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Messages - elenion

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1
Shop and Shipping / Re: US order stuck in Kiev?
« on: May 09, 2020, 07:42 PM »
Due to Corona, airmail is severely delayed. Less planes flying = less planes to move mail, as airmail is too cheap for them to fly just cargo.

I'm waiting for an US package 1,5 months, and four packages from China for 1 month now. So I guess you may see an extra delay of even a month before it arrives.

2
Super EverDrive / Re: Menu controller bug w/ peripheral connected
« on: April 04, 2020, 08:25 PM »
Using the v3 OS is a workaround. The second controller reading was added in v4, and I don't seem to hit any of the bugs fixed in newer versions (no long file lists, and never stumbled upon the SRAM bug).

3
EverDrive 64 / Re: 64drive VS. Everdrive 64?
« on: March 28, 2020, 08:22 PM »
OP is a spambot. Shame you all spent so much trouble on this. (see the edited link in the post)

4
Super EverDrive / Menu controller bug w/ peripheral connected
« on: March 20, 2020, 08:41 AM »
Super Everdrive v2, os v5

When a normal controller is in port 1 and a peripheral in port 2, most of the controller 1 presses are ignored. You have to press start/etc dozens of times for it to register. If the peripheral is disconnected, all works fine.

Makes it hard to start roms to play with the peripheral, as connecting and disconnecting controllers with the console on is risky.

I think the OS is trying to do something custom with its controller reading, instead of using SNES autoread. This should be reproducible with any peripheral that doesn't identify as a controller, such as the SNES mouse, Justifier, Super Scope, Barcode Battler, Pachinko controller, JRA Pat...


Krikzz, if you don't have any such peripheral, maybe you could release the source to just the controller reading? I could check what's going on, and that part wouldn't help clones in any way. After all it should be using autoread.

5
News / Re: EverDrive N8 PRO has been released!
« on: January 04, 2020, 08:42 PM »
Krikzz, once the NES N8 Pro is out, will the old version be sold at a discount? Maybe a clearance sale next Black Friday, like the old ED GB had, after the X series came out?

6
EverDrive 64 / Re: Everdrive 64 v2 v3 vulnerability for RCP pending task
« on: September 21, 2019, 02:28 PM »
Rare uses their own microcode, and its own communication protocols along with it. That does point to an ED workaround being possible, since it's not a total hang.

7
EverDrive 64 / Re: Everdrive 64 v2 v3 vulnerability for RCP pending task
« on: September 14, 2019, 05:07 PM »
I don't know if it'd be possible for ED to work around this. Depends what type of hang it is. Would be interesting to see if a real Diddy cart, resetting at the same spot, manages to recover.

8
EverDrive 64 / Re: Everdrive 64 v3 Bug Report
« on: September 07, 2019, 08:50 PM »
I don't think this is an ED bug. Nintendo's docs say you should only allow reset in a known state, otherwise the RSP can hang, or the video mode be in an invalid state. The image with RCP debug messages supports this.

Diddy lets you reset in a bad state -> anything loaded after can't reset it to a good state -> you need a power off and on.

edit: And the ED menu working after Diddy would be because it doesn't use the RSP, it software renders.

9
Off Topic / Re: PIers Solar expansion CD download
« on: August 10, 2019, 12:41 PM »
It is on archive.org IIRC, in the sega cd set.

10
Off Topic / Re: New Mega Everdrive X7 revision!!
« on: July 06, 2019, 08:52 PM »
Certainly looking forward to Sega CD support on an Everdrive. Though it's a bit of a niche console, many other consoles have a need for a properly managed supply chain (expensive & hard to buy solutions on ps1, saturn, dreamcast...).

11
EverDrive 64 / Re: 40 Winks Rom?
« on: March 23, 2019, 07:47 PM »
GOG does not allow anyone and anything on there. IIRC Piko tried and was rejected by them, you should find the details on their twitter.

12
Regarding the text jumping by a pixel: that's a TV/cable issue. I also got it when using composite, but when I switched to S-video it was gone. It might also depend on the TV, I have a LCD HDTV.

13
EverDrive 64 / Re: 40 Winks Rom?
« on: February 09, 2019, 08:40 PM »
Speaking as a dev, have some respect for new releases guys. At least wait a bit before asking for ROMs, do you want to see more or less new stuff?

14
EverDrive 64 / Re: X Series?
« on: April 20, 2018, 09:28 PM »
Elenion, do you know of any current hacks or new games that need more than 64MB of RAM?

Actually, any new games at all would be worth seeing, since N64 homebrew is so rare  :(
I plan to do things for the N64. 128mb came up as a possible size when talking to a cart supplier; 256mb is possible by the system, but there are no suitable flash chips at that size for sale, while 128mb exists (as do 64mb, 32mb and smaller). Using two 128mb chips would work, but it would double the cost, whereas the cost increase between sold sizes is more like 1$ per bump. Not that I have anything requiring such space yet.

I have done homebrew for a variety of other consoles, so this isn't just the usual excited teenager talking ;) Besides me, there are a couple others interested in N64 dev at Nesdev.com, which seems to be the only forum for it right now. There's a separate set of folks at the n64dev IRC and Discord, I haven't been to either so I don't know if anything exciting is going on there - I much prefer forums I can browse at my leisure.

The release of Retrostage's blaster board was pretty much the kickoff for me at least, once cart release with quality components became possible, things turned much more interesting. Then Piko's 40 winks and Retrofighters' controller KSs showed that there's great interest in the platform still. Nobody has written 3d homebrew for the system yet (legally, some old ones used Nintendo's devkit), and I think that's a very interesting challenge I'm well equipped to take on. I have experience with old-style OpenGL, both apps and drivers, assembly for a few platforms, and I like programming for weird platforms.

tl;dr nothing right now, but you can expect homebrew in the future.

15
EverDrive 64 / Re: On console ROM verification hash
« on: April 20, 2018, 09:11 PM »
You'd have to write a N64 ROM, but that's not particularly difficult with your background. Everdrives offer an API to read the SD card. Your ROM would read the card, calculate the hash, print it on screen. libdragon is the homebrew toolchain.

However, it might not allay speedrunner concerns since the ROM could print any hash it wanted. This also applies for a replacement OS.

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