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Messages - Localhorst86

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EverDrive GBA / Re: Noob questions :)
« on: September 14, 2018, 08:55 PM »
  • The different save types are the physical chips that came inside the original games, you have to manually choose one if the save type isn't detected automatically.

Thank you for your answers. Is there some kind of a standart, like most of the game use one save type than the others ? And is there a web site i can check to see what chip each games used so then i will add the kind of chip in the filename of the rom to know which save type to select or are most of the games usually automatically detected ?

save type is usually detected fully automatically. Romhacks or translation patches might introduce saving issues (MIGHT!, not "will"). If that happens, you can try selecting a different save type.

EverDrive GB / Re: Auto Loading
« on: September 06, 2018, 02:10 PM »
The everdrive GB (not sure about the GB X Series) will boot the game loaded into flash storage if it doesn't detect the SD card. Most likely your SD was corrupted or didn't make proper contact. You taking the SD out, deleting the ROM and putting it back in basically reseated the contacts, that's why it boots to the menu now.

EverDrive GBA / Re: Bad roms that freeze
« on: September 04, 2018, 04:45 PM »
Try cleaning the contacts, both of the cartridge and the catridge slot in the GBA. Since the MD5 matches the ones in the no-intro database, the games should work without any issues. It sounds to me as if the cartridge is losing contact during the game.

Maybe try using a different GBA, as well.

EverDrive GBA / Re: Feature Request - Cheats
« on: September 04, 2018, 02:36 PM »
as far as I am aware, krikzz currently has no plans for a new everdrive GBA with added features or a smaller physical size.

So for cheats your current only options are getting an EZ-Flash Omega, or patching the games using GBAATM:

EverDrive GBA / Re: Everdrive GBA Plastic Cartridge Game Case
« on: August 23, 2018, 03:14 PM »
A Nintendo Gameboy case comes in clear plastic u take a flat box knife the retangle one to cut away the 2 long bump/fins from the bak inside of the case then use some soft foam and double sided tape to afix the foam to the sides of the inside of the case works great when not in my gba sp
pathetic, i guess?

Only ones that bitch the size is because its longer then ther penis and they just can't own it because of that reason
what is it with you and shitposting? Have you considered seeing a doctor?

I wonder why Krikzz doesn't respond himself, though. It's just total silence from him...

NO keep asking and it will be 3 years from now

Any updates, then?

EverDrive GB / Re: 128kB SRAM incorrectly set as 32kB
« on: June 14, 2018, 09:50 AM »
i have an old everdrive gb from when it was first released and before the x naming of everdrives.
 is this OS update v1.03 compatible with the old gb everdrive or only for x series?
Only the x-series.

Note that the original EDGB does not support 128k saves at all. While the SRAM chip apparently is 1Mbit (128k), part of it is used by the system and not accessible to games.

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: May 23, 2018, 10:24 AM »
In omega also you need wait 5-10 seconds after saving, if you don't, you can corrupt your micro sd and lost your saves, that's is a BIG problem for me.
In omega also you need wait 5-10 seconds after saving, if you don't, you can corrupt your micro sd and lost your saves, that's is a BIG problem for me.
Wait wut? Nobody seem to mention that before, interesting.

The time you have to wait depends on the speed of your SD card. Since the omega does not have a battery backed SRAM (and therefore doesn't need a battery to save) it has to write the save to the SD card imidiatly after saving. But this write operation takes a few seconds. On my class 10 card I usually just count to 3 in my head.

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: May 22, 2018, 04:30 PM »
My Omega came in today.    Saves work just fine on my GBA SP 101 model.
they seem to have narrowed it down to European AGS-101 models and are allegedly working on a fix

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: May 17, 2018, 11:33 AM »
Points for the EZO
1. Size
2. Price
3. No battery needed for saving games
4. RTC can keep the time properly for multiple games (no workaround needed)
5. Savestates
6. Cheats

Points for the EDGBA
1. Lower Power consumption
2. Easily replaceable battery (atually required for saving games)
3. no compatibility issues with the AGS-101 model

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: May 17, 2018, 09:46 AM »
Actually +2 points, swappable battery is a big plus

So the EDGBA X5 is now only 6:3 behind :P

EverDrive GBA / Re: New EZ Omega is better than X5?
« on: May 16, 2018, 03:09 PM »


So yeah multiple users, including me, have noticed that the new EZ Flash Omega can't save using a GBA SP 101. An AGB 001 does work perfectly.
I don't know if this happens with everyone, but it did for me and other people. And only while using the SP 101... So you might want to wait it out if you are planning to use a SP 101.
See these two topics for more info:

Right, that's unfortunate. I wonder what causes the saves not working on the AGS-101 model of the GBA SP. It apparently works perfectly fine with any other GBA (AGB-001, AGS-001, GB Micro, DS, DS Lite).

I thought it might have a feature like the GB X3 doesn't require a battery to hold the save games in 'memory' while the system is on? But skip the step of having to 'push' the button like you do with the X3. Wouldn't it just be able to write the save to the sd the moment you shut it off? To be fair I don't know how the GBA X5 works on that front.

yeah, the EDGB x3 saves the game upon returning to the menu (pretty much like the EZFlash IV does on the GBA) which is done by pressing the reset button. That's why the x3 does not require a battery. I might be wrong about the EDGBA x5 requiring the battery to save the game but I presumed it would work like on the EDGB x5/x7 where the save would be stored in SRAM until it is written to the SD either after a power cycle or when launching a different game. But then again, it could be using flash or eeprom memory which doesn't require a battery. The product page of the EDGBA x5 lists 128k SRAM. So the battery is almost certainly needed on the EDGBA x5 for regular savegames to work. There is no way for the cart to save the game the moment you shut it off, it'll either have to do that during the next power cycle or when switching games - either way, the battery is needed to keep the savegame "alive" until this process is finished.

But to be fair, chaning the battery on the EDGBA x5 seems like a breeze compared to a more involved process using a soldering iron.

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