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Messages - Artai

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EverDrive MD / Re: MegaDrive Battery Saves compatibility
« on: October 05, 2019, 09:10 PM »
Hey, I know it's been a while but I figured it out how it works.
The most common emulators on Windows are at fault, if you wish to play your console saves on a computer you better change to Mednafen on PC or OpenEmu on OS X. You DON'T need the 8to16 converter!

Load on Windows: first start the game on your console, then save RAM to SD. Put your SRM into the sav folder of Mednafen and rename your file extention from .srm to .sav. Check the name of your ROM matches it and play. Don't try to start your game on this emulator because it will generate a 16KB file instead of 64KB.
When you want to play your saved game back to the Everdrive, place the RAM file in EDMD/SAVE, change extention back to .srm, put the SD in your cart and start your console. Go first to Toolbox/Load from SD and browse to EDMD/SAVE/yourfile. Then go to Select Game and load your ROM. You always need to Select the game otherwise your RAM save won't be flashed.


Load on OS X: OpenEmu uses GenesisPlus core and its saved files will work on console viceversa. Put your SRM into ~/Library/ApplicationSupport/OpenEmu/GenesisPlus/BatterySaves and change the file type into .sav; the other way around change your .sav into a .srm and place it in your SD/EDMD/SAVE folder.
When you want to play your saved game back to the Everdrive, place the RAM file in EDMD/SAVE, change extention back to .srm, put the SD in your cart and start your console. Go first to Toolbox/Load from SD and browse to EDMD/SAVE/yourfile. Then go to Select Game and load your ROM. You always need to Select the game otherwise your RAM save won't be flashed.

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EverDrive MD / MegaDrive Battery Saves compatibility
« on: May 13, 2017, 09:32 PM »
Hi everyone.
As some of you know, there's an issue in playing games with battery save on both EDMD and emulators.
I think a topic like this can be useful, since I recently tried to convert these files to play games on various platforms.
The games chosen as samples are the Phantasy Star series. The colored texts are avoidable notes.

So I begin my experience with Master System emulation.
It turns out SMS battery saves are 128KB, and with the tool provided by krikzz you can automatically shrink the file to half its size.
I had to do this because Phantasy Star would suddenly freeze on my console for unknown reasons, and I was nearly at the end! Seems my save got corrupt, but on emulators it would go smoothly.
I managed to use this save file on three different emulators: Fusion for Windows, Openemu for OS X, MD.emu for Android. Every save file is initially written by EDMD, not viceversa.
Tutorial
-Fusion: first browse for the saves folder in Set Config, the program doesn't do it automatically. Then place the SRM in the chosen folder and change its type to .ssm
-Openemu: start a new game and save. Go to AppSupport/Openemu/TwoMbit/Battery Saves and see how the .sav file is named. Delete it, place the SRM instead, and change both its name and filetype (.sav)
-MD.emu: set Save Path to Same as Game in System Option, then drag your SRM to the same folder as your rom.

As you can see in the notes, I've used the same source to every emulator.

Now the topic's issue: the MegaDrive saves for Phantasy Star II almost work on these emulators. The ROM successfully detects my save and its name (e.g. PSII saved in slot 1 by Rolf) on every platform, but I start over from level 1 and the first city.
When a save file is created on EDMD, it's made of 64KB of clean data. On the other hand when you create a save file with the mentioned emulators you get a mess of files incompatible to each other, because they pollute every hex string their own way.
In the attached screenshot you have a SRM from EDMD on the left, and a Openemu (core is the common GenesisPlus) battery save, which is almost identical to a Fusion's one.



The only difference seems to be this alternation of FF (ΓΏ) once every other address. Unfortunately I'm not a programmer and I can't figure out how to automatically change over 65,000 strings, and do the reverse.
I don't know if this could solve the problem, but isn't it worth a try? Please help :D

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