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Messages - keeper7

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EverDrive 64 / Re: Biohazard 2 (No Intro) freezing on ED64 v2.5
« on: March 11, 2021, 04:31 AM »
Thanks for testing lee4.
Technically it's the same as US game, it's weird that it doesn't work on ED64 v2.5.

Yep. That line is already there.

EverDrive 64 / Biohazard 2 (No Intro) freezing on Everdrive 64 2.5
« on: March 09, 2021, 07:08 PM »
Resident Evil 2 works fine but Biohazard 2 starts with no music and freezes on the first door.
Tested on firmware v2.13 and v3.05.
Is this known issue? Is there a fix?


EverDrive N8 / White lines on OS1.24
« on: November 21, 2020, 02:18 PM »
Hi Krikkz,
I've been testing the new OS1.24 for two weeks and find three games that have white lines only during cutscenes. (Ninja Gaiden 2, Ninja Gaiden 3 and Double Dragon 2)

Ninja Gaiden 2:

Sometimes FDS Super Mario Brothers 2 (Japan) show some lines during gameplay.
Could you take a look, please?


Try this one, it worked well for me and without any problem.

Prueba con este, a mi me funciono bien y sin ningún problema.

Code: [Select]

That's the rom I have. CRC32:B86C09AF
Thanks anyway.

Hi Krikzz and everyone
I've tested on original AV Famicom, Famicom clone and Nes clone and the same glitch appears in all of them.
All the pins from the consoles and contacts from the cartridge are clean.

Master EverDrive / Re: Master Everdrive and Sega Mark III
« on: January 21, 2020, 11:16 AM »
Hi, sorry for refloating this post.
I wanted to know if the everdrive cartridge in Mark III worked this way.

I have also read about a mod that was changing a plate capacitor.

Greetings and thank you.

Have you tried os-v9.mso?
I'm asking because I have a japanese Master System and MasterED only works with os-v5.mso and os-v9.mso using that system.
Since Mark III is more or less a japanese Master System, maybe a downgrade isn't necessary.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: January 04, 2020, 12:21 PM »
Yes, I confirm that some codes do not work.
Also, seems like the N8 "injects" the codes slower and not every frame.

If EDN8 executing each game genie code using more cycles that's explains why invincibility doesn't work and infinite lives works.
Invincibility needs constant write even if it's asm code (from my understand at least).

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: January 03, 2020, 03:15 PM »
Can someone test this?
Invincibility (ESST-GTEY) for Castlevania (USA) (Rev A)

It works fine on rc5 but it doesn't work using rc8 or 1.20 final.

PS: Some codes works and others don't. Weird.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: December 25, 2019, 11:19 AM »
Anyone else having problems with some Game Genie codes not working?

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: December 21, 2019, 12:33 PM »
For me this new rc8 is far more stable than any other released before.
From cold boot I only got IO error once, switching between error 63 and error fifty something, I don't remember.

There's a bug in game genie system.
Some codes that used to work are no longer working.
This only happens to some games not all of them.
For example:
Invincibility (ESST-GTEY) for Castlevania (USA) (Rev A).
Invincibility (ESUA-GAEY) for Mega Man 3 (USA)
Invincibility (APEP-NZAL) for Batman - The Video Game (USA)
Invincibility (ATOP-EZVG) for Batman (Japan)
Invincibility (ESUA-GAEY) for Mega Man 3 (USA)

Game Genie code that I've tested and working:
Ninja Gaiden (USA)
BurgerTime (USA)

THANKS for the update, Krikzz.

- Famicom EDN8
♦ Bios 5
♦ CPLD 2
♦ Assembly 29/3/17

AV FAMICOM (No Modded)
Original AC PSU
8gb Sandisk - FAT32 32K

Master EverDrive / Re: Woody Pop and X7
« on: October 13, 2019, 03:43 PM »
Only works with paddle.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: June 28, 2019, 12:43 PM »
Krikzz I hope you reading this.
I have EDN8 for about a year only and it's a real bummer that you don't have enough space to fix the OS rc20 so I have a suggestion.
Could you split the new OS in two parts, one for "normal" games and one for "special audio" games?
Of course we'll need to swap between two SD cards to use EDN8 but is better than getting errors from time to time.

EverDrive N8 / Re: Grey screen for all ROMS
« on: May 12, 2019, 12:46 PM »
I'm an older video game fan (Atari and NES only), so most terms are new to me. Even had trouble finding this, my original post HA!

When you say 'Load cart'  or 'without Sd card' I'm not sure what you mean.
Are you saying to leave the SD card out of the shell and THEN load it and power on my NES for diagnostics?

How do I make sure cart is original and not a clone?

Thanks for your help. Sucks not being able to play NES Burgertime whenever I want :(

- remove SD card from the cartridge
- turn on the system
- you should see an error message
- insert SD card
- press Select+Start+A+B at the same time

I'm asking because the Everdrive itself is already consuming extra juice to work and If I add one more thing that requires more energy maybe it can cause damage to the cartridge, console or maybe both?

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