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Messages - Majestic_Lizard

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EverDrive N8 / Re: look what i had in the mail!!!!!!!!!!!!!
« on: February 17, 2013, 09:02 AM »
To the original poster: When did you place your order?

I ordered mine on the 5 of February and the tracking number is still not showing up in the Ukraine system... I expect at least a month, but last time the tracking number showed up.

ordered mine on the 5 of feb

You misunderstand. I have a tracking number from the day it was shipped. That tracking number is not working.

"The bar code identifier: RB400882037UA
At present the information about the item number RB400882037UA is not available since it is not registered in the system.
Thank you for using our services!"

When I ordered two ever drive devices a few months ago, that was not the case. The tracking number for those devices registered in the Ukraine post system within a day or two of being given the tracking number. I then received the items a month later.

It appears something is wrong. The tracking number is not showing up in the system at all, which is different than my last order. Again, it appears there may be a problem.

EverDrive N8 / Re: look what i had in the mail!!!!!!!!!!!!!
« on: February 16, 2013, 06:09 PM »
To the original poster: When did you place your order?

I ordered mine on the 5 of February and the tracking number is still not showing up in the Ukraine system... I expect at least a month, but last time the tracking number showed up.

EverDrive N8 / Re: Couple of questions
« on: February 07, 2013, 01:09 AM »
I just got a couple of Gyromite carts off eBay. The markings indicate they might be the ones that have the converter (one even is advertised as having the adapter), so I should be in good shape.

EverDrive N8 / Re: Couple of questions
« on: February 06, 2013, 09:59 PM »
That's good, I'd prefer not to go back to composite if I had to and I look forward to the NES version. Thanks for the reply.

why dont you just buy gyromite cart and use the adapter inside it

Only about 25 percent of those games actually have the adapter inside of them. Now that they are being sought after it might be VERY difficult to get one that way.

EverDrive N8 / Is there an NES version?
« on: February 06, 2013, 09:57 PM »
Update: USA NES version in testing.

I just ordered this and I read that it was compatible with the Famicom, NES, and someclones.

Today I noticed an Astrisk stating that I would actually need a converter to use this with an NES.

Where would I get the converter?

Is there every going to be a straight NES version?

I remember seeing online that some very old NES games have some type of adapter in them already and you just need to disassemble them to get the adapter. I'm not sure if I'll be able to find one.

every odd byte should be removed to use save file with emulator

How would I do that?

Is there a program that would enable me to do this?

I'm afraid I would not know what to look for in a hex editor.

Turbo EverDrive / Re: How to: Turbo Grafx-16 S-Video & Composite Mods
« on: January 26, 2013, 06:39 PM »
If all you want is composite video (and not S/Video) for the Turbo Graphics, you do not even need to alter the console. You can do all your modifications to the empty plastic cover. You can also create an expansion for the power jack so that you can plug your AC adapter directly into this.

I used USB connectors to plug into the pins and they fit the pins on the back of the console perfectly. All you have to do is put the wires into the holes that correspond with Right Audio, Left Audio, Video, and two grounds. Then you put the RCA jacks on the empty shell and connect to the wires. I also added a power jack to the plastic shell so that you do not have to remove the entire shell just to unplug the console.

It is an easy way and uses parts that anyone probably has lying around. You can even get the USB headers out of a dead PC.

The homemade version also takes up a lot less real estate on your entertainment center than the ridiculous hunk of plastic that is the "Turbo Booster".
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Turbo EverDrive / Turbo Ever Drive is a great product.
« on: January 26, 2013, 06:27 PM »
Turbo Ever Drive is a great product.

This device is SOOOOOO much better than the NEO PCE Flash Cart.

(1) I supports larger capacity, so you don't need to constantly flash the device to change the roms. I could only put around 20 games on my other flash device.
(2) The games don't need to be modified. With the other flash carts you have to alter headers, mirror roms, etc.
(3) It is completely region free. You can play US games on a Japanese console with no modification.
(4) It more reliable. My PCE 128+Save flash device only works on consoles without a CD-ROM, if there is a CD-ROM present the games corrupt.
(5) Superior support.

I don't think anyone misunderstands
I wasn't saying people"misunderstood". I was saying that they might not see the point.

I was suggesting that people reading it might think the idea was a complete waste of time.

I managed to get passed the part of the game that was getting me killed.

The guy who designed the game, Yu Suzuki, is the wizard who designed Space Harrier, Out Run, and Afterburner. However, while his action and racing games are fantastic...

...this one role playing game is pretty tedious. The graphics are so beautiful though.

Mega EverDrive / Re: Got the card and is doesn't
« on: January 26, 2013, 03:53 AM »
It means that problem on your side. Defective console, bad power supply, cheap sd cards, modified consoles etc. 9 of 10 "broken" cart which i receive for repair, works just perfect, so i test them and send them back as is. You may say that regular games works fine, but it means nothing, you can remove 30% of contacts on genesis cart slot, plug 400ma ac adapter and regular games will still works, but mega-ed don't
It would also help to know which version of the console the user has to begin with.

There 7 or 8 revisions of the Model 1, 4 or 5 revisions of the Model 2, 2 revisions of the Model 3, then there is the CDX, X'eye....

I take it no one gets why I would want to do this.


I'm playing an action RPG. There is a long, long, long maze level followed by an impossible boss. When the boss kills you, you have to start the maze over. This could take many hours to days to beat and frankly the game isn't that good to begin with (Sword of Vermilion). The control is horrible in the boss encounters.

As I can save my SRM file to the flash drive and transport it to my PC, I'd like to use that SRM file with an emulator. Load my game. Start at the save my last save point. Then, on the computer beat the boss using various cheats available to emulators, not available to a real console. Then once I've beat the boss I'll go save my game again. This will add to the SRM file.

Then I'll take my SRM file and put it back on my flash drive. Then I'll start me game and continue playing with the boss beaten.

The problem is that the SRM files for the real Mega Drive and the SRM files for the games on an emulator ARE NOT THE SAME. They are a different size.

Why is is this? How can I fix it?

Somebody say SOMETHING.

Is there a way to convert Everdrive MD SRM files, to work with an emulator such as Fusion or GENS?

For instance you would be playing an Action RPG. Save your game.

Take the SRM to your PC.

Play the emulator with the SRM file from the real console. Beat a boss. Save your game.

Take the new SRM back to your Everdrive.

I'm not seeing any threads on this anywhere.

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