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Messages - nuu

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1
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 24, 2020, 09:49 PM »
No it didn't interfere with the sound channels, the problem with save states on the SNES using a flashcart is that there is no good way to know the exact state of the APU from the cartridge. So sound will break when making a save state because you can't preserve the sound program's state. In that interview with Smokemonster it sounded like they were going to program an FPGA APU which the game will think is the APU and upload its sound program and sound data to.

It's easy to preserve the state of this FPGA-simulated APU in the save state since it's part of the flashcart's workings. But that also means sound is not playing on your SNES hardware but on an FPGA APU in the SD2SNES. Any homebrew testing or APU comparisons would be useless. That's why it's a bad thing. If it's just an option it's ok though.

2
EverDrive 64 / Re: Save file wiped after reset (ED64 v2.5)
« on: February 24, 2020, 09:27 PM »
Only V3 and later has a battery. That's why you have to reset after saving so it can copy the save to SD card even if the game is made for saving with battery and SRAM.

Things that I could think of have happened:
* You accidentally forced a different save type so Star Fox 64 couldn't be saved.
* You shut the power too soon after the reset last time you played before it was done writing to SD card. Wait for the message to disappear.
* You had very bad luck and the save file was spontaneously corrupted at some point (either in SD or in ED64's save memory) and was wiped by the game. Some games displays an error message if this happens but not all.

A good idea is to make regular backups of all your save files on the SD card to your computer. If it happens again you might want to try and reformat the SD card.

3
EverDrive 64 / Re: Everdrive X7 menu not centered
« on: February 24, 2020, 09:06 PM »
Are you in an NTSC or PAL country? And how do you hook it up to the TV? Composite cable, S-video cable or even RF cable?

It's easy to tell what region the N64 is if you have any games for it. NTSC cartridges won't start in a PAL N64 and vice versa (unless it has an UltraCIC like the ED64), and NTSC-J and PAL carts won't physically fit in an NTSC-U system and vice versa due to plastic tabs inside (unless the N64 cartridge slot or cartridge shell is modded).

4
EverDrive 64 / Re: In game reset to menu
« on: February 22, 2020, 11:43 AM »
Yes the reset button seems to basically be an input button read by the software rather than a hardware reset switch (so you might technically be able to make Mario jump with the reset button rather than the A button for example). This is the case for the Gamecube reset button as well.
You would need to patch every game, and it might be different in software that doesn't use Nintendo's devkit.

For me, I wouldn't like to have any patches to my roms without my consent though.

5
EverDrive 64 / Re: Everdrive X7 menu not centered
« on: February 22, 2020, 11:30 AM »
Is it an RGB-modded NTSC N64 and a PAL TV?

Read this thread:
https://krikzz.com/forum/index.php?topic=9609.0

6
EverDrive N8 / Re: EN8Pro Save/Load-Stating
« on: February 22, 2020, 11:21 AM »
I don't use save states, but if I did I would prefer load to be first to prevent accidental saves and because I think it would be most commonly used (speedrun training etc).
The only reason I can think of that you would save more often than you load, is if you make regular saves for paranoia's sake.

7
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 20, 2020, 01:28 PM »
It will access sound differently.
This will probably introduce new incompatibilities, and it's just a really bad thing for homebrew developers that wants to test on the real APU. I just hope that it will be possible to use the SNES APU like normal as well when disabling save states.

8
Off Topic / Re: GameCube?
« on: February 18, 2020, 01:10 PM »
Ok, I will just have to make another attempt to get an Action Replay disc...

9
EverDrive 64 / Re: Everdrive V3 not working anymore
« on: February 17, 2020, 10:25 PM »
Looks corroded. Hopefully it will be fixed by just replacing it.

10
Off Topic / Re: MSX pack
« on: February 17, 2020, 10:21 PM »
I don't think there is any fullsets at all for MSX. The only ones I know are the no-intro and Mame's Software-List-roms set (which also includes disks and tapes) and both looks too small to be complete.

11
Off Topic / Re: GameCube?
« on: February 17, 2020, 10:17 PM »
I tried getting into Swiss by using Action Replay and an SD Gecko after hearing that the Action Replay disc is region free and is able to launch homebrew from an SD Gecko. But the Action Replay disc I got turned out to be a later version that is region locked. It was USA region and wouldn't boot, I lost the energy and stopped there.

SP2SD2 seems to be a good solder-less alternative though.

12
Really? That's ill-boding. I didn't know no-intro started using NES 2.0 headers either. It might be a modified set.

13
EverDrive 64 / Re: Everdrive V3 not working anymore
« on: February 15, 2020, 05:52 PM »
Rusted? How old is your everdrive? Check the board for damages.

14
Changes are listed (sparingly) in the "changelist.txt" file. Doesn't seem to say what's new in v4 though.

15
It might seem strange considering no-intro is recommended for most systems, but for FDS images no-intro isn't recommended because they have many bad disk images.

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