Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fernan1234

Pages: [1] 2 3 4
EverDrive N8 / Re: Everdrive N8 Bios V4 Vs V5
« on: January 23, 2020, 08:36 PM »
No information about V4 and V5...

Krikzz, can you answer us please ?

He'll tell you the same thing, there's no difference and there's zero need to change the bios from one to the other.

EverDrive N8 / Re: EN8Pro Save/Load-Stating
« on: January 23, 2020, 08:32 PM »
i will not make extra save options and will not roll back to OG-N8 save states system because it less accurate than PRO saves, limited to single slot and can't be used for fds because fds already used whole battery ram.  But may be i can accelerate current system a bit

OK, thanks for the reply and thanks for thinking about accelerating the current system if possible. It's not a big deal as it is, but people used to the old speed will tell the difference, so even a bit improvement will help.

EverDrive N8 / Re: EN8Pro Save/Load-Stating
« on: January 22, 2020, 03:46 PM »
Would it be possible to have something in between? While you are using the hotkeys for save stating it uses the battery and when using the menu it uses the SD card where the states are stored.

Adding the option to store save states using battery would be a fantastic addition. I also noticed that saves/loads feel a bit like a downgrade compared to OG N8, and made me miss the old cart. It would be great to have that back so N8 Pro can be 100% superior to previous N8.

Is it possible, @KRIKzz?

News / Re: EDN8 Pro V2.03
« on: January 07, 2020, 08:20 PM »
Thanks for making this thread! I hadn't realized two updates had been released after the first firmware, including one that adds support for Famicom expansion controllers that I requested earlier. Now I can move on completely from the old N8. Thanks a lot KRIKzz!

EverDrive N8 / Re: EverDrive-N8 PRO bug reports.
« on: January 07, 2020, 07:03 PM »
I know that the reset timings were dialed in to accommodate the original Power-Pak and the Everdrive N8, but I haven't any idea about the Everdrive N8 Pro.

What exactly was the purpose of adjusting the reset timings? I'd try undoing those to see if it makes a difference. The N8 Pro works the same as the older N8 on a standard installation of NESRGB.

News / Re: EverDrive N8 PRO has been released!
« on: December 28, 2019, 11:00 PM »
It sounds like this is about CPU-PPU clock alignment. There are 4 possible alignments every Famicom and NES could end up with at each boot. If you have a PPU that has this bug and speckles appears in a game you need to boot it into another alignment that works with that game by power cycling it until it works.
Soft reset will not work (not sure if any games even have this). Hard reset might work on a front-loading NES. For a Famicom and a top-loading NES you might need to power cycle since the reset button doesn't reset the PPU on those.

1/4 chances sounds about right, so it's probably this. I guess the root of the problem is on the NESRGB side, though it would be great if a workaround can be introduced on the N8 side, for example by forcing the bug-free CPU-PPU alignment that corresponds to the N8 cart. Maybe KRIKzz can discover if this or another workaround if possible once he gets a NESRGB kit to test.

Hi have a NES RGB modded and with original N8 PacLand shows some glitches in the upper part of the screen.
In particular, the written parte where it is signed the score and all the written rows blink and seems overlapping.
I though it was a bad rom but maybe it can be the problem indicated above.
Is it possible to fix?

Krikzz, when do you think to annunce N8 PRO for NES?

I am really waiting for this card to replace my original N8.


Are you playing on a flat panel via an upscaler or scan converter (OSSC, Framemeister, etc.)? This sounds like the jitter problem that affects the NES and SNES when played on digital displays. If this is the case, you will need to either add a dejitter board to your mod, or replace it with a newer NESRGB board that includes dejitter.

News / Re: EverDrive N8 PRO has been released!
« on: December 28, 2019, 05:16 AM »

I've only experienced this NESRGB issue with FDS(Stick)/N8/N8 Pro. The NESRGB "decides" randomly if the problem occurs or not on power up/after a power cycle. After that, loading any game or doing a soft reset does not make any difference either way. So I don't think patching games would be a solution, but a system-wide patch may work.

News / Re: EverDrive N8 PRO has been released!
« on: December 24, 2019, 01:07 AM »
I will put this thing in my work list for N8-PRO

Awesome! Best dev in the business!;D I really think it'll be a feature that many will appreciate and get a PRO for.

News / Re: EverDrive N8 PRO has been released!
« on: December 24, 2019, 01:02 AM »
@nuu: I didn't know about only having one FDS image. It's kind of annoying to edit the contents of the stick though, so I probably won't try. It usually only takes a couple of power cycles to clear it. I guess there's something about the N8 and the FDSStick, maybe something about the way they boot, or how they load data on boot, that causes this problem to occur randomly when using NESRGB. If anyone has any clues or experience on fixing this, please let us know.

And yeah I meant the No-Intro set when I said Redump. I've never had problems with that set's images, but I also haven't tested a large portion of them.

@KRIKzz: Not sure if possible, but a great feature for the N8 now would be to have a setting for instantly loading a ROM or FDS image on boot, completely bypassing the menu, like that special OS released for OG N8 a while ago. This would both address 1) speedrunning needs for runs that require specific memory stuff from boot for RNG manipulation, and 2) it may also be a way to bypass the random video noise problem mentioned above with NESRGB (again, see for example: And since now we have an in-game menu, we could always go to it to exit the game and turn off the instant-load setting or set a different game for instant-loading easily! Or if not, maybe a way to edit a settings text file in the SD card to change the file path/ROM to insta-load.

Would the above feature be possible to implement?


News / Re: EverDrive N8 PRO has been released!
« on: December 23, 2019, 03:51 PM »
Hello Krikzz - when I use my new N8 Pro on either a Famicom or a Famicom AV, using the controller port on the Famicom (DB15 type, same as neo-geo controller) I cannot use the menu of the N8 PRO with an external controller. I tried 3 different types of external famicom controller, including a Famicom-to-NES controller adapter. None of them let me control the N8 pro menu.

As soon as I go into a game, the external controller will work fine.

Please fix :) thanks

I reported this yesterday. KRIKzz replied saying he will fix it. Hopefully that update will come out soon.

News / Re: EverDrive N8 PRO has been released!
« on: December 23, 2019, 04:26 AM »
1. Have no idea what is in could be. Also i not sure if it something what should be fixed on everdrive side or may be on NESRGB side.

Here is a video showing what it looks like:

I don't think it's only on Everdrive side, since it can also happen when using an FDSStick. But it never happens with official cartridges, so these homebrew devices must be doing something different that causes this interference when used with NESRGB. Hopefully some day we can find a full solution.

And regarding bad disk images, the GoodSet should be avoided for FDS. I remember having to remove extra bytes from them a long time ago as well. Better use the Redump images.

News / Re: EverDrive N8 PRO has been released!
« on: December 22, 2019, 09:20 PM »
Ok will fix it. For menu it can be done but game controller handlers is out of my control

Wonderful, I'm sure expansion port support in menus will be great news to a lot of people! Thanks KRIKzz!  ;D

FYI, some other more minor issues I encountered:

1. Like with the OG N8, it can happen sometimes that consoles modded with NESRGB there is random video noise (like random pixels going on/off) across the screen, requiring a power cycle until it doesn't happen. This was reported before for N8, and some people were able to fix it by removing a component from the console motherboard, but didn't work for everyone.

2. For the first three attempts to use the N8 Pro there was a "No SD card" error message, after re-inserting the cart and SD card a few times, it finally worked and detected the SD card.

3. FDS sound is much better than before, but still a little off compared to real RAM adaptor. Not sure how to describe it, the sound feels smaller, and a bit more metallic. Maybe someone like James-F can look into it to find better tweaking. But it's already a good sound, so nice work so far!

Expansion cart audio is fantastic, I really like the presets for multiple consoles. I can finally stop relying on original carts for those, and that alone makes the PRO totally worth it  ;D I also tested big ROMs like Legend of Link and they load fine!

News / Re: EverDrive N8 PRO has been released!
« on: December 22, 2019, 08:21 PM »
I got my N8 PRO cart and did some quick testing. Everything looks and sounds great, except there is one big issue that was not present in OG N8: Famicom expansion port controllers/accessories don't work on the main menu or in-game menu  :'(. They still work within Japanese Famicom games that read inputs from the expansion port, but the N8 Pro menus behave like USA/PAL games that don't support expansion port.

@KRIKzz: can you please add expansion port polling for the menu in the next update, like on the OG N8? This is really important because the OG Famicom has really small cords, so being able to use expansion port pads helps a lot. If this fix could also make non-Japanese ROMs that normally don't support expansion port read inputs from there as well, that would be a fantastic extra, but at least for menu navigation it's essential.

News / Re: EverDrive N8 PRO has been released!
« on: December 12, 2019, 03:12 PM »

@KRIKzz Will existing game save SRAM files and save state files from the previous N8 work with the Pro N8? If they work, do they need to be renamed or will they work as is?

Got a shipment notification earlier today, looking forward to it  ;D

News / Re: EverDrive N8 PRO has been released!
« on: December 04, 2019, 05:55 PM »

Just ordered one  ;D

@KRIKzz: Will there be shell options available besides this clear blue? I'm really attached to the Famicom yellow of my OG N8, it fits so well with my OG Famicom and Famicom accessories that were usually the same yellow. Also, it's great that there will be an option to load/save states without the menu like in the OG N8, it's much smoother that way. I wish this option was available in more cartridges like the GB X7 and Mega X7.

@James-F: Thanks for all the audio work you're doing! And thanks for not forgetting about checking levels for the OG Famicom, even though the AV Fami is a bit more popular. Have you checked out VRC7 for Lagrange Point's awesome soundtrack? The audio sounds very tinny on the OG N8, so I have high hopes for what the new Pro hardware can do for it. It's an old RPG so I'd much prefer to use a Pro with save states, as long as it can match the original sound.

Pages: [1] 2 3 4