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Messages - BlockABoots

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1
Off Topic / Re: EverDrive Complete Game Packs
« on: September 14, 2019, 09:49 PM »
The links in that reddit post are out of date and not working anymore.

Can someone explain how to compile SmokerMonsters packs for Windows, i have the no-intro romset, EverDrive-Packs-Lists-Database (with all the .txt files in) and Python installed but haven't a clue to compile say if i wanted to compile the, Mega EverDrive SMDB??

roms are located in, d:\roms\genesis
everdrive pack list is located in, d:\SM Everdrive Packs
and python, c:\python

or failing that where the latest Everdrive complete download can be found?

2
Off Topic / Re: Is there a tool that removes duplicate roms?
« on: June 11, 2017, 01:21 AM »
Hi I developped a tool for this:
https://github.com/benjdum59/filterRoms

Any chance of a Windows version?

3
EverDrive GB / Re: Just bought the Everdrive GB and I'm upset
« on: March 28, 2016, 07:53 PM »
Hmm thats odd then, as i purchased a EDGB from Games Collection here in the UK who is a registered trade of the EverDrive and got the following email from them....
...
So can you confirm that there isnt a version 2 then, and if not what are Games Collection talking about??

But what if Games Collection develops EverDrive, and krikzz.com just bought and resell them...



I Knew it!!!

4
EverDrive GB / Re: Just bought the Everdrive GB and I'm upset
« on: March 21, 2016, 10:17 PM »
I not working over edgb v2

Hmm thats odd then, as i purchased a EDGB from Games Collection here in the UK who is a registered trade of the EverDrive and got the following email from them....

"Many thanks for placing your order with us for the EverDrive GB.

We wanted to let you know we also have the 2nd revised version of the EverDrive GB arriving with us towards the end of next week, which offers slightly better compatibility with games.

Did you want us to send you the current version or do you want to wait for the 2nd revision to arrive end of next week, which is the same price?

Thanks"


So can you confirm that there isnt a version 2 then, and if not what are Games Collection talking about??

5
Turbo EverDrive / Re: Turbo ED V2?
« on: November 11, 2015, 01:03 AM »
Any ideas when these will be back in stock anywhere seem to be out of stock atm and have been for the last few weeks?

6
SD2SNES / Re: MSU-1 hacks...
« on: October 10, 2015, 05:44 PM »
So basically any snes game can be patched at add music??

If so would love to see Final Fight with the arcade music added.....heck i would love the see a FF hack which adds in guy and the missing level

7
Turbo EverDrive / Re: Turbo EverDrive v2 and US TG16 solution
« on: October 10, 2015, 05:40 PM »
Im looking at getting a JPN White PCE console and a Everdrive card, does this allow me to play US games on the JPN PCE??

Also what about CD based games...im guessing you still need the CD device to be able to play the CD games?

8
Yeah id like to know this too, i have the new version 3 ED64 cart and wonder if we still need to use patched roms to get saves working correctly. If we do still need patched roms which roms are the correct ones to get?

9
Off Topic / Re: Dreamcast - GDEMU
« on: September 13, 2015, 01:54 AM »
Anyone here played Hydro Thunder with the GDEMU?. I have tried about 4 different releases of the game and cant get any music tracks to play in any of them, must be a compatibility issue??

10
Off Topic / Re: Dreamcast - GDEMU
« on: September 12, 2015, 09:15 PM »
Is there any apps that can be used for shift the display around of certain games, as i have noticed a few games seem to not fit the display correctly when using the GDEMU device

11
Mega EverDrive / Possible to have a 'Add to Favourites' Feature?
« on: September 13, 2014, 12:52 AM »
Is it possible to add an option to the Mega EverDrive...in fact all EverDrives, so you can select a game from the rom list and have it copy to a favourites folder on the SD card?

12
News / Re: EDN8 OS V10
« on: July 20, 2014, 07:12 PM »
Think i have 75k on mine and mix set to high for v10, havent tried v11 yet

13
News / Re: EDN8 OS V10
« on: July 12, 2014, 08:52 PM »
So has the expansion audio been improve in this update? If so what value resistor is now recommended to use?

14
EverDrive N8 / Re: Expansion audio mod/VRC7 on NES?
« on: January 18, 2014, 04:06 PM »
Anyone help with the above post?

15
EverDrive N8 / Re: Expansion audio mod/VRC7 on NES?
« on: December 31, 2013, 04:42 PM »
I need to sort something out here. I am wanting to get the Famicom Expanded audio on my Front Loading US-NTSC NES Console which has Tim Worthington's RGBNES PCM mod fitted, i will be using a Everdrive N8 NES version cart on this system also.

Now this NESRGB mod not only adds RGB video to the NES system it also has a rather good rebuilt mono audio circuit (which is better than the original NES audio circuit). To be able to use this NESRGB audio you have to connect CPU pins 1 & 2 from the NES PCB itself to the 2 channel inputs on the NESRGB PCB labeled Channel A & B, as pictured below.....



Because of this rebuilt audio circuit, it has been suggested that rather than using a 44k resistor to bridge pins 3&9 on the Expansion socket of the NES, instead run a wire (with a 22K resistor attached) from pin 9 of the Expansion socket to the 2 resistors on the NESRGB PCB as pictured below....



But what was also used in the above mod, was the mod to the Famicom2NES adapter which bridges 2 pins....



I dont have this Famicom2 NES adapter as im using the Everdrive N8 NES version (not famicom), i have tried the mod (pin 9 to 2 resistors on the NESRGB pcb) along with the Famicom version of Castlevaina 3 and im sure i was not getting any expanded audio!, so im not sure if this method of mod works with the combination of components i have (Front loading NES, NES Everdrive and NESRGB mod)?? Is there a Famicom game that uses exclusively expanded audio so i cant test for sure if this mod method is working??

Any ideas if i should try just bridging pins 3&9 with a resistor on the expansion port?, as i guess this could work as the NESRGB is taking the audio (from CPU pins 1&2) and then rebuilding the circuit inside the NESRGB and outputing the improved audio to the A/V socket (white wire 2 pictures above). Does the expanded Famicom audio get added before CPU pins 1&2 though or after as if its before i guess this mod wouldnt work either??

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