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Messages - raverrevolution

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1
News / Re: EverDrive N8 PRO has been released!
« on: December 27, 2019, 08:22 PM »
I ordered RGB kit to check if something can be done on my side.
I wonder how RGB mod working with complex carts, like something based on MMC5 and using split mode features.  May be RGB board latches ppu data to late or something, old memory chips reacts much slower on changes at ppu bus than modern fast memory.
But if it happens with FDS then problem likely related to RGB board itself. By the way, FDS uses RAM for graphics data, and this RAM likely faster than regular ROM chips in majority of regular carts.

Just a heads up, when Kevin Horton (Kevtris) worked on the Hi Def NES he found a bug in the PPU causing this.  This is why the kit's UI contains a despeckle option.  Those are the speckles.

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EverDrive N8 / Re: Everdrive N8 random white artifacts on screen?
« on: December 15, 2016, 06:02 PM »
For Hi Def NES kit
you need change the Despeckle option in
the Hi Def NES option menu
to remove random dots on screen

Sorry to reply so late, but despeckling is doing nothing although I have it permanently set to phase 1 due to games like Little Nemo spazzing out although the actual cartridge doesn't so this is Everdrive specific.  I could have sworn though that despite turning that option off I'd still get the SMB artifacts.

For Hi Def NES kit
you need change the Despeckle option in
the Hi Def NES option menu
to remove random dots on screen

This depends on the game. May be related, may not. I can't speak for everyone, but I'm exhibiting the same behavior that immrbig got in a screenshot. However, this fix you posted is related to the PPU, revision G according to RetroRGB. I have a G series PPU in both of my consoles and this happens on one, but not the other, although I only have a NESRGB installed on one.

Maybe this is a similar issue with Revision G? I don't have a spare PPU to test, but if anyone has a spare or version E or F PPU, maybe swap only that chip on a unit showing the artifacts?

My CPU and PPU are G as well.

In the long run though it doesn't bother me too much.  For most games you see nothing anyway.

3
EverDrive N8 / Re: Everdrive N8 random white artifacts on screen?
« on: December 08, 2016, 03:42 PM »
I just started to experience these as well and I just installed a Hi Def NES kit on my Famicom AV.  I don't remember ever seeing these before.

4
I was looking at the Everdrive and hucards last night and I noticed something else.  Where the pins are on the hucard there's an indent in the card so they generally sit lower.

When I did put both the hucard and Everdrive flat on a table they did seem exactly the same thickness however.

5
Heh, would that work with FDS games loaded up on the N8 as well?  That would be pretty cool.

6
You will find the picture !









And it s the same situation , with  Mega Evedrive V1 vs V2, i need to force for the v2, and it's very difficult to remove it.

Random thought, what if the opposite side of the pins is heavier and thus drooping which is what's causing the pins to go higher in your test?

Your V2 has a see thru cover which is adding to the weight.

7
EverDrive N8 / Save file issue
« on: April 02, 2015, 06:01 PM »
So recently I loaded up Mother 25th Anniversary to continue playing from where I left off after the two month hiatus and to my dismay the save has been erased :'(.  I thought then that all my saves became corrupted since when looking at them in windows the modified date changed to 10/27/1983, but upon further inspection every other game's saves worked fine except for mother.

I then started to experiment with save states and such and I have a question.  Shouldn't saving to the game take priority to the saved state?  Say you started a new game, saved the state, then continued on and actually saved in the game, then after resetting the console your saved game would show.  Now if you randomly loaded the state you saved earlier which was from before you started a new game, then you do a reset, the saved game from before will be erased.

Okay, so I know it makes total sense logically, but shouldn't a save within the game take priority over a save state somehow.  I don't know, maybe I'm not thinking it through correctly because the battery save function is being emulated so it changes things up.

Anyway, :'(, does anyone have a save file for the game right at the start of Mt Itoi?

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EverDrive N8 / Re: Doki Doki Panic's sound effects are very distorted
« on: October 10, 2014, 06:06 PM »
Now we need to figure out how to write fds disks using the everdrive.  There just has to be some way.

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EverDrive N8 / Re: Doki Doki Panic's sound effects are very distorted
« on: October 09, 2014, 11:07 PM »
Holy crap, if you could get these sounds working perfectly you will be a hero.  I'm looking forward to this as well.

10
EverDrive GB / Re: Great feature request (if not mentioned yet)
« on: July 23, 2014, 03:39 PM »
Yeah, after thinking about it for a while I bet it's possible to be able to invert the everdrive menu only.  I'm sure you could invert the rom pixels, but you would probably have to go into them one by one to make that change.  I guess soldering in a chip is the only solution for now  :-\

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EverDrive GB / Great feature request (if not mentioned yet)
« on: July 19, 2014, 08:42 PM »
How about this one, is it possible to program a way to completely invert the display into the cart and be able to play games like that?  This way it saves modders the trouble of cutting traces and soldering in an inversion chip into their backlit gameboys.  You would save many people's hair from being pulled out.

FYI this would only apply to DMG gameboys with a backlight installed and inverted so in the end it could be biverted and greatly improve contrast.

12
News / Re: EDN8 OS V10
« on: July 08, 2014, 05:21 PM »
May be somebody know if something wrong with fds sound description on wiki.nesdev.com?  I don't know what can be else with the hell fds sound, if description is correct
You should contact some knowledgeble emulator author. Nintendolator is the most accurate nes emulator I know and it plays FDS sound very accurately. Author's homepage: http://www.qmtpro.com/~nes/nintendulator/ (e-mail can be found there as well).

These guys are glad that someone is making quality flashcarts so they're probably happy to help to improve it. This goes for other mappers with extra sound too.

That would be awesome if we could put these guys in contact with Krikkz. The %100 accurate emulation of FDS & Famicom Expansion audio is my #1 Everdrive feature development request. It would save an audio purist like me from roundabout console mods, owning different version of the NES/ Famicom, not to mention genuine Famicom carts/FDS disks for the games in question.

Hell, I've even considered starting a Kickstarter crowd-funded campaign to give Krikzz the incentive to code the FDS/Famicom Exp audio channels down perfect on the N8 Everdrive- I'm dead serious (anyone with me ?). I'd throw $30 to start it off towards this end right off the bat.

I'm in the same boat as you on this.  FDS sound is my #1 request as well.  I basically want to be reassured that when all my FDS games no longer work that I still have some way to play them on the actual Famicom hardware the way they were meant to be played.  It's not even about being a perfectionist, it's more about pure preservation.  Krikzz has given us the perfect tool, now it just needs some fine tuning.

I think the Everdrive N8 has potential to be the best way possible to play FDS games.  Emulators can only do so much.  They sound close, but still not perfect.  I would think working with the actual Famicom hardware that this cart could produce perfect sound.

I have to say though that this is the absolute best cart I've ever bought for the Famicom and is completely worth every single penny.  I can't believe the dedication put into it and the community behind it.  Krikzz has really created something awesome here.

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EverDrive N8 / Re: Konami Wai Wai World 2 supported?
« on: February 20, 2014, 09:32 PM »
Relax people.  The problem has been solved.  Let's all just go play out N8s while we wait for more updates.

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EverDrive N8 / Re: Konami Wai Wai World 2 supported?
« on: February 17, 2014, 04:54 PM »
That one always worked well for me.  I know for sure because I actually bought Wai Wai World 2 and while waiting for it to arrive I played it on the N8.  Most likely the rom.

15
EverDrive N8 / Re: Sunsoft 5B Question
« on: January 28, 2014, 09:29 PM »
Awesome to hear on that!!  :D

I friggen love this thing.  Completely worth every penny.

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