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Messages - CrashOveride

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1
It's not really a hack; the source code is freely available. Currently the stock is the one bundled, but the new version is fully compatible.

2
Yes, x7 has the same emulator

3
Because the latest version is 0.9.2

4
EverDrive 64 / Re: The original Doom is coming to the N64...
« on: March 30, 2020, 12:40 AM »
Quote
minor changes to quiet complaints about pushing a version with glitches so I wouldn't lose progress, choosing beggars, this is it, everything I else I do from here-on is not getting published
- commit from yesterday

lol

well nevermind, reread this post and now i'm annoyed. Calling concise, non-hostile bug reporting things a choosing beggar does is toxic and unneeded. All he did was report some bugs, you don't have to filp your shit over one forum post.

5
EverDrive 64 / Re: Animal Forest Not Loading Save
« on: February 24, 2020, 05:21 PM »
sorry but there is no complete, working translation of Animal Forest. Zoinkity stopped his project due to disinterest (it is the only one) https://www.romhacking.net/translations/1581/

6
EverDrive 64 / Re: The original Doom is coming to the N64...
« on: February 21, 2020, 04:29 AM »
where is he posting these changes?

7
EverDrive 64 / Re: Everdrive V3 not working anymore
« on: February 16, 2020, 09:02 PM »
What happens when you power it without an sd card?

8
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: February 08, 2020, 11:31 PM »
Does this work on V3?

9
EverDrive 64 / Re: Save transfer question
« on: January 16, 2020, 08:03 PM »
I've never had luck with SRAM saves.For this particular game i could send a patch that unlocks everything if you want

10
EverDrive 64 / Super Mario 64 Splitscreen released by Kaze
« on: January 16, 2020, 06:35 PM »
Kaze just released his new splitscreen mod; it runs at good framerate on console as well. https://www.youtube.com/watch?v=qR1cLfKLMp4


11
EverDrive 64 / Re: Resources for SM64 hack compatibility
« on: December 20, 2019, 05:15 AM »
I don't think all hacks will automatically work, many use custom ASM which isn't compatible, or absurdly high poly models which lag to hell on HW. It's still a good resource

12
UltraHDMI introduces a sound bug with the Neon64 NES emu, a new version was released which fixes it: http://themanbehindcurtain.blogspot.com/2017/12/small-neon64-hdmi-audio-fix.html

13
EverDrive 64 / Re: Which version of the Everdrive 64 do you have
« on: December 09, 2019, 05:34 PM »
tbh (On the topic of USB), USB seems kinda overblown. I don't mean to diss krikzz, but the port docs/code is lacking. In the future i want to make a example program/windowsexe with the N64 SDK as a proof of concept that USB connection is possible. I haven't heard of any N64 homebrew project actually using the port yet

14
Never had this issue on ED64 3.0, is your N64 modded in any way?

15
EverDrive 64 / Re: Which version of the Everdrive 64 do you have
« on: December 09, 2019, 04:14 PM »
3.0 and I'm very satisfied, bought it off Stone Age Gamer last year on Black Friday

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