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Master EverDrive / Re: Hey Smokemonster! Master Everdrive SG1000 update
« on: May 14, 2019, 08:28 PM »
Some of these games are not supported by the EverDrive, for example the castle which requires 8kb of embedded cartridge ram.
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It didn’t work for me. I renamed the save file the same name as the Goldfinger rom too. What am I doing wrong? Thanks
B) Tell the Everdrive 64 to use the 4kb EEPROM/EEP save format for the game. To do this, you must open the file 'save_db.txt' that is in the 'ED64' folder on the Everdrive's SD card, and add the line:
GF=1
to the end of the 'save_db.txt' file. Save the updated 'save_db.txt' file back into the 'ED64' folder, overwriting the original file, and now Goldfinger 64 will save correctly on your Everdrive 64.
Like from the save file? Thanks in advanceJust use a GoldenEye save file. It is compatible.
Refer to this thread for the filenames of the roms (which can the be googled) and the available patches: https://krikzz.com/forum/index.php?topic=5281.0
im looking for the ROM, can anyone help ?
I know it needs to be SRAM patched.
I have no idea where to find this.
Thank you. What about the black bars? Is that determined by the console video output?Black bars are determined by the game programmers. Some programmers were too lazy to adopt NTSC games to the higher PAL resolution and instead filled the remaining pixels with black bars.
Thanks, how do I get the rom from that? Sorry but I don't know much about hex code.Just use the filename and the CRC value and Google it. The first result is the rom you need.
I assume the battery is okay since I got the N8 less than a month ago and probably have used it for less than 30 hours total.Your assumption might be incorrect. Even newly delivered Everdrives sometimes come with empty batteries. Try to change the battery and see if you still get this error.
...Thank you!