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Messages - Rakutenka

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1
Is anyone else getting a gray screen when launching any of the North American releases of Super Mario Bros. 2 and Super Mario Bros. 3? They worked fine up to 1.22, but now I get a gray screen. Super Spike V'Ball did the same thing too. Castlevania 3 and Contra played fine.

RESOLVED:

I formatted the SD card and reapplied everything and it works fine now.

2
EverDrive 64 / Backing up a memory pak on the X7
« on: August 18, 2020, 08:51 AM »
I'm not sure if I totally understand how the backup works for the X7. My understanding is you just have to go into the menu and choose backup the memory pak and it creates a save file for it on the SD card. When I do this and then try to play with a different memory pak in the controller without a save on it, the saves don't show up. (game is Mario Kart 64) I'm trying to backup my ghost data as I have an amazing one a friend made years ago that I don't want to lose. Do I always have to have the same memory pak in it? I was of the understanding that this isn't required.

I've searched on here for a detailed explanation, but none of them really pass the peanut butter and jelly test, so I feel something might be being left out as if all I need is a memory pak in after the backup, why isn't this working? Thanks in advance.

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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: August 06, 2020, 03:16 PM »
I don't know if this is the right place to ask, but here is a feature request that I know is a big request:

Would it be possible to make the USB port on the SD2SNES/FXPAK work as a the "External Connector" port on the Gameboy? I know you would either need a proprietary cable or a hub that can relay the signal properly. Then you could hook up a real Gameboy to the cart and play multiplayer games. That would be amazing, but I know the cable is probably reaching the realms of possibly not worth it. One can dream though.

4
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 15, 2020, 02:29 PM »
PROBLEM RESOLVED:

Having run out of ideas to try, I ended up backing up my SNES build to my PC and used that SD card to put the SGB2 on. That worked perfectly. The card that didn't work was a Sony SR-8C4. (micro SD) I wonder if it has something to do with the controller on the card? I tried it several times and with that card it never worked, so it seems if you are having problems just try another SD card.

5
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 14, 2020, 03:58 AM »
http://onlinemd5.com/

Drag and drop your sgb2*.bin files into that website and compare one of the values that are provided in the readme, just to make sure you have the correct files.

It matches.

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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 14, 2020, 03:55 AM »

Everything in that image seems to be in order but why is the SGB2 boot only 1kb when it is 256 B?

Windows 10's Explorer won't show a file size smaller than 1KB. If go into the properties of the file it shows it is 256 bytes.

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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 13, 2020, 10:49 AM »
Ok, that was my mistake. I have a bad cold now and misread the readme. I found the Super Game Boy 2 (Japan).sfc ROM (512k), renamed it to sgb2_snes.bin, but now I just get a black screen when powering on and occasionally I will get an error "/sd2snes/menu.bin Not found." I double checked the SD2SNES directory and it's there. Seems like I took a step backwards.???

Attached is my current screenshot of the SD2SNES directory.

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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 13, 2020, 02:29 AM »
That's the one I grabbed. If that works for everyone else on the OG SD2SNES, maybe I did something wrong somewhere else. Any ideas?

Here is the contents of my SD2SNES folder:


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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 12, 2020, 01:33 PM »
I could link to the one I downloaded, but I'm not sure if that breaks the rules of the forum, so I will wait for conformation. Is there a way I can check?

10
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« on: July 12, 2020, 10:48 AM »
I just setup a separate SD card to try this out. The menu and all the games show, but anything I pick just gives the "loading..." message at the bottom and nothing ever happens. Anyone else had this problem? I am using the original SD2SNES.

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EverDrive N8 / Re: Who sells complete NES libraries for the N8?
« on: March 18, 2019, 02:51 AM »
Google is coming up with a bunch of Krikzz knockoffs.

I just want  a good source for ROMs. Any companies still selling or  were they shut down?

Maybe get better at Google searches.

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I still use the latest official firmware. The RC firmware's each gave me problem after problem whereas the official firmware has been completely stable.

That's the reason I don't want to use a RC version.

13
It seems there was a release candidate uploaded on 8/24/2018 (http://krikzz.com/pub/support/var/rc/N8/), but nothing since then with many release candidates release earlier in the same month. Was there a problem, or should I be using the latest version? I'm still using version 16. 

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EverDrive N8 / Re: ROM City Rampage?
« on: January 29, 2019, 11:37 AM »
I tried it, and unless I did something wrong in generating the ROM from the Steam source (http://www.romhacking.net/forum/index.php?topic=15982.0), it's just character sprites.  No backgrounds, no sound or music.  I know the guy who made the game used MMC5 mapper, and the N8 mapper is not 100% complete I think.

I bought it off Steam too. It works fine in an emulator, but it won't work on the N8 yet unless somebody has updated the MMC5 mapper. If I remember right, only Castlevania 3 works correctly so far with MMC5.

Please somebody tell me I'm wrong and there is an updated MMC5 mapper I don't know about.

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FXPAK (SD2SNES) / Re: Firmware v1.9.0 released
« on: December 26, 2018, 02:49 AM »
make sure you have all dsp files inside the sd2snes folder

dsp1.bin (CRC32: 27124599)
dsp1b.bin (CRC32: 588279B4)
dsp2.bin (CRC32: F0221C90)
dsp3.bin (CRC32: E3B54E6A)
dsp4.bin (CRC32: CA09E176)

That fixed it.

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