?  because this games no need the controller pak and have more dialogues spoken than ntsc versions

Actually as far as I undersatand it only the Pal version has 'extended voiced dialogue'. The only benefit to the japanese version built in save slots.

The best of both worlds would be to patch the voices from the Pal version, and the saves system form the Japan version to create a 'deluxe version'..

Of course if you want the Japanese voice overs, that might be included as a language option?

EverDrive 64 / Re: Everdrive 64 X7 - Screen Adjustment
« on: January 27, 2020, 06:03 AM »
Ya, people need to be careful with that overscan...

ALso wishes that there was someway for these flashcarts to 'shrink' the image down so if you were playing Pal to NTSC you could have it show up on the screen a bit better.

Yes and only Japanese version of the Castlevania games uses cartridge backup (EEP4k) while other versions uses the controller pak. Krikzz corrected it (and many other games) so that Japanese version can save.

Man I would love it if someone hacked that save feature back into the US/UK release of the game, and hacked the extra speech from the Pal version's fight with False-Dracula into the US release...

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