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Messages - Hanafuda

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« on: February 17, 2019, 05:21 PM »
Kinda disappointing how few firmware updates there have been to the Super Nt. It's still great, but I was hoping we'd have unofficial firmware with NES support by now. :P


Off Topic / Re: everdrive for GameCube?
« on: November 20, 2018, 08:15 PM »
Better than Wii.  8)

If you mean the Gamecube console itself, and its catalog, were better than the Wii .. absolutely.

If you mean playing Gamecube games on a Gamecube is better than playing Gamecube games on a Wii ... well, aesthetically yeah, I guess so. Strictly regarding console function/performance, if you have the original Gamecube component cable or one of those new GCvideo HDMI cables, maybe the display is slightly better. But if you just have regularly obtainable hardware, a Wii plays Gamecube games natively (not emulated) and has no special cable requirements for component-out. I bought my Wii component cable from Monoprice for under $10 IIRC. When softmodded, the disc drive on the Wii becomes redundant - all games can be kept on a USB hard drive, thumb drive, or the SD card. Also, using memory card emulation in Nintendont on the Wii, along with a homebrew save manager,  is much better than the proprietary GC physical memory cards IMHO.

I do love my Gamecube though. Oh yes.

That is the best custom job like that I've ever seen, but I've not heard of Zoki64 before so I need to go do some googlin'.

I noticed the expansion pak door is sealed over. Is the pak installed?? Conker doesn't need it, but you definitely want it in there.

Off Topic / Re: everdrive for GameCube?
« on: October 09, 2018, 12:31 AM »
Better off using Nintendont with a Wii or a Wii U.

Exactly. My GC is chipped (XenoGC), but it only gets used for GB Player. All of my Gamecube games are played on Wii using Nintendont.

But as for OP's question, I believe it has been done already, just the particular hardware needed to make it happen is rather scarce. (Wiikey Fusion + WODE, or something like that)

Now that there are HDMI adapters for Gamecube that equal or exceed the picture quality of the rare & expensive GC component cable, I'd probably consider doing such an operation to a Gamecube if there was a purpose-made device on the market.


Off Topic / Re: RetroUSB AVS - why did they do this????
« on: October 02, 2018, 03:03 AM »
Making a door cutout is a good idea, but making this thing better at actually accommodating both cart types really shouldn't require such drastic modification. It would've been a simple matter for RetroUSB to include a spring loaded flap-door in the lid for Famicom carts.

Off Topic / RetroUSB AVS - why did they do this????
« on: October 01, 2018, 02:00 AM »
I have a Famicom version N8, so this is exactly what it would look like for me. All the time. So stupid. I'll lose some nice audio if I use an adapter and the NES slot, yes? I can't afford the pure unobtanium Mini NT, and don't want to butcher my pristine AV Famicom with a mod. Fug.

Off Topic / Re: Snes 1.1 clone From china
« on: August 28, 2018, 11:32 PM »
I own 2 regular Super Famicoms plus 1 Super Famicom Jr. (rgb & s-vid modded), and an XRGB miniFramemeister, and I still bought a SuperNT. The only criticism I have isn't even Analogue's doing -- the 8bitdo wireless controller is a bit of a disappointment. I would rather have a wireless dongle set to plug my wired Super Famicom controllers into (does anyone make that???).

SuperNT plus SD2SNES, now I'm playing with power!

Shop and Shipping / Re: Problems in Swedish customs (sort of)
« on: August 15, 2018, 04:35 AM »
Maybe not the best place to say so, but seems like Sweden's government has its priorities all backwards when THIS is the type thing they pay attention to crossing the border.

Off Topic / Re: Anyone else here tried the Switch and said "Nah."?
« on: August 11, 2018, 07:23 PM »
Your mistake was in not playing Zelda: BOTW.

Funny you should bump this to say that, as I am learning that about BOTW right now. I just started the game a few days ago, and wowsers it really is great. I'm still not personally 'sold' on the Switch as a platform though - I mean I bought it for my kid, but that's different. And I'm a bit of a cheat that I can play on hers when she's doing homework or practicing violin. But if I end up buying one for myself, well let's say I'm hoping for the ol' reliable Nintendo hardware revision.

FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 03, 2018, 01:37 AM »
I don't think I've ever bought something before, not just game related but anything, that got dramatically BETTER 5 years after the purchase. And now it's happened twice, thanks to redguy.

I want it because I don't like to mod my console,plus I bought like 5 different upscaler from ebay and I wasted my money,it going to be a long wait,I hope it is worth it

FYI with NES/Famicom, it doesn't matter how good the upscaler is. The console's original output just sucks. I learned this the hard way with my Framemeister. I use it with my Saturn and N64, and the PSX occasionally when I get it out. I have a Super NT which has pretty much replaced my RGB-modded Super Famicom Jr. I can also use the Framemeister with the Gamecube (on S-video) for the Gameboy Player, and I play my Gamecube games on the Wii (Nintendont). But for my AV Famicom, without modding the console there is only upscaling the original composite output, and it's horrible. I'm hoping Analogue either comes out with a cheaper, plastic-shelled version of the Mini NT, or else the Mini NT core becomes available on the Super NT someday. The RetroUSB AVS is another option. But if I want to  continue to use my original, beautiful Famicom AV on a modern TV, it's gonna need an RGB or Hi-DefNes mod. No way around it.

As I find MSU1 modding overrated and a huge nuisance, as long as the games work as is, with saving abilities, I'm ecstatic.

Hear, hear! It's like if your wife puts on a wig for you during sex - fun once, but not every time.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: June 01, 2018, 07:47 AM »
SD2SNES with SuperFX update :

"I will probably start integrating SuperFX in the official firmware around June 4th" -Ikari on Discord 5/25/18

Ps : I know about this post from SmokeMonster

Peace & best !

June 4 happens to be my birthday. That would be a nice present.

Off Topic / Anyone else here tried the Switch and said "Nah."?
« on: May 09, 2018, 11:33 PM »
My daughter has a Nintendo Switch. I'll admit to enjoying the hell out of some Mario Kart online with it. But I started Mario Odyssey and it's about half-finished for a couple months now. Zelda's still in the wrapper, haven't gotten around to it. My daughter enjoys Splatoon2 and Mario Kart, and beat Odyssey some time ago. She's looking forward to some new stuff coming. I'm happy she's enjoying it. But I'm not. It's too big, delicate, and awkward for a portable. It's a pain in the ass to use and unimpressive as a home console. And I don't feel the same unique vibe in Nintendo's releases on Switch so far as I experienced with the brand from the beginning up through the Gamecube (and some Wii) on their home consoles, and up to and including the 3DS on portable. Switch just isn't hooking me for some reason. I'm starting to think I'm not going to buy one for myself, ever. I'm not saying I'm done with the company - I love, and I mean really love, the 3DS. But the Switch? meh. I'm having a lot more fun with my SuperNT/SD2SNES combo, and replaying SMSunshine for the umpteenth time. Really.

Just getting old?

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 07:35 PM »;topic=7451.0;attach=1110
(You can also click the link in the attached files section below)

* This is a beta.  Expect crashes and unusual behavior on superfx games. *

This is a beta version of the sd2snes firmware with support for the superfx (gsu) chip.  To install
copy the files in the sd2snes/ (firmware.img, fpga_gsu.bit, fpga_base.bit) directory into the sd2snes/ directory on your SD card.
You should have a working version of the sd2snes 0.1.7e firmware on the SD card before doing this.

- Verify the version says 0.1.7e-gsu-v01 in the sd2snes menu.  Do this by pressing X->System Information.
- Turn off in-game hooks in the sd2snes menu.  They crash several games.
- Saving to SD is temporarily disabled.  Make sure to hold down the reset button for a few seconds to write a save file to the SD.
- PAL games and systems are not well tested.  Try a NTSC game on a NTSC compatible console if you have problems.

Known Issues
- Games may crash on startup.  Power cycle and try again if they do this.  Make sure in-game hooks are disabled in the sd2snes menu.
- Random graphical glitches may happen on game startup.  Power cycle and try again if they do this.
- Doom has graphical glitches.
- Stunt Race FX may have graphical glitches at the beginning of a race.
- Games may not run at exactly the same speed as the original cart.  This may improve in future versions.
- Not currently compatible with usb2snes or other sd2snes firmware modifications.  This will be fixed for usb2snes in the future.

Thank you very, very much!!!!!!

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