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Messages - Lord Awesomesauce

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Running in an emulator is one thing, running on real hardware is another.

2
Mega EverDrive / Re: Xmen reset in Mega Everdrive X3
« on: July 19, 2018, 06:06 PM »
As a workaround you'd have to use the level select (look on YouTube on how the level select works) Game Genie cheat RFAA-E6W8

Or you can use the start on Asteroid M cheat BK6T-EAF2

3
I thought there was already a $1,000 bounty for the SA-1, but I don't think it's a partial one (for at least a PoC to see if it's possible).

4
Mega EverDrive / Re: PAR Code Issues
« on: May 21, 2018, 01:43 PM »
Does cheats even work for SMS games on the Genesis/Mega Drive? Nonetheless, Pro Action Replay codes (one that are RAM-based) won't work with the Mega Everdrive.

Strictly speaking for Genesis/Mega Drive games on the Mega Everdrive, only ROM-based cheats (Game Genie) work.

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Mega EverDrive / Re: Game Genie and PAR code issues
« on: May 16, 2018, 02:16 PM »
A real Game Genie can also cause red screens.

This is what master codes are for. I'd suggest looking for them for your games here: http://gamehacking.org/

If they're not available for the game(s) you want to play, I'd request them on their forums.

I wish the Mega Everdrive would support RAM Pro Action Replay cheats, but it's probably extremely difficult to implement.

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Mega EverDrive / Re: Emuparadise
« on: April 19, 2018, 11:44 PM »
Probably not the best place to discuss things like obtaining ROMs.

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Mega EverDrive / Re: Do I need a Power Base Converter?
« on: November 30, 2017, 01:46 PM »
No, you don't need a Power Base Converter if you have the Mega Everdrive X7. Just know if you're using a 32X, SMS won't work while it's connected.

Unless I'm wrong, I believe it runs SMS games just like a PBC does - the Mega Everdrive X7 just loads the game ROMs like the actual cartridges do. You can even load and run the SMS BIOS on the Genesis/Mega Drive with the newest MegaOS releases.

8
There's a master code. AJBA-AA4G

https://gamehacking.org/game/15492

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Mega EverDrive / Re: Pro Action Replay (RAM) codes support?
« on: June 06, 2017, 06:19 PM »
That only works for ROM PAR codes. RAM PAR codes can't be converted to GG (nor do they currently work in the Mega Everdrive) - it's the codes that start with FF.

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Mega EverDrive / Pro Action Replay (RAM) codes support?
« on: June 06, 2017, 04:05 PM »
I'm just wondering if this could (ever) be supported? I have A TON of Pro Action Replay RAM codes for multiple games that don't have a Game Genie/ROM code equivalent and I know nothing about code hacking, using tracers, etc. so I can't create new equivalent GG codes.

Thanks!

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Yep, that works! No conversion tool needed anymore. YAY!

Thanks a lot!

12
Greetings!

I just got my new Mega Everdrive X7 and it's working perfectly... except .SRM files from Kega Fusion don't work. I've tried the 8to16.exe (and for good measure the 16to8.exe) converter apps but they don't work (neither as the .bin named files, nor renaming them to .srm). I've noticed the .SRM files the Mega Everdrive X7 are much, much larger to the Kega Fusion/converted .SRM files (1-2KB vs. 64KB).

Is there a newer method to convert .SRM from from an emulator (Kega in this case) to the Mega Everdrive X7?

Here's a link to the .srm files I'm trying to convert if it helps: https://www.dropbox.com/s/qfxulst3gw3pt3k/KegaSRM.zip?dl=0

Thanks!

P.S. Is RAM PAR codes ever going to be added to to the Mega Everdrive? I have A LOT of RAM PAR codes (that have no GG equivalent) that I'd be interested in using.

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