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Messages - Localhorst86

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EverDrive GBA / Re: Pokemon Gaia save help
« on: January 29, 2020, 12:36 PM »
Sounds like that is a rom hack. Try setting the save type manually and try again.

I am not sure, but I think the issue is that on the EDGBA X5 you were using the Goomba emulator. The SRAM dump you get from that will most likely be a SRAM save for Goomba, i.e. it's a container that the actual GB SRAM is a part of.

Try opening the EDGBA and EDGB saves in an emulator and see how the EDGB save file starts. Then search for the same pattern in the EDGBA save and trim the beginning.

With a CR1220 battery and the RTC always running, 3 years sounds not too unreasonable. It has to power the SRAM and the clock simultaneously.

EverDrive GBA / Re: GBA NES pocket emulator
« on: December 15, 2019, 10:00 AM »
The only problem that I see is that the games are running in a compressed graphical state. I then did left and right trigger to bring up the menu and yes you can change the resolution of the screen, but what I can't believe is that the resolution of a real NES game exceeds that of the GBA screen resolution.
Well he GBA has a really weird aspect ratio and therefore unusual resolution (240x160 px). Nes games run at 256x240 px. In the horizontal axis, the 16 missing pixels are no issue, because those are "overscan" anyways - they were usually not displayed on CRT TVs at the time and therefore did not contain the game area (if you run Super Mario Bros. 3 in an emulator on your PC, you'll see a blue bar on the left and artifacts on the right side of the screen in that overscan area, for example).
but vertically, we're missing 80 pixels which PocketNES needs to compensate via scaling, compressing the image vertically. PocketNES also has two different scaling options where it cuts of the excess 80 pixels - one mode has the screen fixed and the top and bottom cut of permanently, the other mode tries to follow your sprite and scrolls vertically if necessary.

Either way, the GBAs home console emulation capabilites are impressive but seriously held back by its low resolution screen.

EverDrive GBA / Re: GBA "x7" (Standard Size) to be released soon?
« on: October 20, 2019, 05:32 PM »
as old component hard to get or re-design of pcb
there are always newer models

But usually those newer models aren't renamed in such a way that it appears they have more features, when they actually don't.
They use new parts and might require different software. Reason enough to give them a new name as to not confuse customers (e.g. "use this file for ED64 before 2019, this file for ED64 after 2019") - a good opportunity to align the name to the current naming scheme.

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: August 22, 2019, 09:56 PM »
I'm going on a trip and was going to get a Everdrive X5. It would cost me $100 after the discounts I have on Stone Age Gamer. But then I came across this thread, and it seems that for $40 less, I can get the EZ Omega for just $60 and it is a superior product with many more features. My issue is that I had an EZ Flash IV and that thing was a complete piece of trash.

Which should I go with, EZO or the X5?

Seeing as you already had an EZFlash product (the IV), which part of it bothered you exactly? It might help us determine which would be the better choice for you.

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: July 15, 2019, 06:38 PM »
Have the worked the bugs out of it? How well does it save?
The saving hasn't changed.
In an effort to prevent issues like this ( they made a choice and designed the card to save directly to the sd card.
While that's a neat foresight, it's awkward. You have to know to wait a few seconds after saving until the save has been written to the sd card.

Other than that minor quirk, it works great, as it always has.

Super EverDrive / Re: Just noticed the new Super EverDrive X5
« on: November 22, 2018, 05:25 PM »
I have seen a list of game that need DSP support cart around 20 title  or less.

A new one have an instant loading that's useful more than ability to play 20 title that I never interest.
Moreover It's just about 71$ if you order now.

I will come back to check if this cart can add any special chip in the future. If so maybe I will consider order again and sale the old one.

The issue is not the number of games with special chips, it's *which* games they are. These include Super Mario Kart, Kirby Super Star, Star Fox, Yoshis Island, Super Mario RPG and Starfox 2. To put this into perspective, that's more than 25% (a quarter) of the games that are deemed so essential/defining to the SNES library that they are included in the SNES Classic Mini. And there's even more classic titles using special chips that didn't make the cut in this list, like Pilotwings or the Megaman X2/X3 games.

I get it, the Super EverDrive is a budget option - you want the full library, get the SD2Snes. But who is the target audience for a flash cartridge that can't even run Super Mario Kart?

Super EverDrive / Re: Just noticed the new Super EverDrive X5
« on: November 22, 2018, 12:56 PM »
i wish there was a way to get the Super Everdrive to use a "donor" cart. AFAIK, Action Replay used a similar system on the SNES to play out of region games. It would have a second slot in the back to plug in any game of your region.

I wonder if SuperEverdrive could use something similar, you'd plug in a SuperFX game to play any other SFX game or any SA-1 game to play any other SA-1 Title.

Super EverDrive / Re: Just noticed the new Super EverDrive X5
« on: November 22, 2018, 09:15 AM »
I take it this doesn't support special chip games like SA-1 and SuperFX? It's just like the "old" Super Everdrive but with instant loading, right?

EverDrive GBA / Re: Classic NES Series
« on: October 16, 2018, 09:39 AM »
I believe the classic nes series games had piracy protection of sorts. If you Google it, there are patches out there that people made to fix your problem. I have them running on mine.

These patches are for legacy cards. Modern cards like the EZ-Flash IV/Reform/Omega and the Everdrive GBA X5 handle clean, unpatched ROMs on their own. You should always use the clean ROMs from the no-intro set with either of these cards.

EverDrive GB / Re: Save Everdrive X5 .srm to SD Card
« on: September 20, 2018, 02:14 PM »
On the old EDGB (non-X series), the savegame would get saved to SD card when you load a different ROM. I'd assume it would work the same way on the X5/7, so maybe try that.

News / Re: Everdrive GBA OS update v1.10
« on: September 19, 2018, 03:33 PM »
Nes needs even more accuracy, there isn't a cycle-accurate Nes emulator even on PC right now.

slightly off topic, but technically:

EverDrive GBA / Re: Noob questions :)
« on: September 15, 2018, 01:33 PM »
  • The different save types are the physical chips that came inside the original games, you have to manually choose one if the save type isn't detected automatically.

Thank you for your answers. Is there some kind of a standart, like most of the game use one save type than the others ? And is there a web site i can check to see what chip each games used so then i will add the kind of chip in the filename of the rom to know which save type to select or are most of the games usually automatically detected ?

save type is usually detected fully automatically. Romhacks or translation patches might introduce saving issues (MIGHT!, not "will"). If that happens, you can try selecting a different save type.

So it should be left on EEPROM by default ?

It will be different for different roms. You don't need to touch that setting at all, only ever try to change that if you run into saving issues.

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